The document provides rules for various units in Space Hulk, including:
Chaos Space Marines have 4 action points and are equipped with bolt guns or heavy bolters. Sorcerers can attempt to possess enemy models once per turn. Daemon Princes can attempt to possess an entire room if no Librarian is present.
Tau Fire Warriors have 4 action points and pulse rifles that hit on 5+. They can shoot around corners and over friendly models. Sergeants have stronger pulse rifles. Gun Drones have 6 action points and do not jam, but are fragile in melee.
The document provides rules for various units in Space Hulk, including:
Chaos Space Marines have 4 action points and are equipped with bolt guns or heavy bolters. Sorcerers can attempt to possess enemy models once per turn. Daemon Princes can attempt to possess an entire room if no Librarian is present.
Tau Fire Warriors have 4 action points and pulse rifles that hit on 5+. They can shoot around corners and over friendly models. Sergeants have stronger pulse rifles. Gun Drones have 6 action points and do not jam, but are fragile in melee.
The document provides rules for various units in Space Hulk, including:
Chaos Space Marines have 4 action points and are equipped with bolt guns or heavy bolters. Sorcerers can attempt to possess enemy models once per turn. Daemon Princes can attempt to possess an entire room if no Librarian is present.
Tau Fire Warriors have 4 action points and pulse rifles that hit on 5+. They can shoot around corners and over friendly models. Sergeants have stronger pulse rifles. Gun Drones have 6 action points and do not jam, but are fragile in melee.
Power Armour: Action Points: 4 Weapon: Bolt Gun No sustained fire No jamming Weapon: Heavy Bolter No move and shoot in a turn Sustained Fire 1 AP to shoot Plasma Gun 1 AP to shoot Sustained fire Gets Hot - On a 6+ while using sustained fire, the plasma gun will explode. The gun can no longer be used. The Marine uses a Bolt Gun from this point onwards. Lance - On a successful hit, the plasma bolt will continue through to the model in the square immediately behind the original target. These Power Armour rules can be used for loyalists as well as Chaos Marines, and you may want to use the Plasma Gun rules from the Dark Angels supplement.
Sorcerer Similar rules to Librarian. Force Weapon and Bolt Gun Possession: Range 12 Can turn one enemy model into a possessed/daemon Cost: 3 Psi Points Target rolls D6 on a 4+ it is possessed. Once per turn Space Marine is dead, new model is under Chaos Player's control. A possessed marine (or Fire Warrior) acts exactly as a genestealer
Daemon Prince Same rules as Brood Lord Group Possession: The Daemon Prince is a fearsome creature of the Warp with enhanced psychic abilities. He may possess an entire room if there is no Librarian present in the room. Cost: 3 Psi Points, +1 point per model possessed after the first. (10 Psi Point limit) Possession: Same as Sorceror. The Librarian's Psychic Hood and arcane knowledge of the Force the Warp means that he cannot be targeted by Possession or Group Possession.
Tau Fire Warriors Action Points: 4 Pulse Rifle: 1D6 5+ Overwatch: 1 AP Jam on a roll of 1
Shoot around corners - as the Fire Warriors do not have the bulky armour of Terminators or Space Marines, they may use corners as cover. A Fire Warrior adjacent to a corner may shoot down the corridor to which he is adjacent.
Fire in ranks - The lack of bulky armour means that a Fire Warrior may shoot over the top of up to two of his squad mates, if they are all in adjacent squares. Grenades: A single Fire Warrior may be equipped with grenades. Range: 4 Area Affect When using a grenade, roll a D6. On the roll of a 4+ the grenade explodes with an area affect the same as the Flame template. Throw away When a model is targeted by a grenade he may throw it away on a roll of 6+ A grenade may be used to open a blocked door.
Fire Warrior Sergeant Pulse Rifle 2D6 5+ Overwatch Jams on doubles
Gun Drone Action Points: 6 Always on Overwatch Does not Jam Can move and shoot over the top of friendlies.
Gun Drones are fragile and have no close combat capabilities. Therefore, in melee, the Gun Drone is immediately destroyed no roll is necessary.