Learn from Asaf Geva, co-founder of Peanut Button studio how they went from App Lab to PS VR 2 building a successful series loved by the community. Check out the full episode on your favorite platform: https://lnkd.in/etZzJe2B
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In this special add-on episode, we adapt our particles system for the special requirements of VR - including making the particles face the camera instead of aligning with the view plane, and making them staying oriented in the world when the player's head tilts. This episode is only in Unity. https://lnkd.in/gJaMWKxT
Adapting the Particle System for VR - Advanced Materials - Episode 56
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Head of Technology @ CreativeGuru AI| Software Project Management Creativeguru.ai creates compelling ideas and distributes them across all your communications channels.
The Nosewise Handheld Olfactometer is a game-changer for VR, adding smell to sight & sound for full immersion. This tech could revolutionize not just gaming but medical & therapeutic fields too. Smell the future of VR—literally! What are your thoughts on sensory tech advancements? #VR #TechInnovation #SensoryExperience Original article: https://lnkd.in/e_NY6rsZ
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Smalland: Survive the Wilds VR Arrives on Quest, Serving up a VR Spin-off of the Popular Indie Game Popular indie game Smalland: Survive the Wilds
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I am moving on from weapons to sockets. Before I do that I need to create a handle for a file cabinet drawer. I wrote an article on how I did this. #vr #vrdevelopment #gamedevhq #gamedevelopment #unity3d #unitydevelopment
Getting a Handle on Things
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Smalland: Survive the Wilds VR Arrives on Quest, Serving up a VR Spin-off of the Popular Indie Game Popular indie game Smalland: Survive the Wilds
Smalland: Survive the Wilds VR Arrives on Quest, Serving up a VR Spin-off of the Popular Indie Game
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This Open World VR Game is Still Ahead of Its Time Inside XR Design Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the clever design of Stormland’s weapons, locomotion, and open-world. Editor’s Note: Now that we’ve rebooted our Inside XR Design series, we’re re-publ... https://lnkd.in/dhbKDDHY #AR #VR #Metaverse
This Open World VR Game is Still Ahead of Its Time Inside XR Design
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Grokit's 1st update, the Spookit Event, is LIVE! 🎃 Halloween skins for select microgames 🎃 New spooky environment & music options 🎃 Your Room updates 🎃 Updated furniture objects in VR 🎃 Various tweaks & fixes 👉 https://ow.ly/qlp550Q0GXx #gamedev #mixedreality #VR
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What Any VR Game Can Learn From the Electronauts Interface Inside XR Design Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the interface of Electronauts to find out what makes it so excellently usable. Editor’s Note: Now that we’ve rebooted our Inside XR Design series, we’r... https://lnkd.in/e2wGdH6Q #AR #VR #Metaverse
What Any VR Game Can Learn From the Electronauts Interface Inside XR Design
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