Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 23

START

Red Room
Click on the mirror.
Click on the gold glowy thing behind you (thats your mirror)
Click on the mirror again.
Grab the red thing behind you now (the red marble)
Go out the door to your right.
Insert the marble where it says to. This will open the door below you.
Marble Area
The game will tell you to put the marble you just got into one of those holes. Go ahead and
do that.
BEFORE YOU GO ANY FURTHER: Check out that neat savebox. Now would be a good
time to save. Enter the room below you.
Green Room
Once you enter the green room, go right & look at the drawing on the wall. A piece of paper
will appear on the door. Check that out, then go check the wall on the other side of the doorto
(the one with the single rose).
You can now leave the room.
Marble Area
Insert the marble into the hole to the left of the red marble by selecting it from your menu.
From there, the room to your right will open up. Go in it.
Purple Room
Check out the table & quill. Once you read what it said, go on the left or right side of the
table, and push it either way. Behind it will be a hole with a marble.
Choose to reach for it, and then get ready to slam either z, spacebar, or both (both is faster).
You can now leave the room.
Marble Area
Place the purple marble in its hole (the one right in front of you if you just left the
room). You can now go in the upper door.
Blue Room

Check out the curtains straight ahead of you in the room/look out the window.
Then go click on the curtains to the left of you. It doesnt matter what you tell them, theyll
give you the marble anyway.
You can now leave the room.
Marble Area
Place the marble in the hole right below you. This will reactivate the red room you woke up
in. Click on the door & choose force it open.
Red Room
To the left of the bed of flowers you woke up on, check out that line of pixels. Surprise! Its
a finger.
Check out where that finger is pointing to (the left wall). Read the riddle.
Go back to the main marble room.
Marble Area
In the main room, click on the left window. Boom! Marble.
Ok, now click on the hole in the middle. The main character gives you an idea what to put in
that one. (its your pocket mirror of course!)
Place the mirror in. The room will shake & give you some stairs.
PICK UP THE MIRROR BEFORE YOU LEAVE unless you want a game over. Leaving the
Mirror behind in certain places is always an instant game over.
Leave to the next room.

Area 1 - Egliette
Book Room
Go up the stairs, & go all the way left. Read the diary on the floor.
The doll you saw in the room will get up and walk into the mirror in the bottom of the room.
Follow her into the mirror.
Red Carpet
Go check out that red ribbon in the center of the room. Click on either statue besides it.
Right Door
Go to where the crying sound is (in the upper left corner). Talk to the shadow there. Theyll
give you an idea of what you need to do. Talk to the pumpkin twice. It will also give you a
hint on what to do.

Theres a mirror piece on the floor. Go to the right of it & push it 3 steps left (to where you
can run back around and push it from below). Push it one step up, then push it one step right.
You want it to be on the small red eye drawn onto the floor.
Light will shine on the mirror piece, & the light will shine onto another part of the floor (the
big red eye!). Put your Pocket Mirror there.
Talk to the creature. Theyll give you an eye.
PICK UP THE POCKET MIRROR and leave.
You can place the red eye in the right statue right now if youd like.
Left Door
Go all the way down the hall. Click on the portrait. Walk away from the portrait. Walk back
when the exlamation point appears.
Talk to the painting. You have to give her the mirror if you want to leave the room.
Click on the painting directly across from the one who just took your mirror. Pluck her eye
out and run back to the entrance, and press Z/Space/both on the door until it opens. Leave the
room.
Ok, now go back in the room to get your Pocket Mirror back from the painting who took it
(unless you feel like giving yourself a game over). Leave again.
Red Carpet
Place the red eyeball in the Right statue, and the Blue one in the left one. Go through the
door.
Now would be a good time to save.
Dark Hall
Go Straight until you cant go straight any more. Then go left until you cant go left anymore
(much shorter). Then go up again. Youll reach a pumpkin. From the pumpkin, go left, then
up, then left again. Youll hear something clatter on the floor - thats something youre going
to need to enter the next room. Its a fork and a knife - the door wont unlock unless you pick
it up.
Go up from where you pick them up.
Dinning Hall
Its still dark. Go up until you see something thats blue & gold - thats a chair. Walk right
until you come to the end of the table. Go up, & click on the flame on the end of the table.
That should give you some light.
To make the room come alive, read the piece of paper on the left side of the fireplace.

Sit in that chair at the end of the table. The Queen will then ask you a question: What will the
she order tonight? The pink spirit at the top gives you a hint/the answer.
Answer: Its the Queens Favorite Cookie Cups.
You can find a key in the deserted chocolate cake (bottom right).
Once everyone leaves, you can go into the door that the Queen came out of earlier.
Go to that bottle in front of the door. Go into the door (it was fake earlier, but now its not).
Use the potion in front of the door.
Ballroom
Go to the center of the room. Youll be transported to the dance.
Talk to the bunny head on the couch. Hell give you the task of grabbing body parts.
Go to the door on the left.
Riddle Room
Theres a savebox here. Now is a good time to save.
Go up. Talk to the pumpkin in the center, then talk to the box marked #4. Open it. Click yes
to the question it ask you. Its a riddle contest. You could either figure out all the questions
yourself (with help from the ringmaster pumpkin below) or you can just follow my guide
below. Whatever you do, Save here. If you get 3 riddles wrong, you get a game over.
Here are the answers in order:
6
3
7
1
5
2
4
And the last one, if you havent figured it out already, is a key.
Go back to the main ballroom. Use the Dazzling key on the right door on the bottom wall.
Rose Mirror Room
Im just going to go from left to right, but you can go in which ever mirror youd like first.
Before you go through the red one, go ahead and save. If youre missing something from the
mirror world, that means you havent found all the items there.
Purple

Walk out of the room.


Check out the ballroom.
When asked answered Something I lost. Sit either next to the pumpkin or on the other side
of the Queen & wait for the cutscene to be over.
Once thats over, click on the rabbit on the top right, the fox on the top left.
Click on the rabbit on the bottom left. Now you can leave through the mirror you came from.
Backtrack - Ballroom
Drop off the parts in front of the rabbit & fox head. Youll do this each time you go through
one of the mirrors.
Red
Go out of the mirror room & into the ballroom.
Click on the fox to the right of you.
Click on the fox by the riddle door.
Go into the bottom left door.
Go to the left where the noise is coming from. Click on the cabinet.
After you talk to the fox, go outside. Rat her out to the guards.
Take her arm.
Leave.
Dont forget to backtrack!
Blue
Go out of the room. Watch the cutscene. Theyll give you a bag. Go to your inventory &
click on the bag. Boom, body parts.
Now you can leave.
Ballroom
Remember leave the body parts there.
Talk to the rabbit again after you drop the parts off.
Go to the room in the bottom left.
Party Room
Talk to the fox in the light blue dress. Shell give you a needle.
Go back to the ballroom.
Ballroom
Use the needle on Mr. Rabbit.
You just walk up to Mrs. Fox & talk to her, & itll give you the option.
Ok, now you got the key. Head to the upper door and use the key on it!

Library Theater
Go take a seat & watch the cutscene. Then leave.
Ballroom
Wait for the event, then go into the right hand room.
Cat Room
Theres a savebox here. Remember to save.
The Queens Throne Room
Go up & talk to the queen. Then slam the shift key as soon as its over.
Head to the cake on the right you passed earlier, & choose Take thte cake.
This way, you can defeat the guards.
Head up to the room that the Queen went into.
Dark Room
Go up. Check out that thing youre seeing. Then go left & head through the door.
Trunk Room
Click on the trunk. Now leave.
Dark Room
Go to the right room.
Door Puzzles
Heres the answers in order:
1. Yellow
2. Heart
3. F
Key Room
The yellow key with the F on it is our key.
Go out through the bottom left (its a bit hard to see).
Go back to the Trunk Room.
Trunk Room

Use the gold key on the trunk.


Congrats, Fleta has been added to your party! Walk her to the dark room, and then back to
the trunk room. Go to the rose gate. The game will take it from here.

Area 2 - Fleta
The Rose Garden
Theres a save box underneath the tree. Now is a good time to save.
Head up. Youll interact with the tree. It will give you a hint on how to get out.
Head left. You can go any way youd like, and youll end up at the same place. Watch the
cutscene.
Now its time for the rest of the maze. Fleta will leave you if you screw up too many times
(or if you visit the Pumpkin king by going to the left path & then up), but you can meet up
with her again at the gazebo.
How to get through the maze:
Up
Right
Talk to the Pumpkin With the Party Hat
Left
Congrats, youre out without losing Fleta. Just go up to the door and talk to it there.
Fletas House
Theres a savebox here. Now is a good time to save.
MAIN ENDING DIVERGENCE
The endings are decided as follows:

Obtained all the good endings from each of the characters. Good endings give you
regalia, the little gold trinkets each character has (you picked up Egielittes earlier
with the knife & fork). This one branches out to 2 other endings when you get there,
but you only need to load a previous save file to see it.

Got at least 1 bad ending from one of the characters. This leads to one ending. You
wont need to make an extra save file for this one yet, well do that later for the last
characters ending.

Got the bad endings for all characters.

As there is a New Game Plus mode, I would decide now if I wanted to do an all good or all
bad run now and then do the other later. The incomplete ending can be obtained by making
two saves at a certain savepoint in Area 4 (Lisettes area) so you dont have to go through the
whole game again, just half of area #4 & the Final area. You can do this on the good or bad
path, its whatever you choose.
Remember: You get regalia AFTER you get their good end.
In addition to these endings, you can see a special Dead End ending for each of the 3 girls.
Ill tell you those as we go along.
GOOD/BAD ENDING SPLIT: To get Fletas Good Ending, you must beat her at all her
games.
Youre on the first floor of Fletas house. Head up to the second.
Second Floor of Fletas House
It doesnt matter which room you enter first. Choose whichever you like.
RIGHT ROOM:
You will just have a talk with Fleta. It doesnt matter what choice you make here.
LEFT ROOM:
Game time!
You play a card flip game here. Fleta always goes first, & finds Queen E the first time every
time.
The cards are all the same. Heres what underneat all of them in order:
Eglitte Fox
Pumpkin
Rabbit
Rabbit Pumpkin Eglitte
Fox
Third Floor of Fletas House
RIGHT ROOM:
This is Fletas library. Theres just some lore here youll find interesting. Id check the
ladder on the far right for the most important one.
LEFT ROOM:
This is Fletas Most Special Room - Her mirror room.
Youll just interact with Fleta here. The choice you make doesnt matter. When Fleta leaves,
linger behind to talk to the middle mirror. Then leave with her. Keep this room in mind for
later.
Time to go to the next floor.
Fourth Floor of Fletas House
To the left is the star room, to the right is another mini game.

LEFT ROOM:
Another sit & talk with Fleta. Again, the answer you give to her doesnt matter. Its
whatever you feel like.
RIGHT ROOM:
Get ready for a mini game!
Click on the lantern on the right to get started. Youre going to be catching butterflies. All
you have to do is run and catch them. Just keep the shift key down.
Hide and Seek
Go in the star room while youre looking for Fleta to get some lore.
Fleta is hiding downstairs behind a chair in the right hand room on the first floor.
Now its your turn. If you fail, you just get a (darkly humorous) game over.
All you need to do is to go back to the pink room & check out the middle mirror. Enter it.
The Attic Dungeon
Welcome to the dungeon, hope you like your stay here. Nah, just kidding - lets get out of
here.
Head straight up until you cant go any further. Then walk right until you see a flame on the
top wall. Theres a savebox a few steps to your right. Now would be a good time to save.
Go right, head up. Take a left first, look at the planks. Then continue on the path until you
get to the hole. Backtrack to where the planks are, and go right. Youll be in a room where
youll see the Witch Doll sitting on the chair. Talk to the doll. Shelll leave and throw a book
on the floor. Read the book.
Talk to the witch when she appears behind you. Shell give you some matches. Use them on
who you think the perp who stole her wand was.
Answer: Its Isabella, the pink one.
Shell drop a key once shes burned. Use it on the door.
Attic Hidden Door
Go all the way up. Take the pair of scissors. Youll be transported to a room with a mirror.
You can check that out.
Go down and leave.
The Attic Dungeon
Go back to the savebox. Save, and prepare for a chase scene.

Youll need to go back to the planks of wood. Pick one up & run to the hole you saw earlier.
Place it there.
Now run where the footprints show you to go (right & up). Press Z &/or Space to get out.
After she says its locked, use the rusty scissors.
Backyard Garden
Head up. Time for a game of musical chairs.
All you have to do here is keep pressing A. You dont even need to time it. Just keep
pressing A over and over again.
DEAD END: Lose the game.
GOOD/BAD END: Win at the chairs.
Watch the ending you get. Then walk up.
Theres a pumpkin here. It acts as a savebox. Now is a good time to save.
Head into the hollow.

Area 2 - Harpae
Bottom
Youll fall down a well. Head left. Youll see a mirror there. Enter it.
Hall of Mirrors
Youll walk down this hallway for about a minute. Then, a pair of scissors will appear.
Prepare yourself for a chase.
This chase is a bit of a pain. Youre going to end up in dark corners where you wont be able
to see anything. The best way to tell where youre going is to turn up the volume on the
sound effects so you can hear when the protagonist stops. For those of you who are hearing
impaired, youre going to just kinda get a feel for where the walls end. If you arent moving
any more to the right or left, just go down. If youre not moving down anymore, just go left
or right.
At one point, a group of chasers will come at you from the left. Rush back to the right, and
then run from the other group. Dont worry, the chasers on the left have gone away now.
EDIT: @monaberries responded to a post with the correct directions:

I just did that part yesterday with advice from my friend. Basically what you have to do is,
the first time it gets dark you just go down, the second time it gets dark you go down and left.
After that a bunch of these girls will appear where you try to escape them. They will first
appear left, so you go right and then they appear right so you go back left again. After that
you can see everything and just need to run for your life. :)
(thank you!)
If you need a visual aid, check out this video here.
Eventually, the chase will end.
Harpaes Welcoming Room
Theres a savebox here. Now is a good time to save.
Youll get a talking scene. The choices you make while talking to her will not affect
anything.
When she leaves, just click on all the things in the room for a bit, even if you clicked on them
before. This will trigger a noise. As soon as you hear it, head out. If you stay, youll get a
game over.
Go outside, and head up the stairs. Youll go up another hallway full of stairs.
FIRST FLOOR
Dark Hallway
Youre just going to walk down until you see a cutscene. Go down until you see your first
intersection, then go right.
Theres a savebox here. Now is a good time to save. Directly across is the library. Feel
around for the door below.
Library
Read whatever you like. Theres a gramaphone on the second floor. There are some wax
cylinders hidden throughout Harpaes area you can find and place in there. Theyre not
necessary to get, but help with understanding the hidden plot of the game.
The Locations of the Wax Records (Cylinders) are as follows:

The right side of the second floor of the Library (walk around the railing).

One of the rooms on the first floor you cant enter right now (you will only be able to
enter the one this one is in).

The Study Room on the second floor

The Party Room on the 3rd Floor

The Room after the Party

Ill go into more detail in each section. Go ahead and get the Cylinder here if youd like.
Whatever you do, go all the way to the top & turn left. A book should fall. Go ahead and
look at it. Then, leave the room.
Dark Hallway
Theres a savebox here. Nows a good time to save in preparation for the next puzzle.
FOR THOSE OF YOU WHO ARE NOT HEARING IMPAIRED:
The riddle basically means go up, then a little left, then up, and then right. Stop when the
door open. If you move when the door opens, you die. The bell signals when you should turn
right, the bird, left.
Heres the steps:
Eight up. Stop when the bird caws.
One left. A dog will bark here.
Six up, then freeze until the dog growls.
Six up again. Stop when you hear the bell.
Three right. Wait until the door shuts & the bell rings.
Two right. The protagonist will find the key for you.
Run back to the door. It will automatically open.
FOR THE HEARING IMPAIRED:
Theres an option in the System part of the menu that turns the hearing impaired mode on,
giving you an alternate puzzle. I havent played this puzzle myself though (I forgot to while
beta testing bc someone else did whoops), but I heard its just waiting for pictures to leave the
screen. Ask the Pocket Mirror ask blog if you need help with it, theyll know how to get
through it :)
Wax Record Location: Go through the room the kid you were talking to was in. Click on
the glowing thing below the picture to obtain it, and then run out as fast as possible. You will
get a game over if you stay too long. It would be helpful to save beforehand, just in case
(you probably dont want to do the above puzzle over again).
Go back to the savebox area. Go right from there. When you see the grandfather clock/reach
the end of the hall, go up.
Watch the cutscene. Head Down. The chandeler will fall. Keep heading down. Another
cutscene will play.
If you want to see Harpaes good ending without losing your progress, now would be a good
time to head back to the savebox & save.

Once you finish, go back to the cutscene area & head down, then right. Go up the stairs. You
will see Hapae again.
SECOND FLOOR
Reception Room
You will talk with Harpae. It doesnt matter if you lie to her or if you tell her the truth, just if
you decide to stay or leave with her.
If you want to get the DEAD END, choose to go with her. DO NOT SAVE IF YOU
CHOOSE TO GO WITH HER. You will screw yourself over as theres no way out of it.
Really, if you go to the bottom floor (the one below the forth one, IV) any time, youll get
the Dead End. Youre just forced to go to the Dead End here.
If youre not getting the dead end, choose to stay. When Harpae leaves, go into the door at
the top.
Gold Mirror
Talk to the mirror. Watch a cutscene. You will automatically be taken back to the reception
room.
Reception Room
After the cutscene, click on the painting. Harpae will tell you not to linger, and youll follow
her out.
While its not necessary unless you want some pumpkin charms & the Wax Record
(Cylinders), go back into the second floor doors (marked with the roman numerals II).
Theres also a savebox here. You dont have to save here, but now is a good time to anyway.
Wax Record Location: The room on the right is the study room. Climb the ladder.
Leave the hallway via the bottom door. You will be at the staircase again. If you want the
DEAD END, follow Harpae all the way down. If you want to grab some extra charms and a
wax cylinder, check out those rooms.
If youre ready to continue the game, go down the stairs and enter the third floor (Marked
with III as in the Roman numerals for 3).
THIRD FLOOR
Looping Corridor
Theres a savebox here. Now is a good time to save.
Head left, then turn up. Youll pass by 3 rooms you wont be able to access now. Turn right
with the hallway & enter the next room.

Talk to the crying dress. Shell give you a mission to find her necklace. Head right, & go
down when you reach the doors.
The Courtyard
Head down, & then right after you go down the stairs under the blue light. Its hard to see, but
heres a picture to help:

Keep going until you see the doors. Doesnt matter which one you enter as long as you enter
one of them. Then head right once you get in.
The Bathroom
The rosary is located on the mirror to the right. Once you pick them up, get ready for a
chase. The best advice for this is to walk instead of run. Avoid the black stuff easier that
way. Press Z & the space bar at the same time to get out faster.
Looping Corridor
Head up from here, & then left. Youll be brought back to where you saw the floaty dress.
She wont be there, but other floaty dresses will. Go into the now open doors.
Party Room
Wax Record Location: Head immediately for the piano, & click on it (I think you click on it
directly down from the mirror - click around to be sure). You only have a limited time here,
so do that first.

Enter and talk with the guest for the bit. Then, a cutscene will happen.
Looping Corridor
Go right. Go back down to the first door in the hallway (the bottom one). It will have a
mirror you can summon Enjel in. Do so. Then, go back out and click on all the doors that
were blocked off on the left and right side of the corridor.
On the left side of the corridor, you can easedrop on the middle door. The top door has a
dictionary you should read all the way through.
On the right side of the corridor, there are 2 rooms you can easedrop in, the top one & the
bottom one. The middle was the bathroom you came out of ealier.
Heres a map if youre confused by the above. The yellow lines just mark where the map
begins & ends.
Once youre done with those, go talk to the host if you think you figured out who the real
killer was (if you havent, thats ok, thats why I wrote this walkthrough). Save first though,
just in case.
Party Room
Tell the nice man who you think the killer is.
Answer: Its the lady in the white dress, the one on the left.
Dark Room
Go all the way to the bottom of the left wall. Click around to talk to the crying girl. Shell
tell you theres a window youll need to open up. Its right in the center of the room, so head
up. Say yes to climbing the chair.
A note will fall. Read it. It just means use your Pocket Mirror here (or again if you just used
it).
Wax Record Location: Use your Pocket Mirror here again. Make sure youre facing left.
Some art supplies should appear to your right. Check it out for the fifth and final Cylinder.
An anonymous asker told me this:
I was told by the game devs that the pocket mirror introduces a new function in the crying
girl room. It makes things appear in the reflection. Which is why you can use it 4 times in
the room as an intro to this. I didnt notice on my first run!
Check that out if you can!
Grab the keys and give them to the crying girl. Go out the door afterwords.

First Floor, Dark Hallway


Go down & back to the stairs. Easy peasy.
If you want to listen to all of your wax records, now is a great time to do it. You wont be
able to come back here after you go through a certain door on the forth floor.
Staircase
Go all the way down to the 4th floor. Enter that room.
FOURTH FLOOR
Knocking Room
Theres a save box here. Nows a great time to save.
Youll hear some banging. Go into the two other rooms, then go back out. Go to the wall
underneath the chandeller. Click on it. Rip the wallpaper off. Once you go through here,
you wont be able to go back. This isnt important unless you want to listen to your wax
cylinders.
The Blue Attic
GOOD/BAD ENDING SPLIT: This is where the things you say/do to Harpae matter.
Heres the choices in the order you have to make them:
Harpaes good end formula:
Dont help her
Yes (To hold her hand)
Dont help her
That was dangerous
Rest with her
Hold her hand
Appeal to Harpae
Anyway, go through the upper door once you made your choices.
The next door you either push everything out of the way yourself (bad end) or you let Harpae
do it. If you let Harpae do it, all you have to do is push a chair out of the way at the end.
Go through the door. Make your choice, then go into the elevator.
Oh, and WELCOME TO HELLEVATOR
Crash Landing
Make your choices, and go right. Then, go down.
There will be a window that will break, take the yellow flute it gives you. Go to the left, &
then down.

In the next room, youll see something red. Thats another Flute. Pick it up. Then go to the
right & walk down.
In the next room, go through the scissor maze to pick up the blue flute. Then go down the
stairs to the left (its hard to see but theyre there.)
In the next room, go down, go all the way right, then all the way down, then all the way left,
then up. Go down the stairs and grab the black flute (it appears as a purple sprite, dont
worry) .
Flute Puzzle
The door is opened by inserting the right combo of flutes. The clue is in the music for the
area itself. You can play the flutes from your inventory before you put them in their holes.
Heres the order for the lazy or frustrated:
RED - 1
BLACK - 2
YELLOW - 3
BLUE - 4
Watch the cutscene. Then go in throught the door you just opened. Then, keep going until
you encounter another cutscene.
Elevator Room
Theres a savebox here. Now would be a good time to save.
Go to the left or right of the elevator. You will enter a theater.
Harpaes Theater
Watch the cutscene, then leave. Get on the elevator.
Harpaes Top Floor
No matter which ending you get, go down & click on the letter.
The Stone Docks
Theres a savebox here. Now would be a good time to save.
Hop on the boat when it comes. This will take you to the next chapter.

Area 3 - Lisette
Youll get off on the other side of the river. Head left.
Checkered Hallway

When you get to the rope, theres a save box next to it on the left.
Theres a savebox here. Now would be a good time to save.
GOOD/BAD ENDING DIVERGENCE: There are only 2 choices that matter in Lisettes
area: saying that you remember her name and saying yes to wanting to help her. You can
either make another save here, say Harpae told me at the Tea Party, and then replay the
whole level from this point, OR you can do what I like to do and save right before the next
choice later so you dont have to repeat most of Lisettes world again.
Keep going left once you get off of the boat. Youll come to an area with a rope, and will see
the witch doll again. Before you can follow her, you must pull on the rope. To avoid a cheap
death, pull on it from the bottom and move out of the way right after you do so.
Check on the wall that just exploded. A pathway should open up behind you. Go down it.
To give the pumpkin a face, you will have to go back up and take the pair of scissors that
almost stabbed you earlier. Use it on the pumpkin, and then take em with you. Mind the
jumpscare.
Dark Checkered Hallway
Head left. Mind the jumpscare. Go up. Mind the other jumpscare. Then go right.
Up at the turn. Then left at the fork. Keep going up & left as much as you can, until you
reach the checked floor again. Hopefully, I lead you the right way and not into the chaser that
you can find in one area of the hallway (guh).
Watch the cutscene.
Lightbulb Room
Check the picture in the room. When you hear knocking & the voices, head left to a door on
the wall.
Do this two more times.
Now is another cutscene.
Tea Party
When the cutscene is over, go to the back wall & leave. Mind the jumpscare.
Giant Hole
Theres a savebox here. Now is a good time to save.
Jump down the rope. Keep heading down.
Water Landing
Swim upwards from where you landed. A cutscene will play.

An automatic save will pop up here. Nows a good time to save if you dont want to repeat
another cutscene.
Dark Cage Room
Go up & then right in the darkened room. Another cutscene will play.
Sheet Room
In the sheet room, just stay on the path (its not like you can go anywhere else but hey).
When the sheet falls on your head, press both z & spacebar to get out from underneath it
quicker.
Letter Room - Also Known as the Red & Blue Light Room
Read the letter on the ground. Take note of the last line of the poem. Those are the answers
to the riddle.
After you read the letter, place the Pocket Mirror on each of the lights. You have to be
standing directly on top of the lights to place it down. Every time you get an answer right,
remove the pocket mirror from the light and place the shard in it. You want them to intersect
and create a point down the middle.
RED ANSWER - Rage
BLUE ANSWER - Grief
RED faces RIGTH
BLUE faces LEFT
Then, place your Pocket Mirror on the new light. Dont pick it up until after you read the
book & the Lisettes fully rise from their coffins. That is your way out.
Waterlogged Corridor
Theres a savebox here. Nows a good time to save.
Go up. Talk to the girls in the room. Give the one on the floor your candy cane. Go back the
way you came
Looping Hallawy
This hallway loops on itself. Try and find a point where it repeats (where the main character
goes ???) and flip back and forth until you see a set of double doors. Enter them.
Mirror Floor Rooms
Just keep going up. Then, when you cant go up no more, go down. You dont really need
my help here.
Wavy Hallways

Just keep going down. Follow the letters. Then, follow Lisette. You can do this just fine on
your own. You dont really need my help here.
Underwater Circus
Theres a savebox here. Nows a good time to save.
Go up & into the tent. Watch the cutscene.
Unless you want an extra death or a DEAD END that gives you a hint to the story, choose
accept. Watch the cutscene, and then leave out the back.
Behind the Circus Tent
Theres a savebox here. Now is a good time to save, (onsidering theres a chase scene here as
well as a
- MAIN ENDING DIVERGENCE
Id recommend you save two files here. One for your all or no regalias ending(s), and one
for your incomplete regalia ending. The choice coming up is the make or break point for all
of this.
Now follow that trail of blood. As soon as you stop talking to Lisette, slam the shift key and
get the heck out of there.
Run a bit left, then run back right until you see the heard of Lisettes. Then run like hell to the
left.
GOOD/BAD ENDING SPLIT:
Say yes for the good ending, say no for the bad ending. Youd also have to say I
remembered your name when Lisette ask back at the tea party.
Cross Carpet
Just watch the sequence of images happen.
When the mouth stops talking, walk into it (youll know what I mean when you see it.
Throat
Go up until the throat gets stabbed. Then go the way the blade punctured.
Letter Room
Look at the small door. Then check the scissors that fall down. There will be a letter that
falls after that. Read the letter.
Church Courtyard & Church
Theres a savebox here. Nows a good time to save.
You can just go straight up to the next cutscene.

The Mirror Maze - Area 1


Ready for this, buddy? Dont worry, its not as bad as you think. c:
Theres a savebox here. Step towards one of the mirrors before you save. Ok, now is a good
time to save.
The goal of this maze is to find a pair of scissors, & then find a mirror with no reflection in it.
This is also like the hell maze in Yume Nikki where theres chasers in various parts of the
maze. Feel free to explore, you can find some extra stuff here (including an alternate pair of
scissors I didnt mention - dont worry, theres no difference between them).
The easiest way to get a pair of scissors is to head north. All the way, dont turn at the first
turn or else WHAM - Lisette chaser. Make sure to run as you do this. Turn right when you
cant go north anymore, and then go south & left. This loops around the chaser, so dash back
down to the save box and save.
Now go to the south path from the save box. Keep going on the path you chose, dont go on
that diverging area over there. At the dead end of this area, theres a mirror with no
reflection. Talk to it twice, and choose go through.
I drew a map for an anonymous user who asked me about it - its not entirely accurate, but its
the best I got w/o replaying it myself OTL.
MIRROR MAZE - AREA 2
Go right, north, right, then left at the first intersection.
Theres a mirror surrounded by candles. Heres what it looks like:

Interact with it twice. Break it, & walk through.


Watch the ending you got.

The Inbetween
Theres a savebox here. Nows a great time to save.
You dont need me for this part.

Area 5 - Final
The Star Theater
Ok, take a moment to enjoy the scenery.
Theres a savebox here. Now would be a greatz time to save.
The path here is easy to follow. Youll be transported further along by hopping on the moon
swing, and then youll be on another easy to follow path. After the cutscene, there will be a
savebox. Now would be a good time to save, especially if you want to figure out the next
puzzle for yourself.
Door Puzzle
The game actually gives you the solution before you end up on the ribbon. Here it is:

Thats the order you should enter the colored doors. Red, blue, green, green, yellow, blue,
red.
From here, you will be transported to another hallway.
The Taunt

There will be another cutscene. Once it ends, youll have a monster Enjel chasing after you.
You could run through the whole thing, or you could run a little bit out of the way and then
walk for a bit. This way, everything thats falling around you will fall before you get there,
so you dont immediately get hit. Then, you can just walk/run around it.
After the chase, youll be transported to another linear area, then watch another cutscene.
After that, follow Enjel up. A path will open to your right. Go down it.
Enjels Theater
Theres a savebox here. Now would be a good time to save (unless you want to do that chase
scene over again). Click on the mirror & watch the cutscene.
When its over, save, then leave the room & go where Enjel went.
The Stained Glass Hallway
Youll walk into another cutscene.
Depending on what ending you get (either all or no regalia), be prepared to run. The
incomplete one will end right here. Enjoy your ending :)
This chase is going to be a pain because Enjels going to be right on your ass the entire time.
Go right at Fletas, go left at Harpaes, and just go Straight Up for Lisettes.
You dont need to hold the arrow keys when youre running from her on hte stairs. My
advice is to just press both Z & Space at the same time. Twice the tapping, twice the input,
twice as fast.
No Regalia will end here. Youll just follow the pumpkin. Get wrekt, kids.
The Final Area
- MAIN ENDING DIVERGENCE
You and Enjel are about to have a race. The ending will depend on who wins it first. If you
want to be first, hold down Shift & run as soon as you see her (yes, when she appears &
talks to you). Both endings are good endings.

You might also like