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2008 D D Rewards Cards
2008 D D Rewards Cards
visit www.wizards.com/rpga
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Dungeons & Dragons Rewards Set 1, Card 1 of 8. Illustration by Eva Widermann
Fall! Fall I say! Zanne, human rogue
Benet: When you miss on an attack roll with an at-will exploit, use this
card to re-roll the attack roll. You must keep the second result. Turn the card
sideways to indicate it is used.
When this card is used, the bonus indicated on it becomes active for the rest of the game
session. You may give any one ally the bonus indicated to any one d20 roll after the roll has
been made. Only one card bonus may be given to a d20 roll. Flip the card face down or
remove it from the play area when the bonus has been assigned.
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Dungeons & Dragons Rewards Set 1, Card 2 of 8. Illustration by Franz Vohwinkel
Just one more should do the trick. . ." Fargrim, dwarf wizard
Benet: When you miss on an attack roll with an at-will spell, use this
card to re-roll the attack roll. You must keep the second result. Turn the card
sideways to indicate it is used.
When this card is used, the bonus indicated on it becomes active for the rest of the game
session. You may give any one ally the bonus indicated to any one d20 roll after the roll has
been made. Only one card bonus may be given to a d20 roll. Flip the card face down or
remove it from the play area when the bonus has been assigned.
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Dungeons & Dragons Rewards Set 1, Card 3 of 8. Illustration by Eva Widermann
By the power of Moradin, I smite thee! Helja, dwarf cleric
Benet: When you miss on an attack roll with an at-will prayer, use this
card to re-roll the attack roll. You must keep the second result. Turn the card
sideways to indicate it is used.
When this card is used, the bonus indicated on it becomes active for the rest of the game
session. You may give any one ally the bonus indicated to any one d20 roll after the roll has
been made. Only one card bonus may be given to a d20 roll. Flip the card face down or
remove it from the play area when the bonus has been assigned.
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Dungeons & Dragons Rewards Set 1, Card 4 of 8. Illustration by Steve Prescott
This is gonna hurt you a lot more than you hurt me.
Mikal, half-elf rogue
Benet: When you roll a natural 20 on an attack roll, use this card
to gain one immediate save against one eect that allows saves that
aects you (your choice). Turn this card sideways to indicate that it is used.
When this card is used, the bonus indicated on it becomes active for the rest of
the game session. You may give any one ally the bonus indicated to any one d20
roll after the roll has been made. Only one card bonus may be given to a d20 roll.
Flip the card face down or remove it from the play area when the bonus has
been assigned.
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Dungeons & Dragons Rewards Set 1, Card 5 of 8. Illustration by Zoltan Boros and Gabor Szikszai
Your tricks wont work on me, villain! Luusi, human ghter
Benet: When you would become dazed, use this card to end that
condition. Turn this card sideways to indicate that it is used.
When this card is used, the bonus indicated on it becomes active for the rest of the game
session. you may give any one ally the bonus indicated to any one d20 roll after the roll
has been made. Only one card bonus may be given to a d20 roll. Flip the card face down
or remove it from the play area when the bonus has been assigned.
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Dungeons & Dragons Rewards Set 1, Card 6 of 8. Illustration by Eva Widermann
Stand back. Steady nerves and quick reexes are needed here.
Corrin, haling rogue
Benet: When you fail a skill check, use this card to treat the number rolled on the die
as a natural 10; apply modiers as normal. Turn this card sideways to indicate that it is used.
When this card is used, the bonus indicated on it becomes active for the rest of the game session.
You may give any one ally the bonus indicated to any one d20 roll after the roll has been made.
Only one card bonus may be given to a d20 roll. Flip the card face down or remove it from the
play area when the bonus has been assigned.
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Dungeons & Dragons Rewards Set 1, Card 7 of 8. Illustration by Matt Cavotta
Your foul hordes shall break against my indomitable presence!
Ersaris, half-elf warlord
Benet: After you kill at least 3 minions in one encounter, use this card to
spend a healing surge to gain hit points equal to your healing surge value +1d6. This use
does not use your second wind for the encounter. Turn this card sideways to indicate that
it is used.
When this card is used, the bonus indicated on it becomes active for the rest of the game
session. You may give any one ally the bonus indicated to any one d20 roll after the roll has
been made. Only one card bonus may be given to a d20 roll. Flip the card face down or
remove it from the play area when the bonus has been assigned.
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Dungeons & Dragons Rewards Set 1, Card 8 of 8. Illustration by William OConnor
If theres murder afoot, be on the lookout for agents of the Black Network. Tyrian, investigator in Suzail
The Zhentarim is an organization of mercenaries consisting of corrupt priests, murderous soldiers, power-hungry wizards, and other
folk of nefarious character. Also known as the Black Network, the Zhentarim is lead by Manshoon who controls the network from
an old castle known as Stormwatch.
By taking this quest, youre attempting to inltrate the ranks of this organization to determine its current aims. Complete each
task below to embark on your inltration mission. Your DM will tell you if you complete a task. Tasks for this quest are seeded
throughout heroic-tier Living Forgotten Realms adventures available in 2008 and 2009.
1osk . Find a wily merchant who tracs in ornate pottery. When you haggle over a pot, tell the merchant "A storm is coming;
you should really close up for the day."
1osk z. Give a scratched silver coin to a stranger wearing a yellow cloak with a black clasp, and ask for their name.
1osk . Defeat a Zhentarim agent in combat. Spare the agent's life. Tell the agent that you delivered the coin and to whom it was
delivered. You cannot complete this task before Task 1 and 2.
Benet: Your inltration mission begins. You are able to play the special adventure Black Cloaks and Bitter Rivalries, available in 2009.
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The legions of the undying shall break upon my blades!
Come to me, rotted and withering hordes! Kornath, dwarf fghter
Beneft: After you kill at least two enemies with the undead keyword during
an encounter, use this card to spend a healing surge and regain hit points equal to your
healing surge value +1d8. This use does not use your second wind for the encounter. Turn
this card sideways to indicate that it is used.
When this card is used, the bonus indicated on it becomes active for the rest of the game
session. You may give any one ally the bonus indicated to any one d20 roll after the roll has
been made. Only one card bonus may be given to a d20 roll. Flip the card face down or
remove it from the play area when the bonus has been assigned.
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Lets see how well you stand to the forces of the sea!
Jelenneth of the Waves, eladrin wizard
Beneft: Pick one target that you have just knocked prone or immobilized with
your spell. Use this card to push that target a number of squares equal to your Constitution
modifer instead. Turn the card sideways to indicate it is used.
When this card is used, the bonus indicated on it becomes active for the rest of the game
session. You may give any one ally the bonus indicated to any one d20 roll after the roll has
been made. Only one card bonus may be given to a d20 roll. Flip the card face down or
remove it from the play area when the bonus has been assigned.
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You think that hurt? Try this! Darrak the Twice-Scarred, dwarf fghter
Beneft: Use this card after youve hit one target with an exploit that knocks
the target prone. Instead of knocking the target prone, use this card to deal an
additional 1[W] damage. Turn the card sideways to indicate it is used.
When this card is used, the bonus indicated on it becomes active for the rest of the game
session. You may give any one ally the bonus indicated to any one d20 roll after the roll has
been made. Only one card bonus may be given to a d20 roll. Flip the card face down or
remove it from the play area when the bonus has been assigned.
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Im glad Im not wearing my riding boots! Immeral, eladrin rogue
Beneft: Use this card when you take the run action. You may shift 2
additional squares at any point during your move. Turn this card sideways to
indicate that it is used.
When this card is used, the bonus indicated on it becomes active for the rest of the game
session. You may give any one ally the bonus indicated to any one d20 roll after the roll has
been made. Only one card bonus may be given to a d20 roll. Flip the card face down or
remove it from the play area when the bonus has been assigned.
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Rarragh! Now whos next? Surina Spikemauler, dragonborn barbarian
Beneft: Use this card when youve killed a non-minion enemy thats not
bloodied. Gain a +1 bonus to attack rolls for the rest of the encounter. Turn this
card sideways to indicate that it is used.
When this card is used, the bonus indicated on it becomes active for the rest of the game
session. You may give any one ally the bonus indicated to any one d20 roll after the roll has
been made. Only one card bonus may be given to a d20 roll. Flip the card face down or
remove it from the play area when the bonus has been assigned.
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Ahh! Make it stop! Too many adventurers to count
Beneft: Use this card when youre hit by an attack that does ongoing
damage. As an immediate reaction, make a saving throw against the
ongoing damage. Turn this card sideways to indicate that it is used.
When this card is used, the bonus indicated on it becomes active for the rest of the game
session. You may give any one ally the bonus indicated to any one d20 roll after the roll has
been made. Only one card bonus may be given to a d20 roll. Flip the card face down or
remove it from the play area when the bonus has been assigned.
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These wonders are the ingenious works of mortals, unfettered by the crutch
of magic Silvu the Magnificent, human rogue
Beneft: You gain access to the following alchemical formulas and items from Adventurers
Vault. You may purchase these items and formulas as long as your level is equal to or less
than the alchemical item or formula. You must possess the Alchemist feat (see Adventurers
Vault) to create alchemical items.
Alchemists fre Antivenom
Tanglefoot bag Thunderstone
Smokestick
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Wait... this doesnt look as bad as I thought. I think I can help
bind your wounds. Myreen of Sune, human cleric
Beneft: After you roll a natural 1 on a skill check in a skill challenge, use this
card to reroll the die. Turn this card sideways to indicate that it is used.
When this card is used, the bonus indicated on it becomes active for the rest of the game
session. You may give any one ally the bonus indicated to any one d20 roll after the roll
has been made. Only one card bonus may be given to a d20 roll. Flip the card face down
or remove it from the play area when the bonus has been assigned.
Dungeons & Dragons Rewards Set 3, Card 1 of 3. Illustration by Mike Sass
General Second Chance
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You thought you were safe from my cutting blades? Think again!
Ki-amar the Haughty, spellscarred genasi ranger
Exposed to the Spellplague, you can manifest your strange power by giving yourself extra reach with your melee
weapon. When you use this ability, your spellscar manifests its blue radiance and a blue glow encompasses your
hands. With more training, you may also learn the secrets of other, greater ways to harness your gift.
Beneft: This card allows you to play a spellscarred character or add a spellscar to an existing character, which
has certain benefts and drawbacks. If you take the feat Student of the Plague, your trait is larger than life. You
may use any of the other spellscarred options present in the Forgotten Realms Players Guide.
Dungeons & Dragons Rewards Set 3, Card 2 of 3. Illustration by Jesper Ejsing
Spellscarred: Larger Than Life Expansion
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Dungeons & Dragons Rewards Set 3, Card 3 of 3. Illustration by Chippy
Forgotten Lore General
I bring to you once-lost arcane secrets and the ancient knowledge
found deep within Cormanthor. Kirwilna, eladrin swordmage
Beneft: After you cast a ritual that requires a skill check and receive the
lowest check result, use this card to achieve the next lowest result. Turn this card side-
ways to indicate that it is used.
When this card is used, the bonus indicated on it becomes active for the rest of the
game session. You may give any one ally the bonus indicated to any one d20 roll after the
roll has been made. Only one card bonus may be given to a d20 roll. Flip the card face
down or remove it from the play area when the bonus has been assigned.