4-4 Swarm Clinic Notes - Tim Murphy
4-4 Swarm Clinic Notes - Tim Murphy
Goals
1. Less than 7 points
2. 3 turnovers
3. No plays over 15 yards
4. Less than 100 yards rushing
5. All 11 players playing snap to whistle every play (no “loafs”: 25 updowns per “loaf” on Monday)
Alignment Rules
OLBs
• 0 or 1 receiver – 4x4
• 2 or more receivers – 5x2 inside the #2 receiver
ILBs
• 5 yards deep, stacked behind DT
DEs
• Head up on EMOL
DTs
• 3 to strong side
• 1 to weak side
FS
• 8-12 yards deep, splitting #1s
Cs
• 7-10 yards deep, inside #1
Run Philosophy
“Bounce and Attack”
Bounce
• Slows RB
• Forces him horizontally
• Forces him away from assigned hole
• Buys time for gang tackling
Contain
• Reduces width of field from 54 yards to 5 yards
• Reduces big plays
• Forces RB back to most of defense (which causes big hits and turnovers)
• Allows “fill” players to come aggressively
Fill
• Inside out tackles are easier to make
• Balances the talent differential
• Allows for big hits
• Is position specific
• Causes turnovers
Pass Philosophy
“Disrupt and Attack”
D-Line
• Get in throwing lanes
• Collapse pocket to force QB to throw off back foot
• No roll outs
• Jam TE on any release
• Attack relentlessly down field after ball release and strip receiver
Drill
1. Simulate QB Release
2. Lineman stops, plants, sprints downfield
Pass Rush
• Pass rush is never deeper than QBs arm
• DTs bull rush only
• DEs bull rush or rip, can spin when deep as QB
LBs
• Drop into throwing lanes
• Re-route receivers
• Break on QBs near shoulder
• Blitz from all areas
• Attack any receiver in box when ball released and strip receiver
Pass Drops
• OLBs – Drop to 1 yard inside numbers, 12 yards deep
• ILBs – Drop to 1 yard inside hash, 12 yards deep
• Drop at a 45-degree angle
• If on a hash, drop at 45 degrees and when you get to 12 yards, stop
• Zone is a 10x10 box centered on your drop landmark (5 yards in front, behind, to the left, and to the
right)
DBs
• Take away all deep routes
• Break on intermediate routes (< 15 yards)
• From sideline to 7 yards out is “no-cover” zone
• Deep third zones overlap on the hash mark by 2 yards (a route completed on the hash is the FS’s and
C’s fault)
D-LINE
“Moving Wall”
DEs
Run
• Cannot get pushed or go up field
• Protect LBs by jamming OL release
• Will make tackles, but not 1st on the scene most plays
Pass
• Rush the QB outside in
• Disrupt the vision of the QB and get a piece of the ball
• Be in the passing lane
Alignment
• Head up on EMOL
• 1 yard off ball, closer as reads improve
Stance
• 2-point stance – looks like 4-point stance with hands off the ground
• Outside foot slightly back
• Eyes on screws of helmet
Read
• Screws of helmet
• Quick and violent mirror
Blocks
Down
• Step inside
• Jam release for two steps inside
• Shoulders square
• Stay on LOS
• Lock for kick out block or ball
• If log block, treat like reach
Reach
• Immediately step outside
• Bench press numbers
• Keep outside arm strong
• Don’t get hooked
Base
• Step forward with inside foot
• Bench press numbers
• Hold ground (don’t get pushed)
• Fight inside
• Find ball
Inside Pull
• Squeeze inside like down block
• Check QB for boot
TE Release
• Treat like reach for two steps
• Release
• Look inside for pass or kick out
• If kick out coming, wrong arm
Pass
• Rush outside shoulder with rip or bull rush
DTs
Run
• Cannot get pushed or go up field
• Protect LBs by jamming OL release
• Will make tackles, but not 1st on the scene most plays
Pass
• Rush the QB outside in
• Disrupt the vision of the QB and get a piece of the ball
• Be in the passing lane
Alignment
• 1 yard off ball, closer as reads improve
• If jumbo gaps, line up in gap
Stance
• 4-point stance
• 60% of weight on hands
• Eyes on screws of helmet
• Slant-side foot back (slant side is side to physical read)
Read
• Screws of helmet
• Step quickly and violently to physical read
○ T – step to OT but read OG
○ N – step to C but read OG
• Visually reads usually right, but pressure wins (always fight pressure)
• Punch on rise, aim for physical read’s numbers
Blocks
Down
• Step to blocker
• Bench press numbers
• Fight across face
Reach
• Immediately step outside
• Bench press numbers
• Keep outside arm strong
• Don’t get hooked
Double Team
• Get down
• Create pile by getting flat or “corkscrewing” toward play
Pull
• Chase on LOS
• Block from next OL is coming
• Fight across face
Pass
• Rush gap with bull rush
ILBs
Run
• Fill “alley”
• Fill, scrape, fill “midline”
Pass
• Defend intermediate routes inside box
• Break up on short routes
READ GUARDS
Blocks
Double Team
• Bounce
• Read flow
Down
• Fill “alley”
Pass
• Drop 12 yards deep, 1 yard inside hash
Goal Line
DTs – 2i’s
Zones
1. From center to outside EMOL – ILBs or FS
2. Outside EMOL to #1 - OLBs
3. #1 to sideline - Corners