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Assembled by Jami Gold (jamigold.

com)
with a hat tip to Elizabeth Davis's Blake Snyder/Save the Cat Beat Sheet
(www.lizwritesbooks.com)

Larry Brooks Story Structure (from storyfix.com and Story Engineering)


PROJECT TITLE
Story Title goes here (The Da Vinci Code)
LOGLINE
Basic logline goes here (A researcher exposes lies of the Catholic Church)
WORD COUNT (update this and the rest will auto-calculate)
110,000
PAGE COUNT (the math here assumes Times New Roman--change the formula below from 275 to 250 for Courier New)
400
#

PARTS &
MILESTONES

DESCRIPTION

PAGE (approx.)

WORD COUNT

Part 1--The Setup

Introduce protagonist, hook the reader, and setup First Plot Point (foreshadowing, establishing stakes); major goal
is establishing empathy (not necessarily likability) for the protagonist.

100

27500

Opening Scene

Opening scene or sequence of story; protagonist must be introduced within first 1-3 scenes.

10

2750

1.b

Hook Moment

Something that creates a question the reader wants an answer to or an itch that needs to be scratched; doesn't need
context with protagonist's needs or stakes.

20

5500

1.c

Inciting Incident

*Optional* Game-changing event occurring during Part 1, often leading to a decision at the First Plot Point.

79

21725

First Plot Point

Antagonistic forces fully comes into play, defining the goal, stakes, and obstacles for protagonist; first time the
meaning and implications of antagonistic events are seen.

80

100

22000

27500

Part 2--The Response

The protagonist's reaction to the new goal/stakes/obstacles revealed by the First Plot Point; the protagonist doesn't
need to be heroic yet (retreats/regroups/doomed attempts/reminders of antagonistic forces at work).

101

200

27500

55000

First Pinch Point

Reminder of the story's antagonistic forces, not filtered by narrative or protagonist's description, but directly visible
to the reader.

150

41250

Midpoint

New information or awareness that changes the experience or understanding of context for the protagonist and/or
reader; a catalyst activating new decisions/actions.

200

55000

Part 3--The Attack

Midpoint information/awareness causes the protagonist to change course in how to approach the obstacles; the
hero is now empowered with information on how to proceed, not merely reacting anymore; protagonist also ramps
up battle with inner demons.

3.a

Second Pinch Point

Reminder of the story's antagonistic forces, as the antagonist ups the game against the protagonist's attacks.

3.b

All Is Lost Lull

*Optional* A slower paced, all-hope-is-lost lull before the Second Plot Point.

3.c

Second Plot Point

The final injection of new information into the story (doesn't need to be fully understood by the protagonist yet);
protagonist's quest is accelerated.

1
1.a

1.d
2
2.a
2.b

The protagonist summons the courage and growth to come up with solution, overcome inner obstacles, and
Part 4--The Resolution conquer the antagonistic force; all new information must have been referenced, foreshadowed, or already in play
(otherwise, deus ex machina).

201

300

55000

250
251

68750
299

68750

300

301

For more helpful writing information, check out http://jamigold.com/for-writers/


Last updated on 2/11/11

82500

82500
82500

400

82500

110000

CHAPTER

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