D20 system logo is a trademark owned by Wizards of the Coast. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks. This product is a work of fiction.
D20 system logo is a trademark owned by Wizards of the Coast. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks. This product is a work of fiction.
D20 system logo is a trademark owned by Wizards of the Coast. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks. This product is a work of fiction.
Fiend Folio Revision Update Designers: Andy Collins, David Noonan, James Wyatt Editor: Gwendolyn F.M. Kestrel Design Manager: Ed Stark Graphic Designer: Ken Maier Director of RPG R&D: Bill Slavicsek Vice President of Publishing: Mary Kirchoff Project Manager: Cindy Donovan Production Manager: Donna Woodcock Based on the original Dungeons &Dragons rules created by Gary Gygax and Dave Arneson, and the new Dungeons &Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 2031 P.O. 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Made in the U.S.A. Visit our website at www.wizards.com/dnd 2 Table of Contents The Nature of the Core Rulebooks Changes 3 Fiend Folio (Revision Update) 4 The Nature of the Core Rulebooks Changes The purpose of this booklet is not to provide a compre- hensive list of everything that has changed with the 3.5 revision. The changes are too large in number and varied in scope to be able to provide an all-inclusive inventory. Instead, what we want to do is to show you a broad picture of what has changed and to provide you with support for updating our most popular product. Do you need to make these changes? No. This booklet is for players and Dungeon Masters who value rules precision and need to know whats changed so that they can continue to enjoy their 3rd Edition products. You might choose to make notations in your existing books, photocopy and cut up this booklet to add book- marklike inserts to your books, or simply use this book- let simultaneously with your books. We provide a brief, general overview of the core books and detailed revision notes for Deities and Demigods, Epic Level Handbook, Fiend Folio, Manual of the Planes, and Monster Manual II. 3 Fiend Folio The monsters presented in the Fiend Folio used the revised method of calculating skill points and feats, and require very little adjust- ment as a result. The only 3.5 rules not incorporated into the Fiend Folio were the new damage reduction system and the new method of pricing constructs. Table: Fiend Folio Monsters provides revised damage reduction statistics for every Fiend Folio monster that has this special quality. Following that table is a list of constructs with revised construction information. Table: Fiend Folio Monsters Fiend Folio Monster Damage Reduction Aoa droplet 5/magic Aoa sphere 10/magic Blackstone Gigant 15/adamantine Chronotyryn 15/magic Crawling Head 20/magic piercing Darkweaver 5/magic Demodand, Farastu 10/good Demodand, Kelubar 15/good Demodand, Shator 15/good Demon, Alkilith 15/good Demon, Blood Fiend 15/good Demon, Klurichir 20/good and iron Demon, Maurezhi 10/good Demon, Myrmyxicus 15/good and iron Demon, Skulvyn 5/good Deva, Monadic 10/evil Deva, Movanic 10/evil Devil, Paeliryon 15/good and silver Devil, Xerfilstyx 15/good and silver Disenchanter 10/magic Flame snake, greater 15/magic Fossergrim* 5/iron (in water only) Gathra 10/magic and silver Blood Golem of Hextor 10/adamantine Brain Golem 10/adamantine Demonflesh golem 15/adamantine and good Hellfire golem 15/adamantine and good Half-fey template* 5/iron Huecuva template 10/silver Hullathoin 15/magic and silver Bloodbag imp 5/silver or good Euphoric imp 5/silver or good Filth imp 5/silver or good Inevitable, Quarut 15/chaotic and adamantine Inevitable, Varakhut 20/chaotic and adamantine Iron Cobra 5/adamantine Ironmaw 15/magic slashing Jackal Lord 10/magic Jackalwere 5/iron Keeper 10/magic Kelpie* 10/iron Living Holocaust 10/ Lucent Worm 15/magic piercing or slashing Maelephant 10/magic Maulgoth 15/magic adamantine Ocularon 10/magic Oread* 5/iron Phiuhl 10/magic Rilmani, Aurumach 15/good or evil or lawful or chaotic Rilmani, Cuprilach 10/good or evil or lawful or chaotic Rilmani, Ferrumach 10/good or evil or lawful or chaotic Spectral Lurker 15/magic Spirit of the Air 10/magic Steel Predator 15/magic and silver Sunwyrm 15/magic Swordwraith template 10/magic and slashing Ulgurstasta 10/magic and piercing Varrangoin, Arcanist 10/iron Varrangoin, Lesser 10/iron Varrangoin, Rager 10/iron Vine Horror* 5/bludgeoning Wendigo template* 5/iron Yuan-ti Anathema 15/good and magic Yugoloth, Piscoloth 10/good A few monsters, mostly fey creatures, that do not have damage reduction indicated in their Fiend Folio entry gain it under the revised D&D rules. This makes the fey presented in the Fiend Folio consistent with the revised fey in the Monster Manual. CONSTRUCTS The information below supercedes the construction information presented in the Fiend Folio. Details of construction not included below (such as skill check DCs required to create the body, material requirements, and material cost unless otherwise noted) remain unchanged. Blackstone Gigant: Caster Level: 20th; Prerequisites: Craft Con- struct, animate objects, flesh to stone, geas/quest, miracle; Market Price: 200,000 gp; Cost to Create: 105,000 gp + 7,800 XP. Caryatid Column: Caster Level: 10th; Prerequisites: Craft Con- struct, lesser geas, meld into stone, statue, stone shape; Market Price: 20,000 gp; Cost to Create: 19,535 gp (including 8,335 gp for a +2 bas- tard sword and 1,200 gp for the body) + 419 XP. Golem, Blood Golem of Hextor: Caster Level: 14th; Prerequi- sites: Craft Construct, animate objects, bulls strength, gentle repose, heal; Market Price: 25,000 gp; Cost to Create: 17,280 gp + 809 XP. Golem, Brain Golem: Caster Level: 16th; Prerequisites: Craft Construct, bulls strength, feeblemind, geas/quest, limited wish, mage armor, polymorph any object (or, is a psion, Inertial Armor feat, animal affinity, astral construct VII, domination, matter manipulation, mind blast); Market Price: 45,000 gp; Cost to Create: 23,500 gp + 1,760 XP. Golem, Demonflesh: Caster Level: 18th; Prerequisites: Craft Construct, Graft Flesh, darkness, destruction, geas/quest, horrid wilting, planar binding, poison, unholy aura, unholy blight; Market Price: 200,000 gp; Cost to Create: 101,000 gp + 7,960 XP. Golem, Hellfire: Caster Level: 18th; Prerequisites: Craft Construct, burning hands, fireball, flame strike, flare, geas/quest, planar ally, produce flame; Market Price: 198,000 gp; Cost to Create: 101,000 gp + 7,840 XP. Iron Cobra: Caster Level: 12th; Prerequisites: Craft Construct, animate objects, freedom of movement, geas/quest, locate creature; Market Price: 3,000 gp; Cost to Create: 2,500 gp + 80 XP. Necrophidius: Caster Level: 12th; Prerequisites: Craft Construct and either geas/quest, hold person, hypnotism, Mordenkainens faithful hound (if an arcane caster) or animate objects, command, geas/quest, hold person (if a cleric); Market Price: 3,000 gp; Cost to Create: 2,000 gp + 100 XP. Wicker Man: Caster Level: 16th; Prerequisites: Craft Construct, entangle, liveoak, protection from energy; Market Price: 50,000 gp; Cost to Create: 48,000 gp + 1,080 XP. 4 5 SWARMS For all the swarms presented in the Fiend Folio, use the basic swarms information presented in the revised Monster Manual glossary. Use the following revised information for the Fiend Folio swarms: Abyssal Ant Swarm: Diminutive Aberration (Extraplanar, Swarm); Space/Reach 10 ft./0 ft.; Special Qualities Acid immunity, cold resistance 10, darkvision 60 ft., electricity resistance 10, fire resistance 10, hive mind, poison immunity, SR 22, swarm traits. Producing a shower of acidic spittle is a standard action for the swarm, but it can still take a move action in the same round and inflict damage on creatures within its area at the end of its move. Plague Ant Swarm: Fine Vermin (Swarm); Space/Reach 10 ft./0 ft. Cranium Rat Swarm, Lesser Pack: Diminutive Magical Beast (Extraplanar, Swarm); Space/Reach 10 ft./0 ft.; Organization Solitary, pack (24 swarms), or infestation (712 swarms). Cranium Rat Swarm, Average Pack: Diminutive Magical Beast (Extraplanar, Swarm); Space/Reach 10 ft./0 ft.; Organization Solitary, pack (24 swarms), or infestation (712 swarms). Cranium Rat Swarm, Greater Pack: Diminutive Magical Beast (Extraplanar, Swarm); Space/Reach 10 ft./0 ft.; Organization Solitary, pack (24 swarms), or infestation (712 swarms). Locust Swarm, Bloodfiend: Fine Vermin (Extraplanar, Swarm); Space/Reach 10 ft./0 ft. Locust Swarm, Rapture: Fine Vermin (Extraplanar, Swarm); Space/Reach 10 ft./0 ft. Scarab Beetle Swarm: Fine Vermin (Swarm); Space/Reach 10 ft./0 ft. Viper Swarm: Diminutive Animal (Swarm); Space/Reach 10 ft./0 ft. Wasp Swarm: Fine Vermin (Swarm); Space/Reach 10 ft./0 ft.