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ACF Fiorentina Player Development - Psycho-Motor Skills
ACF Fiorentina Player Development - Psycho-Motor Skills
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EX. #
Psycho-Motor Objective
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Roll
One way Skip above each hurdle. Opposite way jump over each hurdles with feet together. One way jump one foot (rx. lft.) at each cone opposite way jump with feet together at each cone. One way run-crawl under obstacle, opposite way run-jump over obstacle. One way zig-zag and clap thru each cone, opposite way zig-zag backward thru each cone.
Jump
Jump
Jump-Crawl
Ex. # 1
Run Circle around pole (center) with medicine ball (2Kg.) hold above the head. Near cones (opposite side front other player) throw the ball to teammate. Objective: Throw Catch Strength
One way summersault forward, opposite way summersault backward. Objective: Rolling
One way Skip above each hurdle. Opposite way jump over each hurdles with feet together. Objective: Jumping
One way jump one foot (rx. lft.) at each cone opposite way jump with feet together at each cone. Objective: Jumping
One way run-crawl under obstacle, opposite way run-jump over obstacle. Objective: Jumping & Crawling
One way zig-zag and clap thru each cone, opposite way zig-zag backward thru each cone. Objective: Running change direction
Organization: grid 20x10, 1 rugby ball 6-8 players (3v.3 or 4 v.4) Objective: Proper adjustment to ball (adapt&transform). Progression: Normal small sided game. Keeping score.
NOTE: Play rugby ball with feet Variation: None
Coaching Tips: Patience kids need to get use to the ball. Use lot
of passes (most short passes). Player ready always ready to receive by moving feet-behind line of the ball. Guise & dribble the ball whenever is the right situation.
Organization: grid 15x5-8, 7 balls for 10 players. Objective: Proper adjustment to find open line to cross
the path of the pass (adapt & transform).
of the passing path. Variation: Run thru no ball. Coaching Tips: Guide ball on the side of the passing
path that is ready to be crossed (Adapt & Transform), use different speed never come to a complete stop, have passer with rhythm and different # of touches and distance (far = less difficult).
Organization: grid 15x5-8, 7 balls for 10 players. Objective: Proper adjustment to find open passing line
(adapt & transform).
Variation: Use angle on passing. Coaching Tips: passer use peripheral vision, best
intensity possible on passing (adapt & transform), receiver may move to support passer, unlimited touches, at least 2 players same time from opposite end guiding the ball.
Organization: grid 10x10, 2-4 players. Objective: Mimic teammate to be at the same timeplace, mimic same moves (adapt & transform).
Variation: Star simple run, add variation of speed no ball, add motor-skills (2 ideally per obstacle) around obstacles, add the ball. Coaching Tips: use turn the head to monitor leader, try
to anticipate which one of the 2 moves, change leader.
Variation: None Coaching Tips: A. must find space, protect the ball
(ball near foot and right body angle) when d. is near. Prisoner when gets free restarts in to space away from D.
Anticipation
Recommended: Heading , Dribbling, Tackle theme session Organization: Cones, ball, net or similar. Objective: Anticipate player or ball where is going to be or coming from. Progression: 1st.ex) 4 players in line, pass and back player receive ball in front other player. Variation: feet, heading, chest-thigh 2nd ex.) Player stop ball before cross cones line. Variation: with head, feet. 3rd ex.) 2 players behind throw the ball above front player at the same time. The 2 P. in front need to head it before the other one. Variation: 4th ex.) juggle then kick ball (angle) behind & above a net turn & find ball before bounce. Variation: Throw ball behind with hands. Coaching Tips: Think ahead, read earliest possible ball path.
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ex.
2nd ex.
3rd ex.
4th ex.
2nd ex.
1st ex.
Balance
Recommended
Guiding the Ball Dribbling - Fake
Descriptions: 1
Player places and keeps contact with the sole on 1 foot on the top of a ball & rolls around cone pole ring forward & backward. Change foot (see extra video). CP: Posture trunk over knees-bent chin up arms away forward from body. Player guides ball stop-step on top ball with both feet and stays for several seconds (see extra video).
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Player guides ball and suddenly stop at the cone keeping 1 foot top of ball Guiding the Ball Dribbling - Fake and the other side of ball & stays still. CP: Posture trunk over knees-bent chin up arms away forward from body and firm position of good balance. Player jumps (zig-zag) inside rings alternating one direction with 1 foot Guiding the Ball Dribbling - Fake opposite direction both feet. Dynamic Balance: Inside ring less 2 Static Balance: Inside the ring over 2 Variation: Execute with eyes close hold position 5-6 CP: landing inside of ring with good balance for quick-reaction jump. When hold position body should be inside ring in firmed position.
EX. #
Recommended
Guiding the Ball
Descriptions:
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Player runs steps 1 foot front the other launched rx & lft flexes keen in front 90 extends leg rx & lft - side to side jump 1 foot land same or opposite foot over a line or beam. Variation: Execute with eyes closed. Player holds & stays in the hands, between waist-keen high a ball. Teammate standing in front in a juggling position touch repeatedly the ball with 1 foot then change to opposite foot. CP: Posture trunk over knees-bent arms away forward from body.
Juggling
Player inside ring stands with moving feet, alternate jump (rx-lft) on 1 foot, Juggling lands and keep position for several sec. with the other leg flex front (juggling position) side outside of ring. Variation: Angel position stands on 1 straight leg trunk bend forward, opposite leg same level of trunk backward. Execute eyes close. CP: Posture trunk over knees-bent arms away forward from body.
Player stands & holds position on 1 leg (use pillow if you have it) while the other leg rotate-go over back & forth cone (see arrow). Then jump 1 foot (keep same foot) over a pole (change foot next pole). Variation: Execute with eyes close.
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Combine 2 Moves
Recommended: Passing & Receiving & Guide Ball Organization: 1stex.) Different size balls, cones. 2nd ex.) 2 hurdles, 2 balls 3rd.ex) 1 hurdles, cones, 1 ball. 4th ex.) 1 soccer ball 1 bouncing ball, cones. Objective: making two moves at the same time. Progression: 1st.ex) Player running (no stop at all time) receive & pass back. Variation: Catch & Throw with hands 2nd ex.) 2 players throw ball jump over catch ball. Variation: Use feet 3rd ex.) Player jump over hurdle go front flat on the ground, get up- catch ball throw from teammate. Variation: use feet. 4th ex.) player guide ball & bounce a 2nd. ball with hand. Variation: inside-inside with feet-ball. Bouncing 2 balls (very difficult).
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5th Ex.) Recommended Guiding-Dribble Heading ball. Player jump rope with different variation: running (rx-lft foot) front, skipping, jumping both feet, 1 foot only. NOTE: This animation no capability to show rope. 6th ex.) Recommended Heading ball. Player go over or jump over hurdle and jump to head ball. Variation: receive ball pass back (ground or mid air ball).
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Differentiation
Differentiate 3 exercises ( guide < > size ball, < > space, zig-zag)
Recommended: Guide Ball theme session Organization: 1stex.) Line of cones, different size ball. 2nd ex.) line of cones at different distance. 3rd.ex) 2 line of cones 2 different size of balls. Objective: Improve the sensibility foot-ball (Differentiate). Progression: 1st.ex) guide ball to each cone 360 then change ball to different size. 2nd ex.) Each cone mark a touch to the ball 3rd ex.) 2 players zig-zag different size ball thru the cones at the other end they change ball and line of zig-zag. Variation: 3rd. Exercise can use hurdles to push-under flick-over the ball, use ring for 360 around. Coaching Tips: According to level of players increase intensity-speed.
Reaction
Rhythm
RHYTHM
EX. #
Recommended
Descriptions: 1
Player jog forward & backward with ONLY 1 leg-foot going over & back over the hurdle . CP: Open hip, have 2 different rhythm 1 for leaning foot & 1 for the foot going over the hurdle. Keeping the same rhythm player either jog-skipping-mimic juggling (bent knee kick) forward-backward left-right side over the hurdles. 3 variations of ladder: 1st.) 2 feet inside each square 1 foot out (rx.-lft) 2nd.) 2 square forward with 1 foot each square (rx-lft) then 1 foot out (rx or lft). 3rd.) Starting from the side of the ladder keep 1 foot in front and in-out of each square. Jump for 10-20 (older age group) alternating sequence of 2 feet 1 foot starting #4-1-2-3-4 Guiding the Ball Dribbling - Fake
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Juggling
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Descriptions: Jump for 10-20 (older age group) alternating sequence 2ble jump & single jump in each section following odd #s & even #s. Variation: Jump 2 feet 1 foot. Place ball in each section and player 2ble tap single tap on top of ball.
EX. #
Descriptions: 1 2
Player one way zig-zag thru cones with rx-lft foot front and claps hands between cones (rhythm). Way back will Jump-Jack at each cone. Variation: add ball end of cones inside-inside to the end of station. 1st. Exercise) Player Juggle alternating rx-lft foot 1st. touch between cones 2nd touch at the cone (cones are equally apart). Variation: 1 touch at each cone (slower rhythm). 2nd exercise) 2 Players juggle same time with a player follow the rhythm of the partner (leader). Variation: 1 Player juggle at the clap of a partner (coach). Player at the clap of a partner (coach) tap on top of the ball alternating rx-lft foot. Variation: inside-inside 4 players follow a pattern of passing 1-2-3-4-1 alternating a sequence of 2 touch-1touch pass. Guiding the Ball
Juggling
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Recommended: Guide-Dribble-Fake Organization: 2 players , 2 balls, 10 cones 5-10 yd apart. Objective: Be aware of each other, space & time. Progression: 2 players leader (red) follower (blue) start same time & guide ball to each cone-360 Variation: Leader has freedom to 360 different direction, change speed, add other tech. ability (fake-feint, stop & go, reverse) Coaching Tips: Peripheral vision, chin up, proper moment follower looks at leader (ex. coming out 360 correct angle)
Recommended: Passing-Receiving theme session Organization: 1stex.) 6 players (4 P. stand out side square 2 P. rotate around) 4 balls. Objective: execute exercise same time with players be at the right place (S/T. orientation). Progression: 4 players at the edge of square have pre-assigned # (1-4) & tech. ability (P1.inside or shoelaces in the air, P2. passing, P3. chest, P4. throw-in). 2 players leader-follower in the middle start & move (clock wise) doing opposite tech. ability (1-3 or 2-4). At any time coach call # the leader goes tech. ability & follower opposite. Example: coach call #2 Leader go to P2 other players go to P4. Variation: Coach call tech. ability, no leader middle players 2 different color (red-blue) coach call color & Tech. Ability. Coaching Tips: Players must be aware space to go, same time, ball starts same time.
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Recommended: Passing-Receiving theme session Organization: 4 players , 2 balls, 6 cones. Objective: execute exercise same time with players be at the right place (S/T. orientation). Progression: 4 players line up in a grid of 15x5 with 2 players on the outside-P1.pass-feet P2. throw ball to players in the middle- players in the middle alternate feet-hands ex. NOTE: Important balls start same time-2 players in the middle turn-ready to receive. Switch players outside to middle Variation: Change technical ability for P1 & P2 Coaching Tips: Players must be aware space to go, same time, ball starts same time.
P1
P2
Recommended: Heading theme session Organization: limited area, 2 players, 6 rings 3 different colors Objective: both players must find -jump same color ring same time (S/T. orientation). Progression: 1st ) 2 players jog-run inside the grid making 360-s.sualt (same time) at the coach command. Then when the coach call a color, both P. must find the ring of same color called by the coach go inside both feet and make a jump. Coaching Tips: Players must be aware of each other to be able to have same time on the exercise.
Description: 3 players form an equilateral triangle and move from goal line to half line
& back keeping the same shape. At the signal (coach or one of three players): Vary speed (walk jog run sprint) Vary distance (5-10yd expand 15-20yd. back 5-10 yd.) Combine various motor skills (jump push up 360) Vary type of signal (audio-visual)
Note: Start with a string connecting all 3 players to easy the understanding of shape &
distance. Use more cones in the path for reference of shape & distance.
A B C
Description: 3 players form an equilateral triangle and keep same distance going forward,
must change position at the top of the triangle at every change of direction (corner of grid) At the signal (coach or one of three players): Vary speed (walk jog run sprint)
Organization: 5-10yd.
distance, 3 players, cones.
Note:
Add ball for each player Vary type of signal (audio-visual) Add technical ability (fake)
C B A
C C B B
A
A
Description: Overlapping (vertical) A. player passes to C. player & overlap to receive a pass from B. player. who has just received the pass from C. Repeat starting from C. player. Players must maintain same shape & distance. Players change their starting position to train different visual angle . The exercise must be done both side of the overlap (rx. side & lft. side).
Organization: 10yd. 3 players, cones. Coaching points: C. Player holds the reference of triangle as far as shape and distance. Using 1 touch, more touches to proper time passplayer (receiving).
A
C
Description: Overlapping (diagonal) A. player passes to C. player & overlap to receive a pass from B. player. who has just received the pass from C. Repeat starting from C. player. Players must maintain same shape & distance of equilateral triangle. Players change their starting position to train different visual angle . The exercise must be done both side right-left & left-right of the diagonal. Players are provided with a lot of visual angle to become aware of their orientation in their zone of the field during the game.
Organization: 10yd. 3 players, cones. Coaching points: C. Player holds the reference of triangle as far as shape and distance. Using 1 touch, more touches to proper time pass-player (receiving).
B C A
Description: Overlapping-Cut inside-Support (vertical direction) C. player passes to B. player & move backward to stay the tip of triangle (target) B. player passes & overlap A. player who passes to C. player and runs inside to the other lower side of the equilateral triangle. Players must maintain same shape & distance of triangle. Players change their starting position to train different visual angle . The exercise must be done both side rightleft & left-right of the overlap. Players are provided with a lot of visual angle & soccer movements.
Organization: 10yd. 3 players, cones. Coaching points: C. Player holds the reference of triangle as far as shape and distance. Using 1 touch, more touches to proper time pass-player (receiving). Variation: finish with a shot in goal.
A C
Description: Overlapping-side movement (vertical direction) A. player passes to C. player & overlap to becomes the tip of triangle (target) C. player passes to B. player & moves horizontal to widen the base of triangle B. player passes to A. & moves in line with C player. Players must maintain same shape & distance of equilateral triangle. Players change their starting position to train different visual angle . The exercise must be done both side right-left & left-right of the overlap. Players are provided with a lot of visual angle & soccer movements.
Organization: 10yd. 3 players, cones. Coaching points: C. Player holds the reference of triangle as far as shape and distance. Using 1 touch, more touches to proper time pass-player (receiving). Variation: finish with a shot in goal.
Organization: 10-20yd.
distance, 4 players, cones.
Organization: 10-20yd.
distance, 4 players, cones.
Note:
Vary type of signal (audio-visual) Player change position in diamond to have different visual angle
Coaching points: A.
player is pivot of the diamond flags are reference points for CB-D players. Keep same distance. Peripheral vision Communication
A B C D
Descriptions:
Side to side: Player start (yellow cone) and guide the ball to right left side thru cones (similar a channel). Use outside-inside-outside both feet. Only one foot out-inside. Inside-Inside both feet Outside-outside both feet. Inside-roll both feet. Pass cone vertical pullback-push (rx-lft) making L move & Square in-out: player guide ball straight line cone to cone (yellow) counter-clock & clock wise, guide the ball around cones alternating corner cone (yellow) with center cone (red). Use only 1 foot inside-outside, 2 feet inside-inside or outside-outside, shoe laces straight line.
4 cones: 2x2 / 3x3 yd. 1 center cone CP: same as above + straight line longer touches (ball push in to space) short touches around cone.
Objective: Moving in to space with the control of Organization & Coaching Descriptions:
Points
4-6 gates (8-12 cones) just little wide of balls width. 1 yd gate to gate. CP: same as #1
Small gates: Player starts (yellow cone) and guide ball between 2 cones for accuracy. Use outside-inside-outside both feet. Only one foot out-inside. Inside-Inside both feet Outside-outside both feet. Roll both feet.
Tight zig-zag: Player guides thru each cone with 2 touch 6-9 cones: line of cones 1foot apart < (push-cut) with rhythm. Use: outside-inside both feet. Only CP: same #1. one foot out-inside. Inside-Inside both feet Outside-outside both feet. Roll-Trap both feet, Backward Pull-Trap both feet. Making Moves (fake): Player starts and make different moves in front-side of each cone (blue). Moves: insideoutside, -full scissor (Ronaldo), step-over (Rivelino), Helicopter 180 (Maradona) Change direction with out-side foot cut or inside foot cut (Beckenbauer) 4-6 gates 5 yd apart sharp angle. CP: same as #1 + short touches (slowing down) near cone longer touches after fake (acceleration) movements of trunk & legs.
Points
Front Moves: 1st exe) Player (red) run no ball to Def. (blue) making feints-fakes accelerate to 1 of 2 balls try to score by dribbling thru blue cones (goal) 2nd exe) Player starts with ball 1v.1 Variation: Defender passive - active
Points
6 cones 2 > Players 1 Ball a pair. CP: Important to keep the ball on foot away from def. use body size arms shoulder to protect and unbalance def. read def. change speed (slow bump def. accelerate) proper touch (def. near-far) &angle.
6 cones 2 > Players 1 Ball a pair CP: 1st touch in space-accelerate 9def. far), read def. anticipate pass by def. or protect ball, dribble foot away form def.
Front Move & 2nd Def. Pressure: Player (red) dribble to 6 cones 1 goal 1 GK. 3 > Players 1 Ball 1st D. who defends line (only forward side to side). The CP: same as front moves & def. on back side moment the winner crosses line of middle cones 2nd D. coming with an angle. rapidly close in (1v.1) the player who crosses last line of cones with the ball takes the shot to goal.
2 cones: 2 player , 1 ball 5-10 yd. apart (#2-3) CP: Run up to the ball - short quick & vertical steps for better coordination and balance with bigger last step. Supporting foot - place next to the ball with the toes pointing toward the target, knee is slightly bent. Kicking leg - large & fast back-swing hips rotation 90 followed by a forward-swing with foot impacts the ball center-point continuing to direct the ball seek a prompt support after the kick, in preparation for the next action. Arms: elements of balance and protection, opposite kick-foot projected forward, corresponding arm moves backwards. Contact surface: triangle big toe-ankle bone-heel. Moment of the impact the ankle is locked (toes pointing upwards) Trunk: Covers the ball, allowing protection-balance & harmonious development of the kicking motion.
2 cones: 2 player , 1 ball 5-10 yd. apart CP: Fundamental Principles of Receiving Assessment of trajectory, distance, speed, surface, place of contact (meet the ball) quickly anticipate opponent. Keep eyes to the ball until the impact. Receiving limb - starts to move-retreat the balls trajectoryimpact, surface relax, soft. Toes Point to the direction of the objective Body Balance with help of the arms, correct angle for next action-move to have broad vision of the field. Arms - slightly forward-wider balance-defense of the ball. Trap with direction - preceded by a fake-counter move (often)
Pass 2 touch: Pass with rx. foot Receive with lft. foot. Pass & Receive with outside of the foot. 1st touch directional Change feet. Variation: Use 2 ball same time. Juggling( more touches) Pass 1 touch: 3 players pass-receive in the center & pass to player in front. Variation: different ball size.
5-10 yd. apart CP: see tech. bio-mechanics passing & receiving ground front inside-outside foot.
10-15 yd. CP: quickly meet ball, angle of body in direction of pass. See tech. bio-mechanics of passing inside foot.
Tech.-Tact. 1-2 touch Pass & Receive: Player with 2 touch (clock-wise or counter-clock wise) pass across to far player-pass to & receive back 1 touch from middle player. Then repeat (clock wise or counter-clock wise)across pass to far player. All passer have a defender behind (passive or active)
10-15 yd. CP: counter move before receiving ball, proper angle of body, 1st touch off pressure. See tech. biomechanics of passing inside foot & receiving inside outside foot.