Cypher - The Fallen Angel

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CYPHER

Cypher is an enigmatic character, but here's what we


know about him. He's a catalyst for death and
destruction, although he rarely takes active role in the
devastation. Cypher wears the unadorned black power
armour of a Fallen Angel, and he carries a mysterious
sheathed sword and two exquisite pistols. Cypher is so
skilled that he can aim and fire both pistols, even in the
heat of close combat. He has a seemingly supernatural
ability to escape capture. Cypher is also sometimes
accompanied by other Space Marines in similar black
armour.

CYPHER..........................................................151 points

WS BS S T W I A Ld Sv
Cypher 5 6 4 4 2 5 3 10 3+

Composition: Wargear: Special Rules:


* 1 (Unique) * Power armor * And They Shall Know No Fear
* Plasma pistol * Fallen Angel
Unit Type: * Bolt pistol * Gunfighter
* Infantry * Frag and krak grenades* Divine Protection
Note: Cypher is an Independent Character and may be taken as an Elite choice for Chaos Space Marine or Imperial
Guard army.

SPECIAL RULES
Fallen Angel: Cypher is often accompanied by a retinue of Fallen Angels. The Fallen Angels
are a squad of Chaos Space Marines selected as normal from the Codex: Chaos Space
Marines, except they may not be upgraded with Squad Icons.
Note: As long as Cypher is attached to the squad, the Fallen Angels benefit from Cypher's And They Shall Know
No Fear special rule. Also note that the Fallen Angel squad is a retinue (see the Warhammer 40,000 rulebook for
details on retinues) and does not take up an additional slot in the Force Organization Chart.

Gunfighter: Cypher's skill with his exquisite pistols are legendary. His shots wound on a
4+, regardless of the victim's Toughness. Such is Cypher's skill that wounds caused by his
Shooting attacks are allocated by his controlling player, rather than the opposing player. His
pair of pistols fire together as a single ranged weapon with the following profile:
Range Strength AP Type
12" X 2 Assault 4
In addition, Cypher continues to fight with his pistols in close combat. He counts counts as
being armed with a power weapon and gains the +1 Attack bonus for being equipped with
two close combat weapons.

Divine Protection: If Cypher is ever affected by an attack that would cause Instant Death
or remove him from play, he only takes a single wound from the attack. If Cypher is
reduced to 0 Wounds or would be removed as a casualty for any reason, don't remove him
from the battlefield -- just place the model on its side to note his location.
At the beginning of his controlling player's turn, roll a D6. On a 1, 2 or 3, Cypher is removed
from play without a trace. On a 4+, he has cheated certain death again, scrambling into
view of his attackers, bloodied but unbowed. Cypher is restored to 1 Wound and may be
placed anywhere on the battlefield within 12" of his current location. He can move and fight
normally in the turn he reappears. Furthermore, in missions that use kill points, Cypher
(and his squad of Fallen Angels) never concedes a kill point.

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