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The Ninth Age Vampire Covenant 0 11 0
The Ninth Age Vampire Covenant 0 11 0
th
The 9
Age
Vampire Covenant
Army Rules
Version 0.11.0 Beta
Lords
Heroes
Core
Special
Rare
Mounts
Ashes to Ashes
At the end of any phase in which the Master is removed as a casualty, every unit in the army with one or more models
with Ashes to Ashes must pass a Leadership test or suffer an amount of wounds with no saves of any kind allowed equal
to the amount by which the test was failed. These wounds are distributed following the rules for Unstable except they
can never be distributed to models that do not have Ashes to Ashes. This is reduced by one wound if the unit received
Hold Your Ground.
At the beginning of your next Player's Turn following the death of the Master, a new Master may be selected. In order to
do so, the Player must nominate another eligible character who is a Wizard using the Path of Necromancy. This
character is your new Master. If the army does not have any eligible character, every unit with the Ashes to Ashes rule
must once again pass a Leadership test or suffer wounds as described above. This effect will repeat itself at the start of
each of the owning Players turn until the game ends.
Awaken (X)
Models with this special rule can Raise wounds of all the units stated within the brackets above their starting size, using
any effect that Raises wounds. A units starting size is the size they are written as in the army list. Units can be increased
even beyond the maximum size written in their unit entry using this rule.
Reaper
Units consisting solely of models with this special rule may move through
enemy units during the Remaining Moves
Sub-Phase. All Models in such units can make a single Close Combat attack against a single unengaged enemy unit which
has been moved through. These attacks hit automatically and are distributed towards the unit as a whole.
Vampiric (X)
Models with this Special Rule can make march moves as normal even when outside the range of the General's Inspiring
Presence
. They still have to test Leadership if they are within 8 of enemy units.
At the end of the close combat phase
, units with this Special Rule can make a single Vampiric
Roll if a Model part with
this Special Rule cased least one wound during the phase. Roll a D6 for each Vampiric
Roll, X+ a single wound is Raised
to the unit
, where X is the number stated within the brackets (a 1 is always a failure). Characters must cause wounds
and roll for Raised wounds separately from any unit
they are joined to.
Necromantic Aura
All friendly units within 6" of one or models with this Special Rule reduce the number of wounds caused by Ashes to
Ashes and Unstable by 1. Models with the Necromantic Aura cannot benefit themselves from Necromantic Aura.
Vampiric Bloodlines
Vampire Counts and Vampire Courtiers may purchase unique upgrades called Blood Powers, separated in two
categories called Bloodline Powers and Ancient Blood Powers. Vampires may also be upgraded to become part of a
Bloodline, granting them additional bonuses and sometimes restrictions. The Vampire Counts and Vampire Courtiers of
an army must either belong to the same Bloodline or none at all.
Bloodline Vampires
Independent Vampires
Crimson Rage
Eternal Duelist
Perfect Warrior
Bloodline Power
:
65/40 pts
Ghoul Lord
Bat Form
Bloodline Power
:
25 pts
Storm Caller
Refined Taste
Bloodline Power
:
25 pts
Mask of Innocence
Mesmerizing Gaze
Bloodline Power
:
25 pts
Forbidden Path
Arcane Knowledge
Magical items
Magical Weapons
Blade of Red Thirst
(40 pts) - Vampires only
Type: Hand weapon.
The Model gains Vampiric (5+) if
mounted on a Large Target and Vampiric (3+) otherwise.
The Model
part makes a Vampiric
Roll for each unsaved
wound caused by this weapon (instead of just one). Any
excess wounds Raised can be used to Raise wounds
on
the unit
that the Model
is part of.
Enchanted Items
Tullius Teeth
(50pts) -
models on foot only
Wearer and other R&F models in its unit have the
Distracting special rule.
Arcane Items
Eye of Setesh
(20 pts)
At the end of any Magic Phase, the play may save one
unused Magic Dice and add it to the pool of Magic Dice in
the next Magic Phase (immediately after rolling
Magic
Flux
).
Bow of Nepharet
(45 pts)
Magical Weapon. This is Bolt Thrower Artillery Weapon
with the following profile: Range 36, Strength 6, Armour
Piercing (1), Multiple Wounds (D3)
Unholy Tome
(35 pts)
Bound Spell, Power Level 4. Contains the spell Danse
Macabre from Path of Necromancy.
Magical Armour
Red Plate of Gilles de Raux
(40 pts)
Type: Plate Armour. Wearer has +1 Wound.
Talismans
Mantle of Night
(40 pts) - models on foot only
Enemy models in base contact with wearer, and all
models allocating close combat attacks at the wearer do
not gain strength bonuses of the +X type conferred by
mundane or magical weapons.
Magical Standards
Banner of the Barrows Kings
(50 pts)
Barrow Knights, Barrow Guards and Barrow Kings in this
unit have +1 to Hit in close combat.
Black Standard of Zagvozd
(75 pts)
The unit carrying this banner gains Bodyguard (Vampire
Count, Vampire Courtiers). Vampiric Knights carrying
this banner instead gain Stubborn. All models in the unit
carrying this banner gain Ward Save (4+) against Ranged
Attacks.
Army List
LORDS
Vampire Count
205
pts
single model
WS
BS
Ld
10
Options:
Special Rules:
Level 1 Wizard
Apprentice
. Generate spells from
Path of Necromancy, Shadow or Death.
pts
25
95
up to 100
no limit
5
5
10
10
15
20
20
20
100
200
270
Necromancer Lord
175
pts
single model
WS
BS
Ld
Options:
pts
Undead
35
up to 100
Special Rules:
Level 3 Wizard
Master
. Generate spells from Path
of Necromancy, Fire or Death.
20
100
100
HEROES
Vampire Courtier
80 pts
single model
WS
BS
Ld
Options:
pts
25
Special Rules:
40
65
up to 50
no limit
5
5
10
5
10
15
10
20
120
Necromancer
65
pts
single model
WS
BS
Ld
Options:
pts
Undead
25
up to 50
Special Rules:
Level 1 Wizard
Apprentice
. Generate spells from
Path of Necromancy, Fire or Death.
20
100
Barrow King
80 pts
single model
WS
BS
Ld
Armour:
Options:
pts
25
up to 50
Undead
, Ashes to Ashes
Special Rules:
3
4
6
6
20
15
Unliving Shield:
Close Combat attacks allocated against a Necromancer or Necromancer Lords in base to base
contact with a model with this special rule must instead be allocated at the model with this special rule if it passes
a Weapon Skill test (determine for each attack separately). This ability cannot be used if the Necromancer,
Necromancer Lord or the model with this special rule fights in a Challenge.
The Unliving Shield option may only be taken in armies without any character model with the Vampiric special
rule.
Fell Wraith
55
pts
single model
WS
BS
Ld
Fell Wraith
Banshee
Fell Wraith
(free)
Special Rules:
10
Banshee
(30 pts)
CORE
Zombies
60 points
20
models, may add up to
40
models 3 points/model
M
WS
BS
Ld
Invocation
2D6+3
Options:
pts
10
10
Skeletons
40 points
10
models, may add up to
50
models 4 points/model
M
WS
BS
Ld
Invocation
D6+3
Options:
pts
free
1 / model
Armour
Light Armour
10
10
10
Ghouls
90 points
10
models, may add up to
30
models 9 points/model
M
WS
BS
Ld
Invocation
D6+3
Options:
Special Rules:
Poisoned Attacks
pts
11
Dire Wolves
40 points
5
models, may add up to
10
models 7 points/model
M
WS
BS
Ld
Invocation
D3+3
Options:
pts
10
Special Rules:
Bat Swarm
60 points
2
models, may add up to
8
models 15 points/model
M
WS
BS
Ld
Invocation
D6+3
Fly (6)
Storm of Wings:
Enemy units in base contact with
one or more Bat Swarm suffer a -1 penalty to their
Weapon Skill, down to a minimum of 1.
12
SPECIAL
Barrow Knights
120 points
5
models, may add up to
10
models 24 points/model
M
WS
BS
Ld
Invocation
Rider
Skeletal Steed
Weapon:
Options:
pts
Lance
10
10
10
up to 50
Armour:
Barrow Guard
100 points
10
models, may add up to
30
models 10 points/model
Armour:
WS
BS
Ld
Invocation
D3+3
Options:
May take
a Weapon
(one choice only)
Halberd
Undead Special Rules:
Great Weapon
Undead, Ashes to Ashes
Shield
May upgrade one Model to each of the following:
Special Rules:
Champion
Lethal Strike, Bodyguard (General, Barrow King),
Musician
Multiple Wounds (2; Infantry, War Beast, Cavalry),
Standard Bearer
Magical Attacks
- may take a Magical Standard
pts
Heavy Armour
13
2 / model
2 / model
1 / model
10
10
10
up to 50
Ghasts
110 points
3
models, may add up to
7
models 48 pts / model
M
WS
BS
Ld
Invocation
Options:
pts
10
Special Rules:
Vampire Spawn
117
points
3
models, may add up to
3
models
39
pts / model
M
WS
BS
Ld
Invocation
Options:
pts
10
3/model
Special Rules:
Fly (
9
),
Skirmishers
, Frenzy
Phantom Host
70 points
2
models, may add up to
4
models
30
pts / model
M
WS
BS
Ld
Invocation
D3+3
Ethereal, Fear
Great Bats
40 points
2
models, may add up to
7
models 14 pts / model
M
WS
BS
Ld
Invocation
D3+3
Skirmishers, Fly (
10
)
14
Varkolak 165
points
single model
WS
BS
Ld
Invocation
Options:
pts
40
20
20
Special Rules:
Hatred, Regeneration (
4+
)
Cadaver Wagon
80 points
single model
WS
BS
Ld
Invocation
Cadaver Wagon
Cadaver Master
Shambling Horde
Armour:
Options:
pts
25
Random Attack (
2D6
) (Shambling Horde only),
Regeneration (
4+
), Wake the Dead
Cart:
The Cadaver Wagon may perform a March
moves despite being a Chariot but does not
possess the Swiftstride special rule.
10
15
20
Endless Horde:
The Cadaver Wagon gains the War Platform
special rule but may only join units of Zombies. The Cadaver
Master may issue challenges as if it was the Champion of any
Zombie unit it joins. If this upgrade is taken model changes its
base to 60x100mm
Bone Pyre:
Enemy Wizards within 24 of one or more
Cadaver Wagons with this upgrade suffer a -1 modifier to all
their casting attempts.
Bring Out Your Dead:
Friendly Wizards Raise 2 additional
wounds to targets of Small height, or 1 additional wound to
targets of Medium height, when casting Invocation of the
Undead within
6
of one or more Cadaver Wagons with this
upgrade
15
RARE
Vampire Knights
225 points
5
models, may add up to
3
models 45 points/model
WS
BS
Ld
Invocation
Rider
Undead Mount
Weapon:
Options:
pts
Lance
10
10
10
up to 75
Armour:
Barding
Vampiric Special Rules:
Wraiths
90
pts
3
models, may add up to
5
models 30 pts / model
M
WS
BS
Ld
Invocation
Weapon:
Options:
pts
Great Weapon
70
Magic:
Special Rules:
Wizard Conclave
(Touch of the Reaper (Path of Death), Shadow
Miasma (Path of Shadow)).
16
Mounted Wraiths
135
pts
5
models, may add up to
5
models
35
pts / model
M
WS
BS
Ld
Invocation
Rider
Ghost Steed
Weapon:
Options:
pts
Great Weapon
10
Armour:
Ethereal, Flaming Attacks (Reaper only), Armour Piercing (6) (Reaper only), Free Reform, Terror, Reaper
Winged Reapers
160
pts
2
models, may add up to
3
models 75 pts / model
M
WS
BS
Ld
Invocation
10
Armour:
Options:
pts
Innate Defence (
5+
)
10 / model
Fly (
6
), Lethal Strike, Terror, Necromantic Aura
Undead Constructs:
Models with this special rule
suffer one less wound from the Unstable and
Ashes to Ashes special rules.
17
5 / model
10 / model
Altar of Undeath
200 points
single model
WS
BS
Ld
Invocation
Reaper
Master
[Banshee (0)]
Armour:
Options:
pts
20
20
Chilling Shriek (
2,8
) (Banshee only), Large Target,
Random Attack (
2D6
) (Ghost Steeds only),
Ethereal (Ghost Steeds only), Terror, Regeneration
(
4+
), Aura of Undeath
Dark Tome:
Friendly Wizards within 12 of at least one Altar
of Undeath with Dark Tome may add +2 to all casting attempts
from the Path of Necromancy
(to a maximum of +3)
. Wizards
that suffer a miscast within 12 of a Altar of Undeath with
Dark Tome count as having used two additional PDU for their
casting roll (up to a maximum of 5).
Aura of Undeath:
At the start of each of your player turns you may choose one of the following effects. In both cases,
Shrieking Horror
200 pts
single model
WS
BS
Ld
Invocation
Chilling Shriek (
6, 4
), Fly (
8
), Regeneration (
6+
),
18
Dark Coach
190 points
single model
WS
BS
Ld
Invocation
Wagon
Weapon:
Options:
pts
30
Armour:
end of each phase of Close Combat, compare this number with the chart below to determine the level of Soul Syphon
that the model has reached. The Dark Coach gains the bonus corresponding to that level as well as the cumulative
bonus of each level that precedes it.
Wounds caused
1-3
Bonus
The air shimmers with killing intent.
The Dark Coach gains Lethal Strike and
Multiple Wounds (2; Infantry, War Beast, Cavalry).
4-6
7-9
10 - 12
A dark wind courses through the night and a menacing shape takes to the sky.
The
Dark Coach gains Fly (8).
13+
19
WS
BS
Ld
Invocation
Floating Court
Paramours (3)
Weapon:
Options:
pts
25
Armour:
Innate Defence (
5+
)
Vampiric Special Rules:
20
MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
Skeletal Steed
M
WS
BS
Ld
Armour:
Options:
pts
15
35
Undead
Special Rules:
Monstrous Revenant
M
WS
BS
Ld
Options:
Undead
Special Rules:
pts
5
10
15
40
Shrieking Horror
M
WS
BS
Ld
Undead
Special Rules:
Chilling Shriek (
6, 4
), Fly (
8
), Regeneration (
6+
)
21
Cadaver Wagon
M
WS
BS
Ld
Cadaver Wagon
Shambling Horde
Armour:
Options:
pts
25
Undead
Special Rules:
Random Attack (
2D6
) (Shambling Horde only),
Regeneration (
4+
), Supernatural Aura
10
15
20
Cart:
The Cadaver Wagon may perform a March
moves despite being a Chariot but does not possess
the Swiftstride special rule.
WS
BS
Ld
Floating Court -
Paramours (2) -
Weapon:
Options:
pts
25
Armour:
Innate Defence (
5+
)
Vampiric Special Rules:
22
Zombie Dragon
(One of a Kind)
WS
BS
Ld
Armour:
Options:
pts
Innate Defence (
4+
)
40
Special Rules:
Fly (
7
), Distracting, Breath Weapon (
Strength 2
)
with Armour Piercing (
6
), Regeneration (
6+
)
23
CHARACTERS
Vampire Count
Necromancer Lord
Vampire Courtier
WS BS
CAVALRY
Barrow Knight
- Skeletal Steed
Vampire Knight
2
3
Ld
Ld
Necromancer
- Undead Mount
Barrow King
Mounted Wraith
Fell Wraith
- Ghost Steed
- Banshee
Cadaver Wagon
- Shambling Horde
Altar of Undeath
- Master
- Banshee (0)
Dark Coach
CHARIOTS
S
INFANTRY
C
Zombie
Skeleton Warrior
Ghoul
Barrow Guard
Phantom Host
Wraith
MONSTROUS INFANTRY
S
WS BS
Ghasts
Vampire Spawn
-
Undead Mount (2)
Winged Reaper
10
- Paramour (3)[2]
WAR BEASTS
C
Dire Wolf
Great Bat
Skeletal Steed
MONSTROUS BEASTS
S
Varkolak
Monstrous Revenant
Shrieking Horror
Zombie Dragon
SWARMS
C
Bat Swarm
INVOCATION
Infantry:
Ghost Horde
D3+3
Beast:
Swarms:
Zombies
2D6+3
Wraith Sentries
Direwolves
D3+3
Skeleton Warriors
D6+3
Ghoul Monstrosities
Great Bats
D3+3
Ghouls
D6+3
Vampiric Monstrosities 2
Varkolak
Barrow Guard
D3+3
Angels of death
Shrieking Horror 1
24
Bat Swarm
D6+3
All Cavalry
All Chariots
CHANGE LOG
version 0.9.0 beta released
v0.9.1
Reaper
Strigoi Bloodline
Flying Terror points
Von Castelstein Bloodline
Nosferatu Bloodline
The Accursed Book
Nightshroud
Skeletons statline
Ghouls bloodline unit
Bat Swarm points
Wraith Sentries
v0.9.2
Royal Blood thin power
Ghouls invocation value
v0.9.3
Skeletons, light armour (missing)
Barrow guard, lethal strike (missing)
Wraith, statline
v0.10.0
Leaders of the Undead (reworded)
Nightshroud (clarification)
Wraith Sentries, wizard conclave (typo)
Barrow king special rules (typo)
vampiric and hunger merged into one rule
Cadaver Wagon, Endless Horde
Vampire count and baron, lance cost
Infernal Tome:
Otherworldly Scream, (reworded to a special attack)
Acursed Book, points cost.
Skeletical Steed options costs
Bat Swarm profile
Vargbeast Cost
Ghouls Vanguard allowance to Strigoi Vampire
Magic Banners for one core
Strigoi Regen
Hero Wraith mounting option
Blade of Red Thirst on Large Targets
Refined Taste on Large Targets
Cost on Bloody Hauberk
Reaper (clarification)
Otherworldly Scream (clarification)
Wraith Sentries, Wizard Conclave
25
v0.10.1
Cleaned up Quick Reference Sheet
Clarifications added on Von Karstein, Vampiric, Ashes to Ashes, Blade of Red Thirst and Wake the Dead
v0.10.2
Mantle of Night wording update
v0.11.0
Armywide special rules streamlined with UD
Curse of the Blood
wizard levels price
zombie dragon price
vampire spawn
phantom host
Fell Wraith
vampire knights unit size
barrow guard Ld
Wraith
Winged Reapers
Dark tome
mundane weapon cost streamlined
dragon, one of a kind
unbearable scrutiny
ghouls command option
Renamed Magic Items to Magical Items
Renamed Winds of Magic to Magic Flux
Renamed Blurry to Hard Target
26