Orcs PDF
Orcs PDF
Orc Armies
Gore Riders
Orc Army
Special Rules
Unit Size
Sp Me Ra De Att Ne Pts
Troop (5)
Alignment: Evil
Cavalry
3+
5+
8 10/12 120
Regiment (10) 8
3+
5+
16 13/15 185
Special
Tribal Might
Gore Chariots
Unit Size
Large Cavalry
Sp Me Ra De Att Ne Pts
Regiment (3)
3+
5+
9 11/13 140
Horde (6)
3+
5+
18 14/16 215
Special
Base Size: 50x100mm, Thunderous Charge (2)
Skulks
Unit Size
Unit Size
Infantry
5
4+
5+
5+
5+
3+
9/11 75
Bows, Vanguard
10 9/11 90
Regiment (20) 5
4+
5+
12 13/15 125
4+
5+
25 20/22 205
Trolls*
Unit Size
Greatax
Troop (10)
Sp Me Ra De Att Ne Pts
Horde (40)
Unit Size
Sp Me Ra De Att Ne Pts
Troop (10)
Special
Ax
Troop (10)
Infantry
Infantry
Sp Me Ra De Att Ne Pts
5
3+
4+
Regiment (20) 5
3+
4+
12 14/16 145
Horde (40)
3+
4+
25 21/23 240
Large Infantry
Sp Me Ra De Att Ne Pts
Regiment (3)
4+
5+
9 11/14 125
Horde (6)
4+
5+
18 14/17 190
Special
Crushing Strength (2), Regeneration (5+)
10 10/12 100
Special
Fight Wagons
Unit Size
Sp Me Ra De Att Ne Pts
Regiment (3)
3+
5+
15 11/13 170
Horde (6)
3+
5+
30 14/16 260
Special
Base Size: 50x100mm
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Large Cavalry
War Drum
Unit Size
1
Flagger
Monster
Unit Size
Sp Me Ra De Att Ne Pts
5
4+
4+
-/11 80
Hero (Inf)
Sp Me Ra De Att Ne Pts
5
4+
4+
Individual, Inspiring
Options
Great Thunder
While within 6" of one or more war drums, friendly nonallied units have +2 to their waver and rout nerve values.
War Drums themselves are not affected by this rule.
Godspeaker
Krudger
1
9/11 50
Special
Special
Unit Size
Unit Size
Hero (Inf)
Sp Me Ra De Att Ne Pts
5
3+
5+
5 12/14 130
Special
Sp Me Ra De Att Ne Pts
5
3+
4+
2 10/12 75
Special
Fireball (9), Individual,
For every friendly non-allied Horde within 6", increase
the amount of dice rolled for all spells by 1.
Options
Options
Hero (Inf)
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