Striking Fielding Games
Striking Fielding Games
Striking Fielding Games
First Author(s): Second Author(s): Note: Everything must be referenced according to the APA Guide. References are added in the text (short version) and at the end of the page (long version)
GENERAL INFORMATION
The main concept behind striking/fielding games is that when you are on offense you are striking an object (example: batting in baseball), and when you are on defense you are fielding an object (example: throwing the ball in cricket). Players can only score on offense by hitting a specified object into open area, and then advancing to designated areas(PlaySport [PS], no date). Players on defense will attempt to stop the offense from scoring by catching the object while it is in the air before it hits the ground or by retrieving the object and bringing it to the specified area before the offensive player gets there (PS, no date). Tracking, player will have to predict the path of the object in play (whether it be a baseball,cricket ball. ect) in attempt to hinder the progress of their opponents. One of the most common striking/fielding games is baseball. Other variations include games such as cricket, slow-pitch, 3 pitch, soccer baseball, tennis baseball, rounders, lob ball, and many others. Striking/fielding games are an excellent way to teach fundamental skills such as catching, throwing, running and striking(Butler et.al., 2003. pg. 29).
TRANSFERABLE SKILLS
There are three types of skills involved in striking/fielding games: Locomotor, non-locomotor, and manipulative skills (Guest Editorial, no date). Locomotor skills involve players being able to run, slide, jump, and leap. Non-locomotor skills involve stretching, bending, and reaching for an object. Manipulative Skills involve players being able to send an object (both by throwing and by striking it), receive (catch) an object, and retain (and run with) an object.
These skills can also transfer over to invasion games such as basketball, where athletes must be able to pass the ball to their teammates who must catch it.
stopping a run in baseball is a 5-High level of complexity (PlaySport). Using the TGfU Model, many modifications must be used. Some examples include using larger or softer balls, which may reduce fear and increase the chance for success in fielding and striking. It is important to modify these games (such as soccerbaseball) to ensure that all students, especially those with special needs, are comfortable and having fun. Have a batting tee to increase the chance of success when striking. To increase the consistency of pitching you can change the pitcher to someone from your own team, the same pitcher for both teams, or use a pitching machine. You can even modify the game rules and dimensions on the field. Also, to increase active participation you can decrease the playing field size while making the teams smaller. Modified versions of games allow students to improve their understanding of the game, allowing them more success when they transfer to fullgame scenarios. These are only a few examples of the modifications that could be done. (Siedentop, Hastie, 2004.)
REFERENCES
PlaySport. (No Date). Key Tactical Solutions. Retrieved October 24, 2008, from http://www.playsport.net/en/keytactical.cfm PlaySport. (No Date). Transferable Skills. Retrieved October 24, 2008, from http://www.playsport.net/en/Transferable-Skills.cfm Guest Editorial. (No Date). Teaching Games for Understanding. Quality Daily Physical Education, 6(1), pp. 1-9.
Butler, J., Griffin, L., Lombardo, B. & Nastasi, R. (Ed.). (2003). Teaching Games for Understanding in Physical Education and Sport. Reston (VA): NASPE. Siedentop, D., Hastie, P. (2004). Complete Guide to Sport Education. Human Kinetics. Retrieved Jan 13 from: www.uta.edu/faculty/lnelson/Striking-Fielding%20Games%20Modifications.doc.