Ferris Wheel
Ferris Wheel
Group 1
Members: AROMIN, MARY IRISH IFEKUDU, EMELDA NAZARENO, APRIL JOY NETARIO, NONNA DALE RUBIA, JUDY ANNE SAMONTE, CHRISTOPHER TORRES, KELVIN JHON VILORIA, ALVIN
II.
OBJECTIVES
This project aims to study and be able to simulate Uniform Circular Motion by means of graph that represents the motion between our chosen objects (which is Ferris Wheel) using pre-defined programming languages. The project should use numerical methods & formulas to come up with a certain data to be shown in the program.
III. OVERVIEW
METHODOLOGY
We, the makers of the project, first discussed about what object will we use so that our project would be successful. Each of us suggested what method to use in Motion Simulation using Ferris Wheel as object/material. Weve come up with the method of centripetal forceand uniform circular motion. We will be using this method in making our group project.
As shown in the diagram above, in a certain amount of time, t, an object traveling in a circular path would move from position A at time t1 where its velocity is labeled voto position B at time t2 where its velocity is labeled vf. Note that the magnitude of vf equals that of vo since we are only changing the direction of the velocity, not the object's speed. Remember that acceleration equals v/t. To diagram this acceleration, we must be able to diagram the resultant change in velocity, or v. Thus we must recognize the orientation of the vector -vo. Since the vector vo points to the right, the vector -vo would have the exact same magnitude but point in the opposite direction.
The direction of the acceleration that an object experiences during an interval of time, t, is illustrated in the next diagram by showing the direction of vf - vo. To diagram the vector resultant vf - vo, we will use the head-to-tail method of vector addition where v = vf - vo = vf + (- vo)
Notice that the resultant velocity, v, starts at the beginning of the vector vf and terminates at the end of the vector -vo. This relation can also be seen in the following diagram when we merely rearranged the vector equation v = vf - vo to read vo + v = vf .
Notice that vf is now the resultant vector since vf starts at the beginning of the vector vo and terminates at the end of the vector v. Note that in both cases, v points to the center of the circle reflecting that the acceleration is also directed towards the center of the circle.
We begin out derivation of the magnitude of this centripetal acceleration by comparing two similar triangles. The first triangle illustrates the relation s = r. In the time interval t, the object traveled from point A to point B, traversing through an angle of magnitude and along an arc of length s as shown in the following diagram. Note that as t 0, the length of the arc, s, would approach the length of the chord, c**.
Now let's look at the angles formed by vf and vo. Since vo and vf are both tangential velocities, they are perpendicular to their respective radii. Since OACB is a quadrilateral, the sum of its interior angles must equal 360.
Note the following relationships: mA = mB mACB + mACB + mBCD (supplementary angles) = = = 90 180 180
Therefore mBCD = .
Consequently, in our second triangle formed by v = vf - vo, vf and - vo will also meet each other at an angle .
velocity triangle
displacement triangle
where |-vo| = |vf| = v In a small time interval t, the arc length s c. And since we also know that distance = rate * time, we can replace the length of the chord, c,
Since a = v / t,
where we have added the subscript c to represent the term centripetal since this formula only applies to objects moving in uniform circular motion. For an object traveling with a constant speed we may use the relationship d = rt. For a circular path, d equals the circumference, C = 2r and t equals the time for one revolution, or the period, T
Substituting this expression for c into the equation for centripetal acceleration,
yields
Uniform circular motion requires that the object MUST move at a constant speed; therefore it can only move in a horizontal circle - that is, one in which gravity is always perpendicular to the object's tangential velocity. When moving in vertical circles, the objects speed is always changing g and the object is not considered to be moving in uniform circular motion. All units in these formulas are standard SI units: m, m/sec, m/sec2, and seconds.
PROCEDURES First task is to prepare a proposal and let the professor check it so that we will be guided throughout the making of the project. Second task is to think of what method to use & how will we use that method in order for us to come up with a certain data to be shown in the program. Third task is we planned of what software should be used for us to show the graph & data accurately. We are able to use Flash Media for the graph. Were still thinking if we will use Java, VB.Net or C++.
IV.
TASK Researching for referrence of our project proposal Making of Final Proposal Submission of Project Proposal Revising of Project Proposal 1 0 1 1 1 2 1 3
GANTT CHART
AUGUST
1 2 3 4 5 6 7 8 9 1 4 1 5 1 6 1 7 1 8 1 9 2 0 2 1 2 2 2 3 2 4 2 5 2 6 2 7 2 8 2 9 3 0 31
TASK Discussion about Final proposal and making sketch Making of Final Proposal Finalize and printing of final proposal
SEPTEMBER
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
Submission of final proposal short meeting for project proper Meeting and assigning of delegation in project proper Sketch for project proper what we will do in experiments Performing experiments and gather data Compiling of result and Gathered data Sketching for paper Making final paper Revising final Paper Submission of final paper
V. EXPENSE
Printing - 50 Transportation fare when project making 400 Snack 150 Folder 10