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Silver Manual
Silver Manual
Note: If you are upgrading your program from a previous version of PCW4, please
go to next page.
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2000, Fiberworks
Getting Started
Open Fiberworks and examine the various components of the window on your desktop. If
you work full screen you will see more of your design, the tool icon bar and the color
palette.
Note: Play with all the areas. You do not have to design a masterpiece in your first
attempt. If you dont save it no one will ever know what you did on your first day.
Note: Some menu items may be greyed out if there is no data to act on, e.g.
Block Substitution needs at least a threading to use as a profile. Cut and Copy are
greyed if there is no selection, and Paste is greyed if theres nothing in the
clipboard to copy.
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Note: The screen in the diagram on the next page is represented as tall and
narrow to make it convenient to print in this document.
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design. You may click on the small arrows at the ends of the scroll
bars to move in small steps, click and hold the mouse button on the
arrows to move quickly. The Thumb spot may also be used by
clicking or click and drag to move quickly through the design.
Tool Bar or Tool Box will be found on the left or across the top of
Windows menu
Windows menu allows you to see which designs are open and switch among them.
Tile and Cascade arranges open designs on your window, to Windows 95/98
preferences. Tile arranges windows side by side. Cascade arranges the windows as
stacked one on top of the next in a diagonal from Upper left to lower right.
Arrange Icons will order the minimized designs at the bottom of the program window.
Help menu
Help Menu has only two items. Help Topics and About.
Help Topics are in-line tutorials that give short descriptions of the most common
operations. For detailed descriptions this manual is more complete.
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No assigned action
If you have a three button mouse, and the center button is active, but not programmed for
a special function, the center button may be used to substitute for a double click. See
more complete description of Using the Mouse.
Keyboard Actions
Any part of the design screen is accessible from the keyboard.
Note: A command that needs one (or more) modifying key to be pressed at the
same time as another key, is written as two (or more) symbols joined by a + sign.
The convention means that the first key is pressed and held, then the second key is
pressed briefly and the first key is released. The modifying keys are Ctrl (Control),
Alt and Shift.
For instance to move between two open programs you press and hold Alt and the
briefly press the Tab key and then release the Alt key. This is shown as Alt + Tab.
Ctrl + arrow keys moves the cursor or insertion point. The direction of the arrow point to
the part of the screen that the cursor moves to. For instance the Ctrl + ! moves the
cursor from threading draft to warp color bar and then to thread thickness bar.
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Some other drawing methods are explained later in the Edit/Draw menu section and in
the Help files. For further description of drawing with the keyboard, see
Using the Keyboard.
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If you do not like using double clicks, Shift + left click does the same thing. Hold down
the shift key while clicking the left mouse button. Better yet, if you have a three button
mouse, try using the middle button.
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replaces the existing file with the one on your drawdown screen with the name that
shows in the title bar. (Keyboard: Ctrl + S )
Save As: If you want to
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Print Setup
Go to File / Print Setup
to select paper size and
orientation before
Preview and Print.
The Print Setup dialog
has three areas.
Printer allows you to
programs. Some printer drivers are polite and reset to default conditions when you close
the program. Some are not. This is inconvenient because you are continually resetting
the conditions.
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Preview Window
The Preview Window has a number of items that let you examine the pages as they will
be printed. Again, the view on the design screen will determine what is printed. You will
also see the Page Setup dialog and Print Options dialog, discussed above. You cannot
adjust front / back, structure / color or specific views from Preview and Print. This can
only be done in the design window
Print will print the page with the settings chosen in dialogs.
Next Page, Previous Page and Two Pages lets you examine the various pages that will be
printed and what they will look like with the current settings. If you see it, it will print.
But at better resolution than on your screen!
Zoom In and Zoom Out lets you view the pages at different magnifications. Since the
screen view has much lower resolution than the printer, the visual quality of the screen
view is never as good as on the printer.
Note: This does not change the size of the design on the page, but allows you to view
the page at different magnifications.
Note: The Preview shows an approximation of your page. It will show the layout of
the page quite well, and attempt to show the colors and the resolution as best as it
can. Use Zoom In to get a better idea of the details. Screen resolution is 72 to 96 dots
per inch (dpi) and printer resolution is between 300 and 1400 or higher dpi depending
on your printer. So what you see in the preview is an approximation. So dont panic if
your design suddenly turns purple when you had a soft shade of lavender. Grids may
preview as solid black areas at 30 to 60 epi. They will however print as grids.
Close returns you to the active design window without printing.
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Print Options
This dialog initially lies behind the Design Page Setup dialog.
Click on the blue title bar of the Print Options to bring the
dialog to the front. Or use drag and drop to move the dialogs.
Print Options allows the title, notes, heddle count and color
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Similarly Treadling Only and Treadling + Tieup will print vertical strips on the page. Tieup
can be printed on a page without anything else. Or the Cloth Only may be printed.
Numeric if Possible will allow you to print the threading draft, treadling draft, tieup or
liftplan with number rather than symbols. The sett should be 15 epi or less on most
printers. This is pretty small and you will probably be more comfortable with 12 epi. A
liftplan with numbers may be printed if Treadling Only is chosen in the text box and
Numeric if Possible, Fill page if Possible are checked.
Hint: If there are thick and thin threads in the design, do not use Numeric if
Possible. The numbers will be printed as the average set, often overlapping lines.
The check boxes allow you to choose more than one option. You can print title, notes,
heddle count, and color count on the same page as the drawdown options if the page
setup options are adjusted to allow all the information to fit on one page.
Items in this dialog will be applied as they are checked, and are visible on the preview
screen. When all the settings are to your liking, click the Print button on Preview and
Print window.
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Printing
When you choose Print
Direct or the Print
button from the Print
and Preview menu, it
takes you to the Print
dialog.
The Printer selection
allows you to choose
which printer to use. It
is the same as that
described previously.
The rest of this options
in the two dialogs are
quite different. Here
the OK button actually
allows you to Print.
copies and how they are collated. This has no effect on the format of the page. This can
be done safely after preview, since the page formatting will not be changed.
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New Sketchpad
Opens a blank grid which allows you to draw
directly into the gridded area using a variety of tool.
The sketch may be allayed at any time and
converted to a drawdown.
See Sketchpad and Fabric Analysis.
Open
Fiberworks PCW4 is able to open 3 different formats. (Keyboard: Ctrl + O ). For
details, see Open Files, Open DTX files, Open DES files and Open WIF files.
Close
Standard Windows function. If you try to close a design that has not been saved since
the last modification, you will be prompted to Save As.
Save / Save As
Standard Windows function. (Keyboard: Ctrl + S for Save)
See Save / Save as DTX files and Save / Save as WIF files below.
Weave
If your program has a loom driver, the next item on the menu is Weave. Consult your
Loom Driver e-manual. Only programs that have loom drivers will see Weave on the file
menu, other do not.
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Exit
Closes the program and all the open designs.
Closes all designs and the program, with a
prompt for all unsaved designs. You may click
on Yes, which gives you the Save As dialog;
No, which shuts down the program without
saving; or Cancel, just in case you changed
your mind. If you click on Exit button at the top
right, it will beep.
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DTX files
DTX will be a white box with a vertical or horizontal line like a draft. It may
also be a slanted shuttle with a pink bobbin. The large icon versions are
shown at the left.
DTX: This is the native file format used by PCW4 and comes up automatically as the
default. The main window of the dialog shows any folders and the designs of the type
chosen at the location shown in the Look In text box. Note that they all end with the
extension .DTX , if you have turned on file extensions in Windows.
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sketchpad component is still in an early state. We will be sending out updates later in the
summer when a more complete version becomes available. This will be able to import
bitmap files and analyze them for weaving.
At the left is a representation of the Sketchpad
screen, showing the carious shapes that are
possible using the various tools.
At present, you can only draw black and erase
white. The drawing tools do not yet use the color
palet even though it remains visible at the side.
You cant change the number of squares in the
grid yet (64 x 64 squares for the moment).
Currently, the sketchpad only allows you to draw
directly and analyze the drawn sketch. Import and
analysis of graphics is not available yet.
To open a sketchpad, go to the File menu and
select New Sketchpad.
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drawing. The information appears on the status bar at the bottom left of the screen. Click
to depress the icon to get the latest report. While the icon appears depressed, each
change you make in the design will update the number of shafts and treadles needed for
that particular sketch.
Make drawdown generates the actual threading, treadling and tie-up, and copies it over
to a drawdown frame in a second window. The sketchpad and drawdown frame remain
linked, so you can continue to edit the sketchpad. Click Make drawdown again each time
you wish to transfer the results to the drawdown frame. (Since the drawdown frame is
currently limited to 32 shafts and treadles, Make drawdown is disabled if more than 32
shafts are required and a warning message appears.) If more than 32 treadles are
required, no warning will be given, but the rows over 32 treadles will be dropped.
Fabric analysis involves examining an actual piece of cloth with a magnifier and recording
for each thread whether warp goes over or under weft. Its probably easier to tick graph or
point paper with a pencil while you work and copy the results to the sketchpad, than to
try to handle magnifier and mouse at the same time.
The analysis assumes that each black square entered is a warp crossing over a weft.
A white square is weft over warp. You must analyze a complete rectangular block - if you
enter results for five complete wefts and then part of a sixth row, the program will assume
that the rest of weft 6 has a huge float. You dont need to fill the whole grid from edge to
edge, so long as you fill in a complete rectangle of entries. The rectangle may be
anywhere on the sketchpad grid.
If you analyze an actual piece of cloth, the analysis should give you a final drawdown with
a weavable structure. You may also use the sketchpad for free-form design of small
images to weave. (If you dont have gazillions of shafts, keep the sketch small!)
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Undo
Undo: You can Undo the last 31 actions
taken on the design to allow you to go
back and correct a mistake. (Keyboard:
Ctrl + z )
Draw Mode
See How to Draw section for other details on drawing. Clicking and dragging will make a
red rectangle, which is filled with one of the four draw choices shown. The rectangle can
be any shape covering any number of shafts, treadles, ends or picks. It works in
threading, treadling and tie-up. These drawing modes also allow you to click on single
squares or point, you do not have to click and drag to use the tools.
Note: Straight draw, point draw are used in the weaving sense. Straight draw is
regular straight twill threading and point draw is regular point or reversing twill.
Straight Draw: This icon will draw diagonal lines to fill the rectangle in the threading,
tieup or treadling areas.
Point Draw: This icon will draw points to fill the rectangle in threading, tieup or
treadling areas.
Line Draw: This icon will draw a straight lines at any angle to fill the rectangle in the
threading, tieup or treadling areas. (Used primarily for profile drafts)
Freehand Draw: This icon will draw lines that are curved to fill the rectangle in the
threading, tieup or treadling areas. (Used primarily for profile drafts)
Network Drafting: allows you to make 1:3 network drafts easily by drawing a curve
in either the warp or the weft. Simply draw and the network draft appears. It uses
the same kind of menu item, tool icon and pencil cursor as the other drawing tools.
The tool allows you to draw a line which automatically generates a 1:3 network twill.
If you lift the cursor and begin in another place, the new segment continues on the
network. It works only for the 1:3 twill network with the initial from lower left to
upper right.
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Select All
This menu item allows you to select one to
8 items in a design. You can Copy or
Delete any or all of these items. (Keyboard:
Ctrl + A)
Invert will reverse all choices; if you click 2
items, Invert, 6 are chosen instead.
Select
Select tool: (blue rectangle on a white ground) may be accessed from tool bar or the
menu: Edit / Select. To use Cut, Copy, Paste or Transform, an area must first be
Selected.
Click one corner of the area you want to select, and drag the blue rectangle until it
completely outlines the area to be manipulated. When you reach the opposite corner of
the block, release the mouse button. Choose any number of ends and shafts. The Select
cursor is a standard Windows arrow pointer. The point of the arrow is the active part.
For instance, selecting 48 ends on the first 4 shafts of a 12 shaft design will only select the
ends on the four shafts marked, with blanks where the ends were on other shafts.
You must create the blue rectangle in one operation, you cant resize it after releasing the
mouse button, but its easy to cancel and restart if you change your mind. To cancel, click
anywhere outside the blue selection rectangle. With the threading area selected and
outlined in blue, move the cursor inside the selection; it turns into a pair of scissors.
Note: Areas in the color bar and the thickness bar as well as threading, treadling
and tieup may be selected. Cloth cannot be selected.
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Cut
Cut tool: Once the selected area is outlined, it can be cut by clicking on the Cut tool
(or Edit / Cut or Ctrl + X). Only the selected area will be cut, leaving it blank. Any
ends on shafts above or below the selection will be left in their original location. The gap
in the design is not closed. The delete tool or the delete key or backspace key may be
used to close the gap if needed.
Note: Selections may be made in the color bar and the thickness bar as well as
threading, treadling and tieup and then cut.
Cut will place the contents of the selected area into the clipboard and leave a gap in the
draft where the selection was. Only one clipboard object exists at a time, and is replaced
when the next cut or copy is made. The current clipboard object may be pasted to a new
location, either in the same or another open design.
Copy
Copy Tool: Once the selected area is outlined, it can be copied by clicking on the
Copy tool icon (or Edit / Copy or Ctrl + C). Only the contents of the selected area
will be copied. Any ends on shafts above or below the selection will not be copied.
Copy will also place the contents of the selected area into the clipboard, but will leave the
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You can paste as many times as you want and you can move the insertion point to any
place. A copy of the selected area is pasted into the new area and the blinking insertion
point appears one end past the new copy. If you move the cursor one shaft higher than
the original, the copy begins one shaft higher than the original.
When pasting from treadling to tieup, warp order ends 1, 2, 3 becomes treadle order 1, 2,
3 resulting in a left to right flip or 180o. When pasting from threading to treadling, warp
order becomes weft order so that the copied image is turned 90o.
If the pasted rectangle is smaller than the total number of shafts or treadles, the areas
outside the pasted area may or may not be affected. Since there may be only one end per
column in the threading draft, all original ends will be overdrawn, except where a blank
space was copied in the original selection. In a treadling draft, everything within the
pasted area will be overdrawn, but lifts outside will remain. If you want to overwrite all
the lifts, then the original selection should be as wide as the number of treadles, or an area
in the destination may be selected and then cut to clean it out first.
Note: Copies may be made in the color bar and the thickness bar as well as
threading, treadling and tieup and then pasted.
Crossover from warp to weft or weft to warp is allowed, but you cant paste thread
thickness order into a color bar. If you cut colors from one design and paste to another
design with a different color palette, the program creates a new palette that combines
source and destination colors. This is a simple way to create new palettes from colors
selected from existing palettes.
Note: Select, Cut, Copy and Paste or Drag and Drop work in threading,
treadling, tieup, warp and weft colors and warp and weft thickness. They
do not work in the drawdown area. Selected areas may be pasted into
other designs within Fiberworks. You may select an area in one design,
copy it and paste to another design or another area in the same design.
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Set up the design window as you want the image to appear in the destination application.
Set view to normal, color or interlacement. Rep weave, weft faced, boundweave or
double weave can also be used. Change the magnification to suit the final required size.
Hint: Weaving designs do not take kindy to being resized in the destination
application. Detail may be lost, especially lines in the draft. Adjust the
original image by using the magnification in PCW. Or adjust the size of the
image to 100% in your destination application.
Adjust the size of the window to show only the part of the design you wish to copy.
See Windows Conventions / Resize
The number showing shafts and treadles in the upper right will be captured, as well as the
tiny red pointers which show the location of the insertion point.
Go to Edit/Copy Image, and your image will be placed into the Windows clipboard. You
will hear a beep, nothing else seems to happen, but it is done. Open your destination
application and go to Edit/Paste. The image will now appear.
Copy Image will copy the contents of the design window as it appears on your screen,
into the Windows clipboard. Your destination application may make changes to size,
color, placement and proportions. These must be adjusted within the destination
application if possible.
We have tested a number of different applications. On our Windows 98 system, Eudora
Pro 4.1 and Corel Draw 7 either do not accept the image, or accept it with degradation.
This may be color depth specific or resolution specific. All the other programs that we
have tried do accept the image without problem. MS NotePad is unable to accept any
images. Beta testers have reported no other problems.
The Clipboard: The regular cut, copy and paste function in Fiberworks PCW will
not send any information to the Windows clipboard. It uses a private format not
useable by other programs. It is stored in a Fiberworks specific format on an
internal clipboard, for use in Paste within Fiberworks only. Edit/Copy Image can be
used to make a copy of the design to the clipboard
Note: If your destination application will not accept the image from the
clipboard without degradation, Paste it into a graphics or paint program and
then Select All/Copy from the paint program, open the desired application
and Paste. Every program has a different way of handling bitmaps from the
clipboard and they are not all compatible with each other.
You may use Print Screen, or Alt + Print Screen, or a screen capture program instead of
Copy Image if you want to copy something other than just the design in the active
Window. The screen capture program that we used to make the graphics such as the
menus and icons in this manual is Paint Shop Pro, which makes the whole thing a snap.
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Insert
Insert: Click on the draft and a blinking insertion point will be created. Click on the
Insert tool and one thread will be inserted, click again and another will be inserted.
The thread will be inserted at the insertion point and move the rest of the threading draft
leftward, opening up a gap. If a blue selection rectangle is present, it will insert as many
blank threads as are in the entire selection. In tieup, the gap opens at the insertion point
and treadles on the right are moved further to the right, even off the screen. In treadling,
the gap opens at the insertion point and all picks below the cursor move down.
Note: The shaft shuffler will soon allow you to insert a treadle into the weft
treadling plan or into a lift plan with drag and drop. To insert a treadle into the
weft treadling plan right now you can use Transform.
Delete
Delete: Click on the draft and an insertion point will be created. Click on the Delete
tool and one thread will be deleted, click again and another thread will be deleted.
The thread will be deleted at the at the insertion point and move the rest of the threading
draft rightward, closing the gap. If a blue selection rectangle is present, it will deleted the
entire selection.
In tieup, a treadle at the insertion point will be deleted, closing the gap. In treadling, the
pick at the insertion point will be deleted, moving the rest of the treadling draft upward
and closing the gap.
Link / Unlink
Link is the default setting. If the threading, color order and thickness are linked,
insert or delete will affect all three as a unit. If however Unlink is active (depressed),
insert or delete affects only the area being worked on. For instance, you want to delete
one end, but the complex color order should remain the same, Unlink the design, delete
the selected end with the Delete tool. (Keyboard: select Link / Unlink from menu and
choose end, press Del key)
Note: As soon as you finish with the Unlink action, push Link again, or you
will be sure to perform more actions with Unlink on, even though you do
not mean to.
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the blue selection rectangle, or select one of the drawing tools (the tools with the red
rectangles).
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Clicking some of these buttons a second time gives the original again. Or you can Undo,
up to 31 times if there is a Transform operation to undo.
Reverse, rotate and invert are fairly clear but the others need some study. Carefully
compare Shift Up 3 and Cycle Up 3. They are different.
Shift moves the selection rectangle either up, down, left or right, depending on which
radio button is checked. It moves the entire rectangle and displaces the unselected
threads around it. Clicking the button again repeats the action, so that the box is moved
further. Click Undo until you return to original. There are 31 levels of Undo.
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move, only the contents. Clicking the button again repeats the action, so that the
contents of the rectangle are moved further. Click Cycle until you return to original. Or
use Undo.
Similar options are available for treadling but turned 90o, that is Reverse applies to warp
or weft thread order, and Invert applies to shaft or treadle placement. If multipedal
treadling is checked in Tieup / Shafts and Treadles, the Threading / Treadling dialog will
appear, not the Tieup dialog.
Add a Treadle
Go to Tieup/Shafts and Treadles and increase the number of treadles to the tieup. Place
the insertion point where you want the treadle to be inserted and go to the Insert tool.
This will add a treadle at the insertion point and move all the treadles on the right further
to the right.
When you added the treadle in the dialog above, an extra empty column appeared at the
right of the treadling plan. Using the selection rectangle start it at the extreme upper right
in the empty treadle and then extend the selection all the way to the end of that one
column. If there is more draft that did not fit into the view outline the area of empty
treadle that you can see. It must be more then 3 picks long.
Right click anywhere in the selected area. The popup weft menu
appears. Click on Extend selection at the bottom of the dialog. Then
click on the down arrow 2 times. The first click will extend it to the
end of screen and the second to the end of the draft.
Once the entire column has been selected, right click again, choose
Transform and choose Shift, then the left (L) radio button on the
bottom of dialog. Click Shift until the empty treadle is in the correct
place.
If the last treadle has already been filled in, you can still do exactly the same thing but it
may be harder to follow. However it may be easier to fill in the treadling on the empty
one, when it is at the end and isolated. Depends on what you are doing.
This procedure can be used to move contents of one shaft up or down, or sections of the
liftplan or treadling plan as well. Easy to design new variations, by selecting an area, copy
to a new place and then shift the contents of the selection.
When the shaft shuffler is done, moving shafts and the relevant parts of the tieup and
moving treadles and the column of treadling under the treadle will be a drag and drop
action. Much easier.
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"
Shift will move the selected colors. In the threading, left or right
You can make a selection, center the colors and the structure easily using both Shift, Cycle
and the radio buttons.
Similar operations are possible in the treadling color and thickness bar. Up, down, left and
right apply as you see them.
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Magnification
Zoom In: Clicking on this icon enlarges the design in the
Color View
When the icon is up, the view is structure, i.e. black warp and white weft. In the
default setting, black represents warp ends showing on the surface.
If the icon is depressed, then the color view will be shown in the active window. Default
colors are white warp and bright blue weft. Very traditional. (Keyboard: \ )
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Status Bar
The Status Bar is at the bottom of the PCW Window. This may be turned off to see more
of the screen, however much valuable information is found here.
At the left of the Status bar, Shafts, Treadles and total Ends, Picks in the design are
shown in the design window.
This is followed by the total ends and picks visible in the design window.
The next entry is the location of the cursor and the size of the selection (blue rectangle) if
it has been made. The 3,3 in the illustration shows that the cursor is at end 3 and shaft 3
in the threading, treadle 3 shaft 3 in the tieup, pick 3 treadle 3 in the treadling or end 3
and pick 3 in the cloth. The tiny red markers in the draft will show exactly where the
cursor is.
If 4x6 is shown in addition, then drawing or a selection has been made of an area 4 ends
by 6 shafts in the threading, 4 treadles by 6 shafts in the tieup or 4 picks by 6 treadles in
the treadling. No selection can be made in the cloth.
Magnification is in the next area and will be between 1 and 16, with the default being 8.
This can be changed in the Preferences.
The next to last area shows the view on the screen. It will be Normal, Warp Drawdown,
Interlacement, Rep, Weft Faced, Boundweave, or Double Weave.
A single # at the extreme right means that the NumLock key has been turned ON for
single digit entry by keypad on the right of the keyboard. No enter key needs to be
pressed between numbers. This can only be used for entries between 1 and 10 (0 =10).
If two ## are showing, then both NumLock and ScrollLock are turned ON for double digit
entry by keypad. Each entry requires 2 digits. For instance shaft 3 is entered as 03. No
enter key needs to be pressed between numbers.
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Misc. Settings
The last option allows you to
set the Keyboard layout for
different languages.
Setting the Numbers of Recent
Files will show the last designs
that were saved. Checking the
Reopen box will start your
next session with the last file
used. This is quite important
when using computer assisted
looms.
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Normal Cloth
The normal view of the cloth can be either structure or
color. Structure and color can be viewed with or without
grid. Structure view and Interlacement, Rep / Warp Faced
view, Weft Faced/Boundweave view or Doubleweave view
are not compatible. (Keyboard: Alt + N )
Interlacement
Interlacement view shows the cloth as interlaced
real cloth does. At larger magnifications, the threads are shaded to give a three
dimensional effect. A favorite with many weavers, so it gets its own button. (Keyboard:
Alt + I).
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displays any balanced double weave (i.e. equal numbers of top and bottom threads in
units of 4 or 8 threads) such as can be created by the Block Substitution tool or the Fold
Double tool.
To view the back, press
The double layer analysis can be thrown off by deletions or insertion of extra threads. This
may cause the display to go a bit peculiar while editing the drafts. If this is bothersome,
switch to interlacement view while editing, and then switch back to double weave view
when finished. Minor editing such as colour changes which do not add or subtract
threads from the middle of the draft should not cause problems.
If the double layer analysis fails, the cloth will be displayed in interlacement view.
Double Weave view will not make a draft into double weave. Use Tools / Fold Double, or
Block Substitution.
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Modify Colors
This dialog allows you to change any color on the currently
active palette bar. Right click any color on the palette bar or
the currently active color. The Modify Colors dialog appears.
The top right of the dialog shows the color you picked to be
modified. The top left shows any changes you make to that
color. The colors will be updated as you work. All changes
will be shown in the draft as you work. If you have a slow
system, the update will flicked. In that case uncheck Auto
apply box and your design will only be updated when you click
the Apply button. Revert allows you to undo all the changes
made to the current color.
In the Modify Color dialog, the top color bar allows you to
choose the Hue, i.e. one of the pure colors found in the color
wheel. There are 360 steps available.
The middle bar, Sat or saturation, controls the amount of white
used to dilute a color to lighten it. There are 100 steps.
The lowest bar, Bright, is the Brightness or Value, the amount
of black added to a color to darken it. There are 100 steps.
To change the settings on the color bars, you can point and
click at any portion of the Hue, Sat or Bright bar, or click and
drag the slider to move it.
You can also click on the text boxes and change by typing a new value. You may make
minor adjustments with spin buttons on the right of the edit boxes. The numeric values
that can be used in Hue are 0 to 360, Saturation and Brightness are 0 to 100.
At the very bottom are the RGB values. You may use the RGB numbers if you are familiar
with that system. These are useful if making colors that are browser safe. RGB scales are
0 to 255. Browser safe colors are those which if presented on a web page will be
displayed as clear colors, not dithered. Browser safe colors have values of 0, 51,102, 153,
204 or 255 in R, G or B.
When you are finished, press Close. If Auto apply is checked, you need only click on
Close.
Keyboard Navigation: is possible by Tab and arrow keys on cursor pad and then typing
the Hue, Saturation and Brightness numbers into the text boxes.
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drop down boxes. The design title can be printed with your design, if selected in Preview
and Print.
Insert notes template gives you a set of skeleton notes that you can fill in with the
relevant data. You may type anything into the Notes window and use your own format.
Note: The title of a design is not the same as the file name. If no title is entered,
the file name will be used. If you modify the design, rename the file with save as,
the design will still have the original title. It is good practice to give a new title to
a modified design so that the printed title will reflect the new design.
Note: Since Windows reserves the Tab key for moving around a dialog, you must
type Ctrl + I to insert a tab in the body of the text.
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Note: If you have a design on the screen with 3 repeats, this is the number of ends
used to calculate the numbers required. If the cloth on your loom will have 15
repeats, obviously you will have to make adjustments to the numbers. Either enter
the entire design, or multiply the figures by an appropriate factor. The dialog cant
know what you intend to do with the design, but only what you told it was there.
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The warps and wefts are each listed in separate columns showing the number of ends or
picks of each color needed for the design in the active design window.
Note: The same warning given in Heddle count applies here. The dialog will
calculate totals from the number of ends in the design in the active design window.
It cant know how many ends will be on your loom.
Important Note: If you do not see a right border on this dialog, you may have to
adjust the depth of color on your monitor and/or the speed of the video card.
Please see Adjusting your Monitor Display. Very few people have had this
syndrome and it seems to have now disappeared.
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Warp Fill
Warp Fill allows you to fill the threading draft
with 4 different threading options; straight
draw, reversed straight draw, point draw and
rosepath. You can choose the number of
repeats or the number of threads to fill. You
can Add to end of an existing threading draft,
or Replace all.
Straight draw in the warp implies using each shaft in order, from 1 to 4 or 1 to 8 and
depending on the number of shafts being used. In effect a slightly larger point.
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Note: Thread B will be grey if All threads are chosen, since only one thickness is
needed.
Note: Normal thread thickness is 4. That means a thread appears as a square in the
threading or treadling draft. e.g. 1 = quarter normal width, 2 = half normal width,
4 = normal, 8 = double normal width etc.
You may type any number up to 64 into the text boxes. If you type a number with
the cursor in the thickness bar, it will adjust the thickness of that end and move to
the next end. Clicking on an end in the thickness bar will double the width of the
end. Double clicking on an end in the thickness bar will halve the width of the end.
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The default setting of No. of Repeats = 2 means the original and one additional copy. A
selection or entire draft can be repeated more than once by increasing the number of
repeats. Final number of Threads are shown but cannot be edited; it is for information
only.
A check box allows the operations on the selected area only, that is the area surrounded
by a blue rectangle. If the box is unchecked, the entire warp will be repeated. Other
check boxes allow repeats of draft, colors and thickness. One or all may be checked. See
Designing with Repeats for more details.
Make Symmetrical
This is essentially the same operation as Repeat / Mirror
repeat above. It allows you quick access to one of the
most common repeat operations. The sequence 1, 2, 3,
4, 5, 6 becomes 1, 2, 3, 4, 5, 6, 5, 4, 3, 2, 1. This can
apply to Draft, Colors and Thickness. Check as many
boxes as needed.
Note: Warp / Make Symmetrical will copy the entire threading, not selected areas.
Reverse Sequence
This operation reverses the existing draft, rather than
making a mirror image. In other words, 1, 2, 3, 4, 5, 6 is
changed to 6, 5, 4, 3, 2, 1. This can apply to Draft,
Colors and Thickness. Check as many boxes as needed.
Note: Warp / Reverse Sequence will copy the entire threading, not selected areas.
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using larger yarns or wider sets, or larger blocks. The designs usually have fuzzy edges
rather than sharp delineation between pattern and ground areas.
See Network Drafting by Alice Schlein for a complete treatment on this method of
designing.
Draw a line using the Freehand tool. It can
be on any number of shafts up to 32. This is
not the number of shafts you want to use in
the final weaving, but rather it is the depth of
the curve. See use of Freehand Tool in
Edit / Draw mode / Freehand.
Once the curve is finished, click on
Redraw on Network to choose the
variables to develop different kinds of
network designs. Experiment!
The dialog lets you choose the method
of reduction of the curve either by No
Reduction, Digitize or Telescope with
or without rollover.
Digitize and Telescope are two
telescoping, shaft 1 remains 1, 2=2, 3=3, 4=4, 5=5, 6=6, 7=7, and 8=8. But when you
get to 9 you start over again, so 9=1, 10=2, 11=3 and so forth. The curve is not turned
into 2 nested curves. This gives echo lines. Try them out, see what the differences are.
Reduce to: allows you to reduce the number of shafts when Digitize or Telescope are
picked. This is the final number of shafts that you want to use. It is available only when
Digitize or Telescope are chosen.
Set initial height and style: allows you to choose different sizes and different kinds of
initials. The most frequent initials are 4 and 8. The small window within the dialog shows
the style of the initial. (not yet active)
Initial: is the structure that you are building the network on. Often twills, but not always.
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This works in a similar manner as Warp/Redraw as Overshot in the PCW4 Bronze. Reduce
the curve by telescoping (digitizing will result in longer floats) and set the number of
shafts to 4, set the initial to 2, choose left or right.
To complete the design, go to Weft / Weave as Drawn In / Overshot Style. See the final
result in Weft / Weave as Drawn In / Overshot Style. To complete, adjust the tieup to
standard overshot star or rose.
Eight shaft overshot can also be designed with this feature by drawing a curve with the
freehand tool, choosing Telescope, (with or without allow rollover), 8 shafts and an initial
of 2, choose left or right.
The tieup of course will be more complex and for you to develop. <G>
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number of repeats can be made. If you start off with a small asymmetric motif, you can
experiment with these different repeat functions. Study them carefully to see how they
differ. The arrows on the right represent the original motif, the ones on the left, the new
manipulated and repeated motifs
Original: # shows a small twill hook that is 14
ends wide and 8 shafts high.
Direct repeat: $ #
The repeat is stamped to the left of the original in the
same orientation and on the same shafts. Total ends
= 28.
Mirror repeat: % #
The repeat is symmetrical on the vertical axis. The
last end of the original becomes the first end of the
repeat by overlap. Total ends = 27.
Rotated repeat: & #
The repeat is made symmetrical on both the vertical
and horizontal axis. That is, the motif is turned end
for end and top to bottom. Notice the first end of the
original on shaft 1 has become the last end of the
repeat on shaft 8. Total ends = 28.
Inverted repeat: '#
The repeat is made symmetrical on the horizontal
axis. That is, the motif is turned top to bottom.
Notice the first end of the original on shaft 1 has
become the first end of the repeat on shaft 8. Total
ends = 28.
#
Drop repeat:(
($
The repeat is stamped to the left of the original in the
same orientation, but starting on shaft 5 instead of 1.
The start of the new repeat is always down half the
number of total shafts. Total ends = 28
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Go Warp / Repeat and choose Advancing Repeat, 9 repeats, and 1 step. The threading
draft was completed by Warp / Repeat / Inverted 2x.
Go to Shafts & Treadles and choose 8 shafts and 8 treadles. Enter the ties into the first
treadle, then go to Tieup / Repeat and choose up or down, one step. Repeat Up is shown
here.
Treadling was completed
with Weft / Weave As
Drawn In / Exactly As
Drawn. To see how
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Repeat
This option will repeat one treadle (or more) onto the next
treadle, moving it either up or down by one or two steps. Tabby
treadles may be inserted by checking the Reserve left 2 treadles.
A group of treadles may also be repeated.
Adjust number of treadles to be used with Shafts and Treadles
below. Go to tieup and enter the first treadle (or more) into the
tieup. Go to the Repeat menu choose One Step, Two Step or
Reserve left 2 treadles for tabby. Clicking in the appropriate
square, either the up arrows or the down arrows, fills the tieup
with repeats of the first treadle, either going up or down.
Play with this function. Enter a simple threading and treadling, then play with the tieup.
Using 8 shafts and 10 treadles, tie treadle 1 to the first pick of a simple 8 shaft twill, click
on reserve left 2 treadles for tabby (note that this will put the tied up treadle on #3).
Now push the Up button. Undo and push the Down button. Instant results!
Try tying up treadle 1 and 2 to two very different twills, choose One Step, no reserve, Up
and see what you get. Now, increase the number of treadles to 16 and repeat. You now
get a 16 treadle twill. Choose two different treadles and choose Two Steps, Down, no
reserve and see what you get. Just play with this for a while. You get very different
results.
This function replaces the Twill Generator from previous versions of Fiberworks.
Change Face
This function switches the black marks and white marks in the tieup. In other words, the
shafts that were tied to the treadles before are now not tied and those that were not tied,
now are tied up. If you weave with this tieup, you will be weaving the opposite side on
the face of the cloth.
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Sinking Shed
Sinking shed option can be used when designing for counter balanced looms, or counter
marche looms.
Shaft Shuffler
This option is not yet complete. It will allow you to rearrange the order of the shafts , or
treadles, moving the relevant parts of the tieup at the same time. Useful getting an easier
threading or treadling order.
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Weft Fill
Weft Fill allows you to fill the treadling draft
Straight draw in the weft implies using each treadle in order, from 1 to 4 or 1 to 8 and
depending on the number of shafts being used. In effect a slightly larger point.
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Note: Thread B will be grey if All threads are chosen, since only one thickness is
needed.
Note: Normal thread thickness is 4. That means a thread appears as a square in the
threading or treadling draft. e.g. 1 = quarter normal width, 2 = half normal width,
4 = normal, 8 = double normal width etc.
You may type any number up to 64 into the text boxes. If you type a number with
the cursor in the thickness bar, it will adjust the thickness of that pick and move to
the next pick. Clicking on a pick in the thickness bar will double the width of the
pick. Double clicking on a pick in the thickness bar will halve the width of the pick.
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Original #
)
)
Direct repeat:$ #
Rotated repeat:
)
)
)
Inverted repeat:
%#
&#
'#
Drop repeat: $
Advancing repeat: each new repeat starts one or more treadles to the right of the
previous repeat.
)
Descending repeat: each new repeat starts one or more treadles to the left of the
previous repeat.
Any of there can be repeated more than once by increasing the number of repeats. Final
number of threads are shown.
Play with an asymmetrical motif and see what happens. This can apply to Draft, Colors
and Thickness. Check as many of the boxes as you need.
See Warp / Warp Repeat and Designing with Repeats for more details.
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Reverse Sequence
This operation reverses the existing draft, rather than
making a mirror image. In other words, 1, 2, 3, 4, 5, 6 is
changed to 6, 5, 4, 3, 2, 1. This can apply to Draft,
Colors and Thickness. Check as many boxes as needed.
Note: Weft / Reverse Order will copy the entire threading, not selected areas.
Weave as Drawn In
Exactly As Drawn is thread by thread. Every time an
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Float search
This tool allows you to search and change long floats,
in the warp, weft, front or back. A cyan highlight
surrounds the longest float in the cloth. You can
either left click to make a mark, or double click to
remove a mark. It is MUCH easier to work in the structure (normal) with a grid or
interlacement mode. To switch from front to back, just click on the front / back tool icon.
The dialog will not close until Close is clicked. The length of the float is reported at the
left end of the Status bar at the bottom of the program window. See Status bar.
Note: A Windows quirk may keep the cyan marker visible after the Float Search is
closed. It will disappear when the screen is redrawn, after any other action is
taken. (Usually only affects systems with 16 or 24 bit color)
Block Substitution
Start with a profile draft
which has at least a
threading, preferably a
complete profile draft.
There is no special
profile mode. Any
design can be a profile.
Use any draft to make a
block substitution.
You may use a threading treadling and tieup, or threading and liftplan. If your profile is in
liftplan, then the final design will be in liftplan. If your profile is in Multipedal Treadling,
Block Substitution will convert the final design to liftplan. The other options will be
inactive.
If you use a tieup, there must be at least one shaft tied to each treadle. Often a diagonal
from lower left to upper right is a good first choice. To convert your profile from liftplan to
tieup and treadling, go to Tieup/Shafts and Treadles.
You may choose any of the 40 different structures. You can substitute Threading and/or
Treadling. You can Add Tabby that is appropriate to the structure. And you can Use
Colors that are in the profile.
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treadles and the pattern treadles. It is only activated for those structures which need it.
For instance, if using Summer and Winter, x style, skeleton tieup will give fewer treadles
than normal mode, but dukagang style does not have fewer treadles, so the option is
inactive.
For Summer and Winter, you will get tabby A tied to shafts 1 and 2, tabby B tied to all the
rest. Treadle 3 will be tied to shaft 1, treadle 4 to shaft 2. These are the tiedown treadles.
All the rest will be tied to the pattern shafts as your profile draft indicated. Each pattern
pick will have two treadles pushed, a tiedown treadle and a pattern treadle. This means
that if you have 6 pattern blocks, you need two tabby treadles, two tiedown treadles and
6 pattern treadles for a total of 10. This is well within the limits of most 8 shaft looms
which usually have 10 treadles. If you use a regular tieup you need two tabby treadles
and 12 pattern treadles.
No Tieup setting allows you to design your own tieup, or get one from another design by
using Select / Copy / Paste.
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using the following order: top, bottom, bottom top. For the
opening on the other side go to Warp / Reverse sequence after
Fold Double has been completed.
Tubular is closed both sides with one shuttle used in the following order: top, bottom,
top, bottom.
Separate layer is just that, and needs two shuttles, with shuttles used in the following
order: top - shuttle 1, bottom - shuttle 2, top - shuttle 1, bottom - shuttle 2.
If your draft has 99 ends, then there will be 49 ends in one layer and 50 in the other. Odd
numbers are preferable in double wide fabrics. The other two may have even numbers in
each layer.
Name Draft
The most popular new function we have
introduced! This tool allows you to create a
overshot pattern that represents a name or phrase
of importance to you. You may use characters,
numbers, spaces and punctuation in your phrase,
up to 40 characters. Avoid long strings of the
same characters, because they end up on the
same shafts and give long floats.
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Blank out
The selected area is cut, the gap remains, but the clipboard is not affected. This allows
you to erase a section of threading or treadling without changing the contents of the
clipboard, unlike the Cut tool.
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If you want all the shafts selected, then push the Up (center draft) and the Down arrows
(draft at right), Now all the shafts from the beginning of the screen to end 19 are selected.
Now do your manipulations.
To select to the right or left of the visible threading draft, click the right or left arrows. To
select the all the way to the start or end of the draft, even if it is not visible, click the
relevant arrow twice.
To make similar selections in the treadling, use the up or down arrows once (for visible
treadling draft) or twice (to start or end of treadling draft).
All the menus above appeared when three or more ends, picks or
treadles are selected.
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If the single selection was made in the tieup, then the menu on
the right appears. Pickup color and unlink are gone as well as
the three select modes. Instead there are menu items for
Change Face, Turn Draft and the dialog to allow Shafts and
Treadles to be changed. The Insert and Delete are changed to
Insert one treadle or Delete one treadle.
Note: You may ask why these popup menus are necessary. They are intended to
be handy but not essential. Everything that pops up is in the main menu bar in
some form (except Extend Selection). It also allows you to hide the tool box or
bar and still have full access to most tools easily and quickly.
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Place the active cursor (usually the point of the pencil or tip of the arrow)
over the target.
Click:
Push and release the left mouse button while pointing at the target. Most
common action. Takes a positive action.
Left Click:
Right Click:
Push and release the right mouse button while pointing at the target. A
context sensitive popup menu will appear. Also opens Modify Color
dialog.
Double Click:
Erases the entry in threading drafts, treadling drafts, in tieup and cloth,
and changes color and thickness entries. Can be used in Windows
functions, such as opening files.
Click and Drag: Place cursor over the target, push the left mouse button and without
releasing it, move the cursor, so that the point is in the new target area.
This is used to control the colored rectangles in draw modes and select
mode.
Click and drag is used to make the rectangles so that you can use
draw, cut, copy paste, transform etc. Also used in highlighting text in
Notes and Records. Can be used in most other Windows programs.
Drag and Drop: Move or copy a selected zone by clicking and dragging; the contents of
the selection moves with the mouse cursor until the left mouse button is
released. It is also used to move an open design window so that it
reveals what is underneath. Point to the blue Title Bar on an active
window and drag it to its new place.
Drag and drop is used for moving any selection, such as moving a
selected rectangle within a design, moving design or program
windows and moving a selected file in Windows from one folder to
another, or opening a file by using drag and drop to move the file into
an open compatible program, such as a .DTX file into PCW4.
The difference between Click and Drag and Drag and Drop is:
The selection of an object is first made by clicking and the object is dragged to the new
place and dropped.
Scrolling: Many mice have a wheel between the left and right mouse button that allows
you to scroll without the scroll bars. Scrolling works in the main design
window to scroll up and down but not side to side. It works in a lot of
other dialogs, like Warp Color Fill. It also works in Modify Color dialog in
a very different way. When you click into one of the color bars, or the
text boxes, the color will change. Interesting.
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Navigation keys
Cursor keys: Left, right, up and down arrow keys control the cursor placement or
insertion point on the screen. Used for navigation within a draft. These are
the 4 arrows on the upside down T between the main keyboard and the
numberpad.
Ctrl + arrows: Using the Control and any of the four arrows on the cursor key pad moves
cursor from one draft zone to another, e.g. Ctrl + Right arrow to move from
Ctrl + Right arrow (2
threading to tie-up. Ctrl + Down arrow and then
Home:
End:
PgUp:
PgDn:
Arrow Keys:
Ctrl + Home:
Ctrl + End:
Ctrl + PgUp:
Ctrl + PgDn:
Tab:
times) moves to the color bar and then the thread thickness bar.
Jumps one screen right.
Jumps one screen left.
Jumps one screen up.
Jumps one screen down
Moves the cursor along in any one area of the design.
Moves the insertion point to beginning of threading.
Moves the insertion point to end of threading.
Moves the insertion point to the beginning of the treadling.
Moves the insertion point to the end of the treadling draft.
Shifts the colors in the palette bar so that a different group of 20 is adjacent
to the key labels.
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/:
Alt + N:
Alt + I:
Alt - :
Zoom Out
Alt + :
Zoom In
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1 - 0 is 1 to 10
q - p is 11 - 20.
a - ; is 21 - 30.
z - n is 31 - 36. (Higher numbers are rarely used)
Number Pad: May be used for single digit entries (Num Lock ON, Scroll Lock OFF) for
entries 1 to 0 (which equals 10) only. No enter key is required. Status line will show # at
lower right when the Num Lock is on.
Double digit entries (Num Lock ON, Scroll Lock ON) for entries 1 to 99 may be made
without the use of the enter key between entries. E.g. with Scroll Lock ON, using the
number pad. Right end of Status line shows ## when Num Lock and Scroll Lock are on.
Type 1 6 for 16
Type 0 6 for 6
The . (period) key: when typed between two numeric keys, causes the all the
intervening numbers to be generated. The period key only works in threading or treadling
draft. Main keyboard number keys and Number Pad can be used.
e.g. With Num Lock On, type 1 . 8 . 1 in the threading, you get a point draw
1, 2, 3, 4, 5, 6, 7, 8, 7, 6, 5, 4, 3, 2, 1
Or
With Num Lock On, Scroll Lock ON, type 01 . 16 to get straight draw
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
Note: The bottom right of the Status bar will show the state of numeric entry. One #
(Num Lock On) means that the number pad may be used for numeric entry form 1 to 0.
When two ## (Num Lock On, Scroll Lock On) appear, then two numerals can be used for
each entry. Type 02 for an end on shaft 2 and 12 for an end on shaft 12. No need to press
the Enter key between each end.
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shades of blue on Windows 98.. It can be any color if you played with the setup. It is
grey on inactive windows. If you click anywhere on an inactive window, it becomes
active. The safest place to click is in the title bar or on the bottom right corner. Try to
avoid the menu bar or the scroll bars.
The title bar contains a small icon on the left, called the System
Icon, which has a drop down menu allowing you to restore, move,
size, minimize, maximize, close or go to next window. All these
functions are replicated by buttons or mouse actions elsewhere.
On the right end of the title bar are three small buttons; Minimize, ( - )
Widow / Full Screen and Close ( x ).
Minimize button
The first button, a small dash ( - ), minimizes the view.
Minimizing the design window turns it into a tiny title bar
Close Button
The last button (with an X) will close a window. If there is any unsaved work, you will be
asked if the design should be saved. Saved designs are just closed. If it is a program
window it will ask if you want to save any unsaved designs and then terminate the
program.
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Resize handle
There is also a square with hatched marking on the lower right corner
that allows you to drag in a diagonal direction to resize the window. It
is a larger area and may be easier to control. It is also a safe place to
click to make a window active.
Scroll Bars
In Fiberworks, scroll bars are always visible on the right and on the
bottom of the design screen. Other programs may not have them if all
the data can be displayed in the current window.
There are several ways to move around in the design window. If you would like to make
relatively small movements in the design, click on the scroll buttons (the buttons with the
triangles in them. This will take you one step at a time in the direction that the arrow
points. If you click and hold, the scrolling will become faster.
To make larger movements, click into the pale grey part of the scroll bar. This will move
you about a page at a time.
To move really fast, click on the thumb spot, and drag it along until you get to where you
want to go. The size of the thumb spot will often vary in proportion of visible part to total.
In Fiberworks it does not vary in size, but position.
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OK Button
Click this button to take the action chosen in the dialog box. It is also used on information
dialogs. Dialog closes. Found in the About dialog and some warning dialogs.
Radio Button
Click to turn the option on or off. This is a toggle button. A
mark in a circle means that the option is on. An empty circle
means that the option is off. Only one option may be chosen at
a time. See Transform dialog.
Spin Button
Up and down pointing arrows at the right hand side of a number box. Click
singly to increase or decrease the number value by one, or hold the button
down for more rapid change. You may also type a value into a spin box.
See Modify Color dialog.
Toggle Buttons
Some buttons look like the regular function buttons, but are on/off toggles like radio
buttons. They are depressed looking and light grey when active. Inactive buttons are
flush with the surface and medium grey. See Warp Fill dialog.
Undo Button
Click this button to undo the actions taken in the dialog. Dialog stays open for further
actions. See the Tieup Repeat dialog
Check Box
Click to turn options on or off. A check mark in a square box indicates
that one option of a set is active, a blank that the option is inactive.
More than one option may be checked. See Edit / Select All.
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Designs on Disc
Atwaters Shuttlecraft Book of American Handweaving, Marguerite Porter Davisons
Handweavers Pattern Book. Compiled by Charlie Lermond
On disc or CD-ROM for Fiberworks PCW3 and PCW4. (specify)
e-mail: [email protected]
LOOMSHED, 26 S Main St, Site 5, Oberlin, OH, 44074, USA.
Elmer Hickman manuscripts. By Sigrid Piroch
e-mail: [email protected]
ARTS Studio, Box #308, Harvey Rd, Foxburg, PA, 16036, USA.
Books & Drawdowns: thousands in color. Compiled by Eleanor Best
Drafts for 2-24 shafts in WIF format. CD-ROM or Zip disc.
e-mail: [email protected]
BESTUDIO, 7130 Eastwick Ln, Indianapolis, IN, 42256, USA.
Weaving Organizations
Complex Weavers. International organization of weavers interested in unusual and
interesting cloth.
http://www.complex-weavers.org
Ontario Handweavers & Spinners. Membership benefits include The OHS magazine Fibre Focus, Home Study Weaving Course.
http://www.OHS.on.ca/ffhomes.html
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2000, Fiberworks
Paint Shop Pro. Powerful image editor and paint program that is not very expensive.
Used to capture the graphics to produce this manual.
http://www.jasc.com/index.html
Adobe Acrobat. Adobe Acrobat Distiller was used to assemble this manual on CD ROM.
It allowed us to send you a fuller manual than we could with paper, and show it in color
with the bookmarks and links to help you find stuff in the manual. (It also keeps the cost
of the program down)
http://www.adobe.com/products/acrobat
Adobe Acrobat Reader. This is what you are using to read this manual. A free copy of
Acrobat Reader can be downloaded from:
Http://www.adobe.com/products/acrobat/readstep2.html
WinZip WinZip was used to make a compact file of the program and its supporting files
so that it is an email application.
http://www.winzip.com
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Fiberworks 2000
e-Manual creation date: 00/08/20
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