The Ninth Age Infernal Dwarves 0 11 0
The Ninth Age Infernal Dwarves 0 11 0
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The 9
Age
Infernal Dwarves
Army Rules
Version 0.11.0 Beta
WiP Playtest version awaiting final rules and options review in January by the Rules Team
Lords
Heroes
Core
Special
Rare
Mounts
Sturdy
A model with this rule gets Thunderous Charge special rule. Furthermore it does not suffer -1 to hit when taking a
Stand and Shoot charge reaction.
Chosen of Ashuruk
Models with this rule will automatically pass all Fear tests (but still suffer -1Ld from Fear). Models with this rule
consider all units, without this rule, to have the Insignificant special rule and will not use their Engineer rule on models
without Chosen of Ashuruk rule.
Daemonic Infusion
The war machine gets Magical Attacks rule (not applicable to crew), and any Panic Test caused to enemy units is taken
with a -1 Leadership modifier.
Volcanic Embrace
All attacks made by a model with this Special Rule (even Special Attacks) are Flaming Attacks. In addition enemy
models in base contact with one or more models with this rule suffer a Strength 4 hit at the start of each Combat Phase.
Shackles Of Fire
When rolling To Wound against a model with this rule, any natural roll of '6' must be re-rolled, Magical Attacks are not
affected by this.
At the start of its second and any subsequent turn, the unit must take a Leadership Test. If failed it suffers a Wound with
no save possible, furthermore if there are no friendly wizards in the army, the wound is taken with the Multiple
Wounds(D3) rule.
Unruly
Unruly units have -1 Ld to rolls on following tests: Restrain Frenzy
, Restrain Pursuit. In addition, if in horde formation
roll 3 dice for
panic tests
and discard the highest.
Opportunist
When fighting an enemy unit in the flank or rear, models on foot in a unit with this special rule gain +1 to hit as long as
their unit isnt attacked in the flank or rear.
Armoury
Infernal Weapon
Close Combat Weapon. Type: Hand Weapon, +1 Strength, Magical Attacks.
Flintlock Axe
Shooting Weapon. Range 18. Strength 4. Armour Piercing (1). Flaming Attacks.
Counts as Halberd in Close Combat.
Blunderbuss
A: Shooting Weapon. Range 18", Strength 3, Fusillade
Fusillade:
In the Shooting Phase the weapon may be used with a following profile;
Range 8, Strength 4, Armour Piercing (1). Any enemy model within range, and within the width of the firing unit's
frontage is hit on 6+, for each full rank after the first add +1 to hit. May be fired after marching.
Infernal Armour
Plate Armour. The wearer gains Ward Save (5+) against Flaming Attacks.
Magical Items
Magical Weapons
Onyx Hammer
(70 pts)
Type: Hand Weapon. +2 Strength. This weapon grants
Multiple Wounds (D3) against models which are
Flammable.
Enchanted Items
Ring of Desiccation
(30 pts)
All enemy units in base contact with the bearer become
Flammable. If the army does not include any casters on
its army roster the wearer counts as a caster for the
purpose of the Shackles of Fire rule.
Vial of Mercury
(35 pts) - Infantry only.
One use only. The model may drink from the Vial at the
start of any Player Turn. The model gains Magical
Attacks, Ward Save (5+), Holy Attacks and +1 Strength.
Roll a D6 at the start of each Player Turn after the
Chalice is used: On a roll of 1-2 model takes a wound
with no saves allowed.
Magical Armour
Mask of the Furnace
(30 pts)
Type: None (6+ armour save). Wearer gains Fireborn
and a Breath Weapon (Strength 3, Flaming Attacks).
Gauntlets of Madzhab
(10pts)
Bearer has +1 Strength. Each roll of 1 to hit is resolved
against a friendly model in base contact, chosen by the
owning player, or if mounted the model itself.
Talismans
Icon of Lugar
(40 pts)
Model gains Frenzy and Blood of Lugal but cannot use
their armour nor buy any magical armour except for
those with the type: none. The model gets a ward save of
2+, which from turn 2 and each turn thereafter is
worsened by 1 point. So in turn 2 it will be a 3+ ward and
so on to a minimum of 6+
Arcane Items
Besheluks Mechanism
(45 pts)
This item may be activated after Channels are rolled. 2
Power Dice and 1 Dispel Dice are removed from the
Power/Dispel pools. After each use roll a D6: On a roll of
1-2 the item can no longer be used.
Magical Standards
Banner of the Brazen Bull
(40 pts)
Infantry only. The bearers unit has Vanguard. Units
within 12" with the Unruly rule may re-roll failed
Panic
Tests.
Banner of Nezibkesh
(25 pts)
All Special Close Combat Attacks against the bearer or
his unit are at half strength (rounding fractions up).
Army List
LORDS
Prophet
210 pts
single model
WS
BS
Ld
Weapons:
Options:
pts
Infernal Weapon
up to 100
25
35
150
155
Overlord
125 pts
single model
WS
BS
Ld
10
Infantry
20x20mm base
Armour:
Options:
pts
Infernal Armour
up to 125
3
5
any unit
10
15
20
150
265
HEROES
Magus
50 pts
single model
WS
BS
Ld
Weapons:
Options:
pts
Infernal Weapon
up to 50
Armour:
Infernal Armour
Dwarves Special Rules:
25
40
75
155
Magic:
Wizard Apprentice
. Generate spells from Path of Death,
Shadow, Fire, Alchemy or the Forge
Vizier
75 pts
single model
WS
BS
Ld
Armour:
Options:
pts
Infernal Armour
25
up to 75
2
5
10
10
20
165
Taurukh Subjugator
165 pts
single model
WS
BS
Ld
Monstrous Beast
50x75mm base
Armour:
Options:
pts
25
up to 50
Not a Leader
5
15
5
5
15
Hobgoblin Chieftain
35 pts
single model
WS
BS
Ld
Options:
Opportunist, Unruly
Special Rules:
Not a Leader
pts
CORE
Infernal Warriors
75 pts
WS
BS
Ld
Armour:
Options:
pts
Heavy Armour
1 / model
3 / model
2 / model
4 / model
10
10
10
Disciples of Lugar
80 pts
WS
BS
Ld
Weapons:
Options:
Frenzy
pts
2 / model
10
10
10
1 / model
Blood of Lugar:
The model gains Innate Defence (5+) against
ranged attacks.
Hobgoblins
80 pts
WS
BS
Ld
Armour:
Options:
pts
Light Armour
1 / model
Opportunist, Unruly
free
1/ model
10
10
10
SPECIAL
Citadel Guard
100
pts
10
models, may add up to
20
models 10 pts/model
M
WS
BS
Ld
Infantry
20x20mm
base
Armour:
Options:
pts
3 / model
10
10
10
up to 50
3 / model
3 / model
Immortals
: Unit gains +1 Weapon Skill, Immune to
Psychology, Bodyguard (Overlord)
Ziggurat Guard
150
pts
10
models, may add up to
20
models 15 pts/model
M
WS
BS
Ld
Infantry
20x20mm
base
Weapons:
Options:
pts
Great Weapon
1 / model
Armour:
Infernal Armour
Dwarves Special Rules:
Bodyguard (Prophet)
10
10
10
10
up to 50
Kadim Incarnates
150
pts
3
models, may add up to
5
models 55 pts/model
M
WS
BS
Ld
Monstrous Infantry
40x40mm
base
Armour:
Options:
pts
5 / model
10
Fear
Taurukh
110 pts
WS
BS
Ld
Armour:
Options:
11
pts
3 / model
1 / model
2 / model
2 / model
3 / model
10
10
10
up to 50
Hobgoblins Backstabbers
60 pts
10 models, may add up to
40
models for 7 / model
M
WS
BS
Ld
Weapons:
Options:
Opportunist, Unruly
Special Rules:
Poisoned Attacks
pts
2 / model
10
10
10
Devious:
If not engaged to either flank or rear the unit gains a
cumulative Fight in Extra Rank after each round of
close combat.
Orc Slaves
100 pts
WS
BS
Ld
Weapons:
Options:
pts
10
Armour:
Light Armour
Special Rules:
Unruly,
Insignificant
Born to Fight:
Models with this rule have +1
12
Light Artillery
single model
WS
BS
Ld
Weapon
Crew (2)
WS
BS
Ld
Weapon
Crew (2)
War Machine
40mm round
base
War Machine
40mm round
base
Weapons:
Weapons:
This is a
Volley Gun Artillery Weapon
with
Range 18, Strength 4, Armour Piercing (1), Multiple
Shots (6)
This is a
Bolt Thrower Artillery Weapon
with
Range 48, Strength 6, Multiple Wounds (D3), Armour
Piercing (6)
Armour:
Infernal Armour
Insignificant
Chosen of Ashuruk
Options:
pts
free
13
RARE
Hobgoblin Wolf Riders
65 pts
5
models, may add up to
10
models 10 pts/model
M
WS
BS
Ld
Rider
Wolf
Cavalry
25x50mm base
Armour:
Options:
pts
1 / model
Unruly
Special Rules:
Fast Cavalry
1 / model
1 / model
10
10
10
Taurukh Anointed
150 pts
3
models, may add up to
4
models 55 pts / model
M
WS
BS
Ld
Armour:
Options:
14
pts
3 / model
3 / model
5 / model
10 / model
10
10
10
up to 50
300 pts
Infernal Engine
single model
M
WS
BS
Ld
Infernal Engineer
Crew (3)
Chariot
60x100mm
base
Special Rules:
Shrapnel Guns
(free)
Weapons:
Steam Hammers
(free)
Shrapnel Guns:
is a
Volley Gun Artillery Weapon
with
Range 18, Strength 6, Quick to Fire, Armour Piercing
(1), Multiple Shots (2D6+2)
Steam Hammers:
Close Combat Weapon, Grinding
Attacks (2D6) and Impact Hits (2D6)
Armour:
Armour:
Special Rules:
pts
Options:
pts
20
10
15
Kadim Titan
315 pts
single model
WS
BS
Ld
Daemonic Instability, Otherworldly, Flaming Attacks, Fireborn, Volcanic Embrace, Shackles Of Fire
Searing Rage:
Each time the model fails a Frenzy test it add +1A to its Frenzy attacks. If the Frenzy is lost then so are
these additional attacks.
Lord of Flame:
The model has Holy Attacks against models with Fireborn.
Must take one of the following:
Armour:
Basalt Form
(free)
Armour:
Fiery Form
(25 pts)
Special Rules:
16
Heavy Artillery
single model
WS
BS
Ld
Machine
Crew (3)
War Machine
75mm round
base
Armour:
Heavy Armour
Dwarves Special Rules:
Chosen of Ashuruk
Must take one of the following:
Rocket Battery
(100 pts)
This weapon have two modes of fire:
Volcano Cannon
(120 pts)
This a
Flame Thrower Artillery Weapon
with
Range 15", Strength 5, Multiple Wounds (D3), Flaming
Attacks
pts
Options:
pts
15
20
17
Infernal Artillery
single model
Hellscream Cannon
(200 pts)
WS
BS
Ld
Mortar
Crew (2)
[Ogre (0)]
+1
WS
BS
Ld
Monster
100x150mm
base
War Machine
75mm round
base
Weapons:
Weapons:
This is a
Catapult (3) Artillery Weapon
with
Range 48", Strength 4[10], [Multiple Wounds
(Ordnance)]
Hellscream Cannon:
This is a
Catapult (3) Artillery
Weapon
with Range 60", Strength 4 [9], Armour
Piercing (1), [Multiple Wounds (Ordnance)]. A unit
which suffers 1 or more casualties from a Hellscream
Cannon must immediately take a Panic Test with -1 to its
Leadership.
Aftershock:
Any unit that suffers an unsaved wound
from a weapon with this rule will count all terrain
(including open ground) as dangerous terrain and must
re-roll To Hit rolls of '6'. War machines within 6 of the
final location of the template can only fire on a roll of 4+.
The effect lasts until the end of the next player turn.
Armour:
Armour:
Heavy Armour
Special Rules:
Chosen of Ashuruk
Options:
pts
Options:
pts
20
50
free
Ogre Slave:
The War Machine gains an Ogre as an
additional Crew member and increases its number of
wounds by 1.
Unchained:
Model gains +3 Movement, Free Reform
and replaces
Hellscream Cannon
with
Hellscream
Mortar
:
This is a
Catapult (3) Artillery Weapon
with the
following profile: Range 24, Strength 3
18
Armoured Giant
160 pts
single model
WS
BS
Ld
10
Armour:
Options:
pts
15
Special Rules
:
1
: Bellow
2:
Jump
3
: Grab
4-6:
Swing
1
: Bellow
2-3:
Thump
4-6:
Smash
Bellow
: Neither the giant nor the chosen unit can make any Close Combat attacks this phase. Attacks already done
(including those simultaneous with this attack) are not affected. The Giant's side automatically wins the combat by 2.
If two (or more) opposing Giants Bellow, the combat is a draw.
Jump:
The chosen unit suffers D6 hits with the Giant's Strength, carried out as if it were a Grinding Attack. The Giant
must take a Dangerous Terrain test.
Grab:
Select a single model in base contact with the Giant. This model must take a Strength and Weapon Skill test. For
each failed test, the model suffers a hit with the Giant's Strength and Multiple Wounds (D3).
Swing:
The Giant makes 2D6 attacks on the chosen unit.
Thump:
Select a model from the chosen unit in base contact with the Giant. This model takes a Initiative test. If the
test is failed, the model suffers 2D6 wounds with Armour Piercing (6).
Smash:
Select a model from the chosen unit in base contact with the Giant. This model suffers 1 wound with Armour
Piercing (6). If the model has not yet attacked it cannot attack in this round. It the model has already attacked, it
cannot attack in the next player turn.
- NotesGiant Attacks counts as Close Combat attack and therefore are affected by all rules normally affecting Close Combat
attacks. After rolling on this chart, the Giant may still Stomp as normal.
19
MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules under respective entries.
WS
BS
Ld
Special Rules:
Options:
Monstrous Beast
50x50mm
base
pts
Fly (8), Magic Resistance (2), Fear, Magical Attacks, May upgrade to Level 2 Wizard Apprentice
25
Ward Save (5+)
May take Breath Weapon
30
(Strength 4, Magical Attacks)
Aura of Unbinding: Any Magical Weapon in the May take Mace Tail
20
hands of a friendly or enemy models in base
contact with a Lammasu becomes a mundane
Mace Tail:
Model has +1 Attack. When fighting enemies in
weapons of the same type. This effect lasts for as
its rear, the model gains +1 to-hit.
long as models remain in base contact. A character
riding a Lamassu is unaffected.
Magic:
Bull of Shamut
M
WS
BS
Ld
WS
BS
Ld
Armour:
Fly (7), Breath Weapon (Strength 4, Flaming Attacks), Ward Save (5+)
20
Wolf
M
WS
BS
Ld
Armour:
Fast Cavalry
21
CHARACTERS
WS BS
Ld
Prophet
Overlord
10
Magus
Vizier
Taurukh Subjugator
Taurukh Anointed
Hobgoblin Chieftain
Temple Lamassu
Bull of Shamut
Hellscream Cannon
WAR BEASTS
WS BS
Taurukh
Wolf
Ld
MONSTROUS BEASTS
INFANTRY
C
MONSTERS
Disciple of Lugar
Infernal Warrior
Hobgoblin
Armoured Giant
10
Citadel Guard
Kadim Titan
Ziggurat Guard
Hobgoblin Backstabber
Orc Slaves
WAR MACHINES
R
MONSTROUS INFANTRY
S
Kadim Incarnate
CAVALRY
- Wolf
CHARIOTS
R
Infernal Engine
- Crew (3)
Heavy Artillery
- Crew (3)
Earthquake Mortar
- Crew (3)
- (Ogre Slave)
Gunnery Team
- Crew (3)
Hobgoblin Bolt
Thrower
- Crew (3)
Range
Multiple Shots
Multiple Wounds
Armour Piercing
common
Flintlock Axe
18
common
Blunderbuss
18
Light Artillery
Heavy Artillery
Gunnery Team
Volley Gun
18
Bolt Thrower
Bolt Thrower
48
D3
Catapult (5)
48
Catapult (0)
48
Flame Thrower
15
D3
Earthquake Mortar
Catapult (3)
48
4[10]
[Ordnance]
Hellscream Cannon
Catapult (3)
60
4[9]
[Ordnance]
Unchained Hellmortar
Catapult (3)
24
Volley Gun
18
2D6+2
Volcano Cannon
Infernal Artillery
Infernal Engine
Shrapnel Guns
22
Ordnance
CHANGE LOG
version 0.11.0 beta released
23