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EYP Teambuilding Guide - Finland
EYP Teambuilding Guide - Finland
EYP-Finland
The National Committee
Teambuilding
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Name
Incorporation
Ball in group
Bee Game
Blip Blop
Copy Cat
Do This, Do That!
Fruit Salad
Grandmothers Footsteps
Human Knot
Killer Car
Simon Says
Sticky Toffee
Viking
Drunken Bottle
Levitation
Trust walk
Communication
Following Directions
Story Telling
Telephone Game
Cooperation
Blind Search
Caterpillar
Coin Game
Levitation
Magic Stick
River Game
Silent Killer
Volcano Game
Projects / Planning / Problem Solving
Blind Square
IKEA Game
Multilegged Monster
Murder Mystery
Plane Wreck Game
Sheep and Shepard
Silent Killer
Spiders Web
Others
Brainstorming Game
Jig Saw
Warm Fuzzies
Games missing
Big Boodie
Little Green Frog (crazy blond Finn ;-)
Funky Chicken
Latvian Telephone
Zipidi Zop
Evolution
Atom
Circle sitting
Back-drawing
Group Massage
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This is a Blip
A what?
That is a Blip.
The person who receives it, passes it on by saying the same, but it is only the first person who knows what is really
is so it is always going back to the first person. At the same time another pen is passed on the other way, this pen
is called Blop. Every body needs to be quite aware and awake.
Equipment: A small object (e.g. a pen).
Buzzing Bees______________________________________________________________
Procedure:
All the delegates are blindfolded and are walking in a rectangular plane saying an mmm sound. The facilitator
knocks on one delegate who is then allowed to open his or her eyes and stop saying mmm. The other delegates
task is to find the quiet, sighted person. The ones who find the group of sighted people also become quiet and
sighted. They are not allowed to talk until everyone in the group has found his or her way to them.
Equipment: Blindfolds.
Cat And Mouse ____________________________________________________________
Procedure:
Form pairs. Each of the pairs links arms. Choose a pair who will start the game. Choose one to be the cat, and give
him or her the ball. The other is the mouse. The cat attempts to catch the mouse and tag it with the ball. If the cat
succeeds, the ball changes hands: the mouse becomes the cat and vice versa. The mouse can become safe by
linking arms with any one of the pairs. The member of the pair that did not get linked to then becomes the mouse
and is forced to unlink. That person, of course, can link to another pair. Play this game when everyone is too wild.
Its pretty tiring.
Equipment: A ball.
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During the initial dive to the relatively soft surface, being on the bottom of the pile, although potentially crush
worthy, is a good way to guarantee success. The initial aim should be to knot one anothers limbs together as
much as possible.
To avoid being pulled away, thrashing loose limbs around as much as possible is advisable.
The Tickling Gambit: The controversial Tickling Gambit often needs to be brought into play to separate
particularly entangled players. Not surprisingly, it involves tickling someone in order to make him or her lose
their grip on another player. Any rules concerning tickle rationing should be agreed upon before play begins.
A maximum of three tickles for each separator is a good number. If a game is going well, this rule will be
broken continually throughout.
Equipment: None.
There Aint No Flies On Me____________________________________________________
Procedure:
The group should be divided in two parts and placed on each short side of a rectangular plane. The first group
starts and takes one step towards the centre of the plane, saying There aint no flies on me. They take another
two steps and finish the third step by saying But there are some flies on you. The other group does the same.
When they have taken their third step and the two groups are facing each other the first group says Kaboom.
The task is now for each group to bring the other groups members to their side. Once brought to the other side
you become a member of the new group. Only one team will win.
Note:
Be careful!
Equipment: None.
Viking __________________________________________________________________
Procedure:
All of the players sit in a circle. One person starts as the Viking by putting their fingers at their side of their head
like horns on their hat. This Viking passes the role of being a Viking by pointing their horns at someone. If you are
pointed at, you become a Viking (horns and all) and the person on the right has to start paddling to the right and
the person on the left has to start paddling on the left. The last person of the threesome to assume their position is
out. The rest of the players slap their legs during the game in a constant rhythm.
Equipment: None.
Zip Zap Zop ______________________________________________________________
Purpose:
To listen to each other.
Procedure:
Someone begins by pointing to another player to one side of them and says zip. That player turns to the next
player in the circle, points to them and says zip. Thus the zip zips around the circle in one direction. At any time
a receiving player can say zap to the person pointing at them. When they do the player that said zip and was
pointing at them must change direction of the pointing. This means that they must quickly turn around, point and
say zip to the person that just pointed at them. Now the zip can zip around the circle, but changing direction
every time there is a 'zap'. Lastly the person that receives the zip may elect to yell zop and point at someone
anywhere in the circle. That player then restarts the zip going in the direction of their choice. The group must
really pay attention for this to work.
Equipment: None.
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