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Anastasia

Concept: Lunar
Motivation:
Age: 0
Totemic Anima:

Essence

Caste: No Moon
Sex:

Hair Color:

Skin Tone:

Attributes
123
123
123

Charisma
Manipulation
Appearance

123
123
123
123
123
123

Temperance

Conviction

Valor

War
Life
Wisdom

Bureaucracy
Investigation
Lore
Medicine
Occult

Cause Caste Mark and tattoos to glow brightly (1 mote)


Cause Tell to become unmistakable (1 mote)
Cause anima to glow bright enough to read by (1 mote)
Know precise time and moon phase (1 mote)

Motes
1-3
4-7
8-10
11-15
16+

Great Curse
Compassionat Martyrdom

Banner Flare
Caste Mark glitters
Caste Mark & tattoos burn
Coruscant Aura
Brilliant Bonfire
Totemic Aura

Willpower

Forms

Stealth
Normal
+2
Impossible
Impossible
Impossible

Social Combat
Join Debate

Archery
Athletics
Awareness
Dodge
Integrity
Martial Arts
Melee
Resistance
Thrown
War

Available
Available

Anima

Compassion

Abilities

Craft
Larceny
Linguistics
Performance
Presence
Ride
Sail
Socialize
Stealth
Survival

12 (12) Total /
30 (30) Total /

Virtues

Strength
Dexterity
Stamina

Perception
Intelligence
Wits

Personal Pool
Peripheral Pool

Eye Color:

Attack

Intimacies

Dodge MDV

Honesty
Attack/MDV

Speed

Deception
Attack/MDV

Rate

Presence

Performance

Investigation

Common Actions

Common DV Modifiers

Action

Speed

DV

Source

Modifier

Join Debate
Attack
Monologue
Miscellaneous

5
Above
3
5

None
-2
-2
-2

Appearance
Motivation
Virtue
Intimacy

Difference
+/- 3
+/- 2
+/- 1

Arsenal
Name

Speed

Accuracy

Damage

Defence

Rate

Range

Tags

Punch

+1

+0

+2

Kick

+0

+3

-2

Clinch

+0

+0

+0

C,N,P

Panoply
Name

Soak (B/L/A)

Hardness (B/L)

Natural Soak

Effective

Mob.Pen.

Fatigue

Crafts
Craft - Air
Craft - Earth
Craft - Fire
Craft - Water
Craft - Wood

Movement & Health


Move

Dash

Jump (H/V)

Health Levels

11

-0

10

-1

-2

-4

Rules
Health: Bashing damage heals 1 health level per 3
hours. Lethal damage healing rate varies (-0 = 6
hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;
Incapacitated = 1 week). Double these times if not
resting. Aggravated damage heals at the same rate
as lethal but cannot be healed magically.
Death and Dying: If characters incapacitated by
Lethal or Aggravated suffer further damage, they lose
one Dying level per "Inactive" action.
Marking Damage:

Specialties
Martial Arts - Fist
Performance - Dance

Yards | Accounts for wound & mobility pen.

Dying

Bashing

Lethal

Aggravated

Incap.

Combat
Join Battle

Dodge DV

Knockdown

Stunning

Threshold / Pool

Order of Attack Events


1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
: This ability is commonly affected by mobility penalty.
Inspired by Voidstate
http://www.voidstate.com

Declare Attack
Declare Defence
Attack Roll
Attack Reroll
Subtract Penalties/Apply Defenses
Defence "Reroll"
Calculate Raw Damage
Apply Hardness & Soak, Roll Damage
Counterattack
Apply Damage, Knockdown & Stunning

Knockdown

Characters are knocked down if an attack deals more


raw damage than their Knockdown Threshold. Roll
Knockdown Pool (2) to avoid. Rising from prone
requires an action. Prone characters take a -1 external
penalty to all nonreflexive physical rolls.

Stunning

Characters who suffer more health levels of damage


than their Stun Threshold in a single blow must make a
reflexive Stun roll (damage - Stamina) or be stunned
until their attacker next acts. Stunned characters take a
-2 internal penalty to all non-reflexive physical rolls.

Full combat rules on pages 140-158.


Created with Anathema 2007-2015
http://anathema.sf.net

Threshold / Pool

Common Actions
Action

Speed

DV Pen

Join Battle
Ready Weapon
Physical Attack
Coordinate Attack
Aim
Guard
Move
Dash
Miscellaneous
Jump
Rise from Prone
Inactive

Varies
5
Varies
5
3
3
0
3
5
5
5
5

None
-1
-1
None
-1
None
None
-2
Varies
-1
-1
Special

Exalted 2007-2015 by CCP hf


http://www.white-wolf.com

Spirit Form

War Form

Strength
Dexterity
Stamina
Appearance

Strength
Dexterity
Stamina

Gifts
Tail, Fur/Feathers/Leaves/Fish Scales, Wolf's Pace,
Fangs, Claws, Third Eye

* Costs 5 motes to assume


* May automatically activate any Gift charms on assumption
* May regenerate lost limbs in War Form
* Does not automatically lose dying levels in War Form

Spirit Form: Fox

Arsenal
Name

Speed

Accuracy

War Form Combat Values

Damage

Defence

Punch

+1

10

+0

Kick

+0

+3

Clinch

+0

+0

Rate

Range

Tags

Join Battle

+2

-2

+0

C,N,P

Knockdown

Dodge DV

Stunning

Threshold / Pool

Threshold / Pool

Powers
SHAPESHIFTING
Speed 5 DV -1 action to shapeshift, costs 1 mote for true
forms, 3 for Heart's Blood
Receive adopted form's STR, STA, and APP, and lower of
human and adopted form's DEX.

Panoply
Name

Soak (B/L/A)

Natural Soak

Hardness (B/L)

Effective

Mob.Pen.

Fatigue

TELL
Visible in all forms if spotter has MDV 12+

Movement & Health


Move

Dash

Jump (H/V)

Health Levels

12

-0

11

-1

10

-2

-4

Yards | Accounts for wound & mobility pen.

Dying

Rules
Health: Bashing damage heals 1 health level per 3
hours. Lethal damage healing rate varies (-0 = 6
hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;
Incapacitated = 1 week). Double these times if not
resting. Aggravated damage heals at the same rate
as lethal but cannot be healed magically.
Death and Dying: If characters incapacitated by
Lethal or Aggravated suffer further damage, they lose
one Dying level per "Inactive" action.
Marking Damage:
Bashing

Lethal

Aggravated

Heart's Blood
Source

Human
Prey's Skin Disguise

L2 p131

Refinement
Changing Plumage Mastery

L2 p135

War
Deadly Beastman Transformation

Modifiers to Spotter's MDV:


2x -- Observing a true True Form
+1 -- Looking for Shapeshifters
+2 -- Looking for Lunars (does not stack with above)
+2 -- Knows the Tell

Incap.

Knacks
Name

TATTOOS
Grant total immunity to involuntary shapeshifting effects.
Evident in all True forms, hidden in Heart's Blood.
+1 Difficulty to all Astrology targetting the Lunar

L2 p136

Name

Strength

Dexterity

Stamina

Appear.

Fox

Cat

Notes

Backgrounds

Possessions

Languages

Familiar (Nasrim)

Forest-tongue

Contacts (City)
Reputation (Bicycle)

Experience
0 total - 0 spent = 0 banked

Wits

Intelligence

Perception

Appearance

Manipulation

Charisma

Stamina

Strength

Dexterity

Generic Charms

Second (Attribute) Excellency


First (Attribute) Excellency

Charms
Name

Cost

Type

Duration

Details (Keywords, Targets)

Source

First (Attribute) Excellency

1 m per die

Reflexive (1/2)

Instant

Add up to (Attribute) bonus dice to relevant rolls.

L2

Second (Attribute) Excellency

2 m per success

Reflexive (1/2)

Instant

Add up to (Attribute/2) successes to relevant rolls.

L2

1m

Reflexive

Instant

Combo-OK

L2, 188

Generic Charms

Insight Charms
Counting the Elephant's Wrinkles

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