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Legend of Mana Guide
Legend of Mana Guide
Table Of Contents
1---Quests Organized by Li'l Cactuses Diary
2---Encyclopedias
A. Characters
B. Artifacts and Lands
C. Items and Equipment
D. Monsters
E. Produce
F. World History
G. Basic Golemology
H. Techniques
I. The Forbidden Tome....
3---Guide to Blacksmithing
A. Forging Weapons
B. Tempering & Altering
C. Forging Armor
4---Monster Corral
A. Finding Monsters
B. Raising Monsters
5---Instrument Making
A. Getting Elemental Coins
B. Elemental Tips
C. Instrument Power Chart
D. Magical Powers
6---Golems
A. General Creation
B. Painting
C. Logic Blocks
7---Tips 'n' Tricks
A. General
B. Fun Stuff
C. Boss & Enemy Tips
D. Gaining Lucre
E. Gaining Levels
F. Leveling Up Guide (How to max out your stats!)
G. Catching Monster Eggs
H. Dudbear Language
I. GameShark Codes
8---Item List
A. Item List
B. Monsters
C. Shopping List
9---Other Information
A. Contact Information
B. Licensing
C. Credits
------1: Quests:
Note: Some quests become impossible to complete when you lay an
artifact, or complete a quest. If this happens to you, you can
always beat the game and start it over with everything except
lands and artifacts (You will have the entries, but not the actual lands or
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artifacts)!
These quests are in the order they appear in Li'l Cactus's diary.
3: Gaeus's Wisdom
Required: Nicolo's Business Unusual(#1) and Heaven's Gate (#17) must NOT be
complete
In the inn at Domina there are three guest rooms. In one of them is Daena, who
you met on the highway. Tell her yes, then the soul lives forever and that you
will meet Gaeus with her. Now go to the highway and use Boink to get to the
fork. Head right. At the end of the canyon side, there is a large rock
creature. This is Gaeus. Speak to him and it's over. He will also tell you
about an ancient tree around your house...
4: Where's Putty?
Required: Mine Your Own Business (#14) and Pirate's Hook (SS Buccaneer),
Catchin' Lilipeas (#64) must NOT be complete
Enter the mines. You should see a sign in the first room. Walk up to it and
read it. It says "Dudbear Express." A dudbear will then transport you to its
hideout. There you will find out their dog, Putty, was kidnapped by pirates.
Now go to the SS Buccaneer. Go down stairs until you're at the 2nd to last
room. Talk to the barrel. Now, just go to the Polpota Harbor Shore (by the
cliff) to find Putty.
**By Polpota Harbor Shore, I mean to go to the cliff. At the start of the
cliff,
go right to get to a small beach. This is Polpota Harbor Shore.**
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Note: If Elazul leaves, he will join you again when you re-enter Domina.
Go into the bar and talk to Elazul (The guy with a purple cape). Take
any options you want. If you choose the bottom three, Elazul will
instantly join you. Otherwise, go to the marketplace and leave. Elazul
should walk up to you on the map. Now go to the bar again and talk to
Rachel. She will give you the Jade Egg. Create the Caverns with the Jade
Egg. Go inside. Take the lower path at the fork. Once in the room, climb down
the stair-like rocks. There should be two sets of stairs. Go down both of them
(In the room right after the first room). In the third room, just go straight.
In the fourth room, go down and to the left. Go down the stairs. Go through
this room. In the room at the bottom of the stairs, you might see a lady,
Sandra. If Sandra is there, talk to her. Otherwise, just go on. Fight the
boss.
6: Diddle's Letter
Required: Nicolo's Business Unusual (#1), The Little Sorcerers (#2)
Talk to Diddle (the music player) in the park of Domina. He will walk away.
Then talk to the juggler. Go to the outskirts, look around, then go back to
the park. The juggler will talk to you, then leave. Go to the center of town
and talk to the sproutling. He will tell you about a bird. Go into the inn.
Listen to the speech, then go to the outskirts and talk to Capella. The pelican
will take him somewhere. Then leave the outskirts and reenter. Talk to the
pelican. Now go to the highway and talk to Boink. Then talk to the juggler.
He will read Diddle's Letter. Go on the path at the bottom of the screen. You
will meet Diddle. Upon finding out Capella (the juggler) read his letter, he
will go in the cave. Enter the caves and take the stairs down. Go to the far
left of the room you wind up in and take the stairs down. Go up the stairs and
into the next room to meet a boss. Defeat him to win.
7: Two Torches
Required: Murmuring Forest (#9)
Go to Gato. You will see Escad enter the Temple of Healing. Go up to the
back room (Go to the left or right in the first room, then go up). Matilda
will wish to see you. After talking to her, leave the room. A nun will walk
in. Just go back into the room. The nun will take Matilda. Now you must go
find Matilda. Go outside the temple and listen to the chat. Go to the dungeon.
Daena will take you to the Meditation Room if you took her as your partner,
otherwise you must find the Meditation Room (To get there: far left cave, right
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path, down stairs, right path, [you should now be outside], up the path, left
cave, right path, [you should now be outside], up the path, right cave, down
stairs, left path, left path, [you should now be outside], down the path, left
cave, across bridge, up stairs, right path, go through the path on the upper
side of the screen that appears before the treasure chest, up stairs) where a
boss awaits!
8: Huntin' Du'Cate
Required: Medallion (Jungle)
Enter the jungle and listen to the three people talking (Sotherbee, Skippie, and
Hamson). Then talk to the blue-clothed owl, Sotherbee. From the start, go
straight. Take the far right path. Go left. Take the path heading down. Then
go down on the far left path going down. A person runs out from the bushes.
Walk through the bushes and defeat the monsters. A pirate penguin will come up.
Talk to him and he'll cast a spell on you. The spell will make it so you don't
get lost. Go back to the entrance of the forest. This time, take the lower
path at the 3-way fork. Take the upper path (on the right), then go left in the
next area. Go on the path on the right, then the upper path on the right.
You'll meet up with Skippie again. Talk to him, then go beyond the path he was
standing in front of. You'll meet Rosiotti (A Wisdom). Talk to him. Now go
find & talk to Skippie and Hamson. Say that you'll help them, but don't hint
that the other person is helping. Follow Skippie into Du'Cate's Territory, then
go through Du'Cate's Territory. At the end, you will fight Du'Cate.
Note: Your reply to Sotherbee when he gives you 500 Lucre determines the quality
of the item you receive.
9: Murmuring Forest
Required: Huntin' Du'Cate (#8)
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Go to Gato and talk to Matilda. Go to Lake Kilma and talk to Tote (at the
cliff,
see #10 on how to get there). Go back down the hill. Chase Daena down the
lower path. Go down that path until the boss.
Enter the ancient ruins. Mark will tell you that Teapo got lost. Go up, then
to the left when you meet the person who tells you about the flowerlings.
Set the flowerings up in the following order
to open the western gate:
Upper Flowerling: Left
Lower Flowerling: Right
Go through the western gate and find the flowerling who will activate
psykokineses. Ignore the other blue flowerlings. They have no purpose in this
quest. Go back and switch the lower red flowerling over to the left side. Now
go through the gate. Talk to the red flowerling, and she will open the floor
on the temple. Now go in. You will be in a tunnel. At the end of the
tunnel, there will be a room will Teapo and a vampire in it. Kill the
vampire.
Go to the Gato Grottos and visit Matilda. You will wind up in the ruins. Find
Nicolo at the ruins and have him take you to the Tower of Winds (he's near the
lower path on the western gate). Now just climb the tower.
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It doesn't matter who you fight, but close in with the NPC and attack from both
sides.
Go into the mines. In the 2nd room from the entrance you should find Watt's
shop. Talk to Pokeihl. He will tell you Watts is in the mine. Now just go
into the mine and find him!
Enter the mines and you should see Pokeihl. Talk to him. Proceed into the
mines. When you see Pokeihl again, tell him you're in a hurry. From the place
he teleports you, go down one more floor... If you can't decide who to side
with or choose Daena, you'll fight Escad.
Go into the church. All the diggers should be there. Talk to Roger.
Now go into the park. The dudbears will take Diddle. Now go to the White
Forest. Head to the left, then straight until you get to the dudbears. Talk
to all four of them. Make sure they have all fallen down. Now, take the upper
left path and fight the boss.
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Go upstairs in your house. Talk to Li'l Cactus, then leave to the world map.
Then go back. Li'l Cactus is gone. Go downstairs. Talk to Bud and Lisa.
Then go upstairs and talk to Li'l Cactus. Take Bud with you to the Junkyard.
Once at the junkyard, follow this path from the Acropolis of Trash:
Teddy Bear, Soldier, Jack-In-The-Box, Rocking Horse
Fight the boss.
Alternate Method: Keep going to the Acropolis of trash, talking to Louie, and
having the jack-in-the-box at the Acropolis of Trash teleport you back. Talk to
the jack-in-the-box at the beginning. Eventually, you'll be summoned to Louie's
room. Follow the path he tells you:
Teddy Bear, Soldier Doll, Jack-In-The-Box, Rocking Horse.
Go to the Tower of Leires. Talk to Pearl. You can either take her along or
not.
If you don't take her along, Elazul will be waiting in front of the Room of Fate
on the 11th floor. Then go to the 11th floor of the tower.
To climb the tower: go straight up stairs, don't worry about anything (don't
switch to another side of the tower, except at floor 1) until floor 5. Switch
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Now you must take Pearl out of the tower. Jump off the 11th floor and climb
down from there. (Leave the tower at the exit by going to the sides of what
looks like the exit, not straight through) Fight the boss.
Go into your house and talk to Elazul on the bed. Keep going upstairs,
talking to him, and going back downstairs until Elazul disappears. Then
find him at the Tower of Leires. Go to the 11th floor with him and into
the room of fate..... (See #21 on how to climb the tower)
Enter the Gato Grottos and go into the town. There will be a sproutling there.
Now go up to the pathways. Talk to Mr. Rubens and head to the left. Talk to
the sproutling, then go to the temple. Then to the left, then to the temple,
then to the left. Talk to the sproutling each time. Then Inspector Boyd will
talk to you. He will tell you to go to the dungeon (if you cooperate). Go
through the dungeon following the sproutling leaves. Then go through the
waterfall to the bird's nest. You'll see a scene, then it's over.
24: Cosmo
Required: The Lucky Clover (#31)
Talk to Elazul outside your house. Tell him you haven't seen Pearl. Then
go to the caverns with him and search for Pearl.
Go to the snowfields. Go down the path, then at the field of innocence head
on the upper right path. Go to the camp at the end of the path, talk to
everyone, then go back to the field of innocence. Now head down the lower
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left path (don't take the left path after that!), and beat the boss at the end.
Go to Polpota Harbor and talk to the innkeepers. Say you'll help out. Go
talk to the soldier on the cliff about the ghost. Now go back to the hotel
and meet Basket Fish. At the harbor, find Inspector Boyd. Keep talking to
him until he leaves. Now go to the cafe and see the soldier. Now go to the
hotel entrance, then talk to the soldier in the lounge and you're done!
29: Fluorite
Required: Alexandrite (#32)
Go into the jewelry shop in Geo. Now, explore Florina's dreams (just
give Nicolo money). When you see Elazul the 2nd time, go through the
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32: Alexandrite
Required: Two Pearls (#22)
Go to the Domina pub and find Elazul. Accept his request. Go see Diana
in Geo now. Then go talk to Kristie. She will tell you to find three
keys. One is in the principal's office, one at the city gate, and the
last in the instrument shop. Then go talk to Kristie. Go down to the
battle arena.
Find Boyd in front of the church in Domina. Follow him to Geo. In the
jewelry shop, try to leave and Pearl and Elazul will come in. Now,
search the treasure chest. Florina will give you AF Jumi's
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Staff. Now, choose your NPC (if you choose Pearl then talk to Elazul you get an
IshePlatinum weapon: SwordOfFate) and go to the Bejeweled City using the Jumi's
Staff. Get the 4 gems you can get, then examine the door. Fight the monster.
Put the green one and red one on the stands in front of the door. Go back to
the rooms where you found the green jewel and red jewel to get them again.
Go through the door, and get the turquoise and purple gem. Examine the door.
Now, place the gems on the 3 stands in a guess and check method (different
per game, or I'd give the combinations away). When you get three gems on
the stands, walk up to the door and hit X (or whatever you've set the main
button to). The number of bell rings is how many gems you got right
(like Mastermind). Go get the gems you used from their rooms. Get the
diamond, then use the method above to solve the final 4 stand door.
Inside, fight the two bosses.
Note: Sometimes you can't find the spot you must sail to to activate this event.
If you can't, check the sea chart at http://www.gamefaqs.com.
Go to the SS Buccaneer and go in the wheelhouse (across the hall from the
captain's cabin). Meet Ramtieger. Go south, east, east. Go up to the
quarter deck and talk to the penguin there fishing. Now leave, and go
back to the quarter deck. Talk to the fishing penguin. Now go and talk
to the captain. Go to the lower deck. Talk to the barrel and say "Pretty
girl's here!" Now go up back to the deck. Fight the boss.
Note: Sometimes you can't find the spot you must sail to to activate this event.
If you can't, check the sea chart at http://www.gamefaqs.com.
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From entrance, take the upper Boink, which will warp you to the room where
Roger sends off the dudbears, then take upper right path to room with the
map. Nail the dudbear, then take the lower right path to get to next
dudbears, then follow the penguins to find the rest of them.
More importantly, dodging Roger. As near as I can tell, Roger will catch
you if you spend too much time in one of the dudbear rooms. Found out when
I wasted all sorts of time fighting monsters, getting coins, etc. with no
sign of Roger. Also, this means that if you're having trouble catching a
dudbear, LEAVE the room, resets Roger counter - of particular use in the
room with 3 dudbears - failed the quest 3 times consecutively trying to get
the last dudbear, even though I was standing toe-to-toe with it for about 5
tries.
Go to the Duma Desert. Talk to Kathinjina a few times and offer help. Then,
go through the desert (Green students lie!). Once the students at the first
fork start fighting, take the lower path. Head on the far right path. Go
through the path the green students guard. Go left, then go on the upper path
on the left side of this area. Go through the path the green students guard,
then go straight to encounter Mephianse. Fight the boss.
Go to the White Forest with Larc. Follow Larc's senses to Vadise. Larc will
get the Mana Crystal, then leave. That leaves you to fight Vadise. This is
the toughest boss, in my opinion.
Go to the Norn Peaks with Larc. Climb up the mountain. Kill the three elders
on the mountain, then talk to the statue on the path. It will disappear. Go up
the path and fight Akravator.
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Go to the Bone Fortress with a pet/golem and talk to the students. Then go to
the entrance of the bone fortress and fight the Deathbringer's Knight. Then
go inside. You will fall into a trap. Go across the bridge, then to the room
behind the monsters. Talk to the skull. Go in the door he opens. Talk to the
knight and go in the room. You will get your pet/golem back. Now go to the
main room. Step on the two platforms. From the elevator, go to the 3rd floor.
Fight Sierra, grab the key, then go to the 2nd floor. Talk to the knight in
one of the rooms and get Larc back. Go up the staircase on the 3rd floor.
Fight the Deathbringer, then fight Jajara.
Go down the underworld to Drakonis. Fight Larc (See below). The Underworld
will transform into the Flames. Enter the Flames. At floor 2, go to the left.
Go up to the fourth floor and go inside the big door. You fall down into a
room.
Go down the stairway to the left and fight the boss. Go back up the left
stairway. Fall down into the room again, this time go down the stairway to the
right. Now fight the boss. Go to the left again. Fall down into the room. Go
in the left doorway. Fight the boss, and go through the far right doorway. It
will take you to the 4th floor. Go through that familiar door. You won't fall
now. Go across and fight Drakonis.
To find Larc, travel down to the Underworld. Go down the same stairs you went
down before until you reach the Shrine of Silent Faces. Leave the shrine
through the other door. Look around, and you should see the Shrine of Silent
Faces again. Leave through the other door, and you should see some Shadoles.
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Look around for the Shrine once more, then go through the other door one final
time.
Go to Lumina. Go to the right dot. If Pokeihl is there, tell him you'd like
to visit the underworld. Otherwise, don't worry. Go to the tombstone at the
underworld without an NPC. Larc will appear. Take him down to meet his master.
Go down the stairs and meet Olbohn. You'll receive the Baptism of the Flames.
Now look through the doors until you find some stairs going down. Take these
stairs down to meet Larc's master, but first you must be tested.
Go to Geo and talk to the bartender. Go to the barrel room in the dungeon of
Gato (it's near the exit). Talk to the nuns twice. Then go to Geo and speak
with the bartender. Then go to Lumina and talk to the bartender there. Get
the barrel in your soul, then go to the oasis in the Duma Desert. The barrel
will fill. Go back to the barrel room and talk to the nuns.
Go to Domina. You will see yourself take three leaves from a sproutling. Then
go talk to the sproutling. Go to the market from the northern entrance (Just
take the same exit the other you took from the center of Domina). Then go talk
to Teapo. Go talk to the sproutling again. Go to the western end of town to
fight the fake you.
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Enter your home, then leave to the map. Enter your home again. Your
sproutling will be on the ground and there will be 3 other sproutlings. Talk
to everyone, then enter your house and leave. Talk to the three sproutlings.
Follow the trail of leaves to your workshop. Inside you will see Nunuzac and
another guy arguing. Listen, talk to them both, then leave. Say you'll join
the conversation with Pokeihl. Then talk to Nunuzac. Go through the wimpy
dungeon.
Go to the shop in Gato and talk to Nicolo. Go with him to the waterfall. While
he searches, go to the bird's nest and go back. Wait for the fairy to appear,
then talk to her.
Go to Lumina and find Nicolo in one of the shops. Go to the ruins with him,
and find the sproutling who activated the psykinesis. Then you gotta get out
of the ruins. Go to the flowerlings that are south of where you just were.
Move the bottom flowerling over to the right. Rearrange the flowerlings near
the north gate. Go south past the Megalithic Structure to find another set of
gates. Go south to find yet another set of flowerlings. Rearrange them
(there's only one way to rearrange them) to be able to leave.
Find Nicolo in the fruit parlor. Go see Watts. Make sure you have some Gator
Skin (It's OK if you don't). Keep going in and out of Watts's shop, talking to
Watts if necessary. If you don't have Gator Skin when Watts asks for it, Miss
Yuka at the Domina Inn will give some to you, or you can buy it at the Diggers'
Hideout lower in the mines.
If you lose Nicolo in this quest, you can find him at the Polpota Harbor shore.
Go to Geo and talk to Kristie and Sotherbee (In the Palace of Arts). Then go
to Polpota Harbor and find Nicolo at the *shore by the cliff.* Take Nicolo to
Kristie and Sotherbee. Talk to them both. Go to the bird's nest in Gato. Go
take the medicine to Kristie. Go back to the bird's nest. Nicolo will fall.
Go to Polpota Harbor *shore by the cliff* and get Nicolo again. Go to the
Palace of Arts.
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50: Rachel
Required: Rachel home in her room. (Requires time.)
Tip: Traveling on the world map (from one place to another) makes a day pass.
Go to the upstairs room of Rachel's house to find her and Mark. Talk to them.
After that, find Rachel's mother in the marketplace on a day she's in the
marketplace. Talk to her. Then go to the upstairs room again. Talk to Teapo
downstairs. Go to the Geo library on a day when Nunuzac isn't there
(Salamander Day, for instance. Go back to Domina into the upstairs room and
talk to Mark (when he's there) and Rachel. Find Rachel's mom in the
marketplace on her day off, then go to the upstairs room again.
Note: Sometimes you can't find the spot you must sail to to activate this event.
If you can't, check the sea chart at http://www.gamefaqs.com.
Note: Sometimes you can't find the spot you must sail to to activate this event.
If you can't, check the sea chart at http://www.gamefaqs.com.
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Go in your workshop. Watts will come out. He will tell you how to be a
blacksmith.
Go in your workshop. Professor Bomb will give you a handout, then quiz you on
golem creation. I won't put the answers here. It's good to know how to make a
golem.
Go to your backyard orchard and fight the monsters. An ancient tree will
somehow instantly appear. After you harvest your first pieces of fruit, the
quest is complete.
Go to the western end of town (by the outskirts). You will see a beast egg.
Duelle will help you catch it by giving you 3 pieces of fruit and telling you
how to catch an egg.
Go to the fruit parlor in Geo. Gilbert and Kathinjina will be talking. Talk
to Gilbert after Kathinjina leaves. Offer help. There are 15 students you
must convince to go back to school. You just need to answer questions to get
them back, and you have infinite tries.
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Enter the junkyard and let the flowerling take you to Professor Bomb's Lab.
Keep talking to Professor Bomb until he tells you about his golem. Help him
find the golem by going to the fortune teller in the Domina marketplace and
getting your fortune told. Then fight the golem on the lake.
Talk to Watts in his shop in the mines. He has lost his hammer. Go get his
hammer in the Digger's Hideout (Take the Dudbear Express!). Go back up to
Watts.
Talk to Bud twice. He will tell you about six wisdoms he wants to visit. The
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Wisdoms are:
1) Tote (Turtle at Lake Kilma)
2) Rosiotti (Beast in the Jungle)
3) Gaeus (See Quest #3)
4) Olbohn (Keeper of the Underworld)
5) Pokeihl (Poet in Watts's shop in the Mines, Lumina or at the Mana Tree)
6) Selva (See Heaven's Gate, #17 or Gato Grottos after you find the other
Wisdoms)
Go to the Bone Fortress and talk to all three students. Go to the entrance of
the Bone Fortress. Get the spotted silver mushrooms from a female red
flowering, star sparkles from a male red flowerling, and farie scales from one
of the blue students. You must get all three in a row to mix them together.
Go to the White Forest and meet Sotherbee, Skippie, and Hamson. Go find the
church minister guarding the path to a Lilipea village. Talk to him. In the
forest, talk to Skippie and Hamson to stop them from chasing the Lilipeas they
were chasing. There are also two barrels you need to break and get the
Lilipeas out of. Now enter the Lilipea village. Keep talking to everyone, and
eventually the minister will get close enough to the chief to translate what
he's saying. Talk to the chief, and fight the minor monster.
Go to the lighthouse at the beach and get Elle to join your party. Go to
the Polpota Harbor cafe and talk to Gilbert. Then go back to the lighthouse
and find Elle again. Have her join you again. Go outside. Gilbert will take
Elle to the SS Buccaneer. At the SS Buccaneer, talk to Gilbert and Elle, then
talk to the captain. Go up to see Elle and Gilbert again, and then fight the
boss.
Go to the Duma Desert without your pet/golem. At the fork you should see a
scene involving a fish. Offer to help the fish. Find the boss by following
the trembling.
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Go into the Domina Inn. Miss Yuka will ask for MenosBronze, Bobab Wood, Animal
Hide, Topple Cotton Flat Seed, Citrisquid, Rotten Meat, and Sulpher. Some of
these can be gotten from the person selling minerals in one of the guest rooms.
Others can be gotten from the Mana Orchard. The other ones you should have
picked up somewhere in your travels.
Final Event:
Legend of Mana
Required: Sword of Mana (Tree of Mana)
Go to the Mana Tree and climb to the Sanctuary of Mana. Kill all the monsters
here to fight the last boss...
See the ending, and you'll have started your game over with everything the same
except the lands, place you play, and artifacts. It's like the New Game + in
Chrono Trigger. I had to go through the game 5 times to get all I have here.
------2: Encyclopedias
Here are all of the encyclopedias.
Each encyclopedia has the stuff I've written and the actual encyclopedia.
--------A) Characters
I have copied the text from the game onto the characters now.
1. Nicolo
Is found in: Events #1, #45-48, #13 and in #29.
He can be an NPC in your party.
"He believes that he brings happiness to his customers with his transactions,
but he sometimes plays dirty tricks on them. Dislikes the Sproutlings and
Flowerlings."
2. Escad
Is found in: Events #7, #9, #11, #13, #15, and #33.
Only found in event #33 if he's not dead.
He can be an NPC in your party.
"Born into the Liotte family of Holy Knights. He fights for the cause of
justice with an overbearing sense of righteousness."
3. Daena
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Is found in: Events #7, #9, #11, #33, #13 and #3.
Only found in event #33 if she's not dead.
She can be an NPC in your party.
"A monk soldier who protects Gato's temple. She grew up with Escad, Matilda,
and Irwin, but especially adores Matilda like her own sister."
4. Larc
Is found in: Events #37-#41
He can be an NPC in your party. After event #40, he can be an NPC in your
party if you talk to him at the tombstone at the underworld.
"A beast-warrior who once was a famous hero. He became Drakonis's dragoon after
he died."
5: Sierra
Is found in: Events #37-#40
She can be an NPC in your party. After event #40, visit her in the White
Forest to make her an NPC.
"A beast-warrior who is Vadise's dragoon. Never compromises, and always hard on
herself as well as others."
6: Pearl
Is found in: Events #5, #21, #22, #24, #29, #31-#33
She can be a useless NPC in your party, unless she transforms into Blackpearl
(Event #33). After #33, you can get her in your party at the Bejeweled City.
"Elazul's partner. She sometimes has a tough time speaking clearly, and is also
very shy. Has a tendency to wander off and get lost while thinking."
7: Blackpearl
Is found in: Events #21, #22, #33, #24
Blackpearl can be an awesome NPC, but can't be used too much. See "6: Pearl".
"A Jumi knight who devotes herself to leading the Jumi through the threat of
extinction. A very logical and level-headed individual."
8: Elazul
Is found in: Events #5, #21, #22, #24, #29, #31-#33
He can be an NPC. You can get him as an NPC in the Bejeweled City after event
#33.
"Pearl's knight, and one of the youngest Jumi. He speaks and acts in a rough
manner and thus starts the occasional fight."
9: Elle
Is found in: Events #26, #59, #65
She can be an NPC. She is found in the lighthouse after event #26.
"A siren who refuses to sing as the result of an accident. Friends with
Flameshe and Monique."
10: Bud
Is found in: Event #2, in the house afterwards
He can be an NPC. He's in the house after event #2, ready to join you in your
quests.
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11: Lisa
Is found in: Event #2, in the house afterwards
She can be an NPC. She's in the house after event #2, ready to join you in your
quests.
"A better sorcerer than her twin brother. She carries around her father's
broomstick."
12: Irwin
Is found in: Events #17, #11, #13 and #3.
2nd Entry:
"He took away Matilda's elemental powers when he saw her suffering from her
fate.
This caused Matilda to age much more rapidly then she was supposed too."
13: Matilda
Is found in: Events #7, #11, #13, #33, and #15.
"Born into a family of priests in Gato, she began to question the life that
awaited her. Matilda became attracted to Irwin and his free way of life."
2nd Entry:
"A decade ago her powers were taken by Irwin after their temple escape was
stopped by Escad. She has aged drastically since then."
"A little man with a really loud voice that could even reach a nearby land. He
might be the most honest and kind-hearted person you'll ever meet."
15: Sandra
Is found in: Events #29, #31, #28, and #23. Sometimes found in a guest room in
the Domina inn.
"The notorious jewel hunter who steals only the most brilliant jewels. Her
daring thefts resulted in secret admirers of her work."
16: Alex
Is found in: The jewel shop in Geo.
"A mild-mannered geologist who also has a shop in Geo. He only keeps the shop
for income to fund his research."
17: Florina
Is found in: #29, #33, after #33 is found in the Bejeweled City
"A Guardian who was the Clarius in the Bejeweled City of Jumi. The burden of
healing all the wounded cores of the Jumi has caused her own core to fall
apart."
18: Flameshe
Is found in: Birdcage Lighthouse sometimes, and by the flower booth in the
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"A teenage mermaid who is sometimes a little hard to deal with. She sneaked out
of her family one day and went to the beach, where she met and befriended Elle."
19: Pelican
Is found in: Outskirts of Domina
"The mail carrier who delivers practically everything. She often makes mistakes
and is not always on time, but she does not seem to care."
21: Pokeihl
Is found in: Events #44, #15, usually in Watts's shop
"The poet of Truth. He is one of the Seven Wisdoms, and was a hero who was
called 'the Messenger of the Cosmic Truth.'"
22: Tote
Is found at: Lake Kilma
"An ancient turtle who is one of the Seven Wisdoms. He only introduces himself
as 'Turtle,' and always speaks in a mild manner."
23: Olbohn
Is found in: The Underworld
"The keeper of the Underworld and one of the Seven Wisdoms. In the era of the
Faerie's War, he went to the Underworld to defeat the Faerie's leader."
24: Gilbert
Is found in: #30, #58, #65, #59
"The poet of love who even sings during regular conversation. He travels in
search of love everywhere."
25: Watts
Is found in: his shop in the mines
"A master blacksmith who becomes so absorbed in working that he often forgets
things."
26: Rosiotti
Is found in: The Jungle
"One of the Seven Wisdoms, he was once a hero. Rosiotti now quietly resides in
the Jungle as the guardian of the creatures there."
27: Duelle
Is found in: Events #12 and #57, also found in his house
"An onion warrior. He likes everything straight-forward and hates people like
Nicolo with a passion."
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"The owner of Domina's only inn. She insists that she is a canary, but there
are rumors that she is really a Chocobo. Addressing her as 'Miss Yuka' is a
must."
"The bar manager in the town of Lumina. He is a gentleman who feels joy in
communicating with people."
"A young man who has a tendency to feel the blues a little too often. Sharing
sob stories with the Manager seems to make him feel a bit better."
31: Mark
Is found in: Domina shop and his house
"The owner of Domina's item shop and also Rachel's father. He really loves his
family, but they seem to be a little sick of his overdose of love."
32: Jennifer
Is found in: Domina shop or marketplace
"Mark's wife, who likes spending time outside his shop. She says anything that
crosses her mind."
33: Rachel
Is found in: Domina pub or her house
"The daughter of Mark and Jennifer. She hardly talks, and does not become too
friendly with anyone. She is sick of her Faerie-like appearance and the room
decor."
35: Meimei
Is found in: Domina Marketplace
"A glamorous fortune teller. She led a luxurious and exciting life, but now she
seems to be saving money for her old age."
36: Capella
Is found in: Domina Park or Lumina Bar
37: Diddle
Is found in: Domina Park or Lumina Bar
"Plays music for his performing partner, Capella. A kind-hearted, sensitive boy
who speaks very slowly."
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38: Rubens
Is found in: Gato Grottos, Underworld and Bejeweled City
"A man who has given up everything. He is hiding the fact that he is a Jumi of
Ruby."
40: Roger
Is found in: Digger's Hideout
"He met his true fate when he found divinity with his pet dog, Putty, while
working as a miner with the dudbears. Since then he has become a man of faith."
41: Putty
Is found in: Event #4, #16
"Roger's pet dog. He was made into a religious icon, but is just a dog."
"One of the nouveau-riche who looks down on everyone, but in reality he is the
one who is looked down on by everybody else. He LOOOOOVES Revanshe the dancer."
"The dandy captain of the SS Buccaneer. He leads the Pirate Penguins with his
gentlemanly sense of philosophy. Ladies, he is a real catch!"
45: Revanshe
Is found in: Hotel at Polpota Harbor
"The dancer at Polpota's Seaside Hotel. She's always dancing, because dancing
is her passion, her life."
46: Selva
Is found in: #17, Gato Grottos fork at times.
"One of the Seven Wisdoms. He always knows what is happening in Fa'Diel, since
he is always gathering information from the Lilipeas and the birds."
47: Teapo
Is found in: Rachel's House, Event #12
"A magical life-from with a kind heart. She thinks she is a jewelry collector,
but most of them are fakes Nicolo sold to her."
48: Belle
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49: Esmerelda
Is found at: Academy of Magic, Event #31
Can be an NPC in your party.
"A very charming and sometimes childish student at Geo's Academy of Magic.
There are rumors that she may be Nunuzac's magical monster, or a ghost."
50: Magnolia
Is found at: Academy of Magic, Event #19
"A doll with a Fire Stone core that Anuella the Witch made a thousand years ago.
She lives at the Junkyard, without any hope or will."
51: Thesenis
Is found at: Academy of Magic, Event #63
52: Nunuzac
Is found at: Academy of Magic, Event #44
"Back in the day, he was a conjuror who fought in many wars. Now he is a
professor at the Academy of Magic, though his body is represented by a magic
circle since his body was trapped in another dimension."
53: Kathinjina
Is found at: Academy of Magic, Event #36
"The most popular professor at the Academy of Magic, she has the power to
explode things by staring at them. She always looks out with people, and is
friends with Thesenis."
54: Louie
Is found at: Junkyard
55: Mephianse
Is found at: Academy of Magic, Event #36
"A professor at Geo's Academy of Magic who has a strong passion for magic."
56: Skippie
Is found in: Palace of Arts, Event #8 and #64
"A shy little man who is a really fast runner. He sees through everything, and
is sometimes cunning. Works at Kristie's place with Hamson."
57: Hamson
Is found in: Palace of Arts, Event #8 and #64
"A big man who has the muscles, but not the mind for fighting. Stupidly honest
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59: Diana
Is found in: Bejeweled City, Events #31, #32, and #29
"The leader of the Jumi, and a Jumi of Diamond herself. She tried to keep the
Jumi from extinction, but her hard-headed dictatorship caused her to lose
support."
60: Crystalle
Is found in: Event #25
"The beautiful snow Faerie who guards the Garden of Icicle Flowers."
61: Sotherbee
Is found at: Palace of Arts, Event #8 and #64
62: Kristie
Is found at: Palace of Arts
"The owner of Geo's palace, which is also an art gallery. Deeply loves art,
money, herself, and everything else."
63: Monique
Is found in: Lumina Lamp Shop, Events #30, #26, and #59
"A siren who works at Lumina's lamp shop. She sings to the spirits ad asks them
to light her lamps in return, then later sells the lamps."
64: Students
Are found in: Event #36, Geo
65: Thoma
Is found in: Event #26, #28
"A soldier belonging to the Deathbringer's army. His mind is being controlled
by the Deathbringer, and he would do anything for his lord."
66: Thona
Is found in: Event #26, #28
"One of the Deathbringer's skeletal soldiers. His body has died, but his soul
is still controlled by the Deathbringer."
67: Sproutlings
Are found: All over the world!
"Little creatures that appear out of nowhere and end up living in any town.
They all share the same mind with each other."
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68: Gaeus
Is found at: The Highway
"A huge face on a mountainside that is also one of the Seven Wisdoms. He always
has answers to any question."
"A huge and mysterious bird that is said to have been living in Gato over the
past several centuries."
70: Flowerlings
Are found at: Ruins, Bone Fortress
71: Lilipeas
Are found at: White Forest, Jungle
"Strange, small creatures with tiny bird nests on their heads. They multiply by
rolling some mud into Lilipea shapes."
"Penguins that have the tendency to tell silly jokes a little too often.
Extremely proud of the fact that they are pirates, though they don't seem to act
like pirates very often."
73: Faeries
Are found at: Lake Kilma, Jungle
"Deeply love nature and dislike humans. But they are still interested in what
humans are up to."
74: Dudbears
Are found at: Digger's Hideout in the Mines, Lumina, Event #16
"Diggers who work for Roger's mining business. Now they are forced to join his
new religious activities, with the dog as their lord."
75: Shadoles
Are found in: The Underworld
"Shadows of all living creatures and inhabitants of the Underworld. They share
the same consciousness."
76: Nuns
Are found at: Gato
"The clan that serves Akravator as his dragoons. They are open-hearted to those
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78: Trent
Is found at: Event #56
"The ancient tree that lives in the backyard at Home. He swallows seeds to
produce fruits and vegetables on his branches."
79: Boink
Is found: Lots of places such as The Highway and Mekiv Caverns
"A strange creature that knows the links between dimensions. Those who touch it
will immediately fly to where its tail is."
Encyclopedia Entry:
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Lands:
1. Home
"Home sweet home! Your home is comfortably located near a giant tree,
surrounded by nature. Many visitors come and go.
See MAILBOX"
2. Domina
"A lively town frequented by traveling merchants and entertainers. The
outskirts boast a church with a fabulous view of the countryside.
See COLORBLOCKS"
3. Luon Highway
"This highway was once traversed by merchants and entertainers, but the
highwaymen have stopped all of the traffic. Some say that one of the Seven
Wisdoms lives nearby.
See WHEEL"
4. Mekiv Caverns
"This limestone cavern was created by underground currents. Over the centuries
it was hollowed out, and pillars were created. The cavern is made up of many
levels.
See JADE EGG"
5. Lake Kilma
"This sizeable lake is surrounded by quiet, forested mountains. Faeries,
servants of the lake, are often witnessed there. Some say that incredible
treasure lies under the lake.
See STONE EYE"
6. Gato Grottoes
"A town protected by divine winds. It is always windy on the dangerous
precipices. The temple of healing there is dedicated to the Spirits of Air and
Fire.
See FLAME"
7. Jungle
"Due to thick vegetation, many became lost in this jungle. Others claim to have
witnessed Faeries, while some say one of the Wisdoms resides here.
See MEDALLION"
8. Lumina
"The town of endless night. The town is always bathed in the light of the full
moon, so it never becomes completely dark. There is a tavern where Dudbears
frolic.
See FIREFLY LAMP"
9. Duma Desert
"Only cactus grows in this wasteland. Great fossils litter the landscape, and
flowing sands hinder each step. It could be the ideal site to conduct a
colossal experiment.
See SAND ROSE"
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13. Junkyard
"This trash-heap is home to discarded items, mass-produced to fight in a long-
forgotten war. Some of the objects still bear a grudge towards humanity, and
cling to their warrior past.
See BROKEN DOLL"
17. Geo
"A castle-town with an academic atmosphere. Kristie's palace occupies the
center. The instructors at the Academy of Magic have a lot of personality.
Se TOME OF MAGIC"
20. SS Buccaneer
"The good ship of the famed Cap'n Tusk, leader of a band of pirates. They have
sailed north, south, east, and west in search of buried treasure.
See PIRATE'S HOOK"
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23. Orchard
"A tree with a striking resemblance to the one in your backyard. Perhaps
mankind will never understand the connection which all plant life shares.
See GOLDEN SEED"
24. Lucemia
"Irwin has resurrected this legendary beast, who came from beyond the stars
during the ancient wars. The wingless dragon split the earth asunder and razed
entire cities, only to swallow a volcano and burn himself up."
See BROOCH OF LOVE"
Artifacts:
1. Mailbox
"A few letters a month can mean a lot to a lonely, far-off home.
See MAILBOX"
2. Colorblocks
"The town changes through the ages according to its citizens. It doesn't change
according to bring about a new age.
See DOMINA"
3. Wheel
"Even the longest roads are rutted by hundreds of wagons which traverse them.
Roads remember their travelers, and wagon wheels are reflections of those
memories.
See LUON HIGHWAY"
4. Jade Egg
"By taking a stone formed through the ages inside the earth and shaping it into
the source of all things, the earth's creative power was captured inside.
See MEKIV CAVERNS"
5. Stone Eye
"This artifact uses the power of the Master of the Lake to turn to stone those
who harm the lake. However, the power does not respond to the will of mankind.
See LAKE KILMA"
6. Flame
"That which illuminated the shrine was but a small flame. Before long, mankind
ceased to notice the fire, but its significance continued to grow.
See GATO GRATTOS"
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7. Medallion
"The beasts who followed a wise man were eaten by an invading beast. It then
gained wisdom and became a wise man itself.
See JUNGLE"
8. Firefly Lamp
"One poet wrote that all of history comes from lovers' whispers. It was a poem
of lovers talking of love and the future, under the cool light of fireflies in
the midsummer night sky.
See LUMINA"
9. Sand Rose
"An image of a rose in the Sanctuary of Mana; it never became a true rose. It
turned into crystal, its powers trapped inside for all eternity.
See DUMA DESERT"
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18. Dragonbone
"Ages ago, bones from dragons were used by alchemists. The Dragon of Wisdom
lived the longest and had unbelievable powers. Their bones were the hardest to
find.
See BONE FORTRESS"
Encyclopedia Entry:
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Items:
1: Metal
"Primary Material. Metallurgy has been the barometer of a civilization's
technological level. Different types of metals in Fa'Diel are named after the
areas where they were mined."
2: Wood
"Primary Material. Trees of Fa'Diel distribute the Mana energy as air for the
creatures in this world. Tools and simple buildings have been made with wood
since the ancient times."
3: Stone
"Primary Material. Stones have been used since the beginning of time as tools,
decorations, and in architecture."
4: Hide
"Primary Material. Armor can be made from softer materials such as hide, but one
should be aware of the compatibility between the material and the item."
5: Scales
"Primary Material. Scales of some monsters and dragons can be used to make armor
and weapons. The materials used to create such items are reflected in their
effects and parameters."
6: Bone
"Primary Material. The world of Fa'Diel uses bones from the monsters living
there. When making armor, pay specific attention to the materials' defense
levels for effective compositions."
7: Fabric
"Primary Material. Fabric can be used to strengthen equipment as well as being
the primary material for armor. Those with mysterious patterns or colorful
designs may have magical properties."
8: Aerolite
"Primary Material. Aerolites are rocks that fall from the sky. They tend to have
unusual and useful properties when used to make equipment."
9: Mana Stone
"Secondary Material. Mana Stones contain high concentration of Mana energy.
There are Mana Stones of Fire, Earth, Wind, and Water."
11: Coins
"Secondary Material. These coins represent the energy of each elemental spirit.
Sometimes the spirits give them to mortals they favor."
12: Seeds
"Secondary Material. Each seed has a different color, and, like mixing paint,
one can grow wider varieties of produce by planting two different seeds together
at the same time."
13: Produce
"The produce that grows in the orchards varies by the seed combinations, the day
of the week they were planted, and by luck. Used to feed pets and to color
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Golems."
14: Meat
"Secondary Material. Meat can be acquired by defeating different types of
monsters, and then it can be used along with produce to catch monster eggs."
16: Eyes
"Secondary Material. Some stones look like eyeballs of monsters, and they also
have magical properties. Eyes are divided into groups by their appearance."
17: Feathers
"Secondary Material. Usually the Aerial monsters' feathers are sold on the
market, but sometimes beautiful Arthropod monsters' wings are considered
useful."
18: Bottles
"Secondary Material. There are all sorts of liquids in many different bottles.
Some seem to contain liquids you cannot drink, and others you couldn't even
guess when they were last opened."
19: Vials
"Secondary Material. Even the most unthinkable things could be sealed in these
vials. There could be whispers, curses, or maybe even some stinky breath."
20: Urns
"Secondary Material. No one can guess what these urns contain, or what they are
for. What could be inside the urns you find in this story?"
21: Pellets
"Secondary Material. Little medicine pills made of material you would not
normally eat. Those that are known to be effective have a higher price tag."
22: Powders
"Secondary Material. Some are mere dirt and some are blends of materials with
creepy effects. Keep out of reach of children."
23: Pouches
"Secondary Material. These pouches could contain some really unusual and
exciting items. On the other hand, the items may be quite normal and plain."
Equipment:
1: Knife
"A dagger. It comes in many different styles, and much work goes into crafting
the handle and blade. Most are designed to be practical. A shield cannot be used
with a knife. Although it has the shortest reach, the rate of movement is the
fastest."
2: Sword
"A long sword. Most are double-edged and have sharp tips. The sword is
considered a holy weapon due to the precious metals it is made from. It is
wielded in one hand, so the rate of movement is average."
3: Axe
"Also known as the hand-axe or hatchet, the axe is a single-bladed weapon
wielded in one hand. Often thought of as primitive, the rate of its movement is
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4: 2H Sword
"The ultimate in swords requires two hands. Yields epic damage when swung in a
wide arc. Cannot be used with a shield. It's quite heavy, so the rate of your
movement is slower."
5: 2H Axe
"The two-handed axe is used for embedding a cold piece of steel in your enemies.
With an axe like this, who needs a shield? Unfortunately, the sheer weight of
this weapon will slow your movement to a snail's pace."
6: Hammer
"Knock some sense into your opponents with this huge two-handed hammer. But
don't complain about the slowest movement rate and being unable to use a
shield."
7: Spear
"A great way to keep uglies at a distance. However, in actual combat the spear
is used in a variety of ways. Of course, a shield is out of the question, and
the shape of the weapon precludes fast movement."
8: Staff
"Long staves such as these have multiple uses, and can hit an enemy both up
close and far away. Since they require both hands, a shield cannot be used, and
the rate of movement is slower than when wielding a spear."
9: Glove
"Nothing beats pummeling the enemy with these reinforced punching gloves. Of
course, proper boxing stance precludes the use of a shield. Even though the
attack range is short, the rate of its movement is very fast."
10: Flail
"Incredible power is gained when two or more staves are connected with a chain.
The rate of its movement is quite good, but it is impossible to use a shield
while wielding a flail."
11: Bow
"With a bow, one can lay waste to enemies from afar, and thwack them when up
close, as well. Scoring a direct hit, however, requires much practice. A shield
cannot be equipped with a bow."
12: Shield
"The smart sword or axe-wielder will always keep a shield handy. From large,
bejeweled shields to the familiar frying-pan lid, shields vary greatly in size
and strength."
13: Helm
"Providing ample protection for the head, helms come in all shapes and sizes,
from great steel helms to upside-down pots. The round shape of the helm helps
deflect incoming blows."
14: Hat
"Unlike helms, hats are often worn for the enchantments contained within, rather
than for physical defense. They often grace the heads of well-known mages and
priests."
15: Hauberk
"There is a wide range of hauberk types, from highly-decorated ceremonial
hauberk to hauberk that is too heavy for practical use."
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16: Robe
"Oft worn by mages and clergymen, robes are often designed for other purposes
than mere physical protection, and are decorated with holy symbols or arcane
patterns."
17: Gauntlets
"Gauntlets come in many shapes and sizes, but all of them help protect the arms
and hands from nasty cuts and bruises."
18: Ring
"Even a small ring can help protect the finger. Some are plain, while others are
works of art, worn by those wise in the ways of magic. Some rings are said to
hold incredible power."
19: Boots
"Heavy footwear for the combat enthusiast, boots give protection to the feet,
ankles, and shins from common nicks and scratches, where needed most."
20: Sandals
"Light footwear for the fashion-conscious warrior, sandals afford less physical
protection than boots, but they seem to protect best against magic."
21: Armor
"Completely protecting the head, torso, arms, and legs, armor gives outstanding
protection. However, very little additional armor can be worn, because armor
covers the whole body."
22: Mantle
"Mantles are worn over the shoulders, and can be worn over any kind of armor.
Most protect against magical attacks."
23: Pendant
"An accessory that can be worn under all types of armor, pendants are used for
their protective properties."
24: Harp
"Harps are stringed instruments that can be used to perform magic with an
Elemental Coin. Such coins are gained by negotiating with a Spirit."
25: Marimba
"The marimba is a percussion instrument that can be used to play magic with an
Elemental Coin. The cycles of magic are determined by the type of instrument,
its main material, and the property of the Elemental Coin used."
26: Flute
"The flute is a wind instrument which can be used to play magic by using an
Elemental Coin. Elemental Coins are important because they help determine the
type and cycle of magic that will be played."
27: Drum
"The drum is a percussion instrument which can be used to play magic with an
Elemental Coin. During negotiations with a Spirit, it is important to play tunes
the Spirit enjoys listening to."
--------D) Monsters
For information on what the classes are useful for, see Monster Corral -->
Finding Monsters
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Encyclopedia Entry:
STR = Strength
WK = Weakness
Monsters:
1: Rabite -Beast-
"STR: Wisp, Dryad
WK: Shade, Aura
A round bunny-like monster. Watch out for its biting attacks!"
2: Molebear -Beast-
"STR: Aura, Gnome
WK: Dryad, Salamander
It attacks with its long, sharp claws, and likes hiding underground."
3: Teedie -Beast-
"STR: Jinn, Undine
WK: Gnome
Attacks enemies by throwing rocks and feathers."
4: Howler -Beast-
"STR: Jinn
WK: Gnome
Attacks by jump-kicking with its strong hind legs."
5: Gray Ox -Beast-
"STR: Aura, Undine
WK: Dryad, Jinn
It attacks enemies by headbutting with its horns or by licking them."
6: Lullabud -Plant-
"STR: Wisp, Dryad
WK: Shade, Aura
Spews toxic pollen to poison its enemies."
7: Mushboom -Plant-
STR: Shade, Dryad
WK: Wisp, Aura
A cute mushroom that attacks by kicking, and by throwing its own cap."
8: Shrieknip -Plant-
"STR: Dryad, Gnome.
WK: Aura, Salamander.
A giant radish that shoots its leaves and seeds like missiles."
9: Marlboro -Plant-
STR: Aura, Gnome
WK: Dryad
All it can do is punch anything in front of it and exhale really stinky breath."
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A winged snail that can move faster than its ground-crawling kin."
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WK: Dryad
A man-made Golem. It was not supposed to have its own mind."
66: Axebeak
"A bird-like creature that lives in the deserts."
68: Punkmaster
"A small creature with an evil mind."
69: Gremlin
"A mischievous little demonic creature."
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76: Du'Inke
77: Du'Cate
78: Du'Mere
81: Gova
82: Spriggan
83: Labanne
84: Tropicallo
86: Orc
93: Zenoa
95: Deathbringer II (You need a Saga Frontier 2 save for this. See Tips 'n'
Tricks --> Fun Stuff)
96: Kima
97: Hitodama
98: Akravator
99: Jajara
100: Vadise
101: Drakonis
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103: Irwin
105: Note
"(Example) STR: Wisp, Dryad.
WK: Shade, Aura.
The example above shows that the monster becomes stronger (STR) in lands with
more Wisp and Dryad influence, and weaker (WK) in Shade and Aura lands. This
does not affect the player's pet monsters."
--------E) Produce
My notes:
Harvest around 40 fruits from Trent to get this book. You can also get this book
much earlier. Talk to Rev. Nouvelle (the guy at the church). Choose to talk
about the town, then townsmen, then others, then Meimei to get the produce
Encyclopedia.
Each seed has a color. I have no clue what the colors mean. You can get some
seeds from enemies, and others from Trent when you grow seeds. You can buy some
seeds at the Bone Fortress after The Field Trip (#63). It's seems to be easier
to get rarer fruits and seeds in the Orchard.
Seeds:
Round Seed - Blue
Oblong Seed - Yellow
Crooked Seed - Red
Big Seed - Green
Small Seed - Orange
Long Seed - Purple
Flat Seed - White
Spiny Seed - Rainbow
Effects of Produce:
Abbreviations:
Abilities:
Pwr - Power
Skl - Skills
Def - Defense
Mgc - Magic
HP - HP
Spr - Spirit
Chm - Charm
Lck - Luck
Personalities:
Agr - Aggressiveness
Arr - Arrogant
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Clm - Calm
Ind - Indecisive
Sch - Scheming
Laz - Lazy
Frd - Friendly
Lon - Lonely
Produce:
1: Garlicrown
"A crown-shaped garlic clove that might make you feel like royalty!"
2: Cunchurnip
"A turnip shaped like a conch shell."
3: Sweet Moai
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"A sweet potato shaped like a Moai. It's pretty tasty, actually."
4: Pear O'Heels
"A pear shaped like a high-heeled shoe."
5: Mangolephant
"A mango that even has a pear of tusk-like knobs."
6: Apricat
"An apricot with whiskers and ears that make it look like a cat."
7: Diceberry
"The ones with seeds placed like actual dice are very rare."
8: Peach Puppy
"A peach with a dog-like face, and ear-like flaps."
9: Applesocks
"An apple that looks like a Christmas stocking."
10: Whalamato
"A whale-shaped tomato with a stem that looks like a water sprout."
12: Loquat-Shoes
"It has a hole that is big enough to fit a baby's foot."
13: Bumpkin
"A pumpkin with a scary face. There are some with sad faces too."
15: Orange'opus
"An orange with tentacle-like projections."
16: Citrisquid
"A lemon with a sharp top and tentacle-like projections."
17: Springana
"A coily banana that is rather hard to eat."
18: Cornflower
"Is it a sunflower with corn kernels, or corn that looks like a sunflower?"
21: Cabbadillo
"A cabbage that looks like a friendly armadillo."
22: Squalphin
"A squash that is shaped like a dolphin."
23: Needlettuce
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"A lettuce with leaves shaped like porcupine needles. It's edible."
24: Boarmelon
"A watermelon that has stripes and tusks like a young boar."
25: Dialaurel
"An herb that was named "Diamond" after its leaves' shape."
30: Rhinoloupe
"The skin is very tough and thick."
31: Lilipods
"This lily has peas inside it!"
33: Orcaplant
"An eggplant that looks like a killer whale."
35: Bellgrapes
"The grape is covered with a tough skin. When shaken it sounds like a bell."
36: Mush-in-a-Box
"The inside pops out when touched. Its taste could be surprising, too."
37: Toadstoolshed
"A mushroom shaped like a house. Those with two chimneys are rare!"
Encyclopedia Entry:
World History:
1: The Beginning
"A twinkling consciousness became a star which sparkled in the night and
banished the darkness. The Mana Goddess acquired consciousness by gazing into
the light of that sun. She made Fa'Diel, a great land, but so far an empty one."
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moons, each hiding a small deity within. When those gods awoke, they played
beautiful music and brought fortune to the land of Fa'Diel."
5: The Creation
"The Moon Gods created land and ocean, trees and flowers, and gave them light
and the power to determine their fate. The light became the Elemental Spirits,
riding in the sky. They released bountiful light, and were full of desire to
serve the Moon Gods' will. The Moon Gods then finally returned to slumber."
6: Flammies
"Then, a beautiful yet powerful beast appeared, awakening the Moon Gods. The
Moon Gods named this beast of strength and beauty Flammy. Whenever one of the
Moon Gods would fall asleep, another Flammy would appear. Eventually, Flammies
of all six colors came to populate all the land."
7: Dark Clouds
"The Moon Gods tried to outdo each other in creating beauty. Sometimes they
argued trying follow the Mana Goddess's will and create many beasts. But dark
clouds came to Fa'Diel, and the Moon Gods created greater beasts, and set them
loose upon the land. The Flammies often quarreled, and the cycle of creation and
destruction repeated endlessly."
8: The Hole
"The trees withered, and the Elemental Spirits lost their luster. The land dried
up, and soon thereafter, wars began. As the wars dragged on, the powers of the
Moon Gods were lost. The land of Fa'Diel was scarred, and pits to other worlds
opened in the wounds. The Moon Gods peeked into the other world, and came to
know fear, envy, and desire."
9: Rebirth
"Cracks appeared in the Mana Tree. Waves of chaos from other worlds came and
tried to envelop all of Fa'Diel. Each Moon God chose a Flammy and gave it a
stone. The Flammies rode into the sky. They were born of the earth to ride in
the sky and return to the earth. They became a flying river of Mana."
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Moon Gods turned into stars, and the Flammies never came back down. New concepts
came about after the Flammies and the Moon Gods departed, but the Elemental
Spirits were afraid and prayed to the Mana Tree, who responded with soft
pulses."
19: Sorcerers
"Although not on par with the Faeries, all humans could once harness the power
of Mana. The ability to draw on the power of Mana was originally given to all
humans equally, but many lost that ability by relying on machines, and losing
touch with the natural world. Later, those with the power to draw Mana were
called mages."
20: Anise
"The Great Witch Anise was the first mage to go down in history. Anis bored a
hole into the Mana Tree and built her laboratory there. The flow of Mana into
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both human and Faerie worlds was diverted. Anise constructed a jewel called the
Eye of Flame using the vast amounts of Mana in her laboratory. The Firestone
brought out the evil of whoever touched it."
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their own."
32: Artificers
"There were two types of magical beings. One type was imbued with life. Another
type had hidden powers. The latter were called artifacts. Artifacts had weaker
magical powers than Eyes of Flame, but were simpler to construct. Creating Eyes
of Flame was frought with accidents, so making artifacts became the most popular
kind of magic."
33: Argot
"The king of dragons, Argot, destroyed all the mage towers in the land of
Faeries. Argot opened a hole into the other worlds and called forth many
monsters. However, records state that he eventually turned to evil, and was
banished by the Faeries."
34: Lucemia
"Argot summoned a wyrm in the shape of a Flammy. He summoned Lucemia, the Wyrm
of Light, and the greatest of all the wyrms. Legends says that Lucemia leveled
each and every mage tower, and died trying to swallow an entire volcano."
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39: Gaeus
"Anuella saw through the mage's plot. She left the northern mountain, then gave
life to a rocky hill so the mage's caravan could not progress further. The
living hill called itself Gaeus, and its knowledge seemed deeper, and more vast
than Anuella's. Anuella called for Gaeus' help and prepared for war."
42: Geimaswald
"The mages made a magic circle with the Eyes of Flame and summoned the Wyrm of
Thunder, Geimaswald, to attack Anuella. But the Lilipeas lured Geimaswald into a
cave and killed it. The leader of the Lilipeas was Selva of the Four Winds."
45: Ricrot IV
"Ricrot IV was supported by Anuella, and was given an army of wooden horses that
could fly in the sky to fight against Lonway and his mages. He came to be known
as the "King of Wooden Horses." Many brave men enlisted in Ricrot's army."
47: Rosiotti
"Rosiotti was a hero who could pierce a warrior's chest with his arrows from
miles away. It was anticipated that his bravery and skills would change the
war's outcome. However, he only became Lonway's general because Lonway promised
him great rewards."
49: Selva
"Selva kept commanding his army, while fleeing Rosiotti's never- ending chase at
the same time. When Rosiotti finally shot Selva's heart with his arrows, he was
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surrounded by countless Lilipeas. It was then that Rosiotti was told to become a
Wisdom, to walk the same path with them."
52: Freymold
"Freymold, the Wyrm that was summoned by Nunuzac, flew across Fa'Diel and burned
Rosiotti's jungle to ashes. Rosiotti raged over this event, and later joined
Anuella's force."
56: Anuella
"In the years following the war, Ricrot sent soldiers to capture and kill off
the surviving soldiers of Lonway's army, as well as the Faeries, which he called
"the Ones with Devilish Powers." Anuella left Ricrot and locked herself into a
place named 'The Graveyard of Artifacts.'"
58: Dirt
"When Jumis were being hunted during the search for the seventh Mana Stone, they
died after intentionally lessening the energy flow in their jewel cores. Many
Jumis died this way to protect the secret of their clan, and mages began to call
them "lumps of dirt" as a result."
59: Angels
"There was a new movement in the land of Faeries, as Zuf'ben became their
leader.
The spiritual waves of the two worlds were becoming magnified, and many expected
the worlds to become one. Zuf'ben lamented over the humans' corruption, and
called upon higher beings for help. Angels answered his prayers."
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60: Janna
"Angels were beings who serve the Goddess, and cannot normally be seen by
Faeries or humans. Seven angels chose to reincarnate in the land of Faeries, and
they rode on Janna, a ship with its own consciousness."
61: Incarnation
"In order to control the Janna, the angels decided to reincarnate into Faeries
and humans. The reborn angels would lose their memories, until Janna could
awaken them."
68: Deathbringer
"Irzoile Enaanshalc was the fifteenth emperor of the Enaanshalc Empire, and he
was called the Deathbringer. He was a descendant of Ricrot Enaanshalc, a hero in
the era of the Faerie War, but his oppressive reign caused the empire's fall."
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from the one in Gato. The Halloway family was a line of priests, but under the
rule of Ricrot's empire, its influence diminished."
71: Windcallers
"The clan of Windcallers could speak to and control the wind. They live quietly
in a village by the base of Norn's Peak, and kept their watchful eyes on any
intruders that might disturb their way of life."
Encyclopedia Entry:
Basic Golemology:
1: Golem's Composition
The body of the golem determines its power level, and the logic blocks provides
the action patterns of the weapons it equips."
2: Golem's Body
"Q: What makes up the golem's body?
A: At least one weapon or piece of armor.
A golem's body is made by combining a lifeball with one weapon and up to three
pieces of armor. Its performance and characteristic parameters reflect those of
the materials."
3: Logic Blocks
"Q: What makes up a logic block?
A: Two pieces of equipment.
Choose two pieces of equipment from your list of armor, weapons, or instruments.
Each block provides certain action pattern for a golem."
4: Logic Grid
"Q: What determines the size of the logic grid?
A: The number of armor pieces used for the golem's body.
The larger the grid, the more logic blocks it can hold, for a wider variety of
golem actions."
5: Golem's Actions
"Q: What determines a logic block's type?
A: The combination of its components.
Try different equipment combinations to create blocks you want for desired
action patterns of your golem!"
6: Logic Types
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All logic blocks have one of 11 shapes, and each block's effectiveness derives
from the components' parameters."
7: Attack Types
"Q: What determines the golem's attack mode?
A: The type of the weapon used for golem's body.
Some blocks cannot be assigned to a golem if the block's attack type differs
from the golem's attack type."
Golem parameters such as HP, attack and defense, and elemental levels, are
determined by the components used to make its body. This does not include logic
grid size and rate of malfunction."
9: Malfunction Rate
"Q: How is the malfunction rate determined?
A: The number of armor pieces used as components.
The higher the percentage shown on the menu screen, the more frequently golem
fails to deliver an attack. If one action fails, actions connected by wedge-
marks also fail to deliver."
The logic grid has two axes. One is the action gauge, and the other is the
distance between the golem and the enemy."
--------H) Techniques
Here is a list of techniques. I will not EVER type in the descriptions, because
they are the most pointless thing EVER!
Technique/Ability | Required
----------------------------------------
Abilities
----------------------------------------
Jump | Free
Defend | Free
Lunge | Free
Retreat | Free
Crouch | Free
Push | Free
Cheer | Free
Spin | Free
Grapple | Defend, Push
Whirl | Grapple, Spin
Bash | Whirl, Push
Somersault | Lunge, Jump
Back-Roll | Retreat, Jump
Back-Flip | Back-Roll, High Jump
Moonsault | High Jump, Somersault
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------------------------------------------------------------------
Bow
------------------------------------------------------------------
Trueshot | Lunge
Forward Artillery | Jump
Spinshot | Spin
Needle Shower | Back-Roll
Tri-Shot | High Jump
Trickshot | Moonsault
Hypershot | Toss
Change-Up | Retreat
Backshot | Bash
Flying Swallows | Tackle
Rain of Death | High Jump, Spin
Sureshot | Flip-Kick, Back-Flip
Carpet Bomber | Evade, High Jump
Mastershot | Whirl, Back-Flip, Spin
Wildshot | Grapple, Back-Roll, Double Jump
Main Gun | Evade, Retreat, Lunge, Counterattack
Nightmare Mode:
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If you think you can beat any monster without a problem, then this is
for you! Nightmare mode raises the level of all monsters by about 20.
It increases their attack, HP, and defense greatly.
No Future Mode:
If you're really good, then answer no to the nightmare question, and no
to the next question. This mode is much harder than Nightmare Mode. Most
enemies are made lvl. 99 and given high everything. Each EXP crystal
from anywhere is worth 54 EXP points! I got 324 EXP from 2
rabites!
Note: To get the best out of blacksmithing, you may want to check out some
other guides. My guide might miss something.
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--------------------------
Two Player Duplicate Trick
--------------------------
Next I have player two buy it. Then I have player two
save in their primary slot as though they where
leveling elc. Then I have player two go back and pawn
the item again. Then player two overwrites in the
temp slot.
Last player one buys the weapon back from the player
two temp slot and then saves as a normal game.
---------------------------
Ultimate DiorWood Tempering
---------------------------
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Look at the check points and save often print it out and
mark out the lines as you go along :)
1 Wisp Silver
3 Glow Crystal
1 Wisp Silver
3 Glow Crystal Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 0 6 0 0 0 0 0
1 Chaos Crystal
1 Shade Silver
3 Glow Crystal
1 Chaos Crystal
1 Shade Silver
3 Glow Crystal Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 6 0 0 0 0 0
1 Chaos Crystal
3 Sulpher
1 Dryad Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 8 7 0 0 0 0
1 Chaos Crystal
1 Aura Silver
3 Glow Crystal
1 Chaos Crystal
1 Aura Silver
3 Glow Crystal
1 Chaos Crystal
3 Mercury
1 Aura Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 8 7 0 0 0 0
1 Undine Silver
3 Glow Crystal
1 Undine Silver
3 Glow Crystal
3 Mercury
1 Undine Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 8 7 0 0 0 7
1 Chaos Crystal
1 Sala Silver
3 Glow Crystals
1 Chaos Crystal
1 Sala Silver
3 Glow Crystal Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 8 7 5 0 0 7
4 Mercury
1 Undine Silver
1 Undine Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 8 7 2 0 0 8
1 Chaos Crystal
1 Sala Silver
3 Glow Crystals
1 Chaos Crystal
1 Sala Silver
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3 Glow Crystal
1 Chaos Crystal
3 Sulpher
1 Sala Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 8 7 6 0 0 8
4 Mercury
1 Undine Silver
1 Undine Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 8 7 3 0 0 9
1 Chaos Crystal
1 Sala Silver
3 Glow Crystals
1 Chaos Crystal
1 Sala Silver
3 Glow Crystal
1 Chaos Crystal
3 Sulpher
1 Sala Gold
1 Chaos Crystal
3 Sulpher
1 Sala Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 8 7 7 0 0 9
4 Mercury
1 Undine Silver
1 Undine Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 8 7 4 0 0 10
1 Gnome Silver
3 Glow Crystal
1 Gnome Silver
3 Glow Crystal
3 Sulpher
1 Gnome Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 8 7 0 7 0 10
1 Chaos Crystal
2 Jinn Silver
2 Mercury
1 Chaos Crystal
1 Jinn Silver Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 8 7 0 7 5 10
4 Sulpher
1 Gnome Silver
1 Gnome Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 8 7 0 8 2 10
1 Chaos Crystal
1 Jinn Silver
3 Glow Crystal
1 Chaos Crystal
1 Jinn Silver
3 Glow Crystal Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 8 7 0 8 6 10
4 Sulpher
1 Gnome Silver
1 Gnome Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 9 7 0 8 3 10
1 Chaos Crystal
1 Jinn Silver
3 Glow Crystal
1 Chaos Crystal
1 Jinn Silver
3 Glow Crystal Wisp Shad Drya Aura Sala Gnom Jinn Undi
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6 6 9 7 0 8 6 10
4 Sulpher
1 Gnome Silver
1 Gnome Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 9 7 0 9 3 10
1 Chaos Crystal
1 Jinn Silver
3 Glow Crystal
1 Chaos Crystal
1 Jinn Silver
3 Glow Crystal
1 Chaos Crystal
3 Mercury
1 Jinn Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 9 7 0 9 7 10
1 Chaos Crystal
1 Sala Silver
3 Glow Crystal
1 Chaos Crystal
1 Sala Silver
3 Glow Crystal
1 Chaos Crystal
3 Sulpher
1 Sala Gold
1 Chaos Crystal
3 Sulpher
1 Sala Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 9 7 7 9 7 10
3 Glow crystal
1 Jinn Silver
3 Glow Crystal
2 Jinn Silver
3 Mercury
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1 Jinn Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
0 0 0 0 0 0 7 0
1 Chaos Crystal
2 Undine Silver
2 Mercury
1 Chaos Crystal
1 Undine Silver Wisp Shad Drya Aura Sala Gnom Jinn Undi
0 0 0 0 0 0 7 0
4 Holy Water <- Needed to clear rows because mercury!
4 Mercury
1 Jinn Silver
1 Jinn Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
0 0 0 0 0 0 8 2
3 Glow Crystal*
2 Sala Silver*
2 Glow Crystal*
1 Sala Silver*
3 sulpher*
1 Sala Gold* Wisp Shad Drya Aura Sala Gnom Jinn Undi
0 0 0 0 7 0 8 0
1 Chaos Crystal*
2 Gnome Silver*
2 sulpher*
1 Chaos Crystal*
1 Gnome Silver* Wisp Shad Drya Aura Sala Gnom Jinn Undi
0 0 0 0 7 5 8 0
4 Holy Water* <- Needed to clear rows because sulpher!
4 sulpher*
1 Sala Silver*
1 Sala Gold* Wisp Shad Drya Aura Sala Gnom Jinn Undi
0 0 0 0 8 2 8 0
3 Glow Crystal
2 Wisp Silver
3 Glow Crystal Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 0 0 0 8 0 8 0
1 Chaos Crystal
1 Shade Silver
3 Glow Crystal
1 Chaos Crystal
1 Shade Silver
3 Glow Crystal Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 0 0 8 0 8 0
1 Chaos Crystal
1 Gnome Silver
3 Glow Crystal
1 Chaos Crystal
1 Gnome Silver
3 Glow Crystal
1 Chaos Crystal
3 sulpher
1 Gnome Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 0 0 8 7 8 0
1 Chaos Crystal
1 Undine Silver
3 Glow Crystal
1 Chaos Crystal
1 Undine Silver
3 Glow Crystal
1 Chaos Crystal
3 Mercury
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1 Undine Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 0 0 8 7 8 7
1 Chaos Crystal
1 Dryad Silver
3 Glow Crystal
1 Chaos Crystal
1 Dryad Silver
3 Glow Crystal
1 Chaos Crystal
3 sulpher
1 Dryad Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 7 0 8 7 8 7
1 Chaos Crystal
1 Aura Silver
3 Glow Crystal
1 Chaos Crystal
1 Aura Silver
3 Glow Crystal
1 Chaos Crystal
3 Mercury
1 Aura Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi
6 6 7 7 8 7 8 7
56 Points
------------------------------------
Dragon Scales High Essence Tempering
------------------------------------
This is for DragonScales only, it looks like a lot of steps, but that's because
there are a lot of single cards. I think less cards are tempered in as compared
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to other super tempering methods. 68 total essence points (tested)! Only silver
coins used and No draining of other essences involved either. It is very order
specific though. Dang, the formating of this text is kinda jacked up, but I'm
sure you'll understand it.
1 glow
1 dryad silver
1 glow
1 dryad silver
1 glow
1 sulpher
1 dryad silver
3 glow
2 sulpher
1 dryad silver
3 glow
2 sulpher
1 dryad silver Wisp Shade Dryad Aura Sala Gnome Jinn Undine
3 glow 0 0 9 0 0 0 0 0
1 aura silver
1 glow
1 aura silver
1 glow
1 mercury
1 aura silver
3 glow
2 mercury
1 aura silver
3 glow
2 mercury
1 aura silver Wisp Shade Dryad Aura Sala Gnome Jinn Undine
3 glow 0 0 9 9 0 0 0 0
1 shade silver
1 glow
1 shade silver
1 glow
1 mercury
1 shade silver
3 glow
2 mercury
1 shade silver
3 glow
2 mercury
1 shade silver Wisp Shade Dryad Aura Sala Gnome Jinn Undine
3 glow 0 9 9 9 0 0 0 0
1 wisp silver
1 glow
1 wisp silver
1 glow
1 supher
1 wisp silver
3 glow
2 sulpher
1 wisp silver
3 glow
2 sulpher
1 wisp silver Wisp Shade Dryad Aura Sala Gnome Jinn Undine
3 glow 9 9 9 9 0 0 0 0
1 undine silver
1 glow
1 undine silver
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1 glow
1 mercury
1 undine silver
3 glow
2 mercury
1 undine silver
3 glow
2 mercury
1 undine silver Wisp Shade Dryad Aura Sala Gnome Jinn Undine
3 glow 9 9 9 9 0 0 0 9
1 gnome silver
1 glow
1 gnome silver
1 glow
1 sulpher
1 gnome silver
3 glow
2 sulpher
1 gnome silver
3 glow
2 sulpher
1 gnome silver Wisp Shade Dryad Aura Sala Gnome Jinn Undine
3 glow 9 9 9 9 0 9 0 9
1 chaos
2 salamander silver
2 glow
1 chaos
1 salamander silver
3 glow
1 chaos
1 sulpher
1 salamander silver Wisp Shade Dryad Aura Sala Gnome Jinn Undine
3 glow 9 9 9 9 7 9 0 9
1 chaos
2 jinn silver
2 glow
1 chaos
1 jinn silver
3 glow
1 chaos
1 mercury
1 jinn silver Wisp Shade Dryad Aura Sala Gnome Jinn Undine
3 glow 9 9 9 9 7 9 7 9
68 essence points, the important thing is the order in which you temper in the
essences though. I don't know the exact formula, but dior wood can be tempered
to 62 essence points using a similar scheme (but different), what's important is
the order, there is also no need for draining of essences for my dior wood
scheme. The final essences for the dior wood item is such:
Wisp Shade Dryad Aura Sala Gnome Jinn Undine
7 7 9 7 7 9 7 9
That's the same total of essence points as the dior wood scheme in your FAQ, but
I think mine takes less tempering. Sorry I didn't bother with the exact details
for the scheme, but it's similar to the one above and I've tested it so I know
it works.
-----------------------------
Getting an Essence to level 8
-----------------------------
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2 Silver Coin
3 Glow Crystal
1 Silver Coin
3 Glow Crystal
3 Sulpher or mercury (See Note 1)
1 Silver Coin
1 Gold Coin
1 Chaos Crystal
2 Silver Coins
2 Mercury or Sulphur (depends see note 1)
1 Chaos Crystal
1 Silver Coin
-----------------------------
Getting an essence to level 9
-----------------------------
1 Chaos Crystal
1 Silver Coin
3 Glow Crystal
1 Chaos Crystal
1 Silver Coin
3 Glow Crystal
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------------------------------
Getting an Essence to level 10
------------------------------
1 Chaos Crystal
1 Silver Coin
3 Glow Crystal
1 Chaos Crystal
1 Silver Coin
3 Glow Crystal
1 Chaos Crystal
3 Sulpher or mercury (See Note 1)
1 Gold Coin
--------------------------------
Getting Wisp or Shade to level 7
--------------------------------
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3 Glow Crystal
2 Silver Coin
3 Glow Crystal
2 Sulpher
1 Silver Coin
1 Gold Coin
----------------
Kelson Tempering
----------------
Here is a method to get an extremely high (Over 440!) power and 6 essence levels
on all of the elementals!!! However, this method is "enhanced" by other people
in the Tempering FAQ on www.gamefaqs.com.
You can substitute the silver coins with gold ones, but it won't do anything to
help.
Use DragonScales to create the weapon. The reason you shouldn't use Adamantite
is because the Cleric mystic power that you get from Holy Water. When the first
cleric goes in, you get more power added if you have a DragonScales weapon.
3 Glow Crystal
2 Dryad Silver
3 Glow Crystal
2 Wisp Silver
3 Glow Crystal
2 Undine Silver
3 Glow Crystal
2 Gnome Silver
3 Glow Crystal
1 Chaos Crystal
2 Sala Silver
2 Glow Crystal
1 Chaos Crystal
1 Sala Silver
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3 Glow Crystal
1 Chaos Crystal
2 Aura Silver
2 Glow Crystal
1 Chaos Crystal
1 Aura Silver
3 Glow Crystal
1 Chaos Crystal
1 Shade Silver
3 Glow Crystal
1 Chaos Crystal
1 Shade Silver
3 Glow Crystal
1 Chaos Crystal
2 Jinn Silver
2 Glow Crystal
1 Chaos Crystal
1 Jinn Silver
2 Glow Crystal
5 Holy Water
1 Dragon Breath
1 Giant's Horn
Now you should have some kind of ultimate sword with max. essence level on all
elementals!!! I've heard of Shade not being at 6. . . Save before you temper
and try switching Shade and Aura if it doesn't work.
-----------------------------
Getting above 4 essence level
-----------------------------
Let say you want to upgrade your sword to level 4 Dryad:- temper it with 3
silver coin and 1 gold coin. Now from level 4 to level 6:- simply forge your
sword with 1.glow crystal, 2.silver Dry, 1.glow crystal, 2.silver Dry and,
1.glow crystal. You see the point lies in Mystic power Nymph of Dawn. Each time
you discard and replace the mystic the element coin you temper in goes up one
level.
-------------------------------
Forging a Revive/Forbidden Ring
-------------------------------
You can get the fertility goddess trait by altering a piece of armor with an
ear of wheat, but it requires level 5 dryad on that weapon. The same is
true for Phoenix (on the Revive Ring) but that requires level 5 salamander.
There are probably others like that.
While there are three visible slots, there seems to be a fourth "inactive" slot
where abilities are stored...
Example
You have a sword with nothing on it...you temper it once with a Dryad Silver,
and nothing happens. Your slots now look like this.
-----
-----
-----
(Dryad) <------ Inactive slot
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Once you temper it again with another Dryad Silver, the Dryad will come out,
leaving your slots like this.
Dryad
-----
-----
(Dryad)<----Just tempered in
Temper it again with, say, an Aura Silver, another Dryad will come out, leaving
your slots like so.
Dryad
Dryad
-----
(Aura)
Dryad
Dryad
Aura
(Aura)
Temper again with any other coin or item that gives an effect, and the top Dryad
will be pulled out, leaving the Dryad Essence there.
(Dryad)-----> Cancels
Dryad
Aura
Aura
(Power)
When a Mystic Power is cancelled, it is usually taken from the top, though
sometimes it can be taken from the bottom. I don't know how this works. Also,
when it appears that no change has taken place, your mystic power slots may have
been "shuffled", so to speak. This happened to me when tempering my
Ishe2Hsword.
Slots were like this:
Shade
Ancient Moon
Shade
(Shade)
After tempering in a Wisp, nothing happened, but my slots looked like this...
Shade
Shade
Ancient Moon
(Wisp?)
This is also where I found that Mystic Powers could be taken from the
bottom...after another Wisp Silver, this happened.
Shade
Shade
(Ancient Moon)----->
Wisp
(Wisp)
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------------------
Mystic Powers List
------------------
There is also more info after this from another person. Unfortunately, I lost
his/her e-mail address. If you sent me the TempShee.txt file, please tell me.
************
E-mail Wandering Mage if you can add to this.
************
Below are effects that I have seen or heard of. I've activated Man of Valour but
it was unintentional and on a weapon I had used a lot of items on.
Item Effect
???? Yggdrasil
???? Ragnarok
???? Metropolis
???? Tower
???? Spring
???? Ruler Of Sky
???? Mother Of Gods
???? Thunder God
???? Ocean God
???? Wind God
???? Wisdom Goddess
???? Blacksmith God
???? Fallen Angel
???? Witch Of Moon
???? Lord Of Flies
???? Wings Of Darkness
???? God Of Destruction
???? Beast Headed God
???? Leviathan
???? Sage
???? Wanderer
???? Nymph Of Orchads
???? Unicorn
???? Horse
???? Joker
???? Fertility Goddess
Bumpkin Clown
Lilipods Enticed Nymph
Honey Onion Princess [Note 7]
Garlicrown King [Note 7]
[Seed] Dryad
Peach Puppy Wolf [Note 7]
Springanana Heavens Scale
Dragon Blood God of War [Note 6]
Dragon Breath Man of Valour [Note 6]
Healing Claw Tower [See Note 1]
White Feather Nymph of the Sky [See Note 1]
Needle Bed of Thorns [Note 5]
Needlelettuce Bed of Thorns [Note 5]
Moon Crystal Moon Goddess [Note 4]
Mirror Piece Mirrored World [Note 3]
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Mixing different Elementals can raise or lower stats depending on the mix.
Multiple copies of an effect can lead to unexpected results.
Mixing Powers can lead to unexpected results.
3 Auras give defense against Shade and Aura.
Mixing a Pixie with Dying Earth gives -5 to all stats. Getting rid of the Dying
Earth lowers this depending on the effect of the other powers on that piece of
equipment
Mixing Witch and Sorcerer seems to give +3 to magic together instead of +1 each.
Wooden items seem to activate Dryad after being tempered twice.
This is what these do alone. Most of these I've only tested on weapons. ARMOR
FILL-INS NEEDED!
Aura: Luck +1
Gnome: Defense +1
Undine: Magic +1
Salamander: Power +1
Dryad: HP +1
Wisp: Charm +1
Jinn: Skill +1
Shade: Spirit +1
Phoenix: Power +4
Nymph of the Sky: Skill +5, All Other Stats +1
Tower: Charm +1?
Moon Goddess: Spirit +10, If you have 3 one plunge attack becomes Moonlight.
Sun God: Charm +10, If you have 3 one plunge attack becomes Sunlight.
Raven: Spirit +1, Shade essence +1, Charm +3, Magic +3
Spirit 1: Spirit +1, Charm +1
Spirit 2: HP +1, Defense +1
Spirit 3: Luck +1
Pixie: -1 to 6 stats depending on which Pixie.
Witch: Magic +1
Sorcerer: Magic +1
Dying Earth: All stats -1
Cleric:
On Weapon: Power up +?
On Armor: Strike Defense +?, Slash Defense -?
Ancient Moon: Allows conflicting magic to be on the same piece of equipment at
the same time without conflict.
Fertility Goddess: Found on Forbidden Ring. Not sure if it causes the exp.
split,
high essence levels, or both.
God Of War: Power +7
Man of Valour: Power +2, HP +1
Goddess of Love: Mag. Defense +7
Wolf: +3 HP, Skill
Joker: -4 to all stats
Sacrificed Nymph: Seems to do nothing.
Nymph of Dawn: Seems to do nothing.
Volcano: Causes Magma Hammer plunge attack (untested)
Mirrored World: Only 1 allowed. Seems to do nothing.
Bed of Thorns: +5? to non magic defenses (untested)
Heavens Scale: Only 1 allowed. Seems to do nothing.
King: +1 Power, Aura Essence?
Clown: Luck +3, Wisp Defense
-------
Credits
-------
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I greatly thank the few who have helped me. For those who don't know who I am,
but have addresses listed below, remember this. At the top of this list is a
request that you send any info to ME, not the owner of the FAQ you saw this in.
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
I, though, have lost my faith in almost everyone on the www.gamefaqs.com message
boards due to the cold shoulder they gave me. I will give them another chance
soon, but I doubt their attitude will change.
------------------------------
Mystic Powers List (Compressed)
-------------------------------
Item Effect
Spiny Seed Yggdrasil
Pine O'Clock Ragnarok
Dialaurel Metropolis [low Wisp lvl.]
Healing Claw Tower [low Shade lvl.]
Fishy Fruit Spring
Spade Basil Ruler Of Sky
Heart Mint Mother Of Gods [not sure what else is involved yet]
Electricity Thunder God
Squalphin Ocean God
Orcaplant Ocean God
Diceberry Wind God
Aroma Oil Wisdom Goddess
Ether Blacksmith God [Spirit at low mana lvl.]
Virgin's Sigh Goddess Of Love
Little Eye Fallen Angel [Note8]
Rust Witch Of Moon [Note8]
Sleepy eye Witch Of Moon [Note8]
Blank Eye Lord Of Flies [Note8]
Sleepy Powder Lord Of Flies [Note8]
Stinky Breath Wings Of Darkness [Note8]
Creepy Eye Wings Of Darkness [Note8]
Poison Powder God Of Destruction [Note8]
Angry Eye God Of Destruction [Note8]
Dangerous Eye Beast Headed God [Note8]
Knockout Dust Leviathan [Note8]
Silly Eye Leviathan [Note8]
Messy Scroll Sage
Wad Of Wool Wanderer
Applesocks Nymph Of Orchads
Whalamato Unicorn
???? Horse
???? Joker
Ear of Wheat Fertility Goddess
Bumpkin Clown
Lilipods Enticed Nymph
Honey Onion Princess [Note 7]
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-----------
About seeds
-----------
The color of the seeds represent there elemental (Green = Dryad, Red =
Salamander). This tells you what seed gives what power.
If the Right Hand side matches the info on the item it's probably ok to
save so you won't have to start from the beginning. This version was
Done to simplify the process of creating a 6 essence in all areas.
3 Glow Crystal
2 Dryad Silver
3 Glow Crystal Nymph of
Dawn
2 Wisp Silver Wisp Dryad Undin Gnome Salam Aura Shade Jinn Nymph of
Dawn
3 Glow Crystal 6 6 Wisp
--------------- 1st Save
2 Undin Silver
3 Glow Crystal Nymph of
Dawn
2 Gnome Silver Wisp Dryad Undin Gnome Salam Aura Shade Jinn Nymph of
Dawn
3 Glow Crystal 6 6 6 6 Gnome
--------------- 2nd Save
1 Chaos Crystal
2 Salam Silver
2 Glow Crystal
1 Chaos Crystal Nymph of
Dawn
1 Salam Silver Wisp Dryad Undin Gnome Salam Aura Shade Jinn Nymph of
Dawn
3 Glow Crystal 6 6 6 6 6 Salam
--------------- 3rd Save
1 Chaos Crystal
2 Aura Silver
2 Glow Crystal
1 Chaos Crystal Nymph of
Dawn
1 Aura Silver Wisp Dryad Undin Gnome Salam Aura Shade Jinn Nymph of
Dawn
3 Glow Crystal 6 6 6 6 6 6 Aura
-+-+-+-+-+-+-+- 4th Save
1 Chaos Crystal
1 Shade Silver
3 Glow Crystal
1 Chaos Crystal Nymph of
Dawn
1 Shade Silver Wisp Dryad Undin Gnome Salam Aura Shade Jinn Nymph of
Dawn
3 Glow Crystal 6 6 6 6 6 6 6 Shade
-+-+-+-+-+-+-+- 5th Save
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1 Chaos Crystal
2 Jinn Silver
2 Glow Crystal
1 Chaos Crystal Nymph of
Dawn
1 Jinn Silver Wisp Dryad Undin Gnome Salam Aura Shade Jinn Jinn
2 Glow Crystal 6 6 6 6 6 6 6 6 Ancient Moon
--------------- 6th Save Finished All 8 Areas to level 6!
This next area is for maxing out stat modifiers. Having items with 10 in all
stats may not sound feasible but I've found a cool trick that works every
time
using fangs to keep raising them.
1 Moon Crystal
1 Sun Crystal
1 Spiny Seed <- Yggdrasil <-- This allows all stats bonuses
1 Flaming Quill <- Selectable + Possible Cleric or Bed of Thorns
1 Heart Ment <- Mother of Gods <- This allows all stats be raised next step
1 Heart Ment <- Use this is area just to activate Mother of Gods
5 Poison or Vampire Fangs <- Stats Upgrade to 10
1 Clear Feather <- Attack upgrade without removing "Yggdrasil"
This Area Is what effects secondary items may have on equipment keep in mind
some of these require Levels Essence not listed if you used the above method
to get 6 in all areas this shouldn't be a problem.
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* = Armor Only
+ = Weapon Only
Items with "-" in their mystic power means they are stat mod items.
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Method A:
To see what the eggs might hatch, check your monster encyclopedia. Each type
i.e. Oddity, Demi-Human) is in the encyclopedia.
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Method B:
The following are the places I know of where you can find demi-humans. The
stuff after the -hyphen- is the required mana level:
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d. slashes +1
d. thrust
d. magic +1
>>> Gaining pet levels:
>When you complete The Wisdom of Gaeus (#3), Daena gives you the Forbidden
>Ring. If you equip it on a pet or NPC, the pet/NPC will get the same #
>of EXP crystals as you. If the pet picks up an EXP crystal, you'll get
>the experience and so will he.
Wherever there are monster eggs, there are also spirits. What spirit
appears depends on
the mana level (lower-left corner of world map) of the area. For example:
If an area had Shade level 3, Salamander level 3, and Dryad level 1, there is a
3 in 7 chance that Shade will appear, 3 in 7 that Salamander will appear, and 1
in 7 that Dryad will appear. Try searching for elementals in a place with
full mana power! (To get that, put the mana tree by it!)
2) The day also plays an important role in elemental appearance. I'm not sure of
the exact figure but you could
say it adds 1 to an area's mana of the elemental assigned to that day. This way
it is possible to see an elemental in an area with no actual mana of that color.
3) The rate at which you receive gold depends on what interest an elemental has
in your song. If it is
interested, you have about as much a chance of receiving as Fujin from FF VIII
has speaking a 5 syllable
word (If you haven't played it yet, the longest word she's spoken is
AFFERMATIVE), while if it likes the
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4) The more instruments you use, the better. You have a max of 8 at one time.
Set 4 to melody and 4 to harmony.
If you have 1 harp and 3 drums, set 2 drums to one and 1 harp and 1 drum to the
other. The elementals are
generally tone deaf :P and don't care if you set 8 drums. It's the shear number
that counts. If your using 1
flute on a song it's interested in, your chances of getting a gold are slim to
none and slim just walked out the door.
Note: More instruments only affect how the elemental moves. The more, the
closer he walks to you.
5) Now, this is just from personal experience and seemed to work as I was typing
this. If you choose the song
the elemental likes on the first try, you will most likely get a gold. Just
don't forget to use as many
instruments as you can. If this is true, then the amount of tries it takes you
to find the song it likes
directly affects your chance of getting a gold. Remember, this is from
experience. I don't know if it's true
or if my karma was just shining bright that day, but I thought I might as well
share this.
Note: The word inside the [brackets] is what is before the instrument name.
Example: FishScale Flute would be called FishHarp.
The Chart:
Material: Harp w/Gold Coin: Harp w/Silver Coin: Marimba w/Gold Coin : Marimba
w/Silver Coin :Flute w/Gold Coin : Flute w/Silver Coin: Drum w/Gold Coin: Drum
w/Silver Coin
_______________________________________________________________________________
Adamantite [Adamant]: 12: 8: 12: 8: 15: 10: 9: 6
AnimalBone [Bone]: 24: 16: 19: 13: 25: 17: 18: 12
AnimalHide [Hide]: 6: 4: 4: 3: 6: 4: 9: 6
AnkhRock [Ankh]: 31: 21: 27: 18: 36: 24: 21: 14
BaobobWood [Bao]: 31: 21: 30: 20: 37: 25: 24: 16
Coral [Coral]: 12: 8: 12: 8: 15: 10: 9: 6
DiorWood [Dior]: 94: 63: 84: 66:109: 73: 69: 49
DragonScales [Dragon]:91: 61: 81: 54:105: 70: 66: 44
EbonyWood [Ebony]: 42: 28: 39: 26: 49: 33: 31: 21
Emerald [Jewel]: 54: 36: 46: 31: 63: 42: 36: 24
FishScales [Fish]: 7: 5: 9: 6: 9: 6: 6: 4
ForsenaIron [Forse]: 19: 13: 19: 13: 24: 16: 12: 8
FullMetal [FullMetal]:12: 8: 12: 8: 15: 10: 9: 6
GatorSkin [Gator]: 16: 11: 13: 9: 24: 12: 12: 11
GranzSteel [Granz]: 30: 20: 28: 19: 36: 24: 19: 13
HalleyRock [Aero]: 21: 14: 18: 12: 24: 16: 13: 9
HollyWood [Holly]: 21: 14: 21: 14: 25: 17: 16: 11
IshePlatinum [Ishe]: 72: 48: 64: 43: 84: 56: 49: 33
Ivory [Ivory]: 55: 37: 46: 31: 61: 41: 40: 27
JacobiniRock [Jacob]: 10: 7: 9: 6: 12: 8: 6: 4
JuddHemp [Hemp]: 15: 10: 13: 9: 18: 12: 22: 15
LapisLazuli [Lapis]: 54: 36: 46: 31: 63: 42: 36: 24
Lizard Scales [Liza]: 26: 19: 27: 18: 33: 22: 21: 14
LorantSilver [Lora]: 40: 27: 37: 25: 48: 32: 27: 18
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The following is a list of abilities that you can obtain from coins (these are
all the abilities I've unlocked):
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The other part of the magic ability is it's range (lock won't activate unless an
enemy is in the area, fire will):
LineLock/LineFire: Fires in a straight line on both sides.
RandomFire/RandomLock: Attack affects 3 random circles in battle.
FanFire/FanLock: Attacks in a cone shape.
SphereLock/SphereFire: Attacks in a circle in front of you.
DonutLock/DonutFire: Attacks in a circle around you.
ControlLock/Control Fire: Creates a bubble around you that you can move around.
------6: Golems
This section will be of use only if you have a Golem Workshop (#55).
Creation tips:
--Use three pieces of armor.
--Keep the weapon type in mind, it determines some attacks.
--Use the strongest things you have.
--If you make golems out of items that increase luck, that golem will have lots
of luck (3 destinydice = 20 luck golem!)
Let's face it, golems are mostly useless, except for their Synchro
abileteis. But, there are three things golems can do to be of help.
1. Soak up hits. Make a golem out of 3 good peices of armor.
2. Drop Candy.
3. SET PEOPLE ON FIRE! The most damaging attack is anything that will set
monsters on fire. It will bing ANYTHING, even a Land Dragon, to 1 HP!
How To Fight:
The easiest way to kill monsters is to time your attacks so that the monster
does not have time to strike back. This does NOT mean using a combo. Work on
your timing and you will be able, someday, to kill a land dragon using an
animal hide hammer!
How To Make A 200+ Attack Power Lorimar Iron Hammer With Only 750 Lucre And
A Giant's Horn:
Get a hammer. Go to polpota harbor and buy 3 holy water. find a giant's
horn. Temper them into your hammer. Easy. Quick. Effective. And best of all,
cheap.
--------B. Painting
Here are the paint colors, for those who care about their golem's appearance:
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Apricat: Apricot
Applesocks: Apple Red
Bellgrapes: Grape Gray
Boarmelon: Melon Green
Bumpkin: Golden Orange
Cabadillo: Lettuce Green
Cherry Bombs: Berry Purple
Citisquid: Sweet Yellow
Conchurnip: Conch Gray
Cornflower: Sour Yellow
Dialaurel: Bitter Green
Diceberry: Strawberry
Fishy Fruit: Sour Yellow
Garlicrown: Crown Silver
Gold Clover: Grass Gold
Heart Mint: Mint Green
Honey Onion: Eliminates all color
Lilipods: Lily Purple
Loquat-Shoes: Golden Orange
Mangolephant: Mango Green
Masked Potato: Masked Blue
Mush-in-a-Box: 'Shroom Silver
Needlettuce: Cabbage Green
Orange'opus: Sun Orange
Orcaplant: Orca Blue
Peach Puppy: Peach Red
Pear o' Heels: Pear Silver
Pine o' Clock: Pine o' Green
Rhinoloupe: Rhino Blue
Rocket Papaya: Bitter Green
Spade Basil: Basil Blue
Spiny Carrot: Sun Orange
Springana: Sweet Yellow
Squalpin: Dolphin Green
Sweet Moai: Moai Gray
Toadstoolshed: Shack Brown
Whalamato: Tomato Red
The following are the shapes possible (It helps to draw a "blueprint" of the
logic grid):
@ @@ @ @ @ @@ @@@ @@@@
@@@ @@ @@@ @@@
@@ @@ @
@@ @@ @@
Logic blocks:
Here is a simple chart for logic blocks. If you have an instrument shop and a
blacksmith, this should be no problem. The better power of the equipment you
use, the higher power the logic block (like +3 or +1, or nothing which is +0).
I have gotten a maximum of +9 with a beam shot.
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Note: Parts of this chart may have errors, but most of it is tested and correct.
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--------A. General:
You can change the day by moving on the world map.
The element in the upper-right corner is the day it is.
Lay the map carefully. Put everything that can go on the water on the
water, or you might run out of land.
If you hit O and ^ at the same time, you'll do a different trick. Back-Roll +
Back - Flip = Flip-Kick.
A good place to start on the giant map is the lower-left corner.
To get rid of an NPC, just walk into your house. Don't do this in quests
like Daddy's Broom (#18) or The Lost Princess (#5). If you do, you may
never see the NPC again.
Having trouble getting the Mana level of a place up? Just place the Mana
Tree by it!
The further away something is from your home, the more valuable things you
can buy there, and the tougher it is. Use this to buy Lorimarlon from Geo (put
Geo in one corner, home in the opposite corner). I have also been told that
you must have many lands on the map before you place Geo on the map.
To load another character as an NPC, ask Rev. Nouvelle About Using 2P after
asking him about battle, make sure you don't have an NPC with you. Go to the
upper-left house in the Center of Domina and press X. You now can choose a game
to load another character from.
You can get the following people in your group after completing their quests:
Escad/Daena: Temple of Healing
Pearl/Elazul: Bejeweled City
Sierra: White Dragon's Location in White Forest
Larc: Tombstone at The Underworld
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The Lost Princess (#5), The Flame of Hope (#23), Drowned Dreams (#28), The
Looking-Glass Tower (#21), The Lucky Clover (#31), Cosmo, Two Pearls,
Alexandrite, Fluorite, and Teardrop Crystal (#33)
Go to the bar in Domina on Salamander Day to play a mini-game. Prizes:
Points: Item(s)
I didn't get this info myself. Someone mailed it to me.
0-10 zerobees: nothing
11-20: Little Eye
21-30: Angry Eye
31-40: Blank Eye
41-50: Creepy Eye
51-60: Wicked Eye
61-70: Clear Feather, Moth Wing
71-80: Angel Feather, Raven Feather
81-90: Flaming Quill, White Feather
91-100: Firestone, Earthstone
101-110: Windstone, Waterstone
111-120: Demon Meat, Odd Meat
121-130: Magical Meat, Dragon Steak
131-140: Stinky Breath, Ghost's Howl
141-150: Dragon Breath, Virgin's Sigh
151-160: Aroma Oil, Acid
161-170: Holy Water, Ether
171-180: Halley Rock
181-185: Ankh Rock
186-190: Vinek Rock
191-200: Spiny Seed
Get Strongest Sword from Saga Frontier 2 (Heishihorin 2HSword, power : 62):
Recently, I have heard that there is a way to get the sword without a Saga
Frontier 2 save on your memory card. If you know exactly how, please e-mail me.
Get "FastestWheel" ring item (must finish "catchin' lilipeas" quest first):
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Weapon: Staff
Cards: Yggsdrasil
Yggsdrasil
Yggsdrasil
Plunges: Demonicide
Golden Touch
Caduceus
Pet: Basilisk
-For Effect Plus Petrification. This will help make up for the poor armor.
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If you have the Bejeweled City, go to the room where you get the diamond. Keep
entering and leaving. The boss there, worth 900 EXP keeps coming back!
Sometimes you just need experience as an NPC. (This is a very cheap method!)
Load a high level character game. Go to the empty house in the center of Domina
(See Tips 'n' Tricks --> General). Load in a low level NPC. Now, set 2-player
options so the NPC is controlled. Go fight some tough monsters. Have the NPC
coward during battle, then snag the EXP! I got my brother to level 20 before he
hadn't even completed his second quest!
Experienced players who have played through the game once and
automatically started over have two options. The high EXP mode (Nightmare
Mode), or the low EXP mode (Normal Mode). Or, the extreme EXP mode.....
(No Future Mode)
See Encyclopedias --> The Forbidden Tome
Your power weak, you want average stats? Change your weapon before it's too
late.
Every weapon in this game give you different point if you gain a level.
Note : Your maximum power is 99
Point key and rate (this rate isn't always same exactly):
Abilities :
Pwr - Power
Skl - Skills
Def - Defense
Mgc - Magic
H P - HP
Spr - Spirit
Chm - Charm
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|Axe | 3 | 2 | 3 | 2 | 2 | 3 | 1 | = 16|
|2 Handed Sword | 4 | 3 | 2 | 2 | 2 | 1 | 2 | = 16|
|2 Handed Axe | 4 | 2 | 4 | 2 | 1 | 2 | 1 | = 16|
|Hammer | 5 | 2 | 1 | 2 | 2 | 2 | 2 | = 16|
|Lance | 2 | 4 | 3 | 2 | 1 | 2 | 3 | = 17|
|Staff | 1 | 2 | 2 | 4 | 1 | 2 | 4 | = 16|
|Glove | 4 | 2 | 2 | 1 | 3 | 2 | 2 | = 16|
|Flail | 2 | 4 | 1 | 2 | 1 | 2 | 4 | = 16|
|Bow | 1 | 5 | 2 | 2 | 1 | 2 | 3 | = 16|
-------------------------------------------------------------------
Dagger:
00-02 - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Flash Blade.
03 - Flash Blade: Method unknown. Fire. Medium damage cut.
04 - Ice Blade: Method unknown. Earth/water. Medium damage cut.
05 - Quick Blade: Clown / Bumpkin. Medium damage cut. Raises WP.
Replaces Uppercut.
06 - Ripper Blade: Method unknown. Medium damage cut. Lowers
enemy Defense. Actually affects Charm.
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Sword
10-12 - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Flame Tongue.
13-16 - (Blank): Same as Quick Attack.
17 - Flame Tongue: God of Destruction / Angry Eye, Poison
Powder. Medium damage cut, blazing. Replaces Uppercut.
Sets enemies on fire.
18 - Icebrand: Method unknown. Medium damage cut. Freezing.
Turns enemies into snowmen.
19 - Moonlight: Moon Goddess / Moon Crystal. Medium damage cut,
good vs. Aquatics. Replaces Jump. Puts Aquatics to sleep.
1A - Sunlight: Sun God / Sun crystal. Medium damage cut, good
vs. Undead. Replaces Uppercut. Sets Undead on fire.
1B - Vampsword: Witch of Moon / Rust, Sleepy Eye. Medium damage
cut, steals HP. Replaces Uppercut. Restores a fraction
of the damge you inflict via Uppercuts.
1C - Power Attack: Not a plunge. Same as pressing Square.
1D - Thrust: as normal.
1E - Uppercut: as normal.
1F - Jump: as normal.
Axe
20-2? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Dragonslayer.
2?-29 - (Blank). Same as Quick Attack.
2A - Dragonslayer: God of War / Dragon's blood. Medium damage cut.
Good vs. Dragons. Replaces Uppercut. Puts Dragons to Sleep.
2B - Woodchopper: Wanderer / Wad of wool. Medium damage cut.
Good vs. Plants. Replaces Jump.
2C - Power Attack: Not a plunge. Same as pressing Square.
2D - Thrust: as normal.
2E - Uppercut: as normal.
2F - Jump: as normal.
2-H Sword
30-3? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Chaotic Avenger.
3?-38 - (Blank): Same as Quick Attack.
39 - Chaotic Avenger: Fallen Angel / Little Eye.
Fire/earth/air/water medium damage cut. Replaces Thrust.
No interesting additions.
3A - Holy Avenger: Method unknown. (Man of Valour? Cleric?).
Medium damage cut. Good vs. Undead. No additional effects
seen.
3B - Ragnorak : Ragnorok / Pine o' clock. Large damage cut.
Raises Strength. Replaces Jump.
3C - Power Attack: Not a plunge. Same as pressing Square.
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3D - Thrust: as normal.
3E - Uppercut: as normal.
3F - Jump: as normal.
2-H Axe
40-4? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Treefeller.
4?-4A - (Blank): Same as Quick Attack.
4B - Treefeller: Leviathan / Knockout dust, Silly eye. Large damage
cut. Good vs. Plants. Replaces Jump. Dizzies / stuns Plants.
4C - Great Axe Attack: Lists as Medium damage piercing attack.
Seems to do the same as pressing Square.
4D - Thrust: as normal.
4E - Uppercut: as normal.
4F - Jump: as normal.
Hammer
50-5? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Mjolnir.
5?-57 - (Blank): Same as Quick Attack.
58 - Mjolnir: Thunder God / Electricity. Fire-based large damage
blunt. Replaces Jump.
59 - Sledge Hammer: Blacksmith God / Ether. Medium damage blunt.
Good vs. Poltergeists. Replaces Jump. Stuns/dizzies
Poltergeists.
5A - Magma Hammer : Volcano / Ash. Gold/Fire-based medium damage
blunt. Replaces Jump. Increases Defense when it connects.
5B - Quake Hammer : Spirit / Ether. Gold/Earth-based medium damage
blunt. Replaces Jump.
5C - Power Attack: Lists as Medium damage piercing attack.
Seems to do the same as pressing Square.
5D - Thrust: as normal.
5E - Uppercut: as normal.
5F - Jump: as normal.
Spear
60-6? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Gungnir.
6?-68 - (Blank): Same as Quick Attack.
69 - Gungnir: Ruler of Sky / Spade basil. Large damage pierce.
Raises Mental. Replaces Thrust.
6A - Spear Of Light: Man of Valour / Dragon's breath. Light-based
large damage pierce. Replaces Thrust.
6B - Trident : Ocean God / Squalfin, Orcaplant. Medium damage
pierce. Good vs. Aquatics. Replaces Thrust. Bestows
Confusion on Aquatic enemies.
6C - Extreme Attack: Lists as Medium damage piercing attack.
Seems to do the same as pressing Square.
6D - Thrust: as normal.
6E - Uppercut: as normal.
6F - Jump: as normal.
Staff
70-7? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Electrosceptre.
7?-77 - (Blank): Same as Quick Attack.
78 - Electrosceptre: Ruler of Sky / Spade basil. Fire-based
large damage blunt. Replaces Jump.
79 - Golden Touch: Wings of Darkness / Creepy eye, Blackened Bat?
Weak damage. Experience becomes money. Replaces Jump.
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Glove
80-8? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Flying Fist.
8?-88 - (Blank): Same as Quick Attack.
89 - Flying Fist: Method unknown. Medium damage blunt. Good vs.
Aerials. Blinds Aerials.
8A - Bullslayer: Method unknown. Medium damage blunt. Good vs.
Beasts. Paralyzes Beasts.
8B - Hand Of Midas : King / Garlicrown. Weak damage. Experience
becomes money. Replaces Uppercut. Enemy must be killed
by an uppercut (fireball motion) for this plunge attack
to work.
8C - Power Attack: Lists as Large damage blunt attack.
Seems to do the same as pressing Square.
8D - Thrust: as normal.
8E - Uppercut: as normal.
8F - Jump: as normal.
Flail
90-93+ - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Electrosceptre.
9?-98 - (Blank): Same as Quick Attack.
99 - Game Of Death: Mother of Gods / Heart Mint. Medium damage
blunt. Raises Skill. Replaces Uppercut.
9A - Green Princess: Mother of Gods / Heart Mint. Medium damage
blunt. Raises Defense. Replaces Thrust.
9B - Red Dream: Mother of Gods / Heart Mint. Medium damage
blunt. Raises Strength. Replaces Jump.
9C - Flail-flog: Lists as Medium damage blunt attack.
Seems to do the same as pressing Square.
9D - Thrust:
9E - Uppercut:
9F - Jump:
Bow
A0-A? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Medusas Arrow.
A?-A3 - (Blank): Same as Quick Attack.
A4 - Medusas Arrow: Method unknown. Weak damage pierce. Petrifying.
Enemy takes damage until it breaks free; it cannot be
attacked until it does so. Comes standard on Sacred Bow.
A5 - Flaming Arrow: Method unknown. Medium damage pierce.
Blazing. Replaces Double Shot. Sets targets on fire.
Comes standard on Sidewinder.
A6 - Icicle: Method unknown. Medium damage pierce. Freezing.
Replaces Double Shot. Turns enemies into popsicles. Comes
standard on Waveruck.
A7 - Phoenix Falling: Phoenix? / Flaming Quill? OR Sage / Messy Scroll.
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**NOTE**
I get most of this info from the BradyGames strategy guide, as incorrect as it
may be. I don't guarantee any of these being 100% accurate.
The chart:
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--------B. Monsters
Here is where to find the monsters (by alpha):
Ape Mummy:
The Underworld
Mindas Ruins
Bejeweled City
Basilisk:
Junkyard
Tower of Leires
Tree of Mana
Beholder:
Lake Kilma
Bejeweled City
Big Baby:
Madora Beach
Bloodsucker:
Mekiv Caverns
Tower of Leires
Chess Knight:
Mindas Ruins
Junkyard
Tower of Leires
The Flames
Chimera Beast:
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The Underworld
Chobin Hood:
Luon Highway
Lake Kilma
Bejeweled City
Chocobo:
Luon Highway
Duma Desert
Madora Beach
Tree of Mana
Cockatrice:
Jungle
Duma Desert
Lucemia
Cursed Doll:
The Underworld
Junkyard
The Flames
Dainslaif:
Tower of Leires
Bone Fortress
The Flames
Dark Stalker:
The Underworld
Tower of Leires
Bejeweled City
Denden:
Luon Highway
The White Forest
Bejeweled City
Fierce Face:
Duma Desert
The Flames
Garuda:
Luon Highway
Tree of Mana
Gloomoth:
Jungle
Bone Fortress
The Flames
Goblin:
Mekiv Caverns
The White Forest
The Flames
Gray Ox:
Gato Grottos
Lake Kilma
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Hoppin' Tick:
Ulkan Mines
Howler:
Norn Peaks
Fieg Snowfields
The Flames
Iffish:
Madora Beach
SS Buccaneer
Imp:
Junkyard
Luon Highway
Lucemia
Land Dragon:
Mekiv Caverns
The Flames
Tree of Mana
Lizardon:
Junkyard
Lullabud:
Home
Luon Highway
Mindas Ruins
Mad Mallard:
Duma Desert
Junkyard
Tower of Leires
The Flames
Malboro:
Jungle
Ulkan Mines
Bejeweled City
Tree of Mana
Moldy Goo:
Gato Grottos
Junkyard
Molebear:
Duma Desert
Ulkan Mines
Mushboom:
Mekiv Caverns
The White Forest
Narcissos:
Norn Peaks
Ulkan Mines
Lucemia
Needlebeak:
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Gato Grottos
Luon Highway
The White Forest
Pincher Crab:
Mekiv Caverns
Madora Beach
Polter Box:
Gato Grottos
Junkyard
SS Buccaneer
Poto:
Mekiv Caverns
Fieg Snowfields
Punkster:
Tree of Mana
Junkyard
Rabite:
Luon Highway
Fieg Snowfields
The White Forest
Rattler Boa:
Gato Grottos
Mindas Ruins
Lucemia
The White Forest
Sahagin:
Mekiv Caverns
Madora Beach
SS Buccaneer
Fieg Snowfields
Lucemia
Sand Scorpion:
Duma Desert
Lucemia
Seadragon:
Madora Beach
Fieg Snowfields
Lucemia
Seajack:
Madora Beach
SS Buccaneer
Shadow Zero:
Gato Grottos
The Underworld
Junkyard
Bejeweled City
Shrieknip:
Lake Kilma
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Luon Highway
Silkspitter:
The White Forest
Skull Beast:
Duma Desert
Bone Fortres
Sky Dragon:
Fieg Snowfields
The Flames
Tree of Mana
Slime:
Gato Grottos
Bone Fortress
Ulkan Mines
Specter:
Gato Grottos
Ulkan Mines
SS Buccaneer
Spiny Cone:
Luon Highway
Lake Kilma
Jungle
Skeleton:
Mekiv Caverns
Gato Grottos
Lucemia
Springball:
Ulkan Mines
Tree of Mana
Stinger Bug:
Luon Highway
Lake Kilma
Succubs:
The Underworld
Mindas Ruins
Tower of Leires
Bejeweled City
Teedie:
Lake Kilma
Madora Beach
Tezla:
Lake Kilma
Madora Beach
Tomato Man:
Jungle
Bone Fortress
Tree of Mana
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Bone Fortress
Tonpole:
Mekiv Caverns
Lkae Kilma
Fieg Snowfields
Tyrannos:
Jungle
Tree of Mana
Wooding:
Gato Grottos
The White Forest
Tree of Mana
Zombie:
Jungle
Fieg Snowfields
In every town, there is a person selling minerals (usually a student from Geo).
There is also an item shop at every town. If you put Geo in the upper-left
corner of the map, and your home in the lower-right, they'll be selling
IshePlatinum weapons at Geo!!!
Since there are so many different combinations for shopping, it's nearly
impossible to make a list. Just read the guidelines above.
You can get many items from quests. The item is usually determined by how far
away your home is from the location where you finished the event. If you place
The White Forest in one corner of the map and your home in the opposite corner,
you might get AltenaAlloy from The Dragon Princess (#37). Here is a chart
showing how to get AltenaAlloy and buy LorimarIron weapons:
Geo :::
::: :::
Home
(Basically, put your home in one corner, Geo in the opposite corner, and the
White Forest by Geo.)
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of this walkthrough. However, I would appreciate hearing from you with comments
and requests.
--------B: Licensing
--------C: Credits
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Thanks to Moonlore for expanding greatly on kiah's tempering stuff. His e-mail
was not posted on the message boards.
Thanks to [email protected] (The NightGuard) for helping Wandering Mage
with the Man of Valour mystic power.
Thanks to [email protected] (Clinton Newcombe) for helping me duplicate
a Revive/Forbidden Ring.
Thanks to [email protected] (Wilson Mark) for identifying the Ragnarok and
the Rabite's Ear.
Thanks to [email protected] for telling me where to find AltenaAlloy.
Thanks to [email protected] for giving me several small tips and bug fixes.
Thanks to [email protected] for some items and some Lucre tips.
Special thanks to [email protected] (Wandering Mage) for Elemental Tips and
Tempering stuff. Wandering Mage also helped with the Shadow-Zero mini-game.
Thanks to [email protected] for some demi-human locations.
Thanks to the following for their small, but very helpful contributions:
Jack Dietz ([email protected]), The Andreen's ([email protected]), Ryan
Ballew ([email protected]), [email protected], [email protected],
Tom J Kenny ([email protected]), Jeff ([email protected]), Wei Chern Chu
([email protected]), john yein ([email protected]), [email protected],
[email protected]
Thanks to [email protected] (Pongkit Siriruamsap) for help on creating an all-
powerful weapon.
Thanks to [email protected] (Eli Davis) for the FullMetal item.
Thanks to [email protected] (tgcelestino) for correcting some stuff.
Thanks to Senlur's LOM message board post for helping me make an awesome
pendant!
Thanks to [email protected] (Acceptable Risk) for telling be that you can
get Broken Doll from Reach for the Stars.
Thanks to [email protected] for helping Wandering Mage with some mystic powers.
And thanks to all the e-mails (many, many, many) that helped me fix all of
the errors in all the versions.
Thanks to Masterwai for his post on 4+ essence levels.
Thanks to [email protected] and [email protected] for helping the mystic powers
section.
Thanks to [email protected] (Dennis H Ingram) for telling me about Bed of Thorns
mystic power.
Thanks to [email protected] (Che Weng) for finishing up the Paint section on
Golems.
Thanks to [email protected] for telling me about golem luck.
Thanks to [email protected] (Conliffe, Ciaran(LIT) for informing me
about Elazul leaving on The Lost Princess event.
Thanks to [email protected] (defz) for telling me that you get the Jade Egg from
The Lucky Clover event as well.
Thanks to [email protected] for telling me several things.
Thanks to [email protected] (Wilson Mark) for identifying several items.
Thanks to [email protected] (Dark Angel) for telling me about several
things.
Thanks to [email protected] (Huy Lam) for telling me about the Salesman Glove
and Dragonsmane.
Special thanks to [email protected] (Richard Bavely) for some awesome tempering
Stuff.
Thanks to CoJo [email protected] for some stuff on seeds.
Thanks to [email protected] for telling me that the Orihalcon dropped by
Dainslaifs is a knife.
Thanks to [email protected] for helping me with fixing the 2H Sword
problem.
Thanks to [email protected] for helping me figure out how to use 3 abilities.
Thanks to [email protected] (Andre Wijaya) for more help on the Shade/2H
Sword problem.
Thanks to every site that posts my FAQ and to the people that read it. After
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all, without a site, no one could read it. If no one read it, then it would be
pointless.
Thanks to [email protected] (Richard Bavely) and [email protected] for stuff on
tempering.
Thanks to [email protected] for telling me about LoM's second glitch.
Thanks to K [email protected] for sending in lots of stuff.
Thanks to [email protected] (Shane McIntire) for notifying me about Ash
Wood.
Thanks to [email protected] (Cayr Desanea) for testing Sarick's ultimate bow.
Thanks to Todd Brauns ([email protected]) and Michael Martinez
([email protected]) for giving me a location placement strategy.
Thanks to [email protected] (Firedrake) for telling me about getting characters
after you complete their quests.
Thanks to [email protected] for telling me about getting candy in battle with a 2H
Sword.
Thanks to [email protected] (Conliffe, Ciaran(LIT)) for telling me
about getting the Broken Doll from The Fallen Emperor, and telling me about the
Sword of Fate.
Thanks to [email protected] (Nathaniel McCann) for telling me about lots of
stuff, including a chart on getting AltenaAlloy and a Golem creation strategy.
Thanks to defz ([email protected]) for telling me lots of stuff.
Thanks to [email protected] for telling me how to get Ankh Rock from the
Shadow-Zero mini-game.
Thanks to [email protected] for telling me how to fix the medallion bug.
Thanks to [email protected] for telling me that he got the Saga Frontier 2
sword without a Saga Frontier 2 save on his memory card.
Thanks to [email protected] (Bart Kelsey) for telling me you can get the Torch
of Coral from the Reach for the Stars (#36) events.
Thanks to [email protected] for information on getting weapons made of good
material in Geo.
Thanks to AsianGrinch ([email protected]) for DragonScales tempering info.
Thanks to [email protected] (Eectro) for information about Nicolo's Business
Unusual: Part 3 and Nicolo Calls it Quits.
Thanks to [email protected] for corrections on my technique section.
Thanks to [email protected] for the 'Tempering a Mage' section.
Thanks to [email protected] (Ty) for information on getting easy lucre.
Thanks to the following from the GameFAQs message boards (e-mail addresses are
above, but names on the message board are given here):
The Sickness, Sarick, Senlur, kiah, Zingo, gilbeymog, Sir Garland, Sariel
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