FT N Mission Pack

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Mission one: Realm of the raven god

Oh yea, Winged Bringer of Truth. Deliver us to enlightenment, nay, ILLUMINATION!


Bathe us in your divine rainbow of brilliance. We are your humble
servants and beg entrance to your Crystal Labyrinth of magnificent colors.
DEPLOYMENT:
Dawn of War

MISSION SPECIAL RULES:


Night Fighting (p135)
Reserves (p135)
Variable Game Length (p133)

OBJECTIVE PLACEMENT:
Place one Objective at the center of
each table quarter.
Place one Objective in the center of
the table

Primary Objective:

Control the Lay Lines: Progressive Objectives


The objectives in each table quarter award objective points during the course of the game.
A player, starting in turn 2, gains one objective point per objective marker controlled.
This point is scored at the START of the players turn.
The player with the most objective points at the end of the game earns 18 battle points.

Secondary Objective:

Anchor the Warp: Control the Center


The objective in the center of the table is worth 8 battle points.
Check control at the end of the game.

Tertiary Objective:

Cull the Irrelevant: Kill Points


At the end of the game players will total the amount of kill points given during the game.
The difference, to a maximum of 4, is awarded to the player with the highest kill point total in battle points.

Bonus Objectives:
First Blood (p133), Slay the Warlord (p133), Line breaker (p133).

NAME:
NAME:
PRIMARY
PRIMARY SECONDARY
SECONDARY TERTIARY
TERTIARY

BONUS
BONUS

TABLE:
TABLE:
TOTAL
TOTAL

NAME:
NAME:
PRIMARY
SECONDARY TERTIARY
PRIMARY SECONDARY
TERTIARY

BONUS
BONUS

TOTAL
TOTAL

Mission Two: Rage Fields of the Blood God


Madness.. Clarity.. The type of clarity achieved atop a mountain of skulls.
There is no mercy upon the Rage Fields. There is only war. War is the only holy
thing in this universe. It will never stop. The Blood God does not ask for followers.
With each sacrifice, the followers give themselves to him.
DEPLOYMENT:
21.5 INCHES

14.5 INCHES

Vanguard Strike

MISSION SPECIAL RULES:


Night Fighting (p135)
Reserves (p135)
Variable Game Length (p133)

14.5 INCHES
21.5 INCHES

Primary Objective: Entry to the Cult of Khorne: Kill Points Modified


Players earn 1 battle point per unit they destroy.
Players earn 2 battle points per enemy force organization slot eliminated from the PRIMARY detachment (pg.122).
If an opponent has no choices in an organization slot, these points are automatically awarded.
Maximum of 18 battle points.

Secondary Objective: Champions Call: Kill Points Modified


Players earn 1 battle point for each kill point they earn over their opponents kill points.
Players earn 1 battle point for each enemy character they kill in a challenge.
Players earn 1 battle point per challenge they issue that is declined.
Maximum of 8 battle points.

Tertiary Objective: Boast in the Arena: Table Quarters


Players earn 1 battle point per table quarter they control at the end of the game. Control is determined by a player
having a scoring unit in a table quarter and the opponent has no contesting unit in the same quarter.
Maximum of 4 battle points.

Bonus Objectives:
First Blood (p133), Slay the Warlord (p133), Line breaker (p133).

NAME:
PRIMARY SECONDARY TERTIARY

BONUS

TABLE:
TOTAL

NAME:
PRIMARY SECONDARY TERTIARY

BONUS

TOTAL

Mission Three: Buboes, Phlegm and Blood-Comes the Carnival of Chaos


The Garden of the Plague Lord is bountiful and always ready for harvest.
We burst the puss field sores and drink in the glory of our Grandfather.
Choked, we are not, by the cloud of flies. Rattled, we are not,
by the calliope of His precious bowels.
DEPLOYMENT:
12 INCHES

12 INCHES

Hammer and Anvil

MISSION SPECIAL RULES:


The Relic (p147)
Modified Big Guns Never Tire
(See Primary Objective)
Night Fighting (p135)
Reserves (p135)
Variable Game Length (p133)

Primary Objective: The Antigens: The Relic


The relic contains a cure for the foul plague that has befallen your army. Heavy Support Choices, including
vehicles and walkers, can claim the Relic. Holders of the relic can NOT move more than 6 inches per phase. This
includes all phases of the game, including assault and consolidation. The Relic can not be claimed on turn 1 and
can not be picked up by a unit locked in close combat. The Relic is worth 18 battle points. If no player controls the
Relic at the end of the game, each player receives 9 battle points. In the event of a tie on this objective, players
also receive 1 battle point for each Heavy Support choice they destroyed regardless of detachment (so totals could
be over 9 battle points for a tie).

Secondary Objective: Bloat forth and show your loyalty to Grandfather Nurgle: Table Quarters
In this mission, table quarters are controlled by victory point dominance of the area. Add up points for all units in
each table quarter. The player with the highest difference in victory points controls the quarter.
Each Quarter is worth 2 battle points.

Tertiary Objective: The Olde Rivalry: Slay the Sorcerers


The player who kills the most psykers gets 4 battle points. Players earn 2 battle points each in the event of a draw.
If the army has no psykers then these points are scored by killing ANY independent character.

Bonus Objectives:
First Blood (p133), Slay the Warlord (p133), Line breaker (p133).
NAME:
PRIMARY SECONDARY TERTIARY

BONUS

TABLE:
TOTAL

NAME:
PRIMARY SECONDARY TERTIARY

BONUS

TOTAL

Mission Four: Orgy of the Slave Pits


I run to the many bosoms of the Pleasure God and submit willingly to subjugation.
I embrace the hunger, the lust.. the power. Praise be to the Prince of Chaos.
My knees bleed in your service and I commit to these acts of exaltation.
She Who Thirsts shall be sated.
DEPLOYMENT:
Vanguard Strike

21.5 INCHES

18 INCHES

18 INCHES

18 INCHES

18 INCHES

14.5 INCHES

EMPERORS WILL

MISSION SPECIAL RULES:


Modified Scouring
(See Primary Objective)
Night Fighting (p135)
Reserves (p135)
Variable Game Length (p133)

OBJECTIVE PLACEMENT:
12 INCHES

14.5 INCHES

EMPERORS WILL

21.5 INCHES

Primary Objective: The Phoenician Desires: Emperors Will.

Place Crusade Objectives as


shown (Skull Objectives). Players
place one Emperors Will Objective
in their deployment zones. All
objectives must be at least 3 inches
from any table edge and/or any
other objective

Control of these objectives is determined at the end of the game.


9 Battle Points per objective controlled, 4 points each if contested.
In the event of a tie on this objective, players receive 1 Battle point for each Fast Attack choice they destroyed
regardless of detachment.

Secondary Objective: Apotheosis: Crusade Objectives.


The crusade objectives are progressive in this mission. Players will gain one point per objective they control
starting on turn two. The first player to 8 points wins this objective.
Scoring points is determined at the start of each player turn, but winning is determined at the end of each game
turn. IE, both players have the opportunity to score the maximum 8 battle points during the same game turn. If this
is the case then this objective is a draw. If a game turn ends with one player reaching the 8 point maximum and
their opponent with less than that, all 8 Battle points are awarded for this mission objective.

Tertiary Objective: The Gilded Panoply: Escalated Slay the Warlord.


4 Battle Points. If both warlords are slain this objective is a draw
and players are awarded two Battle Points each.

Bonus Objectives:
First Blood (p133), Slay the Warlord (p133), Line breaker (p133).
NAME:
PRIMARY SECONDARY TERTIARY

BONUS

TABLE:
TOTAL

NAME:
PRIMARY SECONDARY TERTIARY

BONUS

TOTAL

Mission FIVE: The First Light


Only the truly divine deny their divinity. The Shepherd of Mankind is no different.
Stem the warptide and let in the first light of dawn. A new day is here.sated.
DEPLOYMENT:
Dawn of War

MISSION SPECIAL RULES:


Maelstrom of War
Night Fighting (p135)
Reserves (p135)
Variable Game Length (p133)

EMPERORS WILL

OBJECTIVE PLACEMENT:

EMPERORS WILL

Primary Objective: Maelstrom of War

Place 4 Maelstrom Objectives in the


center of each table quarter and
number them 1-4.
Players place one Emperors Will
Objective in their deployment zone.
All objectives must be at least 3
inches from any table edge and/or
any other objective.

At the start of each player turn the player will roll two d6 to select two
different Tactical Objectives from the chart below. Completing a Maelstrom task earns 1 Objective Point. Objective
points are scored at the END of each player turn. The player with the most Objective Points at the end of the game
will be awarded 18 Battle Points, 9 if tied.
1 Control Maelstrom Objective 1 OR Destroy a building, vehicle, or monstrous creature.
2 Control Maelstrom Objective 2 OR Destroy one of your opponents non-Independent Character Units
3 Control Maelstrom Objective 3 OR Destroy one of your opponents Independent Characters
4 Control Maelstrom Objective 4 OR Issue a Challenge
5 Control Your Emperors Will Objective OR Have a unit in your opponents Deployment Zone
6 Control Your Opponents Emperors Will Objective OR Control the center of the table by having a unit within 3 of that point.

Secondary Objective: The Imperial Creed: Kill Points.


The player with the most kill points at the end of the game is awarded 8 Battle Points, 4 if tied.

Tertiary Objective: Join the Fray


Have no units in your deployment zone. If both players have no units in their own deployment zone the result is a
tie. 4 Battle Points for a win. 2 Battle Points for a tie.

Bonus Objectives:
First Blood (p133), Slay the Warlord (p133), Line breaker (p133).
NAME:
PRIMARY SECONDARY TERTIARY

BONUS

TABLE:
TOTAL

NAME:
PRIMARY SECONDARY TERTIARY

BONUS

TOTAL

Mission six: You Lack Discipline


Alea iacta est - The Die is Cast

12 INCHES

DEPLOYMENT:

12 INCHES

Hammer and Anvil

MISSION SPECIAL RULES:


Night Fighting (p135)
Reserves (p135)
Variable Game Length (p133)
The Relic (p147)

OBJECTIVE PLACEMENT:

Primary Objective: Decimation: Modified Kill Points.

The tertiary objective in this mission


is The Relic. It is placed in the
center of the table before the game
begins.

Players earn one kill point per enemy unit eliminated. If a player eliminates a complete Detachment then that player
earns two kill points per unit in that detachment instead of the normal one.
If a player is playing with a single detachment or Unbound, each troop unit
destroyed is worth 1 Kill Point, and each other unit is worth 2 Kill Points.
Whoever has the most kill points at the end of the game wins this objective.
18 battle points for a win, 9 for a draw.

Secondary Objective: The Stone and The Club.


Have more units in your enemys deployment zone than they have in yours. 8 points for a win, 4 points for a draw.

Tertiary Objective: Barley (Modified Relic): Barley is good but its not wheat.
Control of the Barley is worth 4 points at the end of the game. There are no draws. If no one controls the Barley
then neither player scores points.

Bonus Objectives:
First Blood (p133), Slay the Warlord (p133), Line breaker (p133).

NAME:
PRIMARY SECONDARY TERTIARY

BONUS

TABLE:
TOTAL

NAME:
PRIMARY SECONDARY TERTIARY

BONUS

TOTAL

Mission seven: Zangief vs. T. Hawk Fight!


If you listen, you can hear the sound of victory. OR
Next time we meet, Im gonna break your arms.

DEPLOYMENT:
Dawn of War

MISSION SPECIAL RULES:


Night Fighting (p135)
Reserves (p135)

Play to SIX turns or time!!!

OBJECTIVE PLACEMENT:
Place one Objective at the center of
each table quarter.
Place one Objective in the center of
the table

MISSION OBJECTIVE: This is Going to Hurt


The player with the most Objective Points at the end of the game wins.
Each turn consult the list below. Objective Points are scored at the END of each player turn.

Turn 1: You must control any objective. You must also destroy at least one enemy unit in YOUR player turn. If
you satisfy both conditions you score 1 Objective Point.
Turn 2: You must control the center objective. If you do this, you score 1 Objective Point.
Turn 3: You must control an objective on your opponents half of the table. You must destroy at least one enemy
unit in YOUR player turn. If you satisfy both conditions you score 1 Objective Point.
Turn 4: You must control an objective on your opponents half of the table. You must also control an objective
on your half of the table. If you satisfy both conditions you score 2 Objective Points.
Turn 5: You must control one objective anywhere on the table. You must also destroy an enemy unit in the
assault phase. If you satisfy both conditions you score 2 Objective Points.
Turn 6: You must destroy an enemy unit in the shooting phase. You must also control the center objective. If
you satisfy both conditions you score 2 Objective Points.

TIE BREAKERS: FINISH HIM!


In the event the mission is a tie. Determine victory by using First Blood (p133), Slay the Warlord (p133), Line
breaker (p133). Each of these is worth one Objective Point ONLY in the event of a tie.
NAME:
PRIMARY SECONDARY TERTIARY

BONUS

TABLE:
TOTAL

NAME:
PRIMARY SECONDARY TERTIARY

BONUS

TOTAL

Mission EIGHT: Blue Steel


Now this will be a straight walk- off, old school rules.

21.5 INCHES
14.5 INCHES

DEPLOYMENT:
Vanguard Strike

MISSION SPECIAL RULES:


Night Fighting (p135)
Reserves (p135)
Variable Game Length (p133)
24 INCHES

14.5 INCHES
36 INCHES

21.5 INCHES

TABLE QUARTERS:
Divide the table into 4 equal table
quarters.

Mission Objective: Find the Prime Minister of Malaysia: Table Quarters


The player who scores the most objective points at the end of the game is the winner. Players score objective
points at the end of each of their player turns.
The table quarter primarily within the players deployment zone is worth no (0) Objective points.
The table quarter primarily within the opponents deployment zone is worth 2 Objective Points.
Each Neutral Quarter is worth 1 Objective Point.
Scoring:
Immobilized vehicles cannot score or contest.
Vehicles have no battlefield role (does not gain objective secure).
Units embarked in transports do not score for this mission.
Swooping flying monstrous creatures & zooming flyers do not score.
A unit may only score or contest a table quarter if it is wholly within that quarter.
This is a Progressive Scoring mission. Scoring begins turn 2. Control of each table quarter is determined by the
amount of units wholly with the quarter. Objective Secured units count as 2 units for the purposes of determining
control.

TIE BREAKERS: RELAX!


In the event the mission is a tie. Determine victory by using First Blood (p133), Slay the Warlord (p133), Line
breaker (p133). Each of these is worth one Objective Point ONLY in the event of a tie.
NAME:
PRIMARY SECONDARY TERTIARY

BONUS

TABLE:
TOTAL

NAME:
PRIMARY SECONDARY TERTIARY

BONUS

TOTAL

Mission Nine: Quality Control


It is not necessary to change. Survival is not mandatory.

DEPLOYMENT:
Dawn of War

MISSION SPECIAL RULES:


Night Fighting (p135)
Reserves (p135)

Variable Game Length (p133)

OBJECTIVE PLACEMENT:
See Game Notes for placement of
the 3 Seize Ground Objectives and
the 2 Emperors Will Objectives

Game Notes:
The 3 Seize Ground Objectives are placed BEFORE sides are chosen. Roll off to see which player places the first
Seize Ground Objective and then players alternate placement. Seize Ground Objectives must be at least 12 inches
away from each other.
The 2 Emperors Will Objectives (one per player) are placed after determining deployment zones during
deployment. These objectives must be placed wholly within the players deployment zone. Emperors Will
Objectives must be at least 6 inches away from any other Objective.

Mission Objective:
The Player with the most objective points wins the game Scoring is done at the end of the game. These objectives
are NOT scored at the end of each player turn.
Seize Ground (3x): Controlling awards 2 Objective Points. Contested are worth 1 Objective Point.
Emperors Will (2x): Controlling awards 2 Objective Points. Contested are worth 1 Objective Point.
Kill Points: Player with the most earns 2 Objective Points. If tied for Kill Points, each player earns 1 additional
Objective Point.
Additional Scoring: First Turn Blood, Slay the Warlord and Line Breaker are worth 1 Objective Point Each.

TIE BREAKERS:
If both players are tied for Objective Points, the player with the most Victory Points wins. Victory Points are
determined by totaling the cost of each destroyed unit. Secondary Tiebreaker standard regulation arm wrestling.
NAME:
PRIMARY SECONDARY TERTIARY

BONUS

TABLE:
TOTAL

NAME:
PRIMARY SECONDARY TERTIARY

BONUS

TOTAL

NAME:
PRIMARY SECONDARY TERTIARY

NAME:
PRIMARY SECONDARY TERTIARY

NAME:
PRIMARY SECONDARY TERTIARY

NAME:
PRIMARY SECONDARY TERTIARY

NAME:
PRIMARY SECONDARY TERTIARY

NAME:
PRIMARY SECONDARY TERTIARY

NAME:
PRIMARY SECONDARY TERTIARY

NAME:
PRIMARY SECONDARY TERTIARY

NAME:
PRIMARY SECONDARY TERTIARY

BONUS

TABLE:
TOTAL

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PRIMARY SECONDARY TERTIARY

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TOTAL

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NAME:
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TOTAL

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NAME:
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