Character Folio - Sasha
Character Folio - Sasha
EXPLORER
explorer
CHARACTER FOLIO
CHARACTER SHEET
SPECIES
CAREER
HUMAN
EXPLORER
CHAR AC TERISTICS
BRAWN
AGILITY
INTELLECT
CUNNING
WILLPOWER
PRESENCE
1
CHARACTERISTICS & SKILLS
Your characteristics are used to calculate many game values but are rarely used directly. Whenever you attempt a
task that might fail, you make a skill check. The dice you roll
for this check are called your dice pool, and are based on your
rank in that skill and your characteristic. If you roll more
than , you succeed.
SKILLS
SKILLS
RANK
DICE POOL
Astrogation (Int)
Athletics (Br)
Charm (Pr)
Coerce (Will)
Computers (Int)
Cool (Pr)
Coordination (Ag)
Deceit (Cun)
Discipline (Will)
Knowledge (Int)
Leadership (Pr)
Mechanics (Int)
Medicine (Int)
Negotiation (Pr)
Perception (Cun)
Pilot (Ag)
Resilience (Br)
Skulduggery (Cun)
Stealth (Ag)
Streetwise (Cun)
Survival (Cun)
Vigilance (Will)
COMBAT SKILLS
Ability
Die
Boost
Die
Setback
Die
Force
Die
Brawl (Br)
Gunnery (Ag)
Melee (Br)
SOAK VALUE
12
THRESHOLD
STRAIN
CURRENT
CRITICAL INJURIES
11
13
THRESHOLD
Your Soak score reduces incoming damage and can prevent wounds. Your Soak score is equal to the sum of your
Brawn and the Soak value of your armor.
WOUNDS
6
CURRENT
SKILL
RANGE
DAMAGE
DICE POOL
Medium
Fists
Brawl
Engaged
Perform an attack
Move
Use a skill
Aim
Exchange your 1
Action for an additional
Maneuver
Take cover
Ready or stow a weapon
or item
2 Stimpacks
Comlink
Heavy Clothes
Macrobinoculars
Engage or disengage
Stand up
You can suffer 2 strain to perform a second maneuver.
You cannot perform more than 2 maneuvers on your turn.
You can also perform any number of incidental actions.
MONEY
400 credits
ADVANCEMENT!
SPECIES
You have just gained 10 experience points (xp). You can spend
those 10 experience points to purchase any of the following
upgrades, worth a total of 10 xp.
UPGRADE MENU
XP COST
CAREER
HUMAN
EXPLORER
CHAR AC TERISTICS
BRAWN
AGILITY
INTELLECT
CUNNING
WILLPOWER
PRESENCE
Medicine Skill
You train your Medicine skill. You gain one skill rank in
Medicine. Your dice pool changes from to .
SKILLS
RANK
DICE POOL
Astrogation (Int)
Athletics (Br)
Charm (Pr)
Coerce (Will)
Computers (Int)
Cool (Pr)
Vigilance Skill
Coordination (Ag)
You train your Vigilance skill. You gain one skill rank in
Vigilance. Your dice pool changes from to .
Deceit (Cun)
Discipline (Will)
Knowledge (Int)
Leadership (Pr)
Mechanics (Int)
0/1
XP COST
XP COST
SKILLS
10
Grit Talent
You gain the Grit Talent. Put a mark in the circle next
to the XP cost to remind you that you have taken it.
Whether or not you choose this upgrade, circle the correct value (13 or 14) on your Strain Threshold.
Grit: Your Strain Threshold is increased by 1, from 13 to 14.
Medicine (Int)
Negotiation (Pr)
Perception (Cun)
Pilot (Ag)
Resilience (Br)
Skulduggery (Cun)
Stealth (Ag)
Streetwise (Cun)
Survival (Cun)
Vigilance (Will)
0/1
COMBAT SKILLS
Brawl (Br)
Gunnery (Ag)
Melee (Br)
XP COST
12
THRESHOLD
STRAIN
13/
14
THRESHOLD
Success symbols are canceled by Failure symbols; if there are any Success symbols left, the
check succeeds.
WOUNDS
CURRENT
CRITICAL INJURIES
CURRENT
SKILL
RANGE
DAMAGE
DICE POOL
Medium
Fists
Brawl
Engaged
Ability
Die
Boost
Die
Setback
Die
Force
Die
2 Stimpacks
Comlink
Perform an attack
Move
Heavy Clothes
Use a skill
Aim
Macrobinoculars
Exchange your 1
Action for an additional
Maneuver
Take cover
Ready or stow a weapon
or item
Interact with your
environment
Engage or disengage
Stand up
MONEY
SOAK VALUE
WOUNDS INJURIES
CRITICAL
HUMAN
EXPLORER
THRESHOLD
CURRENT
CHAR AC TERISTICS
BRAWN
AGILITY
INTELLECT
CUNNING
WILLPOWER
PRESENCE
THRESHOLD
Astrogation (Int)
CAREER?
CURRENT
SKILLS
SKILLS
CRITICAL INJURIES
STRAIN
RANK
DICE POOL
WEAPON
SKILL
RANGE
DAMAGE
DICE POOL
Athletics (Br)
Charm (Pr)
Coerce (Will)
Computers (Int)
Cool (Pr)
Coordination (Ag)
Deceit (Cun)
Discipline (Will)
Knowledge (Int)
Leadership (Pr)
Mechanics (Int)
Medicine (Int)
Negotiation (Pr)
Perception (Cun)
Pilot (Ag)
Resilience (Br)
Skulduggery (Cun)
Stealth (Ag)
Streetwise (Cun)
Survival (Cun)
Vigilance (Will)
COMBAT SKILLS
Brawl (Br)
Gunnery (Ag)
Melee (Br)
Ranged - Light (Ag)
Ranged - Heavy (Ag)
MONEY
Career Skills: Astrogation, Athletics, Charm, Cool, Coordination, Knowledge, Medicine, Perception, Pilot, Survival
Rapid Recovery
When recovering strain at the end
of an encounter, recover 1 additional
strain.
Stalker
Add per rank of Stalker to all
Stealth and Coordination checks.
Forager
Quick Strike
Rapid Recovery
Natural Hunter
Let's Ride
Grit
Gain +1 strain threshold.
Toughened
Gain +1 wound threshold.
Disorient
After hitting with a combat check,
you may spend to disorient
the target for 1 round. Disoriented
targets add to all skill checks.
Stalker
Grit
Gain +1 strain threshold.
10
15
1 Skill Training
2 Acquiring Talents
The cost for training skills falls into one of two categories
career skills and non-career skills. Each skill has five ranks of
training available.
Talents are acquired from your career talent tree. This talent tree provides a unique format for purchasing talents that comes with several
special rules and restrictions.
Training a career skill costs five times the value of the next
highest rank. For example, training a career skill from Rank 0
(untrained) to Rank 1 requires 5 experience points. Improving a Rank 1 career skill to Rank 2 requires 10 experience
points. Each rank must be purchased separately. This means
that training a career skill from Rank 0 to Rank 2 costs 15
experience points (5 for raising it from Rank 0 to Rank 1, then
10 more for raising it from Rank 1 to Rank 2).
Your talent tree has four columns and three rows. The cost of each
talent depends on the row it occupies. The topmost row of talents
are the cheapest, costing 5 experience points each. The next rows
choices cost 10 experience points each, and the third and final rows
choices costs 15 experience each.
Success
Triumph
Advantage
Failure
Despair
Threat
Note that the choices on the tree are connected by a series of lines
that link some talent choices with others. When purchasing talents,
you may only purchase talents you are eligible for. You are eligible to
select any talents in the first, topmost row, plus any talents that are
connected via one of the aforementioned links to a talent you have
already acquired. Each entry on the talent tree may only be acquired
once. Some trees have multiple entries for a single talent. This is because several of the talents may be learned repeatedly. When you
learn a talent for the secondor latertime, you gain an additional
rank of the ability.
Ability
Die
Boost
Die
Setback
Die
Force
Die
STORY
Sasha grew u
p nurtured by
a lo
and, in truth,
civilization. Eve ving family, far from the re
ach of the Em
ry
move to anoth
pire
er remote, un now and again the family w
c
ould pack up
iv
Sasha to explo
ilized planet,
and
full of unspoil
re. What Sas
ed wilderness
ha came to re
members of a
for
alize is that h
group that wo
er parents we
uld become th
on the run fro
re
e Rebel Allian
m Imperial au
ce and were a
thorities. Wh
the Rebel Allia
lways
e
n
she became a
nce as well, e
n adult, Sash
ager to do he
harmony and
a joined
r part for the
democracy.
cause of gala
ctic
Sashas ideali
sm
rest of her Re did not survive contact wit
h the enemy a
bel cell. While
nd neither did
on a recon m
and her unit g
ission on the
the
ave away their
planet Ondero
position, than
Imperial force
n
,
Sasha
ks to the dan
s, their atten
gerous native
tion drawn by
artillery and a
w
b
il
la
dlife.
ster fire, resp
strike force o
f AT-ST walke
o
n
evacuation, th
d
e
d
w
it
h heavy
rs. When Sas
ey were told th
ha and her un
at no support
the only one to
it called for
would be fort
survive, hiding
hcoming. Sas
herself in the
ha was
rugged hinterl
ands of the p
Her loyalty to
lanet.
the Rebel Allia
nce broken, S
to the highest
asha began se
bid
lling her skills
eager to leave der. While business on Ond
as a scout
eron was quit
the planet wh
e good, Sasha
ere she had s
opportunity aro
een so many o
was
se when a Tw
f her friends d
ilek bounty hu
and needed he
ie.
nter named O
lp tracking a b
skara came to An
ounty through
quarry and, in
On
wild country.
return, Oskara
Sasha led Oska deron
gave her a rid
ra
e to Mos Shu
uta on Tatooin to her
In its own way,
e.
Tatooine has a
wilderness as
Sasha was ab
le to continue
harsh as any
ju
serving as a fr
with Oskara a
eelance scout, ngle world, and
nd Teemos le
striking up frie
ad m
danger on Tato
ndsh
oine for Sasha echanic, a human man nam
ed Mathus. Th ips
was the rule o
of Sashas ide
e true
f the Hutts an
alism remaine
d their minion
d that guiding
wilderness to
s; enough
an
a safehouse s
truck her as n indentured servant through
Hutt found ou
ormal, even n
the
t that it was S
oble. When Te
asha who help
pleasedbut a
e
m
e
o
d th
the
pparently that
had given Oska e servant escape, he was
not
ra an idea
Permission granted to print and photocopy all pages of this character folio for personal use. LFL 2012.