Professional Documents
Culture Documents
ASL - VFTT 58
ASL - VFTT 58
B r i t a i n ' s P r e mi e r A S L J o u r n a I
Issue 58 Nov - Dec 2004 UK 2.00 US $5.00
IN THIS ISSUE
THE STORMY GUN PIT - Paul Case reports on the 10th INTENSIVE FIRE PAPER TIGERS - sceanrio analysis
VIEW FROM THE TRENCHES DOWN UNDER - Steve Lintons IF report CRUSADERS LADDER - update
2 YIEW FRBH
PREP FIRE
So 2004 ends with another late issue, which has been the state
of play all too often this year :-(
Although the next issue should be out in January, right now
Im faced with filling 7 or 8 pages, so unless someone comes up
with some material soon youll be getting blank pages in future
issues soon :-(
Double 1. My last, best hope for victory.
Pete Phillipps
EMOTICONS
With the growth of the InterNet, emoticons have originated to allow
people to show expressions in text. I find these very useful for the printed
word in general, so you'll see plenty of them in View From the Trenches.
An emoticon is created with keyboard characters and read with the head
tilted to the left. Some typical emoticons are:
:-) humour or smiley
;-) winking
:-> devious smile
<g> grin
:-( sad
:-o shocked or surprised
#-( hung-over
COPYRIGHT AND TRADEMARK NOTICE
Most products are trademarks of the companies publishing them. Use of a product name without mention of the trademark status should not be construed as a
challenge to such status.
Copyright for all material printed within VFTT remains with its author, who can be contacted via VFTT if you would like to reprint his/her material.
VIEW FROM THE TRENCHES is the bi-monthly British ASL
journal. All comments are welcome. Even better, contribute. Write
an article. Design a scenario. Share your ASL experiences with oth-
ers. VFTT allows you to communicate with other ASLers. Don't be a
silent voice.
Issue 59 should be out at the beginning of January 2005.
VFTT costs 2.00 per issue (overseas 3.00), with a year's sub-
scription costing 10.00 (overseas 15.00). Payment should be in
pounds sterling, with cheques made out to PETE PHILLIPPS. Read-
ers are reminded to check their address label to see when their sub-
scription ends.
Back issue are now out of print but can be downloaded for free
from:
http://www.vftt.co.uk/vfttpdf.htm
VIEW FROM THE TRENCHES
24 Huggett Close
Leicester
LE4 7PY
Telephone:
(0116) 210 1798
E-mail:
[email protected]
World Wide Web Home Page:
http://www.vftt.co.uk
COVER: The fearsome Greman King Tiger.
THE ASL MAILING LIST
The ASL Mailing List is devoted to discussion of Advanced Squad Leader, and is
run by Paul Ferraro via a listserv program at the University of Pittsburgh. To sub-
scribe go to:
http://lists.aslml.net/listinfo.cgi/aslml-aslml.net.
IN THIS ISSUE
PREP FIRE 2
INCOMING 3
VIEW FROM THE TRENCHES
DOWN UNDER 4
THE STORMY GUN PIT 7
THE CRUSADERS OPEN
ASL TOURNAMENT LADDER 10
PAPER TIGERS 11
THIS IS THE CALL TO ARMS! 16
REMEMBRANCE DAY 19
ON THE CONVENTION TRAIL 19
3 THE TREXlHES
THIRD PARTY PRODUCERS
UK AVAILABILITY
As well as editing VFTT I also help to
distribute those third party products not
generally available in the shops over here.
The prices are as follows, and are
effective until the next issue of VFTT:
Wacht Am Rhein 14.00
Canadians In Italy 1 9.00
Canada At War 2 6.00
Add 50p per item for postage and send
your payment made out to PETE PHILLIPPS
to 24 Huggett Close, Leicester, England, LE4
7PY.
For the latest on stock availability
telephone me (as usual evenings when Man
United are not playing are your best bet!), or
email me at [email protected].
UK RETAILER STOCKISTS
OF THIRD PARTY PRODUCTS
To purchase other third party products
such as Critical Hit, Schwerpunkt or Heat of
Battle contact any of the following shops.
LEISURE GAMES, 100 Ballards Lane,
Finchley, London, N3 2DN. Telephone (020)
8346 2327 or e-mail them at
[email protected].
SECOND CHANCE GAMES, 182 Borough
Road, Seacombe, The Wirral, L44 6NJ.
Telephone (0151) 638 3535 or e-mail them at
[email protected].
PLAN 9, 9 Rosemount Viaduct, Aberdeen,
AB25 1NE. Telephone (01224) 624 467 or e-
mail them at [email protected].
If you know of other shops stocking third
party ASL products let me know so I can
include them here in future issues.
1+1/ 1+1/
1+1/ 1+1/ 1+1/
MMP TAKE SECOND SHOT
AT NEWBIES
MMP are to release a second starter
kit, this time featuring ordnance and light
anti-tank weapons. ASL Starter Kit #2 will
contain a refined version of the ASL Starter
Kit #1 rulebook, with new rules added and
old rules clearly marked so that no rereading
is required. ASL Starter Kit #2 will be a
complete game; there will be no need to own
ASL Starter Kit #1. Inside will be a
countersheet of 1/2" counters and a half 2
countersheet of 5/8" counters, two new
geomorphic mapboards, two player-aid
reference cards and eight new scenarios
featuring American, British, German, and
Italian units. The expected retail price is
$28.00
SECOND MELEE
The SoCal ASL Group have released
Melee Pack II. As before there are six
scenarios and cheat sheets, featuring actions
ranging from the Crimea to Stalingrad via
the jungles of Ecuador. Priced $11.00
($14.00 overseas) it is available from
Matthew Cicero, 1810 Chantry Drive,
Arcadia, CA 91006, USA or their web site
at www.socalasl.com.
HOB RECON AGAIN
Heat of Battle have released Recon By
Fire 2. Priced $36.00 ($42.00 overseas) it
contains DASL map Bf2, an APC Player
Aid, 10 scenarios, and features articles on
breaching operations and mechanised
warfare. It can be ordered from Steve
Dethlefsen, 525 Golf Lane, Lake Forest IL.,
USA or from their web site at
www.heatofbattle.com.
BUNKER 19 SHIPS
Dispatches From The Bunker 19 is out
now. Inside are three scenarios, an article on
the OVHS Rileys Road CG Milk Factory,
the usual Tactical Tips, a review of
NorEaster 2004, and a preview of the
upcoming NY State ASL Championship
taking place in December. Four issue
subscriptions are available for $13.00
($15.00 outside the USA). Issue one is
available free with a subscription or an SAE,
while other back issues are $3.50 ($4.00
outside the USA). Payments should be
payable to Vic Provost and sent to
Dispatches from the Bunker, P.O. Box 1025,
Hinsdale MA 01235. You can email them at
[email protected].
7 THE TREXlHES
The $tormy Gun Fit The $tormy Gun Fit The $tormy Gun Fit The $tormy Gun Fit The $tormy Gun Fit
Tnr T Tnr T Tnr T Tnr T Tnr Trnzn IXTEXSIYE FIRE rnzn IXTEXSIYE FIRE rnzn IXTEXSIYE FIRE rnzn IXTEXSIYE FIRE rnzn IXTEXSIYE FIRE
Paul Case
This game started a bit late, due to your hero
having a late night. On turn 1, Paul forgot
to set his reinforcements, so they advanced
on. While not being rules correct, they must
still be set-up in the Rally Phase, I decided
to let him do that, as it was still Turn 1. The
first snakes in the game goes to me, in a CC.
I got to be first in something to do with this
game. Turn 2, and Paul has some bad luck,
first, by losing his way in the trees (straying).
Then he rolls one of my favourite rolls,
Boxcars. See last article by me. Turn 3, and
Paul continues his bad luck by rolling two
more 12s, one on his Self-Rally, so losing a
squad, and the other in an attack by my 9-1/
MMG combo. Not looking too good for
Paul, but being a good Gun-Pit supporter,
he soldiers on. Turn 4, and lo-and-behold,
my Sniper wakes up, breaking a 558 with
one bullet.
Turn 5, and just to prove that one is
better than ten, a Marine Ldr finds a Jap
LMG, which two squads could not. Do
Marine Ldrs have special glasses? Also
during this turn, my HIP 9-0/447 ambush
his 9-1/2x 458/MMG bunch, and all they
do is start a decent fist-fight. Turn 6, and
Paul rolls another Boxcars on a 558s Self-
Rally, bye-bye. I manage to get a 447 to
change into a 4410 berserker. Turn 7, and
goes into CC with my last able unit, and he
promptly kills me, winning the game.
Anything, but killing me, and I would of
won. That was a fun scenario, which I have
played before. The rest of Friday was spent
drinking beer.
Saturday AM
After breakfast, I play Oliver Gray at
PB5 Taylor Made Defense, with me as the
Furhers Elite. This was a short game due to
yours the fantastic not properly remembering
the VC. It started fairly well for the
Reeperbahn boys, with me getting two
Critical Hits on some of his troops in
buildings, 24-3 is pretty great when you roll
a 5 and a 6 for effect. Olivers total loses
here were:- 1x BH 9-1, 1x 248, 2x 648 (one
a WW), 1x LMG and 1x PIAT. My Marder
then goes and loses his remaining HE (the
crew chief is in trouble, I told him to load
up with HE!). As I said, this was a short
game, I lost it on Turn 3 when that stupid
Marder got itself blown-up. At least he wont
have to face me! A PzIV had been killed on
Turn 1, by one of his PIATs. My end game
notes for this game reads Lost on T3. More
worried about Build Con, so forgot Veh
elim. He killed a PzIV on T1 and Marder on
T3. So I lose. Read VC. The moral is:-
Dont forget the VC. Nuff said!
Saturday PM
The next game is against Graham
Smith, in OA7 Celles Melee with me as
our cousins from across the pond. Turn 2,
and he kills one of my lovely M36s, the crew
survive, but he then kills them with his tanks
machine-guns. The swine! Still, I get a laugh
when he conceals a 10-2 and 548, he rolls a
double one, and wastes a snakes. The first
boxcars goes to me, when I fire a Baz at one
Before I start, I would like to pass on
my deepest sympathies to the families and
friends of the British soldiers (in the Black
Watch Battle-Group) killed in Iraq, and wish
all our troops a safe return home. Our troops
are the best in the world, and I believe they
do a wonderful job, so they get this writers
support. I hope they get yours!
Right, now for the purpose of this
piece of garbage. With this being the 10
th
INTENSIVE FIRE, and the 60
th
anniversary
of the D-Day landings, the (dis)organisers
decided to give us some 1944 scenarios. Will
they be doing 1945 scenarios for next years
IF, as it is the 60
th
anniversary of the end of
that terrible conflict? I hope they do. One
round in the PTO, one on the Russian Front,
and one on the Western Front. That would
be good, as I do not expect AOO to be out
by then (but you never know!).
I arrived on the Wednesday, because
I stayed at my brothers on the Tuesday, and
decided to drive down from Bristol instead
of going home, and coming to Bournemouth
on the Thursday. At breakfast on the
Thursday, I met Ian Pollard, who came down
on the Tuesday, which means he must be a
sadder git than me, and I thought that was
impossible. The Hippy arrived later, about
1100hrs, and after he had set up, we checked
out the bar. Other people turned up later, but
only 4 games were played. Now, either we
did not want to burn ourselves out for the
main event, or we are becoming sociable
animals. My guess is the latter, as I dont
care about burn-out, I dont win anything
anyway!!
Overseas visitors were a Yank and two
kangaroos. One of the Roos was Steve
Linton, and being as Toby never turned up,
we never got to see the match (also, the
overall champ was a non-Brit).
Friday
Today we have the Mini-Tourneys.
Goliaths, featuring those tiny ADCs
(Armoured Demolition Charges), which I
did not enter, and Rumble In The Jungle
(PTO) which I did.
First scenario was an ASLUG one
called One Logged Bridge, which I played
Paul Legg. Being as I was the Nips, I set up
what I thought was a pretty good defence.
PLAYER RESULTS
Here are the individual win/loss records.
PLAYER P W L D
Chris Ager 6 2 4 0
Nigel Ashcroft 3 1 2 0
Wayne Baumber 3 3 0 0
Nigel Blair 9 4 5 0
Keith Bristow 6 5 1 0
Tim Bunce 1 0 1 0
Stephen Burleigh 6 2 4 0
Scott Byrne 6 4 2 0
Billy Carslaw 6 1 5 0
Nick Carter 3 1 2 0
Paul Case 4 1 3 0
Brendan Clark 1 1 0 0
Derek Cox 6 2 4 0
Simon Croome 4 3 1 0
Kevin Croskery 3 2 1 0
Ian Daglish 2 0 2 0
Patrick Dale 8 4 4 0
Ruarigh Dale 13 4 9 0
Michael Davies 5 4 1 0
Phil Draper 5 2 3 0
Bob Eburne 5 3 2 0
Jackie Eves 3 2 1 0
Russell Gough 4 3 1 0
Oliver Gray 4 2 2 0
Malcolm Hatfield 3 1 2 0
Brian Hooper 4 2 2 0
Hamish Hughson 4 0 4 0
Ray Jennings 4 1 3 0
Ben Jones 5 3 2 0
Wayne Kelly 6 2 4 0
Paul Kettlewell 4 4 0 0
Justin Key 4 3 1 0
Paul Legg 6 3 3 0
Steve Linton 6 6 0 0
Tim Macaire 4 1 3 0
Adrian Maddocks 7 2 5 0
Dominic McGrath 5 5 0 0
Andy McMaster 6 1 5 0
Chris Netherton 3 1 2 0
Pete Phillipps 5 2 3 0
Ian Pollard 6 3 3 0
David Schofield 7 6 1 0
Graham Smith 4 1 3 0
Neil Stevens 6 5 1 0
Simon Strevens 5 4 1 0
Mark Warren 4 0 4 0
8 YIEW FRBH
of his -tracks at 2-hex range. Why me!
Still, at least my Sniper is awake, he Recalls
a CE PzIV. One less able to exit through the
exit hexes.
I shoot at a 548, and get a 1MC, he
rolls a snakes and gets a bloody Hero. I hate
those idiots. On the last turn, I have some
fun at last. My last M36 gets revenge for his
mates killed earlier, and Critical Hit a
Panther in the side. That, ladies, means 42-
6, anything 35 kills it (except a 12, of
course), with 17 to burn the Nazis Swine
(again, barring a 12). What do I roll? A 10,
Burn, Baby, Burn. Even with this little
triumph, I still manage a lose, when I only
wound his Ldr, and the sod advances off for
the last point needed for a win.
That is another game played well
enough to lose gracefully, I must stop doing
this. It was in this round that the hippy (your
editor) made a dumb mistake while playing
Neil Stevens at G6 Rockets Red Glare. he
left a Victory Building unmanned, and Neil
promptly punished him. Self Rallying a
squad, Neil then took that building, and won
the game. Lesson to be learnt is as follows:-
keep the Victory Buildings occupied, and
the door locked, so that uninvited persons
can not get in!
Saturday Evening
A few of us idiots stay and play
George of the Jungle, run by Keith
Bristow. This follows all the previous events
on Saturday Evenings, that is, no way serious
at all. With my Jap Hero counter, I managed
to get blown up on some mines, but I was
reincarnated as Jap Hero Mk2. This guy had
better luck than his predecessor, he actually
got laid. He found Jane alone in the jungle,
and give her some comforting. Then left her,
just like Steve Linton did. Meanwhile, Nigel
Blair had found a bulldozer (left over from
his tour in Iraq last year) and had dug a tunnel
under the stream. Justin Key and me had a
pact, we would not shoot each other, but
Steve Linton, who had shot at Justin, was
target practice. Justin eventually won the 8
prize money (we each put in 1 at the start),
and I think Chris Netherston won the bottle
of Ghurkha Beer (donated by the Nepalese
restaurant across the road from the hotel - Pete).
Sunday
Last game of the tourney, and guess
what? The Hippy and me play. The chosen
scenario is CH26 Close Order Driel, with
me as the Poles. In this scenario, I think that
the hippy is either blind, or can not count,
as he plays with just 6x658s instead of the
8x 658s it says on the card (or did Neil
entering his house uninvited, knock him!).
On with the game, and I have a super
338,who breaks 658 and breaks and wounds
a 9-1. Not bad, but while they gloat, another
658 challenges them to a fist fight. Numbers
win, RIP 338. One of Petes -tracks gets
Recalled. His Mtr -track gets 6 ROF shots,
and only Breaks my 9-2, and pins a 648.
A -track drives onto my mines, and
is immobilised, later destroyed by a PIAT.
Another 338 dies in CC, he was ambushed
by those SS scum. My reinforcements
eventually arrive on Turn 4, and the A/C
goes up in a blaze of glory, after breaking a
658 in a building. One of my 648s shoots at
a 658 for a 12+1, rolls a 3 = 3MC. Pete rolls
a snakes and gets a Hero. Did I mention I
hate those bloody things? On Turn 6, Pete
concedes, because he does not have enough
time to get the last few buildings to win.
Petes error in counting was noticed by me
on Turn 4 or 5, and by then it was well passed
A.2. I do not mind it in the APh of the turn
to enter, or the MPh of the next turn, but 3
or 4 turns later, thats too much, sorry Pete.
That win leaves me 1-3 overall, with
2 games being just lost. Brian Martuzas once
said that I play this game just well enough
to lose gracefully, I disagree with him. I play
all games that way, not just ASL. Andy
Ashtons travelling circus was in town, and
I promptly spent too much money again,
nothing changes.
In closing this piece, I shall continue
to repeat myself, and say that you should
get to a tourney every chance you can.
19 THE TREXlHES
ON TH
CONVNTION
TRAIL
There are more and more ASL tournaments cropping up all over the world.
In fact, it is possible to be involved in an ASL tournament at least once a
month, often more, if you were so inclined (and had the financial means to
live such a life - I wish!).
If you plan on holding an ASL tournament, please let me know and Ill include
the details here, space permitting.
If you contact anyone regarding these tournaments, please tell them that I
sent you!
JANUARY
WINTER OFFENSIVE 2005
When: 13 - 15 January.
Where: Comfort Inn, US 50 & US 301 @ MD3, Bowie, MD20718. Telephone 301-464-0089.
Room rates are $91.80 for a single or double, $100.80 for a triple or $109.80 for a quad (rates do not
include tax). Mention ASL for ALS to get these rates.
Fee: $30.00 for the weekend or $12/00 per day.
Format: The tournament is an unstructured one using mutually agreed scenarios. Gaming will
not start until 5pm Thursday night due to a scheduling conflict. Mini-tournaments and the main event
start at 8am Friday. Saturday will feature at Montys Gamble: Market Garden tournament starting
at 9am.
Notes: T-shirst are available for $12.00 ($14.00 for XXL).
Contact: Make cheques payable to Multi-Man Publishing and send to MMP, 403 Headquarters
Drive, Suite 7, Millersville, MD21108. Contact Perry Cocke at [email protected] or Brian
Youse at [email protected] for more information or visit www.advancedsquadleader.com.
MARCH 2005
HEROES 2005
When: 11 - 13 March.
Where: Hotel Skye, South Promenade, Blackpool, England. Room rates are 22.00 for a shared
room or 28.00 for a single room and include breakfast. Bar meals and good beer are also available at
the hotel.
Fee: 7.00.
Format: Four or five round tournament beginning Friday afternoon (arrangements will be
made for those unable to arrive until Friday night), with three or six scenarios to choose from in each
round. Players will be expected to have a knowledge of the first half of the Chapter G rules to play in
the tournament. CG and friendly games can also be found throughout the weekend. There will also be
opportunities for new players to learn the game and friendly games available.
Contact: For more details or to register contact Pete Phillipps, 24 Huggett Close, Leicester,
LE4 7PY. Phone (0116) 210 1798 (evenings only) or email [email protected].
INTENSIVE FIRE 2005
When: 27 30 October.
Where: The Kiwi Hotel, West Hill Road, Bournemouth, England, BH2 5EG. Telephone (01202)
555 889 or fax (01202) 789 567 to arrange accommodation. Single rooms are 33.00 per night,
double rooms 29.00 per night per person if booked prior to 1 October thereafter normal rates
apply. Remember to mention INTENSIVE FIRE when reserving to qualify for the special rates. You
can also book online at www.kiwihotel.co.uk.
Fee: 7.00 (entry is free for those only able to attend for one day). Players pre-registering will
receive a tournament program in September.
Format: Three round Fire Team tournament (two rounds on Saturday, one on Sunday). There
will also be some single day mini-tournaments on the Friday. Open gaming is available for those who
do not wish to take part in the tournament.
Notes: Prizes are awarded to winning players and the Convention Champion, who is the player
judged to have had the most successful tournament with all games played over the weekend being
taken into consideration.
Contact: For more details or to register contact Pete Phillipps, 24 Huggett Close, Leicester,
LE4 7PY. Phone (0116) 266 6894 (evenings only) or email [email protected].
PAPER TIGERS
Continued from page 15
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Weekend regisfrofion for fhe fournomenf cosfs jusf ]7. The fournomenf progrom Iisfing fhe weekend's
scenorios ond evenfs is ovoiIobIe from Iofe Sepfember fo onyone regisfering in odvonce.
Ftuznru Brzatts / Rrotszuazton Ftuznru Brzatts / Rrotszuazton Ftuznru Brzatts / Rrotszuazton Ftuznru Brzatts / Rrotszuazton Ftuznru Brzatts / Rrotszuazton
Confocf Pefe PhiIIipps Z4 Huggeff CIose Leicesfer EngIond LE4 7PY. TeIephone (0IIo) ZI0 I798 (+44 IIo
ZI0 I798 from oufside fhe Uk) or emoiI ifvfff.co.uk.