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-----------------------------Table Of Contents--------------------------------------------------------------------------------------------------------1) Introduction

2) Character Stats
3) Classes
4) The Opinion Leader
5) Battle Tactics
6) Tarot Cards
7) Things To Understand
8) Checklist
9) Castle Of Warren
10)Sharom
11)Sharom District
12)Pogrom Forest
13)Lake Jannenia
14)Deneb's Garden
15)Slums Of Zenobia
16)Island Avalon
17)Kastolatian Sea
18)Diaspola
19)Kalbian Peninsula
20)Valley Of Kastro
21)Balmorian Ruins
22)Muspelm
23)Organa
24)City Of Malano
25)The Tundra
26)Antalia
27)Antanjyl
28)Shangrila
29)Fort Allamoot
30)Shiguld (The Ruined City)
31)Dalmuhd Desert
32)The Rhyan Sea
33)Fort Shulamana
34)Shrine of Kulyn
35)City of Xanadu
36)Zetegenia
37)Temple Shalina
38)Dragon's Haven
39)Special Characters
40)Suggested Units
41)Weapons And Armors
42)Items
43)Bosses
44)Endings
45)Frequently Asked Questions
46)Codes
47)Credits
48)Older Version History Section
49)Final Word
-------------------------------------------------------------------------------------------------------------Introduction------------------------------

---------------------------------------------------------------------------1) The following is directly from the game, and is no way the work of Brian
P. Sulpher.
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The Sage Rashidi, perhaps driven by madness, assassinated his former friend
King Gran Zenobia and joined with Empress Endora, Leader of the Highlands,
to wage war on Four Kingdoms.
The overpowering military of the Highland Legions took but a year to subdue
the whole continent and the Zetegenian Empire was born.
The rule of the Empire was a pure regime of terror. Merciless persecution
was directed against the loyal survivors of the old Kingdoms and those who
would escape tyranny. The hearts of the people were troubled by secrets
and betrayals and much blood was spilt upon the land.
Imperial Year 24
Here on the frontiers of Sharom the last survivors of the Knights of
Zenobia were planning the final challenge...
*****

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With these epic words, the game begins! You will mold your army into
shape as you pass over the land. However, what type of liberator will
you be? Are you going to be a fair and just leader, or will you
establish a regime that makes the Zetegenian rule seem to be done with
kiddy gloves? You may even lose your soul as you travel a path so
extremely evil, so choose wisely as you progress through the land, and
bring your vision of a truly great nation!
------------------------------------------------------------------------------------------------------------Character Stats------------------------------------------------------------------------------------------------------2) This section will look at how each stat affects a Character's
performance. Also remember that Tarot Cards can affect these stats (both
positively and negatively), but those effects are listed in the Tarot
Card section.
o------------o
| Hit Points |
o------------o
Labeled as HP, the number on the left side is the remaining Hit Points for
a character and then number on the right is the maximum number of Hit Points
a character can have. Hit points represent the "life" or "stamina" of a
character, and if they hit 0, they will be rendered unconscious. Undead
units are unique because they have 0 Hit points to begin with, so they must

be killed by white attacks, pumpkin attacks, or being petrified.


o----------o
| Strength |
o----------o
Labeled as STR, it effects how well attacks will hurt the enemy (weaponry
attacks). This also partially determines how well a character will defend
themselves from physical attacks.
o---------o
| Agility |
o---------o
Labeled as AGI, this stat determines how fast a character will attack in
battle. It also will effect how well a character can dodge attacks (higher
the Agility, the more likely the dodge will occur).
o--------------o
| Intelligence |
o--------------o
Labeled as INT, this stat determines how powerful a spell attack will be.
o----------o
| Charisma |
o----------o
Labeled as CHA, this stat is used in the promotion of units that can be
leaders. The minimum required amount is anywhere from 50-80 Charisma for a
promotion. However, unlike the first four stats, this stat can only be
gained (also lost) through your deeds in battle. Killing lower-leveled
units can lower your Charisma. Conversely, killing higher-leveled units
can raise your Charisma. Also note that running from a battle will remove
one CHA point from each member of the unit (taking the cowards way out comes
at a small price). Also, please note that some Tarot Cards will affect this
stat as well (see Tarot Cards section for more details).
o-----------o
| Alignment |
o-----------o
Labeled as ALI, this stat is used in the promotion of units. Some units
require low Alignment, some require moderate Alignment, and some require
high Alignment to be able to promote to a higher class. However, unlike the
first four stats, this stat can only be gained (also lost) through your
deeds in battle.
How do you effectively alter your ALI? There are a few methods, and they
will be listed below:

i) Killing lower-leveled characters can lower your Alignment. Conversely,


killing higher-leveled characters can raise your Alignment.
ii) If a character kills an enemy character, the ALI of your character can
be altered. if your character's ALI is slightly higher/lower than the
enemies ALI, little or no change will take place. However, if there
is a large difference in the two ALI's of your character and the
enemies, your ALI will be affected much more easily (if your ALI is
the higher one, yours will be raised, and if your ALI is lower, then
yours will be further lowered).
Also, please note that some Tarot Cards will affect this stat as well (see
Tarot Cards section for more details).
o------------------------------o
| ALI & CHA Formulas Revealed! |
o------------------------------o
I owe this sub-section completely to the contributions of CouchPotato, who
not only developed it, but also took the time to send it to me. Thanks
dude, I hope get all of the info correct!
Anyway, the formula for both are below, with the necessary information:
=================
Alignment Formula
=================
Enemy's Level - Character's Level + Class Bonus + ALI Bonus = ALI change
The following charts are how the Class Bonus is figured out:
__________________________ __________ ___________
|
-3 ALI
| -2 ALI | -1 ALI |
|__________________________|__________|___________|
|Paladin Samurai Master |Knight |Valkyrie |
|Titan Silver Dragon |Samurai |Dollmage |
|Muse Gold Dragon |Enchanter |Mermaid |
|Shaman Platinum Dragon |Cleric |Rock Golem |
|Monk Cherubim
|Ice Giant |Kraken |
|Nixie Seraphrim
|Eagleman |Pixie |
|Princess
|Angel |Sylph |
|__________________________|__________|___________|
_____________________ _____________________ _____________
|
+3 ALI
|
+2 ALI
| +1 ALI |
|_____________________|_____________________|_____________|
|Phantom
Ghost |Black Knight Imp |Ninja
|
|Vampyre
Demon |Ninja Master Wyvern |Beast Master |
|Coffin
Devil |Sorceror
|Mage
|
|Halloween Lich |Fire Giant
|Werewolf |
|Zombie Dragon
|Hellhound
|Tigerman |

|Skeleton
|Black Dragon
|Ravenman |
|Wraith
|Tiamat
|Cockatrice |
|_____________________|_____________________|_____________|
Now, that just leaves ALI Bonus for the only unknown factor to plug into the
equation. However, due to the current knowledge on it being somewhat
limited, the following info is not to be taken as pure truth, but rather as
a rough guide on what the ALI Bonus (thanks again to CouchPotato for coming
up with even a rough idea here):
The lower the ALI you have when you enter a battle, the lower your ALI Bonus
will be. If you wish for a rough idea on how it works, use this estimated
chart (this one is not 100% approved as true, so I will take e-mails on how
it should be adjusted accordingly):
___________ _____________
|Current ALI| ALI Bonus |
|___________|_____________|
|0 - 29 |-3 ALI Bonus |
|30- 39 |-2 ALI Bonus |
|40- 49 |-1 ALI Bonus |
|50- 59 | 0 ALI Bonus |
|60- 69 |+1 ALI Bonus |
|70- 79 |+2 ALI Bonus |
|80-100 |+3 ALI Bonus |
|___________|_____________|
So, this would mean that you now have a fairly good idea of how to adjust
your ALI to your advantage (whether it is to drop it down or run it up).
----EXAMPLES
----~~~~~~~~~~~~~~~~~~
INCREASE ALIGNMENT
~~~~~~~~~~~~~~~~~~
Enemy's Level - Character's Level + Class Bonus + ALI Bonus = ALI change
22 - 19 + Ninja (+1) + [17-33 ALI] (-2) = +2 ALI for killing the enemy
~~~~~~~~~~~~~~~~~~
DECREASE ALIGNMENT
~~~~~~~~~~~~~~~~~~
Enemy's Level - Character's Level + Class Bonus + ALI Bonus = ALI change
17 - 20 + Paladin (-3) + [84-100 ALI] (+3) = -3 ALI for killing the enemy
================
Charisma Formula
================

This formula is far simpler, as it relies solely on the level of the unit
doing the killing (yours) and the level of the victim (theirs). Note that
the CHA change is capped at 8 per unit killed, so in theory a hit-all spell
that destoys 5 enemies would mean that your character could stand to lose as
much as 40 CHA in one fight.
Enemy is 2 or more levels higher: +8
Enemy is 1 level higher.........: +6
Enemy is same level as character: +4
Enemy is 1 level below..........: +2
Enemy is 2 levels below.........: +0
Enemy is 3 levels below.........: -2
Enemy is 4 levels below.........: -4
Enemy is 5 levels below.........: -6
Enemy is 6 levels below.........: -8
---------------------------------------------------------------------------------------------------------------Classes-----------------------------------------------------------------------------------------------------------3) This section will list the different classes in the game, how to get each
one, and the stats of each type. Keep in mind that the resistance stats
are stronger as they get towards 100 (with 0 being the weakest defense).
___________________________________
KEY
|
|
(*) - Attack Hits Multiple Targets |
(B) - Black Elemental Attack
|
(C) - Cold Elemental Attack
|
(F) - Fire Elemental Attack
|
(O) - Optional Elemental Attack |
(P) - Physical Attack
|
(T) - Thunder Elemental Attack |
(W) - Holy Elemental Attack
|
___________________________________|
o----------------------o
| Fighter Family Units |
o----------------------o
====
Tree
====
+Samurai--->Samurai Master
|
|
+>Paladin
+Knight---|
|
+>Vampyre
|
+Wizard---->Mage--------->Sorcerer->Lich---------->Skeleton
|
Fighter-+

|
+Beast Man->Beast Master->Dragoner->Dragon Master
|
+Doll Mage->Doll Master
|
+Wild Man-->Evil One----->Vampyre
|
+Ninja----->Ninja Master
|
+Werewolf
=======
Fighter
=======
Requirements: Base Unit
Size
: Small
Terrain : Plains
Leader : No
Recruit : None
Front Row : 2 Slices (P)
Back Row : 1 Slice (P)
Hit Points : 5-9 per Level Up
Strength : 2-4 per Level Up
Agility : 2-4 per Level Up
Intelligence: 1-3 per Level Up
Physical : 44
Fire
: 36
Cold
: 40
Thunder : 34
Black
: 40
White
: 40
Deployment : 80 + (20 X level)
The base Unit of this entire family tree, these little fellows are the
building block of some very good fighters (as well as some average
fighters). These guys are best used in the front row where they get 2
Slices at the enemy, rather than just 1 Slice in the back row.
=======
Samurai
=======
Requirements: Level 7, Cha. 50+, Ali. 50+
Size
: Small
Leader : Yes
Recruit : Fighter
Terrain : Plains
Front Row : 2 Slashes (P)
Back Row : 1 Iainuki (P)
Hit Points : 5-9 per Level Up
Strength : 3-5 per Level Up
Agility : 2-4 per Level Up
Intelligence: 2-4 per Level Up
Physical : 46

Fire
: 32
Cold
: 37
Thunder : 34
Black
: 39
White
: 51
Deployment : 600 + (100 X level)
The longest to develop class upgrade from a fighter, these guys are an
acquired taste. However, if you do decide to wait to make this class, you
will be receiving an improved fighter in both the front row (still 2
attacks, but more powerful with 2 Slashes) and the back row (still one
attack, but a rather powerful 1 Iainuki). However, keep in mind that
Iainuki damages your own player, but it is offset by the extreme damage it
deals to the opposition.
==============
Samurai Master
==============
Requirements: Level 15, Cha. 60, Ali. 70+
Size
: Small
Leader : Yes
Recruit : Ninja, Samurai
Terrain : Plain
Front Row : 3 Slashes (P)
Back Row : 1 Iainuki (P)
Hit Points : 5-9 per Level Up
Strength : 3-5 per Level Up
Agility : 2-4 per Level Up
Intelligence: 2-4 per Level Up
Physical : 52
Fire
: 34
Cold
: 35
Thunder : 37
Black
: 21
White
: 69
Deployment : 1020 + (180 X level)
A more powerful version of the Samurai, he gains only one extra Slash for
the front row (making it 3 per fight) while getting only 1 Iainuki from the
back row. However, he does gain a shiny gold outfit and the Iainuki will be
extremely powerful from all his training, so this is still a valued unit.
======
Knight
======
Requirements: Level 5, Cha. 50+, Ali. 50+
Size
: Small
Leader : Yes
Recruit : Fighter
Terrain : Plains
Front Row : 2 Slices (P)
Back Row : 1 Slice (P)
Hit Points : 5-9 per Level Up

Strength : 3-5 per Level Up


Agility : 2-4 per Level Up
Intelligence: 1-3 per Level Up
Physical : 47
Fire
: 39
Cold
: 43
Thunder : 37
Black
: 34
White
: 46
Deployment : 510 + (90 X level)
Often considered the "default" basis of every army, these good guys will
give your army a solid front line in many units while still delivering some
decently powered attacks. 2 Slices from the front row make this the place
to position them, as opposed to the 1 Slice from the back row. A good unit
that can be considered boring as you will likely use a ton of these guys.
=======
Paladin
=======
Requirements: Level 15, Cha. 60, Ali. 70+
Size
: Small
Leader : Yes
Recruit : Knight, Cleric
Terrain : Plains
Front Row : 3 Slices (P)
Back Row : 1 Healing (W)
Hit Points : 6-10 per Level Up
Strength : 3-5 per Level Up
Agility : 2-4 per Level Up
Intelligence: 2-4 per Level Up
Physical : 53
Fire
: 41
Cold
: 46
Thunder : 40
Black
: 26
White
: 54
Deployment : 930 + (170 X level)
If you have any skill at all in manipulating your units to make them into
what top units you desire, you will get your fair share of these. With the
upgrade from a Knight, you get an extremely good defender and attacker while
in the front row, and an emergency healer/white magic user on undead (1 shot
per fight of Healing). A fighter upgrade who is definitely easy to get as
the whole unit is sloped towards the side of good, so enjoy your ranks of
gold-coloured fighters with red capes.
=======
Vampyre
=======
Requirements: A Knight/Evil One and a Blood Kiss
Size
: Small
Leader : Yes

Recruit : Werewolf
Terrain : Forest [night], Slow [day]
Front Row : 2 Lifesucks [night] (B), 1 Sleeping [day] (P)
Back Row : 2 Charms [night] (B), 1 Sleeping [day] (P)
Hit Points : 4-8 per Level Up
Strength : 3-5 per Level Up
Agility : 2-4 per Level Up
Intelligence: 4-6 per Level Up
Physical : 82 [night], 100 [day]
Fire
: 78 [night], 100 [day]
Cold
: 85 [night], 100 [day]
Thunder : 48 [night], 100 [day]
Black
: 80 [night], 100 [day]
White
: 10 [night], 100 [day]
Deployment : 1350 + (250 X level)
An odd unit that is definitely a unique one. It can evolve from a Knight or
an Evil One, but only with the help of a "Blood" Item (Blood Kiss). This
denizen of the dark uses 2 Lifesucks in the front row (drains Hit points
from enemies to replenish it's own), and uses 2 Charms (to cause enemy units
to attack their own allies) during the night time. However, during the day,
he must hide within his slowly moving coffin, so he gets 1 Sleeping attack
per fight (it NEVER hits the enemy). Perhaps the coolest/useful thing this
pale-faced being can do is recruit all the Werewolves you desire for your
army! A decent fighter if you can make it early in your quest (this
requires a random item victory from the enemy), but the last third of the
game becomes too tough for this fighter as more evil units appear (making
his attacks fairly useless).
======
Wizard
======
Requirements: Level 4, Cha. 50+, Ali. 10-60
Size
: Small
Leader : Yes
Recruit : Giant, Hellhound
Terrain : Plains
Front Row : 2 Hits (P)
Back Row : 2 Magic (O)
Hit Points : 2-6 per Level Up
Strength : 1-3 per Level Up
Agility : 1-3 per Level Up
Intelligence: 4-6 per Level Up
Physical : 20
Fire
: 32
Cold
: 32
Thunder : 37
Black
: 45
White
: 35
Deployment : 330 + (70 X level)
The earliest class to become available to a Fighter (Level 4), this spell
caster can be greatly useful early in your campaigns. There front row
attacks of 2 Hits is laughably weak (not too mention how frail they are),

but their back row 2 Magic attacks (which they choose from to cause most
damage) are powerful. A good unit with one annoying drawback (you need to
keep their Alignment from bottoming out as mages require 10-35), but still a
valued unit as they lead to what is considered the second best unit in the
game!
====
Mage
====
Requirements: Level 10, Cha. 60+, Ali. 10-35
Size
: Small
Leader : Yes
Recruit : Imp, Cerberus, Giant
Terrain : Plains
Front Row : 2 Hits (P)
Back Row : 1 Magic (O)(*)
Hit Points : 2-6 per Level Up
Strength : 1-3 per Level Up
Agility : 1-3 per Level Up
Intelligence: 4-6 per Level Up
Physical : 24
Fire
: 34
Cold
: 35
Thunder : 38
Black
: 51
White
: 29
Deployment : 650 + (150 X level)
Once you put your Wizard up a class, he will remain the exact same, except
for a cooler palette colouring, one change in attack, and a slightly more
powerful Magic defense (except against White, which he becomes even weaker
to). He will retain his awful 2 Hits in the front row (no need to put him
there of course) and his new improved attack from the back row, 1 Magic
(however, this one hits all targets!). You will lose one attack for the
bonus of smashing the whole enemies side with a spell determined by your
battle command (if you have leader picked, the best spell for hurting the
leader will be used on all). A great class that only gets surpassed by
the following classes in his tree.
========
Sorcerer
========
Requirements: A Mage and an Undead Staff
Size
: Small
Leader : Yes
Recruit : Ghost, Skeleton
Terrain : Plains
Front Row : 2 Magics (O)
Back Row : 2 Magics (O)(*)
Hit Points : 3-7 per Level Up
Strength : 1-3 per Level Up
Agility : 1-3 per Level Up
Intelligence: 4-6 per Level Up

Physical : 28
Fire
: 36
Cold
: 38
Thunder : 39
Black
: 59
White
: 21
Deployment : 1020 + (180 X level)
When you get your rebel hands on an "Staff" (Undead Staff), look for your
smartest Mage in your ranks to use the Item on to make them into this class.
With this promotion, this unit gains the ability to cast 2 Magic attacks at
a specific target from the front row, and gains an additional Magic attack
(making two) on all units from the back row. This unit is easily a top ten
attacker for you, and it also has the added bonus of being able to recruit
Ghosts and Skeletons at any time while in the field (does not need to be at
a town).
====
Lich
====
Requirements: A Sorcerer and an Undead Ring
Size
: Small
Leader : Yes
Recruit : Phantom, Wraith
Terrain : Plains
Front Row : 3 Coldeyes (W)
Back Row : 3 Magics (O)(*)
Hit Points : 2-6 per Level Up
Strength : 1-3 per Level Up
Agility : 2-4 per Level Up
Intelligence: 4-6 per Level Up
Physical : 100
Fire
: 100
Cold
: 100
Thunder : 68
Black
: 100
White
: 10
Deployment : 1650 + (250 X level)
When you get your rebel hands on an "Undead" (Undead Ring), look for your
smartest Sorcerer in your ranks to use the Item on to make them into this
class. You turn the Sorcerer who was already walking the line between this
realm and the dark realm (hence the Sorcerer summoning undead) to create a
walking skeleton with frightful magic powers. the front row attacks are
made up of 3 Coldeyes (white magic attacks targeting a single unit) while
the back row uses an incredible 3 Magic attacks on everyone on the enemies
side! A must have for any army as they make a good unit into a near
invincible one!
=========
Beast Man
=========
Requirements: Level 5, Cha. 50+, Ali. 25-65

Size
: Small
Leader : Yes
Recruit : Fighter, Hellhound
Terrain : Plains
Front Row : 2 Whips (P)
Back Row : 2 Whips (P)
Hit Points : 5-9 per Level Up
Strength : 3-5 per Level Up
Agility : 2-4 per Level Up
Intelligence: 1-3 per Level Up
Physical : 44
Fire
: 28
Cold
: 31
Thunder : 35
Black
: 46
White
: 34
Deployment : 300 + (50 X level)
This unit is an odd looking fellow who uses a whip to attack. An average
fighter, these fellows have a few unique points to them. The most unique
feature to them is their versatility to have 2 Whips regardless of what row
they are positioned in (front or back). The other unique feature they have
is the ability to inflict more damage to large beasts such as Gryphon
classes, Hellhound classes, Wyrm classes, and Giant Classes. They also tend
to fight most efficiently with large beasts of their own (and the beasts
react favourably with them), so keep that in mind when structuring their
units. They suffer from a couple of flaws, mainly their lack of defense and
a tough Alignment path to follow (they drop to 0 easily while needing
somewhere between 10-50 for their next class upgrade).
============
Beast Master
============
Requirements: Level 12, Cha. 60+, Ali. 10-50
Size
: Small
Leader : Yes
Recruit : Cerberus, Cocatris, Wyrm
Terrain : Plains
Front Row : 2 Whips (P)
Back Row : 2 Whips (P)
Hit Points : 5-9 per Level Up
Strength : 4-6 per Level Up
Agility : 2-4 per Level Up
Intelligence: 1-3 per Level Up
Physical : 48
Fire
: 27
Cold
: 35
Thunder : 39
Black
: 55
White
: 25
Deployment : 720 + (130 X level)
A tougher and stronger version of the Beast man, he still uses the same
rules of a beast Man. As noted, it's only advantage over a Beast Man is

it's better defense and stronger beast recruitment abilities.


========
Dragoner
========
Requirements: A Beast Master and a Stone of Dragos
Size
: Small
Leader : Yes
Recruit : Dragon, Wyvern
Terrain : Plains
Front Row : 2 Slices (P)
Back Row : 2 Slices (P)
Hit Points : 4-8 per Level Up
Strength : 3-5 per Level Up
Agility : 2-4 per Level Up
Intelligence: 2-4 per Level Up
Physical : 43
Fire
: 26
Cold
: 54
Thunder : 40
Black
: 40
White
: 40
Deployment : 1170 + (200 X level)
When you get your rebel hands on an "Dragos" (Stone of Dragos), look for
your highest Alignment Beast Master in your ranks to use the Item on to make
them into this class. With this transformation, the new class drops the
whip to use a short sword for 2 Slices from both rows (front and back).
This also marks the change over from closer to evil Alignment to a slightly
higher Alignment setting of the 40-60 range. This unit also boosts the
attack power of Dragons within their units.
=============
Dragon Master
=============
Requirements: Level 20, Cha. 60+, Ali. 40-60
Size
: Small
Leader : Yes
Recruit : Black Dragon, Red Dragon, Silver Dragon
Terrain : Plains
Front Row : 2 Slices (P)
Back Row : 2 Icefields (C)
Hit Points : 3-7 per Level Up
Strength : 3-5 per Level Up
Agility : 3-5 per Level Up
Intelligence: 2-4 per Level Up
Physical : 45
Fire
: 22
Cold
: 58
Thunder : 47
Black
: 40
White
: 40
Deployment : 1750 + (250 X level)

if you manage to reach this highest form of this branch of the Fighter tree,
you will have an impressive looking specimen. He still uses two Slices from
the front row, but gains 2 Iceclouds from the back row (this Icecloud only hits
one enemy though). However, this is a mixed blessing as this branch has
concentrated a lot MORE on strength than intelligence (determines Magic
attack damage). A decent unit that is not spectacular in any way (still a
decent unit to make none the less).
=========
Doll Mage
=========
Requirements: Level 5, Cha. 50+, Ali. 30-70
Size
: Small
Leader : Yes
Recruit : Golem
Terrain : Plains
Front Row : 2 Puppets (P)
Back Row : 1 Acid (P)(*)
Hit Points : 3-7 per Level Up
Strength : 1-3 per Level Up
Agility : 2-4 per Level Up
Intelligence: 3-5 per Level Up
Physical : 28
Fire
: 44
Cold
: 39
Thunder : 27
Black
: 37
White
: 43
Deployment : 690 + (160 X level)
A long-haired fellow that walks around with a puppet (sounds like he is
gender confused :P). Anyway, a rather frail fellow, so the 2 Puppets used
from the front row are quite useless. However, the real power of this unit
is the 1 shot of Acid it uses from the back row to damage to all the enemy
units. A rather good class to use early on when you have no one who can
hurt all enemies.
===========
Doll Master
===========
Requirements: Level 14, Cha. 60+, Ali. 50-80
Size
: Small
Leader : Yes
Recruit : Rock Golem
Terrain : Plains
Front Row : 2 Puppets (P)
Back Row : 2 Acids (P)(*)
Hit Points : 3-7 per Level Up
Strength : 1-3 per Level Up
Agility : 3-5 per Level Up
Intelligence: 3-5 per Level Up
Physical : 26

Fire
: 47
Cold
: 41
Thunder : 29
Black
: 21
White
: 59
Deployment : 1090 + (190 X level)
With the change over from a Doll Mage to a Doll Master, this unit becomes a
much more sharply coloured unit as well as a more powerful back row
attacker. He gains an extra Acid attack (making two per fight) from the
back row while the front row retains the 2 Puppets for this highest class
evolution on this branch of the fighter tree.
========
Wild Man
========
Requirements: Level 6, Cha. 50+, Ali. 0-49
Size
: Small
Leader : Yes
Recruit : Fighter
Terrain : Plains
Front Row : 2 Smashes (P)
Back Row : 1 Smash (P)
Hit Points : 6-10 per Level Up
Strength : 3-5 per Level Up
Agility : 2-4 per Level Up
Intelligence: 1-3 per Level Up
Physical : 48
Fire
: 43
Cold
: 38
Thunder : 36
Black
: 46
White
: 34
Deployment : 350 + (50 X level)
One of the more evil first class changes for a Fighter, this guy uses a
brutal mace to attack. A front row fighter is preferred as this unit gets
2 Smashes in front row as opposed to the 1 Smash from the back row. A solid
fighter that is more about physical attacks than defense, so try to have
some other targets along with him to protect it by spreading out the hits.
========
Evil One
========
Requirements: Level 16, Cha. 60+, Ali. 0-30
Size
: Small
Leader : Yes
Recruit : Wild Man, Wizard
Terrain : Plains
Front Row : 2 Chops (P)
Back Row : 2 Fireballs (F)
Hit Points : 6-10 per Level Up
Strength : 3-5 per Level Up

Agility : 2-4 per Level Up


Intelligence: 2-4 per Level Up
Physical : 54
Fire
: 46
Cold
: 40
Thunder : 39
Black
: 55
White
: 25
Deployment : 770 + (130 X level)
If your Wildman can prove to be evil enough, he will become an Evil One,
which is the evil equivalent of a paladin (did I say "evil" too much
there?). With the class change, the short handled mace is traded in for a
large battle axe (very cool IMO) and changes the front row attack to 2 Chops.
The back row attack is changed to 2 Fireballs, giving the Evil One a
controlled attack method as well as an extra back row turn over the Wildman.
A useful unit that has great versatility.
=====
Ninja
=====
Requirements: Level 6, Cha. 50+, Ali. 0-49
Size
: Small
Leader : No
Recruit : None
Terrain : Forest
Front Row : 3 Shruiken (P)
Back Row : 2 Ninjutsus (O)
Hit Points : 4-8 per Level Up
Strength : 3-5 per Level Up
Agility : 3-5 per Level Up
Intelligence: 2-4 per Level Up
Physical : 45
Fire
: 50
Cold
: 44
Thunder : 43
Black
: 43
White
: 37
Deployment : 390 + (110 X level)
A small statured fellow is this branch of the Fighter tree, he has two very
unique types of attacks. First off, he is the only first class level of ANY
small character in the game to receive 3 attacks (Shruikens) while in the
front row. The back row gives this little fellow the ability to choose a
certain elemental (Fire, Thunder, and Ice) to cast on a single enemy unit
(2 Ninjutsus). Although somewhat frail, his large amount of Hit points
gained make up for this weakness.
============
Ninja Master
============
Requirements: Level 15, Cha. 60+, Ali. 0-30
Size
: Small

Leader : Yes
Recruit : Ninja
Terrain : Forest
Front Row : 3 Shruikens (P)
Back Row : 1 Ninjutsu (O)(*)
Hit Points : 5-9 per Level Up
Strength : 3-5 per Level Up
Agility : 4-6 per Level Up
Intelligence: 3-5 per Level Up
Physical : 47
Fire
: 52
Cold
: 46
Thunder : 45
Black
: 68
White
:2
Deployment : 1110 + (190 X level)
With the upgrade from a Ninja, a few changes take place. A Ninja Master can
lead a group (unlike a Ninja) and the back row attack is still named the
same with an attack on every enemy unit (only one though). With an improved
level up stat wise (even larger than the Ninja) as well as good resistances
(except White) make this a class that requires a little patience at first to
get the goods (so to speak).
o---------------------o
| Amazon Family Units |
o---------------------o
====
Tree
====
+Witch
|
+Valkyrie->Muse
|
Amazon-+
|
+Cleric--->Shaman->Monk
|
+Princess
======
Amazon
======
Requirements: Base Unit
Size
: Small
Leader : No
Recruit : None
Terrain : Forest
Front Row : 1 Arrow (P)
Back Row : 2 Arrows (P)
Hit Points : 4-8 per Level Up

Strength : 2-4 per Level Up


Agility : 3-5 per Level Up
Intelligence: 2-4 per Level Up
Physical : 38
Fire
: 32
Cold
: 36
Thunder : 43
Black
: 38
White
: 42
Deployment : 70 + (30 X level)
The base unit of the entire Amazon tree listed above, this Forest friendly
lady has considerably less options than her male counterpart. However, she
is better utilized in the back row (2 Arrows) than the front row (1 Arrow),
which means she can fill the back rows for the units that start off with
Fighters in the front row. A decent unit early, you do not want to have
these in your army once you reach the quarter mark of the game.
=====
Witch
=====
Requirements: Level 5, Cha. 50+, Ali. 0-65
Size
: Small
Leader : Yes
Recruit : Hellhound, Pumpkin (onli if they received the "Pumpkin" Item)
Terrain : Plains
Front Row : 2 Slaps (P)
Back Row : 2 Stuns (B)(*)
Hit Points : 3-7 per Level Up
Strength : 1-3 per Level Up
Agility : 2-4 per Level Up
Intelligence: 4-6 per Level Up
Physical : 25
Fire
: 30
Cold
: 28
Thunder : 31
Black
: 48
White
: 50
Deployment : 440 + (70 X level)
This seductress wears her skimpy black outfit as she unleashes two rather
not-so-good attacks. Her 2 Slaps are quite weak offensive moves in the front
row, and the 2 Stuns in the back row will start to miss more and more as the
game progresses (raised INT stat will help avoid this problem). However, she
is the earliest class for an Amazon that can get the highest Intelligence
boost per level, making her an ideal class to train as until a "Crown"
becomes available to make a Princess (just demote her to Amazon before
promoting to Princess). Still, a rather bad unit you should avoid for the
most part.
========
Valkyrie
========

Requirements: Level 5, Cha. 50+, Ali. 35+


Size
: Small
Leader : Yes
Recruit : Amazon
Terrain : Forest
Front Row : 2 Chops (P)
Back Row : 2 Bolts (T)
Hit Points : 4-8 per Level Up
Strength : 2-4 per Level Up
Agility : 3-5 per Level Up
Intelligence: 3-5 per Level Up
Physical : 42
Fire
: 34
Cold
: 44
Thunder : 52
Black
: 32
White
: 48
Deployment : 540 + (80 X level)
The attacking class of the Amazon tree, Valkyries can hold their own in the
front row (2 Chops) or the back row (2 Bolts). She will do some rather nice
damage either way, but she is better utilized in the back row so they can
aim their attacks with greater accuracy.
====
Muse
====
Requirements: Level 15, Cha. 60+, Ali. 70+
Size
: Small
Leader : Yes
Recruit : Valkyrie
Terrain : Snow
Front Row : 2 Chops (P)
Back Row : 2 Thunders (T)(*)
Hit Points : 4-8 per Level Up
Strength : 3-5 per Level Up
Agility : 3-5 per Level Up
Intelligence: 3-5 per Level Up
Physical : 46
Fire
: 38
Cold
: 52
Thunder : 60
Black
: 15
White
: 65
Deployment : 1140 + (210 X level)
This improved Valkyrie remains unchanged for her front row attack (2 Chops),
but she gains some real power with her back row attack (2 Thunders) because
this one hits all enemies. Definitely better utilized in the back row, she
becomes somewhat outdated for front line duty when the Fighters top classes
surpass her skills there. A great female unit to make though.
======
Cleric

======
Requirements: Level 4, Cha. 50+, Ali. 50+
Size
: Small
Leader : Yes
Recruit : Amazon
Terrain : Plains
Front Row : 2 Ankhs (W)
Back Row : 2 Healings [ally] (W), 2 Healings [undead] (W)
Hit Points : 4-8 per Level Up
Strength : 2-4 per Level Up
Agility : 1-3 per Level Up
Intelligence: 3-5 per Level Up
Physical : 24
Fire
: 23
Cold
: 21
Thunder : 25
Black
: 25
White
: 55
Deployment : 140 + (60 X level)
The earliest class change available to an Amazon (Level 4), this healer will
supply 2 Healings from the back row or 2 Ankhs (weak white attacks) from the
front row. However, this class really pays off to have a couple of as they
can use their 2 Healings from the back row to destroy the undead so your
physical hitters can wipe out the living in that unit without worry. A good
class that should be used in your armies for their healing and undead killing
ways.
======
Shaman
======
Requirements: Level 10, Cha. 60+, Ali. 60+
Size
: Small
Leader : Yes
Recruit : Cleric, Angel
Terrain : Plains
Front Row : 2 Ankhs (W)
Back Row : 3 Healings [ally] (W), 3 Healings [undead] (W)
Hit Points : 4-8 per Level Up
Strength : 2-4 per Level Up
Agility : 2-4 per Level Up
Intelligence: 4-6 per Level Up
Physical : 28
Fire
: 27
Cold
: 25
Thunder : 27
Black
: 18
White
: 62
Deployment : 350 + (100 X level)
The only change when a Cleric becomes a Shaman is that an extra Healing will
be used from the back row. Once again this is an extremely useful class to
have in your army.

====
Monk
====
Requirements: Level 18, Cha. 70+, Ali. 70+
Size
: Small
Leader : Yes
Recruit : Knight, Shaman, Cherubim
Terrain : Plains
Front Row : 3 Ankhs (W)
Back Row : 2 Healing +'s [ally] (W), 2 Healing +'s [undead] (W)
Hit Points : 4-8 per Level Up
Strength : 2-4 per Level Up
Agility : 2-4 per Level Up
Intelligence: 4-6 per Level Up
Physical : 32
Fire
: 29
Cold
: 21
Thunder : 29
Black
: 10
White
: 70
Deployment : 590 + (110 X level)
When you reach the end of this branch of the Amazon tree, you will have a
superior and well skilled white magic user. She will be able to use 3 Ankhs
from the front row now with some decent power, and she will lose one turn in
the back, but it is for the best as she gets 2 Healing + (this heals
everyone in your unit). She also can kill undead like her lower class units
as well, so a top notch female unit that is just as useful as a Muse.
========
Princess
========
Requirements: An Amazon and a Royal Crown
Size
: Small
Leader : Yes
Recruit : Faerie
Terrain : Plains
Front Row : 2 Stardusts (P)
Back Row : 1 Starlite (W)(*)
Hit Points : 2-6 per Level Up
Strength : 1-3 per Level Up
Agility : 2-4 per Level Up
Intelligence: 4-6 per Level Up
Physical : 27
Fire
: 21
Cold
: 22
Thunder : 25
Black
: 20
White
: 65
Deployment : 1750 + (250 X level)
This class is by far the best in the game. She gets a couple weak physical

attacks form the front row (called Stardusts) that are not that good, but
her back row attack (Starlite) is a white magic spell that hit every enemy
(it also kills undead). Now, this may not seem like enough to "Crown" her
the best unit in the game, and this is true. What makes her so invaluable
is that when she leads a unit of your soldiers, everybody in the unit gets an
extra attack (including her)! This is the same thing as having a free
Emperor in play for her team every single fight! A definite winner, but you
will need some luck to win a "Crown" from a random fight to promote an
Amazon to this great class before you can find a Crown about halfway through
the game.
o----------------------o
| Non-Human Male Units |
o----------------------o
=====
Trees
=====
+>Eagle Man
Hawk Man-|
+>Raven Man
Imp------->Demon->Devil
Pumpkin--->Halloween
Tiger Man
Werewolf
========
Hawk Man
========
Requirements: Base Unit
Size
: Small
Leader : No
Recruit : None
Terrain : Low Sky
Front Row : 2 Hits (P)
Back Row : 1 Hit (P)
Hit Points : 5-9 per Level Up
Strength : 2-4 per Level Up
Agility : 3-5 per Level Up
Intelligence: 1-3 per Level Up
Physical : 39
Fire
: 36
Cold
: 40
Thunder : 44
Black
: 40
White
: 40
Deployment : 310 + (90 X level)

A neat unit, this winged being will make your unit into a low sky unit if no
large beasts are in the unit (this goes for all the low sky characters). A
much better use in the front row with 2 Hits as opposed to just 1 Hit in the
back row, this unit leads to more powerful classes. This unit also has the
capability to fly an entire group of Small characters.
=========
Eagle Man
=========
Requirements: Level 10, Cha. 50+, Ali. 45+
Size
: Small
Leader : Yes
Recruit : Hawk Man, Gryphon
Terrain : Low Sky
Front Row : 2 Hits (P)
Back Row : 1 Thunder (T)
Hit Points : 6-10 per Level Up
Strength : 2-4 per Level Up
Agility : 4-6 per Level Up
Intelligence: 2-4 per Level Up
Physical : 42
Fire
: 39
Cold
: 43
Thunder : 80
Black
: 34
White
: 56
Deployment : 560 + (140 X level)
If your Hawk Man was more on the high side of Alignment, you will get this
class. He will keep his 2 Hits from the front row, but he will change the
back row attack from a physical one to a Thunder elemental attack (this one
can also pick it's own specific target). A good class that no army should
go without. This unit also has the capability to fly an entire group of
Small characters.
=========
Raven Man
=========
Requirements: Level 12, Cha. 50+, Ali. 0-55
Size
: Small
Leader : Yes
Recruit : Hawk Man, Gryphon
Terrain : Low Sky
Front Row : 2 Hits (P)
Back Row : 1 Inferno (F)
Hit Points : 6-10 per Level Up
Strength : 2-4 per Level Up
Agility : 4-6 per Level Up
Intelligence: 2-4 per Level Up
Physical : 40
Fire
: 70
Cold
: 46
Thunder : 47

Black
: 69
White
: 21
Deployment : 680 + (120 X level)
If your Hawk Man was more on the low side of Alignment, you will get this
class. He will keep his 2 Hits from the front row, but he will change the
back row attack from a physical one to a Fire elemental attack (this one
can also pick it's own specific target). A good class that no army should
have a few of. This unit also has the capability to fly an entire group
of Small characters.
===
Imp
===
Requirements: Base Unit
Size
: Small
Leader : Yes
Recruit : Wizard
Terrain : Low Sky
Front Row : 2 Chops (B)
Back Row : 1 Nitemare (B)
Hit Points : 5-9 per Level Up
Strength : 2-4 per Level Up
Agility : 2-4 per Level Up
Intelligence: 3-5 per Level Up
Physical : 44
Fire
: 37
Cold
: 44
Thunder : 38
Black
: 55
White
: 35
Deployment : 240 + (60 X level)
A base unit, this guy is actually quite good as low classes go. He gets 2
Chops in the front row and 1 Nitemare in the back row. They are a good unit
that can be found relatively early in your adventure, so be sure to get a
couple. This unit also has the capability to fly an entire group of Small
characters, provided the following classes are not in the the unit: Paladin,
Black Knight, Samurai Master, Ninja Master, Werewolf, Tigerman, Vampyre,
Leader(Slice\Sonic Slice), Leader(Slice\Thunder), Muse, and General.
=====
Demon
=====
Requirements: Level 10, Cha. 50+, Ali. 0-40
Size
: Small
Leader : Yes
Recruit : Wizard, Imp
Terrain : Low Sky
Front Row : 2 Chops (B)
Back Row : 2 Nitemares (B)
Hit Points : 6-10 per Level Up

Strength : 3-5 per Level Up


Agility : 3-5 per Level Up
Intelligence: 3-5 per Level Up
Physical : 47
Fire
: 40
Cold
: 49
Thunder : 44
Black
: 65
White
: 25
Deployment : 660 + (140 X level)
Once your Imp is promoted, it will gain in stat increases on the average in
all areas but Intelligence. The front row remains 2 Chops, but the back row
becomes the more favoured spot with 2 Nitemares (allows for specific
targeting). A great class that is only surpassed by very few others in the
game. This unit also has the capability to fly an entire group of Small
characters, provided the following classes are not in the the unit: Paladin,
Black Knight, Samurai Master, Ninja Master, Werewolf, Tigerman, Vampyre,
Leader(Slice\Sonic Slice), Leader(Slice\Thunder), Muse, and General.
=====
Devil
=====
Requirements: Level 20, Cha. 50+, Ali.0-25
Size
: Small
Leader : Yes
Recruit : Mage, Demon
Terrain : Low Sky
Front Row : 2 Chops (B)
Back Row : 1 Meteor (B)(*)
Hit Points : 6-10 per Level Up
Strength : 3-5 per Level Up
Agility : 3-5 per Level Up
Intelligence: 4-6 per Level Up
Physical : 53
Fire
: 42
Cold
: 52
Thunder : 48
Black
: 86
White
:4
Deployment : 1080 + (220 X level)
The top end of this evil class set, these guys have incredible stat totals
as well as a neat change for their back row attack (the front row remains 2
Chops). The back row becomes a single attack, but it is a hit everyone dark
attack named Meteor (how cool is it to bounce a big space rock off the
opposition?). A great class, be sure to cultivate a couple to lead your
"dark" units. This unit also has the capability to fly an entire group of
Small characters.
=======
Pumpkin
=======

Requirements: Base Unit


Size
: Small
Leader : No
Recruit : None
Terrain : Forest
Front Row : 1 Pumpkin (P)
Back Row : 1 Pumpkin (P)
Hit Points : 3-7 per Level Up
Strength : 2-4 per Level Up
Agility : 2-4 per Level Up
Intelligence: 1-3 per Level Up
Physical : 33
Fire
: 11
Cold
: 37
Thunder : 34
Black
: 45
White
: 38
Deployment : 80 + (20 X level)
These rather rare opponents are seen only in Deneb's Garden. You will
either have to forgive Deneb to do a favour for her later to get a Glass
Pumpkin (this is used on a witch to allow recruitment) or find them as
Neutral Characters in the light-shaded mountains of her map. They get 1
Pumpkin attack from both rows (this halves the targets Hit Points, killing
an unit with 1 Hit Point, and kill Undead), so they are highly useful
despite their limited stats.
=========
Halloween
=========
Requirements: A Pumpkin and a Pumpkin +
Size
: Small
Leader : No
Recruit : None
Terrain : Forest
Front Row : 2 Pumpkins (P)
Back Row : 2 Pumpkins (P)
Hit Points : 4-8 per Level Up
Strength : 3-5 per Level Up
Agility : 3-5 per Level Up
Intelligence: 2-4 per Level Up
Physical : 60
Fire
: 37
Cold
: 56
Thunder : 64
Black
: 69
White
: 22
Deployment : 50 + (50 X level)
With twice the attack amount (2 Pumpkins from both rows) coupled with
improved stats in every category over the Pumpkin, this is a must have for
any army. However, finding Pumpkin + can be tough if you forgave Deneb for
her transgressions. They are a great unit for weakening enemy units that
are overpowering, allowing other units to finish off the crippled units.

=========
Tiger Man
=========
Requirements: Full Moon
Size
: Small
Leader : No
Recruit : None
Terrain : Forest [night], Plains [day]
Front Row : 2 Clubs [night] (B), 1 Slice [day] (P)
Back Row : 2 Clubs [night] (B), 1 Slice [day] (P)
Hit Points : 6-10 per Level Up [night], 5-9 per Level Up [day]
Strength : 4-6 per Level Up [night], 2-4 per Level Up [day]
Agility : 3-5 per Level Up [night], 2-4 per Level Up [day]
Intelligence: 1-3 per Level Up [night], 1-3 per Level Up [day]
Physical : 74 [night], 44 [day]
Fire
: 76 [night], 36 [day]
Cold
: 71 [night], 40 [day]
Thunder : 75 [night], 34 [day]
Black
: 94 [night], 40 [day]
White
: 14 [night], 40 [day]
Deployment : 600 + (120 X level)
Found only through an Item called a Full Moon or neutrally in Antanjyl,
these slightly superior beasts stats wise to werewolves are a decent
addition to your team. they get 2 Clubs from both the front row and the
back row, which makes for some extra attacks. During the day though, they
get 1 Slice from either row as they revert to their human form.
========
Werewolf
========
Requirements: Base Unit OR have a Fighter killed by Lake Jannenia Boss during
night time hours.
Size
: Small
Leader : No
Recruit : None
Terrain : Forest [night], Plains [day]
Front Row : 3 Clubs [night] (B), 1 Slice [day] (P)
Back Row : 3 Clubs [night] (B), 1 Slice [day] (P)
Hit Points : 6-10 per Level Up [night], 5-9 per Level Up [day]
Strength : 3-5 per Level Up [night], 2-4 per Level Up [day]
Agility : 3-5 per Level Up [night], 2-4 per Level Up [day]
Intelligence: 1-3 per Level Up [night], 1-3 per Level Up [day]
Physical : 74 [night], 44 [day]
Fire
: 72 [night], 36 [day]
Cold
: 77 [night], 40 [day]
Thunder : 78 [night], 34 [day]
Black
: 92 [night], 40 [day]
White
: 11 [night], 40 [day]
Deployment : 300 + (80 X level)
A relatively hard unit to get your hands on, these characters are well worth

it despite their lower stat gains than their close cousins, Tiger Men.
They are better because they get an extra attack in both rows (using 3
Clubs) during the night, and get the default 1 Slice while in their human
form. A cool unit that prospers with the proper equipment to make them that
much more effective.
o------------------------o
| Non-Human Female Units |
o------------------------o
=====
Trees
=====
Angel--->Cheribum->Seraphrim
Faerie-->Pixie---->Sylph
Mermaid->Nixie
=====
Angel
=====
Requirements: Base Unit
Size
: Small
Leader : Yes
Recruit : Faerie
Terrain : Low Sky
Front Row : 1 Halo (W)
Back Row : 1 Banish (W)
Hit Points : 4-8 per Level Up
Strength : 2-4 per Level Up
Agility : 2-4 per Level Up
Intelligence: 3-5 per Level Up
Physical : 27
Fire
: 39
Cold
: 40
Thunder : 37
Black
: 35
White
: 55
Deployment : 250 + (50 X level)
A rather weak character, she is a white magic specialist with her 1 Halo in
the front row and 1 Banish in the back row. She will likely not be in your
army long as they usually get promoted quickly, so put up with her sub par
abilities to reap the rewards later. This unit also has the capability to
fly an entire group of Small characters, provided the following classes are
the only types of characters within said unit: Dollmage, Enchanter, Wizard,
Mage, Sorceror, Lich, Witch, Pumpkin, Halloween, Cleric, Shaman, Monk,
Mermaid, Nixie, and Coffin.
========

Cherubim
========
Requirements: Level 11, Cha. 60+, Ali. 55+
Size
: Small
Leader : Yes
Recruit : Faerie, Angel
Terrain : Low Sky
Front Row : 2 Halos (W)
Back Row : 2 Banishes (W)
Hit Points : 4-8 per Level Up
Strength : 2-4 per Level Up
Agility : 2-4 per Level Up
Intelligence: 4-6 per Level Up
Physical : 31
Fire
: 42
Cold
: 44
Thunder : 41
Black
: 24
White
: 66
Deployment : 670 + (130 X level)
With the upgrade, only Intelligence gets a boost (along with Magic defenses,
except for Black Magic), but this unit really shines with the extra attacks
it can use in the front row (2 Halos) and the back row (2 Banishes). She
also gets a purple palette colouring that is quite striking, which is good
because she will remain in your army for a long while. This unit also has
the capability to fly an entire group of Small characters, provided the
following classes are the only types of characters within said unit:
Dollmage, Enchanter, Wizard, Mage, Sorceror, Lich, Witch, Pumpkin, Halloween,
Cleric, Shaman, Monk, Mermaid, Nixie, and Coffin.
========
Seraphim
========
Requirements: Level 22, Cha. 70 +, Ali. 80+
Size
: Small
Leader : Yes
Recruit : Faerie, Cherubim
Terrain : Low Sky
Front Row : 2 Halos (W)
Back Row : 1 Jihad (W)(*)
Hit Points : 4-8 per Level Up
Strength : 2-4 per Level Up
Agility : 3-5 per Level Up
Intelligence: 4-6 per Level Up
Physical : 35
Fire
: 45
Cold
: 48
Thunder : 45
Black
: 17
White
: 77
Deployment : 1090 + (210 X level)

When you finally reach this class, you will have the holiest follower as well
as a superb soldier of them all (she needs 70+ Charisma and 80+ Alignment
just to make this class). She will retain her 2 halos from the front row,
but her real strength will come from her new back row attack of 1 Jihad
(white magic attack that hits all enemy forces). She can of course kill
undead easily, damage other enemy units, and then factor in her superior stat
gains over most other units, she is a powerhouse that definitely needs to be
added to your rebel army. This unit also has the capability to fly an entire
group of Small characters, provided the following classes are the only types
of characters within said unit: Dollmage, Enchanter, Wizard, Mage, Sorceror,
Lich, Witch, Pumpkin, Halloween, Cleric, Shaman, Monk, Mermaid, Nixie, and
Coffin.
======
Faerie
======
Requirements: Base Unit
Size
: Small
Leader : No
Recruit : None
Terrain : Low Sky
Front Row : 2 Slap (P)
Back Row : 1 Kiss (W)
Hit Points : 3-7 per Level Up
Strength : 2-4 per Level Up
Agility : 4-6 per Level Up
Intelligence: 4-6 per Level Up
Physical : 30
Fire
: 20
Cold
: 23
Thunder : 28
Black
: 40
White
: 50
Deployment : 30 + (70 X level)
This weak little being may seem like a waste of space in your army, and you
would be right about her immediate contributions of 2 Slaps from the front
row (doing laughably little damage if they somehow connect) and 1 Kiss
(ups a teammates stats). However, something this bad has to be useful
later, so raise one or two to receive a great class (this progression is
covered below).
=====
Pixie
=====
Requirements: Level 10, Ali. 30-70
Size
: Small
Leader : No
Recruit : None
Terrain : Low Sky
Front Row : 2 Slaps (P)
Back Row : 2 Kisses (W)
Hit Points : 3-7 per Level Up

Strength : 2-4 per Level Up


Agility : 5-7 per Level Up
Intelligence: 4-6 per Level Up
Physical : 32
Fire
: 28
Cold
: 25
Thunder : 26
Black
: 40
White
: 55
Deployment : 230 + (170 X level)
With this class promotion, she doubles her back row attack (2 Kisses) while
keeping her front row attack (2 Slaps). However, she is still a dead weight
to her unit, so keep her in a stronger unit so you can raise her more easily.
=====
Sylph
=====
Requirements: Level 20, Ali. 40-80
Size
: Small
Leader : No
Recruit : None
Terrain : Low Sky
Front Row : 2 Slaps (P)
Back Row : 1 Missile (W)
Hit Points : 4-8 per Level Up
Strength : 3-5 per Level Up
Agility : 5-7 per Level Up
Intelligence: 4-6 per Level Up
Physical : 35
Fire
: 36
Cold
: 27
Thunder : 22
Black
: 30
White
: 60
Deployment : 450 + (250 X level)
This is why you should raise a couple Faeries from their low levels to
achieve the great attack of Missile (one shot of this will hit all enemy
with white magic). This of course makes her an ideal undead killer, so
put her to work once you have her as she is a powerhouse attacker.
=======
Mermaid
=======
Requirements: Base Unit
Size
: Small
Leader : Yes
Recruit : Mermaid, Octopus
Terrain : Shallows
Front Row : 2 Stabs (P)
Back Row : 1 Blizzard (C)
Hit Points : 5-9 per Level Up

Strength : 2-4 per Level Up


Agility : 2-4 per Level Up
Intelligence: 3-5 per Level Up
Physical : 29
Fire
: 26
Cold
: 52
Thunder : 21
Black
: 43
White
: 48
Deployment : 770 + (130 X level)
These little water creatures look diminutive, but they pack a mean punch.
Whether using their 2 Stabs in the front row or their 1 Blizzard in the back
row, enemies will feel some pain (especially if they have to fight these
mean ladies on the sea). Try to use them in the back row, but they can hold
their own in the front row as well.
=====
Nixie
=====
Requirements: Level 11, Cha. 50+, Ali. 50+
Size
: Small
Leader : Yes
Recruit : Mermaid, Octopus
Terrain : Shallows
Front Row : 2 Stabs (P)
Back Row : 1 Icestorm (C)(*)
Hit Points : 5-9 per Level Up
Strength : 3-5 per Level Up
Agility : 3-5 per Level Up
Intelligence: 4-6 per Level Up
Physical : 34
Fire
: 31
Cold
: 60
Thunder : 23
Black
: 47
White
: 62
Deployment : 940 + (210 X level)
The Mermaid is in a class where the low end of the class family is powerful,
and the promoted class section gains better stats as well as a better
attack. She will retain her 2 Stabs in the front row, but the back row has
her Blizzard expanded to hit all enemies instead of just one. Add in her
great stat gains on levels, and you have a terror of the seas unit that can
handle nearly any unit thrown at her.
o---------------------o
| Dragon Family Units |
o---------------------o
=====
Trees
=====

+-Black Dragon-->Tiamat-------->Zombie D
|
Dragon-+-Red Dragon---->Red Dragon II->Salamand
|
+-Silver Dragon->Gold Dragon--->Platinum Dragon
======
Dragon
======
Requirements: Base Unit
Size
: Large
Leader : No
Recruit : None
Terrain : Plains
Front Row : 2 Bites (P)
Back Row : 2 Fires (F)
Hit Points : 8-12 per Level Up
Strength : 4-6 per Level Up
Agility : 1-3 per Level Up
Intelligence: 1-3 per Level Up
Physical : 52
Fire
: 50
Cold
: 46
Thunder : 47
Black
: 44
White
: 44
Deployment : 750 + (100 X level)
The base unit of this whole family has rather decent stats. This behemoth
uses 2 Bites in the front row and 2 Fires from the back row (they are
targeted attacks), both of which are quite powerful attacks. An alright
unit that leads to stronger classes through careful management.
============
Black Dragon
============
Requirements: Level 7, Ali. 0-35
Size
: Large
Leader : No
Recruit : None
Terrain : Plains
Front Row : 2 Bites (P)
Back Row : 2 Acids (P)
Hit Points : 9-13 per Level Up
Strength : 4-6 per Level Up
Agility : 2-4 per Level Up
Intelligence: 2-4 per Level Up
Physical : 55
Fire
: 49
Cold
: 51
Thunder : 69
Black
: 64

White
: 35
Deployment : 1150 + (150 X level)
If you have a Dragon in the lower half of the Alignment scale, you can
create the "evil" class of Dragon. 2 Bites remain the front row attack, but
the back row becomes 2 Acids (Physical instead of Fire). A fine class that
leads to an even better one, so use this branch of the Dragon tree.
======
Tiamat
======
Requirements: Level 15, Ali. 0-35
Size
: Large
Leader : No
Recruit : None
Terrain : Plains
Front Row : 2 Acids (P)
Back Row : 2 Evildeads (B)(*)
Hit Points : 10-14 per Level Up
Strength : 4-6 per Level Up
Agility : 3-5 per Level Up
Intelligence: 3-5 per Level Up
Physical : 59
Fire
: 53
Cold
: 54
Thunder : 76
Black
: 69
White
: 30
Deployment : 1340 + (210 X level)
Often considered the best of this branch of the Dragon tree, Tiamats have
the goods to back this up. Their 2 Acids move to the front row, with 2
Evildeads (hits all enemies with a Black attack). A great unit that is one
that should not be upgraded in most cases.
========
Zombie D
========
Requirements: A Tiamat and an Undead Ring
Size
: Large
Leader : No
Recruit : None
Terrain : Swamp
Front Row : 2 Acids (P)
Back Row : 2 Rots (B)
Hit Points : 11-15 per Level Up
Strength : 5-7 per Level Up
Agility : 4-6 per Level Up
Intelligence: 3-5 per Level Up
Physical : 73
Fire
: 79
Cold
: 78
Thunder : 86

Black
: 83
White
: 15
Deployment : 1650 + (250 X level)
This class is labeled as a big waste. This is for two reasons: the first
is that it gives up it's 2 back row hit-all attacks for single-target 2 Rot
attacks (Dark attack still), and second is that a rather rare Undead Ring is
needed to promote it. In it's defense, it gains ungodly stats and has
amazing resistance to all elements (excluding white of course), so it is a
great front row juggernaut to use. Still, not a class to go after since a
Tiamat is superior in most aspects (exception being a front row tank).
==========
Red Dragon
==========
Requirements: Level 7, Ali. 35-65
Size
: Large
Leader : No
Recruit : None
Terrain : Mountain
Front Row : 2 Bites (P)
Back Row : 2 Fires (F)
Hit Points : 9-13 per Level Up
Strength : 4-6 per Level Up
Agility : 2-4 per Level Up
Intelligence: 2-4 per Level Up
Physical : 54
Fire
: 58
Cold
: 44
Thunder : 60
Black
: 44
White
: 44
Deployment : 950 + (150 X level)
If you have a Dragon in the middle third of the Alignment scale, you can
create the "neutral" class of Dragon. This dragon does not gain any new
attacks upon promotion, but it does not lose any either. It is needed to
get better classes on this tree branch, so it is not a drag on you, just not
an improvement over the base unit Dragon (other than stats).
=============
Red Dragon II
=============
Requirements: Level 16, Ali. 35-65
Size
: Large
Leader : No
Recruit : None
Terrain : Mountain
Front Row : 2 Bites (P)
Back Row : 2 Fires (F)
Hit Points : 10-14 per Level Up
Strength : 4-6 per Level Up
Agility : 3-5 per Level Up

Intelligence: 3-5 per Level Up


Physical : 59
Fire
: 67
Cold
: 25
Thunder : 63
Black
: 48
White
: 48
Deployment : 1150 + (200 X level)
When the next branch of the Red Dragon Tree is reached, you will be somewhat
disappointed to find out that the attacks in both the front row and back row
have remain unchanged. However, the stat increases on level ups continue to
increase, and they become tougher physically making for a good class.
========
Salamand
========
Requirements: Level 23, Ali. 35-65
Size
: Large
Leader : No
Recruit : None
Terrain : Mountain
Front Row : 2 Fires (F)
Back Row : 2 Novas (F)(*)
Hit Points : 11-15 per Level Up
Strength : 5-7 per Level Up
Agility : 3-5 per Level Up
Intelligence: 4-6 per Level Up
Physical : 62
Fire
: 86
Cold
: 11
Thunder : 67
Black
: 51
White
: 51
Deployment : 1450 + (250 X level)
The ultimate class for the Red Dragon branch, a Salamand will give you the
desired attacks you seek. The front row becomes 2 Fires, but the back row
is the real treat where the Salamand gets 2 Novas (these are fire-based all
enemy hitters). Two Novas will be just devastating to the opposition, and
with the Dragons large stats, it is sure to hurt even the most defensive
minded enemy. A definite winner in this branch of the Dragon tree.
=============
Silver Dragon
=============
Requirements: Level 7, Ali. 65+
Size
: Large
Leader : No
Recruit : None
Terrain : Snow
Front Row : 2 Bites (P)
Back Row : 2 Colds (C)

Hit Points : 9-13 per Level Up


Strength : 4-6 per Level Up
Agility : 2-4 per Level Up
Intelligence: 2-4 per Level Up
Physical : 53
Fire
: 58
Cold
: 60
Thunder : 64
Black
: 37
White
: 66
Deployment : 1240 + (160 X level)
If you have a Dragon in the top half of the Alignment scale, you can create
the "holy" class of Dragon. The front row will retain the 2 Bites, but the
back row will change over to 2 Colds (ice elemental attack). A typical
first class on a Dragon tree branch stats wise, so another good one to use.
===========
Gold Dragon
===========
Requirements: Level 17, Ali. 65+
Size
: Large
Leader : No
Recruit : None
Terrain : Snow
Front Row : 2 Bites (P)
Back Row : 2 Colds (C)
Hit Points : 10-14 per Level Up
Strength : 4-6 per Level Up
Agility : 3-5 per Level Up
Intelligence: 3-5 per Level Up
Physical : 57
Fire
: 23
Cold
: 69
Thunder : 66
Black
: 27
White
: 71
Deployment : 1420 + (230 X level)
When your Dragon upgrades to a higher class and more valuable metal, only
the stats and the look of the dragon will change. Both the front row and
the back row retain the same attacks, but the sleek new look goes hand in
hand with the extra stats being gained. A great class based on cool looks
alone, make a couple of them.
===============
Platinum Dragon
===============
Requirements: Level 24, Ali. 65+
Size
: Large
Leader : No
Recruit : None
Terrain : Snow

Front Row : 2 Colds (C)


Back Row : 2 Iceclouds (C)(*)
Hit Points : 11-15 per Level Up
Strength : 5-7 per Level Up
Agility : 3-5 per Level Up
Intelligence: 4-6 per Level Up
Physical : 61
Fire
: 11
Cold
: 88
Thunder : 69
Black
: 17
White
: 76
Deployment : 1750 + (250 X level)
When you reach the ultimate class of this branch, your dragon will be worth
a mint to your army. The 2 Cold attacks will be moved to the front row,
making room in the back row for 2 Iceclouds (cold elemental attack). Your
Dragon will be freezing the opposition to their souls with 2 rounds of back
row attacks on every enemy. Along with a Tiamat and a Salamand, the best
large class to use (honourable mention to Titans).
o----------------------o
| Monster Family Units |
o----------------------o
=====
Trees
=====
+>Fire Giant
|
Giant-----+>Ice Giant
|
+>Titan
Gryphon---->Cockatris
Hellhound-->Cerberus
Wyrm------->Wyvern
Octopus---->Kraken
Golem
Rock Golem
Iron Golem
=====
Giant
=====
Requirements: Base Unit

Size
: Large
Leader : No
Recruit : None
Terrain : Plains
Front Row : 3 Clubs (P)
Back Row : 2 Clubs (P)
Hit Points : 7-11 per Level Up
Strength : 3-5 per Level Up
Agility : 2-4 per Level Up
Intelligence: 2-4 per Level Up
Physical : 48
Fire
: 42
Cold
: 37
Thunder : 41
Black
: 40
White
: 40
Deployment : 140 + (60 X level)
The base unit of the Giant family, he gains some nice stats on level ups.
Add in 3 Clubs in the front row or 2 Clubs in the back row, you have a solid
attacker, although his defense and aim can be somewhat shoddy. Useful only
for getting a stronger member of the family, treat it well to get to your
goal class.
==========
Fire Giant
==========
Requirements: Level 8, Ali. 0-49
Size
: Large
Leader : No
Recruit : None
Terrain : Mountains
Front Row : 3 Clubs (P)
Back Row : 2 Firebolts (F)
Hit Points : 8-12 per Level Up
Strength : 4-6 per Level Up
Agility : 3-5 per Level Up
Intelligence: 2-4 per Level Up
Physical : 57
Fire
: 80
Cold
:5
Thunder : 37
Black
: 54
White
: 32
Deployment : 520 + (110 X level)
The earliest possible available class promotion for a Giant, he is more of
an "evil" Giant. He retains the 3 Clubs for the front row, but the back row
attack becomes 2 Firebolts (which are targeted attacks). This improvement
is useful for the Giant class, but this branch is not as good as the best
one, so only use these if you want some extra fire attacks.
=========
Ice Giant

=========
Requirements: Level 10, Ali. 50-80
Size
: Large
Leader : No
Recruit : None
Terrain : Snow
Front Row : 3 Clubs (P)
Back Row : 2 Icebolts (C)
Hit Points : 8-12 per Level Up
Strength : 4-6 per Level Up
Agility : 3-5 per Level Up
Intelligence: 2-4 per Level Up
Physical : 52
Fire
: 15
Cold
: 80
Thunder : 54
Black
: 35
White
: 60
Deployment : 620 + (130 X level)
The second available class promotion for a Giant, he is more of a "good"
Giant. He retains the 3 Clubs for the front row, but the back row attack
becomes 2 Icebolts (which are targeted attacks). This improvement is useful
for the Giant class, but this branch is not as good as the best one, so only
use these if you want some extra ice attacks.
=====
Titan
=====
Requirements: Level 15, Ali. 70+
Size
: Large
Leader : No
Recruit : None
Terrain : Plains
Front Row : 3 Clubs (P)
Back Row : 2 Gales (P)(*)
Hit Points : 8-12 per Level Up
Strength : 4-6 per Level Up
Agility : 3-5 per Level Up
Intelligence: 3-5 per Level Up
Physical : 54
Fire
: 47
Cold
: 39
Thunder : 52
Black
: 15
White
: 80
Deployment : 730 + (190 X level)
The last available class promotion for a Giant, he is more of a "holy" Giant.
Easily the superior member of the Giant family tree, he too retains the 3 Clubs
from the front row. However, these guys are great in the back row where they
get 2 Gales which hit every enemy! Get some of these in your army to "blow"
the competition away (I know, I know, I promise to stop the bad jokes soon)!

=======
Gryphon
=======
Requirements: Base Unit
Size
: Large
Leader : No
Recruit : None
Terrain : High Sky
Front Row : 2 Charges (P)
Back Row : 1 Gale (P)(*)
Hit Points : 7-11 per Level Up
Strength : 2-4 per Level Up
Agility : 4-6 per Level Up
Intelligence: 1-3 per Level Up
Physical : 43
Fire
: 33
Cold
: 48
Thunder : 53
Black
: 55
White
: 35
Deployment : 150 + (50 X level)
Gryphons are not only gorgeous and make your unit into a High Sky mover (can
you say fast?), they also have some good stats and attacks. whether using
the 2 Charges from the front row or 1 Gale from the back row (this hits all
the enemies), you will be assured that it is doing its part to kill the
enemy. A great base unit that is only surpassed by it's class promotion, so
use some of these. Besides being able to fly all Small characters in the
game, these Large characters can also be lifted into the air: Golem, Rock
Golem, Iron Golem, Giant, Ice Giant, Fire Giant, Titan, Hellhound, and
Cerberus.
=========
Cockatris
=========
Requirements: Level 9, Ali. 0-60
Size
: Large
Leader : No
Recruit : None
Terrain : High Sky
Front Row : 2 Charges (P)
Back Row : 2 Petrify (P)
Hit Points : 6-10 per Level Up
Strength : 3-5 per Level Up
Agility : 4-6 per Level Up
Intelligence: 1-3 per Level Up
Physical : 46
Fire
: 37
Cold
: 53
Thunder : 57
Black
: 64

White
: 26
Deployment : 810 + (80 X level)
When you evolve your Gryphon, he will sacrifice some hit Point gains for
more strength, which is fine as they are pretty tough to hit to begin with.
The front row attack remains 2 Charges, but the back row becomes 2 Petrify
(single targets an enemy and turns them to stone if it is successful). This
means that the enemy is incapacitated for the fight, not too mention this
attack kills undead enemies as well, and you have a great back row attack.
A great class to have a couple of in your army for a myriad of reasons.
Besides being able to fly all Small characters in the game, these Large
characters can also be lifted into the air: Golem, Rock Golem, Iron Golem,
Giant, Ice Giant, Fire Giant, Titan, Hellhound, and Cerberus.
=========
Hellhound
=========
Requirements: Base unit
Size
: Large
Leader : No
Recruit : None
Terrain : Mountain
Front Row : 3 Smashes (P)
Back Row : 2 Fires (F)
Hit Points : 6-10 per Level Up
Strength : 3-5 per Level Up
Agility : 3-5 per Level Up
Intelligence: 3-5 per Level Up
Physical : 46
Fire
: 49
Cold
: 40
Thunder : 37
Black
: 58
White
: 22
Deployment : 70 + (30 X level)
A multiple-headed dog that lives in the mountains. This scruffy looking guy
is a powerhouse regardless of where it is situated, with 3 Smashes in the
front row and 2 Fires from the back row. The stats gained on level ups will
quickly make this good class into an even better one, so use a few of these
easy to get dogs (they can be recruited by a couple classes).
========
Cerberus
========
Requirements: Level 13, Ali. 0-60
Size
: Large
Leader : No
Recruit : None
Terrain : Mountain
Front Row : 3 Smashes (P)
Back Row : 2 Charms (F)
Hit Points : 7-11 per Level Up

Strength : 4-6 per Level Up


Agility : 4-6 per Level Up
Intelligence: 4-6 per Level Up
Physical : 51
Fire
: 52
Cold
: 40
Thunder : 36
Black
: 65
White
: 15
Deployment : 470 + (100 X level)
When your evil (yet lovable) Hellhound has been promoted, this badass
Cerberus (a true hellhound according to myth) will be your. The front row
retains the 3 Smashes, but the back row gets 2 Charms instead of 2 Fires
(Charms can put the enemy to sleep or even make the enemy attack their
allies). However, they will bust out a Fire attack instead of Charm on
occasion for no apparent reason. The already good stats of the Hellhound
get a 1 point increase on every category on the average for each level-up,
so that is a great bonus as well. A definite strong class that will help
out your army greatly throughout your adventure (just try and avoid day
fighting with them).
====
Wyrm
====
Requirements: Base Unit
Size
: Large
Leader : No
Recruit : None
Terrain : High Sky
Front Row : 2 Tails (P)
Back Row : 2 Tails (P)
Hit Points : 8-12 per Level Up
Strength : 4-6 per Level Up
Agility : 3-5 per Level Up
Intelligence: 1-3 per Level Up
Physical : 45
Fire
: 47
Cold
: 39
Thunder : 38
Black
: 48
White
: 32
Deployment : 680 + (170 X level)
This unit will quickly become a personal favourite for nearly every player.
A high Sky unit that can beat the living out of the living in a quick manner
is always appreciated. Regardless of their positioning, they will use 2
Tails on the enemy unit (front row or back row), so placement will not be a
concern. These units are great and they should always have a place in your
army. Besides being able to fly all Small characters in the game, these
Large characters can also be lifted into the air: Golem, Rock Golem, Iron
Golem, Giant, Ice Giant, Fire Giant, Titan, Hellhound, Cerberus, and Dragon
(the first version only, not the Red, Black, or Silver families).

======
Wyvern
======
Requirements: Level 13, Ali. 0-55
Size
: Large
Leader : No
Recruit : None
Terrain : High Sky
Front Row : 2 Tails (P)
Back Row : 2 Fires (F)
Hit Points : 9-13 per Level Up
Strength : 4-6 per Level Up
Agility : 3-5 per Level Up
Intelligence: 1-3 per Level Up
Physical : 49
Fire
: 53
Cold
: 35
Thunder : 42
Black
: 50
White
: 20
Deployment : 1490 + (210 X level)
When your Wyrm upgrades from an already impressive class to a slightly
improved one, you will know the true greatness of this class tree. The
front row retains the 2 Tails, but the back row will allow your Wyvern to
use 2 Fires (targeted attacks) to make picking the enemy off even easier.
Add in extra Hit points per level up, and you have the recipe for a tough as
nails class with the muscle to back itself up. Besides being able to fly
all Small characters in the game, these Large characters can also be lifted
into the air: Golem, Rock Golem, Iron Golem, Giant, Ice Giant, Fire Giant,
Titan, Hellhound, Cerberus, and Dragon (the first version only, not the Red,
Black, or Silver families).
=======
Octopus
=======
Requirements: Base Unit
Size
: Large
Leader : No
Recruit : None
Terrain : Ocean
Front Row : 4 Tentacles (P)
Back Row : 2 Tentacles (P)
Hit Points : 9-13 per Level Up
Strength : 3-5 per Level Up
Agility : 2-4 per Level Up
Intelligence: 1-3 per Level Up
Physical : 64
Fire
: 54
Cold
: 53
Thunder : 20
Black
: 50

White
: 50
Deployment : 250 + (50 X level)
The only class tree in the game to have Ocean as their favoured terrain to
fight on, the Octopus is an impressive tank. With large gains in Hit Points
and Strength, you will be able to make good use of the front row attack (4
Tentacles) and the back row attack (2 Tentacles). Definitely better suited
to the front row, it is the only class tree accessible to your army that can
use 4 attacks in one battle (without Princess or Emperor help). Raise a few
of these so you can have a powerful Water unit or two in your army to help
on the water dominated maps.
======
Kraken
======
Requirements: Level 12, Ali. 55+
Size
: Large
Leader : No
Recruit : None
Terrain : Water
Front Row : 4 Crushes (P)
Back Row : 2 Tentacles [on land] (P), 2 Maelstroms [on water] (P)
Hit Points : 10-14 per Level Up
Strength : 4-6 per Level Up
Agility : 2-4 per Level Up
Intelligence: 1-3 per Level Up
Physical : 67
Fire
: 59
Cold
: 58
Thunder : 17
Black
: 43
White
: 57
Deployment : 590 + (110 X level)
Take the Octopus, add in improved Hit point and Strength gains on level-ups,
and you have an insanely powerful Water fighter who will make non-water
units hurt badly. The front row attack remains 4 Tentacles, but the back row
is dependent upon where the battle takes place. If it is on the water, 2
Maelstroms (hits all enemies) will occur, but if it is on land, 2 Tentacles
will occur. A fabulous class that is a must if you wish to control the
waterways on any level.
=====
Golem
=====
Requirements: Base Unit
Size
: Large
Leader : No
Recruit : None
Terrain : Plains
Front Row : 3 Punches (P)
Back Row : 2 Punches (P)
Hit Points : 2-6 per Level Up

Strength : 4-6 per Level Up


Agility : 1-3 per Level Up
Intelligence: 2-4 per Level Up
Physical : 69
Fire
: 38
Cold
: 63
Thunder : 61
Black
: 55
White
: 43
Deployment : 80 + (20 X level)
Well, this class is not really a particularly good one all around. They are
slow which causes them to miss attacks while never dodging any, they are low
on Hit Points, and they also have moderate strength. However, they do get
3 Punches from the front row and 2 Punches from the back row, making them
somewhat useful early in your adventure. However, they are unable to be
promoted, making them a rather unappealing class to use.
==========
Rock Golem
==========
Requirements: Base Unit
Size
: Large
Leader : No
Recruit : None
Terrain : Mountain
Front Row : 3 Punches (P)
Back Row : 2 Punches (P)
Hit Points : 2-6 per Level Up
Strength : 4-6 per Level Up
Agility : 1-3 per Level Up
Intelligence: 2-4 per Level Up
Physical : 73
Fire
: 74
Cold
: 67
Thunder : 63
Black
: 53
White
: 47
Deployment : 530 + (70 X level)
Take the same things said above about Golems, add in some slightly better
defense to most elemental attacks and physical attacks, and you have the
same thing. Rock Golems are Mountain creatures, but they are still quite
useless on the whole.
==========
Iron Golem
==========
Requirements: Base Unit
Size
: Large
Leader : No
Recruit : None
Terrain : Plains

Front Row : 3 Ironfists (P)


Back Row : 2 Ironfists (P)
Hit Points : 2-6 per Level Up
Strength : 4-6 per Level Up
Agility : 2-4 per Level Up
Intelligence: 2-4 per Level Up
Physical : 82
Fire
: 41
Cold
: 81
Thunder : 72
Black
: 63
White
: 90
Deployment : 1520 + (180 X level)
Well, the previous two Golems were bad, and this guy is no better really.
However, if you must have a Golem class in your army, this is the one due to
it's high resistance to all attacks (except for Fire elementals) and the
slightly higher Agility gains it will make than the previous two. However,
this is still a rather useless class that should be used only if you REALLY
want one or are just looking to make things more difficult for yourself.
o---------------------o
| Undead Family Units |
o---------------------o
=====
Trees
=====
Skeleton
Wraith
Ghost
Phantom
========
Skeleton
========
Requirements: Base Unit
Size
: Small
Leader : No
Recruit : None
Terrain : Plains
Front Row : 2 Slices (P)
Back Row : 1 Slice (P)
Hit Points : 0-0 per Level Up
Strength : 3-5 per Level Up
Agility : 2-4 per Level Up
Intelligence: 1-3 per Level Up
Physical : 100
Fire
: 100

Cold
: 100
Thunder : 100
Black
: 100
White
:0
Deployment : 80 + (20 X level)
These bony fellows walk the earth completely invulnerable to all attacks
except for a few inherit weaknesses... white magic, white weapons, and
Pumpkin/Petrification attacks. A Skeleton is best used in the front row
where it gets 2 Slices (instead of 1 Slice in the back row) as well as it
can defend your unit from direct physical attacks since it can not be hurt.
Although they are useful, it is not that good of an idea to go and find a
bunch of them, as their next class is superior (although they can not be
promoted to the next class).
======
Wraith
======
Requirements: Base Unit
Size
: Small
Leader : No
Recruit : None
Terrain : Plains
Front Row : 3 Slices (P)
Back Row : 1 Slices (P)
Hit Points : 0-0 per Level Up
Strength : 4-6 per Level Up
Agility : 2-4 per Level Up
Intelligence: 1-3 per Level Up
Physical : 100
Fire
: 100
Cold
: 100
Thunder : 100
Black
: 100
White
:0
Deployment : 300 + (50 X level)
An upgraded version of the Skeleton, it receives an extra attack in the
front row. This upgraded version gives any unit a great line of defense
from physical attacks as well as a solid attacker, making this the most
useful undead unit to use.
=====
Ghost
=====
Requirements: Base Unit
Size
: Small
Leader : No
Recruit : None
Terrain : Low Sky
Front Row : 1 Soulflay (B)
Back Row : 2 Nitemares (B)
Hit Points : 0-0 per Level Up

Strength : 2-4 per Level Up


Agility : 3-5 per Level Up
Intelligence: 4-6 per Level Up
Physical : 100
Fire
: 100
Cold
: 100
Thunder : 100
Black
: 100
White
:0
Deployment : 80 + (20 X level)
Ghosts are weaker than their counterparts (Skeletons/Wraiths) with their
physical attacks. However, the real power of the Ghosts is their 2
Nitemares from the back row (as opposed to their 1 Soulflay from the front
row), so they are best utilized there. However, this is a weaker version of
a top unit that can not be promoted too (so there is little point in using
an inferior class like this). They too share the sem weaknesses as the other
undead unit (white magic, white weapons, and Pumpkin/Petrification attacks).
=======
Phantom
=======
Requirements: Base Unit
Size
: Small
Leader : No
Recruit : None
Terrain : Low Sky
Front Row : 2 Curses (B)
Back Row : 3 Nitemares (B)
Hit Points : 0-0 per Level Up
Strength : 2-4 per Level Up
Agility : 3-5 per Level Up
Intelligence: 4-6 per Level Up
Physical : 100
Fire
: 100
Cold
: 100
Thunder : 100
Black
: 100
White
:0
Deployment : 160 + (40 X level)
With the improved version of a Ghost, Phantoms gain an attack in both rows
(and the front row attack is upgraded to Curse). However, the real power of
this unit still lies in the back row where it gets 3 Nitemare attacks on the
opposition! Somewhat useful, but they will likely get phased out by top
Fighter and Amazon classes as the war goes on.
---------------------------------------------------------------------------------------------------------The Opinion Leader------------------------------------------------------------------------------------------------------4) This section will look at all the factors involved with the Opinion
Leader. Please note that he/she is also referred to as the Hero or the
Lord throughout this document.

o------------------------o
| Opinion Leader Attacks |
o------------------------o
The following are the possible attacks that an Opinion Leader may have.
___________________________________
KEY
|
|
(*) - Attack Hits Multiple Targets |
(B) - Black Elemental Attack
|
(C) - Cold Elemental Attack
|
(F) - Fire Elemental Attack
|
(O) - Optional Elemental Attack |
(P) - Physical Attack
|
(T) - Thunder Elemental Attack |
(W) - Holy Elemental Attack
|
___________________________________|
=============
Attack Set #1
=============
Front Row: 2 Banishes (W)
Back Row : 1 Icecloud (C)(*)
This is the attack set you get if you are as holy as holy can be. You will
have around 70 Alignment to start the game, and you will have a Cleric with
three fighters as your unit.
=============
Attack Set #2
=============
Front Row: 3 Slashes
Back Row : 1 Iainuki (P)
This attack set is considered to be the best because of the strong attacks
in both rows and the Alignment hovering somewhere between 50-60 at the start.
You will have either a Beast Man or a Valkyrie in the back row as well as
three Fighters for your unit.
=============
Attack Set #3
=============
Front Row: 2 Slashes (P)
Back Row : 1 Thunder (T)(*)
Probably less desired than any other Opinion Leader attack set, you will
have less front row attacks than attack set #2 and the spell Thunder is
rather easy to get through Muses. Your Lord will be accompanied by a Beast
Man or a Wizard as well as three fighters because of his lower Alignment

(which is around 40-50).


=============
Attack Set #4
=============
Front Row: 2 Poisons (B)
Back Row : Phantom (B)(*)
A neat Lord to use, this attack set gives him/her Dark attacks only (lack of
variety). The Alignment will start somewhere in the 25-40 range, so this
means a Wizard and three Fighters will accompany The Opinion Leader.
o-------------------------------------o
| How Are The Attack Sets Determined? |
o-------------------------------------o
The questions posed to you at the beginning of the game by the questions
Warren asks of you. The following stats are a direct credit to the people
on the GameFAQs Ogre Battle Board for this game as they are the ones who
unlocked how the system works, and I thank them greatly for figuring this
out. Instead of listing each question, the name of each Tarot Card (which
have the set questions) will be listed with the appropriate response to get
your desired attack set for your Opinion Leader.
=============
Attack Set #1
=============
Fool : A
Magician : C
Priestess : C
Empress : B
Emperor : C
Hierophant: A
Lovers : B
Chariot : B
Strength : A
Hermit : C
Fortune : C
Justice : A
Hanged Man: C
Death : A
Temperance: A
Devil : C
Tower : C
Star : A
Moon : B
Sun
:C
Judgement : C
World : B
=============
Attack Set #2

=============
Fool : B
Magician : B
Priestess : A
Empress : B
Emperor : A
Hierophant: B
Lovers : B
Chariot : C
Strength : B
Hermit : B
Fortune : A
Justice : B
Hanged Man: B
Death : C
Temperance: A
Devil : B
Tower : B
Star : B
Moon : C
Sun
:B
Judgement : C
World : B
=============
Attack Set #3
=============
Fool : C
Magician : B
Priestess : B
Empress : C
Emperor : B
Hierophant: B
Lovers : C
Chariot : C
Strength : C
Hermit : A
Fortune : B
Justice : B
Hanged Man: B
Death : B
Temperance: C
Devil : A
Tower : B
Star : C
Moon : A
Sun
:A
Judgement : B
World : A
=============
Attack Set #4
=============

Fool : A
Magician : A
Priestess : B
Empress : C
Emperor : A
Hierophant: B
Lovers : C
Chariot : A
Strength : C
Hermit : A
Fortune : B
Justice : A
Hanged Man: A
Death : C
Temperance: B
Devil : A
Tower : A
Star : C
Moon : A
Sun
:A
Judgement : B
World : C
o------------------o
| Common Questions |
o------------------o
Q: How come the game ends when my Lord loses all of his Hit Points?
Couldn't I just revive him/her like every other character in the game?
A: If you lose your Lord, the game ends because the rebellion will fail
without him/her. If they made it possible to do this, a good challenge
in the game would be removed.
===================================
Q: My Lord keeps gaining levels, even without him taking parts in any
battles. How is that possible?
A: Your Lord can gain levels without ever entering a fight. this happens
when any enemy unit is finished off with a Tarot Card because that
experience is automatically routed to your Lord. So, if you are finishing
off multiple targets with tarot Cards, your Lord will gain ungodly levels
very quickly.
===================================
Q: How much (or little) should my Lord fight the enemy?
A: This depends on the type of ending you are playing for. If you are
hoping to have a high end Charisma and Alignment Lord, you will need to
keep your game-doppelganger a couple levels below the average of the

enemy. If you do not care how your Lord is Charisma and Alignment wise,
then fight to your hearts content creating a powerhouse. However, how
your Opinion Leader behaves will effect how some special characters think
about your rebellion (possibly not joining your rebellion because of it,
like the 3 Dragoons).
===================================
Q: Why do my units that Warren brings with him into my army come in
different sets on the different games I have played?
A: This is mostly due to whatever attack set # your Lord has. However, each
Attack Set # does allow for slight variations in some units for what
classes you get, so just reset if your army is not what you desire (you
can also work hard to change them into the fighting machine you want them
to be).
-----------------------------------------------------------------------------------------------------------Battle Tactics--------------------------------------------------------------------------------------------------------5) This section will look at the Battles, and how to most effectively use
your attacks.
o-----------------o
| Attack Settings |
o-----------------o
======
Strong
======
This setting will have your characters concentrate their attacks upon the
strongest character (highest Hit Points) that they can reach with their
attacks. This means that direct attackers will have to slash at the
strongest character that is unprotected while directed attackers can pick
their targets.
This tactic is most useful for when you wish to bring the high Hit Points of
a single character down (say a Dragon or Wyvern) quickly, or to just wear
down all members of an unit, setting up the death blows for the next battle
with that weakened unit. Please note that on this setting,
Cleric/Shaman/Monk will not use their Healing on Undead to kill them.
Also note that you both deal and take less damage when using this tactic.
====
Weak
====
This setting will have your characters concentrate their attacks upon the
weakest character (lowest Hit Points) that they can reach with their
attacks. This means that direct attackers will have to slash at the

weakest character that is unprotected while directed attackers can pick


their targets.
This tactic is useful for having your characters wipe out a specific
weakling within the enemy unit. It is a great way to remove some of their
attacks, thus not allowing as many chances for them to build damage to win
the battle. On this setting, Cleric/Shaman/Monk will use their Healing on
Undead to kill them.
Also note that you both deal and take more damage when using this tactic.
======
Leader
======
This setting will have your characters concentrate their attacks upon the
Leader within the unit. This means that direct attackers will have to slash
at the leader (if they can not reach the leader, they will slash at the
character blocking their path to the leader) while directed attackers can
pick their target (the leader).
This tactic is most useful when fighting a BOSS FIGHT because when the
leader falls, the level will be finished (no need to wipe out the rest of
the enemy unit). However, on a regular unit, wiping out a leader will cause
the leaderless unit to head back to home base as fast as possible to recruit
a new leader. This can be a good way to get an annoying unit to leave your
advancing units alone for a while. On this setting, Cleric/Shaman/Monk will
use their Healing on Undead to kill them.
====
Best
====
This setting is unique as your characters will attack whichever target they
can most effectively hurt. This means that the direct attackers will go
after the one they can reach AND dmaage the most while directed attackers
will go after their best target.
This tactic is not of any particular use, but rather is applicable in a few
situations (mainly with a lot of directed attackers). On this setting,
Cleric/Shaman/Monk will use their Healing on Undead to kill them.
o----------------o
| Tarot Card Use |
o----------------o
Just a few thoughts on the use of Tarot Cards:
i) Whenever a tarot card is used and kills an enemy, the experience goes
directly to the Opinon Leader.
ii) Stat/Unit altering cards will work based on how smart (ie INT) the

enemy is, the time of day (to do with alignment of your party/enemy
party), and how smart your leader of the unit is.
iii) Try to match a character type's weakness to your tarot card element to
deal maximum damage.
------------------------------------------------------------------------------------------------------------Tarot Cards----------------------------------------------------------------------------------------------------------6) This section will list the Tarot Cards, their effect when drawn at a
town, and their effect in battle. Remember that unit altering cards
(with the exception of a Fool) do not affect a leader of a Boss unit.
o---------o
| Chariot |
o---------o
Power In Battle : A god with a powerful War Hammer appears to attack the
enemy with a powerful blow.
Liberation Bonus: +2 Strength.
o-------o
| Death |
o-------o
Power In Battle : If any enemies in battle have less than half of their
maximum Hit points remaining, this card will wipe said
enemies from the battlefield.
Liberation Bonus: -2 Reputation.
o-------o
| Devil |
o-------o
Power In Battle : A powerful Dark attack will be unleashed by this summoned
Devil on all your foes.
Liberation Bonus: -1 OR -2 Reputation.
o---------o
| Emperor |
o---------o
Power In Battle : This card will inspire your troops to garner the energy to
unleash an additional attack from every member.
Liberation Bonus: +2 Charisma.
o---------o
| Empress |
o---------o

Power In Battle : She will refill all of your units Hit points.
Liberation Bonus: +1 Charisma.
o------o
| Fool |
o------o
Power In Battle : When used, this Fool will cause all of the enemy troops
(with the exception of the Leader) to be amused enough to
stray from the battle for one round.
Liberation Bonus: +1 Luck.
o---------o
| Fortune |
o---------o
Power In Battle : This card will cause the enemy unit to retreat from battle
with no penalty to either side.
Liberation Bonus: -3 to +3 Reputation.
o------------o
| Hanged Man |
o------------o
Power In Battle : This card will lower the enemies defense when put into
play.
Liberation Bonus: -1 Strength.
o--------o
| Hermit |
o--------o
Power In Battle : Merlin will be called forth to unleash an electrical blast
upon all enemies.
Liberation Bonus: +1 OR +2 Intelligence.
o------------o
| Hierophant |
o------------o
Power In Battle : This holy man will lull the enemies to sleep.
Liberation Bonus: +2 Alignment.
o-----------o
| Judgement |
o-----------o
Power In Battle : This card calls up a powerful white magic attack that will
obliterate Undead and damage other units.

Liberation Bonus: +2 Hit Points.


o---------o
| Justice |
o---------o
Power In Battle : This card will call a powerful ice blizzard to batter your
enemies.
Liberation Bonus: +1 Hit points.
o--------o
| Lovers |
o--------o
Power In Battle : Cupid is summoned to cause the enemies to become confused
and attack themselves and their own teammates.
Liberation Bonus: +2 Reputation.
o----------o
| Magician |
o----------o
Power In Battle : A massive wall of fire will scorch the enemy forces.
Liberation Bonus: +1 Intelligence.
o------o
| Moon |
o------o
Power In Battle : This card will cause the front row and back row of a unit to
permanently switch.
Liberation Bonus: Changes the time of day to midnight.
o-----------o
| Priestess |
o-----------o
Power In Battle : She restores 50 Hit points to each member of your unit.
Liberation Bonus: +1 Alignment.
o------o
| Star |
o------o
Power In Battle : This increases your unit's Agility so they can dodge
attacks easier.
Liberation Bonus: +1 Agility.

o----------o
| Strength |
o----------o
Power In Battle : This card increases your unit's defensive abilities.
Liberation Bonus: +1 Strength.
o-----o
| Sun |
o-----o
Power In Battle : This card will cause both units to be attacked. However,
the damage cause is determined by the level of Alignment
with every character in the battle. The lower the
Alignment level, the more damage they receive. It also
obliterates the undead.
Liberation Bonus: Changes the time of day to noon.
o------------o
| Temperance |
o------------o
Power In Battle : When used, all status afflictions suffered by your unit
(stunned or sleeping) will be removed.
Liberation Bonus: +2 Reputation.
o-------o
| Tower |
o-------o
Power In Battle : The ground will be shattered when this card is implemented
on the battlefield. However, Low Sky and High Sky units
are invulnerable to this attack.
Liberation Bonus: -2 Alignment.
o-------o
| World |
o-------o
Power In Battle : When used in battle, this card will protect your unit from
ALL magic attacks (some magics are excepted however from
some Bosses).
Liberation Bonus: All units on the field will receive the bonus of the rest
of the drawn Tarot Cards for that map.
--------------------------------------------------------------------------------------------------------Things To Understand-----------------------------------------------------------------------------------------------------7) This section is designed to make the walkthrough sections easier to
understand as well as making more sense of the information.

o-------o
| Stats |
o-------o
-Shop Town makes reference to which Town holds the stages place to purchase
Items
-Specific Boss Character makes reference to which special character in your
army should fight the Boss for enhancement of the story.
o-----o
| Map |
o-----o
-The Map is a rough set-up of various landmarks on the overall map scale.
However, it does not differentiate between water and land so use your
judgement when searching for a specific area.
o--------------------o
| Treasure Locations |
o--------------------o
-This section will aid the rough map with descriptions of how to find each
Buried Item.
o--------------o
| Shop Listing |
o--------------o
-Covers what the Shop Town holds for your army when you arrive there.
o-------------o
| Enemy Units |
o-------------o
-The following is how each enemy unit will be represented on a walkthrough
for each map.
EXAMPLE BOX
____________________ ____________________
|1
|6
|
|
|
|
|____________________|____________________|
|2
|7
|
|
|
|
|____________________|____________________|
|3
|8
|
|
|
|
|____________________|____________________|

|4
|9
|
|
|
|
|____________________|____________________|
|5
|10
|
|
|
|
|____________________|____________________|
-The number of times you face an unit will be represented by a multiple on
the right side of the unit formation.
+----------------+---------------+
| Occupied Box # | Blocked Box # |
+----------------+---------------+
|
1
| None |
+----------------+---------------+
|
2
| None |
+----------------+---------------+
|
3
| None |
+----------------+---------------+
|
4
| None |
+----------------+---------------+
|
5
| None |
+----------------+---------------+
|
6
|
1
|
+----------------+---------------+
|
7
| 1,2,3 |
+----------------+---------------+
|
8
|
3
|
+----------------+---------------+
|
9
| 3,4,5 |
+----------------+---------------+
|
10
|
5
|
+----------------+---------------+
-The Blocked Box # indicates what Occupied Box # in the back row will be
protected from conventional physical attacks (held weapons not aerial in
nature).
o--------------------o
| Neutral Characters |
o--------------------o
-This section tells of what possible recruits each area of the world holds.
o-------------------o
| Battle Strategies |
o-------------------o
-This will outline different ways to approach a map as well as how and where
to find many of the Hidden Towns/Temples as well as Buried Items.
-Keep in mind these are just general ideas, and you are more than welcome to
completely change the plans to suit the needs of your army.

o--------------------o
| Revisiting The Map |
o--------------------o
-This section covers all things that can be done once you finish an area
off. This includes immediately and things that can only be done later.
--------------------------------------------------------------------------------------------------------------Checklist----------------------------------------------------------------------------------------------------------8)This section will be looking at some other important information to
remember as you play and to refer to make sure you are following the right
path (whichever style of game you are playing) to liberating the people of
Zetegenia.
o--------------------------o
| Things To Do On Each Map |
o--------------------------o
This section will be listed in the order that the maps "should" be
completed. The section after it will list the areas where the map order
becomes out of order. Note that some of these are optional, so only missing
specific ones will end up with a missed character or disqualification from a
specific ending that you are seeking. For example, Lans does not need to
take on Usar, but it does add to the story.
================
Castle Of Warren
================
i) Find Lans at the hidden town of Zeltanis in the northeast to et him to
join your army.
ii) Fight Warren at his home base and defeat him to get him and his
followers to join the rebellion.
======
Sharom
======
i) Visit the hidden Roshiafallen Temple north of your home base to receive
the "Herostar" (Star Of Heroes).
ii) Lans should take on Usar at the enemy base.
===============
Sharom District
===============
i) Get Canopus from Bah'Wahl (use the Walkthrough or Special Characters
sections for the involved details).

ii) Canopus should fight Gilbert at the enemy base.


iii) Forgive Gilbert to allow him to join the rebellion (only happens if you
have Canopus and he is deployed).
=============
Pogrom Forest
=============
i) Receive the "Silver"from Boltorano at Para.
ii) Return to Para with the "Gem of Doun" to get the "Orb".
=============
Lake Jannenia
=============
i) Visit the Roshiafallen Temple (it was the hidden one) on the southeast
side of the lake with the Tablet of Yaru to receive the "Opal".
==============
Deneb's Garden
==============
i) If you forgive Deneb, revisit her to learn she wants a "Bough" (Golden
Bough) and offers a "Pearl" (Black Pearl) to offset the cost. Once you
find one, return to give it to her to receive a "Pumpkin" (Glass
Pumpkin). She then might offer to join your rebellion!
ii) If you did not forgive Deneb, the town of Baljib will be giving out
Pumpkin + (Rotted Pumpkins). They will give you one each time you visit
their town, so collect as many as you might need.
================
Slums of Zenobia
================
i) Liberate By'Riot to gain Ashe as an ally.
ii) Hire Lyon during the map (20,000 Goth) or afterwards (5,000 Goth).
iii) Have Ashe fight General Debonair at the enemy base.
iv) Visit Kal Robst to learn that Prince Tristan is still alive, and his
former nanny wishes for you to help him. She gives you the "Key"
v) Visit the Roshiafallen Temple on the path towards Zenobia (former enemy
base) with the Tablet of Yaru to receive the "Garnet". This temple is
about halfway between your home base and Zenobia.
=============
Island Avalon
=============

i) Find Aisha in the hidden Roshiafallen Temple at the centre of the map
to get her to join your rebellion.
ii) Have Aisha fight Gares at the enemy base.
iii) Visit the Roshiafallen Temple at the centre of the map with the Tablet
of Yaru to receive the "Emerald".
===============
Kastolatian Sea
===============
i) Receive the Brunhild from the hidden Roshiafallen Temple in the
northwest corner of the map.
========
Diaspola
========
i) After liberating Somyul (and meeting Posha), send someone towards
Pelegue to find the hidden Roshiafallen Temple nearby to find out the
man died while getting the medicine he was after (you will get the
medicine). Take it to Posha to receive a "Demon".
ii) Refuse to kill Norn and your Opinion Leader will convince her to join
the rebellion.
iii) Get a "Bough" for Deneb if you forgave her for her transgressions.
iv) Visit Ajan with the Tablet of Yaru to get the "Aqua".
v) Provided you have performed step i), bring the "Cake" (Ginger Cake) to
Posha at Somyul to let her eat it. She will find a "Peal" inside,
which is the Zodiac Stone you sought from Organa to begin with.
================
Valley Of Kastro
================
i) Find the Chaos Gate to the south of the town of Fuluhnze.
ii) Liberate the Roshiafllen temple to the southwest of the town of Geral
Abad to recruit Rauny (use the Walkthrough or Special Characters
sections for the involved details).
iii) Have Rauny fight Ares at the enemy base.
=======
Muspelm
=======
i) After defeating Slust, he will offer to join your army IF you have
the Herostar, your Reputation Meter is from 3/4 full to completely
full and your Lord has 70+ Alignment. If you do not meet these

requirements, he will not join as he stays on Muspelm.


ii) Once you have the Tablet of Yaru, go to the south of Muspelm to the
Roshiafallen Temple to receive the "Peridot".
iii) Find a Chaos Gate on the southeast island.
======
Organa
======
i) After defeating Fenril, she will offer to join your army IF you have
the Herostar, your Reputation Meter is from 3/4 full to completely
full and your Lord has 70+ Alignment. If you do not meet these
requirements, she will not join as she stays on Organa.
ii) Visit the Roshiafallen Temple out on a small island (use a flying unit
naturally) with the Tablet of Yaru to try and get the "Peal". However,
the monk has forgotten where he put it, so he gives you a "Cake"
(Ginger Cake) instead. I bet a little girl like Posha of Diaspola
would LOVE some "Cake", so go see her.
iii) Find a Chaos Gate to the north of the town of Baldella.
==============
City Of Malano
==============
i) Visit Bel Chelry with the Opinion Leader to find Tristan, who will
join the rebels if your Opinion Leader meets certain requirements (use
the Walkthrough or Special Characters sections for the involved
details).
ii) Have Rauny fight Baron Apros at the enemy base OR have Tristan fight
Baron Apros at the enemy base.
iii) visit the town of Selbelnar with the Tablet of Yaru to receive the
"Ruby".
=========
Shangrila
=========
i) Have Rauny fight Prince Gares at the enemy base OR have Tristan fight
Prince Gares at the enemy base.
ii) Allow Debonair into the rebellion (you will need Norn in your army to
do so).
iii) Visit Shangrila to learn of the 3 Mystic Treasures (causing them to be
available).
iv) Return with the 3 Mystic Treasures ("Orb", "True Gem", and "Doun Gem")
to Shangrila to receive the Tablet of Yaru.

v) Visit the Roshiafallen Temple with the Tablet of Yaru to receive


"Sapphire".
=================
Kalbian Peninsula
=================
i) Find the Chaos gate north of the home base.
ii) Have Debonair confront Figaro at the enemy base.
===============
Balmorian Ruins
===============
i) Liberate Wan Kayo to learn of the Bell of Light before liberating
Kalayo (Hidden Town) to get the Bell of Light.
ii) Visit the Roshiafallen Temple west of Kannyate to save Saradin and
recruit him.
iii) Find the Chaos Gate southeast of Wan Kayo.
iv) Send Saradin to fight Albeleo.
=======
Antalia
=======
i) Liberate the hidden Roshiafallen Temple by the end of the river in the
mountains in the east to find and recruit Yushis.
======
Tundra
======
i) Have Yushis confront Mizal.
ii) Visit the Roshiafallen Temple east of Valhalla with the Tablet of Yaru
to find the "Turquoise".
========
Antanjyl
========
i) Galf will join if your Reputation Meter is really low, your Opinion
Leader has less than 31 Alignment, and the Brunhild Sword is sitting in
your inventory (not equipped).
=============
Fort Allamoot
=============
i) Find the Chaos Gate to the southwest of Allamoot (it is by a small set
of wall).

=========================
Shiguld (The Ruined City)
=========================
i) After defeating Fogel, he will offer to join your army IF you have
the Herostar, your Reputation Meter is from 3/4 full to completely
full and your Lord has 70+ Alignment. If you do not meet these
requirements, he will not join as he stays on Shiguld.
ii) With the Tablet of Yaru in hand, head for the Roshiafallen Temple
northeast of Alshabi to get the "Diamond".
==============
Dalmuhd Desert
==============
i) Visit Boltorano after the map with the "Silver" to trade for the
"Doun Gem".
ii) Visit the Roshiafallen Temple with the Tablet of Yaru to get the
"Amethyst".
=========
Rhyan Sea
=========
i) Head for Ramoto with the "Orb" and "Doun Gem" to recieve the "True Gem"
from Tarut.
ii) With the Tablet of Yaru in hand, head for the Roshiafallen Temple
southeast of your home base to find the "Topaz".
==============
Fort Shulamana
==============
i) Get the "Armband" from Tristan.
===============
Shrine Of Kulyn
===============
i) Re-visit Curen to receive the "Grail".
==============
City Of Xanadu
==============
i) Have Rauny fight Overlord Hikash.
=========
Zetegenia
=========

i) Have the Opinon Leader confront Endora OR have Debonair confront Endora.
==============
Temple Shalina
==============
i) Have Aisha confront Gares OR have Debonair confront Gares.
ii) Have the Opinon Leader confront Rashidi OR have Trisan confront Rashidi
OR have Yushis confront Rashidi OR have Saradin confront Rashidi.
iii) Finish Diablo, the God of Destruction off to win the game!
o-------------------o
| Out of Order Maps |
o-------------------o
-Although the maps in this FAQ are listed in the order they appear in the
instruction manual, some maps need to be done out of order to get more of
the story. However, this in no way will effect the ending you get (with the
exception of doing Antalia before Tundra to get Yushis), so skip some
back story if it suits you.
i) The first 10 maps (Warren's Castle through Diaspola) can be navigated
through in any order you desire as they become available.
ii) Map 11 (Kalbian Peninsula) should be left until you find General
Debonair. This means you have to get to Shangrila, so you will go
through Map 12 (Valley of Kastro), Map Alpha (Muspelm), Map Beta
(Organa), Map 14 (City of Malano), and then into Map 17 (Shangrila).
iii) Map 16 (Antalia) should be done before Map 15 (The Tundra) so you can
get Yushis.
iv) Keep in mind that you can also do maps out of their numerical order or
even skip them if you wish. This can be done to get yourself special
characters or rare Items earlier than you would on the "default route".
----------------------------------------------------------------------------------------------------------Castle Of Warren-------------------------------------------------------------------------------------------------------9) Your first step on ridding the world of the Zetegenian Empire is to find
Warren Moon (the Wizard, not the football player) and convince him you
are worthy enough for him to offer his services (not too mention his many
but untested troops).
o-------o
| Stats |
o-------o
Buried Items
:2
Special Characters : 2

Invisible Towns
:1
Invisible Temples : 0
Shop Town
: None
Specific Boss Character: Opinion Leader (Lord)
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
W - Walls
|
__________________________|
____________________
|
|
|
|
|
I |
|
R
|
|
T |
| E
|
|
|
| B
|
|
H
|
|
|
|
B
|
|
|
|____________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - South of your home base on a small island.
#02 - Southwest of the enemy base (Volzak) on the peninsula.
o-------------o
| Enemy Units |
o-------------o
BOSS UNIT!
____________________ ____________________
|
|
|

|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Warren [Wizard] |
|
|Level 4
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Through the use of a Chime only:
Class: Dragon
Level: 8
Found: Mountains
Class: Wyrm
Level: 8
Found: Ocean
Class: Cocatris
Level: 8
Found: Ocean
o-------------------o
| Battle Strategies |
o-------------------o
This map has no enemies and since you have no troops other than the ones
found in the unit containing the Opinion Leader (the Lord), start off by
moving to the island to the south to find a Buried Treasure. Come back
across the water before heading up north to the town on the east side of the
island. Mow move northeast across the water to the island to find and
liberate a hidden town named Zeltenia located there. Here is where a Knight
named Lans offers to join your team, so say yes to gain yourself a stronger
than the average Knight!
Now go back to the main island, liberate the Roshiafallen Temple, and then
move towards Warren's Castle.
==========
Boss Fight
==========

Even though he fights alone, it would be best for your Lord to wait until it
is nearly midday so Warren's attacks will be less effective while yours are
more effective. Once you win, Warren will join your crusade, and he will
also bring along a number of characters and units for your Lord to call
upon!
o--------------------o
| Revisiting The Map |
o--------------------o
The only thing that is needed to do on the return visit is to go to the
south of Warren's Castle to find some Buried Treasure.
---------------------------------------------------------------------------------------------------------------Sharom------------------------------------------------------------------------------------------------------------10)Now your newly recruited army will be tested by the forces in Sharom!
Lans should also be ready to fight the boss here as he knows this traitor
to Zenobia!
o-------o
| Stats |
o-------o
Buried Items
:1
Special Characters : 0
Invisible Towns
:2
Invisible Temples : 1
Shop Town
: Valna
Specific Boss Character: Lans
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
W - Walls
|
__________________________|
|
|

____________________
|
I |

|E I
|
|
|
|
|
| T B T |
|
|
|
H |
| R T
|
|
|
|I
|
|
|
|____________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - South of Ellery on the middle island of three islands.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Cure | 400 |
|__________|__________|
| Heal | 700 |
|__________|__________|
| Bell | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
| Summons | 3000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|Fighter
|
|
|Level 3
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Fighter
|
|
|Level 3
|
|____________________|____________________|

|Knight (L)
|
|
|Level 4
|
|
|____________________|____________________|

____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Wizard (L)
|
|
|Level 4
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Hellhound
|
|
|Level 3
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|Giant
|
|
|Level 3
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Wizard (L)
|
|
|Level 4
|
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|Amazon
|
|
|Level 3
|
|____________________|____________________|
|Cleric (L)
|
|
|Level 4
|
|
|____________________|____________________|
|
|Amazon
|
|
|Level 3
|
|____________________|____________________|

|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Beast Man (L)
|
|
|Level 4
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Hellhound
|
|
|Level 3
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|Gryphon
|
|
|Level 3
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Valkyrie (L)
|
|
|Level 4
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Witch (L)
|
|
|Level 4
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Octopus
|
|
|Level 3
|
|
|____________________|____________________|

BOSS UNIT!
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Wizard
|
|
|Level 4
|
|
|____________________|____________________|
|
|Usar [Wild Man] |
|
|Level 5
|
|____________________|____________________|
|Wizard
|
|
|Level 4
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Golem
Level: 3
Found: Forest
Class: Dragon
Level: 1
Found: Mountains
Class: Hawk Man
Level: 3
Found: Water
o-------------------o
| Battle Strategies |
o-------------------o
Your first real battle, so be prepared to learn the ropes as you go! For
this battle, send a higher end Alignment unit to the town north of your
home base (Valna), to the Town to the southwest (Abdella), and the
Roshiafallen Temple to the west of Abdella. Put around three units at the
Roshiafallen Temple, one unit at Abdella, one at Valna, and one at your Home
Base.
Now fight off the enemy units as they approach (watch out for the High Sky
and Ocean units that come towards Valna and Abdella), and once the second
wave of the Wizard and beast Man led units are dead or in retreat, return
most of your units home (send Lans and possible on other towards the Enemy
Base). Now send your Lord north to the small island north of the main
landform to find a hidden Roshiafallen Temple that gives you the Herostar

(proves you are a hero).


Now use the map to locate the Hidden Towns and Buried Items until all that
is left to do is to fight the Boss. Send Lans to the BOSS FIGHT!
==========
Boss Fight
==========
Usar is a Wild Man who has two Wizards in the back row as his posse. Since
he is in the front row, it is a simple matter of setting your tactics to
Leader and cutting him down while dealing with his 2 Clubs attack and the 2
Magics each from the Wizards in the back row. You may wish to use a Tarot
Card at the start of the fight to weaken him, but doing so later might
result in the experience going straight to the lord (all tarot Card kills go
to him/her). An easy boss battle that should require one round only.
o--------------------o
| Revisiting The Map |
o--------------------o
When you return here, go to Valna to meet a mage named Badista who is
willing to trade his "Undeads" (Undead Rings) for a Lexicon (Book of the
Dead). This is a good thing to keep in mind as you will come across these
Lexicons in your travels.
Head to Fallsala (in the south east section of the map) that was a hidden
town at the end of the road. Here the townspeople will donate a Nugget to
your war effort. This Item has one sole purpose in the game, which is to be
sold for a fair amount of Goth (helps out your funds greatly since you will
be fairly poor at this point).
If at any time in the game your funds dip below 30000 Goth, visit the two of
Abdella for a free 30000 Goth from a mysterious benefactor. This appears to
be repeatable for the same amount of areas that the rebels have cleared up
to that point.
You may also like to check the mountains to get your hands on a Level 1
Dragon which you can make into whatever type of Dragon right from the get go
of your army creating.
-----------------------------------------------------------------------------------------------------------Sharom District-------------------------------------------------------------------------------------------------------11)Now you continue on as you build your army. Here you will find a former
supporter of Zenobia that seems to have gone traitor to the old power!
However, With some convincing from his old friend, he might come around
to the Rebellion's side of things...
o-------o
| Stats |
o-------o

Buried Items
:3
Special Characters : 2
Invisible Towns
:1
Invisible Temples : 1
Shop Town
: Latingurue
Specific Boss Character: Canopus
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
W - Walls
|
__________________________|
____________________
| B
|
|
H |
|
|
| R
|
|
T R|
| T
|
|
|
| B
T|
|
T
|
|
T
|
|I
|
| E
I B|
|____________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - By the path in the southeast corner of the area.
#02 - South of Bah' Wahl on the island with rocks.
#03 - northwest of the Roshiafallen Temple by Bah' Wahl in the marshes.
o--------------o
| Shop Listing |
o--------------o

__________ __________
| Name | Goth |
|__________|__________|
| Cure | 400 |
|__________|__________|
| Heal | 700 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
| Joker | 2000 |
|__________|__________|
| Summons | 3000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|Fighter
|
|
|Level 4
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Wild Man (L)
|
|
|Level 5
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Fighter
|
|
|Level 4
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|Gryphon
|
|
|Level 3
|
|____________________|____________________|
|Wizard (L)
|
|
|Level 4
|
|
|____________________|____________________|
|
|Gryphon
|
|
|Level 3
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|

____________________ ____________________
|
|Ninja
|
|
|Level 4
|
|____________________|____________________|
|Knight (L)
|
|
|Level 4
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Ninja
|
|
|Level 4
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Giant
|
|
|Level 3
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Doll Mage (L)
|
|
|Level 4
|
|
|____________________|____________________|
____________________ ____________________
|Amazon
|
|
|Level 4
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Amazon
|
|
|Level 4
|
|____________________|____________________|
|Witch (L)
|
|
|Level 5
|
|
|____________________|____________________|
____________________ ____________________

|
|Hawk Man
|
|
|Level 4
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Hawk Man
|
|
|Level 4
|
|____________________|____________________|
|Cleric (L)
|
|
|Level 5
|
|
|____________________|____________________|
____________________ ____________________
|
|Fighter
|
|
|Level 4
|
|____________________|____________________|
|Valkyrie (L)
|
|
|Level 4
|
|
|____________________|____________________|
|
|Fighter
|
|
|Level 4
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Fighter
|
|
|Level 4
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|Wyrm
|
|
|Level 4
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Gilbert [Beast Man] |
|
|Level 6
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Wyrm
|
|
|Level 4
|
|
|____________________|____________________|
o--------------------o

| Neutral Characters |
o--------------------o
Class: Giant
Level: 4
Found: Mountain
Class: Gryphon
Level: 4
Found: Mountain
Class: Octopus
Level: 4
Found: Water
o-------------------o
| Battle Strategies |
o-------------------o
Send about four units towards Latingur (the shop town) where your highest
Alignment should liberate. Send your Lord to liberate the town just south
of the home base (Vannu), the Roshiafallen Temple to the east of it, and
then go liberate the southern town (Sagebard). Have a unit garrison Vannu
so it can guard it, the home base, and the Roshiafallen Temple from capture
while your Lord stays in Sagebard. Once you have defeated the enemy forces,
you have two objectives to chase down.
The first objective is your Lord liberating the town to the southwest to
receive the Moon Rose If you put this off until after learning about Yulia,
it will disappear, so be fairly warned), and then he should move south to
the opening in the forest across the river to find an hidden town called
Lenikan. He should then head east towards the small path between the
mountains to find a Buried Item.
The other objective is to track down one of the two special characters on
this map, and his name is Canopus. The following is a step-by-step set on
how to get him into your army easily and properly (no extra steps):
i) When you arrived at Latingur, you will be told of him.
ii) The next step is to visit him at Bah'Wahl (easiest if you send an Ocean
or High Sky unit to liberate it) and answer his question to learn of
Gilbert (the Boss of this area).
iii) Now have someone re-enter Latingur to learn of Canopus's sister Yulia.
iv) You will need to find Yulia in the hidden Roshiafallen Temple to the
west of the enemy base to hear the sad tale of Gilbert and Canopus.
Agree to help out with their problems, and she will give you the Wings
of Victory to give to her brother Canopus.
v) Re-visit Bah-Wahl to make Canopus acknowledge his warrior spirit before
granting him permission to join the Rebellion!

Now continue on with finding Buried Items and liberating the rest of the
towns (if you have not done so yet anyway), and deploy Canopus so he can go
towards the enemy base (note, this is not required but adds to the story a
bit more than a regular unit will). When you are ready (I suggest
re-arranging Canopus's unit as they are poorly deployed in their default
positions), take on the BOSS FIGHT!
==========
Boss Fight
==========
Gilbert will be in the back row along with his two Wyrms, meaning that
physical attacks can still reach him. However, his Wyrms will be using
their tails (2 attacks each) with deadly accuracy and pain to your side, so
set your tactics to Leader before using a Tarot Card or two on his unit
(Magician or Justice are the top choices). Also note that Gilbert uses 2
Whips to attack your units.
Once he is defeated, he admits he was wrong, but before anything else can
occur, Canopus will ask the Rebels to hear his side of the story. Say YES
to get another special character and his powerful unit into the army of the
rebellion to finish the map!
o--------------------o
| Revisiting The Map |
o--------------------o
There is one thing to visit this map for, and it is only to hear the witch
in the town of Lenikan blab about the history of the continent. You can
also ask her on a date, but you would have to be Chad Steele to truly be
that horny!
You may also wish to try and get yourself some large monster classes here if
you like those types of units.
-----------------------------------------------------------------------------------------------------------Pogrom Forest---------------------------------------------------------------------------------------------------------12)This is map that is filled with firsts for your army. It is the first
place that you will see the true intentions of the Zetegenian Empire (the
towns will tell the story), your first undead units, and the first BOSS
FIGHT that you can fight with any unit you wish to use. Also remember
that to kill undead classes, set your tactics to ANYTHING but Strong
(this will cause your Cleric to cast Healing on your own party).
o-------o
| Stats |
o-------o
Buried Items
:2
Special Characters : 0
Invisible Towns
:2

Invisible Temples : 0
Shop Town
: Lolaima
Specific Boss Character: None
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
W - Walls
|
__________________________|
______________________________
|
|
| I
I
H |
|
|
|
R
|
|
|
|
|
| T
R
|
|
B R
|
|
B |
|
T
T |
| E
T
T |
|
|
|______________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - West of the Roshiafallen Temple in the South, between the river and
mountains.
#02 - Northwest of Lolaima in the mountains.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Cure | 400 |

|__________|__________|
| Heal | 700 |
|__________|__________|
| Bell | 2000 |
|__________|__________|
| Joker | 2000 |
|__________|__________|
| Summons | 3000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|Ghost
|
|
|Level 7
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Wizard (L)
|
|
|Level 6
|
|X4
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Ghost
|
|
|Level 7
|
|____________________|____________________|
____________________ ____________________
|Imp
|
|
|Level 5
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X4
|____________________|____________________|
|
|Imp
|
|
|Level 5
|
|____________________|____________________|
|Wizard (L)
|
|
|Level 6
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|

|Beast Man (L)


|
|
|Level 6
|
|
|____________________|____________________|
|
|Wyrm
|
|
|Level 5
|X2
|____________________|____________________|
|Wyrm
|
|
|Level 5
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|Skeleton
|
|
|Level 7
|
|____________________|____________________|
|Wizard (L)
|
|
|Level 6
|
|X4
|____________________|____________________|
|
|Skeleton
|
|
|Level 7
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Witch (L)
|
|
|Level 6
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Golem
|
|
|Level 6
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|Hellhound
|
|
|Level 5
|
|____________________|____________________|
|
|
|

|
|
|
|____________________|____________________|
|Wild Man (L)
|
|
|Level 6
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Hellhound
|
|
|Level 5
|
|____________________|____________________|
____________________ ____________________
|Hawk Man
|
|
|Level 5
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Imp (L)
|Hawk Man
|
|Level 6
|Level 5
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Hawk Man
|
|
|Level 5
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|Ninja
|
|
|Level 5
|
|____________________|____________________|
|Doll Mage (L)
|
|
|Level 6
|
|X3
|____________________|____________________|
|
|Ninja
|
|
|Level 5
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|
|Imp
|
|
|Level 7
|
|____________________|____________________|
|Kapella [Wizard] |
|

|Level 8
|
|
|____________________|____________________|
|
|Imp
|
|
|Level 7
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Imp
|
|
|Level 7
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Imp
Level: 6
Found: Mountain
Class: Ghost
Level: 9
Found: Forest
Class: Skeleton
Level: 9
Found: Forest
o-------------------o
| Battle Strategies |
o-------------------o
Send three or four units to the Roshiafallen Temple to the southwest of your
home base (make sure at least one unit contains a Cleric for killing the
undead). Also send two units south to liberate the two towns (including the
shop town), making sure one of these has a Cleric as well (again for dealing
with the undead). You should also make use of at least one High Sky unit as
well so they can chase down injured units so they can not recruit new
members (prolonging the map).
once you have the enemies mopped up, send Canopus and his crew along the
northern coast to liberate the two Hidden Towns (Alagoyas donates a Mystic
Mace that that is good as a white magic weapon and a good intelligent
booster for a spell caster). Your Lord should be working his/her way across
the forest liberating the Roshiafallen Temple and the rest of the towns in
the south. Also make sure to get the Buried Items and the town on the west
coast before going to the enemy base to find the BOSS FIGHT!
==========
Boss Fight
==========
Kapella has three Imps (who get 2 Chops each) with him that guard him from

direct physical attacks, so use the best way to get around this is to use a
Fool Card to send his cronies packing. However, if you do not have one in
your deck, use a World Card immediately to render Kapella's magic useless
(it will hit all your characters otherwise), followed by a strong attack
Tarot Card (preferably a Judgement, Chariot, or Magician) so the Imps will
be weakened. Then your unit can cut the front line down easily to whack the
fairly frail Kapella (he is just a wimpy Mage after all).
o--------------------o
| Revisiting The Map |
o--------------------o
If you are EVIL, head to Vyer to gain the Censer, with instructions to carry
it to Selshippe. Here Toad will trade a DEMON for this, so thank him very
much as it canbe traded later on the Diaspola map at Anglem for one of two
great Class Change Items.
There are two main things to do on this map, both of which do not need to be
done for a long time.
The first one is to go to Para to receive "Silver" (Mercury) from a monk
named Boltorano. He will give this if he deems you good enough in your
desire and spirit (ie you have a Reputation Meter that is at least 70% full).
The second time you return will be to trade the "Doun Gem" (Gem Of Doun) for
an "Orb" (Olden Orb) which is needed for a "Tablet" (Tablet Of Yaru).
However, this will not be a concern until you make it through the Dalmuhd
Desert, and only if you walk a path of goodness.
Undead units patrol these forests as well as Imps who reside in the
mountains just waiting for your people to recruit them (some rather rare
classes, so go find some if you want them).
-----------------------------------------------------------------------------------------------------------Lake Jannenia---------------------------------------------------------------------------------------------------------13)Now you enter a map where decisions you make while visiting towns will
adversely effect your Reputation Meter, and you will also meet up with a
unique type of character as well as a one-time shot at transforming some
Fighters into the aforementioned unique type of characters.
o-------o
| Stats |
o-------o
Buried Items
:1
Special Characters : 0
Invisible Towns
:0
Invisible Temples : 1
Shop Town
: G'Jiandep
Specific Boss Character: None

o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
W - Walls
|
__________________________|
____________________
|
|
| T
B|
| R
|
|
|
|
T
|
| T
E |
|
|
|
|
| T
I|
|
T |
|H
|
|
|
|____________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - North of the enemy base (Elsrum) by the mountains in the northwest
corner of the area.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Cure | 400 |
|__________|__________|
| Heal | 700 |
|__________|__________|
| Bell | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|

| Sunshine | 4000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|Amazon
|
|
|Level 5
|
|____________________|____________________|
|Amazon
|
|
|Level 5
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|Amazon
|
|
|Level 5
|
|
|____________________|____________________|
|
|Wild Man (L)
|
|
|Level 5
|
|____________________|____________________|
____________________ ____________________
|
|Fighter
|
|
|Level 5
|
|____________________|____________________|
|Knight (L)
|
|
|Level 5
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|Knight
|
|
|Level 5
|
|
|____________________|____________________|
|
|Fighter
|
|
|Level 5
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Doll Mage (L)
|
|
|Level 5
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Golem
|

|
|Level 5
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|Hawk Man
|
|
|Level 5
|
|____________________|____________________|
|Hawk Man
|
|
|Level 5
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Hawk Man
|
|
|Level 5
|
|____________________|____________________|
|Beast Man (L)
|
|
|Level 5
|
|
|____________________|____________________|
____________________ ____________________
|Wizard
|
|
|Level 5
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Wizard
|
|
|Level 5
|
|____________________|____________________|
|Valkyire (L)
|
|
|Level 5
|
|
|____________________|____________________|
____________________ ____________________
|
|Giant
|
|
|Level 5
|
|____________________|____________________|
|Cleric (L)
|
|
|Level 5
|
|
|____________________|____________________|
|
|Giant
|
|
|Level 5
|X2
|____________________|____________________|
|
|
|
|
|
|

|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|
|Amazon
|
|
|Level 6
|
|____________________|____________________|
|Amazon
|
|
|Level 6
|
|
|____________________|____________________|
|
|Sirius [Werewolf] |
|
|Level 7
|
|____________________|____________________|
|Amazon
|
|
|Level 6
|
|
|____________________|____________________|
|
|Amazon
|
|
|Level 6
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Werewolf
Level: 5
Found: Mountains
Class: Octopus
Level: 5
Found: Water
Class: Raven Man
Level: 5
Found: Water
o-------------------o
| Battle Strategies |
o-------------------o
Remember to say no to helping Sirius out and yes to helping the common folk
out during this map to get a great boost of Reputation (this meter will soon
become important).
This map has few enemy units, so an aggressive stance will serve you well.
Send a group of three or four units to liberate Antalya, one unit to
liberate Krasno D, and then send Canopus north to liberate the town of
Kaiselley and the Roshiafallen Temple.

When you arrive at Antalya, repel the initial attack before sending your
units north to G'Jiande (you may also want to bring the one from Krasno D)
which is where you should remain until the forces of the enemy are
destroyed.
Now send a unit along the southern edge of the lake to liberate Allephal,
followed up by continuing east to where a small path lies around a hidden
Roshiafallen Temple (located tot he southeast of the enemy base). Here your
army will receive a powerful white magic weapon called a Rune Axe! Equip it
on whichever unit you send to fight the BOSS FIGHT, and be sure to go during
the day (although the other option of night fighting has merits too).
==========
Boss Fight
==========
If you choose to fight Sirius during the day, he will be in his Beast Man
form. This means that he only gets one attack, and he is accompanied by
four Amazons. Set your tactics to Leader and take him down quickly to end
the stage.
If you choose to fight Sirius during the night, he will be in his Werewolf
form. This means that he gets three attacks, and he is accompanied by four
Amazons. Set your tactics to Leader and take him down as fast as possible,
but he will be tough. Also, if Sirius delivers the death blow to a Fighter,
revive him to find out that Werewolf Sirius's virus that afflicts him
(making him a Werewolf) will have infected his victim. Your Fighters will
be Werewolves, and that is not a terrible deal anyway!
o--------------------o
| Revisiting The Map |
o--------------------o
Come back later with the Tablet of Yaru and visit the same Roshiafallen
Temple to the southeast of Jansenia that contributed the Rune Axe to your
cause to receive the "Opal". This is one of the Zodiac Stones, so treasure
it!
Also be on the lookout in the mountains for the rare class type, the
Werewolf. These are likely victims of Sirius, so they will be sympathetic
to your cause since you killed him off.
-----------------------------------------------------------------------------------------------------------Deneb's Garden--------------------------------------------------------------------------------------------------------14)The rebel army does not need to visit this section of the continent, but
some intriguing things lurk here. You will meet a witch named Deneb who
does not seem to be with your cause or against it, and the townspeople
also note of inhuman beings wandering the mountains...
o-------o
| Stats |

o-------o
Buried Items
:1
Special Characters : 1
Invisible Towns
:0
Invisible Temples : 1
Shop Town
: G'Jiandep
Specific Boss Character: None
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
W - Walls
|
__________________________|
____________________
|
H|
| R
T |
| T
|
|
|
|
T |
|
|
|B
T|
|
|
|
I
|
|
|
| E
|
|
B
|
|____________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - East of the enemy base (Valparine), in between the icy mountains.
#02 - Northwest of the enemy base (Valparine), in between the icy
mountains.
o--------------o
| Shop Listing |
o--------------o

__________ __________
| Name | Goth |
|__________|__________|
| Cure | 400 |
|__________|__________|
| Heal | 700 |
|__________|__________|
| Bell | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
| Sunshine | 4000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|Wild Man
|
|
|Level 6
|
|____________________|____________________|
|Cocatris
|
|
|Level 6
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Wild Man
|
|
|Level 6
|
|____________________|____________________|
|Wild Man (L)
|
|
|Level 7
|
|
|____________________|____________________|
____________________ ____________________
|Hellhound
|
|
|Level 7
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Beast Man (L)
|
|
|Level 8
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Hellhound
|
|
|Level 7
|
|
|____________________|____________________|

____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Wizard (L)
|
|
|Level 7
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Dragon
|
|
|Level 6
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|Amazon
|Amazon
|
|Level 7
|Level 7
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Knight (L)
|Amazon
|
|Level 7
|Level 7
|
|____________________|____________________|
____________________ ____________________
|Ninja
|
|
|Level 6
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Ninja
|
|
|Level 6
|
|X3
|____________________|____________________|
|
|Valkyrie (L)
|
|
|Level 7
|
|____________________|____________________|
|Ninja
|
|
|Level 6
|
|
|____________________|____________________|
____________________ ____________________

|
|Cleric
|
|
|Level 7
|
|____________________|____________________|
|Faerie
|
|
|Level 8
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|Faerie
|
|
|Level 8
|
|
|____________________|____________________|
|
|Cleric (L)
|
|
|Level 8
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|
|Pumpkin
|
|
|Level 8
|
|____________________|____________________|
|Pumpkin
|
|
|Level 8
|
|
|____________________|____________________|
|
|Deneb [Witch]
|
|
|Level 10
|
|____________________|____________________|
|Pumpkin
|
|
|Level 8
|
|
|____________________|____________________|
|
|Pumpkin
|
|
|Level 8
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Dragon
Level: 5
Found: Mountain (dark ones)
Class: Faerie
Level: 8
Found: Forest
Class: Pumpkin
Level: 1
Found: Mountain (light ones)
o-------------------o
| Battle Strategies |

o-------------------o
You should have four towns and a Roshiafallen Temple on your side of the
mountains (Deneb being on the other side of the mountains), so send two
units to each town (preferably one higher Alignment and one lower Alignment
units). Fight off the enemies as they come, and after the second wave of
the same enemy sets, you are safe to move on towards Deneb's stronghold.
As you go along, make sure to handle any leftover units that come after you,
and also be sure to get the two Buried Items (one to the northwest of
Deneb's Castle along the west border of the map between three dark
mountains and the other along the southern border of the map to the east of
Deneb's stronghold). Also be sure to liberate the hidden town of Anquard so
your units can refill their Hit Points before going to take on Deneb in the
BOSS FIGHT!
==========
Boss Fight
==========
Deneb uses four Pumpkins (two in the front row, two in the back row), so
they can cut your Hit Points down in a hurry. She is in the front row so
she can damage your attackers somewhat with Slap, but her being a Witch
makes her rather weak on the attack. Simply set your tactics to leader to
destroy her.
After the battle, you are faced with some decisions that will be outlined
and what they lead to.
===============
Forgiving Deneb
===============
If you choose to forgive her, the following events can occur:
i) Your Reputation Meter will lose some points.
ii) Your Lord's Alignment will rise.
iii) Visit Deneb to get a Pearl to sell for cash and be commanded to get
her a Bough so she will give you a Pumpkin (allowing a Witch to
recruit Pumpkins).
iv) Deneb may offer to join you if your Reputation is low enough (2/5 of
the meter or less to gether to join up).
======================
Condemning her Actions
======================
If you choose to not forgive her, the following can occur:
i) Your Reputation Meter will gain some points.
ii) Your Lord's Alignment will drop.

iii) The town of Baljib will give your army unlimited amounts of Pumpkin +.

o--------------------o
| Revisiting The Map |
o--------------------o
Other than the things listed above for the option with Deneb, there is one
related point of interest to do on this map.
This is the only map where neutral Pumpkins can be found, so if you did not
forgive Deneb, search the light-coloured mountains to find Neutral Pumpkins
to recruit. If you find some (they are rather rare to encounter), visit
Baljib to receive all the pumpkin + you need to turn them all into
Halloweens so they are the most effective unit they can be (they are quite
useful if used properly). Also grab a Faeire or two if you want to try and
make a Sylph.
---------------------------------------------------------------------------------------------------------Slums of Zenobia--------------------------------------------------------------------------------------------------------15)This map will be a unique battle for the rebels as it is the first level
where they will encounter walls that impede their progress towards the
enemy base. They will also face superior troops for the first time en
masse, and they will also run into some very interesting characters as
well.
o-------o
| Stats |
o-------o
Buried Items
:6
Special Characters : 2
Invisible Towns
:2
Invisible Temples : 1
Shop Town
: Fillia
Specific Boss Character: Ashe
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|

w - Walls
|
__________________________|
______________________________
|
|
|
B B
|
|
B
|
|
|
| I wwwww
|
| w w
B www |
| wEw
wTw |
| w w
www |
| wwwww T
|
|
B
|
|
|
|
T R
|
|
I |
| I
|
|
T
|
| T
H |
|
R
T |
|
B
|
|______________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - South of Pruzen, between the two mountain ranges.
#02 - South of By' Riot by two trees the path detours around.
#03 - West of By' Riot by the south end of the two mountains.
#04 - The fat peninsula to the northwest of By' Riot.
#05 - The peninsula to the west of Treasure #04.
#06 - The tree-covered island to the north of Zenobia's walls.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Cure | 400 |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Revive | 2000 |

|__________|__________|
| Joker | 2000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|Gryphon
|
|
|Level 7
|
|____________________|____________________|
|Samurai (L)
|
|
|Level 8
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|Gryphon
|
|
|Level 7
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|Beast Man
|
|
|Level 7
|
|____________________|____________________|
|Beast Man (L)
|
|
|Level 8
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Beast Man
|
|
|Level 7
|
|____________________|____________________|
|Wyrm
|
|
|Level 7
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|Cocatris
|
|
|Level 7
|
|____________________|____________________|
|Cocatris
|
|
|Level 7
|
|X3
|____________________|____________________|

|
|Valkyrie (L)
|
|
|Level 8
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|Hawk Man
|
|
|Level 8
|
|____________________|____________________|
|Eagle Man (L)
|
|
|Level 8
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Hawk Man
|
|
|Level 8
|
|
|____________________|____________________|
____________________ ____________________
|
|Gryphon
|
|
|Level 7
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Knight (L)
|
|
|Level 8
|
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Gryphon
|
|
|Level 7
|
|____________________|____________________|
____________________ ____________________
|
|Dragon
|
|
|Level 8
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Dragoner (L)
|
|
|Level 8
|
|X2
|____________________|____________________|
|
|
|

|
|
|
|____________________|____________________|
|
|Dragon
|
|
|Level 8
|
|____________________|____________________|
____________________ ____________________
|Dragon
|
|
|Level 8
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Wizard (L)
|
|
|Level 9
|
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Dragon
|
|
|Level 8
|
|
|____________________|____________________|
____________________ ____________________
|Rock Golem
|
|
|Level 8
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Rock Golem
|
|
|Level 8
|
|____________________|____________________|
|Cleric (L)
|
|
|Level 9
|
|
|____________________|____________________|
____________________ ____________________
|
|Ninja
|
|
|Level 8
|
|____________________|____________________|
|Samurai (L)
|
|
|Level 9
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Samurai
|
|
|Level 8
|

|____________________|____________________|
|Ninja
|
|
|Level 8
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|
|Red Dragon
|
|
|Level 9
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Debonair [General] |
|
|Level 11
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Red Dragon
|
|
|Level 9
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Dragon
Level: 7
Found: Forest
Class: Octopus
Level: 9
Found: Water
Class: Hellhound
Level: 9
Found: Mountains
o-------------------o
| Battle Strategies |
o-------------------o
This map is the first one that a player will encounter that has various
methods for finishing it. So the general plans of attack will be outlined
below.
==========
Option One
==========
This plan calls for the player to fight off the initial High Sky units coming

fast and furious as you spread to the hidden town to the north of your base
(Palma Nova), the town to the south of your home base (Post Ina), Pruzzen to
the west, and then Fillia (Shop Town) as well. Having at least two flying
units will help your side match their speed, and allow you to loop behind
their attacking waves so the leaderless units will not return home to get a
new leader.
After the enemy units have been subdued, go to the islands between Anberg
and Fillia to find a hidden Roshiafallen Temple that will give your army
Termites that will east the wall guarding the castle (so land units can go
in). However, this also allows out two sets of their land units as well, so
before knocking the walls down, bring your units up to Elrangen and Anberg
(where you can hire a man named Lyon to the rebellion for 20,000 Goth) to
cut their units off before they can spread out.
Now liberate all the towns, making sure to get to Kal Robst (hidden town to
the west of enemy base), as well as making sure to go to By'Riot to allow
Ashe into the Rebellion. Alter his unit (possibly inserting him into one of
your stronger units), make him the leader, and then send him to fight
Debonair (strategy will be listed below Option Two).
==========
Option Two
==========
This plan calls for the player to fight off the initial High Sky units coming
fast and furious as you spread to the hidden town to the north of your base
(Palma Nova), the town to the south of your home base (Post Ina), Pruzzen to
the west, and then Fillia (Shop Town) as well. Having at least two flying
units will help your side match their speed, and allow you to loop behind
their attacking waves so the leaderless units will not return home to get a
new leader.
Once the enemies are subdued, use flying units and ground units to liberate
all the towns, making sure to go to the walled-in city of By'Riot to get
Ashe. Also go to Kal Robst to the west of the enemy base too. Make sure
Ashe's unit (he MUST be leader of his unit) has something in it that makes
it a Low Sky or a High Sky so he can fly over the walls to fight Debonair
(covered below).
==========
Boss Fight
==========
Debonair uses Blade to start the fight, which will really hurt one of your
characters, followed up by him using 2 Slashes that also do moderate damage.
The General has two powerful Red Dragons covering him from physical attacks
while using their 2 Bites each, so this will be an extremely tough fight.
Of course, a Fool Card is highly recommended (you can buy Jokers from the
Shop at Fillia to get yourself one if needed), or you can use Justices to
weaken the Red Dragons so they can be killed. Then you should use Devil or
Hermit cards to help weaken Debonair as your team attacks since Debonair is
able to dodge most attacks thanks to his great Agility.
once he is defeated, he will lament how the Empire and the Empress has

changed, followed by him leaving! However, he alludes that he will meet


your army once more!
o--------------------o
| Revisiting The Map |
o--------------------o
With a large amount of tasks to look into here, we will be busy and visiting
the map more than once after liberating the former capital of the Zenobian
Kingdom.
Head to Kal Robst to find a former nanny of the royal family who will tell
you that one of the princes (Tristan), escaped the executions carried out by
Prince Gares of the Highlands! She will give you the "Key" (Key of Destiny)
so if Tristan meets your Opinion Leader, he will know that the rebels are
trustworthy.
You can head to Anberg to hire Lyon if you passed on him during the initial
visit while kicking the Empire out. However, he will only charge 5,000 Goth
now instead of the 20,000 during the first visit.
Go around the map picking up the Buried Items spread out over the map that
you skipped in the initial, frantic battle.
Return with Tristan to Kal Robst to receive the "Book" (Book of Good). It
appears to be an Item that only exists for selling purposes (so do so).
Visit the Roshiafallen Temple between the base you appear at and Zenobia
(the old Empire stronghold) with the Tablet of Yaru to receive the Garnet
(one of the 12 Stones of the Zodiac).
The neutral Characters here are stuff you have already seen, so do not go
out of your way to find them unless you desperately want a character or two
from their type of class.
-----------------------------------------------------------------------------------------------------------Island Avalon---------------------------------------------------------------------------------------------------------16)A map that has your army's first meeting with the infamous Prince of the
highlands, Gares the Black Knight. You will also hear about some of his
treachery and horrendous acts here, which might even lead to a special
character joining the fold of the rebellion!
o-------o
| Stats |
o-------o
Buried Items
:3
Special Characters : 1
Invisible Towns
:0
Invisible Temples : 1
Shop Town
: Gontak

Specific Boss Character: Aisha


o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
______________________________
|
|
|
B
|
|
T
|
| T
|
|
E
|
|
|
|
T |
|
R
|
| T
|
|
I
|
|
|
|
T |
|
T
|
| R
T
|
|
|
|
T
B |
| H
|
|
B|
|______________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - The island in the southwest corner of the area.
#02 - Southeast of Taljin by the cliffs.
#03 - West of Rajin on the side of the island.
o--------------o
| Shop Listing |
o--------------o

__________ __________
| Name | Goth |
|__________|__________|
| Cure | 400 |
|__________|__________|
| Heal | 700 |
|__________|__________|
| Bell | 2000 |
|__________|__________|
| Summons | 3000 |
|__________|__________|
| Pearl | 82000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|Faerie
|
|
|Level 9
|
|
|____________________|____________________|
|
|Raven Man
|
|
|Level 10
|
|____________________|____________________|
|Faerie
|
|
|Level 9
|
|X2
|____________________|____________________|
|
|Raven Man (L)
|
|
|Level 10
|
|____________________|____________________|
|Faerie
|
|
|Level 9
|
|
|____________________|____________________|
____________________ ____________________
|
|Gryphon
|
|
|Level 8
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Gryphon
|
|
|Level 8
|
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Valkyrie (L)
|
|
|Level 10
|
|
|____________________|____________________|

____________________ ____________________
|
|Ghost
|
|
|Level 10
|
|____________________|____________________|
|Ghost
|
|
|Level 10
|
|
|____________________|____________________|
|
|Ghost
|
|
|Level 10
|X4
|____________________|____________________|
|Mage (L)
|
|
|Level 10
|
|
|____________________|____________________|
|
|Ghost
|
|
|Level 10
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Shaman (L)
|Angel
|
|Level 10
|Level 8
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Angel
|
|
|Level 8
|
|____________________|____________________|
|Angel
|
|
|Level 8
|
|
|____________________|____________________|
____________________ ____________________
|Ninja
|Knight
|
|Level 9
|Level 9
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Knight (L)
|
|
|Level 10
|
|X4
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Ninja
|Knight
|
|Level 9
|Level 9
|
|____________________|____________________|
____________________ ____________________

|
|Octopus
|
|
|Level 9
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Mermaid (L)
|
|
|Level 10
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Octopus
|
|
|Level 9
|
|____________________|____________________|
____________________ ____________________
|
|Wild Man
|
|
|Level 10
|
|____________________|____________________|
|Dragon
|
|
|Level 9
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Wild Man
|
|
|Level 10
|
|____________________|____________________|
|Wild Man (L)
|
|
|Level 10
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|
|Black Dragon
|
|
|Level 10
|
|____________________|____________________|
|Gares [Prince] |
|
|Level 12
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Black Dragon
|
|
|Level 10
|
|
|____________________|____________________|
o--------------------o

| Neutral Characters |
o--------------------o
Class: Mermaid
Level: 10
Found: Water
Class: Angel
Level: 10
Found: Water
Class: Octopus
Level: 10
Found: Water
o-------------------o
| Battle Strategies |
o-------------------o
Start off by sending two units up to Galyasa (one being a Cleric or Shaman),
two units to the Roshiafallen Temple northeast of your home base, two units
to Gontak (one being a Cleric or Shaman), and then add in a high Sky unit of
your choice to play chaser.
Fight the first wave if enemy units, leave a garrison of one in the
Roshiafallen Temple and one at Gontak (make sure you have a Cleric/Shaman
ready for deployment in case undead come towards this area), and send the
removed units to the west to start the liberation push towards Man'G,
Taljin, and even Jisshian if you are feeling adventurous. The two northern
units should split up so one can go north to liberate Gelze only if you feel
both are strong enough to fight their own battles.
Once you have routed the enemy forces, go about liberating the remaining
towns and Temples, making sure to find the Hidden Roshiafallen Temple in the
centre of the map so you can recruit the lovely Aisha the Shaman. She joins
to gain revenge on Prince Gares, so edit her unit to have targeted attackers
(spell casters being the best choice) before sending her northeast towards
the enemy base. During this process, se some extra units to find the Buried
Items before the BOSS FIGHT commences.
==========
Boss Fight
==========
Gares will begin the fight with an Evil Dead attack (he does around 60 damage
to EVERY unit of yours!), which he follows up with two Chop attacks with his
vicious-looking axe. The Prince is an evil man, so it makes sense that he
uses two Black Dragons to guard himself (one will use 2 Acids from the back,
the other will use 2 Bites from the front row). A Fool Card is highly
recommended to get rid of the Black Dragons, but if this is not possible,
use attacks Tarot Cards like Judgements, Chariots, Justices, and Magicians
to significantly weaken his forces. However, you may want to open with a
World Card so Gares Evil Dead attack will not decimate your unit. Gares is a
tough one to beat this early in the game, so it may require a second round

of fighting to finish him off completely.


o--------------------o
| Revisiting The Map |
o--------------------o
Return to this area with the Tablet of Yaru to receive the Emerald from the
same Roshiafallen Temple in the centre of the map where Aisha originally
came from.
You may also want to assemble a water unit from the Octopus and Mermaid
classes in the field. Also, the first time you will have a shot at getting
some Angels, so grab a few of these white magic specialists.
-----------------------------------------------------------------------------------------------------------Kastolatian Sea-------------------------------------------------------------------------------------------------------17)A map now arrives with a few interesting features. This will be the
first map where vast expanses of ocean will be crossed while fighting the
enemy. You will also find a Sword that greatly affects the path that the
game will lead you on, so be sure to keep an eye out for it!
o-------o
| Stats |
o-------o
Buried Items
:0
Special Characters : 0
Invisible Towns
:8
Invisible Temples : 2
Shop Town
: Ma'Aksaz
Specific Boss Character: None
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
________________________________________
|
|
| I
T
|

|
E T |
|
I
|
|
|
|
|
|
I
I
|
|
T
|
|
|
|
IT
|
|
I
|
|
R
|
|
|
| T
I |
|
|
| H
|
|
|
|I
T
|
|________________________________________|
o--------------------o
| Treasure Locations |
o--------------------o
ABSOLUTELY NOTHING!
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Cure | 400 |
|__________|__________|
| Heal | 700 |
|__________|__________|
| Bell | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
| Boots | 3000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|Hawk Man
|
|
|Level 11
|
|____________________|____________________|
|Wizard (L)
|
|
|Level 12
|
|
|____________________|____________________|

|
|
|
|
|
|X3
|____________________|____________________|
|
|Wizard
|
|
|Level 11
|
|____________________|____________________|
|Hawk Man
|
|
|Level 11
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Octopus
|
|
|Level 10
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|Mermaid (L)
|
|
|Level 12
|
|
|____________________|____________________|
|
|Octopus
|
|
|Level 10
|
|____________________|____________________|
____________________ ____________________
|
|Octopus
|
|
|Level 10
|
|____________________|____________________|
|Eagle Man (L)
|
|
|Level 12
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|Octopus
|
|
|Level 10
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|Mermaid
|
|
|Level 10
|
|____________________|____________________|
|Mermaid (L)
|
|
|Level 12
|
|
|____________________|____________________|
|
|
|

|
|
|X4
|____________________|____________________|
|
|Mermaid
|
|
|Level 10
|
|____________________|____________________|
|Kraken
|
|
|Level 10
|
|
|____________________|____________________|
____________________ ____________________
|
|Dragon
|
|
|Level 11
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Knight (L)
|
|
|Level 12
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Dragon
|
|
|Level 11
|
|____________________|____________________|
____________________ ____________________
|Valkyrie
|
|
|Level 10
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Shaman (L)
|
|
|Level 12
|
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Valkyrie
|
|
|Level 10
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Red Dragon
|
|
|Level 10
|
|
|____________________|____________________|
|
|
|
|
|
|X2

|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Wild Man (L)
|
|
|Level 12
|
|
|____________________|____________________|
____________________ ____________________
|Giant
|
|
|Level 10
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Giant
|
|
|Level 10
|
|____________________|____________________|
|Mage (L)
|
|
|Level 12
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|Mermaid
|
|
|Level 11
|
|
|____________________|____________________|
|
|Mermaid
|
|
|Level 11
|
|____________________|____________________|
|Porkyus [Nixie] |
|
|Level 13
|
|
|____________________|____________________|
|
|Mermaid
|
|
|Level 11
|
|____________________|____________________|
|Mermaid
|
|
|Level 11
|
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Octopus
Level: 9
Found: Water
Class: Fire Giant

Level: 10
Found: Volcanic Craters
Class: Imp
Level: 11
Found: Mountains
o-------------------o
| Battle Strategies |
o-------------------o
This map calls for two types of strategies. Both will be outlined below (as
usual, you are encouraged modify or change the techniques suggested to suit
your style of play).
==========
Option One
==========
Liberate Jabb immediately, followed by garrisoning it with two units to hold
the town while a flying unit also resides there to chase down runaway units.
Your home base should have your Opinion Leader's unit, a couple of units to
do the fighting, and possibly a water going unit as well.
Once the enemies have been beat back, send out any high Alignment flying
units to liberate the towns, Roshiafallen Temples, hidden towns and hidden
Roshiafallen Temples that are spread out over the many islands on this area.
Send your Lord to the northwest corner to uncover the Roshiafallen Temple
where he will receive the Brunhild Sword (provided the Reputation Meter is
about 1/3 full or higher). Once you have done all the liberating, head for
the enemy base with any unit you wish to use.
==========
Option Two
==========
Liberate Jabb immediately, followed by garrisoning it with one unit (make it
a stronger one that does not need to fight much). Make sure to leave one
unit at your home base (usually your opinion Leader) to guard it, and then
send a group of about five units (at least one flying unit and maybe one
water unit) north and then east to find the hidden town of Tokelau.
After the first wave of enemies have been beaten back, leave two units in
Tokelau to garrison as the rest push to the mainland to claim the
Roshiafallen Temple and Ma'Aksaz (the Shop Town). Now defeat the rest of
the enemies.
Once the enemies have been beat back, send out any high Alignment flying
units to liberate the towns, Roshiafallen Temples, hidden towns and hidden
Roshiafallen Temples that are spread out over the many islands on this area.
Send your Lord to the northwest corner to uncover the Roshiafallen Temple
where he will receive the Brunhild Sword (provided the Reputation Meter is
about 1/3 full or higher). Once you have done all the liberating, head for
the enemy base with any unit you wish to use.

==========
Boss Fight
==========
Porkyus is a Nixie, so she will use 1 Blizzard to hurt all of your
characters. She has two back row Mermaids using 1 Blizzard each on a single
target and two front row Mermaids using 2 Stabs each. As usual, the Fool
Card is highly recommended so it will leave just Prokyus to face your wrath.
However, if this is not possible, use a World Card right off to avoid excess
damage (the three back row characters will be unable to damage you), and the
following attack Tarot Cards will be useful: Magician, Hermits, and Chariots.
A rather easy battle, try to use a unit with targeted attackers so they can
hit Porkyus easier.
o--------------------o
| Revisiting The Map |
o--------------------o
Well, you can collect the Brunhild after finishing the map off if you missed
it originally. You can also go to Bipaoh (in the east) to meet Mango the
Witch. You may quiz her on various topics including: 3 Sky Knights, Sky
Islands, and the Ogre Battle. Just like the previous crone, only Chad
Steele would dare to ask her out on a date (anyone else is just not that
crazy/horny)!
You could also look into grabbing yourself a Level 11 Imp from the mountains
if you wish to have Demons or Devils down the line.
-------------------------------------------------------------------------------------------------------------Diaspola------------------------------------------------------------------------------------------------------------18)This map will introduce a few interesting NPC's (non-Playable Characters)
as well as a Boss who does not seem to support the Empire nor the
Rebellion. In fact, she seems to blame the Rebellion for something, so
this is why she seems to be attacking you! Try to figure it out, and
maybe some things will come together to make sense...
o-------o
| Stats |
o-------o
Buried Items
:2
Special Characters : 1
Invisible Towns
:2
Invisible Temples : 1
Shop Town
: Raloshel
Specific Boss Character: None
o-----o
| Map |

o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
______________________________
|
|
|
|
| E
I |
|
|
|
|
|
T
|
|
R
|
|
B R
|
|
|
|
T
|
| T
T
T|
|
|
|
I
|
|
|
|
B
|
|
I
R T|
| T
|
|
H|
|______________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - North of the hidden Roshiafallen Temple by Pelegue.
#02 - West of the Roshiafallen Temple located between Rimorge and Alkyshon.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Cure | 400 |
|__________|__________|
| Heal | 700 |
|__________|__________|

| Boots | 3000 |
|__________|__________|
| Bough | 50000 |
|__________|__________|
| Beehive | 70000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|Imp
|
|
|Level 11
|
|____________________|____________________|
|Cleric (L)
|
|
|Level 12
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Imp
|
|
|Level 11
|
|____________________|____________________|
|Wyrm
|
|
|Level 11
|
|
|____________________|____________________|
____________________ ____________________
|Ghost
|
|
|Level 11
|
|
|____________________|____________________|
|
|Wild Man
|
|
|Level 11
|
|____________________|____________________|
|Wild Man (L)
|
|
|Level 12
|
|X2
|____________________|____________________|
|
|Wild Man
|
|
|Level 11
|
|____________________|____________________|
|Ghost
|
|
|Level 11
|
|
|____________________|____________________|

____________________ ____________________
|
|Shaman
|
|
|Level 11
|
|____________________|____________________|
|Wizard
|
|
|Level 11
|
|

|____________________|____________________|
|
|Eagle Man (L)
|
|
|Level 12
|X3
|____________________|____________________|
|Wizard
|
|
|Level 11
|
|
|____________________|____________________|
|
|Shaman
|
|
|Level 11
|
|____________________|____________________|

____________________ ____________________
|Knight
|
|
|Level 11
|
|
|____________________|____________________|
|
|Wizard
|
|
|Level 11
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Knight
|
|
|Level 11
|
|____________________|____________________|
|Wizard (L)
|
|
|Level 12
|
|
|____________________|____________________|

____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|Silver Dragon
|
|
|Level 10
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Knight (L)
|
|
|Level 12
|
|
|____________________|____________________|

____________________ ____________________
|
|Hellhound
|
|
|Level 11
|
|____________________|____________________|

|Beast Master (L) |


|
|Level 12
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Hellhound
|
|
|Level 11
|
|____________________|____________________|
____________________ ____________________
|
|Dragon
|
|
|Level 11
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Dragon
|
|
|Level 11
|
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Witch (L)
|
|
|Level 12
|
|
|____________________|____________________|
____________________ ____________________
|Amazon
|
|
|Level 11
|
|
|____________________|____________________|
|
|Samurai
|
|
|Level 11
|
|____________________|____________________|
|Samurai (L)
|
|
|Level 12
|
|X3
|____________________|____________________|
|
|Samurai
|
|
|Level 11
|
|____________________|____________________|
|Amazon
|
|
|Level 11
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|
|Titan
|
|
|Level 11
|
|____________________|____________________|

|
|
|
|
|
|
|____________________|____________________|
|Norn [Shaman]
|
|
|Level 12
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Titan
|
|
|Level 11
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Angel
Level: 11
Found: Water
Class: Silver Dragon
Level: 9
Found: Mountains (dark ones)
Class: Ice Giant
Level: 10
Found: Mountains (dark ones)
o-------------------o
| Battle Strategies |
o-------------------o
This map calls for two types of strategies. Both will be outlined below (as
usual, you are encouraged modify or change the techniques suggested to suit
your style of play).
==========
Option One
==========
The more conservative method of playing (recommended for inexperienced
players) is to liberate the Roshiafallen Temple to the northwest of the home
base (near the river), Me'Mak to the north, and Romorantan further north.
Send three units to each town, making sure to have one unit capable of
killing undead enemies as well as at least one flying unit to chase down
wounded cowards (they go to towns to recruit new members).
Now wait for the big rush of enemy units (six or seven will be visible at
one time), and after it has been repulsed, send your units northwest to
liberate Alkyshon, the Roshiafallen Temple (between the two towns), and
Rimorge. You should have two units to a town, with one unit staying in each
town to garrison (leave one undead killing unit behind, but bring your

flying units along).


Take on all the enemies as they come at you, and when they stop, send all of
your units home except for a couple to speed up the liberation process
(along with your Lord). Visit Somyul immediately with your army to meet a
small girl named Posha (provided your reputation is at at least 45% full and
your Lord's Alignment is 55 or higher) who will request that the rebels find
her father (say YES). Now send someone towards Pelegue to find the hidden
Roshiafallen Temple nearby to find out the man died while getting the
medicine he was after (you will get the medicine). Take it to Posha to
receive a "Demon" (Sentoul Demon).
Now continue the liberating process and Buried Items recovery before going
to the northwest to take on Norn in the BOSS FIGHT!
==========
Option Two
==========
Similar to Option One, but your units will bypass the towns and the Temple
mentioned above to liberate Rimorge, the Roshiafallen Temple, Alkyshon,
Somyul, and Raloshel (Shop Town). It will be a brutal fight to get to those
points, but once you control them all with your full complement of troops,
your Lord (or an extra unit) can move behind your lines liberating and
treasure collecting unmolested.
Once the enemies have been beaten (it will be a fast battle with this
strategy), continue liberating and treasure finding. After liberating
Somyul (and meeting Posha, provided your reputation is at at least 45% full
and your Lord's Alignment is 55 or higher), send someone towards Pelegue to
find the hidden Roshiafallen Temple nearby to find out the man died while
getting the medicine he was after (you will get the medicine). Take it to
Posha to receive a "Demon" (Sentoul Demon).
Now continue the liberating process and Buried Items recovery before going
to the northwest to take on Norn in the BOSS FIGHT!
==========
Boss Fight
==========
Norn will be in the back row using 3 Healings, which she will likely use on
her two front row Titan (they get 3 Clubs each). Since her bodyguards are
tough, a Fool Card is highly recommended for removing them so you can have
unimpeded access to Norn. However, if you can not do this, bring in a unit
with targeted attacks and immediately open up with a Devil Card (does over
100 damage to Norn) or a Tower Card. She has high agility, so do not be
shocked if she dodges multiple attacks in a row.
o--------------------o
| Revisiting The Map |
o--------------------o
Well, this is a busy map for your opinion Leader after liberating it,

requiring numerous visits.


Perhaps the most important place to visit upon returning is Anglem. There is
a Wizard by the name of Borgnine who will trade you something for any
"Demon" (Sentoul Demon) you have in your possession. The first offer is a
10,000 Goth (I would not accept this offer). The second offer is a "Staff"
(Undead Staff) that will allow a Mage to become a Sorceror. The third offer
is a "Dragos" (Stone of Dragos) that will allow a Beast Master to become a
Dragoner. Take all "Demon" you find to him to get yourself class promotion
Items!
If you forgave Deneb, this is the map to buy her the "Bough" (Golden Bough)
that she desires. Buy one from Raloshel (Shop Town) and take it back to
Deneb.
Go to Ajan (located near centre of map in the mountains) with the Tablet of
Yaru to receive the "Aqua".
If you have received the "Cake" (Ginger Cake) from the monk on Organa (a Sky
Island), return here to visit Somyul to see Posha again. She will ask for
the "Cake", so let her have it so she will find the "Peal", another Stone of
the Zodiac.
This map is also a great place to pick up an Angel or two if you want some
of these "heavenly" bodies.
----------------------------------------------------------------------------------------------------------Kalbian Peninsula------------------------------------------------------------------------------------------------------19)A long time it will spend on your map, this area will finally get your
attention. It is a near all snow level, so this will be a unique
experience for you (also a practice grounds for later in the game in the
Highlands). One of the four Devas is here, and Debonair might want to go
talk to him...
o-------o
| Stats |
o-------o
Buried Items
:4
Special Characters : 0
Invisible Towns
:1
Invisible Temples : 0
Shop Town
: Olesun
Specific Boss Character: Debonair
o-----o
| Map |
o-----o
__________________________
KEY
|

|
B - Buried Item
|
C - Chaos Gate
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
______________________________
|
C |
|T
T
|
|
|
|
|
|
H
|
|
|
|
R
|
|
T
|
|
T
|
|
|
|
B
|
|
B
|
|
|
|
T
|
|
T |
|
|
|
T
|
|
|
|
B
I |
|
T
B |
|
E
|
|
T
|
|
|
|______________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - Southeast of Gallstadt, between the icy mountains and the river.
#02 - South of the large island on the very next island.
#03 - North of the enemy base (Kalbia) by the mountains.
#04 - Southeast of Zolmstein on a small island.
o--------------------o
|Chaos Gate Location |
o--------------------o

#01 - Northwest of the home base (Kilkenne), past the mountains by the
water.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Cure | 400 |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
| MoonBeam | 4000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|Gryphon
|
|
|Level 11
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Valkyrie (L)
|
|
|Level 13
|
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Gryphon
|
|
|Level 11
|
|
|____________________|____________________|
____________________ ____________________
|Phantom
|
|
|Level 13
|
|
|____________________|____________________|
|
|Eagle Man
|
|
|Level 12
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Phantom
|

|
|Level 13
|
|____________________|____________________|
|Eagle Man (L)
|
|
|Level 13
|
|
|____________________|____________________|
____________________ ____________________
|
|Dragoner
|
|
|Level 12
|
|____________________|____________________|
|Dragoner (L)
|
|
|Level 13
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Dragoner
|
|
|Level 12
|
|____________________|____________________|
|Silver Dragon
|
|
|Level 11
|
|
|____________________|____________________|
____________________ ____________________
|Cleric
|
|
|Level 11
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Mage (L)
|Ice Giant
|
|Level 13
|Level 11
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Cleric
|
|
|Level 11
|
|
|____________________|____________________|
____________________ ____________________
|Wyrm
|
|
|Level 11
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Wyrm
|
|
|Level 11
|

|____________________|____________________|
|Wild Man (L)
|
|
|Level 13
|
|
|____________________|____________________|
____________________ ____________________
|Wild Man
|
|
|Level 12
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Wild Man (L)
|Silver Dragon
|
|Level 13
|Level 11
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Wild Man
|
|
|Level 12
|
|
|____________________|____________________|
____________________ ____________________
|
|Beast Master
|
|
|Level 11
|
|____________________|____________________|
|Beast Master (L) |
|
|Level 13
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Ice Giant
|
|
|Level 11
|
|____________________|____________________|
|Beast Master
|
|
|Level 11
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|Rock Golem
|
|
|Level 13
|
|____________________|____________________|
|Cleric (L)
|
|
|Level 10
|
|X3
|____________________|____________________|
|
|Rock Golem
|
|
|Level 13
|
|____________________|____________________|

|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|Ninja
|
|
|Level 12
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Angel (L)
|Ninja
|
|Level 13
|Level 13
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Ninja
|
|
|Level 12
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|
|Black Dragon
|
|
|Level 12
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Figaro [General] |
|
|Level 15
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Black Dragon
|
|
|Level 12
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Rock Golem
Level: 11
Found: Forests
Class: Silver Dragon
Level: 11
Found: Mountains (dark ones)
Class: Ice Giant

Level: 11
Found: Mountains (dark ones)
o-------------------o
| Battle Strategies |
o-------------------o
This map calls for three types of strategies. All will be outlined below
(as usual, you are encouraged modify or change the techniques suggested to
suit your style of play).
==========
Option One
==========
A rather simple plan that will catch 90% of all enemy units before they draw
near to your home base. Liberate Gallstadt and the Roshiafallen Temple,
putting an undead killer unit in each one as well as at least one flying
unit. Then spend the next several days fighting continual enemy attacks
(they rarely come in small waves but rather one big wave).
Once the enemies have been defeated, send your Opinion Leader liberating the
towns in the north while other liberators head south liberating all the
towns there. Have a flying unit find the Chaos Gate for fun if you like
(you have already been to Organa), followed by Buried Item collecting.
Once this is finished, have Debonair's unit head to the enemy base for the
BOSS FIGHT!
==========
Option Two
==========
This plan is more aggressive than the previous one, but it still leaves some
room between the enemy base and your front lines. Liberate the towns of
Glyng Bry, Entel Stand, and Olesun with each town having an undead killer
unit and one flyer unit at Entel Stand and Olesun. While the fighting is
going on, have another flying unit sit on the most northern island on the
west side of it so it can watch for units coming north to loop past your
forces (use this unit to chase then down). Once the front line is in place,
have your Opinion Leader liberate the northern towns and find the Chaos Gate
without worry of attack.
Once the enemies have been defeated, send your Opinion Leader liberating the
towns in the south while the other units (except Debonair) head for the home
base. However, keep a flying unit out to look for Buried Items before
having Debonair's unit head to the enemy base for the BOSS FIGHT!
============
Option Three
============
This strategy calls for a quick finish to the map since many of your units
may be too highly-leveled for fighting the "weaker" units here. If that is
the case (and you worry about their Alignment/Charisma dropping), then edit

Debonair's unit to contain a Gryphon/Cocatris or a Wyrm/Wyvern while not


having a large beast/dragon in the group (makes both of them High Sky
units). Just remember that you will need to return to the map to liberate
the skipped towns and Roshiafallen Temples.
Deploy a unit or two at the home base to defend it while sending Debonair's
altered unit (put the characters taken from his unit in the other High Sky
unit) and the other flying unit west. Once they reach the large island in
the west, turn them south to go to the west of the enemy base. Now exchange
characters so Debonair's unit is re-assembled, and then send his unit
towards the enemy base for the BOSS FIGHT!
==========
Boss Fight
==========
Figaro is one of the four Devas, so he too is a General like Debonair.
Since he is in the back row, he uses one hard hitting attack. He also has
two front row Black Dragons (using 2 Bites each), so he has some power with
him as well. If you can not use the obvious Fool Card, then a Star Card
followed by a Judgement Card will make short work of the Black Dragons. You
should also consider a Magician or Hermit Card early in the battle to
further soften up the enemy. Also be sure to use an Emperor Card if Figaro
is close to losing the battle.
After the battle Figaro will admit his defeat and lend his sword "Durandal"
to the Debonair to aid him on his quest.
o--------------------o
| Revisiting The Map |
o--------------------o
Go to Zolmstein to sell your moon Rose for a large amount of cash (best
offer will be 50,000 Goth).
----------------------------------------------------------------------------------------------------------Valley Of Kastro-------------------------------------------------------------------------------------------------------20)An interesting map that is the first truly oddly shaped map you have
encountered. it will be tight quarter fighting as you move along towards
the horrible Boss of this area. You might even find a strong woman of
the Empire who is on the outs with them. You may also want to keep an
eye out for a special gate that might lead to somewhere special...
o-------o
| Stats |
o-------o
Buried Items
:2
Special Characters : 1
Invisible Towns
:0
Invisible Temples : 0

Shop Town
: Geral Abad
Specific Boss Character: Rauny
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
C - Chaos Gate
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
________________________________________
|
T
|
|
|
|
T
T|
| R
|
|
T
R
|
|E
H |
|
|
|
T
|
|
B
|
|
B
T
|
|
T
R
|
|
C |
|________________________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - Southeast of Geral Abad on the island in the stream.
#02 - North of Allmata in the ring of grass.
o---------------------o
| Chaos Gate Location |
o---------------------o
#01 - South of Fuluhnze in between the three mountains.
o--------------o
| Shop Listing |

o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Cure | 400 |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Bell | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|Cocatris
|
|
|Level 13
|
|____________________|____________________|
|Cocatris
|
|
|Level 13
|
|X3
|____________________|____________________|
|
|Raven Man (L)
|
|
|Level 14
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Wyrm
|
|
|Level 12
|
|
|____________________|____________________|
|
|
|
|
|
|X4
|____________________|____________________|
|Ninja Master (L) |
|
|Level 14
|
|
|____________________|____________________|
|
|Wyrm
|
|
|Level 12
|
|____________________|____________________|

____________________ ____________________
|
|Red Dragon
|
|
|Level 12
|
|____________________|____________________|
|Knight (L)
|
|
|Level 14
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Red Dragon
|
|
|Level 12
|
|
|____________________|____________________|
____________________ ____________________
|
|Hellhound
|
|
|Level 12
|
|____________________|____________________|
|Shaman (L)
|
|
|Level 12
|
|
|____________________|____________________|
|
|Hellhound
|
|
|Level 12
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|Black Dragon
|
|
|Level 12
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Demon (L)
|
|
|Level 14
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Cerberus
|
|
|Level 12
|
|____________________|____________________|

____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|Giant
|
|
|Level 13
|
|____________________|____________________|
|Beast Master (L) |
|
|Level 14
|
|X3
|____________________|____________________|
|
|Giant
|
|
|Level 13
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|Wild Man
|
|
|Level 13
|
|____________________|____________________|
|Witch
|
|
|Level 13
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Wild Man
|
|
|Level 13
|
|____________________|____________________|
|Ninja Master (L) |
|
|Level 14
|
|
|____________________|____________________|
____________________ ____________________
|Wild Man
|Wild Man
|
|Level 13
|Level 13
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X4
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Raven Man (L)
|Wild Man
|
|Level 14
|Level 13
|
|____________________|____________________|
BOSS UNIT!

____________________ ____________________
|Ninja
|
|
|Level 12
|
|
|____________________|____________________|
|
|Ninja
|
|
|Level 13
|
|____________________|____________________|
|Ares [Raven Man] |
|
|Level 16
|
|
|____________________|____________________|
|
|Ninja
|
|
|Level 13
|
|____________________|____________________|
|Ninja
|
|
|Level 12
|
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Wyrm
Level: 14
Found: Cliffs
Class: Black Dragon
Level: 13
Found: Desert
Class: Red Dragon
Level: 12
Found: Mountains
o-------------------o
| Battle Strategies |
o-------------------o
This map calls for two types of strategies. Both will be outlined below (as
usual, you are encouraged modify or change the techniques suggested to suit
your style of play).
==========
Option One
==========
This is a much more conservative fighting plan. Start off by sending three
units to the Roshiafallen Temple to the east (make one a flying unit so they
can chase runaway units down), one unit northwest to Almalyk, two units
south to Fuluhnze, and keep your Lord with one or two units at the home
base. Now all you have to do is fight the enemies as they straggle to your
side of the map, which will take many days because of the long distance they
must travel to find you.

Once the enemy stops coming, keep a high Alignment flying unit deployed
while returning the rest of your units back to base. Now send the flying
unit south of Fuluhnze into the mountains to find a Chaos Gate! Contrary to
popular belief however, this unit DOES NOT NEED the Brunhild Sword to find
it.
Now send your flying unit along the north side of the valley to liberate the
towns and temples found there while your lord covers the southern half of
the valley. Make sure that you visit the Roshiafallen Temple to the
southwest of Geral Abad (Shop Town) to find the woman rumoured to be on the
run from the Empire. Her name is Rauny, and if she believes your Lord and
his army to be good enough (a Reputation Meter of 1/2 or better), she will
join to fight the Empire she once served.
Now go into Edit Units to give Rauny a better unit than the two Hellhounds
she travels with. Either insert her into a new unit, or you can do what I
usually do, which is remove Norn from service (freeing her two Titans), and
then remove Rauny's Hellhounds so the two Titans can be put in the back row
with Rauny (six hit all enemy attacks). Deploy her right away to go to the
enemy base and continue liberating and finding Buried Items. When she
arrives, wait for sunlight (the Boss will hate it), and then go to the castle
to enter the BOSS FIGHT!
==========
Option Two
==========
This plan of attack is much more aggressive, and it will strain your Items a
lot more (since you will be pushing to get towns before they stop and heal).
Send out 2 units to Yangully (north part of valley), 3 units to Shaf'Zahbs
(just south of Yangully), 3 units to Geral Abad (directly east of home base
and it is the Shop Town), and 2 units (the liberator has to be your Lord) to
the southern Roshiafallen Temple in this chain of places. When you have
fought through the enemies as you (make sure to leave 1 unit guarding the
home base) and liberated everything you need, fight the enemies.
When your Lord liberates the Roshiafallen Temple, you will find Rauny, and if
she believes your Lord and his army to be good enough, she will join to
fight the Empire she once served. Now go into Edit Units to give Rauny a
better unit than the two Hellhounds she travels with. Either insert her
into a new unit, or you can do what I usually do, which is remove Norn from
service (freeing her two Titans), and then remove Rauny's Hellhounds so the
two Titans can be put in the back row with Rauny (six hit all enemy
attacks). Deploy her right away to go to the front lines to help out (this
means your home base defender unit will have to return to base), and your
Lord should be moving back to the home base immediately.
After the fighting ends, send all your units home but Rauny and a flying
unit. Send your Lord to liberate any towns and temples behind the front
line. Now send the flying unit south of Fuluhnze into the mountains to
find a Chaos Gate! Contrary to popular belief however, this unit DOES NOT
NEED the Brunhild Sword to find it. Have Rauny liberate the northern side
of the valley with her unit while your Lord liberates the southern side of
the valley. Once you have found the buried items, found the Chaos Gate, and
liberated all the towns and temples, send Rauny to the enemy base for the

BOSS FIGHT!
==========
Boss Fight
==========
Ares may be a lowly Raven Man (so he only gets 1 Inferno), but he has rather
high Hit Points as well as insane Agility (he can dodge a lot of attacks).
A Fool Card is recommended so they four annoying Ninjas he has in his unit
will not be attacking the whole time. If you can not do this, use a World
Card immediately to make Ares (1 Inferno) and his two back row Ninjas (2
Ninjutsus each) attacks completely useless. As for attack Tarot Cards, use
Judgement, Justice, or Chariot to really hurt the enemy. With Rauny using 2
Thunders from the back row, she will contribute some hefty damage to Ares
herself.
o--------------------o
| Revisiting The Map |
o--------------------o
Nothing to do here unless you missed some Buried Items, missed the Chaos
Gate, or just want to hit the Shop Town for supplies. If you have need of a
Black Dragon, Red Dragon, or Wyrm (which is ready to class promote into a
Wyvern) then look through this map to find them.
-----------------------------------------------------------------------------------------------------------Balmorian Ruins-------------------------------------------------------------------------------------------------------21)Here is a land where a fallen hero is idolized and praised through
numerous sculptures. However, the leader of this land is the one who
took this hero down. Your goal is to rescue the land from his evil
tyrrany, possibly finding the hero of old after all of these years...
o-------o
| Stats |
o-------o
Buried Items
:4
Special Characters : 1
Invisible Towns
:1
Invisible Temples : 0
Shop Town
: Shik' Anhy
Specific Boss Character: Saradin
o-----o
| Map |
o-----o
__________________________
KEY
|
|

B - Buried Item
|
C - Chaos Gate
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
______________________________
|
B
|
|
|
|
T
|
|
|
|B
E
C|
|
|
|
|
|
T
|
|
R T
|
|
T
|
|
T |
|
|
|T
|
|
B
|
| T
|
|
T
|
|
R |
|
|
|
R
|
|
|
|
|
| I
T
|
|
B
|
|R
H |
|______________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - Southwest of Wallas, just short of the mountains.
#02 - North of Shik' Anhy by the mountain.
#03 - Northwest of Wan Kayo in the mountains.
#04 - West of Balmoa on the rock-littered island.
o---------------------o
| Chaos Gate Location |
o---------------------o

#01 - Southeast of Wan Kayo on the island between the mountains and
forest.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Cure | 400 |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Bell | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|Gryphon
|
|
|Level 13
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Gryphon
|
|
|Level 13
|
|____________________|____________________|
|Eagle Man (L)
|
|
|Level 13
|
|
|____________________|____________________|
____________________ ____________________
|
|Golem
|
|
|Level 13
|
|____________________|____________________|
|Mage (L)
|
|
|Level 14
|
|
|____________________|____________________|
|
|Golem
|
|
|Level 13
|X3
|____________________|____________________|
|
|
|

|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|Samurai
|
|
|Level 13
|
|____________________|____________________|
|Samurai (L)
|
|
|Level 14
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Golem
|
|
|Level 12
|
|____________________|____________________|
|Samurai
|
|
|Level 13
|
|
|____________________|____________________|
____________________ ____________________
|Cerberus
|
|
|Level 14
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Beast Master (L) |
|
|Level 15
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Cerberus
|
|
|Level 14
|
|
|____________________|____________________|
____________________ ____________________
|
|Knight
|
|
|Level 12
|
|____________________|____________________|
|Red Dragon
|
|
|Level 12
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Knight
|
|
|Level 12
|

|____________________|____________________|
|Knight (L)
|
|
|Level 14
|
|
|____________________|____________________|
____________________ ____________________
|Mermaid
|
|
|Level 13
|
|
|____________________|____________________|
|
|Nixie
|
|
|Level 12
|
|____________________|____________________|
|Nixie (L)
|
|
|Level 13
|
|X2
|____________________|____________________|
|
|Nixie
|
|
|Level 12
|
|____________________|____________________|
|Mermaid
|
|
|Level 13
|
|
|____________________|____________________|
____________________ ____________________
|
|Witch
|
|
|Level 13
|
|____________________|____________________|
|Shaman
|
|
|Level 12
|
|
|____________________|____________________|
|
|Shaman
|
|
|Level 12
|X2
|____________________|____________________|
|Witch (L)
|
|
|Level 14
|
|
|____________________|____________________|
|
|Witch
|
|
|Level 13
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|Dragon
|
|
|Level 13
|
|____________________|____________________|
|Dragoner (L)
|
|
|Level 13
|
|X2
|____________________|____________________|
|
|Dragon
|
|
|Level 13
|
|____________________|____________________|

|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|Skeleton
|
|
|Level 15
|
|____________________|____________________|
|Skeleton
|
|
|Level 15
|
|
|____________________|____________________|
|
|Skeleton
|
|
|Level 15
|X3
|____________________|____________________|
|Beast Man (L)
|
|
|Level 15
|
|
|____________________|____________________|
|
|Skeleton
|
|
|Level 15
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|
|Rock Golem
|
|
|Level 15
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Albeleo[Doll Master]|
|
|Level 17
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Black Dragon
|
|
|Level 14
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Wraith
Level: 15
Found: Marsh
Class: Rock Golem
Level: 10
Found: Rocky Roads
Class: Black Dragon

Level: 10
Found: Forest
o-------------------o
| Battle Strategies |
o-------------------o
Start out by sending a single unit to Wallas and the Roshiafallen Temple to
the north of Wallas as well as about three or four good units (make sure one
is an undead killer and one is a flying unit) farther north in Vaskallah.
Put a unit in the mountains to the east of Vaskallah so that the Mountain
units will not by pass your front lines. Now fight the stream of enemies as
they come, using your flying unit to chase down wounded units.
After finishing the enemy flow (it takes a few days), send your Opinion
Leader west to the far left corner of the map to liberate the Roshiafallen
Temple there while a high Alignment flying unit should go up the east side
of the map liberating Sahnfan and then Wan kayo (this town is where the
people tell you of the Hidden Town of Kalyao where the Bell of Light
resides). Then send your flying until after Buried Items while your Opinion
Leader learns of the location of Kalyao (between the Roshiafallen Temple
that was liberated and the one to the northwest). Once you liberate it and
provided you have the "HeroStar" (Star of Heroes), the Bell of Light will be
yours!
Now send your flying unit and your Opinion Leader to finish liberating the
rest of the Towns and Temples, and at the remaining Roshiafallen Temple, use
the Bell of Light on the statue to reveal that the statue is actually the
petrified Saradin! Allow him to join your army, edit his unit to your
advantage (I suggest just inserting him into an existing unit and making him
the leader while erasing the Rock Golems from your reserves), and then send
him north to the enemy base for the BOSS FIGHT! Attack during the day to
make the fight easier.
==========
Boss Fight
==========
Albeleo is a Doll Master, so he will get 2 Acids (which hits all of your
characters). He is accompanied by a Black Dragon (2 Bites) and a Rock Golem
(3 Punches) in the front row, so he has some tough customers guarding him
from direct physical attacks. However, this fight is quite easy because
your Tarot Cards will be extremely powerful because Saradin's Intelligence
is so high, they will deliver extra damage than the normal. TO win, use a
Tarot Card like Hermit, Magician, or Chariot immediately, which will leave
Albeleo weak enough for a single attack to kill him (Saradin will often do
so right away). This means he gets one shot in before he loses!
o--------------------o
| Revisiting The Map |
o--------------------o

Visit Shanfan to recieve a "Medal" (Platinum Medal).


--------------------------------------------------------------------------------------------------------------Muspelm------------------------------------------------------------------------------------------------------------22)With the finding of a Chaos Gate, you have opened the way up to the Sky
Island of Muspelm. Here resides one of the 3 Sky Knights who watch over
the people below, but he seems to have turned against them! he will be
fighting your units with his, so prepare for battle. One more thing to
keep in mind, any unit that does not have a low sky or high sky ability
will immediately die if they are pushed off of Muspelm by losing a battle
to an enemy unit (making them unusable till next map unless you use
Revives on them inside the Headquarters for your army).
o-------o
| Stats |
o-------o
Buried Items
:4
Special Characters : 1
Invisible Towns
:0
Invisible Temples : 1
Shop Town
: Insala
Specific Boss Character: None
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
C - Chaos Gate
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
|
|
|
|
|
|
|
|
|

______________________________
|
T
|
T
B|
B
T
R
|
|
B
H |
T
|
T E
|
B |

|
R
C |
|
T
|
|
I
|
|______________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - Northeast island.
#02 - Southeast island.
#03 - West island.
#04 - West island.
o---------------------o
| Chaos Gate Location |
o---------------------o
#01 - Southeast island.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Cure | 400 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
| Joker | 2000 |
|__________|__________|
| Charm | 50000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|Eagle Man
|
|
|Level 13
|
|____________________|____________________|
|Eagle Man (L)
|
|
|Level 15
|
|

|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Eagle Man
|
|
|Level 13
|
|____________________|____________________|
|Cocatris
|
|
|Level 13
|
|
|____________________|____________________|
____________________ ____________________
|Gryphon
|
|
|Level 13
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Beast Master (L) |
|
|Level 15
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Gryphon
|
|
|Level 13
|
|
|____________________|____________________|
____________________ ____________________
|Silver Dragon
|
|
|Level 13
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Silver Dragon
|
|
|Level 13
|
|____________________|____________________|
|Cherubim (L)
|
|
|Level 15
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|Ice Giant
|
|
|Level 14
|
|____________________|____________________|

|Knight (L)
|
|
|Level 15
|
|X3
|____________________|____________________|
|
|Ice Giant
|
|
|Level 14
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|Wild Man
|
|
|Level 13
|
|____________________|____________________|
|Valkyire
|
|
|Level 13
|
|
|____________________|____________________|
|
|Valkyrie
|
|
|Level 13
|X4
|____________________|____________________|
|Valkyrie (L)
|
|
|Level 15
|
|
|____________________|____________________|
|
|Wild Man
|
|
|Level 13
|
|____________________|____________________|
____________________ ____________________
|Cleric
|
|
|Level 15
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Wizard (L)
|Ice Giant
|
|Level 15
|Level 13
|X4
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Cleric
|
|
|Level 15
|
|
|____________________|____________________|
____________________ ____________________
|
|Knight
|
|
|Level 13
|
|____________________|____________________|
|Knight (L)
|
|
|Level 15
|
|
|____________________|____________________|
|
|
|

|
|
|X3
|____________________|____________________|
|
|Silver Dragon
|
|
|Level 13
|
|____________________|____________________|
|Knight
|
|
|Level 13
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|
|Gold Dragon
|
|
|Level 15
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Slust [Dragoon] |
|
|Level 17
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Gold Dragon
|
|
|Level 15
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Raven Man
Level: 15
Found: Water
Class: Red Dragon
Level: 15
Found: Mountains
Class: Fire Giant
Level: 15
Found: Water
o-------------------o
| Battle Strategies |
o-------------------o
Send your units to take over Segejin (two units), one to the Roshiafallen
Temple, and then three units to Taudeni. While the first wave of enemies
are attacking, have a flying unit visit the two islands to find two Buried
Items and a Chaos Gate to Organa!

After the first wave of enemies have been beaten back, send your units
forward (possibly deploying more from your home base if needed) so they can
engage the enemy units sooner. Use Insala (the Shop Town) as your base for
re-energizing the troops before sending them out from the town to cut off
all paths towards your home base. Be sure to watch out for any flying units
that will try to sneak around your troops to get at your home base.
Once the enemies have been trounced, continue with the liberations and have
a flying unit get the two Buried Items on the last island to search over
before having a unit attack Slust the Red at the enemy base (BOSS FIGHT!).
==========
Boss Fight
==========
Slust is a Dragoon, which means he uses one powerful Iainuki (good for over
100 damage on almost all classes). He has two front row Gold Dragons to
help him, so they will use 2 Bites each. A Fool Card is highly recommended
here because of the powerful (and highly Hit Point filled) Gold Dragons, but
if that is not possible, use Devil and Magicians to wear the three down.
Also be sure to have a Priestess or Empress Card handy to heal up the
massively wounded character that took Slust's Iainuki.
Afterwards, Slust will offer to join your army IF you have the Herostar,
your Reputation Meter is from 3/4 full to completely full and your Lord has
70+ Alignment. If you do not meet these requirements, he will not join as
he stays on Muspelm.
o--------------------o
| Revisiting The Map |
o--------------------o
More than a few things to do here, including the potential for two class
promotion Items!
Visit Segejin to receive a "Lexicon" (Book Of The Dead), which can be traded
all the way back in Sharom for an "Undead" (Undead Ring). This Item of
course allows a Sorceror to become a Lich.
Visit the town of Chilfa to be quizzed, and regardless of your answer, they
will contribute a "Crown" (Royal Crown) to your reserves! Now you can
promote an Amazon to a Princess and make her lead a unit, giving them an
extra attack! However, this appears to be dependent upon if Slust joined
your army or not.
Also, if you return here with all 12 Zodiac Stones, they can be traded in to
recieve more "Crowns" (Royal Crowns) than you will know what to do with!
This will allow your army to have a Princess lead every unit, increasing the
attacking prowess of each one! Just note that this will negate a player of
reaching the "World" Ending (the "best" ending a player can achieve).
If you were unable to get Slust into your army (shame on you for losing a
flesh and blood tank!), go to Muspelm to talk to him to receive his sword,
the Zanzibar.

Once you have the Tablet of Yaru, go to the east of Fidelin to the
Roshiafallen Temple to receive the "Peridot".
--------------------------------------------------------------------------------------------------------------Organa-------------------------------------------------------------------------------------------------------------23)With the finding of a Chaos Gate, you have opened the way up to the Sky
Island of Organa. Here resides one of the 3 Sky Knights who watch over
the people below, but she seems to have turned against them! She will be
fighting your units with his, so prepare for battle. One more thing to
keep in mind, any unit that does not have a low sky or high sky ability
will immediately die if they are pushed off of Organa by losing a battle
to an enemy unit (making them unusable till next map unless you use
Revives on them inside the Headquarters for your army).
o-------o
| Stats |
o-------o
Buried Items
:3
Special Characters : 1
Invisible Towns
:3
Invisible Temples : 2
Shop Town
: Ohbia
Specific Boss Character: None
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
C - Chaos Gate
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
______________________________
|
|
|
B
|
| E
I
|
|
|
|
T B
|
|T
|
|
|

|
T
I |
|
|
|
I |
|
|
|
I|
|C
T
|
|
|
|T
H
|
|
T
I B|
|
B
|
|R
|
|______________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - Southwest of the hidden Roshiafallen Temple in the southeast.
#02 - Southeast island.
#03 - North island.
o---------------------o
| Chaos Gate Location |
o---------------------o
#01 - North of Badella.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
| Joker | 2000 |
|__________|__________|
| Charm | 50000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o

____________________ ____________________
|
|Amazon
|
|
|Level 13
|
|____________________|____________________|
|Raven Man (L)
|
|
|Level 15
|
|
|____________________|____________________|
|
|Amazon
|
|
|Level 13
|X4
|____________________|____________________|
|Raven Man
|
|
|Level 13
|
|
|____________________|____________________|
|
|Amazon
|
|
|Level 13
|
|____________________|____________________|
____________________ ____________________
|Angel
|Angel
|
|Level 13
|Level 13
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X4
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Witch (L)
|Angel
|
|Level 15
|Level 13
|
|____________________|____________________|
____________________ ____________________
|Cerberus
|
|
|Level 13
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Cerberus
|
|
|Level 13
|
|____________________|____________________|
|Valkyrie (L)
|
|
|Level 15
|
|
|____________________|____________________|
____________________ ____________________

|Wild Man
|
|
|Level 13
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Shaman (L)
|Wild Man
|
|Level 13
|Level 14
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Wild Man
|
|
|Level 13
|
|
|____________________|____________________|
____________________ ____________________
|
|Knight
|
|
|Level 13
|
|____________________|____________________|
|Knight (L)
|
|
|Level 15
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Knight
|
|
|Level 13
|
|____________________|____________________|
|Gryphon
|
|
|Level 13
|
|
|____________________|____________________|
____________________ ____________________
|
|Black Dragon
|
|
|Level 13
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Dragoner (L)
|
|
|Level 14
|
|X4
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Black Dragon
|
|
|Level 13
|
|____________________|____________________|
____________________ ____________________
|
|Demon
|

|
|Level 12
|
|____________________|____________________|
|Demon
|
|
|Level 13
|
|
|____________________|____________________|
|
|
|
|
|
|X4
|____________________|____________________|
|
|Demon
|
|
|Level 12
|
|____________________|____________________|
|Wizard (L)
|
|
|Level 15
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Fenril [Dragoon] |
|
|Level 17
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Iron Golem
|
|
|Level 13
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Iron Golem
Level: 15
Found: Shallows
Class: Cerberus
Level: 14
Found: Mountains
Class: Demon
Level: 14
Found: Mountains
o-------------------o
| Battle Strategies |
o-------------------o

Start off by sending two units to Ohbia, two to Wageel, two to Bladella, and
then have one flying unit go west to join one of the towns (Bladella or
Wageel) while one or two flying units go east to the islands to find Buried
Items and Hidden Towns to liberate (ignore Hidden Roshiafallen Temples you
uncover as they do not pay tribute for your army).
After you have defeated all the enemy forces, have your Lord liberate the
southern Roshiafallen Temples (one in east and one hidden one in west)
before turning north to liberate the three towns there. Have one on your
flyers finish the island work, and you can also get someone to uncover the
Chaos Gate north of Baldella (however, it is not required since you already
went to Muspelm). Once you are ready, send your unit to the enemy base for
the BOSS FIGHT with Fenril of Ice!
==========
Boss Fight
==========
Fenril is a Dragoon, which means she uses one powerful Iainuki (good for over
100 damage on almost all classes). She has an Iron Golem in the front row,
which will use 3 Punches. A Fool Card is recommended to rid yourself of the
weapon blocking it will do, but if that is not possible, use Devil and
Magicians to wear Fenril and the Iron Golem down. Also be sure to have a
Priestess or Empress Card handy to heal up the massively wounded character
that took Fenril's Iainuki.
Afterwards, Fenril will offer to join your army IF you have the Herostar,
your Reputation Meter is from 3/4 full to completely full and your Lord has
70+ Alignment. If you do not meet these requirements, she will not join as
she stays on Organa.
o--------------------o
| Revisiting The Map |
o--------------------o
Visit Ohiba to receive a "Box" (Box of Salvation). It is not in the game
for any purpose other than being sold, so enjoy pawning it off in the very
same town!
Visit the Roshiafallen Temple in the southeast with the Tablet of Yaru to
try and get the "Peal". However, the monk has forgotten where he put it, so
he gives you a "Cake" (Ginger Cake) instead. I bet a little girl like Posha
of Diaspola would LOVE some "Cake", so go see her.
Demons are available on this map at a fairly high level (15) as well as the
rather rare Iron Golem. However, Golems are about the only class in the
game that was made to be utterly useless in every way, so get one if you
have to have an Iron Golem.
-----------------------------------------------------------------------------------------------------------City of Malano--------------------------------------------------------------------------------------------------------24)Now you have reached a hotspot for the Imperial forces, a city which is a

thriving trading route. This will be a tough battle, but a great spot to
strike a blow at the Empire. However, you are not the only force looking
to do so, and with a timely visit from your Lord, this force may just
join with yours...
o-------o
| Stats |
o-------o
Buried Items
: 10
Special Characters : 1
Invisible Towns
:2
Invisible Temples : 0
Shop Town
: Felana
Specific Boss Character: Rauny OR Tristan
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
________________________________________
|
|
| T
R T
H
|
|
T
|
|
B
|
|
B
T
|
|
|
|
|
|
B
T
R |
|
|
|
|
|
B
T
|
|I
|
|
wwwww w
|
|
w R w
|
|
T wwwwwww R
|
|
wwww
ww
|
|B wT ww
Tw
I |
| w
www
ww
|
| w
R wwww ww
|
|
ww ww T w
T T |

|
ww
w B
|
| w E wwwwwww B
B |
| w
w
B
|
| wwwwww w
B
|
|________________________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - Southwest of Uhjine, in the mountains.
#02 - Southeast of Ajij, in the mountains.
#03 - Northwest of Padova, just short of the river.
#04 - West of Sharmony, across the river but short of the second river.
#05 - South of Sharmony, past the mountains (beside the southern mountain).
#06 - South of Mon Bizoh.
#07 - Southeast of Bel Chelry on a tiny island.
#08 - South of Mons Nirra.
#09 - The peninsula on the southern island.
#10 - The other peninsula on the southern island.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Bell | 2000 |
|__________|__________|
| Boots | 3000 |
|__________|__________|
| Charm | 50000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o

____________________ ____________________
|Cocatris
|
|
|Level 15
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Cocatris
|
|
|Level 15
|
|____________________|____________________|
|Evil One (L)
|
|
|Level 16
|
|
|____________________|____________________|
____________________ ____________________
|Ninja
|Demon
|
|Level 14
|Level 14
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Demon (L)
|
|
|Level 16
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Ninja
|Demon
|
|Level 14
|Level 14
|
|____________________|____________________|
____________________ ____________________
|
|Wyvern
|
|
|Level 14
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Evil One (L)
|
|
|Level 16
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Evil One
|
|
|Level 14
|
|____________________|____________________|
____________________ ____________________

|Silver Dragon
|
|
|Level 14
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Samurai Master (L) |
|
|Level 16
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Silver Dragon
|
|
|Level 14
|
|
|____________________|____________________|
____________________ ____________________
|Witch
|
|
|Level 15
|
|
|____________________|____________________|
|
|Wild Man
|
|
|Level 14
|
|____________________|____________________|
|Evil One (L)
|
|
|Level 16
|
|X3
|____________________|____________________|
|
|Wild Man
|
|
|Level 14
|
|____________________|____________________|
|Witch
|
|
|Level 15
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Black Dragon
|
|
|Level 14
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|Evil One (L)
|
|
|Level 16
|
|
|____________________|____________________|
|
|Black Dragon
|
|
|Level 14
|
|____________________|____________________|
____________________ ____________________
|
|Fire Giant
|

|
|Level 15
|
|____________________|____________________|
|Doll Master (L) |
|
|Level 16
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Fire Giant
|
|
|Level 15
|
|____________________|____________________|
____________________ ____________________
|Wizard
|
|
|Level 14
|
|
|____________________|____________________|
|
|Shaman
|
|
|Level 12
|
|____________________|____________________|
|Shaman
|
|
|Level 12
|
|X3
|____________________|____________________|
|
|Evil One (L)
|
|
|Level 16
|
|____________________|____________________|
|Wizard
|
|
|Level 14
|
|
|____________________|____________________|
____________________ ____________________
|
|Raven Man
|
|
|Level 15
|
|____________________|____________________|
|Gryphon
|
|
|Level 14
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Raven Man
|
|
|Level 15
|
|____________________|____________________|
|Raven Man (L)
|
|
|Level 16
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|
|Demon
|

|
|Level 16
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Apros [Dandy]
|
|
|Level 18
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Demon
|
|
|Level 16
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Wyvern
Level: 15
Found: Water
Class: Hawk Man
Level: 14
Found: Water
Class: Fire Giant
Level: 15
Found: Mountains
o-------------------o
| Battle Strategies |
o-------------------o
This map calls for two types of strategies. Both will be outlined below (as
usual, you are encouraged modify or change the techniques suggested to suit
your style of play).
==========
Option One
==========
Playing the conservative way, liberate Ajij (three units, one being a flying
unit), Uhjine (two units), Labenna (one unit), and then Lobeeg (three units,
one a flying unit). This will leave your Opinion Leader and an extra unit
free to do what they wish, so make sure they guard the base as enemies come
right up to attack.
Wait for the enemy flood to stop (it will take several days due to the
enormity of the map coupled with the walls obstructing their ground units
movements), and then send out your Lord to liberate the urban area of the
map while a high Alignment flying unit liberates the towns on the outskirts

as well as finding Buried Items (you may want to use a second flying unit
for the Buried Item searching). Also drop by Mon Bizoh to answer the question
with a YES to get a HP Potion (answering NO will destroy your unit, so be
careful with your answer).
When your Lord arrives at Bel Chelry, Tristan will appear to ask the
Rebellion to join him on his attacks on the Empire. However, this will only
occur if the following conditions are met:
i) High Reputation (from 3/4 full to completely full)
ii) You need to have the "Key" (Key Of Destiny) in your possession.
iii) You have 95 characters or less in your army (not enough room means he
will refuse).
If You arrive at Bel Chelery with your Reputation Metter less than 65% full,
the army will be offered the Gem of the Moors. If you are offered this,
Tristan will never appear.
If this happens, you will have gained one of the two "General" classes in
the game that your army can recruit! Fix Tristan up with a better unit than
what he has (you can just drop his guys and recruit some better ones with
his great recruiting abilities) and then send him down to the Enemy Base to
fight Baron Apros. However, you can also use Rauny since she was supposed
to marry this slime, so she too would be a great choice to fight this Dandy
(that is his actual class). So, choose between He killed my whole family
(Tristan) or he was my arranged sleaze of a husband (Rauny) and enter into
the BOSS FIGHT!
==========
Option Two
==========
Playing the aggressive way, ignore all the towns outside the walls as your
land units charge forward in a large group using Items to stay healthy as
they will liberate (and hold) towns and temples with two units to each one.
However, you will need to leave at least one unit at the home base as some
flying enemies will outflank your charging army.
You will also need to decide if you wish to have your Opinion Leader
liberate Bel Chelry with the initial charge of your army, or if you will let
someone else liberate to hear the message that Tristan wishes to meet with
Opinion Leader. However, if you decide to wait, you will not be able to
deploy Tristan to help with the battle before getting to the Baron. You can
also liberate the hidden town Sharmony in the east to receive "Termites",
which you may use to knock the walls down, making it a faster battle. Also
drop by Mon Bizoh to answer the question with a YES to get a HP Potion
(answering NO will destroy your unit, so be careful with your answer).
While other high Alignment units liberate all the towns and temples outside
the walls, have your Lord arrive at Bel Chelry to meet Tristan. He will ask
the Rebellion to join him on his attacks on the Empire. However, this will
only occur if the following conditions are met:

i) High Reputation (from 3/4 full to completely full)


ii) You need to have the "Key" (Key Of Destiny) in your possession.
iii) You have 95 characters or less in your army (not enough room means he
will refuse).
If You arrive at Bel Chelery with your Reputation Metter less than 65% full,
the army will be offered the Gem of the Moors. If you are offered this,
Tristan will never appear.
If this happens, you will have gained one of the two "General" classes in
the game that your army can recruit! Fix Tristan up with a better unit than
what he has (you can just drop his guys and recruit some better ones with
his great recruiting abilities) and then send him down to the Enemy Base to
fight Baron Apros. However, you can also use Rauny since she was supposed
to marry this slime, so she too would be a great choice to fight this Dandy
(that is his actual class). So, choose between He killed my whole family
(Tristan) or he was my arranged sleaze of a husband (Rauny) and enter into
the BOSS FIGHT!
==========
Boss Fight
==========
Baron Apros's class is a "Dandy", so his attacks are not readily apparent.
However, he get 2 rounds of attacks from the back row, where he uses all
sorts of Black Magic attacks such as Nitemare, Phantom, and Meteor (the
choices he makes seem to be randomly selected). He also uses two front row
Demons (2 Chops each), so his supporting cast will not be a huge worry. A
World Card is recommended, as is a Fool Card so the Demons will not be
taking away any direct attacks your units could use on Apros. Attack Tarots
are good to use, especially Judgements, Chariot, and Hermit. Not a tough
battle if you have that World Card handy for the start.
o--------------------o
| Revisiting The Map |
o--------------------o
A few points of interest to revisit over, so get to it!
Visit Malano (former Enemy Base) to receive a "Lexicon" (Book Of The Dead)
that belonged to Apros. Now you can return to Sharom to trade it for an
"Undead" (Undead Ring).
Visit Mon Bizoh to be asked if you will take the Empire down for them, so
say YES to get a "Promote" (Promotion) and a slight boost on the Reputation
Meter or say NO to get nothing but a chunk of your Reputation Meter taken
away!
Once you have the Tablet of Yaru, go visit the town of Selbelna (it was a
hidden town on the east side of the map) to receive the "Ruby".
----------------------------------------------------------------------------

----------------------------------The Tundra----------------------------------------------------------------------------------------------------------25)A fallen Angel named Mizal rules here, so expect to face some heavenly
forces as you try to eliminate this base of white attack power from the
Empire. You may have some assistance from another Angel if you played
your maps right and went to Antalia first...
o-------o
| Stats |
o-------o
Buried Items
:7
Special Characters : 0
Invisible Towns
:0
Invisible Temples : 1
Shop Town
: Nansen
Specific Boss Character: Yushis
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
________________________________________
|
|
| B
R
|
|
E
B
T |
|
|
|
|
|
T
B
|
|
T |
|
|
| B
T
T
|
|
R
T
|
| T
|
|
|
|
T
T T |
|
|
|
|
|
|
| T
B T
|

|
|
|
R
|
| B
|
|
H |
|
B T
|
|
I|
|________________________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - West of Shackleton on the island.
#02 - West of Ruskayah, past the icy mountain.
#03 - South of Herald Coast on the peninsula.
#04 - Northeast of Intahi.
#05 - North of Kotz, past the mountains but short of the water.
#06 - Northwest of Nansen by a small peninsula shaped like a duck's head.
#07 - Northwest of the enemy base (Valhalla) on an island.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Bell | 2000 |
|__________|__________|
| Boots | 3000 |
|__________|__________|
| Moonbeam | 4000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|Cherubim
|
|
|Level 14
|
|____________________|____________________|
|Cherubim (L)
|
|

|Level 16
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Wyvern
|
|
|Level 15
|
|____________________|____________________|
|Cherubim
|
|
|Level 14
|
|
|____________________|____________________|
____________________ ____________________
|Cherubim (L)
|
|
|Level 16
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Gryphon
|
|
|Level 15
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Gryphon
|
|
|Level 15
|
|
|____________________|____________________|
____________________ ____________________
|Silver Dragon
|
|
|Level 14
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Silver Dragon
|
|
|Level 14
|
|____________________|____________________|
|Shaman (L)
|
|
|Level 16
|
|
|____________________|____________________|
____________________ ____________________
|Ice Giant
|
|
|Level 15
|
|
|____________________|____________________|
|
|
|
|
|
|

|____________________|____________________|
|Dragoner (L)
|
|
|Level 16
|
|X4
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Ice Giant
|
|
|Level 15
|
|
|____________________|____________________|
____________________ ____________________
|Knight
|Knight
|
|Level 15
|Level 15
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Cherubim (L)
|
|
|Level 16
|
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Knight
|Knight
|
|Level 15
|Level 15
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|Silver Dragon
|
|
|Level 14
|
|____________________|____________________|
|Muse (L)
|
|
|Level 16
|
|X4
|____________________|____________________|
|
|Silver Dragon
|
|
|Level 14
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|Angel
|Angel
|
|Level 16
|Level 16
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|

|
|
|
|
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Paladin (L)
|Angel
|
|Level 15
|Level 16
|
|____________________|____________________|
____________________ ____________________
|
|Ninja
|
|
|Level 13
|
|____________________|____________________|
|Samurai Master |
|
|Level 14
|
|
|____________________|____________________|
|
|Samurai Master (L) |
|
|Level 16
|X2
|____________________|____________________|
|Samurai Master |
|
|Level 14
|
|
|____________________|____________________|
|
|Ninja
|
|
|Level 13
|
|____________________|____________________|
____________________ ____________________
|
|Valkyrie
|
|
|Level 16
|
|____________________|____________________|
|Valkyrie
|
|
|Level 15
|
|
|____________________|____________________|
|
|Paladin (L)
|
|
|Level 15
|X3
|____________________|____________________|
|Valkyrie
|
|
|Level 15
|
|
|____________________|____________________|
|
|Valkyrie
|
|
|Level 16
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|Ice Giant
|
|
|Level 17
|
|____________________|____________________|

|Mizal [Seraphim] |
|
|Level 19
|
|
|____________________|____________________|
|
|Ice Giant
|
|
|Level 17
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Ice Giant
Level: 15
Found: Mountains
Class: Silver Dragon
Level: 15
Found: Mountains
Class: Angel
Level: 14
Found: Mountains
o-------------------o
| Battle Strategies |
o-------------------o
This map calls for two types of strategies. Both will be outlined below (as
usual, you are encouraged modify or change the techniques suggested to suit
your style of play).
==========
Option One
==========
This method is a fairly passive stance that requires a lot of units to be
deployed to keep your Goth losses to a minimum. Since you will face lots of
"good" units and frail units, try to use "evil" units and strong units to
wipe them out quickly. Keep in mind that large beasts are frequently used
as well.
Send three units (one flying) to Endis Rohn, one to Syble (an unit not
needing to really fight), one to Shackleton (another not needing to fight),
two to Ruskayah, and one to protect the rebel's base (and protect the
Opinion Leader).
Fight the enemies as they come until they do not come anymore, liberate
towns and find Buried Items, and then send Yushis (provided you did Antalia
first) to Valhalla for the BOSS FIGHT!

==========
Option Two
==========
This method is an aggressive stance that requires about four to eight units
to charge in a large group up the main path while leaving at least one unit
behind at the home base to protect rebel's base (and the Opinion Leader).
Since you will face lots of "good" units and frail units, try to use "evil"
units and strong units to wipe them out quickly. Keep in mind that large
beasts are frequently used as well.
When your mass of units reaches Kotz, Ells Wahs, and the Roshiafallen Temple
to the west of these two towns, garrison these places and settle in to fight
in some intense action against the charging Empire forces. Your units
behind the front line can then go about liberating and finding Buried Items
(although a unit placed in the mountains north of Kotz would be a good idea
to watch for flanking units).
Once you have finished the enemies and done all the running around you want
to do in this large area, send Yushis to Valhalla for the BOSS FIGHT!
==========
Boss Fight
==========
Mizal is a Seraphim, so she gets the first shot in with a white hit all
attack called Jihad (it Holy War), so a World Card would be advisable if
you plan to keep the Ice Giants around (use a Fool Card instead if you do
not plan for them to stay). The Ice Giants get three Clubs each but are
of concern only if Jihad badly damaged your unit. Used Magician, Chariot,
and Devil (these REALLY hurt Mizal) Cards to weaken the opposition before
hammering them down with your unit for the easy victory.
o--------------------o
| Revisiting The Map |
o--------------------o
Visit Valhalla to receive a "Snow Cape" if you have a High Reputation Meter
OR a "Relief" (Relief Medallion) if you have a Low Reputation Meter.
Visit the Roshiafallen Temple on the island to the east of Valhalla after
you have found the Tablet of Yaru to receive the "Turquoise".
--------------------------------------------------------------------------------------------------------------Antalia------------------------------------------------------------------------------------------------------------26)Imprisonment is the name, so keep an eye out for a character who might
need some help. She just may help you battle the Seance Sorceror Boss's
armies...
o-------o
| Stats |

o-------o
Buried Items
:4
Special Characters : 1
Invisible Towns
:0
Invisible Temples : 1
Shop Town
: Banbuhl
Specific Boss Character: None
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
C - Chaos Gate
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
______________________________
|
|
|
T
|
|
H
|
|
T
T |
|
|
|
T
|
| C
T
|
|
|
|
T|
| B
|
|
|
|
I
|
|
|
|
T|
| WWW
B
|
| WEW
B B |
| WW
|
|______________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - North of Kander Hall on the second island.
#02 - West of the southern mountain range.

#03 - The centre of the southern mountain range.


#04 - East of the southern mountain range.
o---------------------o
| Chaos Gate Location |
o---------------------o
#01 - On the large island with the mountain.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
| Summons | 3000 |
|__________|__________|
| Sunshine | 4000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|Demon
|
|
|Level 15
|
|____________________|____________________|
|Cocatris
|
|
|Level 16
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Demon
|
|
|Level 15
|
|____________________|____________________|
|Demon (L)
|
|
|Level 17
|
|
|____________________|____________________|
____________________ ____________________
|Ghost
|
|

|Level 18
|
|
|____________________|____________________|
|
|Ghost
|
|
|Level 18
|
|____________________|____________________|
|Mage (L)
|
|
|Level 17
|
|X4
|____________________|____________________|
|
|Ghost
|
|
|Level 18
|
|____________________|____________________|
|Ghost
|
|
|Level 18
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Raven Man (L)
|
|
|Level 17
|
|
|____________________|____________________|
|
|Wyvern
|
|
|Level 15
|X4
|____________________|____________________|
|Wyvern
|
|
|Level 15
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|Tiamat
|
|
|Level 16
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Ninja Master (L) |
|
|Level 17
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Ninja Master
|
|
|Level 15
|
|____________________|____________________|

|
|

____________________ ____________________
|Skeleton
|
|Level 18
|

|____________________|____________________|
|Skeleton
|
|
|Level 18
|
|
|____________________|____________________|
|
|Skeleton
|
|
|Level 18
|X4
|____________________|____________________|
|Mage (L)
|
|
|Level 17
|
|
|____________________|____________________|
|
|Skeleton
|
|
|Level 18
|
|____________________|____________________|
____________________ ____________________
|
|Werewolf
|
|
|Level 18
|
|____________________|____________________|
|Shaman (L)
|
|
|Level 14
|
|
|____________________|____________________|
|
|Werewolf
|
|
|Level 18
|X4
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Werewolf
|
|
|Level 18
|
|____________________|____________________|
____________________ ____________________
|
|Cerberus
|
|
|Level 16
|
|____________________|____________________|
|Witch (L)
|
|
|Level 17
|
|
|____________________|____________________|
|
|Cerberus
|
|
|Level 16
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|Evil One
|
|

|Level 19
|
|
|____________________|____________________|
|
|Evil One
|
|
|Level 16
|
|____________________|____________________|
|Omicron [Sorceror] |
|
|Level 20
|
|
|____________________|____________________|
|
|Evil One
|
|
|Level 16
|
|____________________|____________________|
|Evil One
|
|
|Level 19
|
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Wraith
Level: 21
Found: Marsh
Class: Phantom
Level: 21
Found: Marsh
Class: Cerberus
Level: 16
Found: Mountains
o-------------------o
| Battle Strategies |
o-------------------o
Send your units out in the following numbers to the following towns: 1
Quetta (preferably a powerful unit not needing any fighting), 2 units to
Bil' Jand (one of which must be able to kill undead, the other possibly
being High Sky), three to Kelluman (again you need one undead killer and
another loaded with white attacks), 2 to Ban (just one if powerful), and 1
to Shin Dahd (preferably one not needing fighting). Then you need to try
and hold off the advancing forces in the long nights ahead.
The first three unit set-ups listed above will concentrate on Bil' Jand,
fourth though sixth units will concentrate on Kelluman, and the seventh unit
(Witch led) will go after Ban. The enemy very rarely deviates from this
pattern, so plan your unit arrangement accordingly.
Once the enemies have been whipped, send your liberators out to the rest of
the remaining towns while your Opinion Leader moves toward the end of the
river in the mountains southwest of Dauo Dahl to find the lone hidden place,
a Roshiafallen Temple! Talk to Yushis, form a contract with her (if she is

willing) to get her into the rebellion! Continue with the liberating, Buried
Item finding, and the finding of the Chaos Gate on the large island north of
Kander Hall (just above the mountain) so Antanjyl will be available to play
on the map. Once you are ready, send any unit you please to Kander Hall for
the BOSS FIGHT!
==========
Boss Fight
==========
Open up with a World Card because that is a must for surviving the two
rather powerful Magic blasts Omicron the Sorceror gets. His two back row
Evil Ones will get 2 Fireballs each and his two front row Evil Ones will
get 2 Chops, so a Fool Card is recommended to get rid of these hard
hitters. If you can not rid yourself of the Evil One guards, use
Justice, Chariot, and Hermit Cards to drive them down in Hit points while
using hit all attacks or targeted attacks on Omicron to win this battle!
o--------------------o
| Revisiting The Map |
o--------------------o
Drop by Kander Hall o receive an old possession of Omicron, a "Staff"
(Undead Staff). Now one of your Mages can be promoted to a Sorceror!
If you missed any Buried Items or the Chaos Gate, now is the time to find
them.
You can also raise a character's Alignment easily here by having them kill
undead characters like Wraiths or Phantoms in the swamps. This is also a
good area to find these characters if you can not make a Lich to recruit the
same characters for your army yourself.
--------------------------------------------------------------------------------------------------------------Antanjyl-----------------------------------------------------------------------------------------------------------27)You will have learned that an evil Devil named Galf has been imprisoned
here after the Ogre Battle by the Sky Knights (who he did best in battle
a few times), so it stands to reason that lots of evil beings will
inhabit this area. Be ready with your tough units to fight the evil
characters that will storm your home base!
o-------o
| Stats |
o-------o
Buried Items
:2
Special Characters : 1
Invisible Towns
:8
Invisible Temples : 4
Shop Town
: Inohngo
Specific Boss Character: None

o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
______________________________
|
|
|I
I
|
|
I |
|
I I
I |
| I
|
|
I
I|
|
I
|
| I
|
|
I |
|
|
|
|
|
T
|
|
|
|
|
| E
H |
|
|
| B
B |
|
|
|______________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - Southwest of your home base, short of the next river.
#02 - Southeast of the enemy base, in the grass opening between the two
heavily forested areas.
o--------------o
| Shop Listing |
o--------------o
__________ __________

| Name | Goth |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
| Joker | 2000 |
|__________|__________|
| Crystal | 36000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|Vampyre
|
|
|Level 16
|
|____________________|____________________|
|Vampyre (L)
|
|
|Level 17
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Gryphon
|
|
|Level 16
|
|____________________|____________________|
|Vampyre
|
|
|Level 16
|
|
|____________________|____________________|
____________________ ____________________
|Zombie D
|
|
|Level 15
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Zombie D
|
|
|Level 15
|
|____________________|____________________|
|Witch (L)
|
|
|Level 17
|
|
|____________________|____________________|
____________________ ____________________

|
|Werewolf
|
|
|Level 16
|
|____________________|____________________|
|Vampyre (L)
|
|
|Level 17
|
|
|____________________|____________________|
|
|Werewolf
|
|
|Level 16
|X3
|____________________|____________________|
|Vampyre
|
|
|Level 16
|
|
|____________________|____________________|
|
|Werewolf
|
|
|Level 16
|
|____________________|____________________|
____________________ ____________________
|
|Wraith
|
|
|Level 18
|
|____________________|____________________|
|Wraith
|
|
|Level 18
|
|
|____________________|____________________|
|
|Wraith
|
|
|Level 18
|X3
|____________________|____________________|
|Lich (L)
|
|
|Level 17
|
|
|____________________|____________________|
|
|Wraith
|
|
|Level 18
|
|____________________|____________________|
____________________ ____________________
|Sylph
|
|
|Level 16
|
|
|____________________|____________________|
|
|Mage
|
|
|Level 15
|
|____________________|____________________|
|Mage (L)
|
|
|Level 17
|
|X3
|____________________|____________________|
|
|Mage
|
|
|Level 15
|
|____________________|____________________|
|Sylph
|
|
|Level 16
|
|
|____________________|____________________|
____________________ ____________________
|Phantom
|
|

|Level 19
|
|
|____________________|____________________|
|
|Phantom
|
|
|Level 20
|
|____________________|____________________|
|Sorceror (L)
|
|
|Level 17
|
|X3
|____________________|____________________|
|
|Phantom
|
|
|Level 20
|
|____________________|____________________|
|Phantom
|
|
|Level 19
|
|
|____________________|____________________|
____________________ ____________________
|Tiger Man
|Tiger Man
|
|Level 16
|Level 16
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Evil One (L)
|Tiger Man
|
|Level 17
|Level 16
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|Phantom
|
|
|Level 17
|
|
|____________________|____________________|
|
|Phantom
|
|
|Level 16
|
|____________________|____________________|
|Galf [Devil]
|
|
|Level 18
|
|
|____________________|____________________|
|
|Phantom
|
|
|Level 16
|
|____________________|____________________|
|Phantom
|
|
|Level 17
|
|
|____________________|____________________|
o--------------------o
| Neutral Characters |

o--------------------o
Class: Werewolf
Level: 16
Found: Mountains
Class: Vampyre
Level: 16
Found: Forest
Class: Tiger Man
Level: 16
Found: Marsh
o-------------------o
| Battle Strategies |
o-------------------o
This map calls for two types of strategies. Both will be outlined below (as
usual, you are encouraged modify or change the techniques suggested to suit
your style of play).
==========
Option One
==========
Deploy a few units at the homes base and take the enemies as they attack.
One good flying unit equipped with white weapons, a couple regular units
with some hard hitting attacks, and possibly a water unit because of the
river close to the home base. Now destroy all enemy units, using your
flying unit to chase down the fleeing units (which seems evil, but you are
fighting pure evil units yourself).
After destroying the units, send your liberators north to find the hidden
locations among the mountains and further north while one unit finds the two
Buried Items in the south and liberates Inohngo (the Shop Town). Send
whichever unit you like to Antangeel for the BOSS FIGHT!
==========
Option Two
==========
Send some units (as many as eight) towards Inohngo (the Shop Town) to
liberate it (make sure the one liberating has high Alignment). You will
have to battle through some enemy forces as you go, so be ready to use some
healing items as you go along. Leave one unit to garrison the home base.
Once you have done this, send a couple units north to start liberating the
hidden locations in the east side of the map. Start moving west until you
reach the same longitudinal "line" with Inohngo.
Now leave one unit behind at Inohngo to garrison and start moving towards
the enemy base with your units fanned out to prevent enemy units from
slipping past your units. As the units in the south move west, have your

units to the north follow along the same longitudinal line liberating the
hidden locations as they pop up. Passing your units in the south will cause
some enemies to come north and fight your units and retake towns (not good
for the rep).
Once you have finished the enemies off and you have liberated all the towns
and Roshiafallen Temples, send a unit to Antangeel for the BOSS FIGHT!
==========
Boss Fight
==========
Galf is a Devil, meaning he gets one Meteor attack from the back row (it
hurts badly!). His two back row Phantoms will get 3 Nitemares and the two
front row Phantoms will get 2 Soulflays, so they too can badly damage your
unit. To rid yourself of these annoyances (the Phantoms), you can do any of
the following: an unit with a hit all white attack, a Judgement Card, a Sun
Card, or a Fool Card. With those guys out of the way, all you need to do is
cut down Galf himself. Keep in mind that a World Card renders all back row
attacks from this party, and if you need to attack Galf with a Tarot Card,
use Judgement, Chariot, or Justice for maximum damage.
After the battle, Galf could join your army, but only if the following
conditions are met:
i) Your Reputation Meter is extremely low (likely empty).
ii) Your Opinion Leader has ALI less than 31.
iii) The Brunhild Sword is unequipped, lying in your item slots.
If this occurs, he will take the Brunhild and join your army!
o--------------------o
| Revisiting The Map |
o--------------------o
A few things can be done when you return here, but most require a more evil
route to be followed!
Visit Gibbon, which is to the west of Oshong, contains a "Foultome" for
those with a Low Reputation but NO Galf in their army. It can be sold for
some Goth. You can also get a Blood if you have Galf in your army.
Powant Noal (located on east side of map near Bossan and Yaunde) has the
greatest single haul in the game for you, provided you have Galf. Visit
this town to receive a "Blood" (Blood Kiss), a "Staff" (Undead Staff), and
an "Undead" (Undead Ring). You can then do so again TWO more times to get
the same sets and get your classes REALLY beefed up!
With a High Reputation, go to Yaunde (in the northeast corner of the map) to
receive a "Chest" that can be sold for some nice Goth.
----------------------------------------------------------------------------

----------------------------------Shangrila-----------------------------------------------------------------------------------------------------------28)A familiar face will be commanding the forces of the Empire here, and you
may also find yourself a familiar face that is more friendly than before.
One more thing to keep in mind, any unit that does not have a low sky or
high sky ability will immediately die if they are pushed off of Shangrila
by losing a battle to an enemy unit (making them unusable till next map
unless you use Revives on them inside the Headquarters for your army).
o-------o
| Stats |
o-------o
Buried Items
:6
Special Characters : 1
Invisible Towns
:0
Invisible Temples : 1
Shop Town
: Shellmat
Specific Boss Character: Rauny OR Tristan
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
______________________________
|
|
|
B
|
|
E |
|
|
| T
T
|
|
T |
|
T
|
|
|
|
B B
|
| T
B
|
|
|
|
I
|
|
|
|
B
|

|
|
|
|
| T
|
|
T
|
|
|
|
H
|
|
T |
| B
|
|
|
|
|
|______________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - The southwest island.
#02 - the North island.
#03 - Southwest of the Roshiafallen Temple.
#04 - Northeast of the Roshiafallen Temple.
#05 - Southwest of Rusheln.
#06 - Southeast of Rusheln on the island.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Bell | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
| Joker | 2000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
|
|

____________________ ____________________
|Wyvern
|
|Level 17
|

|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Mage (L)
|
|
|Level 18
|
|X4
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Wyvern
|
|
|Level 17
|
|____________________|____________________|
____________________ ____________________
|
|Raven Man
|
|
|Level 16
|
|____________________|____________________|
|Raven Man
|
|
|Level 16
|
|
|____________________|____________________|
|
|Raven Man
|
|
|Level 16
|X3
|____________________|____________________|
|Doll Master (L) |
|
|Level 18
|
|
|____________________|____________________|
|
|Raven Man
|
|
|Level 16
|
|____________________|____________________|
____________________ ____________________
|
|Cherubim
|
|
|Level 13
|
|____________________|____________________|
|Demon (L)
|
|
|Level 18
|
|
|____________________|____________________|
|
|Cherubim
|
|
|Level 13
|X2
|____________________|____________________|
|Demon (L)
|
|
|Level 18
|
|
|____________________|____________________|
|
|Cherubim
|
|
|Level 13
|
|____________________|____________________|
____________________ ____________________
|Tiamat
|
|
|Level 16
|
|
|____________________|____________________|

|
|
|
|
|
|
|____________________|____________________|
|Evil One (L)
|
|
|Level 18
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Tiamat
|
|
|Level 16
|
|
|____________________|____________________|
____________________ ____________________
|Samurai Master |
|
|Level 17
|
|
|____________________|____________________|
|
|Evil One
|
|
|Level 17
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Samurai Master |
|
|Level 17
|
|____________________|____________________|
|Evil One (L)
|
|
|Level 18
|
|
|____________________|____________________|
____________________ ____________________
|
|Cleric
|
|
|Level 10
|
|____________________|____________________|
|Evil One (L)
|
|
|Level 18
|
|
|____________________|____________________|
|
|Cleric
|
|
|Level 10
|X3
|____________________|____________________|
|Evil One
|
|
|Level 17
|
|
|____________________|____________________|
|
|Cleric
|
|
|Level 10
|
|____________________|____________________|
____________________ ____________________
|Titan
|
|
|Level 16
|
|
|____________________|____________________|
|
|
|

|
|
|
|____________________|____________________|
|Mage (L)
|
|
|Level 18
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Titan
|
|
|Level 16
|
|
|____________________|____________________|
____________________ ____________________
|Phantom
|
|
|Level 19
|
|
|____________________|____________________|
|
|Phantom
|
|
|Level 17
|
|____________________|____________________|
|Ninja Master (L) |
|
|
|
|X4
|____________________|____________________|
|
|Phantom
|
|
|Level 17
|
|____________________|____________________|
|Phantom
|
|
|Level 19
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|
|Red Dragon II
|
|
|Level 18
|
|____________________|____________________|
|Gares [Prince] |
|
|Level 21
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Red Dragon II
|
|
|Level 18
|
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Eagle Man

Level: 18
Found: High Sky
Class: Gryphon
Level: 18
Found: High Sky
Class: Cherubim
Level: 18
Found: High Sky
o-------------------o
| Battle Strategies |
o-------------------o
This map calls for two types of strategies. Both will be outlined below (as
usual, you are encouraged modify or change the techniques suggested to suit
your style of play).
==========
Option One
==========
The conservative approach to liberate Montrosa (Yulia will appear to give
your army a "HP." (Vitality Potion), Shellmat (Shop Town), and Ohlten. Each
place should have at least two units, one of which must have a method of
destroying undead creatures. you will also want a flying unit at Shellmat
as well as one at the other towns as well if you like. With this set-up,
you will have undead killers at every town, and you will also have wounded
unit chasers to use.
Once the enemy barrage ends (this will take several days), send your Opinion
Leader up one side of the map liberating the towns while whichever Special
Character you want to fight Gares (Rauny or Tristan) will liberate the
opposite side. Also be sure to get the Roshiafallen Temple in the middle of
the map, and also have a flying unit doing Buried item pick-up detail. Once
you are ready, send Rauny/Tristan to enemy base for the BOSS FIGHT!
==========
Option Two
==========
The aggressive method will require you to send at least six units (the more
you send, the easier it is to progress) as you march your two columns of
units north. One column will go to Interaken and the other will go to
Mushatl, making sure both columns contain undead killers so the Ninja Master
unit will not cream your forces. Also be sure to keep a unit at the home
base to guard your Opinion Leader and your home base.
Once you have established your lines while using your flying units to plug
any holes that may exist, send your Opinion Leader north to liberate all the
towns and the hidden Roshiafallen Temple without any threat of attacking
units. Once the enemy have disappeared, send a flying unit to find Buried
Items on islands while Rauny/Tristan unit goes to the enemy base for the

BOSS FIGHT!
==========
Boss Fight
==========
Prince Gares returns, this time using 2 Evildeads (which are INCREDIBLY
powerful) while backed by two Red Dragon II (one in back row using 2 Fires
and one in the front row using 2 Bites). A World Card should be used
immediately to render Gares attacks useless, followed by a Fool Card (use
Jokers before fight to get one to make the high Hit Point dragons disappear).
Now use a Judgement Card or Magician Card to hurt Prince Gares, and then let
your unit finish him off. However, an Emperor Card might be necessary for
each member of the unit to get an extra attack on the evil man!
After the battle, Norn will heal the captive Kaus Debonair, who will then ask
to join the party (this is also dependent upon your Reputation Meter being
3/4 full to completely full). Say YES to have him join the rebellion or say
NO to not get him but the service of his sword "Sonic" (Sonic Sword). I
would advise taking him along as he is second to only Tristan as best
overall Special Character in the game!
o--------------------o
| Revisiting The Map |
o--------------------o
Revisit Shangrila immediately following the map to meet the ruler, Fellana
(Goddess of Justice). She will tell you of the 3 Mystic Treasures that lie
with the people of good magic below.
After completing the above task, return to Shangrila to receive the Tablet
of Yaru, meaning the hunt for the Zodiac Stones may begin!
Visit the lone Roshiafallen Temple on the Sky Island with the Tablet of Yaru
to receive the "Sapphire".
------------------------------------------------------------------------------------------------------------Fort Allamoot--------------------------------------------------------------------------------------------------------29)Now you have arrived at the entrance, the gateway to, the path leading to
the Empire. The Empire has now lost all the lands they took from the
four kingdoms those 25 years past and you are now stepping into their
ancestral lands. Expect the Empire to start using some heavy hitters,
and this is show cased by the unique Castor & Polydeuces guardians of the
area...
o-------o
| Stats |
o-------o
Buried Items
:4
Special Characters : 0

Invisible Towns
:2
Invisible Temples : 2
Shop Town
: El Rosario
Specific Boss Character: None
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
C - Chaos Gate
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
________________________________________
|
B
|
| B
|
|I
R
T
R
|
|
H
|
|
T
|
| T
T T
|
|
|
|
T
|
|
T
|
|
B
|
| T
T
|
|
R
|
|
|
|
|
|
|
|W W T
T
|
| W
I
|
|E
B |
| W
|
|
I
|
|
T
|
|
W
|
|
WW
T
|
| I CW
|
|________________________________________|
o--------------------o
| Treasure Locations |
o--------------------o

#01 - South of Killig Abal on the island.


#02 - In the northwest, second landform jutting from the top of the area.
#03 - Northwest of Belmoban, in between two mountains.
#04 - Northwest of Matagulp, close to the river.
o---------------------o
| Chaos Gate Location |
o---------------------o
#01 - Southwest of the enemy base (Allamoot) by the wall by itself.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Bell | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
| Boots | 3000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|Muse
|
|
|Level 17
|
|____________________|____________________|
|Cocatris
|
|
|Level 18
|
|
|____________________|____________________|
|
|
|
|
|
|X4
|____________________|____________________|
|
|Muse
|
|
|Level 17
|
|____________________|____________________|
|Muse (L)
|
|
|Level 19
|
|
|____________________|____________________|

____________________ ____________________
|
|Eagle Man
|
|
|Level 17
|
|____________________|____________________|
|Eagle Man (L)
|
|
|Level 19
|
|
|____________________|____________________|
|
|Eagle Man
|
|
|Level 17
|X3
|____________________|____________________|
|Shaman
|
|
|Level 18
|
|
|____________________|____________________|
|
|Eagle Man
|
|
|Level 17
|
|____________________|____________________|
____________________ ____________________
|
|Knight
|
|
|Level 19
|
|____________________|____________________|
|Paladin (L)
|
|
|Level 19
|
|
|____________________|____________________|
|
|Knight
|
|
|Level 19
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Knight
|
|
|Level 19
|
|____________________|____________________|
____________________ ____________________
|
|Iron Golem
|
|
|Level 17
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X4
|____________________|____________________|
|
|Iron Golem
|
|
|Level 17
|
|____________________|____________________|
|Mage (L)
|
|
|Level 19
|
|
|____________________|____________________|

____________________ ____________________
|
|Titan
|
|
|Level 18
|
|____________________|____________________|
|Mage (L)
|
|
|Level 19
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Titan
|
|
|Level 18
|
|____________________|____________________|
____________________ ____________________
|Ninja Master
|
|
|Level 18
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Ninja Master (L) |Iron Golem
|
|Level 19
|Level 17
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Ninja Master
|
|
|Level 18
|
|
|____________________|____________________|
____________________ ____________________
|Gold Dragon
|
|
|Level 19
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Gold Dragon
|
|
|Level 19
|
|____________________|____________________|
|Paladin (L)
|
|
|Level 20
|
|
|____________________|____________________|
____________________ ____________________

|
|Cerberus
|
|
|Level 18
|
|____________________|____________________|
|Beast Master (L) |
|
|Level 19
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Cerberus
|
|
|Level 18
|
|
|____________________|____________________|
____________________ ____________________
|
|Ninja
|
|
|Level 19
|
|____________________|____________________|
|Samurai
|
|
|Level 18
|
|
|____________________|____________________|
|
|Samurai (L)
|
|
|Level 19
|X3
|____________________|____________________|
|Samurai
|
|
|Level 18
|
|
|____________________|____________________|
|
|Ninja
|
|
|Level 19
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Castor (L)
|
|
|Level 22
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Deuces
|
|
|Level 22
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
o--------------------o

| Neutral Characters |
o--------------------o
Class: Tiamat
Level: 17
Found: Desert
Class: Kraken
Level: 17
Found: Ocean
Class: Red Dragon
Level: 18
Found: Mountains
o-------------------o
| Battle Strategies |
o-------------------o
This map calls for three types of strategies. All will be outlined below
(as usual, you are encouraged modify or change the techniques suggested to
suit your style of play).
==========
Option One
==========
The most conservative fighting approach is to liberate Killig Abar, Tolhyo,
Balfaht, and the Roshiafallen Temple just northwest of your home base. You
may also want to place a Water unit or High Sky unit halfway between Balfaht
and Killig Abal (in the water) to stop enemy high sky units from approaching
your home base.
This method should be employed until the enemy forces have been decimated
(making sure that you have a good cash flow to allow for the numerous days
required for this), and then have your opinion Leader and a couple other
liberator units take each town until you are ready to go to Allamoot for the
BOSS FIGHT!
==========
Option Two
==========
This option requires a heavy hit to your Item reserves as your units charge
along the north side of the lake to the west side. You will need to keep one
unit at the home base as you liberate El Rosario (Shop Town) and Plinsport
while spreading the rest of your units out in between and on the outside of
these two towns, forming a wall of defense. With this great wall in place,
the units behind your lines may move freely and liberate towns and find
Buried Items at will.
Once the enemies are wiped out, head for Allamoot for the BOSS FIGHT!
============

Option Three
============
Also known as "The Saga" option, it requires a few things of you, including:
a Low enough Reputation Meter and the ability to visit the towns in the right
order while avoiding others (visiting them incorrectly will cause the process
to not work). Long and complicated, it will lead you to a massive amount of
Goth if you find "The Saga".
Keeping in mind you may have the "Tome" (Song of Sodoh) from a previous stage
still (unless a monk confiscated it on you), you will need to get one later,
so pay attention to the following methods of how to get one on this stage.
i) Any Reputation Meter will be able to buy one from Heskelansa for 100000
Goth.
ii) A Low Reputation Meter allows your unit visiting the hidden Roshiafallen
Temple southeast of Plinsport to slaughter the Monks to get the
confiscated one they have in their possession. For some odd reason
slaughtering men of the gods is frowned upon and your Reputation Meter
will dive further downwards.
With this knowledge in hands, we can now begin the long and arduous task of
finding "The Saga". You will need to do the towns in the proper order (if
you liberate one in the order or towns too early, the whole thing can be
screwed up).
i) Matagalp is your first stop to meet some pirates who want the "Map".
They are willing to give "The Saga" for it, so off to find the "Map".
ii) Plinsport is next where a wise man is willing to give the "Map" to you,
but only if you find the "Amatsu"! Off again!
iii) Esquintora should be next, where a young wizard wants a "Fur", but he
will give an "Amatsu" for one.
iv) Laseive is next where an old friend will appear in Toad! He will offer
to sell the "Fur" for every SINGLE PIECE OF GOTH you have! Refuse this
absurdly ludicrous offer to learn that thieves have taken his "Goblet",
which he will accept in trade for the "Fur"! This is one complicated
old buggered up sequence!
v) Stun Creek houses the bandits of the "Goblet", but they refuse to
return it (being thieves and all), but they will trade for a "Tome".
If you need one, refer to the methods listed above to get one so you can
get the "Goblet" in your possession!
vi) Backtracking through the towns now is your main concern as you go to
Laseive to trade the "Goblet" for the "Fur", Esquintora to trade the
"Fur" for the "Amatsu", to Plinsport to trade the "Amatsu" for the
"Map", and finally to Matagalp to trade the "Map" for "The Saga"! With
this item you can now sell it to gain yourself an incredible amount of
Goth!
With this whole song and dance out of the way, you are finally ready to head

for Allamoot for the BOSS FIGHT!


==========
Boss Fight
==========
The somewhat stupid (but insanely strong) Gemini Twins Caster and Polydeuces
are the Bosses and ONLY forces here at the enemy base. However, Castor uses
a hit all attack called Nova (Fire attack) from the back row and Deuces uses
physical attacks from the front row. They also team up with one final
attack called Gemini Attack that is powerful enough that it will drop even
Dragon classes in one hit! They are weak to fire attacks, so Magician Cards
work well, as do Chariot, Justice, and Hermit Cards along with your hard
hitting units attacks.
o--------------------o
| Revisiting The Map |
o--------------------o
In case you did not have enough Goth from all the previous running around
mentioned above, the aftermath of a map will line your coffers just a tad
more!
Visit Killig Abal to receive an Item based on your Reputation Meter. A High
Reputation Meter will yield a "Lotus", a middle of the road Reputation Meter
will yield a "Carving", and a Low Reputation Meter will yield a "Font". All
three are Items that exist solely to be sold for some decent Goth (although
nothing when compared to "The Saga"!).
Tekshigahve contains a "Statue" for your army if your Reputation Meter is
high. Another sell for Goth Item.
Visit Heskelansa with the "Fragment", refuse the 10000 Goth offer and the
100000 Goth offer before accepting the 200000 Goth offer to get even MORE
Goth in your pocket!
Visit Esquintora to receive a "Shell". guess what? yep, YET ANOTHER sell
the Item for free Goth!
-----------------------------------------------------------------------------------------------------Shiguld (The Ruined City)---------------------------------------------------------------------------------------------------30)The Ruined City is home to the third and final High Knight Fogel. He is
by far the oddest fellow of the three because of his curse, but he too
has been corrupted by Rashidi's charm spell. Free him to possibly add
him to the rebellion. One more thing to keep in mind, any unit that does
not have a low sky or high sky ability will immediately die if they are
pushed off of Shiguld by losing a battle to an enemy unit (making them
unusable till next map unless you use Revives on them inside the
Headquarters for your army).

o-------o
| Stats |
o-------o
Buried Items
:3
Special Characters : 1
Invisible Towns
:2
Invisible Temples : 1
Shop Town
: Kalishinpi
Specific Boss Character: None
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
______________________________
|
|
|E
I|
|
T
|
|
|
|
T |
| T
I
|
|
|
|
|
| R
T
|
|
B
|
| T
B
|
|
B
|
|
T |
| I
R
|
|
T
|
|
|
|
H
|
|
|
|______________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - West of Kalishinpi.

#02 - Southeast of Alshabi, below the cliffs.


#03 - Southwest of Alshabi, below the cliffs.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
| Joker | 2000 |
|__________|__________|
| Dowser | 25000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|Wyvern
|
|
|Level 20
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Mage (L)
|
|
|Level 21
|
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Wyvern
|
|
|Level 20
|
|____________________|____________________|
____________________ ____________________
|
|Cocatris
|
|
|Level 20
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Cocatris
|
|
|Level 20
|
|X3

|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Samurai Master (L) |
|
|Level 20
|
|
|____________________|____________________|
____________________ ____________________
|Raven Man
|
|
|Level 19
|
|
|____________________|____________________|
|
|Gryphon
|
|
|Level 19
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Raven Man
|
|
|Level 20
|
|____________________|____________________|
|Raven Man (L)
|
|
|Level 20
|
|
|____________________|____________________|
____________________ ____________________
|Eagle Man
|
|
|Level 19
|
|
|____________________|____________________|
|
|Eagle Man
|
|
|Level 19
|
|____________________|____________________|
|Monk (L)
|
|
|Level 20
|
|X3
|____________________|____________________|
|
|Eagle Man
|
|
|Level 19
|
|____________________|____________________|
|Eagle Man
|
|
|Level 19
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Wyvern
|
|
|Level 19
|
|
|____________________|____________________|
|
|
|
|
|
|X4
|____________________|____________________|

|Dragon Master (L) |


|
|Level 19
|
|
|____________________|____________________|
|
|Wyvern
|
|
|Level 19
|
|____________________|____________________|
____________________ ____________________
|Sylph
|
|
|Level 20
|
|
|____________________|____________________|
|
|Mage
|
|
|Level 20
|
|____________________|____________________|
|Mage (L)
|
|
|Level 20
|
|X3
|____________________|____________________|
|
|Mage
|
|
|Level 20
|
|____________________|____________________|
|Sylph
|
|
|Level 20
|
|
|____________________|____________________|
____________________ ____________________
|Red Dragon II
|
|
|Level 19
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Red Dragon II
|
|
|Level 19
|
|____________________|____________________|
|Dragoner (L)
|
|
|Level 20
|
|
|____________________|____________________|
____________________ ____________________
|
|Tiamat
|
|
|Level 19
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Tiamat
|
|
|Level 19
|
|X3
|____________________|____________________|
|
|
|

|
|
|
|____________________|____________________|
|Dragoner (L)
|
|
|Level 20
|
|
|____________________|____________________|
____________________ ____________________
|
|Gold Dragon
|
|
|Level 19
|
|____________________|____________________|
|Dragon Master (L) |
|
|Level 19
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Gold Dragon
|
|
|Level 19
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Fogel [Dragoon] |
|
|Level 21
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Tiamat
|
|
|Level 20
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Gold Dragon
Level: 19
Found: Mountains
Class: Tiamat
Level: 19
Found: Mountains

Class: Red Dragon II


Level: 19
Found: Mountains
o-------------------o
| Battle Strategies |
o-------------------o
This map calls for three types of strategies. All will be outlined below
(as usual, you are encouraged modify or change the techniques suggested to
suit your style of play).
==========
Option One
==========
This option requires some liberations of towns near your home base, namely
Muwanza, Bujunbulla, Mupan, and Kalishinpi (Shop Town). Try to put two units
in Muwunza (one a flying unit for chasing hurt units), one in Bujunbulla, one
in Mupan, and then two in Kalishinpi. All but Kalishinpi are in place to
protect against flying units (Kalishinpi takes on the ground forces).
After destroying the enemy forces, liberate the remaining settlements and find
Buried Items. Once that is completed, send an unit to Shiggult for the BOSS
FIGHT!
==========
Option Two
==========
The more aggressive attack plan will make your fight much shorter while
ultimately saving money by gaining more tributes than would be normal. You
will need one unit to guard your home base, one to take Muwanza (and possibly
a flying unit to back them until your other troops are in place), and then
send the rest of the units to Kalishinpi (Shop Town). Once they arrive there,
garrison this town with one unit as the rest move north to cross the bridge
and fan out to liberate Dallu Sarram, Alshabi, and the Roshiafallen Temple to
the west of Alshabi. Bring the flying unit up to help garrison a town on the
northern land mass.
While the units above are fighting the enemy, have a liberator unit (like
your Opinion Leader) make the rounds liberating all the towns behind your
lines as well as Buried Item collecting. You may also wish to try and
advance your lines by taking Macald and Louenz (Hidden), but this totally
optional. You may also wish to bring the unit garrisoning Kalishinpi into
the fray once the initial front line is set-up.
After the enemy are routed, go to Shiggult for the BOSS FIGHT!
==========
Boss Fight
==========

Fogel is a Dragoon, which means he uses one powerful Iainuki (good for over
100 damage on almost all classes). He has a Tiamat in the front row, which
will use 2 Acids. A Fool Card is recommended to rid yourself of the weapon
blocking it will do, but if that is not possible, use Judgements and
Chariots to wear Fogel and the Tiamat down. Also be sure to have a
Priestess or Empress Card handy to heal up the massively wounded character
that took Fogel's Iainuki.
Afterwards, Fogel will offer to join your army IF you have the Herostar,
your Reputation Meter is from 3/4 full to completely full and your Lord has
70+ Alignment. If you do not meet these requirements, he will not join as
he stays on Shiguld (although he will give you his sword, the "Zepyulos" as
a consolation prize).
o--------------------o
| Revisiting The Map |
o--------------------o
Mupan has a "Demon" for your army. Take it to Diaspola to get yourself a
free "Staff" or "Dragos" from Borgnine for class promotion time!
Bujunbulla is holding a "Box" for your army, which is only around to be sold
to line your war chest with even more funds!
Take your "Jewel" by Dallu Sarrum to trade for an "Undead"! If you have
already sold the "Jewel" to Toad, it can be bought back for about double the
price at 150000 (still worth it though)!
Visit Shiggult to receive Fogel's sword "Zepyulos" if he remained on his Sky
Island after battling the rebels.
With the Tablet of Yaru in hand, head for the Roshiafallen Temple northeast
of Alshabi to get the "Diamond".
Visit the Roshiafallen Temple southwest of Dallu Sarrum in the mountains (it
was hidden originally) with the following weapons: "Notos", "Boleas",
"Euros", and "Zepyulos". You will receive the "Fireseal", which has no
applicable game service for you (as far as anyone knows) other than to be a
trophy (or sold for over 600000 Goth!). Keep in mind that Fogel CAN NOT be
in your army to get this as his sword is required to pull off this Item.
Also, you may wish to patrol the mountains for a while to pick up some
strong second tier specific class of Dragons in Tiamats, Gold Dragons, and
Red Dragon II's. You will really appreciate these free beasts as they are
only a few levels removed from becoming their strongest forms with two
hit all attacks from the back row (keeping in mind that the Tiamats already
are using two hit all back row attacks).
-----------------------------------------------------------------------------------------------------------Dalmuhd Desert--------------------------------------------------------------------------------------------------------31)With a huge desert sprawled before you, the rebels will be trying to get
to the dark recluse of the Ninjas that dominate this area. The sands of

the desert will affect your units like they were running through the
mountains, so keep this in mind.
o-------o
| Stats |
o-------o
Buried Items
:3
Special Characters : 0
Invisible Towns
:2
Invisible Temples : 0
Shop Town
: Hilzabar
Specific Boss Character: None
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
______________________________
|
|
|
|
| E
|
|
I |
| B
B
|
|
T
|
|
B
|
|
R
|
|
T |
|
T
|
|
|
| I
|
|
T
|
|
T |
|
|
| T
|
|
B
H |
|
|
|______________________________|
o--------------------o

| Treasure Locations |
o--------------------o
#01 - The largest of the islands in the water.
#02 - North of Sidabard but before reaching the tree in the vegetation.
#03 - West of Chabahaul are two rocks, which you go south of for this.
#04 - West of Aliabard are two rocks, which you then go southwest of for
this.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Bell | 2000 |
|__________|__________|
| Joker | 2000 |
|__________|__________|
| Moonbeam | 4000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|Gryphon
|
|
|Level 19
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Ninja (L)
|
|
|Level 20
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Gryphon
|
|
|Level 19
|
|
|____________________|____________________|
____________________ ____________________

|Raven Man
|Ninja Master
|
|Level 19
|Level 19
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Ninja Master (L) |
|
|Level 20
|
|X4
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Raven Man
|Ninja Master
|
|Level 19
|Level 19
|
|____________________|____________________|
____________________ ____________________
|
|Wild Man
|
|
|Level 18
|
|____________________|____________________|
|Cocatris
|
|
|Level 19
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Wild Man
|
|
|Level 18
|
|____________________|____________________|
|Wild Man (L)
|
|
|Level 20
|
|
|____________________|____________________|
____________________ ____________________
|Samurai Master |
|
|Level 19
|
|
|____________________|____________________|
|
|Ninja
|
|
|Level 18
|
|____________________|____________________|
|Samurai Master (L) |
|
|Level 20
|
|X4
|____________________|____________________|
|
|Ninja
|
|
|Level 18
|
|____________________|____________________|
|Samurai Master |
|
|Level 19
|
|
|____________________|____________________|
____________________ ____________________
|
|Black Dragon
|

|
|Level 19
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Evil One (L)
|
|
|Level 20
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Tiamat
|
|
|Level 18
|
|____________________|____________________|
____________________ ____________________
|
|Demon
|
|
|Level 19
|
|____________________|____________________|
|Demon (L)
|
|
|Level 20
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Demon
|
|
|Level 19
|
|____________________|____________________|
|Red Dragon II
|
|
|Level 19
|
|
|____________________|____________________|
____________________ ____________________
|Fire Giant
|
|
|Level 19
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Demon (L)
|
|
|Level 20
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Fire Giant
|
|
|Level 19
|
|
|____________________|____________________|

|
|

____________________ ____________________
|Skeleton
|
|Level 21
|

|____________________|____________________|
|Mage
|
|
|Level 19
|
|
|____________________|____________________|
|
|Mage
|
|
|Level 19
|X3
|____________________|____________________|
|Mage (L)
|
|
|Level 20
|
|
|____________________|____________________|
|
|Skeleton
|
|
|Level 21
|
|____________________|____________________|
____________________ ____________________
|
|Shaman
|
|
|Level 17
|
|____________________|____________________|
|Shaman (L)
|
|
|Level 20
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Shaman
|
|
|Level 17
|
|____________________|____________________|
|Zombie D
|
|
|Level 18
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|Ninja
|
|
|Level 21
|
|
|____________________|____________________|
|
|Ninja
|
|
|Level 22
|
|____________________|____________________|
|Prochon[NinjaMaster]|
|
|Level 23
|
|
|____________________|____________________|
|
|Ninja
|
|
|Level 22
|
|____________________|____________________|
|Ninja
|
|
|Level 21
|
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o

Class: Wyrm
Level: 19
Found: Multiple Places
Class: Red Dragon II
Level: 17
Found: River
Class: Fire Giant
Level: 18
Found: River
o-------------------o
| Battle Strategies |
o-------------------o
This map is best served by an aggressive stance, so your best bet is to head
northwest with your units toward Bandle Rangeh. While they are advancing,
send one unit to liberate Majaira and deploy one unit to protect the home
base as well as your Opinion Leader.
Once your troops have all reached Bandle Rangeh, send them northwest
(leaving one unit to garrison Bandle Rangeh) to liberate and garrison
Kahrngarn, the Roshiafallen Temple, and Konsh. With these places now under
control, send a liberator unit north to Hilzabard and then into the
northeast quadrant to find hidden Aliabard (look for the east most rock and
go north from it to find the town).
Once the enemies have been routed, send a flying unit to the west side of
the map to liberate the areas there quickly (making sure to get hidden
Sidabard) and find Buried Items. Once you are ready, head to Hormzussa for
the BOSS FIGHT!
==========
Boss Fight
==========
Prochon the Ninja Master controls this area, and he has one hit all Ninjutsu
attack (it does around 80 damage to each member of the unit). His buddies
are four Ninjas (two back row using 2 Ninjutsus and two front row using 3
Shruikens), so they can add some additional punishment to your team (use a
Fool Card if possible). Chariot, Tower, and Hermit Cards are the suggested
Tarot Cards here if you do not have a Fool Card for ridding yourself of the
Ninjas. An Emperor Card may also be needed because of the high Agility of
Prochon (makes him dodge really well).
o--------------------o
| Revisiting The Map |
o--------------------o
Head to Kahrngarn if you have a Low Reputation Meter so you can get yourself
a sell for Goth item called "Orc Fur".

Now that you have finished Prochon off, head to Aliabrad to meet Gizofly.
Provided you have "Silver" in your possession, he will trade you the "Doun
Gem", which is one of the three necessary items to get the Tablet of Yaru.
Also be sure to take this opportunity to return to the Pogrom Forest to see
Boltarano again like he asked to get the "Orb" from him!
You can then return to Aliabard again to learn some interesting info from
Gizofly, but Chad Steele said it was a waste of time because he is a guy
(and he is not THAT horny yet!).
Once you have the Tablet Of Yaru, head for the lone Roshiafallen Temple on
the map to find the "Amethyst".
-----------------------------------------------------------------------------------------------------------The Rhyan Sea---------------------------------------------------------------------------------------------------------32)A traitor to the people rules here by the name of Cardinal Randals.
However, he claims to be a man of the gods, so he uses many "good" units
as he unmercifully taxes the poor people of this region. See if you can
liberate these severely oppressed people while possibly getting the Item
necessary to complete the Tablet of Yaru!
o-------o
| Stats |
o-------o
Buried Items
:6
Special Characters : 0
Invisible Towns
:0
Invisible Temples : 2
Shop Town
: Gafelt
Specific Boss Character: None
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
________________________________________
|
T
|

|
T
E
|
|
|
| I
B
|
|
T
R
|
|
|
|
T
|
|
|
|
B
|
|
T
|
|
T |
|
B
|
|
B
|
|
T
|
|
|
|
|
|
T
R
|
| R B
|
|
T
T
|
|
H
|
| T
|
|
T |
|
B
|
|
I
|
|________________________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - Southwest of Gaflet along the river.
#02 - Northwest of Harmella along the water.
#03 - Northwest of Pulwatt.
#04 - Head west from #03 over the mountain for this.
#05 - West of Selam in the mountains.
#06 - South of the enemy base (Salarn).
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Bell | 2000 |

|__________|__________|
| Joker | 2000 |
|__________|__________|
| Moonbeam | 4000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|Sylph
|Cherubim
|
|Level 20
|Level 20
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Cherubim (L)
|
|
|Level 21
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Sylph
|Cherubim
|
|Level 20
|Level 20
|
|____________________|____________________|
____________________ ____________________
|Eagle Man
|Raven Man
|
|Level 19
|Level 20
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Raven Man
|
|
|Level 20
|
|X4
|____________________|____________________|
|
|Eagle Man
|
|
|Level 19
|
|____________________|____________________|
|Eagle Man (L)
|
|
|Level 21
|
|
|____________________|____________________|
____________________ ____________________
|Wyvern
|
|
|Level 19
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|

|
|
|X2
|____________________|____________________|
|
|Wyvern
|
|
|Level 19
|
|____________________|____________________|
|Muse (L)
|
|
|Level 20
|
|
|____________________|____________________|
____________________ ____________________
|Mage
|
|
|Level 20
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Mage (L)
|Phantom
|
|Level 21
|Level 22
|X4
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Mage
|
|
|Level 20
|
|
|____________________|____________________|
____________________ ____________________
|
|Paladin
|
|
|Level 20
|
|____________________|____________________|
|Valkyrie
|
|
|Level 20
|
|
|____________________|____________________|
|
|Valkyrie
|
|
|Level 20
|X3
|____________________|____________________|
|Paladin (L)
|
|
|Level 21
|
|
|____________________|____________________|
|
|Paladin
|
|
|Level 20
|
|____________________|____________________|
____________________ ____________________
|
|Gold Dragon
|
|
|Level 19
|
|____________________|____________________|
|Monk (L)
|
|
|Level 20
|
|
|____________________|____________________|
|
|
|
|
|
|X3

|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Gold Dragon
|
|
|Level 19
|
|
|____________________|____________________|
____________________ ____________________
|
|Rock Golem
|
|
|Level 20
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|Doll Master (L) |
|
|Level 21
|
|
|____________________|____________________|
|
|Rock Golem
|
|
|Level 20
|
|____________________|____________________|
____________________ ____________________
|
|Red Dragon II
|
|
|Level 19
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Red Dragon II
|
|
|Level 19
|
|____________________|____________________|
|Monk (L)
|
|
|Level 20
|
|
|____________________|____________________|
____________________ ____________________
|
|Titan
|
|
|Level 20
|
|____________________|____________________|
|Beast Master (L) |
|
|Level 21
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|

|
|
|
|
|
|
|____________________|____________________|
|Titan
|
|
|Level 20
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|Evil One
|Evil One
|
|Level 20
|Level 21
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Randals [Dandy] |
|
|Level 22
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Evil One
|Evil One
|
|Level 20
|Level 21
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Pixie
Level: 20
Found: Mountains
Class: Kraken
Level: 19
Found: Ocean
Class: Nixie
Level: 19
Found: River/Shallows
o-------------------o
| Battle Strategies |
o-------------------o
Welcome back to the large maps you have not seen for a couple of maps! This
large area has a slew of towns to liberate, so be ready to spread your units
thin while advancing north. Your first duty is to get at least two units to
both Pulwatt and Babaltz (one in each town should be a flying unit for chasing
injured/running units) since this is where the enemy units will be . You can
also deploy as many units as you like to liberate other towns around your home
base (Gafelt, Harmhella, Uore Ai, and Proana), but be wary of leaving them

unguarded (keep an eye out for them as you garrison one town in that area).
One unit should definitely watch your home base as well.
After you have established your lines, send all available units north to join
the Babaltz and Pulwatt units. When they are gathered, send the ones north
from Babltaz up to Selam (and then on to Raiyagam if you wish to) as well as
the ones north from Pulwatt to Dantcaste. You may wish to leave one unit
behind at each town to assure that they can not pass your advancing units and
re-take any of the liberated towns. As your units mop up the remaining
resistance, have your Opinion Leader liberate the remaining locales as well
as finding all the Buried Items.
After the units that Randals had are gone, head to Salarn for the BOSS FIGHT!
==========
Boss Fight
==========
Cardinal Randals class is a "Dandy", so his attacks are not readily
apparent. However, he get 2 rounds of attacks from the back row, where he
uses all sorts of Black Magic attacks such as Nitemare, Phantom, and Meteor
(the choices he makes seem to be randomly selected, but a World Card is
HIGHLY recommended due to his high Intelligence). He is accompanied by four
Evil Ones (two back row using 2 Fireball attacks and two front row using 2
Chop attacks), so a Fool Card would assist your fight against him. If you
must keep them around, Justice, Judgement, and Chariot Cards are all great
ways to damage them so they will be easy pickings.
o--------------------o
| Revisiting The Map |
o--------------------o
Head for Ramato, provided you have the "Orb" and the "Doun Gem" in hand, and
you will meet Tarut. She is formerly of sky islands and she has knowledge
of the Tablet Of Yaru. In fact, she has the lone remaining Item needed to
make the Tablet, called "True Gem"! Now you just need to head back to
Shangrila to have Fellana make the Tablet of Yaru a reality, followed by
heading back to all the stages that have Stones of the Zodiac available to
be found (stages: Lake Jannenia, Slums Of Zenobia, Avalon, Diaspola [two],
Muspelm, City Of Malano, Tundra, Shangrila, Shiguld, Dalmuhd Desert, and
Rhyan Sea).
Visit the Roshiafallen Temple southeast of your home base with the Tablet Of
Yaru to receive the "Topaz".
Visit Harmhella to receive either a Sigmund Sword (provided your Reputation
Meter is more than half full) OR a "Coin" (if your Reputation Meter is less
than half full). The Sigmund Sword is a good weapon while the "Coin" is
another sell for Goth Item.
-----------------------------------------------------------------------------------------------------------Fort Shulmana----------------------------------------------------------------------------------------------------------

33)If the last area was not proof enough of the Empire's strength in the
Highlands, the boss of this area, Deva Previa, should show you how
serious they are about stopping your forces. Second only to Lulavon in
skill and strength, Previa commands a formidable force as well. You
might also hear that Tristan's Mother may be held here as well! Take
the fight through the peninsula area to continue punishing the Empire
for their misdeeds!
o-------o
| Stats |
o-------o
Buried Items
:2
Special Characters : 0
Invisible Towns
:0
Invisible Temples : 1
Shop Town
: Ochiwalong
Specific Boss Character: None
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
______________________________
| T
H |
|T
|
|
T|
|
|
|
|
|
R T|
|
|
|
T
B
|
| R
|
|
|
|
|
|
I
|
| E
B
|
|T
|
|
|
|
T
T
T |
|
|

|
|
|______________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - Southwest of the Roshiafallen Temple in the east.
#02 - Southwest of the hidden Roshiafallen Temple.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Bell | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
| Joker | 2000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|Demon
|
|
|Level 20
|
|
|____________________|____________________|
|
|Wyvern
|
|
|Level 21
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Demon (L)
|Demon
|
|Level 22
|Level 20
|
|____________________|____________________|
____________________ ____________________
|
|
|

|
|
|
|____________________|____________________|
|Cocatris
|
|
|Level 21
|
|
|____________________|____________________|
|
|
|
|
|
|X4
|____________________|____________________|
|Mage (L)
|
|
|Level 22
|
|
|____________________|____________________|
|
|Cocatris
|
|
|Level 21
|
|____________________|____________________|
____________________ ____________________
|
|Red Dragon II
|
|
|Level 21
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Monk (L)
|
|
|Level 20
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Red Dragon II
|
|
|Level 21
|
|____________________|____________________|
____________________ ____________________
|Raven Man
|Wraith
|
|Level 20
|Level 20
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Raven Man (L)
|
|
|Level 22
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Raven Man
|Wraith
|
|Level 20
|Level 20
|
|____________________|____________________|

|
|

____________________ ____________________
|
|
|
|

|____________________|____________________|
|Devil (L)
|
|
|Level 22
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Zombie D
|
|
|Level 21
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|Evil One
|
|
|Level 21
|
|____________________|____________________|
|Ninja Master (L) |
|
|Level 22
|
|
|____________________|____________________|
|
|Evil One
|
|
|Level 21
|X3
|____________________|____________________|
|Ninja Master
|
|
|Level 20
|
|
|____________________|____________________|
|
|Evil One
|
|
|Level 21
|
|____________________|____________________|
____________________ ____________________
|
|Evil One
|
|
|Level 20
|
|____________________|____________________|
|Red Dragon II
|
|
|Level 21
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Evil One
|
|
|Level 20
|
|____________________|____________________|
|Evil One (L)
|
|
|Level 22
|
|
|____________________|____________________|
____________________ ____________________
|
|Samurai
|
|
|Level 20
|
|____________________|____________________|

|Samurai Master |
|
|Level 20
|
|
|____________________|____________________|
|
|Samurai Master |
|
|Level 20
|X3
|____________________|____________________|
|Samurai Master (L) |
|
|Level 22
|
|
|____________________|____________________|
|
|Samurai
|
|
|Level 20
|
|____________________|____________________|
____________________ ____________________
|Phantom
|
|
|Level 23
|
|
|____________________|____________________|
|
|Phantom
|
|
|Level 23
|
|____________________|____________________|
|Sorceror (L)
|
|
|Level 22
|
|X3
|____________________|____________________|
|
|Phantom
|
|
|Level 23
|
|____________________|____________________|
|Phantom
|
|
|Level 23
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|Devil
|Raven Man
|
|Level 21
|Level 21
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Previa [General] |
|
|Level 25
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Devil
|Raven Man
|
|Level 21
|Level 21
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o

Class: Kraken
Level: 23
Found: Ocean
Class: Salamand
Level: 23
Found: Mountains
Class: Phantom
Level: 25
Found: Marsh
o-------------------o
| Battle Strategies |
o-------------------o
This map calls for three types of strategies. All will be outlined below
(as usual, you are encouraged modify or change the techniques suggested to
suit your style of play).
==========
Option One
==========
Send out units in sets of two to Reideberg, Brawayo, Ok' Hanja, and Orappa.
Make sure to include one undead unit killer in both areas as well as a flying
unit in each area to chase down wounded units. You may also wish to keep an
unit at home to guard the Opinion Leader from attack.
Once the enemies have been routed, go forth with liberating units and not only
enter each town and Roshiafallen Temple, but also grab the two Buried Items.
Once you are ready, go to Shulamana for the BOSS FIGHT!
==========
Option Two
==========
This option will require you to be more aggressive and to drain your Items by
a significant amount. Send three sets of three units south. One set will go
to Ochiwalong (Shop Town), another set to the hidden Roshiafallen Temple (in
the mountains north of Halobon), and the final set to Halobon itself. Make
sure to include an undead killer in each group, and have at least one flying
unit go to Ochiwalong to play wounded unit mop-up team. you may also wish to
send an additional unit west from your home base to liberate the two towns in
the northwest corner of the area (Ok' Hanja and Orappa).
Once the enemy has been contained by your front line wall, send a unit behind
your lines to liberate the towns. you could just let one of your front line
units fall back if they are not needed and go about it that way. Also collect
the Buried Items in this time. Head for Shulamana for the BOSS FIGHT whenever
you feel ready to do so!
==========
Boss Fight

==========
General Previa is the third member of the Four Devas, so he will be more
formidable than many opponents. He will use (in this order throughout the
fight) Blade, Slice, and then Phantom. His two back row Devils add a Meteor
each to the mix, and the two front row Raven Men will get 2 Clubs each, so a
Fool Card will help reduce the damage. A World Card is the other route to go
(making the 3 hit all attacks they have from the back row useless), followed
by Hermit, Justice, and Judgement Cards to badly damage all the enemies. An
Emperor Card is also a thought as it takes a while to cut Previa down.
If you have a Reputation Meter at least 65% full, Tristan will inform the
Opinion Leader that Previa decided to finish Queen Floran (Tristan's Mother)
off before the Rebel's took his castle. This will cause Tristan to renew his
efforts to finish the Empire, and he will give the "Armband" to your Opinion
Leader as a pledge (this Item is one of the three Mystic Treasures needed
for the World Ending!).
o--------------------o
| Revisiting The Map |
o--------------------o
Return to Ochiwalong with the "Folio" in hands to trade for a "Full Moon" if
you desire a Tiger Man for your army.
Pick up a Salamand or two for some powerful back row hit all attacks!
----------------------------------------------------------------------------------------------------------Shrine Of Kulyn--------------------------------------------------------------------------------------------------------34)Here is a holy place defiled by the presence of a man, Luvalon, who not
only desparages the sacitity of the land, but chases the GRAIL (of the
old Zenobian Kingdom). Find and defeat him before the GRAIL falls into
his hands!
o-------o
| Stats |
o-------o
Buried Items
:4
Special Characters : 0
Invisible Towns
:6
Invisible Temples : 3
Shop Town
: San Martin
Specific Boss Character: None
o-----o
| Map |
o-----o
__________________________

KEY

|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
______________________________
|
T
|
|
I
E
|
|
B|
|
B
I |
|
|
|
I T
I |
|
|
|
|
|
|
|
T
I |
|
I
|
|
|
|
B
B |
|
|
|
T |
|
H
|
| I
|
|I
|
|______________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - North of Gwadorn on the island.
#02 - South of Tridan on the island.
#03 - North of San Martin.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Bell | 2000 |

|__________|__________|
| Joker | 2000 |
|__________|__________|
| Moonbeam | 4000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Mage (L)
|
|
|Level 23
|
|
|____________________|____________________|
|
|Wyvern
|
|
|Level 22
|X3
|____________________|____________________|
|Wyvern
|
|
|Level 22
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|Kraken
|
|
|Level 21
|
|____________________|____________________|
|Nixie (L)
|
|
|Level 23
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Kraken
|
|
|Level 21
|
|
|____________________|____________________|
____________________ ____________________
|
|Eagle Man
|
|
|Level 22
|
|____________________|____________________|
|Eagle Man (L)
|
|
|Level 23
|
|
|____________________|____________________|
|
|
|

|
|
|X3
|____________________|____________________|
|
|Octopus
|
|
|Level 21
|
|____________________|____________________|
|Eagle Man
|
|
|Level 22
|
|
|____________________|____________________|
____________________ ____________________
|
|Wyvern
|
|
|Level 22
|
|____________________|____________________|
|Monk (L)
|
|
|Level 20
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Wyvern
|
|
|Level 22
|
|____________________|____________________|
____________________ ____________________
|Mage
|Eagle Man
|
|Level 21
|Level 22
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Eagle Man (L)
|
|
|Level 23
|
|X4
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Mage
|Eagle Man
|
|Level 21
|Level 22
|
|____________________|____________________|
____________________ ____________________
|
|Paladin
|
|
|Level 21
|
|____________________|____________________|
|Paladin (L)
|
|
|Level 23
|
|
|____________________|____________________|
|
|
|
|
|
|X4

|____________________|____________________|
|
|Paladin
|
|
|Level 21
|
|____________________|____________________|
|Gryphon
|
|
|Level 22
|
|
|____________________|____________________|
____________________ ____________________
|
|Nixie
|
|
|Level 22
|
|____________________|____________________|
|Kraken
|
|
|Level 21
|
|
|____________________|____________________|
|
|
|
|
|
|X3
|____________________|____________________|
|
|Nixie
|
|
|Level 22
|
|____________________|____________________|
|Nixie (L)
|
|
|Level 23
|
|
|____________________|____________________|
____________________ ____________________
|Red Dragon II
|
|
|Level 21
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Red Dragon II
|
|
|Level 21
|
|____________________|____________________|
|Dragoner (L)
|
|
|Level 23
|
|
|____________________|____________________|
____________________ ____________________
|Samurai Master |Ninja
|
|Level 22
|Level 21
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Ninja
|
|
|Level 21
|
|X3
|____________________|____________________|

|
|Samurai Master |
|
|Level 22
|
|____________________|____________________|
|Samurai Master (L) |
|
|Level 23
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|Samurai
|
|
|Level 22
|
|
|____________________|____________________|
|
|Samurai
|
|
|Level 22
|
|____________________|____________________|
|Luvalon [General] |
|
|Level 26
|
|
|____________________|____________________|
|
|Samurai
|
|
|Level 22
|
|____________________|____________________|
|Samurai
|
|
|Level 22
|
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Kraken
Level: 23
Found: Ocean
Class: Cerberus
Level: 23
Found: Mountains
Class: Pixie
Level: 23
Found: Forest
o-------------------o
| Battle Strategies |
o-------------------o
This map calls for three types of strategies. All will be outlined below
(as usual, you are encouraged modify or change the techniques suggested to
suit your style of play).
==========
Option One
==========

The conservative strategy is to liberate Gwadorn (one unit), hidden town


Lastanshon (one unit), hidden town Tridan (one unit), and then Angua
(suggested to have at least three units, one of them flying). There are no
undead units to bother with here, so no need to send your undead killers out
this map. You may also wish to use one of your water units (if you have
one) as well since this map is tailor made for that.
When you find the invisible Roshiafallen Temple in the southwest corner of
the map, a thief will offer you a gift. If you take it, you get the "Cameo"
at the expense of some of your Reputation Meter. If you refuse, the thief
will be revealed as a Monk in disguise, causing a boost to your Reputation
Meter. Anther place to be paying attention is Tridan where another Monk
will offer to tell you Deva Luvalon's weakness for 150000 Goth! However, if
you say yes, you will learn that he is weak to fire and she will also bestow
a Boleas upon you ( a +17 Fire Axe)!
After fighting the enemies back (have your flyers ready to move behind enemy
forces so they can cut off the fleeing units), send out your liberators,
collect the Buried Items, and then send a unit to Cruen for the BOSS FIGHT!
==========
Option Two
==========
The aggressive strategy is to start the same way as before: liberate Gwadorn
(one unit), hidden town Lastanshon (one unit), hidden town Tridan (one
unit), and then Angua (suggested to have at least three units, one of them
flying). The next step is to push your characters forward to the towns of
Grenadian (hidden town on the west side of map), San Martin (make sure this
is where the three units go), and Maltinique (hidden town on the east side
of map).
When you find the invisible Roshiafallen Temple in the southwest corner of
the map, a thief will offer you a gift. If you take it, you get the "Cameo"
at the expense of some of your Reputation Meter. If you refuse, the thief
will be revealed as a Monk in disguise, causing a boost to your Reputation
Meter. Anther place to be paying attention is Tridan where another Monk
will offer to tell you Deva Luvalon's weakness for 150000 Goth! However, if
you say yes, you will learn that he is weak to fire and she will also bestow
a Boleas upon you ( a +17 Fire Axe)!
After fighting the enemies back (have your flyers ready to move behind enemy
forces so they can cut off the fleeing units), send out your liberators,
collect the Buried Items, and then send a unit to Cruen for the BOSS FIGHT!
==========
Boss Fight
==========
General Luvalon is the strongest of the Devas, and is rumoured to be
invincible because he bathed in the ultimate dragon's blood (mind you, Fogel
killed that same dragon, so it could be a rumour and nothing more). He uses
2 Slices and 1 Blast (a VERY powerful Thunder attack), so he is no pushover
for sure. His four Samurai are not big threats with two in back row getting

an Iainuki each and the two front row using 2 Slashes each. They are mostly
there to protect Luvalon, so Fool Card them if possible. If you can not rid
yourself of these annoyances, Use Magician, Hermit, and Chariot Cards to
damage them badly as well as taking a bite out of Luvalon. Also be sure to
keep an Emperor Card handy if Luvalon is close to being defeated.
After the battle, Luvalon will accept defeat and hand over his sword, the
Bizen!
o--------------------o
| Revisiting The Map |
o--------------------o
Return to Cruen with Reputation Meter at least 70% full to meet Parcival
(you know he is supposed to be carrying something) and he will bestow the
"Grail" upon you! Now you will have all three Mystic Treasures, needed for
the best ending of the game!
-----------------------------------------------------------------------------------------------------------City Of Xanadu--------------------------------------------------------------------------------------------------------35)You have arrived at the lone remaining stronghold of power between you
and the centre of the Empire itself! If you want to find Empress Endora
and punish her, you have to go through here first. Unfortunately, this
will mean you have to pass through Overlord Hikash, who is not only an
honourable and fair man, but the father of Rauny Viskalf! He is so loved
by the populace that they will cause you to LOSE points from your
Reputation Meter if you liberate the towns/temples here! Charge forward
with your ideals leading you, and you will be ready to make the final
assault!
o-------o
| Stats |
o-------o
Buried Items
: 10
Special Characters : 0
Invisible Towns
:3
Invisible Temples : 1
Shop Town
: Pillashcapia
Specific Boss Character: Rauny
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
C - Chaos Gate
|

E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
________________________________________
|
B
|
|
E
B|
|
|
|
|
|
T
B
T|
| T
T |
|
T
|
|
T
T B|
|
R
|
|
|
|
|
|
|
|
T|
| T
T
|
|
I
|
|
|
| I
T
I |
|
B
|
|
B
|
|
T
|
|
R
B |
|
H
B B
|
|
|
|
I |
|________________________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - The mountains between Quaalash, Kallongola, and Pessana.
#02 - The mountains between Quaalash, Kallongola, and Pessana.
#03 - The mountains between Quaalash, Kallongola, and Pessana.
#04 - The mountains between Quaalash, Kallongola, and Pessana.
#05 - The mountains between Quaalash, Kallongola, and Pessana.
#06 - West of Patos Demina.
#07 - Southwest of Ubelbahna.
#08 - Northest of Loudon, across the river and by the detour in the path.

#09 - The island in the northeast corner of the area.


#10 - West of the enemy base (Xanadu) on a small island.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
| Boots | 3000 |
|__________|__________|
| Folio | 100000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|Gryphon
|
|
|Level 22
|
|____________________|____________________|
|Muse (L)
|
|
|Level 23
|
|
|____________________|____________________|
|
|
|
|
|
|X4
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Gryphon
|
|
|Level 22
|
|
|____________________|____________________|
____________________ ____________________
|Wyvern
|
|
|Level 23
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|

|
|
|X3
|____________________|____________________|
|
|Wyvern
|
|
|Level 23
|
|____________________|____________________|
|Beast Master (L) |
|
|Level 24
|
|
|____________________|____________________|
____________________ ____________________
|
|Eagle Man
|
|
|Level 21
|
|____________________|____________________|
|Mage
|
|
|Level 21
|
|
|____________________|____________________|
|
|Eagle Man (L)
|
|
|Level 23
|X3
|____________________|____________________|
|Mage
|
|
|Level 21
|
|
|____________________|____________________|
|
|Eagle Man
|
|
|Level 21
|
|____________________|____________________|
____________________ ____________________
|Gold Dragon
|
|
|Level 22
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|X4
|____________________|____________________|
|
|Gold Dragon
|
|
|Level 22
|
|____________________|____________________|
|Dragoner (L)
|
|
|Level 24
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Ice Giant
|
|
|Level 23
|
|
|____________________|____________________|
|
|
|
|
|
|X2

|____________________|____________________|
|Monk (L)
|
|
|Level 22
|
|
|____________________|____________________|
|
|Ice Giant
|
|
|Level 23
|
|____________________|____________________|
____________________ ____________________
|Cleric
|
|
|Level 25
|
|
|____________________|____________________|
|
|Ice Giant
|
|
|Level 23
|
|____________________|____________________|
|
|
|
|
|
|X4
|____________________|____________________|
|
|Cleric
|
|
|Level 25
|
|____________________|____________________|
|Seraphim (L)
|
|
|Level 24
|
|
|____________________|____________________|
____________________ ____________________
|Mage
|
|
|Level 21
|
|
|____________________|____________________|
|
|Paladin
|
|
|Level 22
|
|____________________|____________________|
|Paladin (L)
|
|
|Level 24
|
|X2
|____________________|____________________|
|
|Paladin
|
|
|Level 22
|
|____________________|____________________|
|Mage
|
|
|Level 21
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|Iron Golem
|
|
|Level 22
|
|____________________|____________________|
|Doll Master (L) |
|
|Level 24
|
|X2
|____________________|____________________|

|
|Iron Golem
|
|
|Level 22
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
____________________ ____________________
|
|Paladin
|
|
|Level 22
|
|____________________|____________________|
|Samurai Master (L) |
|
|Level 24
|
|
|____________________|____________________|
|
|Paladin
|
|
|Level 22
|X3
|____________________|____________________|
|Samurai Master |
|
|Level 22
|
|
|____________________|____________________|
|
|Paladin
|
|
|Level 22
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|Muse
|
|
|Level 22
|
|
|____________________|____________________|
|
|Muse
|
|
|Level 23
|
|____________________|____________________|
|Hikash [Overlord] |
|
|Level 27
|
|
|____________________|____________________|
|
|Muse
|
|
|Level 23
|
|____________________|____________________|
|Muse
|
|
|Level 22
|
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Ice Giant
Level: 23
Found: Mountains
Class: Cocatris
Level: 20

Found: Rivers
Class: Platinum Dragon
Level: 24
Found: Snow
o-------------------o
| Battle Strategies |
o-------------------o
This map calls for two types of strategies. Both will be outlined below
(as usual, you are encouraged modify or change the techniques suggested to
suit your style of play). Remember that these strategies will revolve
around liberating as few towns as possible because of the Reputation Meter
hit you will take for each town. Remember that hidden towns and
Roshiafallen Temples are fair game for liberation as they do not affect your
Reputation Meter.
==========
Option One
==========
The conservative approach is to liberate the Roshiafallen Temple by your
home base, deploy a couple units to help defend that area (including the
required flying unit for wounded unit chasing), and then send one unit east
to the small grass area to find and liberate the hidden town of Pessana.
Once the enemies are gone, find all the Buried Items (10 in all) and
liberate the remaining two hidden towns and Roshiafallen Temples before
sending Rauny to Xanadu for the BOSS FIGHT!
==========
Option Two
==========
This strategy begins the same way, except the group of units you deploy will
move north past the Roshiafallen Temple to go directly north to the land
just north of the wide part of the river to liberate the hidden town of
Cellazool. You will once again will have a unit go east to the grassy area
to liberate the hidden town of Pessana. You will also want to send a unit
or two west from Cellazool to set up on the far side of the mountains to set
up in the trees there to stop enemies coming down that route (using Items
and switching them with town units to keep everybody healthy). A flying
unit (possibly two) are recommended because they offer fast mobility and the
service of injured enemy killers (not glamorous but effective).
Once the enemies are gone, find all the Buried Items (10 in all) and
liberate the remaining hidden town and Roshiafallen Temples before sending
Rauny to Xanadu for the BOSS FIGHT!
==========
Boss Fight
==========

Hikash is an honourable warrior, but he is also a strong warrior! He will


open with a Wind Shot (like a powered-up Gale that ignores a World Card!),
followed by a couple Slices, and then either another Slice or a Blade (which
can cause over 100 Hit Points damage easily). Throw in two back row Muses
with 2 thunders each (4 hit all attacks) and two front row Muses with 2
Chops each, you have a formidable unit to take on. A Fool Card is
recommended as always, but if you do not have one, use Devil (REALLY hurts
Hikash), Chariot, and Magician Cards will deal the most damage. A Star Card
will raise your Agility, making it easier for your team to hit the nimbly
dodging Overlord, and a Hanged Man Card will make the enemy take more damage
as well.
Once you do kill him, Hikash will tell Rauny to remember him and to finish
the Empress off for the good of the Highlands!
o--------------------o
| Revisiting The Map |
o--------------------o
Pick up any remaining Buried Items that you missed and liberate the towns
now without penalty to your Reputation Meter (the people have clamed down
some since you rolled through). There is nothing else of interest on this
map, with the possible exception of finding yourself a free Platinum Dragon
or two!
-------------------------------------------------------------------------------------------------------------Zetegenia-----------------------------------------------------------------------------------------------------------36)Well you and your band of rebels have done it. An army that began as a
ragtag group consisting mostly of Fighters and Amazons with a few
promoted Captains have been molded into a formidable and advanced killing
machine. You have dealt such a blow that Zetegenia would take centuries
to stabilize, but you need to cut the snake off at the head! Empress
Endora remains on her throne, awaiting the judgments of the gods as the
Rebels come. However, if this is the very end, you just know that the
Empire will resort to any method possible. Even the darkest of dark
magics...
o-------o
| Stats |
o-------o
Buried Items
:2
Special Characters : 0
Invisible Towns
:4
Invisible Temples : 1
Shop Town
: Haljaya
Specific Boss Character: Debonair OR Opinion Leader
o-----o
| Map |

o-----o
__________________________
KEY
|
|
B - Buried Item
|
C - Chaos Gate
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
________________________________________
|
T
|
|
E
I |
|
|
|
|
|
R
|
|
|
|
T
|
|
T B |
|
I
T
|
| I
T B
|
|
|
|
|
| I
T
|
|I
T
|
|
T
|
|
R
|
|
T
|
|
T|
|
|
|
|
|
|
|
H
|
|
|
|
|
|________________________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - East of Dalna.
#02 - East of Shibulg.
o--------------o
| Shop Listing |
o--------------o

__________ __________
| Name | Goth |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
| Joker | 2000 |
|__________|__________|
| Sunshine | 4000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|Wyvern
|
|
|Level 22
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Gares [Prince] |
|
|Level 26
|
| X 10
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Wyvern
|
|
|Level 22
|
|
|____________________|____________________|
____________________ ____________________
|Doll Master
|
|
|Level 23
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Doll Master (L) |Gryphon
|
|Level 25
|Level 25
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Doll Master
|
|
|Level 23
|
|
|____________________|____________________|

____________________ ____________________
|Mage
|
|
|Level 23
|
|
|____________________|____________________|
|
|Phantom
|
|
|Level 26
|
|____________________|____________________|
|Mage (L)
|
|
|Level 25
|
|X2
|____________________|____________________|
|
|Phantom
|
|
|Level 26
|
|____________________|____________________|
|Mage
|
|
|Level 23
|
|
|____________________|____________________|
____________________ ____________________
|
|Muse
|
|
|Level 23
|
|____________________|____________________|
|Cocatris
|
|
|Level 23
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Muse
|
|
|Level 23
|
|____________________|____________________|
|Muse (L)
|
|
|Level 25
|
|
|____________________|____________________|
____________________ ____________________
|
|Evil One
|
|
|Level 23
|
|____________________|____________________|
|Evil One (L)
|
|
|Level 25
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Platinum Dragon |
|
|Level 22
|
|____________________|____________________|
|Evil One
|
|
|Level 23
|
|
|____________________|____________________|
____________________ ____________________

|
|Evil One
|
|
|Level 23
|
|____________________|____________________|
|Zombie D
|
|
|Level 22
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Evil One
|
|
|Level 23
|
|____________________|____________________|
|Evil One (L)
|
|
|Level 25
|
|
|____________________|____________________|

____________________ ____________________
|Mage
|
|
|Level 23
|
|
|____________________|____________________|
|
|Evil One
|
|
|Level 23
|
|____________________|____________________|
|Evil One (L)
|
|
|Level 25
|
|X2
|____________________|____________________|
|
|Evil One
|
|
|Level 23
|
|____________________|____________________|
|Mage
|
|
|Level 23
|
|
|____________________|____________________|
____________________ ____________________
|
|Monk
|
|
|Level 22
|
|____________________|____________________|
|Monk (L)
|
|
|Level 23
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|Monk
|
|
|Level 22
|
|____________________|____________________|
|Titan
|
|
|Level 25
|
|
|____________________|____________________|
____________________ ____________________

|
|Iron Golem
|
|
|Level 24
|
|____________________|____________________|
|Ninja Master (L) |
|
|Level 25
|
|
|____________________|____________________|
|
|
|
|
|
|X2
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Iron Golem
|
|
|Level 24
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|Evil One
|
|
|Level 24
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Endora [Black Queen]|
|
|Level 21
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Evil One
|
|
|Level 24
|
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Raven Man
Level: Level 24
Found: Ocean
Class: Tiamat
Level: Level 24
Found: Plains
Class: Cerberus
Level: 24
Found: Mountains
o-------------------o
| Battle Strategies |

o-------------------o
This map calls for two types of strategies. Both will be outlined below
(as usual, you are encouraged modify or change the techniques suggested to
suit your style of play). I will be suggesting moderate strategies on the
whole because of the insane unit that you have to face (the one with Prince
Gares). Also note I suggest a VERY healthy supply of Revives and All Heals
BEFORE entering the map (say at least 40 All Heals and 25 Revives) because
the Gares unit can just destroy most of your units as well as the Shop Town
(Halijaya) being two-thirds of the way north up the map (hard to get to).
==========
Option One
==========
Although somewhat costly to your war chests, a safe and very effective plan
of attack is to sit back at your home base, construct a specially designed
unit with White attacks and hit all attacks rolled into one (Sylphs,
Seraphim, and Princesses are all really excellent choices) to deal with the
10 Gares Units you have to face (yes, he leads 10 of those units). You will
also want to have a regular unit to fight the other units coming (one of
which might be better handled by your "Gares" unit because of Undead in it),
and a flying unit to chase down runaway units (most of which will get stuck
in the water and move slowly making easy pickings). A water unit is also a
good idea as they will have the advantage on most units coming across the
pond.
After counting and making sure you have killed 10 Gares units completely (if
a Wyvern makes it back to Zetegenia, they will get a new Gares and return!),
you are ready to go liberate all the towns and Roshiafallen Temples. Make
sure to get the Buried Items as well (if out of habit for no other reason).
Listen to the stories you hear, and you will learn some interesting
information, including: Endora did not start the war and just sought to
unite against the evil forces of Rodis (Lodis in Ogre Battle 64) to the
north, the majority of the Highlands Paladins were slaughtered by Gares,
Gares can send out his spirit to fight for him (he animates empty armor),
and Gares himself will taunt you from his hiding in a hidden Roshiafallen
Temple about how he and Rashidi will rule the continent yet (indicating that
the battle might not be done quite yet!).
Once you are ready, head to Zetegenia for your appointment with the former
leader of the once great Zetegenian Empire in the BOOS FIGHT!
==========
Option Two
==========
This option is only a little more aggressive than the last. You will send
at least four units to Almagle, one to Ajudahya, and one unit to Bregga.
You may also wish to keep one unit at home. Make sure to have a flying unit
at Almagle as well as construct a specially designed unit with White attacks
and hit all attacks rolled into one (Sylphs, Seraphim, and Princesses are
all really excellent choices) to deal with the 10 Gares Units you have to
face (yes, he leads 10 of those units).

It is best to hold these positions instead of charging forward as not all of


your units will be adequately prepared to deal with Princes Gares and his
Wyverns. After routing the enemy (making sure to count off the 10 Prince
Gares units as you go), and then go liberate all the Towns and Roshiafallen
Temples. Be sure to find the two Buried Items (if out of habit for no other
reason).
Listen to the stories you hear, and you will learn some interesting
information, including: Endora did not start the war and just sought to
unite against the evil forces of Rodis (Lodis in Ogre Battle 64) to the
north, the majority of the Highlands Paladins were slaughtered by Gares,
Gares can send out his spirit to fight for him (he animates empty armor),
and Gares himself will taunt you from his hiding in a hidden Roshiafallen
Temple about how he and Rashidi will rule the continent yet (indicating that
the battle might not be done quite yet!).
Once you are ready, head to Zetegenia for your appointment with the former
leader of the once great Zetegenian Empire in the BOOS FIGHT!
==========
Boss Fight
==========
Being the conniving person she is, she will offer to let the attacking unit
join her to fight the armies of Lodis (provided it is not your Opinion
Leader's unit), and if you say yes, you will lose that unit FOREVER (just
say no to being stupid!). Although she comes with only two Evil Ones (both
in the back row so she is exposed to direct attacks), she is an incredible
foe to face. You will NEED a World Card to win this fight (unless you have
enough attack Tarots and even then it would be close) because the Empress is
no pushover with her getting a full five hit all magic attacks (the World
Card renders her pathetically useless). You can pretty much ignore her
companions as they could never damage you enough anyway. Use Judgment,
Chariot, Magician, and Hermit Cards to attack her directly, and use Star
Cards to make your guys fast enough to actually hit her (she avoids well).
To top it off her Hit Points are so huge you will likely need to use an
Emperor Card or two to get the extra attacks you need in on her. A set of
Jokers before the battle will give you the required Tarot Cards.
o--------------------o
| Revisiting The Map |
o--------------------o
Return to El' Kedah for a Sentoul Demon, which is tradable in Diaspola to
get a "Staff" or "Dragos".
Mislata has a "Folio" for you, which is for selling only (unless you want a
"Full Moon" from Fort Shulamana).
This is the time to stock your Items with All Heals, Heals, Revives, Boots,
Sunshines, Moonbeams, and even some Mass Summons. All of these will be of
use when you got to find those two cowards who fled, Rashidi and Gares when
you step foot into Temple Shalina!

-----------------------------------------------------------------------------------------------------------Temple Shalina--------------------------------------------------------------------------------------------------------37)You have destroyed the Empire, but the ultimate threat still exists!
Rashidi still lives and with his Black Diamond he conned out of Mizal, he
plans to bring the ugliness of the Ogre Battle to existence once more
from the Temple Shalina! Fight your way through the endless hordes of
units he has at his disposal as well as Princes Gares to put a stop to
his madness!
o-------o
| Stats |
o-------o
Buried Items
:2
Special Characters : 0
Invisible Towns
:3
Invisible Temples : 2
Shop Town
: Elsmiya
Specific Boss Character: Consult Boss Section
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
C - Chaos Gate
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
w - Walls
|
__________________________|
________________________________________
| T
T
|
|
|
|
H |
| T
T
|
|
T |
| R
T|
|
I
|
|
T
R |
| T
|
|
|
|
B
T |
|
|

|
B
|
|
|
|
I
T |
|
R
|
|
T
I
|
|
I
|
|
|
|
T |
|
|
| E
I
|
|
|
|
|
|________________________________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - East of Dalna.
#02 - East of Shibulg.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Bell | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
| Joker | 2000 |
|__________|__________|
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|Cocatris
|
|
|Level 26
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Cocatris
|
|

|Level 26
|
| X 255
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Devil (L)
|
|
|Level 26
|
|
|____________________|____________________|
____________________ ____________________
|Wraith
|
|
|Level 24
|
|
|____________________|____________________|
|
|Devil
|
|
|Level 25
|
|____________________|____________________|
|Devil (L)
|
|
|Level 26
|
| X 255
|____________________|____________________|
|
|Devil
|
|
|Level 25
|
|____________________|____________________|
|Wraith
|
|
|Level 24
|
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Wyvern
|
|
|Level 25
|
|
|____________________|____________________|
|
|
|
|
|
| X 255
|____________________|____________________|
|Mage (L)
|
|
|Level 26
|
|
|____________________|____________________|
|
|Wyvern
|
|
|Level 25
|
|____________________|____________________|
____________________ ____________________
|Samurai Master |
|
|Level 24
|
|
|____________________|____________________|
|
|Samurai Master |
|
|Level 25
|
|____________________|____________________|
|Seraphim (L)
|
|
|Level 26
|
| X 255

|____________________|____________________|
|
|Samurai Master |
|
|Level 25
|
|____________________|____________________|
|Samurai Master |
|
|Level 24
|
|
|____________________|____________________|
____________________ ____________________
|Platinum Dragon |
|
|Level 25
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
| X 255
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Dragoner (L)
|Platinum Dragon |
|Level 26
|Level 25
|
|____________________|____________________|
____________________ ____________________
|
|Raven Man
|
|
|Level 25
|
|____________________|____________________|
|Raven Man (L)
|
|
|Level 26
|
|
|____________________|____________________|
|
|Raven Man
|
|
|Level 24
| X 255
|____________________|____________________|
|Raven Man
|
|
|Level 24
|
|
|____________________|____________________|
|
|Evil One
|
|
|Level 25
|
|____________________|____________________|
____________________ ____________________
|
|Titan
|
|
|Level 25
|
|____________________|____________________|
|Muse (L)
|
|
|Level 26
|
|
|____________________|____________________|
|
|
|
|
|
| X 255
|____________________|____________________|

|
|
|
|
|
|
|____________________|____________________|
|Titan
|
|
|Level 25
|
|
|____________________|____________________|
____________________ ____________________
|
|Phantom
|
|
|Level 27
|
|____________________|____________________|
|Phantom
|
|
|Level 27
|
|
|____________________|____________________|
|
|Phantom
|
|
|Level 27
| X 255
|____________________|____________________|
|Sorceror (L)
|
|
|Level 27
|
|
|____________________|____________________|
|
|Phantom
|
|
|Level 27
|
|____________________|____________________|
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Salamand
|
|
|Level 25
|
|
|____________________|____________________|
|
|Salamand
|
|
|Level 25
| X 255
|____________________|____________________|
|Dragon Master (L) |
|
|Level 26
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|Wraith
|Wraith
|
|Level 24
|Level 24
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Gares [Prince] |
|
|Level 26
|
|
|____________________|____________________|

|
|
|
|
|
|
|____________________|____________________|
|Wraith
|Wraith
|
|Level 24
|Level 24
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|
|Evil One
|
|
|Level 27
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Rashidi [Wiseman] |
|
|Level 29
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Evil One
|
|
|Level 27
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|
|Diablo [Left Head] |
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Diablo [Main Body] |
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Diablo [Right Head] |
|
|
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Gold Dragon
Level: 25
Found: Snow
Class: Ice Giant

Level: 25
Found: Snow
Class: Seraphim
Level: 25
Found: Rivers/Shallows
o-------------------o
| Battle Strategies |
o-------------------o
This map calls for three types of strategies. All will be outlined below
(as usual, you are encouraged modify or change the techniques suggested to
suit your style of play).
==========
Option One
==========
This option is very straight forward and fairly obvious. It simply requires
you to send your units on a beeline for Shalina while ignoring all towns and
Roshiafallen Temples. The downside is it will strain your Items somewhat,
but the upside is that you will get to fight the BOSS FIGHTS as soon as
possible!
==========
Option Two
==========
This one beings the same way as the last one. Your units will all charge
down to Shalina at top speed, but they will stop and spread out to form a
wall that will keep ALL enemy units contained to the grass covered island.
This will leave your liberators behind the line (once they have made sure
ALL enemy units that were behind the wall when it was erected have been
eradicated) free to liberate the final batch of people under tyrannical
rule. You may also grab some Buried Items if you wish (not really necessary
by now though), and then head to Shalina for the BOSS FIGHTS!
============
Option Three
============
Make your Opinion Leader's unit into a high sky unit and send him southwest
towards Shalina. However, make sure he steers clear of all units (make sure
to keep your distance or enemy units will give chase), and once he is to the
grass covered island, deploy all of your units you want to, followed by
using a "Summons" to bring them all to your Opinion Leader's location (make
sure to save one unit to deploy to put out after so your home base will be
defended by straggler units). Now set up the wall of steel and magic to
keep the enemies in while your liberators work behind that same wall to free
the populace. You may also grab some Buried Items if you wish (not really
necessary by now though), and then head to Shalina for the BOSS FIGHTS!
=============

Boss Fight #1
=============
Prince Gares will finally confront you, and both Aisha and Debonair have a
bone to pick with the Dark Prince of the Highlands. Gares is surrounded by
undead Wraiths, so bring a white magic user (Monk, Seraphim, Muse, Princess)
to wipe them out (OR just use a Judgement Card for the same effect). Gares
himself will be back to his old tricks, so be ready for his Evil Dead (use a
World Card), and then his 2 Chops. Use Judgements, Justices, and Hermits to
badly damage him and Stars make great support Cards for boosting your
Agility (easier to hit him).
After the battle, make sure to pause the game, heal your unit, draw Joker
Tarots to replace your used ones, and then move forward to the next fight.
=============
Boss Fight #2
=============
Rashidi is the mad man behind all of the insanity this continent has faced,
so he is hated by lots of people. The Opinion Leader, Tristan, Yushis, and
Saradin ALL want a piece of this Wise Man, so pick one for the job. Rashidi
is a Wise Man, so he knows how to cast magic as he does it so well, using 6
attacks (which are usually hit alls for all 6!). A World Card is your first
step in this battle (although Rashidi CAN use the odd hit all attack that
will ignore this!), followed by a Fool Card to rid yourself of the annoying
Evil Ones (they are only annoying because they protect Rashidi from direct
attacks). Use Judgements and Chariots as your attack Tarot Card, and bolster
the troops with Stars, Hand Men, and Emperor Cards (if necessary). Also,
having an Empress Card on hand for healing is a rather good idea as well.
After the battle, make sure to pause the game, heal your unit, draw Joker
Tarots to replace your used ones, and then move forward to the next fight.
=============
Boss Fight #3
=============
A three part beast that can badly damage you with all three sections. You
will need to destroy the Left and Right Heads to be able to attack the torso
directly. The Left Head uses a targeted Cold attack as well as Petrify.
The Right Head uses a targeted Fire Breath as well as an Earthquake hit all
attack. The main Body uses it's sword to inflict well over 100 Hit points
damage to a single target, and it can also use the sword with the same
effects as a Death Card does for you (any of your people under half of their
total Hit Points will fall dead). The worst news is that the World Card is
useless here because of the attacks from Diablo ignoring it! The Left Head
is an ice powerhouse while the Right Head is a fire powerhouse, meaning use
your Justice and Magician Cards early in the fight to weaken them
considerably (as well as the Main Body a little). Continue to pound away,
using other attack Tarots such as Chariot and Judgement (this one is the
best!), while using Empress Cards to keep your Hit Points high. Just keep
blasting away with the listed attack Tarots while using Empress Cards, and

you will prevail for the good of humanity!


o-----------------o
| Congratulations |
o-----------------o
No re-visiting this map as you have successfully defeated the Empire and
pure evil! Enjoy the Ending!!! You deserve it...
-----------------------------------------------------------------------------------------------------------Dragon's Haven--------------------------------------------------------------------------------------------------------38)This is the bonus map for you intuitive players (or you have just read
the codes section). You will be a different Lord named Lexar regardless
of your sex), trying to use your units to fight off a foe faced in the
normal game while on this small area north of Warren's Castle...
o-------o
| Stats |
o-------o
Buried Items
:2
Special Characters : 0
Invisible Towns
:1
Invisible Temples : 0
Shop Town
: Bright Rock
Specific Boss Character: None
o-----o
| Map |
o-----o
__________________________
KEY
|
|
B - Buried Item
|
E - Enemy Base
|
H - Home Base
|
I - Invisible Town/Temple |
R - Roshiafallen Temple |
T - Town
|
W - Walls
|
__________________________|
____________________
|
E B |
|
|
|
T |
| B
|
|
|
|
R
|

|
|
|
T
|
|
|
|
I |
|
|
|
H
|
|____________________|
o--------------------o
| Treasure Locations |
o--------------------o
#01 - West of the Roshiafallen Temple on the northern small island.
#02 - East of the enemy base (Dragon's Heart) on the island.
o--------------o
| Shop Listing |
o--------------o
__________ __________
| Name | Goth |
|__________|__________|
| Heal | 700 |
|__________|__________|
| All Heal | 2000 |
|__________|__________|
| Revive | 2000 |
|__________|__________|
| Joker | 2000 |
|__________|__________|
| Charm | 50000 |
|__________|__________|
o---------------------------o
| Opinion Leader Type Units |
o---------------------------o
Please refer to the Opinion Leader section for details on how to get the
Attack Set # you desire to have. Make sure to check the unit types recieved
below to make your decision.
=============
Attack Set #1
=============
Front Row: 2 Banishes (W)
Back Row : 1 Icecloud (C)(*)
This Lord gets the following types of classes: Cherubim, Samurai, Samurai
Master, Monk, Paladin, Princess, Tiger Man, Wyvern, Valkyrie, Muse, Gryphon,
Ninja, Gold Dragon, Mage, Demon, Evil One, Dragon Master, Lich, Nixie,
Vampyre. Be sure to mold the units into what you want them to be as the

default ones are quite poorly set-up.


=============
Attack Set #2
=============
Front Row: 3 Slashes
Back Row : 1 Iainuki (P)
This Lord gets the following types of classes: Paladin, Muse, Samurai, Ninja,
Ninja Master, Gryphon, Doll Master, Wyvern, Beast Master, Wild man, Titan,
Mage, Eagle Man, Red Dragon II, Demon, Evil One, Dragon Master, Lich, Nixie,
Vampyre. Be sure to mold the units into what you want them to be as the
default ones are quite poorly set-up.
=============
Attack Set #3
=============
Front Row: 2 Slashes (P)
Back Row : 1 Thunder (T)(*)
This Lord gets the following types of classes: Doll Mage, Doll Master, Ninja,
Ninja Master, Beast Master, Titan, Wild Man, Wyvern, Cocatris, Raven Man,
Mage, Demon, Evil One, Salamand, Iron Golem, Paladin, Samurai, Dragon Master,
Lich, Nixie, Vampyre. Be sure to mold the units into what you want them to
be as the default ones are quite poorly set-up.
=============
Attack Set #4
=============
Front Row: 2 Poisons (B)
Back Row : Phantom (B)(*)
This Lord gets the following types of classes: Mage, Evil One, Demon, Raven
Man, Ninja, Ninja Master, Cocatris, Doll Master, Wyvern, Titan, Wild Man,
Beast Master, Witch, Halloween, Tiamat, Paladin, Samurai, Dragon Master,
Lich, Nixie, Vampyre. Be sure to mold the units into what you want them to
be as the default ones are quite poorly set-up.
o-------------o
| Enemy Units |
o-------------o
____________________ ____________________
|
|Gold Dragon
|
|
|Level 13
|
|____________________|____________________|
|Dragon Master (L) |
|
|Level 14
|
|
|____________________|____________________|
|
|
|

|
|
| X 10
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Gold Dragon
|
|
|Level 13
|
|
|____________________|____________________|
____________________ ____________________
|
|Black Dragon
|
|
|Level 15
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Mage (L)
|
|
|Level 14
|
| X 10
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Tiamat
|
|
|Level 13
|
|____________________|____________________|
____________________ ____________________
|
|Seraphim
|
|
|Level 13
|
|____________________|____________________|
|Red Dragon II
|
|
|Level 13
|
|
|____________________|____________________|
|
|
|
|
|
| X 10
|____________________|____________________|
|
|Seraphim
|
|
|Level 13
|
|____________________|____________________|
|Seraphim (L)
|
|
|Level 14
|
|
|____________________|____________________|
____________________ ____________________
|
|Raven Man
|
|
|Level 14
|
|____________________|____________________|
|Devil (L)
|
|
|Level 14
|
|
|____________________|____________________|
|
|
|
|
|
| X 10

|____________________|____________________|
|
|Devil
|
|
|Level 14
|
|____________________|____________________|
|Raven Man
|
|
|Level 14
|
|
|____________________|____________________|
____________________ ____________________
|
|Samurai Master |
|
|Level 14
|
|____________________|____________________|
|Sylph
|
|
|Level 14
|
|
|____________________|____________________|
|
|
|
|
|
| X 10
|____________________|____________________|
|
|Samurai Master |
|
|Level 14
|
|____________________|____________________|
|Samurai Master (L) |
|
|Level 14
|
|
|____________________|____________________|
____________________ ____________________
|
|Witch
|
|
|Level 14
|
|____________________|____________________|
|Witch (L)
|
|
|Level 14
|
|
|____________________|____________________|
|
|
|
|
|
| X 10
|____________________|____________________|
|
|Witch
|
|
|Level 14
|
|____________________|____________________|
|Cocatris
|
|
|Level 14
|
|
|____________________|____________________|
____________________ ____________________
|
|Paladin
|
|
|Level 14
|
|____________________|____________________|
|Paladin (L)
|
|
|Level 14
|
|
|____________________|____________________|
|
|Paladin
|
|
|Level 14
| X 10
|____________________|____________________|

|Princess
|
|
|Level 14
|
|
|____________________|____________________|
|
|Paladin
|
|
|Level 14
|
|____________________|____________________|
____________________ ____________________
|
|Wyvern
|
|
|Level 14
|
|____________________|____________________|
|Muse (L)
|
|
|Level 14
|
|
|____________________|____________________|
|
|
|
|
|
| X 10
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Wyvern
|
|
|Level 14
|
|
|____________________|____________________|
____________________ ____________________
|Kraken
|
|
|Level 13
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
| X 10
|____________________|____________________|
|
|Kraken
|
|
|Level 13
|
|____________________|____________________|
|Mermaid (L)
|
|
|Level 14
|
|
|____________________|____________________|
BOSS UNIT!
____________________ ____________________
|Evil One
|
|
|Level 15
|
|
|____________________|____________________|
|
|Evil One
|
|
|Level 15
|
|____________________|____________________|
|Albeleo[Doll Master]|
|
|Level 17
|
|
|____________________|____________________|

|
|Evil One
|
|
|Level 15
|
|____________________|____________________|
|Evil One
|
|
|Level 15
|
|
|____________________|____________________|
o--------------------o
| Neutral Characters |
o--------------------o
Class: Platinum Dragon
Level: 18
Found: Forest
Class: Salamand
Level: 18
Found: Mountains
Class: Zombie D
Level: 18
Found: Shallows
o-------------------o
| Battle Strategies |
o-------------------o
The plan here is to head out from your home base with your troops moving
north Bright Rock. Also send one unit to the small island in the east to
find Maswann (they give you a Karanborg Sword too). Once you have
established your hold on Bright Rock (Shop Town, so buy some Heals and
Revives), continue the flow northward to the Roshiafallen Temple, the Buried
Item on the small island, and then to Mistaffa (make sure to garrison Bright
Rock and the Roshiafallen Temple). You may wish to purchase a Charm or two
during the run up towards the enemy base to use on the enemy to get yourself
some really powerful units (any of the Dragon Classes, Paladins, Princesses,
etc.). Once you have prepared your units, charge north again en masse for
Dragon's Heart (maybe sending a flying unit north to the small island to get
another Buried Item) for the BOSS FIGHT!
==========
Boss Fight
==========
Albeleo returns to annoy you with his 2 Acids (hit all attacks). Add in his
two back row Evil Ones (2 Fireballs each) and his two front row Evil Ones (2
Chops each), and you have a unit that can really put the hurt on you. A
World Card is a must here (Albeleo does 80 damage to all of your people
TWICE!), so buy some Jokers before entering the fight to get one. A Fool
Card will also expose Albeleo to direct attacks, making the fight much
easier, plus you can use Devil, Magician, and Chariot for the best amounts
of damage (although nearly any attack Tarot will cause sufficient damage).
You will have an easy time if you prepare adequately BEFORE entering the

battle.
o-----------------o
| Congratulations |
o-----------------o
No re-visiting this map as you have successfully defeated Albeleo and
prevented his recruitment of Dragons to his evil cause! Enjoy the Ending!!!
You deserve it...
-------------------------------------------------------------------------------------------------------Special Characters--------------------------------------------------------------------------------------------------------39)This section will look at the who, where, and how of the Special
Characters. It will also contain a brief description of each ones
attacks and story. The list will be in the order that the Special
Characters can be added to your army. Many thanks to Eric for the full
names of many of the Special Characters. Also note that the map numbers
are the official map numbers and not which map in order you will play
(the Special Characters are listed in the order they can be added to
your army).
o---------------o
| Lans Hamilton |
o---------------o
An above average Knight that once served the Royal Zenobian House, he is
found on the first map (Castle Of Warren). You must liberate the hidden town
of Zeltenia on the small island to the northeast of the town of Daskania.
Lans will join your group without any argument (and it is required to
liberate that town to finish the map), so you will get him no matter what
happens!
o-------------o
| Warren Moon |
o-------------o
An insanely intelligent Wizard who also served the Royal Zenobian House, he
is the Boss of the first map in the game (Castle of Warren). He will join
after you defeat him in battle, so another special character that is
automatically added to your army. He also brings along 6 additional units,
the classes being determined by the type of Opinion Leader you have (see The
Opinion Leader section for more details).
o--------------o
| Canopus Walf |
o--------------o
An Eagle Man who has a slight advantage over his class mates (Hawk Man and
Raven Man) is found on map three. The following is a step-by-step set on how

to get him into your army easily and properly (no extra steps):
i) When you arrived at Latingur, you will be told of him.
ii) The next step is to visit him at Bah'Wahl (easiest if you send an Ocean
or High Sky unit to liberate it) and answer his question to learn of
Gilbert (the Boss of this area).
iii) Now have someone re-enter Latingur to learn of Canopus's sister Yulia.
iv) You will need to find Yulia in the hidden Roshiafallen Temple to the
west of the enemy base to hear the sad tale of Gilbert and Canopus.
Agree to help out with their problems, and she will give you the Wings
of Victory to give to her brother Canopus.
v) Re-visit Bah-Wahl to make Canopus acknowledge his warrior spirit before
granting him permission to join the Rebellion!
o----------------o
| Gilbert Oblion |
o----------------o
This strong Beast Man is the Boss of map three (Sharom District), and as far
as it is confirmed, the only way to get him to is to convince Canopus to join
your army and have at least 1/2 full Reputation meter. Listen to Gilbert's
side of the story so he will join the Rebellion with his two Wyrms!
o------o
| Lyon |
o------o
Found on the map seven (Slums of Zenobia), this strong Beast Man will
offer to join the rebellion at the town of Anberg... for 20,000 Goth! If
you choose to pass, you can re-visit the map to hire him at Anberg for a
reduced wage of 5,000 Goth. He is a welcome addition with his two Dragons
that are ready to be Red Dragons.
o------o
| Ashe |
o------o
Found on the map seven (Slums of Zenobia), this old (but extremely strong)
Knight (he served the old Royal Zenobian House) is being held captive at
By'Riot (the walled-in city) because he apparently executed the Zenobian
Royalty. However, he is innocent and joins the rebellion to go after the
Empire that made him out to be the villain!
o-------o
| Aisha |
o-------o

Found on the map eight (Island Avalon), this young, highly intelligent
Shaman is enraged over the actions of Prince Gares in executing her mother.
She will join the rebellion for a shot at taking Gares down herself, and
then continue to serve your troops by using her great healing powers.
o------o
| Norn |
o------o
Found on the map ten (Diaspola), this highly intelligent Shaman will be
enraged because she believes the Rebels have killed Kaus Debonair (Boss of
Slums of Zenobia), who just happens to be her lover! She will fight your
units until she loses, at which point she will be asked to be killed
(provided your Reputation is at least 55% if your Lord is Female, at least
60% full if your Lord is Male). Say no to get your Opinion Leader to
convince her into joining the rebellion (she wants to look for Kaus Debonair
with you). She will also bring along two Titans, the best class of Giants
that can be created!
o-------o
| Deneb |
o-------o
The boss of the map six (Deneb's Garden), this Intelligent Witch is hated
and feared by the locals for her wild and demented experiments. She will
join only if you first forgive her after defeating her (this will hurt your
Reputation), buy her a "Bough" (golden Bough) from Diaspola, and then give
it to her. Even then, she must then offer to join your rebellion, which will
only occur if your reputation meter is less than 2/5 full.
o---------------o
| Rauny Viskalf |
o---------------o
Found on the map twelve (Valley Of Kastro), this unbelievably high-powered
Muse (called a Paladin by townspeople though for some reason) is on the run
from the Empire because she despises the values of the Empire as well as her
arranged marriage to the "Dandy" Baron Apros (Boss of City Of Malano). To
add this lethal fighter into your ranks, you must liberate the Roshiafallen
Temple she stays in (located to the southwest of Geral Abad) and have a
Reputation Meter that is at least 65% full. An excellent addition, she will
add some incredible punch to your army with 2 Thunders per fight!
o---------------o
| Slust The Red |
o---------------o
Found on map alpha (Muspelm), he is one of the 3 Dragoons in the game. Only
Generals come close to matching the powerful attacks these guys wield, so
you most definitely want him! Best him in battle to break the charm that
Rashidi has put on him, and then he will decide to join based on your
Reputation Meter (needs to be at least 3/5 full), have the HeroStar, AND

your Opinion Leader needs to have 70+ Alignment. He will stay in his castle
otherwise, and you will miss out on a strong fighter (although he will give
you his sword, the "Zanzibar" as a consolation prize).
o---------------o
| Fenril Of Ice |
o---------------o
Found on map beta (Organa), she is one of the 3 Dragoons in the game. Only
Generals come close to matching the powerful attacks these guys wield, so
you most definitely want her! Best her in battle to break the charm that
Rashidi has put on her, and then she will decide to join based on your
Reputation Meter ((needs to be at least 3/5 full), have the HeroStar, AND
your Opinion Leader needs to have 70+ Alignment. She will stay in her
castle otherwise, and you will miss out on a strong fighter.
o-----------------o
| Tristan Zenobia |
o-----------------o
Found on map fourteen (City Of Malano), Tristan is an incredibly gifted
General in all stats as well as recruiting abilities. He is found in the
town of Bel Chelry, but he will only join the rebellion if the following
conditions are met:
i) High Reputation (at least 65% filled Reputation Meter)
ii) Visit the town first with your Lord.
iii) You have 95 characters or less in your army (not enough room means he
will refuse).
If this happens, you will have obtained the one Special Character considered
to be the best for not only his attacks but his recruiting skills as well!
o---------------o
| Kaus Debonair |
o---------------o
Although he starts out as one of the Four Devas of the Zetegenian Empire, he
will head off to find out how rotten the Empire is by himself after map seven
(Slums Of Zenobia). You will be able to gain the General's service once you
finish map seventeen (Shangrila) and you have Norn with you to convince him
to join. If you could not meet the requirements or you turn his help down,
he will give your army his sword, "Sonic" (Sonic Blade).
o---------o
| Saradin |
o---------o
Found on the thirteenth map (Balmorian Ruins), this Mage is the most powerful

spell caster you will ever find! He has been turned to stone, and only
through a few regmentned steps can you get him (the following is fastest way).
i) Send your Opinion Leader west to the far left corner of the map to
liberate the Roshiafallen Temple.
ii) At the same time, send a flying unit to Wan kayo (this town is where
the people tell you of the Hidden Town of Kalyao where the Bell of
Light resides).
iii) Once your Opinion Leader learns of the location of Kalyao (between the
Roshiafallen Temple that was liberated and the one to the northwest),
liberate Kaylao and provided you have the "HeroStar" (Star of Heroes)
and at least 1/2 full Reputation Meter, the Bell of Light will be yours!
iv) Now liberate the Roshiafallen Temple to the west of Kannyate to use the
Bell of Light on the Saradin statue to reveal it was actually the
petrified Saradin!
v) Allow him into your army and he is yours to command (send him after
Albeleo for Albeleo turning him to stone)!
o--------o
| Yushis |
o--------o
Found on the sixteenth map (Antalia), this Intelligent Cherubim will join
your army if you have not yet played the fifteenth map (Tundra), you have
a Reputation Meter that is at least 65% full.
o------------------------o
| Fogel The Dragon Rider |
o------------------------o
Found on map gamma (Shiguld), he is one of the 3 Dragoons in the game. Only
Generals come close to matching the powerful attacks these guys wield, so
you most definitely want him! Best him in battle to break the charm that
Rashidi has put on him, and then he will decide to join based on your
Reputation Meter (needs to be at least 3/5 full), have the HeroStar, AND your
Opinion Leader needs to have 70+ Alignment. He will stay in his castle
otherwise, and you will miss out on a strong fighter (although he will give
you his sword, the "Zepyulos" as a consolation prize).
o------o
| Galf |
o------o
The evil Devil leader of Antanjyl (where he is imprisoned) once bested the
3 Dragoons in the Ogre Battle. To recruit this powerful (but disgustingly
evil) character, you will need to have the Brunhild Sword (not equipped on
any character), A Reputation Meter that is at most 2/5th full, and an
Opinion Leader with Alignment lower than 31.

o---------------------------------------o
| How To Get All 18 Special Characters! |
o---------------------------------------o
The following method of getting all 18 Special Characters is no the work of
myself, but rather www.geocities.com/xesmeraude/blackmantle.html.
The creator of this site deserves total credit as I am just adding it into
my FAQ with the intention of helping to spread this amazing strategy. I
also have an alternate strategy from the site's creator that will be listed
following the easier one for more "Patient" players as he put it (I agree
with him on it being a little bit more rewarding though).
~~~~~~~~~~~~~~~~~~~~
~~~The Easier Way~~~
~~~~~~~~~~~~~~~~~~~~
================
Castle Of Warren
================
i) Recruit Lans.
ii) Recruit Warren.
===============
Sharom District
===============
i) Recruit Canopus.
ii) Fight Gilbert with Canopus so you can recruit him.
=============
Pogrom Forest
=============
i) DO NOT get the "Mercury" (Silver) yet, as it should be saved for
the reputation increase you will need to do later.
ii) Destroy the neutral Undead characters (Ghosts and Skeletons) of the
forests to raise his/her Alignment to 100.
==============
Deneb's Garden
==============
i) Forgive Deneb, but DO NOT return to her castle so you can save the
reputation decrease you will need in the future.
================
Slums of Zenobia
================
i) Recruit Lyon.

ii) Recruit Ashe.


=============
Island Avalon
=============
i) Recruit Aisha.
===============
Kastolatian Sea
===============
i) Receive the Brunhild Sword.
ii)DO NOT LIBERATE any visible towns or Roshiafallen Temples! Leave them
alone until you need to return and liberate them for the reputation
increase that they offer.
========
Diaspola
========
i) Recruit Norn.
================
Valley of Kastro
================
i) Recruit Rauny.
===============
Balmorian Ruins
===============
i) Recruit Saradin.
=======
Muspelm
=======
i) Recruit Slust.
======
Organa
======
i) Recruit Fenril.
==============
City of Malano
==============
i) Recruit Tristan.

=======
Antalia
=======
i) Recruit Yushis.
================
Temple Shangrila
================
i) Recruit Debonair.
=============
Fort Allamoot
=============
i) Find the Chaos Gate to Shiguld.
=========================
Shiguld (The Ruined City)
=========================
i) Recruit Fogel.
==============
Deneb's Garden
==============
i) Make your Opinion Leader kill Level 1 Pumpkins in the light mountains until
his/her Alignment drops below 30.
ii) Visit Deneb to agree to help her out.
========
Antanjyl
========
i) Come into the map with your Opinion Leader's unit classified as High Sky.
Send them directly east to the side of the screen, and then wait to see
if a flying unit comes after you. If they do not appear, they will
capture your home base, causing the game to return to the map select area
(big bite of Reputation Meter gone). If they chase you, fly north and
then east until a second enemy unit takes your home base. Repeat these
steps until your Reputation is at 1/4 full (at the absolute most) to
completely empty.
========
Diaspola
========
i) Buy a "Bough" (Golden Bough).
==============
Deneb's Garden
==============

i) Bring the "Bough" to Deneb to receive the Glass Pumpkin. If your


Reputation Meter is low enough, she will join your army.
========
Antanjyl
========
i) Defeat Galf and offer him the Brunhild Sword to get him to join.
=======
Antalia
=======
i) Destroy the neutral Undead characters (Ghosts and Skeletons) of the
swamps to raise his/her Alignment to 100.
=================
Unliberated Towns
=================
i) Visit the Kastolatian Sea to liberate the Towns you passed on before to
raise the Reputation Meter.
ii) Visit any other map where you left Towns for your Opinion Leader to
liberate, causing the Reputation Meter to raise until it is full.
=============
Pogrom Forest
=============
i) Return here to get the "Mercury" (Silver) once your Reputation Meter
has returned to 3/4 full to completely full.
===============
Finish The Game
===============
i) Now go finish the game with all 18 Special Characters.
ii) A fun thing to do is to give each Special Character command of their
own unit. Imagine what it would look like with 10 of your Special
Characters at a time striding towards the enemy base along with your
Opinion Leader!
~~~~~~~~~~~~~~~~~~~~
~~~The Harder Way~~~
~~~~~~~~~~~~~~~~~~~~
================
Castle Of Warren
================
i) Recruit Lans.

ii) Recruit Warren.


===============
Sharom District
===============
i) Recruit Canopus.
ii) Fight Gilbert with Canopus so you can recruit him.
=============
Pogrom Forest
=============
i) DO NOT get the "Mercury" (Silver) yet, as it should be saved for
the reputation increase you will need to do later.
ii) Destroy the neutral Undead characters (Ghosts and Skeletons) of the
forests to raise his/her Alignment to 100.
==============
Deneb's Garden
==============
i) Forgive Deneb, but DO NOT return to her castle so you can save the
reputation decrease you will need in the future.
================
Slums of Zenobia
================
i) Recruit Lyon.
ii) Recruit Ashe.
=============
Island Avalon
=============
i) Recruit Aisha.
===============
Kastolatian Sea
===============
i) Receive the Brunhild Sword.
ii)DO NOT LIBERATE any visible towns or Roshiafallen Temples! Leave them
alone until you need to return and liberate them for the reputation
increase that they offer.
========
Diaspola
========

i) Recruit Norn.
================
Valley of Kastro
================
i) Recruit Rauny.
===============
Balmorian Ruins
===============
i) Recruit Saradin.
=======
Muspelm
=======
i) Recruit Slust.
======
Organa
======
i) Recruit Fenril.
==============
City of Malano
==============
i) Recruit Tristan.
=======
Antalia
=======
i) Recruit Yushis.
================
Temple Shangrila
================
i) Recruit Debonair.
=============
Fort Allamoot
=============
i) Find the Chaos Gate to Shiguld.
ii) Collect tribute until your Reputation Meter bottoms out (perform "The
Saga" side quest at the same time for even more Goth!).
========
Diaspola

========
i) Buy a "Bough" (Golden Bough).
==============
Deneb's Garden
==============
i) Bring the "Bough" to Deneb to receive the Glass Pumpkin. If your
Reputation Meter is low enough, she will join your army.
ii) Take on Level 1 Pumpkinheads here to lower your ALI greatly.
========
Antanjyl
========
i) Defeat Galf and offer him the Brunhild Sword to get him to join.
ii) Collect all the great items that Galf receives when he is in your army
to make lots of cool characters.
=======
Antalia
=======
i) Destroy the neutral Undead characters (Ghosts and Skeletons) of the
swamps to raise his/her Alignment to 100.
=================
Unliberated Towns
=================
i) Visit the Kastolatian Sea to liberate the Towns you passed on before to
raise the Reputation Meter.
ii) Visit any other map where you left Towns for your Opinion Leader to
liberate, causing the Reputation Meter to raise until it is full.
=============
Pogrom Forest
=============
i) Return here to get the "Mercury" (Silver) once your Reputation Meter
has returned to 3/4 full to completely full.
=========================
Shiguld (The Ruined City)
=========================
i) Recruit Fogel.
===============
Finish The Game
===============

i) Now go finish the game with all 18 Special Characters.


ii) A fun thing to do is to give each Special Character command of their
own unit. Imagine what it would look like with 10 of your Special
Characters at a time striding towards the enemy base along with your
Opinion Leader!
---------------------------------------------------------------------------------------------------------Suggested Units---------------------------------------------------------------------------------------------------------40)This section will look at the rules of general units as well as listing
some favoured unit set-ups (keeping in mind that the highest classes
available will be shown unless otherwise needed to be lower classes).
Contributions to this section are openly welcome, so please e-mail in
your great units (try to make them unique and effective without resorting
to completely overpowering units). Also be sure to try and include a
proper or funny name for the unit as well (if you can).
o--------------------------------o
| The "Vanilla" or "Common" Unit |
o--------------------------------o
____________________ ____________________
|Muse
|
|
|
|
|
|____________________|____________________|
|
|Paladin
|
|
|
|
|____________________|____________________|
|Monk
|
|
|
|
|
|____________________|____________________|
|
|Paladin
|
|
|
|
|____________________|____________________|
|Muse
|
|
|
|
|
|____________________|____________________|
I consider this a "Vanilla" or "Common" unit because of the effectiveness
and rather easy challenge of building one. It serves your army well
throughout the game, dealing moderate damage and staying healthy on their
own. You may consider making the Monk into another Muse or possibly another
Paladin for some more punching power to your unit, but this is the most
common form of this type of unit I have encountered.
o----------------------------o
| Goodly Opinion Leader Unit |
o----------------------------o
____________________ ____________________

|Muse
|
|
|
|
|
|____________________|____________________|
|
|Paladin
|
|
|
|
|____________________|____________________|
|Opinion Leader |
|
|
|
|
|____________________|____________________|
|
|Paladin
|
|
|
|
|____________________|____________________|
|Monk
|
|
|
|
|
|____________________|____________________|
This is a great Opinion Leader Unit if you wish to have a "goodly" unit.
They pack a good punch with 6 attacks up front and two hit all attacks, and
the Monk will keep your Units Hit Points high (a good idea when your Opinion
Leader is involved). Your Opinion Leader will tack on his great attack as
well, so they have combat down well. They will also make a great liberating
force as well (these units gravitate towards higher Alignment). You may
consider making the Monk into another Muse or possibly another Paladin for
some more punching power to your unit.
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Opinion Leader |Paladin
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Gryphon/Cocatris |Paladin
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
This unit will lose some punch over the unit listed above, but you will have
a lean, mean, liberatng machine. However, this unit will still have enough
ability to hold it's own in battle (6 Slashes, one hit-all or two Petrifies,
and your Opinion Leader's attacks), but it's main purpose remains a
liberator with extreme speed. Note that the Opinion Leader should be
positioned according to it's attack types.
o------------------o
| The "Water" Unit |
o------------------o
____________________ ____________________

|Nixie
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Nixie
|Kraken
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Nixie
|
|
|
|
|
|____________________|____________________|
This unit is highly effective in it's attacks, and this may be why this
variation on the thin amounts of water units available in the game show up
in this exact form more often than any other. Three hit all attacks from
the back row Nixies plus 4 single attacks from the Kraken equals some
serious damage to enemies, especially when the unit parks on a waterway to
fight on their turf.
o--------------------o
| The "Vampyre" Unit |
o--------------------o
____________________ ____________________
|
|Werewolf
|
|
|
|
|____________________|____________________|
|Werewolf
|
|
|
|
|
|____________________|____________________|
|
|Vampyre
|
|
|
|
|____________________|____________________|
|Werewolf
|
|
|
|
|
|____________________|____________________|
|
|Werewolf
|
|
|
|
|____________________|____________________|
Upon getting a Vampyre into the rebellion army, many players will go out to
see what a Vampyre can recruit, finding the marvelous Werewolves as their
reward! This unit usually becomes a staple in almost every army because
they are a highly effective night unit (14 attacks total) and a good damage
taker during the day (Vampyre's coffin is quite tough). They also look
quite good together, so that too works in their favour.
o--------------------o
| The "Mop-Up" Units |

o--------------------o
____________________ ____________________
|Wizard
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Wizard
|Gryphon/Wyrm
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Wizard
|
|
|
|
|
|____________________|____________________|
Early in the game, this unit is a superb one for wiping out injured units
and seems to have the frequency of popping up frequently. With the hard
hitting targeted attacks of the back row (3 Wizards give 6 Magics) and some
High Sky movement supplied by the front row monster (either will do), they
can move around in a hurry hurting a whole lot of fleeing units behind the
battle lines. A Dollmage or two might be substituted in for a Wizard or
two somewhere to land some hit all attacks to really spread the damage
around.
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Gryphon/Cocatris |Eagle Man
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Eagle Man/Raven Man |Eagle Man
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
Although this unit can vary in format (and possibly a couple more Eagle
Man/Hawk Man instead of the large monster), this is the general set-up of a
quite common "Mop-Up" unit made by many people. They too can wipe out
injured units with ease while speeding behind enemy lines, but they can also
become good liberator units as well because they tend to go towards higher
ALI stats. A good unit that can help lead a charge into new enemy territory
while picking off hurt units.
o------------------o

| The "Lich" Units |


o------------------o
____________________ ____________________
|Phantom
|
|
|
|
|
|____________________|____________________|
|
|Wraith
|
|
|
|
|____________________|____________________|
|Lich
|
|
|
|
|
|____________________|____________________|
|
|Wraith
|
|
|
|
|____________________|____________________|
|Phantom
|
|
|
|
|
|____________________|____________________|
This unit usually comes about because the Lich can recruit these two
classes, but since it is so effective a killer, it often retains this form
long after the initial recruitment. Liches are just great magic users,
Phantoms use Nitemare, and the Skeletons get Slash, so the attacks are well
spread out, they hurt, and are a great combination for one round fights.
Highly effective, fairly cheap, and with few weaknesses, it is a real crowd
pleaser.
Also note that using ALL Phantoms will make your Lich's unit move as a Low
Sky unit, allowing for faster movement on your deadly, kick ass unit.
____________________ ____________________
|Halloween
|
|
|
|
|
|____________________|____________________|
|
|Halloween
|
|
|
|
|____________________|____________________|
|Lich
|
|
|
|
|
|____________________|____________________|
|
|Halloween
|
|
|
|
|____________________|____________________|
|Halloween
|
|
|
|
|
|____________________|____________________|
This Lich unit can REALLY wipe out the largest of tanks units, the only
exception being Boss Units. With Halloweens knocking the large chunk of Hit
Points out of the tank units and your Lich using three hit all Magic attacks,
you would be hard pressed to find an unit that could survive the beating this
unit can dish out. Strong tactics all the way to decimate the opposition.

o--------------------------o
| The "Dragon Master" Unit |
o--------------------------o
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|Dragon (Any Type) |
|
|
|
|____________________|____________________|
|Dragon Master
|
|
|
|
|
|____________________|____________________|
|
|Dragon (Any Type) |
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
This is a hard unit to assemble because of the hard work that goes into
Dragons and the "Dragos" and hard to meet ALI requirements of the Dragon
Master class promotion tree. However, the hard hitting ability of a unit
like this is hard to mistake and welcomed into any army. Dragon Masters
tend to be a little weak defensively, so that is why this formation is
suggested, but the back row hit all attacks of the Dragons can not be denied
in how effective a unit like this will be. The only serious suggestion is
to keep a Zombie D in the front row for his toughness instead of the back
row where that asset will be wasted.
o------------------------o
| The "Life Sapper" Unit |
o------------------------o
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Witch
|Pumpkin/Halloween |
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Cocatris
|Pumpkin/Halloween |
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
Useful very early in the game, the "Sapper" unit is a great unit to use for
"annoying" enemy units. The Cocatris can effectively knock up to two of

their units out of the fight, The Witch can stun the entire enemy unit into
not attacking, and the Pumpkin attacks will knock their Hit Points down
quickly. This unit will make it easier for other units to finish these
weakened units off, but this unit also doubles an Undead killer with the
Petrify and Pumpkins attacks to knock undead out. A neat unit that has some
unqiue abilities, so consider it for your army.
o-----------------o
| The "Tank" Unit |
o-----------------o
____________________ ____________________
|Whatever
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Whatever
|Zombie D
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Whatever
|
|
|
|
|
|____________________|____________________|
This unit is dependent upon the Zombie D taking the brunt of the attacks.
This leaves the back row free to attack wihtout worry of direct attacks,
which requires you to look out ahead of time to match up the unit with one
that fits the profile. You will need to watch out for targetd attacks and
white attackers when using this unit as the back row and the ZOmbie D are
vulnerable respectively. A good unit that may put you off because a Zombie
D requires an Undead Ring to make and they will have Marsh as their terrain
type, but it will be a tough one to take down.
o--------------------------o
| The "Evil Bastards" Unit |
o--------------------------o
____________________ ____________________
|Tiamat
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Demon/Devil
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|

|____________________|____________________|
|Wyvern
|
|
|
|
|
|____________________|____________________|
With these baddies you have 6 hit all attacks (or 4 hit all and 2 focused
attacks), specifically designed to thrive at night and clean up injured
and/or holy units. White magic users can put the hurt on these guys, but
since those unit types are so limited in the enemy ranks, this one is sure
to be a favourite.
o--------------------------------o
| The "Non-Human Romantics" Unit |
o--------------------------------o
____________________ ____________________
|
|Hawk Man
|
|
|
|
|____________________|____________________|
|Faerie/Pixie
|
|
|
|
|
|____________________|____________________|
|
|Hawk Man
|
|
|
|
|____________________|____________________|
|Faerie/Pixie
|
|
|
|
|
|____________________|____________________|
|
|Hawk Man
|
|
|
|
|____________________|____________________|
This looks like an odd pairing, but when you take into account the Kissing
ability of the Faerie/Pixie duo, they will power-up the Hawk Men in the
front row before the Hawk Mean can attack (thanks to their superior speed).
It is an unusual unit, but it can perform some great wonders if the Hawk Men
(or higher variants of the unit) are the targets of the Kissing. Smoochie
smoochie!
-------------------------------------------------------------------------------------------------------Weapons And Armors--------------------------------------------------------------------------------------------------------41)This section will have two separate charts (one for Weapons, one for
Armors), and each will contain the information relevant to each one.
Also, each will have a description of where to find it specifically, but
ONLY if such an assured spot exists of finding the Weapon/Armor. Also,
if you have anything to add (specifically on the missing descriptions),
please send it to me at [email protected] (credit to you in
Credits section).
o---------o
| Weapons |

o---------o
_________ ________________ ________ ___________ __________________ _______
| Name | Stats | Type | Value | Description | Found |
|_________|________________|________|___________|__________________|_______|
|Battle |
|
|
|Battle Dagger |
|
|Dagger |Strength +3 |Physical| 750 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Benkay's |
|
|
|Used by the monk |
|
|Glaive |Strength +12 |Physical| 6350 Goth|Benkay
|None |
|_________|________________|________|___________|__________________|_______|
|Bizen |
|
|
|Luvalon's sword |Shrine |
|Sword |Strength +11 |Black |131000 Goth|
|Of |
|
|
|
|
|
|Kulyn |
|_________|________________|________|___________|__________________|_______|
|Black |Strength +16 |
|
|Black axe made of |
|
|Axe |Intelligence -8 |Black | 9100 Goth|darkness
|None |
|_________|________________|________|___________|__________________|_______|
|Black |
|
|
|A bow forged |
|
|Bow |Strength +3 |Black | 330 Goth|within the flames |None |
|
|Intelligence +2 |
|
|of hell
|
|
|_________|________________|________|___________|__________________|_______|
|Black |
|
|
|A sword found |
|
|Katana |Strength +3 |Physical| 300 Goth|randomly for |None |
|
|
|
|
|ninjas
|
|
|_________|________________|________|___________|__________________|_______|
|Boleas |
|
|
|Sword of the South|Shrine |
|
|Strength +17 |Fire | 37300 Goth|wind god
|Of |
|
|
|
|
|
|Kulyn |
|_________|________________|________|___________|__________________|_______|
|Bolt |
|
|
|Lightning Bow |
|
|Bow |Strength +7 |Thunder | 890 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Broken |
|
|
|Cursed black sword|
|
|Sword |Strength +4 |Black | 520 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Brunhild |
|
|
|Fenril's holy |Kastol-|
|Sword |Strength +20 |White |351900 Goth|sword. One of the|atian |
|
|
|
|
|three Mystic |Sea |
|
|
|
|
|Treasures
|
|
|_________|________________|________|___________|__________________|_______|
|Death |
|
|
|Claws of death |
|
|Claws |Strength +8 |Black | 2340 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Demon |Strength +12 |
|
|Hammer made by an |
|
|Hammer |Intelligence -4 |Black | 4400 Goth|evil god
|None |
|_________|________________|________|___________|__________________|_______|
|Dragon |
|
|
|Used by the Dragon|
|
|Spear |Strength +7 |Physical| 2100 Goth|Knight
|None |
|_________|________________|________|___________|__________________|_______|
|Dragon |
|
|
|Sacred claw of the|
|
|Claws |Strength +5 |Physical| 720 Goth|Bronze Dragon |None |
|_________|________________|________|___________|__________________|_______|
|Durandal |
|
|
|An ancient black |Kalbian|
|Sword |Strength +12 |Black |139800 Goth|sword
|Pennin-|

|
|
|
|
|
|sula |
|_________|________________|________|___________|__________________|_______|
|Dwarven |
|
|
|Thunder blade made|
|
|Sword |Strength +7 |Thunder | 4250 Goth|out of dragon |None |
|
|
|
|
|scales
|
|
|_________|________________|________|___________|__________________|_______|
|Eskendale|Strength +15 |
|
|Sword of Eskendale|
|
|Sword |Intelligence +3 |Fire | 15850 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Euros |Strength +15 |
|
|Sword of the North|
|
|Sword |Intelligence +3 |Cold |132400 Goth|wind god
|None |
|_________|________________|________|___________|__________________|_______|
|Evil |Strength +8 |
|
|Used by knights of|
|
|Blade |Intelligence -3 |Black | 3250 Goth|the underworld |None |
|_________|________________|________|___________|__________________|_______|
|Fahfniel |Strength +20 |
|
|Shiguld's black |
|
|Sword |Intelligence +4 |Black | 76500 Goth|sword
|Shiguld|
|_________|________________|________|___________|__________________|_______|
|Fire |
|
|
|A fire staff with |
|
|Staff |Intelligence +3 |Fire | 250 Goth|intense heat |None |
|_________|________________|________|___________|__________________|_______|
|Flame |
|
|
|Weapon used by |
|
|Flair |Strength +4 |Fire | 600 Goth|fire worshippers |None |
|_________|________________|________|___________|__________________|_______|
|Flame |
|
|
|Shielded by dozens|
|
|Sword |Strength +6 |Fire | 850 Goth|of tiny flames |Tundra |
|_________|________________|________|___________|__________________|_______|
|Hero |
|
|
|Shiguld's sword |
|
|Sword |Strength +11 |Physical| 6000 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Houlou |Strength +8 |
|
|Sword of evil |
|
|Sword |Intelligence +3 |Black | 10500 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Ice |
|
|
|Crescent moon |
|
|Scimitar |Strength +3 |Cold | 450 Goth|shaped scimitar |None |
|_________|________________|________|___________|__________________|_______|
|Ice |
|
|
|Axe made out of |
|
|Axe |Strength +11 |Cold | 6150 Goth|sub-zero winds |None |
|_________|________________|________|___________|__________________|_______|
|Ice |
|
|
|Made out of ice |
|
|Blade |Strength +7 |Cold | 875 Goth|from the Tundra |None |
|_________|________________|________|___________|__________________|_______|
|Karonborg|
|
|
|Known as the demon|
|
|Sword |Strength +17 |White | 20100 Goth|killer
|None |
|_________|________________|________|___________|__________________|_______|
|Kukai's |
|
|
|A rod of Kukai |
|
|Rod |Strength +8 |White | 4310 Goth|
|none |
|_________|________________|________|___________|__________________|_______|
|Kusangi |
|
|
|Used on the
|
|
|Blade |Strength +15 |White | 10550 Goth|twin-headed dragon|None |
|
|
|
|
|in the east
|
|
|_________|________________|________|___________|__________________|_______|
|Liebel |
|
|
|A staff of a great|
|
|Rod |Intelligence +14|White | 12700 Goth|witch
|None |
|_________|________________|________|___________|__________________|_______|

|Malachite|Strength +18 |
|
|Black ice sword |
|
|Sword |Intelligence -4 |Cold | 15550 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Mikado |
|
|
|Sword of Mikado |
|
|Sword |Strength +8 |Physical| 2300 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Mushashi |
|
|
|Sword of the |
|
|Sword |Strength +12 |Fire | 13000 Goth|samurai Mushashi |None |
|_________|________________|________|___________|__________________|_______|
|Mystic |Intelligence +7 |
|
|A mace containing |Pogrom |
|Mace |Strength +2 |White | 7100 Goth|mystic powers |Forest |
|_________|________________|________|___________|__________________|_______|
|Notos |Strength +15 |
|
|Sword of the east |Fort |
|Sword |Intelligence +3|Thunder | 69950 Goth|wind god
|Shula- |
|
|
|
|
|
|mana |
|_________|________________|________|___________|__________________|_______|
|Ogre |
|
|
|Sword of the |
|
|Blade |Strength +20 |Physical| 24000 Goth|legendary Ogre |None |
|_________|________________|________|___________|__________________|_______|
|Ozrich's |Strength +14 |
|
|King Zamora's ice |
|
|Spear |Intelligence +7 |Cold | 16250 Goth|spear
|None |
|_________|________________|________|___________|__________________|_______|
|Peridat |
|
|
|Cold sword
|
|
|Sword |Strength +11 |Cold | 7400 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Pristine |Intelligence +10|
|
|Contains the |
|
|Sword |Strength +8 |White | 15000 Goth|spirit of past |None |
|
|
|
|
|heroes
|
|
|_________|________________|________|___________|__________________|_______|
|Relic |Strength +24 |
|
|The sword of |
|
|Sword |Intelligence -16|Black | 29800 Goth|madness
|None |
|_________|________________|________|___________|__________________|_______|
|Rune |
|
|
|An axe blessed |Lake |
|Axe |Strength +15 |White | 12850 Goth|with a holy spell |Janenia|
|_________|________________|________|___________|__________________|_______|
|Sigmund |
|
|
|Sword of the South|
|
|Sword |Strength +19 |Thunder | 20500 Goth|wind god
|None |
|_________|________________|________|___________|__________________|_______|
|Sword |
|
|
|The blood eating |
|
|Of Evil |Strength +15 |Physical| 21000 Goth|sword of a demon |None |
|_________|________________|________|___________|__________________|_______|
|Sword |
|
|
|A blad with a fine|
|
|Of
|Strength +4 |Physical| 340 Goth|Point
|None |
|Slicing |
|
|
|
|
|
|_________|________________|________|___________|__________________|_______|
|Sonic |
|
|
|Sonic blade
|Shan- |
|Blade |Strength +13 |Physical| 66000 Goth|
|grila |
|_________|________________|________|___________|__________________|_______|
|Thunder |Physical +3 |
|
|The god of
|
|
|Club |Lightning +4 |Thunder | 880 Goth|thunder's club |None |
|_________|________________|________|___________|__________________|_______|
|Thunder |
|
|
|Spear of the |
|
|Spear |Strength +9 |Thunder | 2250 Goth|thunder god
|None |
|_________|________________|________|___________|__________________|_______|
|Thunder |
|
|
|Whip of the
|
|

|Whip |Strength +6 |Thunder | 2100 Goth|thunder god


|None |
|_________|________________|________|___________|__________________|_______|
|Zanzibar |
|
|
|Slust's holy |
|
|Sword |Strength +18 |White | 67850 Goth|sword
|Muspelm|
|_________|________________|________|___________|__________________|_______|
|Zepyulos |Strength +15 |
|
|Sword of the West |
|
|Sword |Intelligence +3 |Black |124000 Goth|wind god
|Shiguld|
|_________|________________|________|___________|__________________|_______|
o--------o
| Armors |
o--------o
_________ ________________ ________ ___________ __________________ _______
| Name | Stats | Type | Value | Description | Found |
|_________|________________|________|___________|__________________|_______|
|Angel's |White +23
|
|
|Angel's wing which|
|
|Wing |Intelligence +16|White | 49000 Goth|fives sacred power|None |
|
|Physical +7 |
|
|
|
|
|_________|________________|________|___________|__________________|_______|
|Ice |Cold +7
|
|
|Made with the ice |
|
|Bandana |Fire -9
|Cold | 380 Goth|dragon's breath |None |
|
|
|
|
|knitted in
|
|
|_________|________________|________|___________|__________________|_______|
|Battle |Strength +2 |
|
|A magic trumpet |
|
|Bugle |Physical +2 |Physical| 155 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Black |Physical +8 |
|
|Armor which is |
|
|Armor |Black +4
|Black | 980 Goth|protected by evil |None |
|
|White -3
|
|
|forces
|
|
|_________|________________|________|___________|__________________|_______|
|Black |Black +13
|
|
|A charm chiseled |
|
|Charm |Strength +7 |Black | 15200 Goth|with a symbol of |None |
|
|Intelligence -4 |
|
|an evil god
|
|
|
|White -16
|
|
|
|
|
|_________|________________|________|___________|__________________|_______|
|Bolt |Lightning +17 |
|
|An orb which only |
|
|Orb |Strength +6 |Thunder | 17200 Goth|exists in the |None |
|
|
|
|
|middle of a storm |
|
|_________|________________|________|___________|__________________|_______|
|Burning |Fire +6
|
|
|Burning band made |
|
|Band |Cold -4
|Cold | 430 Goth|from a dragon's |None |
|
|
|
|
|burning whisker |
|
|_________|________________|________|___________|__________________|_______|
|Byak's |Cold +12
|
|
|A fang of Byak |
|
|Fang |Intelligence +7 |Cold | 13600 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Cold |Cold +15
|
|
|Emits a cold |
|
|Shield |Physical +8 |Cold | 3150 Goth|blizzard
|None |
|_________|________________|________|___________|__________________|_______|
|Death's |Black +17
|
|
|A cape which |
|
|Cape |Physical +13 |Black | 25600 Goth|terminates the |None |
|
|White -11
|
|
|flames of life |
|
|_________|________________|________|___________|__________________|_______|

|Demon |Black +8
|
|
|Demon mask, which |
|
|Mask |Physical +4 |Black | 1600 Goth|demons wore
|None |
|
|White -6
|
|
|
|
|
|_________|________________|________|___________|__________________|_______|
|Demon |Strength +21 |
|
|A ring of the |
|
|Ring |Black +17
|Black | 25500 Goth|fallen angel |None |
|
|White -15
|
|
|
|
|
|_________|________________|________|___________|__________________|_______|
|Dragon's |Fire +14
|
|
|Made out of dragon|
|
|Ring |Strength +6 |Fire | 11800 Goth|bones
|None |
|_________|________________|________|___________|__________________|_______|
|Earth |Fire +3
|
|
|Charm containing |
|
|Charm |Lightning +3 |Physical| 720 Goth|the power of |None |
|
|Cold +3
|
|
|nature
|
|
|_________|________________|________|___________|__________________|_______|
|Earth |Physical +16 |
|
|Armor which is |
|
|Mail |White +7
|Physical| 16000 Goth|enchanted with a |None |
|
|
|
|
|spirit of the |
|
|
|
|
|
|earth
|
|
|_________|________________|________|___________|__________________|_______|
|Elder |Black +16
|
|
|A charm which |
|
|Sign |White +14
|Physical| 26500 Goth|gives you much |None |
|
|Strength +11 |
|
|knowlegde
|
|
|
|Intelligence +5 |
|
|
|
|
|_________|________________|________|___________|__________________|_______|
|Engraved |Black +19
|
|
|Ring engraved with|
|
|Ring |Intelligence +11|Black | 24400 Goth|the teachings of a|None |
|
|White -11
|
|
|demon
|
|
|_________|________________|________|___________|__________________|_______|
|Fire |Fire +12
|
|
|Sealed with the |
|
|Shield |Physical +9 |Fire | 5400 Goth|spirit of magma |None |
|_________|________________|________|___________|__________________|_______|
|Flame |
|
|
|Protection against|
|
|Charm |Fire +5
|Fire | 1500 Goth|fire.
|None |
|_________|________________|________|___________|__________________|_______|
|Golden |
|
|
|Armor made of gold|
|
|Armor |Physical +12 |Physical| 3900 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Holy |
|
|
|A charm against |
|
|Charm |White +5
|White | 1500 Goth|witchcraft
|None |
|_________|________________|________|___________|__________________|_______|
|Honour |Physical +14 |
|
|Shield of honour |
|
|Shield |White +7
|White | 7200 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Houlou's |Fire +11
|
|
|Houlou's robe |
|
|Robe |Physical +7 |Fire | 6350 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Hydra's |Fire +8
|
|
|A fang of a hydra |
|
|Fang |Physical +6 |Fire | 15200 Goth|
|None |
|
|Strength +4 |
|
|
|
|
|_________|________________|________|___________|__________________|_______|
|Ice |
|
|
|Ice Charm
|
|
|Charm |Cold +5
|Cold | 1500 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Iron |
|
|
|Iron gloves which |
|

|Gloves |Physical +2 |Physical| 100 Goth|has a metal plate |None |


|_________|________________|________|___________|__________________|_______|
|King's |
|
|
|King's Crown used |
|
|Crown |Physical +17 |Physical| 7600 Goth|by warrior during |None |
|
|
|
|
|turbulent times |
|
|_________|________________|________|___________|__________________|_______|
|Mail |
|
|
|Armor covered with|
|
|Of
|Physical +7 |Physical| 480 Goth|nails
|None |
|Neil |
|
|
|
|
|
|_________|________________|________|___________|__________________|_______|
|Mystic |Cold +11
|
|
|Veil of mystic |
|
|Veil |Fire +7
|White | 4250 Goth|nature
|None |
|
|White +5
|
|
|
|
|
|_________|________________|________|___________|__________________|_______|
|Ninja |Physical +3 |
|
|A ninja suit |
|
|Garb |Black +2
|Physical| 450 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Nue's |Lightning +14 |
|
|Contains the power|
|
|Shield |Physical +7 |Thunder | 6000 Goth|of Nue
|None |
|_________|________________|________|___________|__________________|_______|
|Ogre |Black +21
|
|
|A legacy of the |
|
|Shield |Physical +18 |Black | 31500 Goth|Ogre
|None |
|_________|________________|________|___________|__________________|_______|
|Pirate's |
|
|
|A pirate's helmet |
|
|Helmet |Physical +2 |Physical| 140 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Power |Physical +19 |
|
|Able to shield |
|
|Shield |Fire -8
|Physical| 13400 Goth|against physical |None |
|
|Cold -5
|
|
|attacks
|
|
|_________|________________|________|___________|__________________|_______|
|Ring |Intelligence +16|
|
|Magical ring |
|
|Of
|Strength -12 |Physical| 13000 Goth|
|None |
|Magic |
|
|
|
|
|
|_________|________________|________|___________|__________________|_______|
|Ring |Strength +18 |
|
|Ring of power |
|
|Of
|Intelligence -7 |Physical| 19000 Goth|
|None |
|Power |
|
|
|
|
|
|_________|________________|________|___________|__________________|_______|
|Ring |White +14
|
|
|A ring with
|
|
|Of
|Physical +12 |White | 17500 Goth|protection of the |None |
|Protecton|Intelligence +5 |
|
|gods
|
|
|_________|________________|________|___________|__________________|_______|
|Royal |White +13
|
|
|Royal crown which |
|
|Crown |Physical +7 |White | 3650 Goth|provides
|None |
|
|
|
|
|protection for the|
|
|
|
|
|
|holy king
|
|
|_________|________________|________|___________|__________________|_______|
|Samurai |
|
|
|Armor of a Samurai|
|
|Armor |Physical +5 |Physical| 340 Goth|
|None |
|_________|________________|________|___________|__________________|_______|
|Silver |White +1
|
|
|Completely
|
|
|Helmet |Physical +3 |White | 160 Goth|protected from |None |
|
|
|
|
|evil
|
|
|_________|________________|________|___________|__________________|_______|
|Silver |Physical +3 |
|
|Silver tiara |
|

|Tiara |White +8
|White | 1500 Goth|mainly used by a |None |
|
|
|
|
|priest
|
|
|_________|________________|________|___________|__________________|_______|
|Snow |Cold +16
|
|
|Made from Byak |
|
|Cape |Physical +11 |Cold | 18000 Goth|
|Tundra |
|_________|________________|________|___________|__________________|_______|
|Snow |Cold +14
|
|
|An orb sculpted |
|
|Orb |Intelligence +11|Cold | 15000 Goth|out of an iceberg |None |
|
|Fire -8
|
|
|
|
|
|_________|________________|________|___________|__________________|_______|
|Spiked |
|
|
|A spike shield |
|
|Shield |Physical +6 |Physical| 600 Goth|with long spikes |None |
|
|
|
|
|on the surface |
|
|_________|________________|________|___________|__________________|_______|
|Thunder |
|
|
|A charm of the |
|
|Charm |Lightning +5 |Thunder | 1500 Goth|thunder god
|None |
|_________|________________|________|___________|__________________|_______|
|Thunder |Physical +4 |
|
|A glove of the |
|
|Gloves |Lightning +3 |Thunder | 440 Goth|thunder god
|None |
|_________|________________|________|___________|__________________|_______|
|Thunder |Lightning +8 |
|
|Helmet of the |
|
|Helmet |Physical +5 |Thunder | 2700 Goth|thunder god
|None |
|_________|________________|________|___________|__________________|_______|
|Thunder |Lightning +15 |
|
|Ring of the
|
|
|Ring |Strength +3 |Thunder | 13800 Goth|thunder god
|None |
|_________|________________|________|___________|__________________|_______|
|White |White +13
|
|
|White cape given |
|
|Cape |Physical +5 |White | 3700 Goth|as a symbol of a |None |
|
|
|
|
|saint
|
|
|_________|________________|________|___________|__________________|_______|
|White |Physical +4 |
|
|White garb made by|
|
|Garb |White +3
|White | 360 Goth|the believers of |None |
|
|
|
|
|the light
|
|
|_________|________________|________|___________|__________________|_______|
--------------------------------------------------------------------------------------------------------------Items--------------------------------------------------------------------------------------------------------------42)This section will list the Items into three separate charts: Regular
Items, Special Items, and Zodiac Stones. Keep in mind any Regular Items
can be won from a completely defeated enemy or neutral unit. In the
Regular Items, any Item Name with a '*' beside it is just in the game to
be sold for Goth and for no other purpose.
o---------------o
| Regular Items |
o---------------o
_____________ ___________ ___________ ________________________ ___________
| Name | Buy | Sell | Description
| Found |
|_____________|___________|___________|________________________|___________|
|Agi.
|
|
|Raises a characters AGI |Anywhere |
|Pot.
| 17000 Goth| 8500 Goth|by 5 to 10 points
|Jack
|

|_____________|___________|___________|________________________|___________|
|Ali.
|
|
|Raises a characters ALI |
|
|Pot.
| None | 5000 Goth|by 5 to 10 points
|Shiguld |
|_____________|___________|___________|________________________|___________|
|All
|
|
|Heals each member of a |Multiple |
|Heal
| 2000 Goth| 1000 Goth|unit by up to 100 Hit |Shops |
|
|
|
|Points each
|
|
|_____________|___________|___________|________________________|___________|
|Amatsu* |
|
|Part of "The Saga" trade|Fort
|
|
| None |187000 Goth|game.
|Shulamana |
|_____________|___________|___________|________________________|___________|
|Beast
|
|
|An item that contains a |
|
|
| None | 6550 Goth|random monster inside |None
|
|_____________|___________|___________|________________________|___________|
|Beehive |
|
|Find one to give to |
|
|
| 70000 Goth| 35000 Goth|Posha to get her help |Diaspola |
|
|
|
|later in the game
|
|
|_____________|___________|___________|________________________|___________|
|Bell
|
|
|Will send a unit back to|Multiple |
|
| 2000 Goth| 1000 Goth|the home base instantly |Shops |
|_____________|___________|___________|________________________|___________|
|Blood
|
|
|Use on a Knight OR Evil |Antanjyl & |
|(Spell) | None | 31000 Goth|One to promote to a |Temple |
|
|
|
|Vampyre
|Shalina |
|_____________|___________|___________|________________________|___________|
|Book*
|
|
|Book of Good. A book of|Slums Of |
|
| None | 21000 Goth|ethics for knights |Zenobia |
|_____________|___________|___________|________________________|___________|
|Boots
|
|
|Use on a unit, followed |Multiple |
|
| 3000 Goth| 1500 Goth|by picking a liberated |Shops |
|
|
|
|town to deposit them in |
|
|_____________|___________|___________|________________________|___________|
|Bough
|
|
|Buy one to give Deneb to|
|
|
| 50000 Goth| 25000 Goth|get the "Pumpkin" and |Diaspola |
|
|
|
|maybe get her to join |
|
|
|
|
|the rebellion
|
|
|_____________|___________|___________|________________________|___________|
|Box*
|
|
|A box that could not be |
|
|
| None | 21000 Goth|opened. Holy light |Organa |
|
|
|
|rsides inside
|
|
|_____________|___________|___________|________________________|___________|
|Cameo*
|
|
|Very popular among noble|Shrine Of |
|
| None | 67700 Goth|women when the first |Kulyn |
|
|
|
|empress was crowned |
|
|_____________|___________|___________|________________________|___________|
|Carving* |
|
|High Reputation needed |Fort
|
|
| None |189000 Goth|to get the Battle
|Allamoot |
|
|
|
|Carving
|
|
|_____________|___________|___________|________________________|___________|
|Carving* |
|
|Low Reputation needed to|Fort
|
|
| None |156000 Goth|get the Statue of Woe |Allamoot |
|_____________|___________|___________|________________________|___________|
|Censer
|
|
|Low Reputation needed to|Pogrom |
|
| None | 29300 Goth|get this tradable Item |Forest |
|_____________|___________|___________|________________________|___________|

|Chest*
|
|
|Solomon's legendary |
|
|
| None | 89000 Goth|treasure box. Able to |Antanjyl |
|
|
|
|control demons
|
|
|_____________|___________|___________|________________________|___________|
|Cha.
|
|
|Raises a characters CHA |Temple |
|Pot.
| None | 5000 Goth|by 5 to 10 points
|Shalina |
|_____________|___________|___________|________________________|___________|
|Charm
|
|
|When used on an enemy |Map 14 |
|
| 50000 Goth| 25000 Goth|unit, it will remove |Map Alpha |
|
|
|
|all but the enemy leader|Map Beta |
|
|
|
|will join the rebellion |
|
|_____________|___________|___________|________________________|___________|
|Chime
|
|
|Use it to call forth a |
|
|
| None | 680 Goth|neutral character from |None
|
|
|
|
|the map to fight
|
|
|_____________|___________|___________|________________________|___________|
|Coin*
|
|
|Low Reputation needed to|Rhyan |
|
| None |133600 Goth|receive it
|Sea
|
|_____________|___________|___________|________________________|___________|
|Crown
|
|
|Use on an Amazon to |Map Alpha |
|(Royal) | None | 24000 Goth|promote to a Princess |Map 25 |
|_____________|___________|___________|________________________|___________|
|Crystal |
|
|Reveals the location of |
|
|
| 36000 Goth| 18000 Goth|a hidden town or temple |Antanjyl |
|_____________|___________|___________|________________________|___________|
|Cure
|
|
|Heals one member of a |Multiple |
|
| 400 Goth| 200 Goth|unit for up to 50 Hit |Shops |
|
|
|
|Points
|
|
|_____________|___________|___________|________________________|___________|
|Demon
|
|
|Can be traded to Bornine|Map 4 |
|(Sentoul) | None | 230 Goth|in Diaspola for "Undead"|Map 10 |
|
|
|
|"Dragos", or 10000 Goth |Map 12 |
|
|
|
|
|Map Gamma |
|
|
|
|
|Map 24 |
|_____________|___________|___________|________________________|___________|
|Dowser
|
|
|Used to find a Buried |
|
|
| 25000 Goth| 12500 Goth|Item on a map
|Shiguld |
|_____________|___________|___________|________________________|___________|
|Dragos
|
|
|Use on a Beast Man to |
|
|(Stone Of) | None | 10000 Goth|promote to a Dragoner |Diaspola |
|_____________|___________|___________|________________________|___________|
|Folio
|
|
|Can be traded at Fort |Map 23 |
|
| None |655350 Goth|Shulmana for a
|Map 24 |
|
|
|
|"Fullmoon"
|
|
|_____________|___________|___________|________________________|___________|
|Font*
|
|
|Low Reputation needed to|Fort
|
|
| None |219600 Goth|receive it
|Allamoot |
|_____________|___________|___________|________________________|___________|
|Foultome* |
|
|Low Reputation needed to|
|
|
| None | 98000 Goth|receive it
|Antanjyl |
|_____________|___________|___________|________________________|___________|
|Fragment* |
|
|Fragment of stars that |Fort
|
|
| None | 66400 Goth|fly through the plains |Allamoot |
|
|
|
|between the valleys |
|
|_____________|___________|___________|________________________|___________|

|Fullmoon |
|
|Use on a unit with one |
|
|(Stone) | None | 1800 Goth|space available and a |Fort
|
|
|
|
|neutral Tiger Man will |Shulamana |
|
|
|
|appear
|
|
|_____________|___________|___________|________________________|___________|
|Fur*
|
|
|Part of "The Saga" trade|Fort
|
|
| None |144000 Goth|game
|Allamoot |
|_____________|___________|___________|________________________|___________|
|Goblet* |
|
|Part of "The Saga" trade|Fort
|
|
| None |163000 Goth|game
|Allamoot |
|_____________|___________|___________|________________________|___________|
|Goddess* |
|
|The legendary sculptor's|Fort
|
|
| None | 84350 Goth|masterpiece. A statue |Shulamana |
|
|
|
|of a goddess
|
|
|_____________|___________|___________|________________________|___________|
|Heal
|
|
|Heals one member of a |Multiple |
|
| 700 Goth| 350 Goth|unit from up to 50 Hit |Shops |
|
|
|
|Points
|
|
|_____________|___________|___________|________________________|___________|
|Herbs*
|
|
|Medium Reputation needed|Kalbian |
|
| None |189000 Goth|to receive it
|Peninsula |
|_____________|___________|___________|________________________|___________|
|HP
|
|
|Raises a characters HP |Map 14 |
|Pot.
| 20000 Goth| 10000 Goth|by whatever their
|Map 17 |
|
|
|
|average stat gain is on |Map Gamma |
|
|
|
|one level-up (see
|Anywhere |
|
|
|
|Classes section for more|Jack
|
|
|
|
|details on class gains) |
|
|_____________|___________|___________|________________________|___________|
|Int.
|
|
|Raises a characters INT |Anywhere |
|Pot.
| 15000 Goth| 7500 Goth|by from 5 to 10 points |Jack
|
|_____________|___________|___________|________________________|___________|
|Jewel
|
|
|Can be traded for an |
|
|
|150000 Goth| 80000 Goth|"Undead" or sold (can be|Shiguld |
|
|
|
|bought back for listed |
|
|
|
|
|price on left)
|
|
|_____________|___________|___________|________________________|___________|
|Joker
|
|
|When used, a random |Multiple |
|
| 2000 Goth| 1000 Goth|Tarot Card will be drawn|Shops |
|
|
|
|and added to your
|
|
|
|
|
|reserves
|
|
|_____________|___________|___________|________________________|___________|
|Lexicon |
|
|Give to Badtista at |Muspelm |
|
| None | 87500 Goth|Sharom to receive an |City Of |
|
|
|
|"Undead"
|Malano |
|_____________|___________|___________|________________________|___________|
|Lotus*
|
|
|Part of "The Saga" trade|Fort
|
|
| None | 44500 Goth|game
|Allamoot |
|_____________|___________|___________|________________________|___________|
|Luk.
|
|
|Raises a characters LUK |Anywhere |
|Pot.
| 21000 Goth| 10500 Goth|by from 5 to 10 points. |Jack
|
|_____________|___________|___________|________________________|___________|
|Map*
|
|
|Part of "The Saga" trade|Fort
|
|
| None |195000 Goth|game
|Allamoot |
|_____________|___________|___________|________________________|___________|

|Medal*
|
|
|Medal that represents |Balmorian |
|
| None |135000 Goth|status
|Ruins |
|_____________|___________|___________|________________________|___________|
|Merchant |
|
|When used, it calls up |
|
|
| None | 5 Goth|Anywhere Jack with his |None
|
|
|
|
|shop of stat boosting |
|
|
|
|
|Items
|
|
|_____________|___________|___________|________________________|___________|
|Moonbeam |
|
|When used, the time |Multiple |
|
| 4000 Goth| 2000 Goth|becomes midnight
|Shops |
|_____________|___________|___________|________________________|___________|
|Moonrose* |
|
|Can be sold at various |Sharom |
|
| None | 200 Goth|locations for more than |District |
|
|
|
|listed here
|
|
|_____________|___________|___________|________________________|___________|
|Nugget* |
|
|A lump of gold that |
|
|
| None | 40000 Goth|contains the spirit of |Sharom |
|
|
|
|earth
|
|
|_____________|___________|___________|________________________|___________|
|Orc Fur* |
|
|Low Reputation needed to|Dalmuhd |
|
| None |133000 Goth|receive it
|Desert |
|_____________|___________|___________|________________________|___________|
|Pearl*
|
|
|A very rare black pearl.|Map 6 |
|
| 82000 Goth| 41000 Goth|Only obtained at the |Map 8 |
|
|
|
|black pearl sea
|
|
|_____________|___________|___________|________________________|___________|
|Pendant* |
|
|Pendant with the spirit |Kalbian |
|
| None | 27000 Goth|of the forest
|Peninsula |
|_____________|___________|___________|________________________|___________|
|Promote |
|
|When used on a character|Map 14 |
|
| None | 6800 Goth|they will gain a level |Map 25 |
|_____________|___________|___________|________________________|___________|
|Pumpkin + |
|
|Use on a Pumpkin to |Deneb's |
|(Rotten) | None | 5 Goth|promote to a Halloween |Garden |
|_____________|___________|___________|________________________|___________|
|Relief* |
|
|Low Reputation needed to|
|
|
| None |168200 Goth|receive it
|Tundra |
|_____________|___________|___________|________________________|___________|
|Revive
|
|
|Use on a dead character |Multiple |
|
| 2000 Goth| 1000 Goth|to make them alive |Shops |
|_____________|___________|___________|________________________|___________|
|Sablefur* |
|
|Low Reputation needed to|Fort
|
|
| None | 74650 Goth|receive it
|Shulamana |
|_____________|___________|___________|________________________|___________|
|Shell*
|
|
|Any Reputation will give|Fort
|
|
| None | 66400 Goth|this to you
|Allamoot |
|_____________|___________|___________|________________________|___________|
|Staff
|
|
|Use on a Mage to promote|Diaspola |
|(Undead) | None | 8400 Goth|to a Sorceror
|Antalia |
|
|
|
|
|Antanjyl |
|_____________|___________|___________|________________________|___________|
|Statue* |
|
|Beautiful statue of the |Fort
|
|
| None | 6650 Goth}wise one
|Allamoot |
|_____________|___________|___________|________________________|___________|
|Str.
|
|
|Raises a characters STR |Anywhere |

|Pot.
| 15000 Goth| 7500 Goth|by from 5 to 10 points |Jack
|
|_____________|___________|___________|________________________|___________|
|Summons |
|
|Calls all units to your |Multiple |
|
| 3000 Goth| 1500 Gpth|Opinion Leader's
|Shops |
|
|
|
|location
|
|
|_____________|___________|___________|________________________|___________|
|Sunshine |
|
|Changes time of day to |Multiple |
|
| 4000 Goth| 2000 Goth|noon
|Shops |
|_____________|___________|___________|________________________|___________|
|Termites |
|
|If walls exist on a map,|Map 7 |
|
| None | 50 Goth|these guys knock them |Map 14 |
|
|
|
|down
|
|
|_____________|___________|___________|________________________|___________|
|The
|
|
|The ultimate trade game |Fort
|
|Saga
| None |417900 Goth|Item
|Allamoot |
|_____________|___________|___________|________________________|___________|
|Tome*
|
|
|Starts "The Saga" trade |Map 14 |
|
| None |158000 Goth|game
|Map 16 |
|
|
|
|
|Map 18 |
|_____________|___________|___________|________________________|___________|
|Trophy* |
|
|A stuffed behemoth. |
|
|
| None |120500 Goth|Whoever killed the beast|Shiguld |
|
|
|
|is considered a legend |
|
|_____________|___________|___________|________________________|___________|
|Undead
|
|
|Use on a Socreror to |Sharom |
|(Ring)
| None | 15000 Goth|promote to a Lich
|Antanjyl |
|
|
|
|
|Shiguld |
|_____________|___________|___________|________________________|___________|
o---------------o
| Special Items |
o---------------o
_____________ ___________ ________________________________ _______________
| Name | Sell |
Description
| Found |
|_____________|___________|________________________________|_______________|
|Armband |
|A keepsake of Zenobian Queen |
|
|
| 5 Goth|Floran. Symbol of love and |Fort
|
|
|
|justice. One of Three Mystic |Shulamana |
|
|
|Treasures
|
|
|_____________|___________|________________________________|_______________|
|Bell
|
|A bell to call back the soul |Balmorian |
|
| 5 Goth|into the cold stone. Only the |Ruins
|
|
|
|righteous one is able to use |
|
|_____________|___________|________________________________|_______________|
|Cake
|
|Cake from the priest
|
|
|
| 4200 Goth|
|Organa
|
|_____________|___________|________________________________|_______________|
|Doun
|
|A ruby the size of a walnut. |Dalmuhd
|
|Gem
| 21000 Goth|One of the jewels of Fellana |Desert
|
|_____________|___________|________________________________|_______________|
|FireSeal |
|Requires the Boleas, Euros, |
|
|
|655350 Goth|Notos, and Zepyulos to make it |Shiguld
|
|_____________|___________|________________________________|_______________|

|Grail
|
|Defeat Luvalon for this Item, |Shrine Of |
|
| 5 Goth|1 of 3 Mystic Treasures
|Kulyn
|
|_____________|___________|________________________________|_______________|
|Herostar |
|Emblem of a hero. Only the |
|
|
| 5 Goth|chosen can obtain
|Sharom
|
|_____________|___________|________________________________|_______________|
|Key
|
|A symbol of the Zenobian
|Slums
|
|
| 5 Goth|successor. Opens the door of |Of
|
|
|
|destiny
|Zenobia
|
|_____________|___________|________________________________|_______________|
|Orb
|
|One of the jewels of Fellana. A|Pogrom
|
|
| 4950 Goth|myth is engraved on the surface|Forest
|
|
|
|of the orb
|
|
|_____________|___________|________________________________|_______________|
|Pumpkin |
|A gift from Deneb if her bidding|
|
|
| 5 Goth|is done after forgiving her. |Deneb's
|
|
|
|Allows a Witch to recruit
|Garden
|
|
|
|Pumpkins
|
|
|_____________|___________|________________________________|_______________|
|Silver
|
|An emblem of warriors who died |Pogrom
|
|
| 21300 Goth|for battle
|Forest
|
|_____________|___________|________________________________|_______________|
|Tablet
|
|A tablet engraved with the |
|
|
| 1500 Goth|teachings of the monk Yaru. You|Shangrila |
|
|
|need Doun Gem, Orb, and True Gem|
|
|
|
|to get it
|
|
|_____________|___________|________________________________|_______________|
|True Gem |
|One of the jewels of Fellana. |
|
|
| 21000 Goth|Whoever acquires this stone will|Rhyan
|
|
|
|acquire the truth of the
|Sea
|
|
|
|universe
|
|
|_____________|___________|________________________________|_______________|
|Wing
|
|Get from Yulia to cause Canopus |Sharom
|
|
| 1500 Goth|to join the rebellion
|District
|
|_____________|___________|________________________________|_______________|
o---------------o
| Zodiac Stones |
o---------------o
Once you have the "Tablet" (Tablet of Yaru), go find the Zodiac Stones
listed in the table below.
_____________ ____________________________________________________________
| Name |
Where To Find
|
|_____________|____________________________________________________________|
|Amethyst |Look in the lone Roshiafallen Temple in the Dalmuhd Desert |
|_____________|____________________________________________________________|
|Aqua
|Go northwest from your home base to the elevated mountains |
|
|to Ajan in Diaspola
|
|_____________|____________________________________________________________|
|Diamond |Go to Roshiafallen Temple to the northeast of Dallu Sarram |
|
|in Shiguld
|
|_____________|____________________________________________________________|

|Emerald |Head for the Roshiafallen Temple in the centre of the


|
|
|mountains (the same place you found Aisha) on Avalon
|
|_____________|____________________________________________________________|
|Garnet
|Go northwest towards Zenobia and enter the Roshiafallen |
|
|Temple along the path while in Slums Of Zenobia
|
|_____________|____________________________________________________________|
|Opal
|Trek to the Roshiafallen Temple on the southeast side of the|
|
|lake while at Lake Jannenia
|
|_____________|____________________________________________________________|
|Peal
|Take the "Cake" from Organa to Somyul to give it to Posha so|
|
|she can find it at Diaspola
|
|_____________|____________________________________________________________|
|Peridot |Search the Roshiafallen Temple to the east of Fidelin on |
|
|Muspelm
|
|_____________|____________________________________________________________|
|Ruby
|The town of Sanbelna at the City Of Malano contains this |
|_____________|____________________________________________________________|
|Sapphire |The lone Roshiafallen Temple in Shangrila is the place to go|
|_____________|____________________________________________________________|
|Topaz
|head southeast of your home base on the Rhyan Sea to the |
|
|Roshiafallen Temple to get this
|
|_____________|____________________________________________________________|
|Turquoise |Visit Roshiafallen Temple to the east of Valhalla on the |
|
|Tundra to find this one
|
|_____________|____________________________________________________________|
--------------------------------------------------------------------------------------------------------------Bosses-------------------------------------------------------------------------------------------------------------43)This section will look at the Bosses of each area in the game. It will
review their party, attacks, and methods for defeating them.
o------------------o
| Castle Of Warren |
o------------------o
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Warren [Wizard] |
|
|Level 4
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|

Warren will use 2 Magics from his position in the back row. Even though he
fights alone, it would be best for your Lord to wait until it is nearly
midday so Warren's attacks will be less effective while yours are more
effective.
o--------o
| Sharom |
o--------o
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Wizard
|
|
|Level 4
|
|
|____________________|____________________|
|
|Usar [Wild Man] |
|
|Level 5
|
|____________________|____________________|
|Wizard
|
|
|Level 4
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
Usar is a Wild Man who has two Wizards in the back row as his posse. Since
he is in the front row, it is a simple matter of setting your tactics to
Leader and cutting him down while dealing with his 2 Clubs attack and the 2
Magics each from the Wizards in the back row. You may wish to use a Tarot
Card at the start of the fight to weaken him, but doing so later might
result in the experience going straight to the lord (all tarot Card kills go
to him/her). An easy boss battle that should require one round only.
o-----------------o
| Sharom District |
o-----------------o
____________________ ____________________
|Wyrm
|
|
|Level 4
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Gilbert [Beast Man] |
|
|Level 6
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Wyrm
|
|

|Level 4
|
|
|____________________|____________________|
Gilbert will be in the back row along with his two Wyrms, meaning that
physical attacks can still reach him. However, his Wyrms will be using
their tails (2 attacks each) with deadly accuracy and pain to your side, so
set your tactics to Leader before using a Tarot Card or two on his unit
(Magician or Justice are the top choices). Also note that Gilbert uses 2
Whips to attack your units.
o---------------o
| Pogrom Forest |
o---------------o
____________________ ____________________
|
|Imp
|
|
|Level 7
|
|____________________|____________________|
|Kapella [Wizard] |
|
|Level 8
|
|
|____________________|____________________|
|
|Imp
|
|
|Level 7
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Imp
|
|
|Level 7
|
|____________________|____________________|
Kapella has three Imps (who get 2 Chops each) with him that guard him from
direct physical attacks, so use the best way to get around this is to use a
Fool Card to send his cronies packing. However, if you do not have one in
your deck, use a World Card immediately to render Kapella's magic useless
(it will hit all your characters otherwise), followed by a strong attack
Tarot Card (preferably a Judgement, Chariot, or Magician) so the Imps will
be weakened. Then your unit can cut the front line down easily to whack the
fairly frail Kapella (he is just a wimpy Mage after all).
o---------------o
| Lake Jannenia |
o---------------o
____________________ ____________________
|
|Amazon
|
|
|Level 6
|
|____________________|____________________|
|Amazon
|
|
|Level 6
|
|
|____________________|____________________|
|
|Sirius [Werewolf] |
|
|Level 7
|

|____________________|____________________|
|Amazon
|
|
|Level 6
|
|
|____________________|____________________|
|
|Amazon
|
|
|Level 6
|
|____________________|____________________|
If you choose to fight Sirius during the day, he will be in his Beast Man
form. This means that he only gets one attack, and he is accompanied by
four Amazons. Set your tactics to Leader and take him down quickly to end
the stage.
If you choose to fight Sirius during the night, he will be in his Werewolf
form. This means that he gets three attacks, and he is accompanied by four
Amazons. Set your tactics to Leader and take him down as fast as possible,
but he will be tough. Also, if Sirius delivers the death blow to a Fighter,
revive him to find out that Werewolf Sirius's virus that afflicts him
(making him a Werewolf) will have infected his victim. Your Fighters will
be Werewolves, and that is not a terrible deal anyway!
o----------------o
| Deneb's Garden |
o----------------o
____________________ ____________________
|
|Pumpkin
|
|
|Level 8
|
|____________________|____________________|
|Pumpkin
|
|
|Level 8
|
|
|____________________|____________________|
|
|Deneb [Witch]
|
|
|Level 10
|
|____________________|____________________|
|Pumpkin
|
|
|Level 8
|
|
|____________________|____________________|
|
|Pumpkin
|
|
|Level 8
|
|____________________|____________________|
Deneb uses four Pumpkins (two in the front row, two in the back row), so
they can cut your Hit Points down in a hurry. She is in the front row so
she can damage your attackers somewhat with Slap, but her being a Witch
makes her rather weak on the attack. Simply set your tactics to leader to
destroy her.
o------------------o
| Slums Of Zenobia |
o------------------o
____________________ ____________________

|
|Red Dragon
|
|
|Level 9
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Debonair [General] |
|
|Level 11
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Red Dragon
|
|
|Level 9
|
|____________________|____________________|
Debonair uses Blade to start the fight, which will really hurt one of your
characters, followed up by him sing 2 Slashes that also do moderate damage.
The General has two powerful Red Dragons covering him from physical attacks
while using their 2 Bites each, so this will be an extremely tough fight.
Of course, a Fool Card is highly recommended (you can buy Jokers from the
Shop at Fillia to get yourself one if needed), or you can use Justices to
weaken the Red Dragons so they can be killed. Then you should use Devil or
Hermit cards to help weaken Debonair as your team attacks since Debonair is
able to dodge most attacks thanks to his great Agility.
o------------------o
| Island Of Avalon |
o------------------o
____________________ ____________________
|
|Black Dragon
|
|
|Level 10
|
|____________________|____________________|
|Gares [Prince] |
|
|Level 12
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Black Dragon
|
|
|Level 10
|
|
|____________________|____________________|
Gares will begin the fight with an Evil Dead attack (he does around 60 damage
to EVERY unit of yours!), which he follows up with two Chop attacks with his
vicious-looking axe. The Prince is an evil man, so it makes sense that he
uses two Black Dragons to guard himself (one will use 2 Acids from the back,
the other will use 2 Bites from the front row). A Fool Card is highly
recommended to get rid of the Black Dragons, but if this is not possible,
use attacks Tarot Cards like Judgements, Chariots, Justices, and Magicians

to significantly weaken his forces. However, you may want to open with a
World Card so Gares Evil Dead attack will not decimate your unit. Gares is a
tough one to beat this early in the game, so it may require a second round
of fighting to finish him off completely.
o-----------------o
| Kastolatian Sea |
o-----------------o
____________________ ____________________
|Mermaid
|
|
|Level 11
|
|
|____________________|____________________|
|
|Mermaid
|
|
|Level 11
|
|____________________|____________________|
|Porkyus [Nixie] |
|
|Level 13
|
|
|____________________|____________________|
|
|Mermaid
|
|
|Level 11
|
|____________________|____________________|
|Mermaid
|
|
|Level 11
|
|
|____________________|____________________|
Porkyus is a Nixie, so she will use 1 Blizzard to hurt all of your
characters. She has two back row Mermaids using 1 Blizzard each on a single
target and two front row Mermaids using 2 Stabs each. As usual, the Fool
Card is highly recommended so it will leave just Prokyus to face your wrath.
However, if this is not possible, use a World Card right off to avoid excess
damage (the three back row characters will be unable to damage you), and the
following attack Tarot Cards will be useful: Magician, Hermits, and Chariots.
A rather easy battle, try to use a unit with targeted attackers so they can
hit Porkyus easier.
o----------o
| Diaspola |
o----------o
____________________ ____________________
|
|Titan
|
|
|Level 11
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Norn [Shaman]
|
|
|Level 12
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|

|
|Titan
|
|
|Level 11
|
|____________________|____________________|
Norn will be in the back row using 3 Healings, which she will likely use on
her two front row Titan (they get 3 Clubs each). Since her bodyguards are
tough, a Fool Card is highly recommended for removing them so you can have
unimpeded access to Norn. However, if you can not do this, bring in a unit
with targeted attacks and immediately open up with a Devil Card (does over
100 damage to Norn) or a Tower Card. She has high agility, so do not be
shocked if she dodges multiple attacks in a row.
o-------------------o
| Kalbian Peninsula |
o-------------------o
____________________ ____________________
|
|Black Dragon
|
|
|Level 12
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Figaro [General] |
|
|Level 15
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Black Dragon
|
|
|Level 12
|
|____________________|____________________|
Figaro is one of the four Devas, so he too is a General like Debonair.
Since he is in the back row, he uses one hard hitting attack. He also has
two front row Black Dragons (using 2 Bites each), so he has some power with
him as well. If you can not use the obvious Fool Card, then a Star Card
followed by a Judgement Card will make short work of the Black Dragons. You
should also consider a Magician or Hermit Card early in the battle to
further soften up the enemy. Also be sure to use an Emperor Card if Figaro
is close to losing the battle.
o------------------o
| Valley Of Kastro |
o------------------o
____________________ ____________________
|Ninja
|
|
|Level 12
|
|
|____________________|____________________|
|
|Ninja
|
|
|Level 13
|
|____________________|____________________|

|Ares [Raven Man] |


|
|Level 16
|
|
|____________________|____________________|
|
|Ninja
|
|
|Level 13
|
|____________________|____________________|
|Ninja
|
|
|Level 12
|
|
|____________________|____________________|
Ares may be a lowly Raven Man (so he only gets 1 Inferno), but he has rather
high Hit Points as well as insane Agility (he can dodge a lot of attacks).
A Fool Card is recommended so they four annoying Ninjas he has in his unit
will not be attacking the whole time. If you can not do this, use a World
Card immediately to make Ares (1 Inferno) and his two back row Ninjas (2
Ninjutsus each) attacks completely useless. As for attack Tarot Cards, use
Judgement, Justice, or Chariot to really hurt the enemy. With Rauny using 2
Thunders from the back row, she will contribute some hefty damage to Ares
herself.
o-----------------o
| Balmorian Ruins |
o-----------------o
____________________ ____________________
|
|Rock Golem
|
|
|Level 15
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Albeleo[Doll Master]|
|
|Level 17
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Black Dragon
|
|
|Level 14
|
|____________________|____________________|
Albeleo is a Doll Master, so he will get 2 Acids (which hits all of your
characters). He is accompanied by a Black Dragon (2 Bites) and a Rock Golem
(3 Punches) in the front row, so he has some tough customers guarding him
from direct physical attacks. However, this fight is quite easy because
your Tarot Cards will be extremely powerful because Saradin's Intelligence
is so high, they will deliver extra damage than the normal. TO win, use a
Tarot Card like Hermit, Magician, or Chariot immediately, which will leave
Albeleo weak enough for a single attack to kill him (Saradin will often do
so right away). This means he gets one shot in before he loses!
o---------o
| Muspelm |

o---------o
____________________ ____________________
|
|Gold Dragon
|
|
|Level 15
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Slust [Dragoon] |
|
|Level 17
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Gold Dragon
|
|
|Level 15
|
|____________________|____________________|
Slust is a Dragoon, which means he uses one powerful Iainuki (good for over
100 damage on almost all classes). He has two front row Gold Dragons to
help him, so they will use 2 Bites each. A Fool Card is highly recommended
here because of the powerful (and highly Hit Point filled) Gold Dragons, but
if that is not possible, use Devil and Magicians to wear the three down.
Also be sure to have a Priestess or Empress Card handy to heal up the
massively wounded character that took Slust's Iainuki.
o--------o
| Organa |
o--------o
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Fenril [Dragoon] |
|
|Level 17
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Iron Golem
|
|
|Level 13
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
Fenril is a Dragoon, which means she uses one powerful Iainuki (good for over
100 damage on almost all classes). She has an Iron Golem in the front row,
which will use 3 Punches. A Fool Card is recommended to rid yourself of the
weapon blocking it will do, but if that is not possible, use Devil and
Magicians to wear Fenril and the Iron Golem down. Also be sure to have a
Priestess or Empress Card handy to heal up the massively wounded character

that took Fenril's Iainuki.


o----------------o
| City Of Malano |
o----------------o
____________________ ____________________
|
|Demon
|
|
|Level 16
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Apros [Dandy]
|
|
|Level 18
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Demon
|
|
|Level 16
|
|____________________|____________________|
Baron Apros's class is a "Dandy", so his attacks are not readily apparent.
However, he get 2 rounds of attacks from the back row, where he uses all
sorts of Black Magic attacks such as Nitemare, Phantom, and Meteor (the
choices he makes seem to be randomly selected). He also uses two front row
Demons (2 Chops each), so his supporting cast will not be a huge worry. A
World Card is recommended, as is a Fool Card so the Demons will not be
taking away any direct attacks your units could use on Apros. Attack Tarots
are good to use, especially Judgements, Chariot, and Hermit. Not a tough
battle if you have that World Card handy for the start.
o--------o
| Tundra |
o--------o
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|
|Ice Giant
|
|
|Level 17
|
|____________________|____________________|
|Mizal [Seraphim] |
|
|Level 19
|
|
|____________________|____________________|
|
|Ice Giant
|
|
|Level 17
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|

Mizal is a Seraphim, so she gets the first shot in with a white hit all
attack called Jihad (it Holy War), so a World Card would be advisable if
you plan to keep the Ice Giants around (use a Fool Card instead if you do
not plan for them to stay). The Ice Giants get three Clubs each but are
of concern only if Jihad badly damaged your unit. Used Magician, Chariot,
and Devil (these REALLY hurt Mizal) Cards to weaken the opposition before
hammering them down with your unit for the easy victory.
o---------o
| Antalia |
o---------o
____________________ ____________________
|Evil One
|
|
|Level 19
|
|
|____________________|____________________|
|
|Evil One
|
|
|Level 16
|
|____________________|____________________|
|Omicron [Sorceror] |
|
|Level 20
|
|
|____________________|____________________|
|
|Evil One
|
|
|Level 16
|
|____________________|____________________|
|Evil One
|
|
|Level 19
|
|
|____________________|____________________|
Open up with a World Card because that is a must for surviving the two
rather powerful Magic blasts Omicron the Sorceror gets. His two back row
Evil Ones will get 2 Fireballs each and his two front row Evil Ones will
get 2 Chops, so a Fool Card is recommended to get rid of these hard
hitters. If you can not rid yourself of the Evil One guards, use
Justice, Chariot, and Hermit Cards to drive them down in Hit points while
using hit all attacks or targeted attacks on Omicron to win this battle!
o----------o
| Antanjyl |
o----------o
____________________ ____________________
|Phantom
|
|
|Level 17
|
|
|____________________|____________________|
|
|Phantom
|
|
|Level 16
|
|____________________|____________________|
|Galf [Devil]
|
|
|Level 18
|
|
|____________________|____________________|
|
|Phantom
|

|
|Level 16
|
|____________________|____________________|
|Phantom
|
|
|Level 17
|
|
|____________________|____________________|
Galf is a Devil, meaning he gets one Meteor attack from the back row (it
hurts badly!). His two back row Phantoms will get 3 Nitemares and the two
front row Phantoms will get 2 Soulflays, so they too can badly damage your
unit. To rid yourself of these annoyances (the Phantoms), you can do any of
the following: an unit with a hit all white attack, a Judgement Card, a Sun
Card, or a Fool Card. With those guys out of the way, all you need to do is
cut down Galf himself. Keep in mind that a World Card renders all back row
attacks from this party, and if you need to attack Galf with a Tarot Card,
use Judgement, Chariot, or Justice for maximum damage.
o-----------o
| Shangrila |
o-----------o
____________________ ____________________
|
|Red Dragon II
|
|
|Level 18
|
|____________________|____________________|
|Gares [Prince] |
|
|Level 21
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Red Dragon II
|
|
|Level 18
|
|
|____________________|____________________|
Prince Gares returns, this time using 2 Evildeads (which are INCREDIBLY
powerful) while backed by two Red Dragon II (one in back row using 2 Fires
and one in the front row using 2 Bites). A World Card should be used
immediately to render Gares attacks useless, followed by a Fool Card (use
Jokers before fight to get one to make the high Hit Point dragons disappear).
Now use a Judgement Card or Magician Card to hurt Prince Gares, and then let
your unit finish him off. However, an Emperor Card might be necessary for
each member of the unit to get an extra attack on the evil man!
o---------------o
| Fort Allamoot |
o---------------o
|
|

____________________ ____________________
|
|
|
|

|____________________|____________________|
|Castor [Gemini] |
|
|Level 22
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Deuces [Gemini] |
|
|Level 22
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
The somewhat stupid (but insanely strong) Gemini Twins Caster and Polydeuces
are the Bosses and ONLY forces here at the enemy base. However, Castor uses
a hit all attack called Nova (Fire attack) from the back row and Deuces uses
physical attacks from the front row. They also team up with one final
attack called Gemini Attack that is powerful enough that it will drop even
Dragon classes in one hit! They are weak to fire attacks, so Magician Cards
work well, as do Chariot, Justice, and Hermit Cards along with your hard
hitting units attacks.
o---------o
| Shiguld |
o---------o
____________________ ____________________
|
|
|
|
|
|
|____________________|____________________|
|Fogel [Dragoon] |
|
|Level 21
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Tiamat
|
|
|Level 20
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
Fogel is a Dragoon, which means he uses one powerful Iainuki (good for over
100 damage on almost all classes). He has a Tiamat in the front row, which
will use 2 Acids. A Fool Card is recommended to rid yourself of the weapon
blocking it will do, but if that is not possible, use Judgements and
Chariots to wear Fogel and the Tiamat down. Also be sure to have a
Priestess or Empress Card handy to heal up the massively wounded character
that took Fogel's Iainuki.
o----------------o

| Dalmuhd Desert |
o----------------o
____________________ ____________________
|Ninja
|
|
|Level 21
|
|
|____________________|____________________|
|
|Ninja
|
|
|Level 22
|
|____________________|____________________|
|Prochon[NinjaMaster]|
|
|Level 23
|
|
|____________________|____________________|
|
|Ninja
|
|
|Level 22
|
|____________________|____________________|
|Ninja
|
|
|Level 21
|
|
|____________________|____________________|
Prochon the Ninja Master controls this area, and he has one hit all Ninjutsu
attack (it does around 80 damage to each member of the unit). His buddies
are four Ninjas (two back row using 2 Ninjutsus and two front row using 3
Shruikens), so they can add some additional punishment to your team (use a
Fool Card if possible). Chariot, Tower, and Hermit Cards are the suggested
Tarot Cards here if you do not have a Fool Card for ridding yourself of the
Ninjas. An Emperor Card may also be needed because of the high Agility of
Prochon (makes him dodge really well).
o---------------o
| The Rhyan Sea |
o---------------o
____________________ ____________________
|Evil One
|Evil One
|
|Level 20
|Level 21
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Randals [Dandy] |
|
|Level 22
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Evil One
|Evil One
|
|Level 20
|Level 21
|
|____________________|____________________|
Cardinal Randals class is a "Dandy", so his attacks are not readily
apparent. However, he get 2 rounds of attacks from the back row, where he
uses all sorts of Black Magic attacks such as Nitemare, Phantom, and Meteor
(the choices he makes seem to be randomly selected, but a World Card is

HIGHLY recommended due to his high Intelligence). He is accompanied by four


Evil Ones (two back row using 2 Fireball attacks and two front row using 2
Chop attacks), so a Fool Card would assist your fight against him. If you
must keep them around, Justice, Judgement, and Chariot Cards are all great
ways to damage them so they will be easy pickings.
o----------------o
| Fort Shulamana |
o----------------o
____________________ ____________________
|Devil
|Raven Man
|
|Level 21
|Level 21
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Previa [General] |
|
|Level 25
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Devil
|Raven Man
|
|Level 21
|Level 21
|
|____________________|____________________|
General Previa is the third member of the Four Devas, so he will be more
formidable than many opponents. He will use (in this order throughout the
fight) Blade, Slice, and then Phantom. His two back row Devils add a Meteor
each to the mix, and the two front row Raven Men will get 2 Clubs each, so a
Fool Card will help reduce the damage. A World Card is the other route to go
(making the 3 hit all attacks they have from the back row useless), followed
by Hermit, Justice, and Judgement Cards to badly damage all the enemies. An
Emperor Card is also a thought as it takes a while to cut Previa down.
o-----------------o
| Shrine Of Kulyn |
o-----------------o
____________________ ____________________
|Samurai
|
|
|Level 22
|
|
|____________________|____________________|
|
|Samurai
|
|
|Level 22
|
|____________________|____________________|
|Luvalon [General] |
|
|Level 26
|
|
|____________________|____________________|
|
|Samurai
|
|
|Level 22
|
|____________________|____________________|

|Samurai
|
|
|Level 22
|
|
|____________________|____________________|
General Luvalon is the strongest of the Devas, and is rumoured to be
invincible because he bathed in the ultimate dragon's blood (mind you, Fogel
killed that same dragon, so it could be a rumour and nothing more). He uses
2 Blades and 1 Blast (a VERY powerful Thunder attack), so he is no pushover
for sure. His four Samurai are not big threats with two in back row getting
an Iainuki each and the two front row using 2 Slashes each. They are mostly
there to protect Luvalon, so Fool Card them if possible. If you can not rid
yourself of these annoyances, Use Magician, Hermit, and Chariot Cards to
damage them badly as well as taking a bite out of Luvalon. Also be sure to
keep an Emperor Card handy if Luvalon is close to being defeated.
o----------------o
| City Of Xanadu |
o----------------o
____________________ ____________________
|Muse
|
|
|Level 22
|
|
|____________________|____________________|
|
|Muse
|
|
|Level 23
|
|____________________|____________________|
|Hikash [Overlord] |
|
|Level 27
|
|
|____________________|____________________|
|
|Muse
|
|
|Level 23
|
|____________________|____________________|
|Muse
|
|
|Level 22
|
|
|____________________|____________________|
Hikash is an honourable warrior, but he is also a strong warrior! He will
open with a Wind Shot (like a powered-up Gale that ignores a World Card!),
followed by a couple Slices, and then either another Slice or a Blade (which
can cause over 100 Hit Points damage easily). Throw in two back row Muses
with 2 thunders each (4 hit all attacks) and two front row Muses with 2
Chops each, you have a formidable unit to take on. A Fool Card is
recommended as always, but if you do not have one, use Devil (REALLY hurts
Hikash), Chariot, and Magician Cards will deal the most damage. A Star Card
will raise your Agility, making it easier for your team to hit the nimbly
dodging Overlord, and a Hanged Man Card will make the enemy take more damage
as well.
o-----------o
| Zetegenia |
o-----------o
____________________ ____________________

|Evil One
|
|
|Level 24
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Endora [Black Queen]|
|
|Level 21
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Evil One
|
|
|Level 24
|
|
|____________________|____________________|
Being the conniving person she is, she will offer to let the attacking unit
join her to fight the armies of Lodis (provided it is not your Opinion
Leader's unit), and if you say yes, you will lose that unit FOREVER (just
say no to being stupid!). Although she comes with only two Evil Ones (both
in the back row so she is exposed to direct attacks), she is an incredible
foe to face. You will NEED a World Card to win this fight (unless you have
enough attack Tarots and even then it would be close) because the Empress is
no pushover with her getting a full five hit all magic attacks (the World
Card renders her pathetically useless). You can pretty much ignore her
companions as they could never damage you enough anyway. Use Judgment,
Chariot, Magician, and Hermit Cards to attack her directly, and use Star
Cards to make your guys fast enough to actually hit her (she avoids well).
To top it off her Hit Points are so huge you will likely need to use an
Emperor Card or two to get the extra attacks you need in on her. A set of
Jokers before the battle will give you the required Tarot Cards.
o----------------o
| Temple Shalina |
o----------------o
____________________ ____________________
|Wraith
|Wraith
|
|Level 24
|Level 24
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Gares [Prince] |
|
|Level 26
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Wraith
|Wraith
|
|Level 24
|Level 24
|
|____________________|____________________|
Prince Gares will finally confront you, and both Aisha and Debonair have a

bone to pick with the Dark Prince of the Highlands. Gares is surrounded by
undead Wraiths, so bring a white magic user (Monk, Seraphim, Muse, Princess)
to wipe them out (OR just use a Judgement Card for the same effect). Gares
himself will be back to his old tricks, so be ready for his Evil Dead (use a
World Card), and then his 2 Chops. Use Judgements, Justices, and Hermits to
badly damage him and Stars make great support Cards for boosting your
Agility (easier to hit him).
____________________ ____________________
|
|Evil One
|
|
|Level 27
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Rashidi [Wiseman] |
|
|Level 29
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Evil One
|
|
|Level 27
|
|____________________|____________________|
Rashidi is the mad man behind all of the insanity this continent has faced,
so he is hated by lots of people. The Opinion Leader, Tristan, Yushis, and
Saradin ALL want a piece of this Wise Man, so pick one for the job. Rashidi
is a Wise Man, so he knows how to cast magic as he does it so well, using 6
attacks (which are usually hit alls for all 6!). A World Card is your first
step in this battle (although Rashidi CAN use the odd hit all attack that
will ignore this!), followed by a Fool Card to rid yourself of the annoying
Evil Ones (they are only annoying because they protect Rashidi from direct
attacks). Use Judgements and Chariots as your attack Tarot Card, and bolster
the troops with Stars, Hand Men, and Emperor Cards (if necessary). Also,
having an Empress Card on hand for healing is a rather good idea as well.
____________________ ____________________
|
|Diablo [Left Head] |
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|Diablo [Main Body] |
|
|
|
|
|____________________|____________________|
|
|
|
|
|
|
|____________________|____________________|
|
|Diablo [Right Head] |
|
|
|
|____________________|____________________|
A three part beast that can badly damage you with all three sections. You

will need to destroy the Left and Right Heads to be able to attack the torso
directly. The Left Head uses a targeted Cold attack as well as Petrify.
The Right Head uses a targeted Fire Breath as well as an Earthquake hit all
attack. The main Body uses it's sword to inflict well over 100 Hit points
damage to a single target, and it can also use the sword with the same
effects as a Death Card does for you (any of your people under half of their
total Hit Points will fall dead). The worst news is that the World Card is
useless here because of the attacks from Diablo ignoring it! The Left Head
is an ice powerhouse while the Right Head is a fire powerhouse, meaning use
your Justice and Magician Cards early in the fight to weaken them
considerably (as well as the Main Body a little). Continue to pound away,
using other attack Tarots such as Chariot and Judgement (this one is the
best!), while using Empress Cards to keep your Hit Points high. Just keep
blasting away with the listed attack Tarots while using Empress Cards, and
you will prevail for the good of humanity!
o-----------------o
| Dragons's Haven |
o-----------------o
____________________ ____________________
|Evil One
|
|
|Level 15
|
|
|____________________|____________________|
|
|Evil One
|
|
|Level 15
|
|____________________|____________________|
|Albeleo[Doll Master]|
|
|Level 17
|
|
|____________________|____________________|
|
|Evil One
|
|
|Level 15
|
|____________________|____________________|
|Evil One
|
|
|Level 15
|
|
|____________________|____________________|
Albeleo returns to annoy you with his 2 Acids (hit all attacks). Add in his
two back row Evil Ones (2 Fireballs each) and his two front row Evil Ones (2
Chops each), and you have a unit that can really put the hurt on you. A
World Card is a must here (Albeleo does 80 damage to all of your people
TWICE!), so buy some Jokers before entering the fight to get one. A Fool
Card will also expose Albeleo to direct attacks, making the fight much
easier, plus you can use Devil, Magician, and Chariot for the best amounts
of damage (although nearly any attack Tarot will cause sufficient damage).
You will have an easy time if you prepare adequately BEFORE entering the
battle.
-------------------------------------------------------------------------------------------------------------Endings-------------------------------------------------------------------------------------------------------------44)This section will look at how each ending can be achieved, as well as
listing the Tarot Card received by your Lord. Thanks to Eric of MOTB

page for the answer to the lower ranking endings (except Devil ending).
o-----------------------------o
| Male Opinion Leader Endings |
o-----------------------------o
Tarot Card : World
Requirements: - Reputation must be right near the top.
- Collect the 12 Zodiac Stones (no trading them for Crowns).
- Recruit all special characters (except for Galf). Thanks to
Eric of www.houseofwacks.org/ogre, I know Lyon and Deneb are
optional (not needed). Thanks to the Ogre Battle Board at
Gamefaqs for letting me know that only Rauny and Tristan are
needed for this ending, but getting the others will make it a
much more interesting ending.
- Find the 3 Mystic treasures (Brunhild Sword, Mystic Armband,
and Grail).
===================================
Tarot Card : Emperor
Requirements: - Reputation must be right near the top.
- Find the 3 Mystic treasures (Brunhild Sword, Mystic Armband,
and Grail).
===================================
Tarot Card : Hierophant
Requirements: - Reputation must be right near the top.
- Rauny must join your party.
===================================
Tarot Card : Sun
Requirements: - Reputation must be right near the top.
o-------------------------------o
| Female Opinion Leader Endings |
o-------------------------------o
Tarot Card : World
Requirements: - Reputation must be right near the top.
- Collect the 12 Zodiac Stones (no trading them for Crowns).
- Recruit all special characters (except for Galf). Thanks to
Eric of www.houseofwacks.org/ogre, I know Lyon and Deneb are
optional (not needed). Thanks to the Ogre Battle Board at
Gamefaqs for letting me know that only Rauny and Tristan are
needed for this ending, but getting the others will make it a

much more interesting ending.


- Find the 3 Mystic treasures (Brunhild Sword, Mystic Armband,
and Grail).
===================================
Tarot Card : Empress
Requirements: - Reputation must be right near the top.
- Find the 3 Mystic treasures (Brunhild Sword, Mystic Armband,
and Grail).
===================================
Tarot Card : Priestess
Requirements: - Reputation must be right near the top.
- Tristan must join your party.
===================================
Tarot Card : Moon
Requirements: - Reputation must be right near the top.
o-------------------------------o
| Shared Opinion Leader Endings |
o-------------------------------o
Tarot Card : Chariot
Requirements: - Reputation must be between half and three-quarters full.
- Tristan must join your party.
===================================
Tarot Card : Hanged Man
Requirements: - Reputation must be between half and three-quarters full.
===================================
Tarot Card : Death
Requirements: - Reputation must be between one-quarter full and empty.
- Opinion Leader's Charisma must be in a range from 30 to 60.
===================================
Tarot Card : Tower
Requirements: - Reputation must be between one-quarter full and empty.
- Opinion Leader's Charisma must be in a range from 0 to 30.

===================================
Tarot Card : Devil
Requirements: - Reputation must be between one-quarter full and empty.
- Galf must join your party.
o-----------------------o
| Dragon's Haven Ending |
o-----------------------o
Tarot Card : Fortune
Requirements: - Finish Dragon Haven (either Opinion Leader sex)
---------------------------------------------------------------------------------------------------Frequently Asked Questions----------------------------------------------------------------------------------------------------45)This section will list all the questions that seem to pop up all the
time. Any of your questions that i hear a few times might also be
included here, so send away!
Q: I met all the requirements for [insert Special Character] and they still
will not join my army! How can this possibly be?
A: I can not stress this enough, BUT MAKE SURE YOU HAVE ROOM WITHIN YOUR
ARMY TO ALLOW THE SPECIAL CHARACTER AND THEIR UNIT INTO YOUR ARMY! It is
unbelievable how many times this is the case, so a few tips for avoiding
this problem includes continual management of your army (delete unwanted
or obsolete units) and make sure you know what your neutrally recruited
characters will bump the army number up to (maximum is 100 characters).
Also note that if you have 25 total units created already, this may also
prevent recruitment due to the Special Character's unit needing space to
join the rebel's fighting forces.
===================================
Q: Does fighting with overpowering units cause my Reputation Meter to fall?
A: It does not directly affect your Reputation Meter. However, liberating
with your overly-evil unit (the ones who are so strong they are left with
no Alignment) will cause your Reputation Meter to fall. This means you
can have an incredibly strong unit without losing anything on your
Reputation Meter, provided this strong unit NEVER liberates a town or
temple.
===================================
Q: Does liberating invisible/hidden towns and temples with low Alignment
units while not experiencing a penalty to the Reputation Meter?
A: The only way to lose any reputation through liberating a hidden/invisible
town or temple is through a drawn Tarot Card. The unit liberating the

town or temple will have NO effect on the Reputation Meter.


===================================
Q: Help! My Alignment has dropped too far and now I can not raise it again!
How can I possibly get my Alignment back up to the area I need it to be?
A: Well, fighting higher-leveled units than your own is an excellent start.
By killing low Alignment units (like undead or the Wizard family), you
also stand the chance of raising your Alignment. However, you should
also remember that once a unit reaches the extreme end of the Alignment
scale (0-10 or 90-100), you will not be able to shift the scale much in
your favour either way easily). Also note that the one that has the
lower/higher Alignment you seek to change, THEY must be the one
delivering the death blow, and the formula (found in the Stats section)
for this is how the changing of Alignment is determined.
===================================
Q: Do I need the Brunhild Sword to be equipped on the unit looking for the
Chaos Gates?
A: Despite the thoughts on this being accepted as generally true, it is in fact
false. Provided you have collected it from the hidden Roshiafallen Temple
in the northwest of the Kastolatian Sea, you can just equip it to any
character you desire and STILL find the Chaos Gates.
===================================
Q: Is it possible to get all 18 Special Characters in the same game?
A: Yes, see the Special Characters section for details on how to do so.
Thanks to www.geocities.com/xesmeraude/blackmantle.html for the information
pertaining to pulling off such a feat.
===================================
Q: Do I have to get the all the proper bosses fought with my Special
Characters?
A: NO! This is only recommended for story purposes and your level on
enjoyment with the game.
===================================
Q: How can you tell what elemental type an attack is?
A: By watching the colour the damaged character flashes, you can ascertain the
elemental type of the attack. Fire Elemental flashes red, Cold Elemental
flashes blue, Thunder elemental flashes violet, Dark Elemental flashes
black, White Elemental flashes green, and Physical attacks do not flash any
colour (the character just flashes).
===================================

Q: How is the winner of a battle determined?


A: Whichever side lands more total damage will be the winner. However,
remember that Tarot Card damage does not count, nor does killing enemies off
guarantee victory (you only damage them for as many Hit Points as they had
remaining).
===================================
Q: Can I forgive Deneb and still get the "best" ending?
A: Yes you may. However, just remember that forgiving her does hurt your
Reputation Meter a fair bit, but it does raise your Opinion Leader's
Alignment.
===================================
Q: When fighting General Luvalon, do I have to beat him in one round of
fighting WITHOUT using Tarot Cards?
A: Despite the common belief, this is completely false. Getting the Grail is
completely dependent upon a high Reputation Meter.
===================================
Q: How come a special character will not join my army even if I have met all
the requirements?!?
A: Well, if this occurs, the number of characters in your army is to blame
99 times out of 100 (the other 1 is you are wrong about meeting the
requirements). You MUST have enough room to accept the character and any
other characters that come with their units. Otherwise they will not
join because you kept a few loose ends around too long.
===================================
Q: How do I get...?
A: To find all of the information pertaining to Special Characters, consult
the Special Characters section of the FAQ.
===================================
Q: I have the Fireseal, so how do I get to Dragon's Haven?
A: Although collecting the Fireseal is the rumoured path to Dragon's Haven,
the only way there is by entering the name Fireseal for your Opinion
Leader. It appears the Item exists to hint at this, and to be sold for a
fair amount of Goth.
===================================
Q: Does the Virus exist?

A: Although it does not exist as an actual Item, it does exist. The Boss of
Map 5 (Lake Jannenia) is a Werewolf, and if you fight him during the
night, the Virus can be transmitted. If Sirius (the Boss) delivers the
fatal blow to a Fighter (the class, not just any unit) while in his
Werewolf form, that Fighter will become a Werewolf upon revival. This is
a rather cumbersome way of getting Werewolves though as they can be
recruited by Vampyres or found neutrally on a couple maps (Lake Jannenia
or Antanjyl).
===================================
Q: No seriously, how do I get Canopus?
A: I will list the solution again for all to see in another section of the FAQ
in hopes that it will lessen the flood of e-mails and posts about this.
i) When you arrived at Latingur, you will be told of him.
ii) The next step is to visit him at Bah'Wahl (easiest if you send an Ocean
or High Sky unit to liberate it) and answer his question to learn of
Gilbert (the Boss of this area).
iii) Now have someone re-enter Latingur to learn of Canopus's sister Yulia.
iv) You will need to find Yulia in the hidden Roshiafallen Temple to the
west of the enemy base to hear the sad tale of Gilbert and Canopus.
Agree to help out with their problems, and she will give you the Wings
of Victory to give to her brother Canopus.
v) Re-visit Bah-Wahl to make Canopus acknowledge his warrior spirit before
granting him permission to join the Rebellion!

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