Anastasia
Anastasia
Concept: Lunar
Motivation:
Age: 0
Totemic Anima:
Essence
Caste: No Moon
Sex:
Hair Color:
Skin Tone:
Attributes
123
123
123
Charisma
Manipulation
Appearance
123
123
123
123
123
123
Temperance
Conviction
Valor
War
Life
Wisdom
Bureaucracy
Investigation
Lore
Medicine
Occult
Motes
1-3
4-7
8-10
11-15
16+
Great Curse
Compassionat Martyrdom
Banner Flare
Caste Mark glitters
Caste Mark & tattoos burn
Coruscant Aura
Brilliant Bonfire
Totemic Aura
Willpower
Forms
Stealth
Normal
+2
Impossible
Impossible
Impossible
Social Combat
Join Debate
Archery
Athletics
Awareness
Dodge
Integrity
Martial Arts
Melee
Resistance
Thrown
War
Available
Available
Anima
Compassion
Abilities
Craft
Larceny
Linguistics
Performance
Presence
Ride
Sail
Socialize
Stealth
Survival
12 (12) Total /
30 (30) Total /
Virtues
Strength
Dexterity
Stamina
Perception
Intelligence
Wits
Personal Pool
Peripheral Pool
Eye Color:
Attack
Intimacies
Dodge MDV
Honesty
Attack/MDV
Speed
Deception
Attack/MDV
Rate
Presence
Performance
Investigation
Common Actions
Common DV Modifiers
Action
Speed
DV
Source
Modifier
Join Debate
Attack
Monologue
Miscellaneous
5
Above
3
5
None
-2
-2
-2
Appearance
Motivation
Virtue
Intimacy
Difference
+/- 3
+/- 2
+/- 1
Arsenal
Name
Speed
Accuracy
Damage
Defence
Rate
Range
Tags
Punch
+1
+0
+2
Kick
+0
+3
-2
Clinch
+0
+0
+0
C,N,P
Panoply
Name
Soak (B/L/A)
Hardness (B/L)
Natural Soak
Effective
Mob.Pen.
Fatigue
Crafts
Craft - Air
Craft - Earth
Craft - Fire
Craft - Water
Craft - Wood
Dash
Jump (H/V)
Health Levels
11
-0
10
-1
-2
-4
Rules
Health: Bashing damage heals 1 health level per 3
hours. Lethal damage healing rate varies (-0 = 6
hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;
Incapacitated = 1 week). Double these times if not
resting. Aggravated damage heals at the same rate
as lethal but cannot be healed magically.
Death and Dying: If characters incapacitated by
Lethal or Aggravated suffer further damage, they lose
one Dying level per "Inactive" action.
Marking Damage:
Specialties
Martial Arts - Fist
Performance - Dance
Dying
Bashing
Lethal
Aggravated
Incap.
Combat
Join Battle
Dodge DV
Knockdown
Stunning
Threshold / Pool
Declare Attack
Declare Defence
Attack Roll
Attack Reroll
Subtract Penalties/Apply Defenses
Defence "Reroll"
Calculate Raw Damage
Apply Hardness & Soak, Roll Damage
Counterattack
Apply Damage, Knockdown & Stunning
Knockdown
Stunning
Threshold / Pool
Common Actions
Action
Speed
DV Pen
Join Battle
Ready Weapon
Physical Attack
Coordinate Attack
Aim
Guard
Move
Dash
Miscellaneous
Jump
Rise from Prone
Inactive
Varies
5
Varies
5
3
3
0
3
5
5
5
5
None
-1
-1
None
-1
None
None
-2
Varies
-1
-1
Special
Spirit Form
War Form
Strength
Dexterity
Stamina
Appearance
Strength
Dexterity
Stamina
Gifts
Tail, Fur/Feathers/Leaves/Fish Scales, Wolf's Pace,
Fangs, Claws, Third Eye
Arsenal
Name
Speed
Accuracy
Damage
Defence
Punch
+1
10
+0
Kick
+0
+3
Clinch
+0
+0
Rate
Range
Tags
Join Battle
+2
-2
+0
C,N,P
Knockdown
Dodge DV
Stunning
Threshold / Pool
Threshold / Pool
Powers
SHAPESHIFTING
Speed 5 DV -1 action to shapeshift, costs 1 mote for true
forms, 3 for Heart's Blood
Receive adopted form's STR, STA, and APP, and lower of
human and adopted form's DEX.
Panoply
Name
Soak (B/L/A)
Natural Soak
Hardness (B/L)
Effective
Mob.Pen.
Fatigue
TELL
Visible in all forms if spotter has MDV 12+
Dash
Jump (H/V)
Health Levels
12
-0
11
-1
10
-2
-4
Dying
Rules
Health: Bashing damage heals 1 health level per 3
hours. Lethal damage healing rate varies (-0 = 6
hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;
Incapacitated = 1 week). Double these times if not
resting. Aggravated damage heals at the same rate
as lethal but cannot be healed magically.
Death and Dying: If characters incapacitated by
Lethal or Aggravated suffer further damage, they lose
one Dying level per "Inactive" action.
Marking Damage:
Bashing
Lethal
Aggravated
Heart's Blood
Source
Human
Prey's Skin Disguise
L2 p131
Refinement
Changing Plumage Mastery
L2 p135
War
Deadly Beastman Transformation
Incap.
Knacks
Name
TATTOOS
Grant total immunity to involuntary shapeshifting effects.
Evident in all True forms, hidden in Heart's Blood.
+1 Difficulty to all Astrology targetting the Lunar
L2 p136
Name
Strength
Dexterity
Stamina
Appear.
Fox
Cat
Notes
Backgrounds
Possessions
Languages
Familiar (Nasrim)
Forest-tongue
Contacts (City)
Reputation (Bicycle)
Experience
0 total - 0 spent = 0 banked
Wits
Intelligence
Perception
Appearance
Manipulation
Charisma
Stamina
Strength
Dexterity
Generic Charms
Charms
Name
Cost
Type
Duration
Source
1 m per die
Reflexive (1/2)
Instant
L2
2 m per success
Reflexive (1/2)
Instant
L2
1m
Reflexive
Instant
Combo-OK
L2, 188
Generic Charms
Insight Charms
Counting the Elephant's Wrinkles