Prince of Persia Forgotten Sands Official Guide Preview
Prince of Persia Forgotten Sands Official Guide Preview
Prince of Persia Forgotten Sands Official Guide Preview
Introduction
The world of Prince of Persia is filled with immense danger. If the Prince’s enemies don’t kill him outright,
the palace’s traps and challenging acrobatic sequences stand a good chance of completing the
job. In this chapter, we take a detailed look at every acrobatic maneuver, combat tactic, and mystical
power at the Prince’s disposal. So before diving into the game, take a moment to study and master
these skills. The information provided is guaranteed to save your life more than once.
2
Gameplay Basics
Walkthrough
5
PS3 CONTROLS
Appendix
primagames.com 7
Choose your format!
INTERFACE Wall Run
Trail of
The Prince can run along or straight up walls. To run 1
Flame Health Energy along a wall, move the left stick in the direction you
Stone Armor
Introduction
Bar Orbs Upgrade Notification
wish to go and press and hold the wall run button. If
you run directly at the wall (at a perpendicular angle)
Ice Blast you’ll perform a vertical wall run. If you contact the
wall at an oblique angle you’ll perform a horizontal
Time wall run.
Gauge
Whirlwind
2
Flow (Freeze)
Wall Rebound
The Prince can leap back and forth between two walls
that are in close proximity. To do this, wall run or jump
onto one of the walls, then press the jump button.
Keep pressing the jump button to jump back and
forth to reach the top of a wall. You can combine the
wall rebound with a vertical wall run to reach greater
heights.
Walkthrough
health increase upgrades from the orbs you have controls how many reminder of how to activate each
upgrade menu. times you can use your powers. power.
Time Gauge: The time gauge appears Using the Power of Time or any of
when you have gained the Power of the four upgrade powers (ice blast,
Time. As you rewind time, the gauge trail of flame, whirlwind, or stone
will empty. It will refill when you armor) consumes the energy from
release the rewind button. one orb. You can restore your energy Roll
with blue spheres. You can increase
your number of energy slots in the The Prince will sometimes need to roll under low walls 5
upgrade menu to a maximum or traps. Press the roll button to roll forward, or move
Appendix
of eight. the left stick in any direction and press the roll button
to roll in that direction.
BASIC ACROBATICS
You won’t survive long without mastering the basic acrobatic skills available to the Prince. Study and practice the following
moves until they become second nature.
Jump
To perform a basic jump, press the jump button and Banner Drop
move the left stick in the direction you wish to jump. The Prince can use banners to descend along walls.
You can also perform jumps while gripping ledges, To do this, wall run or jump to the banner. The Prince
poles, and columns. automatically uses his sword to slice into the banner
to slow his descent.
Introduction
Where do I go next? It’s a question you’ll ask yourself frequently while playing through the Prince’s latest adventure.
And even if you know where you need to go, knowing how to get there can often be challenging. However, if you
study your surroundings carefully and understand how each piece of the environment can be utilized, a path will
become clear, allowing you to blaze through each area with minimal hesitation. Here’s a quick rundown of what
features to watch out for.
WALLS COLUMNS 2
Columns function similar to ledges, but on a vertical
Walkthrough
the direction you wish to move. This causes the Prince
a ledge, the Prince leaps away from the wall, useful
to swing on the pole, performing full rotations while
for gripping nearby poles, columns, or other ledges
picking up speed. During the swing sequence, watch
behind you.
the Prince’s legs—when they’re pointing at the area
or object you wish to reach, press the jump button to
release from the pole. At times it’s necessary to reverse
BRICKS directions on a pole to swing and jump in the opposite
direction. So before jumping, take inventory of your 5
Look for exposed bricks protruding from some walls to surroundings and figure out where you need to go next,
Appendix
climb. Jump, drop, or wall run toward a set of bricks reversing directions if necessary.
to automatically grab hold and then move normally.
Bricks always form a trail, so follow them up, down,
left, or right until you can reach the next feature. LEVERS
Sometimes sets of bricks are separated by smooth
walls, requiring you to wall run from one set of bricks Levers operate a variety of mechanisms often
to the next. Jumping from bricks will take you away required to open gates or solve puzzles. To operate
from the wall, so make sure there’s something behind a lever, stand next to it and hold down the wall run
you to grip before jumping. button to grip the handle. While gripping the lever’s
handle, push or pull the lever to produce the desired
effect. Most levers can be rotated in either direction,
allowing you to push or pull it depending on which
side of the handle you’re standing on. If you can’t
push the lever away from you, try pulling it toward
you. Some puzzles require you to manipulate multiple
levers, so pay close attention to what each lever does
before formulating a solution.
Introduction
opening of a door or the activation of water features. halt your advance. There are a number of combat options at your disposal. Let’s take a quick look at them.
Circular switches are the most common and can be
activated by standing or running across them. When
one of these switches appears on the floor, simply SWORDPLAY
stand on it to activate it. But when these circular Sword combat is relatively easy. When you’re within
switches appear on walls, you need to find a way to range of an enemy simply push the attack button to
wall run across it. Pole switches function identical to
poles. As you jump to a pole switch, the pole dips
swing your sword once. Continue pressing the attack 2
button to follow up with a series of slashes. By pressing
spouts. A frozen waterfall functions identically to a solid attack. All it takes is one hit with this attack to eliminate
wall, allowing you to perform wall runs and jumps off weak enemies like soldiers and wraiths. All unshielded
the frozen surface. Freezing a water jet creates a solid targets within the sword’s arc are damaged as well.
pole you can use to swing and jump from. Or you can Still, you must be careful when initiating this attack in
freeze a water spout to create a solid column. If you large crowds. You’re vulnerable while holding down the 4
see water nearby, chances are you need to freeze it to advance. attack button. If you’re hit while charging an attack,
Walkthrough
the charge is lost, forcing you to press and hold down the attack button again. For best results, initiate a power attack
while at a safe distance. Hold down the attack button until the enemies come to you, then release it to unleash the
attack. Roll to a safe distance and repeat the process again. This is a good way to clear out large groups of enemies,
When maneuvering across several frozen features, consider temporarily releasing the freeze button in between jumps, eliminating three to four with each attack.
allowing the flow gauge to replenish. Otherwise the freeze power may run out before you can complete your sequence
of maneuvers.
Initiate a power attack at the end of a five-hit combo to unleash a flurry of powerful swings that cover a wide area. 5
This causes the Prince to step forward and spin, swinging his sword in a figure eight pattern, heavily damaging anything
BREAKABLE OBJECTS
Appendix
nearby. This is a very powerful attack capable of eliminating large numbers of enemies.
There are three types of breakable objects: vases,
barrels, and sarcophagi. Vases and barrels may
contain blue or red energy spheres. A single red
Aerial Slash
sphere replenishes a portion of your health while
each blue sphere restores one energy orb. If you’re The Prince’s acrobatic skills are on full display in the
running low on health or energy, smash vases and impressive aerial slash. Start by jumping on an enemy’s
barrels with your sword in search of these red and blue shoulders and then press the attack button to initiate an
spheres. These objects can be found in virtually every aerial slash. This causes the Prince to leap high into the
hall and chamber throughout the adventure. Unlike air and slice into the enemy during his descent. Despite
vases and barrels, sarcophagi are hidden objects its impressive appearance, aerial slashes don’t cause
that contain multiple red, blue, and yellow spheres. much damage on their own and are best deployed
Yellow spheres increase your XP, allowing you to level as a finishing move against an enemy that has already
up and purchase new upgrades. There are only 21 suffered severe damage. Performing aerial slashes is
sarcophagi in the entire game, so keep your eyes also a good way to stay on the move, making you a
peeled. The location of each sarcophagus is covered in detail within the walkthrough. Break them all to earn the Got difficult target for your enemies—you can’t be hit while
Walkthrough? achievement/trophy. standing on top of an enemy. However, there are risks
involved with this maneuver. Don’t try to perform an aerial slash on a sergeant or ghoul. They’ll use their shield to knock
you away, potentially placing you in the path of an incoming attack. You can only jump on these enemies once
they’ve been stunned by a kick or shove.
Introduction
50%), they slump to the ground and drop to a knee for Health Level 3 Double Health
Health Level 2 Flow Power Upgrade
a quick time out. While they remain motionless, stand Health Increase 1 Time Power Upgrade
next to them and jump. A cinematic sequence follows
showing the Prince climbing up the stunned enemy
and leaping high into the air. Keep your eye on the
Prince’s sword during this sequence. When the blade
flashes, press the attack button to perform a lethal 2
aerial slash. If you fail to press the attack button when
getting knocked down by these attacks. Trail of Flame Level 2 Whirlwind Level 2
Trail of Flame Whirlwind
KNOCK-DOWN ATTACKS Stone Armor Level 4 Energy Slot 8
Most enemies can be knocked to the ground with a Stone Armor Level 3 Energy Slot 7
Stone Armor Level 2 Energy Slot 6 4
simple shove or kick. Whether a shove or kick is initiated Stone Armor Energy Slot 5
depends on the Prince’s proximity to the target. If the
Walkthrough
target is mere inches away, the Prince will knock them As you gain XP by defeating enemies and smashing sarcophagi, you level up and earn upgrade points with each
back with a shove. But if the target is further away, promotion. When an upgrade point is available, a message appears on the upper right corner of the screen. Take this cue
the Prince performs a kick. A shoved or kicked enemy to visit the upgrade menu. The upgrade menu resembles a grid consisting of multiple gem slots. Each gem slot represents
falls back, potentially toppling other enemies in the an upgrade. Health and energy upgrades are required before you can branch out and purchase the other upgrades.
process. Kicks and shoves inflict no damage on their For example, you must purchase the Health Increase 1 upgrade before you can buy the Stone Armor or the Trail of Flame
own, but you can stab an enemy while they’re on the upgrades. On the other side, you must purchase Energy Slot 5 before buying Whirlwind or Ice Blast upgrades. The Time
ground for a quick kill—this is called a finishing lunge. Power upgrade, in the center column, can only be purchased once both Health Increase 1 and Energy Slot 5 are bought.
However, enemies won’t lie on their back forever. So Upgrading your health and energy are the key to unlocking new options in this menu. 5
Appendix
stand over their body and press the attack button to
stab them before they can get back on their feet.
Even enemies that require multiple hits while standing HEALTH UPGRADES
only take one hit to kill with a finishing lunge. Enemies equipped with shields (sergeants and ghouls) require two kicks
or shoves before they fall to the ground. The first kick or shove only stuns them and the second one knocks them over. The four health increase upgrades on the left side of the center column lengthen the Prince’s health meter. With each
Spectres cannot be knocked down with a direct kick. health increase you purchase you also unlock the upgrade options in the same row to the left. Purchase all four health
increases to unlock all the upgrade options on the left side of the menu. The upgrade options on the left side of the menu
DASH ATTACK include Stone Armor Levels 1-4, Trail of Flame Levels 1-4, Battle Rage, Battle Fury, and Aerial Boost.
Also known as the Power of Flight, the dash attack Stone Armor
isn’t immediately available at the start of the latest
Description: Surrounds you in stone armor that stops
adventure, but it serves an important role later on in any damage.
the game. In addition to being a powerful offensive
This is a good upgrade choice, particularly early in the
maneuver, the dash attack is vital for reaching
game when you’re still learning the basics of combat.
otherwise inaccessible areas. If you spot an enemy
While stone armor is activated you’re invincible for a
on a distant platform, jump toward them and then
short period of time. However, it costs one energy orb
initiate a dash attack. This causes the Prince to turn
each time you activate this power. This power has four
into a blue streak of energy, flying through the air and
levels, each requiring a separate upgrade point. With
plowing directly through the target. The dash attack is
each increased level, the duration the stone armor is
the only way to eliminate wizards and navigate across
active increases. So if you like wading deep into large
vultures. But in order to initiate this attack you must first
groups of enemies, consider upgrading this power to
have an enemy in your sight. Don’t try to jump and
its fullest.
dash toward a platform or area where no enemies are
present—you’ll just fall.
14 Prima Official Game Guide primagames.com 15
Trail of Flame Ice Blast
Choose your format!
Description: A trail of fire follows you, causing Description: Creates a wave of ice that damages
damage to any enemies that touch it. enemies in its path.
1
Introduction
For the cost of one energy orb per activation, the trail Ice blast offers a great boost to your offense, all for the
of flame greatly enhances your offensive capabilities, small cost of one energy orb. When active, ice blast
particularly in large-scale battles. To make the most causes your basic sword attacks to generate linear
of this power, roll around and through large groups waves of ice that travel along the floor, damaging
of enemies, inflicting fire damage to as many as all enemies it contacts. This effectively increases the
possible. When enemies are touched by the trail of range of your attack, allowing you to damage distant
flame, they begin glowing red and their health slowly enemies with the ice waves. Like the other powers,
decreases over time. Keep rolling through groups of ice blast can be upgraded up to level 4, with each 2
enemies until they’re all glowing red. When enemies upgrade increasing the damage, range, and duration.
benefit from increased damage. encounter enemies like trolls and from the added damage bonus. your upgrade points may be better
multiple enemies on the ground.
This makes it a very worthwhile other bosses. If you find yourself using the power spent upgrading another power
But before unlocking this upgrade
upgrade, manifested every time attack frequently during combat, used with greater frequency. Plus,
option, you must first buy Energy Slot
you hit an enemy with your sword. this upgrade is well worth an you’ll need to buy Energy Slot 8 and
7 and the Power Attack Upgrade.
upgrade point. the Heavy Kick upgrade before you
can buy Flight Boost. 4
ENERGY SLOT UPGRADES CENTER COLUMN UPGRADES
Walkthrough
Purchasing the energy slot upgrades increases the number of energy orbs available. You begin with four energy slots To purchases the upgrades in the center column, you must first purchase the adjacent health increase and energy slot
and can increase the number to eight through the purchase of these upgrades. Each energy slot purchase unlocks upgrades in the same row.
the upgrade options in the same row to the right. Purchase all the energy slot upgrades to unlock all the upgrade
options on the right side of the menu. The upgrade options on the right side of the menu include Whirlwind Levels 1-4, Time Power Upgrade
Ice Blast Levels 1-4, Power Attack Upgrade, Heavy Kick, and Flight Boost. Description: Increases the amount of time you can undo using the Power of Time.
Once you’ve acquired the Power of Time, purchasing this upgrade greatly increases how far back you can rewind time.
This can be handy to rewind far back to the start of a difficult platforming sequence. But you must first purchase Health
5
Whirlwind
Appendix
Increase 2 and Energy Slot 6 before buying this upgrade.
Description: Creates a gust of wind that knocks your
enemies back.
If you find yourself hopelessly surrounded by a crowd Flow Power Upgrade
of enemies, whirlwind can be a real lifesaver. When Description: Increases the length of time you can freeze water using the Power of Flow.
activated, at the cost of one energy orb, a violent This upgrade reduces the rate at which the blue meter depletes while holding down the freeze button. This significantly
gust radiates outward from the Prince, knocking reduces the difficulty of maneuvering across multiple frozen features, allowing you to simply hold down the freeze button
over all enemies within the attack’s wide radius. At its without constantly monitoring the blue meter. To unlock this upgrade option, you must first purchase the Time Power
lowest level, whirlwind causes very little damage. But upgrade as well as Health Increase 3 and Energy Slot 7.
with each subsequent upgrade (up to level 4), the
damage inflicted increases as does the radius of the
attack. Whirlwind can even blind bosses temporarily,
Double Health
buying you time to inflict some damage while they Description: Enemies and vases will give you twice as many health spheres.
stumble around. When smashing items or defeating enemies, this upgrade doubles the frequency in which red health spheres appear. This
can be a huge help during tough fights toward the end of the game, allowing you to absorb twice the health. But in order
to purchase this upgrade, you must first own the Flow Power upgrade as well as Health Increase 4 and Energy Slot 8.
Double Energy
Description: Enemies and vases will give you twice as many energy spheres.
This functions similarly to the Double Health upgrade, only it doubles the frequency in which energy spheres appear
when defeating enemies or breaking items. To unlock this upgrade option, you must first buy the Double Health upgrade.
Together, these upgrade options can greatly increase your chances of survival during the latter stages of the game, so
plan your purchases accordingly.
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THE POWER OF MEMORY
The Powers of the Djinn 1
An ancient Djinn city called Rekem lies beneath
During the course of his adventures, the Prince encounters Razia, a leader from the ancient four tribes of Djinn. the palace. It has been centuries since Rekem was
Introduction
Long ago the magical Djinn joined forces with King Solomon, using their powers to create magnificent cities inhabited and many of its features have fallen into
and other wonders throughout the kingdom. Razia bestows the Prince with a few magical powers necessary to disrepair. But by using the Power of Memory (also
complete his adventure. known as Earth Recall), you can temporarily restore
features such as walls, columns, and poles. Once
this power is available, you can see the faint orange
THE POWER OF TIME outline of features as they once appeared. Press the
Did you miss a jump or accidentally walk off the side
recall button to restore them. Only one feature can be 2
restored at a time, sometimes requiring you to push
of platform? No problem. With the Power of Time you
top left corner of the screen. While the freeze button couple of ways to get past these traps. When the log
is pressed, all water is frozen for a limited time, as is closest to the floor you can simply jump over it, like
indicated by the blue meter—the longer you hold the playing a risky game of jump rope. For best results, wait
button down, the more the meter depletes. Use this until the log is swinging toward you, then jump over it
power to freeze waterfalls so you can run across (or and advance to a safe distance before the log swings 4
up) them like walls. Freeze water jets to create solid back toward you. You can also roll beneath these
Walkthrough
poles to swing and jump from. Or freeze water spouts traps. Wait until the log swings away from you and then
to form solid columns, climbing them to reach new follow it. As it begins to swing back toward you, simply
heights or jumping across them to access new areas. roll beneath it and continue on your way. Although
But keep an eye on the blue meter when freezing these traps are rather easy to circumvent, take each
objects. If the meter becomes depleted, all frozen one seriously. If you’re hit by one of these swinging logs
objects turn back into water. However, you can replenish the blue meter by releasing the freeze button for a few it will knock you to the floor, making you vulnerable to
seconds. Sometimes it’s necessary to release the freeze button while jumping from one frozen object to the next, other nearby traps.
giving the magic a moment to recharge. 5
Appendix
BUZZ SAW TRAPS
THE POWER OF FLIGHT
Buzz saw traps are spinning sharp blades that move
The Power of Flight, also known as the dash attack, along horizontal or vertical tracks embedded into
gives the Prince the ability to eliminate distant enemies walls. Getting past these traps requires careful timing,
by turning into a streak of blue energy. Thanks to its as you often have to wall run across a series of tracks
speed and range, the dash attack also serves as to reach your destination. Study the movement pattern
a method of travel, allowing the Prince to reach of each buzz saw and look for an opening. Getting
otherwise inaccessible areas. However, the dash hit by one of these spinning blades doesn’t only inflict
attack can only be initiated when an enemy is within damage, but it will knock you off the wall, potentially
sight. Start by jumping toward the enemy, then dash resulting in a lethal fall. So take these traps seriously
toward him. Dash attacks can kill most enemies and take your time.
outright, but more durable opponents may require
additional hits before they crumble into sand. Dash
attacks are always necessary to reach wizards and
vultures, so watch out for these enemies.
Introduction
on a clock, swinging back and forth—only the edges
are sharpened. In most instances, multiple bladed
Prologue
pendulums are placed above pits requiring you to Following the events in Azad, the Prince has
jump across a series of beams to navigate across. returned to his father’s kingdom. The Prince’s
Move past one pendulum at a time, making sure older brother, Malik, has assumed control
you’re safely past the slot in the wall where it swings in of this territory, once part of King Solomon’s
and out of. If necessary, rotate the camera to make empire. According to legend, the fortress holds 2
sure you’re in a safe spot before stopping. These traps a secret the Prince’s family is sworn to protect.
ARROW TRAPS 4
Walkthrough
Arrow traps are the most difficult to spot, especially if
you’re moving quickly, so listen for the whistling sound
of arrows firing out of a nearby wall. In their most
common configuration, these traps fire three arrows As the Prince arrives on the outskirts of the fortress, a massive siege is underway. While Malik has been successful in turning
out holes in the wall simultaneously at waist height. back previous attacks, the situation is dire. The enemy forces greatly outnumber Malik’s army, prompting the Prince to
You can actually see the arrows flying out of the jump into action. Leaping from one collapsing tower to the next, the Prince effortlessly makes his way to the perimeter
holes in the wall and smashing into the opposite wall, wall of the fortress, eager to help his brother repel the attackers and protect the secrets held within the ancient walls.
giving you a visual indication of where these traps are 5
located. If you’re quick and time it just right, you can
Appendix
The Ramparts
run past these traps in between each firing interval.
However, it’s safest (and fastest) to simply roll beneath Sarcophagus Collectibles: 0
these traps, therefore you don’t have to worry about Enemies Encountered:
timing at all. Even if the arrows fire, rolling beneath
ACHIEVEMENTS/TROPHIES • Soldiers
these traps allows you to avoid getting hit. Arrows
cause minimal damage anyway and will not knock you down. NAME DESCRIPTION GAMERSCORE TROPHY UPLAY
There’s no turning
Memories of Azad 20 15 (Bronze) 10
back now!
SPIKED FLOOR SECTIONS
Whenever you see metal grates in the floor ahead,
pay close attention and prepare to pick up the pace. As you gain control of the Prince for the first time, take
These are spiked floor sections. As you walk across, a few seconds to get your bearings. Move the right
spikes emerge from the grates, stabbing you in the controller stick to rotate the camera view. This is a
feet. So don’t walk across. Instead run or roll across good way to get an idea of the scope of the battle
these floor sections to stay just ahead of the spikes. going on around you. Once you’re comfortable with
Whatever you do, don’t slow down or stop. Spikes inflict the camera controls, dash down the steps toward
heavy damage and can send you flying to the floor the open fortress gate. As you run forward, a massive
where you’re likely to get punctured by more spikes. explosion destroys a large chunk of the walkway just
Spiked floor sections are often placed within close ahead. No need to slow down. Continue running and
proximity to other traps, so before running across make jump over the gap in the walkway. Perform another
sure you can reach safety on the other side. Many jump at the ledge outside the fortress gate.
times you may need to time your run to avoid getting
hit by another trap.
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Two enemy soldiers confront you just beyond the gate. Press the attack button to Ignore the incoming flaming arrows as they slam into the
draw your sword and begin swinging away at the two enemies. Instead of waiting wall around you—none of them will hit you. When the ledge 1
for the enemies to retaliate, attack aggressively, hammering the attack button comes to an end, glance up to spot another ledge above.
Introduction
repeatedly until both foes are down for the count. It only takes three hits with your Perform a vertical wall run to reach the ledge above and
sword to eliminate each enemy soldier. If one of the soldiers raises his sword, move continue shimmying to the left.
out of the way to avoid taking a hit. But if you act quickly, you can take out both
threats before they can retaliate.
Xbox 360 version
Next, turn to the back right corner of the room and perform a 2
vertical wall run to reach the walkway above. Run directly at the
few down, then begin slashing away on the rest. Dodge as necessary to avoid getting
surrounded and strive to keep all the enemies in front of you at all times.
A group of five enemy soldiers greet you on the other side Xbox 360 version
of the walkway. Instead of slashing away, try knocking them
Following the fight, perform a horizontal wall run on the right to continue along the
down by pressing the button shown on screen. This makes
damaged walkway. Did you sustain injury in that last fight? If the red health meter in
the Prince perform a kick or shove, causing the enemies
the top left corner of the screen is partially depleted, you could use some help. Smash 4
to fall onto their backs. Kicking one enemy can have a
the vases and barrels blocking the gateway ahead to release a few red spheres. Red
Walkthrough
domino-like effect too, causing others behind your target to
spheres automatically replenish part of your health meter. So if you’re low on health,
fall down. Knocking down enemies is a great way to even
seek out vases and barrels to find red spheres. Defeating some enemies also releases
the odds. While some enemies are on their backs, attack
red spheres.
those that are standing.
Enemies lying on the ground are extremely Whether you need health or not, make a habit of destroying all vases and barrels you encounter. If you destroy 100 of 5
Xbox 360 version these (or other objects) you’ll earn the Anger Management achievement/trophy.
vulnerable. Stand over them and press the attack
Appendix
button to perform a quick kill. However, make sure
no enemies are about to strike you before initiating
this efficient attack.
In the next room, dash toward the ledge, opposite of the Continue shimmying to the left, using a horizontal wall run to
The walkway ends at a steep wall just ahead, but you can continue by grabbing the gateway, and perform a vertical wall run to grab hold. Shimmy reach the next ledge on the adjacent wall. Next, perform a
ledge above. Perform a vertical wall run to reach the ledge and then shimmy to the to the right, then perform another vertical wall run to reach vertical wall run to reach the ledge above and keep moving
left. When you can’t move any further, press the button shown on screen to drop to the next ledge above. The second ledge is directly behind to the left. When you run out of ledges, look for the walkway
the ledge below. Dropping can be a bit scary, especially from these heights. But as you. Press the jump button to leap across the gap—the Prince on the left and jump across the gap. The Prince barely makes
the Prince falls, he automatically grips the ledge below, allowing you to continue your automatically grabs onto the next ledge. Shimmy to the left the jump, grabbing onto the walkway with his hands. Press the
advance along the side of this tower. and jump across the next gap to reach the ledge on the wall run button to climb up onto the walkway and proceed
far wall. through the nearby open gate. Feel free to smash the vases
and barrels on your way out of this chamber.
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Another exploding projectile damages the walkway ahead, causing the Prince to lose When the fight is over, smash the vases and barrels in the
his footing. Once you get back up, perform a horizontal wall run to traverse the large room to release some red spheres. Then stand on the switch 1
hole. Make sure to begin the wall run at the very edge on the right, otherwise you may again to open the door. As you step off the switch, the
Introduction
fall before reaching the other side. More barrels and vases can be found on the other door slowly closes, but you have more than enough time to
side, so go ahead and smash them if your health bar is still partially depleted. If you’re escape this chamber before it’s sealed.
already at full health, don’t bother.
Pass through the gate and perform another horizontal wall run on There are three elevated ledges in the next
the right to reach a distant ledge. Expect more flaming arrows L-shaped corridor. You must perform a series of wall 2
runs and jumps to move from one ledge to the next
jump, don’t bother trying to reach the doorway. Simply start over,
series of ledges until you’re above another banner. Press the returning to the first platform.
drop button (shown on screen) to release from the ledge and
slide down the banner below. Make sure you’re directly above
the banner. If you drop at the wrong spot, you’ll plummet to
your death. 4
The next chamber appears to be a dead end, but don’t
Walkthrough
forget to look up. A series of ledges leads to an exit.
The next maneuver is a little tricky, so pay close attention. Perform a vertical wall run to reach the first ledge, then run
You need to reach the balcony on the far side of the room. up again to reach the second ledge. Follow the ledge to
To do this, perform a horizontal wall run on the wall to the the left and execute one more vertical wall run to reach
right. As the Prince slows down and turns to the left, press the the balcony above.
jump button to reach the balcony. Timing is important in this
maneuver. If you press the button too early or too late, you’ll
fall. For the best cue of when to jump, keep your eyes on 5
Appendix
the Prince. As soon as he turns his head toward the balcony,
jump! From the balcony, perform a simple jump toward the
red banner on the nearby wall to slide down to the floor.
At the center of the room is a circular floor switch. Step onto the switch to open the
large metal door. Activating the switch not only opens the door, but it also earns you
the Memories of Azad achievement/trophy. But as the door slides open, five enemy
soldiers approach, eager to halt your advance.
Xbox 360 version
Xbox 360 version
Introduction
Enemies Encountered:
ACHIEVEMENTS/TROPHIES
• Soldiers
NAME DESCRIPTION GAMERSCORE TROPHY UPLAY • Sergeants
A Warm Caught up to 20 15 (Bronze) —
Welcome Malik
Walkthrough
post and jump toward another set of bricks on the far wall. The Prince automatically
grabs onto the bricks so all you have to do is climb down. To expedite the process,
press the drop button. As long as there are more bricks directly below you, the Prince
will grab hold, preventing a free fall. Once back on solid ground, roll through the small
hole in the wall to reach the next chamber.
Five enemy soldiers approach as soon as you emerge through the hole in the wall. 5
Hold your ground and charge up a power attack. When at least one enemy is within
Appendix
range, release the attack button. If the others survive your initial attack, use knock down
From the top of the wooden gate, navigate across a series tactics or aerial slashes to finish them off quickly. Two of the five enemies may hold
of wooden beams, jumping from one to the next. Advance back in the adjoining chamber, so be careful when advancing. If necessary, vases
toward the far wall and slide down the red banner to return to can be found in both rooms to retrieve red health spheres.
the ground floor.
Introduction
post, leap across a series of wooden beams and posts until you can jump to the next shield as you try to jump on his shoulders.
balcony. Afterward, leap to a wall covered in exposed bricks and climb down.
After defeating both sergeants, enter the next room and launch
into a vertical wall run to activate this switch. This causes the gate
The siege is still underway as you enter the next area, as
on your right to open momentarily. As you return to the ground, run
evident by the incoming arrows and distant explosions.
through the open doorway before the gate closes. If necessary,
But don’t let the chaotic events slow you down. Proceed 2
roll through the small opening to reach the other side.
over a series of wooden posts and beams. At this point you
Walkthrough
switches in a timely fashion, you’ll have to start over.
Appendix
to rendezvous at Solomon’s
vault. Exactly what does Malik Step into this square palace chamber and jump onto the
have planned? marble column at the far end of the room. Climb up the
column a few meters, then rotate until your back is facing the
Exit the towers by leaping over to a nearby ledge and adjacent column. Once in position, press the jump button
descending a set of exposed bricks. After dropping from the to leap from one column to the next. Climb to the top of the
bricks, perform a wall run over this gated archway. This is a second column, then rotate so your back is facing the nearby
relatively large gap to cover with a wall run. Make sure you balcony. Once again, jump to spring from the column to
initiate the maneuver at the very edge of the wooden platform. the balcony. Smack the vases on the balcony to stock up on
health if necessary, then enter the next room.
In the next corridor,
wall run along the
right wall and then leap across to the bricks
on the left. Follow the bricks to the right and
execute another horizontal wall run. As the Xbox 360 version
Prince slows and turns, jump to reach the As you approach the palace courtyard, Malik and his men
platform on the right. are still in a full retreat, with enemy soldiers hot on their trail.
Fortunately you know where he’s headed. Unfortunately
Here you come face-to-face with two sergeants. These guys are equipped with shields getting there will be the tough part.
capable of repelling basic sword attacks. Start off by kicking one of them to knock him
off balance. This leaves him open to attacks and is the only way to perform an aerial
slash. However, it’s best to kick each sergeant twice, in quick succession. This knocks
them down on their backs, making them easy to kill while they are on the ground.
34 Prima Official Game Guide primagames.com 35
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