Haptic Technology

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HAPTIC

SYSTEMS
OUTLINE
• IMPORTANT CONCEPTS IN HAPTICS.

• EXAMPLES OF HAPTIC COMMERCIAL


PRODUCTS.

• APPLICATION IN VARIOUS FIELDS.

• SUMMARY.
WHAT IS ‘HAPTICS’ ? 
• HAPTICS-The technology that
interfaces human interaction with
external enviroinment via touch.
• Developing a computer controlled
system to physically interact with a
Virtual or remote enviroinment.
• Originated from the Greek word
‘HAPTETHESAI’.
WORKING OF HAPTICS
HAPTIC INFORMATION
• TACTILE INFORMATIONS

• KINESTHETIC INFORMATION

• HAPTIC INFORMATION=TACTILE
+KINESTHETIC INFORMATION
VIRTUAL REALITY
1) Creation of an artifi-
cial environment.
2) 3D effect.
3) Increased realism.
4) Special sensory input
devices are used.
HAPTIC FEEDBACK
BASIC BLOCK DIAGRAM

MAIN ELEMENTS:
1) Simulation Engine
2) Haptic Rendering Algorithms
3) Transducers
HAPTIC DEVICES
A device that intervenes a user and
computer for haptic
interactions.
CLASSIFICATION
1) VIRTUAL REALITY/TELEROBOTICS
• Exoskeletal devices
• Gloves and wearable devices
• Point sources
2) FEEDBACK DEVICES
• Force feedback devices
SOME POPULARLY
USED HAPTIC
INTERFACING
DEVICES
PHANTOM
i) Devoloped by Sensable Tech.
ii) 6 DOF device.
iii) Pen based interaction.
iv) Serial linkage.
v) Force feedback.
vi) Was the break-
through performance
in the field of haptics.
CONTACT DISPLAY DESIGN
CYBERGLOVE
Devoloped by Immersion
corp.
Basic system includes
1) Cyberglove.
2)An instrumentation unit.
3) A serial connection to
the computer.
4) A virtual hand graphic
model display.
MECHANICAL STRUCTURE
OTHER POPULARLY USED
HAPTIC DEVICES..

BMW IDRIVE

VIBROTACTILE VEST
HAPTIC INTERFACE
HAPTIC RENDERING

1) Compute the interaction forces b/w


the haptic interface and virtual object.

2) Ensure that the haptic device correctly


renders such forces on the human
operator.
AVATAR
1) Virtual representati-
on of the haptic
interface by which
the user physically
interacts with the
virtual env .
2) Choice depends on
the object simulated
and the device capa-
bilities.
HAPTIC RENDERING
ALGORITHMS
SYSTEM ARCHITECTURE
Contd..

HAPTIC RENDERING TECHNIQUES


• Point interaction rendering
Single points of a probe, thimble or
stylus is employed.
• Ray based rendering
Probe is modeled in the virtual
environment as a finite ray.
APPLICATIONS
1) Graphical user interfaces.
2) Surgical simulation and medical
training.
3) Telerobotics.
4) Military applications.
5) Museum displays.
6) Assistive technologies for the blind
and visually impaired.
GRAPHICAL USER INTERFACES.
SURGICAL SIMULATION &
MEDICAL TRAINING
MILITARY TRAINING
LIMITATIONS OF
HAPTICS
1) Can only exert forces with limited
magnitude.
2) Haptic systems aren’t ideal force
transducers due to existence of friction,
inertia, backlash etc.
3) Haptic rendering algorithms operates in
discrete time while user’s in continuous time.
4) The position sensors have finite resolutions.
FUTURE VISION
Can Touch be distributed over space and
time, recorded and broadcasted like
streaming data?
CONCLUSION
1) Future for online computing and e-
commerce.
2) Enhance the shopper experience and
help online shopper to feel the
merchandise without leave their home.
3) Because of the increasing
applications of haptics, the cost of the
haptic devices will drop in future.
REFERENCES
• http://www.technologyreview.com
• http://www.sensable.com
• jks-folks.stanford.edu/papers/Haptic-
Rendering.pdf
• http://www.informit.com
• http://www.wikipedia.com
• http://www.google.com
THANK
YOU

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