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Subbuteo (Quick Rules) - Uk
Subbuteo (Quick Rules) - Uk
Background
colour denotes team
(red or blue).
Player name.
Black band
denotes an
attacking
player.
AdvancedGame
Game
Advanced
1 Goalkeeper
At least one Defender
At least one Midfielder
At least one Forward
Positions
Positions
Each player is assigned a position.
Your team line-up consists of 11 men,
and must include:
TeamSelection
Selection
Team
If there is no
band, the
player is
defensive.
Attacking players
Forwards and midfielders with a black bar on their
disc may flick the ball up to 4 times in a row, provided
that their fourth flick is taken in the other teams half.
Defensive players
Defenders and midfielders with no black bar on their
disc may flick the ball up to 2 times in a row when
defending, provided that they are on their own side of
the halfway line.
Assemblingthe
theStadium
Stadium
Assembling
3
4
ALSO
AVAILABLE
Ball Control
Chipping Ramp
Chipping Target
Goal Deflector
PLAY ACTION
Time
Time
KickOff
Off
Kick
Attacking
Attacking
When you are the attacking team, you must keep
possession of the ball by dribbling and passing.
Flick any one of your players so that he makes
contact with the ball.
If your player touches the ball, you may take
another flick. If you fail to touch the ball, the other
team is now attacking and you are defending.
You may play the ball with the same player up to
three times in a row. You must then use a different
player before you can play the ball with the original
player again.
Defending
Defending
When the other team is attacking you can try to block
the path between a player and the ball with one of
your players.
Shooting
Shooting
You can only take a shot at goal when the ball is
between the other teams shooting line and their
goal line.
A goal scored any other way does not count, and the
AdvancedGame
Game
Advanced
Attacking players
Forwards and midfielders with a black bar on their
disc may flick the ball up to 4 times in a row, provided
that their fourth flick is taken in the oppositions half.
Defensive players
Defenders and midfielders with no black bar on their
disc may be flicked twice in a row when defending,
provided that they are on their own side of the
halfway line.
Kicking, Swerving
Swerving &
& Spinning
Spinning
Kicking,
Flick the Goalkeepers playing
handle to kick the ball out.
Move his playing handle left or right
to attempt a save.
Flick
SET PIECES
CornerKick
Kick
Corner
Number of players
that can be flicked
GoalKick
Kick
Goal
If you flick the ball over the other teams goal
line without scoring a goal, they become the
attacking team and restart with a goal kick.
The ball is placed on the edge of the six
yard area.
ThrowInIn
Throw
Number of players
that can be flicked
If the ball goes over the sideline, the last team to touch
the ball becomes the defending team and the other team
takes a throw in.
The ball is placed on the sideline where it left play.
The attacking team moves the player closest to the ball
into a position to take the throw.
Fouls
Fouls
Whenever a player breaks one of the rules he has committed a foul and
the other team is awarded a free kick.
Misconduct: taking more flicks than allowed or taking a flick when you
are not entitled to. Award: Indirect free kick.
Handball: touching the ball with your hand (unless a set piece is being
set up) or flicking the ball differently from the method shown.
Award: Indirect free kick.
Offside: See Offside Rule. Award: Indirect free kick.
Obstruction: A player touches the ball when his team are not attacking.
In the players own shooting area: Award: Direct free kick.
In the players own penalty area: Award: Penalty kick.
Anywhere else on the pitch: Award: Indirect free kick.
FreeKick
Kick
Free
1 1
Offside
Offside
Number of players
that can be flicked
2 2
Number of players
that can be flicked
Free kicks are awarded when a foul has been committed. They are either direct
or indirect.
Direct: A goal may be scored by the player taking the kick.
Indirect: The ball must touch another player before a goal can be scored.
The ball is placed at the point where the foul occurred.
The attacking team picks up one player and places him ready to take the kick.
3 3
2 2
PenaltyKick
Kick
Penalty
PenaltyShoot-out
Shoot-out
Penalty
If there is a draw after twenty minutes of play and six minutes of extra time, the match must be
resolved by a penalty shoot-out.
Toss a coin to decide which team goes first. Choose one of the goals for both teams to shoot at
and pick five players from each team to take the penalty kicks. Remove all other players from the
pitch and place the penalty takers in the centre circle.
Each player then takes his turn to take a penalty and is then removed from the pitch. After all
players have taken their turn, the team that has scored the most penalties wins.
If the score is still tied, the game goes to sudden death each side selects one player at a
time to step up and take a penalty kick. After the penalty is taken, remove the player from the
pitch. Play continues until one team misses and the other scores a goal to win the game.