Codex CSM
Codex CSM
Ver: 1.0
Army Special Rules:
Ranged Weapons:
Combi-bolter 24 s4 ap5 rapid-fire, twin-linked
Chaos special guns:
plasma gun: 24 S7, ap2, assault 2
melta gun: 12 S8, ap2, assault 1, melta
flamer: template, s4, ap5, assault 1, soul blaze
Chaos Heavy guns:
Heavy bolter: 36 S5 ap4 salvo 3/4
Melee weapons:
Chainaxe: S+2, Ap4, melee, armourbane
Plague knige: S, ap-, melee poison
Other:
Baleflamer: Template, s6 ap3, heavy 1, soul blaze,
torrent
Ectoplasma cannon:
36 S8 ap2, heavy 1 blast, barrage
or:
36 S8 ap2, heavy 2
Hades Autocannon:
36 S8 ap4, heavy 4, rending, pinning
Reaper autocannon:
36 s7 ap4, heavy 2 twin-linked
Chaos Icons:
Daemonic steeds:
Chaos Artefacts:
Deamon stuff:
Models with the Mark of Tzeentch only. The bearer of
the Deamon Stuff knows one addition psychic powers
from the Deamonolic: malefic discipline. In addition it
suffers a peril only on double 6s on their roll for the
test.
Psychic powers:
Discipline of Tzeentch:
0.Tzeentchs firestorm:
Warp Charge 1
Warp Charge 1
Warp Charge 1
Warp Charge 1
Warp Charge 1
Warp Charge 2
Warp Charge 3
Summoning: