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BBTM Solo
BBTM Solo
First Player
Human
AI on right
AI opposite
AI on left
Split payouts
If an AI Manager wins a match up which
has a split payout (that is where either the
central or team zone payout has benefits
which are separated by a \. Then the AI
manager will decide on which benefit to
take using the following order (for Easy and
Medium difficulty games). On Hard or
Insane difficulty games use the same
approach. However, note that the AI
manager also receives fans for Staff and
Team upgrades. In the event that the AI
manager would receive the same or more
fans by taking the Team or Staff Upgrade
then this payout should be selected.
Rounds 1-3
Rounds 4-5
Star Players
Fans/Contracts
Fans/Contracts
Staff Upgrades
Team Upgrade
Star Players
Staff Upgrades
Team Upgrade
Assessing Matchups
The solo rules require the player to make a brief
assessment of each matchup that an AI Manager
is engaged in to determine where to place cards
in later turns of each round.
This is done by revealing the top card of the
draw pile and assuming the card is placed at
each match up that the AI Manager is engaged
in. Assume all pass icons are successfully
resolved and assume all tackle icons are
successfully resolved if, and only if, tackles can
be made against an opponent or multiple
opponents with the same or lower SPP.
Remember to apply any written abilities such as
Frenzy and Dauntless. In addition, apply the
effect of one Staff or Team Upgrade card that
could be used in conjunction with the card being
placed.
Finally, work out the current score (before
placement of the card) at that matchup by
totalling the visible SPP scores and the score
after placement of the card again including all
visible SPP. In both cases the result should be
one of the following:
Lose(L) The current AI Manager has less
visible SPP at the matchup than his opponent
Draw (D) both Managers have the same
visible SPP at the matchup; or
Win (W) The current AI manager has more
SPP at the matchup than his opponent.
Compare the before an after scores to the table
(example below). In this case moving from a Loss
to a Win is the preferred option.
Turn 3
Before
L/D
L
W
L
After
W
D
W*
L*
Turn 1
Turn 2
Roll
2-4
5-6
7-8
9
10-12
Turn 1
Result
Staff Upgrade
Star Players
Tournament/Fans
Contracts
Team Upgrade
Roll
2-4
5-6
7-8
9+
Turn 2
Result
Existing Match-up
Team > Staff Upgrade
Star Players
Tournament > Fans/Contracts
Rounds 4-5
Star Players
Fans/Contracts
Fans/Contracts
Staff Upgrades
Team Upgrade
Star Players
Turn 3
In the unusual event that the Spike!
Magazine card limiting the number of
players in a matchup to three is in play
AND the current AI Manager has already
placed his first two cards on the
Tournament then the next card will be
placed at one of the remaining open
matchups by rolling on table 2 below.
However, assuming the above does not
apply and open spots are still available
then roll 2d6 and consult table 1 below.
Table 1
If there are open spots available:
Turn 3
Roll Result
2-6
Existing Match-up (Table 3)
7+
New match-up (Table 2)
Table 2
Place on an open payout with the most
available icons of the type rolled. Only
place on the Tournament, if the AI
Manager has NOT previously placed a card
on the Tournament.
Roll
2-4
5-6
7-8
9
10-12
Turn 3
Result
Staff Upgrade
Star Players
Tournament/Fans
Star Players
Team Upgrade
Table 3
Assess existing matchups as described on
p3.
Turn 3
Before
L/D
L
W
L
After
W
D
W*
L*
Staff Upgrades
Team Upgrade
Turns 4 to 6
In general by this point all the available spots
on match-ups should have been filled.
However, it is possible, although unlikely,
that one or more AI Managers have not
committed players to the Tournament
matchup or that one or more highlights still
has an available slot due to injuries or some
other reason.
Table 1
If there are open spots available:
Turn 3
Roll Result
2-7
Existing Match-up (Table 3)
8+
New match-up (Table 2)
Table 2
The card is placed at a remaining legal open
spot at a matchup that does not currently
contain one of the AI Managers cards. If
there are multiple options randomly select
one of the available options.
Table 3
Assess existing matchups as described on p3.
Place at a matchup that meets the most
preferred option in the table below. Note
that L/D to W is the preferred option followed
by L to D and then W to W* and lastly L to L*
Turn 3
Before
L/D
L
W
L
After
W
D
W*
L*