Shoshone Baseball Playbook
Shoshone Baseball Playbook
BASEBALL PLAYBOOK
CONTENTS
PHILOSOPHY (PAGE 3)
1ST BASE RUNNER STEALING KEYS AGAINST RIGHT HANDED PITCHER (PGS 78-79)
Indian Baseball
Philosophy
Whether it involves coaches, players or managers, the Indian Baseball
Program Centers Around One Basic Concept: each of us must do the
best we are capable of doing. No matter what your position is on
the team, you must be eager to become the very best that you are
capable of becoming. Anything less than that is defeat. One of the
3
greatest feelings in life is the self-satisfaction of knowing you have
done your best.
Responsibility to Yourself
The most important of these responsibilities is to broaden yourself
and develop strength of character. You owe it to yourself to get
the greatest possible good from your high school experiences. Your
studies, your participation in sports, as well as other extra-curricular
activities, all prepare you for your adult life.
4
Every time you go out to play or practice, you have to play
with your heart. With every fiber of your body. If you're
lucky enough to find a person with a lot of headiness and a
lot of heart, he is never going to come off the field.
5
The Champ
Manliness, if in defeat,
6
Modest in the victor's seat.
7
to a routine, and sees anything outside that routine as a nuisance
rather than opportunity.
PITCHERS
1. Three quarter arm delivery
2. Location, velocity, movement
3. Ability to upset hitters' timing
4. Body Mechanics - control determined by good mechanics-fielding
position.
8
5. Know the situation
6. Poise
7. Ability to hold runners on:
1st Base
2nd Base
3rd Base
8. Stances of hitters:
Closed; weakness -- inside part of plate
Open; weakness -- outside part of plate
Deep in box; weakness -- low and away
Crouch; weakness -- high pitches
Types of Pitches:
1. Fastball
Gripped across the seams; tends to rise
Gripped with the seams; tends to sink
2. Curveball
3. Slider
Grip the ball off center to the outside
4. Change Up
Circle-change, forkball, split finger, knuckleball
9
Position Characteristics and Goals (2)
Pitching Goals
1. I know the fundamentals of pitching
2. I have a good pickoff move to each base
3. I am aggressive - I attack the hitters
4. I consistently get ahead of hitters - good control.
5. I am mentally tough, I don't get shook up or upset, I am poised
on the mound.
6. I throw my fastball with two different grips.
7. I have the confidence to throw my curve when behind in the
count.
8. I can make the play at first on grounders to the right side.
9. I am alert and back up the appropriate base on all plays.
CATCHERS
1. Soft hands; intelligent; strong arm
2. Must keep ball in front
3. Take charge kind of person
4. Foot work in throwing out runner
5. Calling a game, knowing the situation and batter
6. Working umpires sticking the pitch
Catcher Goals
10
I know the fundamentals of catching
FIRST BASEMAN
1. Good hands and mobility -- foot work around the bag
2. Be able to handle balls in the dirt
3. Left handed vs. right handed
4. Holding runners on - situation vs. position
1. I can make the play in the hole between first and second then
make the throw to the pitcher
2. I know when to hold runners and when to play behind them
3. I aggressively call for popups between home and first base
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4. I know the pick-off signals from the pitcher and catcher and
stay alert enough to see it when given.
5. I consistently make accurate throws
6. I want to expect the ball to be hit to me on every pitch
SECOND BASEMAN
1. Quick feet; accurate arm; good range
2. Types of Pivots:
Straddle and drag - slowest but safest
Back off
Cross Bag
Jump pivot - fast but risky
3. Must be able to turn the double play
THIRD BASEMAN
1. Good reflexes; strong arm
2. Must be able to handle the slow roller
13
SHORTSTOP
ShortStop Goals
1. I know the fundamentals of fielding my position
2. I consistently make accurate throws
3. I can make the play on balls hit up the middle and in the
hole between SS & 3B
4. I can make the play in 1st & 3rd double steal situations
5. I know my relay assignments
6. I know how to make the double play pivot
7. I can make the catch on pop-ups hit down the 3rd base line
8. I want and expect the ball to be hit in my direction on
every pitch
14
Position Characteristics and Goals (6)
OUTFIELDERS
1. Left Fielder - Good defensive player
Foul ground ball coverage
Average arm
Must be able to charge ground ball single and keep
runner on second from scoring.
Outfielder Goals
1. I know the fundamentals of fielding my position
2. I consistently make strong, accurate throws
3. I take an aggressive approach to every fly ball hit to my field
4. I communicate well with other outfielders and infielders
5. I know how to play each hitter
15
6. I get a good "jump" on the ball
7. I back up the appropriate base on throws on the infield
8. I know how to play the fence
9. I back up other outfielders on balls hit to them
10. I want and expect the ball to be hit in my direction on every
pitch
CF
LF RF
10 7 10
1st base- 7 x 8-10 steps
7
3B 1B
8-10 8-10 2nd base-7 x 10 steps
7 P 7
Shortstop- 7 x 10 steps
Vs RH Pull Hitter
Vs LH Pull Hitter
16
Shade 2 step left
CF
LF RF
SS 2B
Corners -In Position
P
2nd base- Normal
3B 1B
7
7 Shortstop- Normal
CF
LF RF
5 4 5
1st base- 7 x 4 steps
4
3B 1B
4 4 2nd base-4 x 5 steps
7 P 7
17
Shortstop- 4 x 5 steps
CF
LF RF
No Doubles Position
SS 2B
10
7
7
10 1st base- 2 x 10 steps
10
2
Shortstop- 7 x 10 steps
18
CF
LF RF
Infield-In Position
7
3B 1B
7
when pitcher comes set
19
OUTFIELD POSITIONING
CF 30 feet
Straight up Position
SS 2B
CF- on with 2b and Home
3B 1B
LF- 10 steps off line
P
between 2b and 1b
10 steps = 30 feet
Shade
20
Means 2-3 steps either direction
based on situation
21
22
POPUP AND FLYBALL PRIORITIES
1. Centerfield
2. Leftfield/Rightfield
3. Shortstop
4. 2nd Base
5. 3rd/1st Base
6. Catcher
7. Pitcher
23
PITCHER FIELDING RESPONSIBILITIES
infielders.
24
4. Cover 1st Base on ALL groundballs to the right
side of infield.
CF
LF
RF
SS 2B
SITUATION
25
3B 1B
No Runner or Runner on
P
3B
Batter- Hits Single
C
CF
LF
RF
SS 2B
3B 1B
P
CF
LF C
RF
SS 2B
3B 1B
P
KEY POINTS
C
Outfielder throws to 2nd base- On a
line, through the cut.
Pitcher & Outfielders back up 2nd
base.
26
CUTOFF/RELAY RESPONSIBILITIES (2)
CF
LF
RF
SS 2B
SITUATION
3B 1B
Runner on First
P
Batter- Hits Single
C
CF
LF
RF
SS 2B
3B 1B
P
CF
LF RF C
SS 2B
3B 1B
P
KEY POINTS
C
27
Shortstop is cutoff on all singles with
plays at 3rd.
2nd Baseman covers 2nd on all singles
with plays at 3rd.
CF
LF
RF
SS 2B
SITUATION
3B 1B
Runner on 2B
P
Batter- Hits Single
CF
LF
RF
SS 2B
3B 1B
P
28
C
CF
LF
RF
SS 2B
3B 1B
P
KEY POINTS
right.
Shortstops left.
communicate
CF
LF
RF
SS 2B
SITUATION
29
3B
1B
Runner on 1st & 2nd or
P
bases are loaded.
Batter- Hits Single
CF
C
LF
RF
SS 2B
3B 1B
P
CF C
LF
RF
SS 2B
3B 1B
P
KEY POINTS
30
Pitcher plays between third and
home.
CF
LF
RF
SS 2B
SITUATION
No Runner or Runner on 3B
3B 1B
P
Batter- Hits sure Double
C
CF
LF
RF
SS 2B
3B 1B
P
CF
LF C
RF
SS 2B
3B 1B
P
C
31
KEY POINTS
Double Cut-off
2nd and Shortstop must
communicate!!!
1st Baseman follows runner to 2nd.
Pitcher backs up third.
CF
LF
RF
SS 2B
SITUATION
Runner on 1st .
3B 1B
C
CF
LF
RF
SS 2B
3B 1B
32
P
C
CF
LF
RF
SS 2B
3B 1B
P
KEY POINTS
C
Double Cut-off
2nd and Shortstop must
communicate!!!
1st Baseman is always cut-off to
home.
Off side outfielder must cover 2nd
base.
Pitcher backs up home.
CF
LF
RF SITUATION
SS 2B Runner at third.
1B
33
OR runners on 2nd & 3rd.
3B
C
CF
LF
RF
SS 2B
3B 1B
P
CF
LF C
RF
2B
SS
3B 1B
P
KEY POINTS
C
Set up relays to both home and 3rd.
3rd baseman communicate if runner is
tagging.
34
BUNT DEFENSE PHILOSOPHY
SACRIFICE BUNTS
out.
plate.
base.
35
These are trick plays, do not overthrow or hurry
throws.
Straight
2B
SS
3B 1B Situation
P
Could be used in any
Read
Read
situation.
Goal is to get out.
36
C
Defense 1 (D-1)
2B
SS
Situation
side.
DEFENSE 3 (D-3)
SS
2B Situation
37
Runner on 2nd base.
3B 1B
3rd baseman stays on 3rd base.
P 1st baseman must charge hard.
Charge 2nd baseman covers 1st base.
Hard!!!
CF
Defense 6 (D-6)
Situation
SS must beat
runner to 3rd 2B
SS
3B 1B
Fielders break as soon as bunt
is shown.
P Shortstop covers 3rd base.
Charge Charge Corners charge hard!!!
Hard!!! Hard!!!
base.
P PICKOFF AT 2ND
No pitch
Pitcher timing
pickoff move.
Defense 44 (D-44)
C
Situation
SS
Trick Play.
2B
39
Catcher throws to 1st to
C
pickoff runner.
DEFENSE 66 (D-66)
2B
SS break early SS
Situation
3B 1B
Squeeze situation.
Pitch Out
Runner at 3rd base.
P
Trick Play
Charge
Charge Hard!!! 3rd baseman charges hard,
Hard!!!
anticipating squeeze.
PICKOFF AT 3RD Shortstop cheats, then breaks on
pitch to 3rd base.
C Catcher throw to shortstop at 3rd
and picks off runner.
PITCHOUT!!!!!
Centerfield must cover 2nd base.
40
1st & Third DEFENSE (1)
2nd baseman
41
o Read runner at 3rd base
4-4-4
2nd base.
42
1st & Third DEFENSE (2)
4. Shortstop cutoff
5. No throw
base.
CATCHER SIGNS
CF
CF- MUST BACK
UP 1- 2ND BASE READ
2B
SS 2ND Baseman 12 feet in front of 2nd.
If runner at third goes cut throw &
throw home.
If runner does not go, let throw go to
2nd base.
o 2nd Baseman fake catching
44
C
3B
1B
45
P
4- SHORTSTOP CUTOFF
46
3B
1B
P
3rd Baseman
must yell 4-4-4
if runner goes
Communication
Philosophy
Communication on the field, between players, is essential to
playing advanced baseball.
Elite players over - communicate. It is part of the process of
getting themselves and their teammates prepared for each at-bat
and each pitch.
47
Coaches put a lot of value on players who are willing to
communicate. It is a key difference between a team player and a
selfish player.
Each team has its own language.
Common Terminology
Runner, Runner - when someone is stealing a base
Ball, ball, ball - when you are calling a ball in the air
Relay, Relay - when you want the cutoff man to catch the ball
and relay to you
Cut - when you want the cutoff man to catch the ball
Cut-1 or Cut-2 or Cut-3 when you want the cutoff man to
catch the ball and throw to a base to get a trailing runner
Eat-it, Eat-it - hold the ball, no throw
48
Communication Responsibilities by Position (1)
Pitcher
Pitch selection, nod or shake off pitch catcher
Who you are throwing to (SS or 2B) for a force at 2B with
runner on first
Communicate with 1B on soft rollers to right side
Point to pop-ups and yell up, up, up, especially to help catcher
Catcher
Pitch selection/location
Change in signs with runners at 2B
Pickoff plays and pitchouts
First and third plays
Remind pitcher to cover first on groundballs to right get
over
Remind pitcher where to throw on come backers to get lead
runner
Remind pitcher to step and throw
4-4-4 on infield plays at the plate (force or tag plays)
1-1-1 on good sacrifice bunts when we cannot get lead runner
Go to mound if pitcher throws 4 straight balls, or when pitcher
needs to get re-focused
Relay for plays at the plate
49
Cut calls on throws with no play at home
First Base
Communicate with Pitcher on bunts, soft rollers to right side
Flip on balls flipped to pitcher covering 1B
Runner, runner when runner steals second
Tag, tag when runner at first is tagging up
Communicate with 3B on who is cutoff man on singles with plays
at home
Remind shortstop to tag runner on 3-6 double play
Second Base/Shortstop
Who is covering second on steal (open or closed mouth)
Remind pitcher who is covering second on ball back to pitcher for
force out at second
Communicate with pitcher on pickoffs at 2B (flash glove, other
signals)
Who is cuttoff and who covers second on singles
Who takes the lead and who trails on tandem relays on sure
doubles
Flip or drop on double play throws
Hit me, Hit me to 1B, 3B and Pitcher on double plays and
force outs at second
Runner, Runner when runner attempts to steal third
50
Tag, tag when runner at second is tagging up
Third Base
Calls ALL bunt defense plays
Communicate with Pitcher on bunts to third base side
4-4-4 when runner breaks to home on first and third
situations
Runner, runner when runner steals home or suicide squeeze
Tag, tag when runner at third is tagging up
Communicate with 1B on who is cutoff man on singles with plays
at home
Outfielders
Short or Deep coverage on balls in the gap. CF must ensure
this communication happens on every batter, with both the RF
and LF.
In, In, In to help other outfielder on line drives
Back, Back, Back on balls over other outfielders head
No Doubles to remind other outfielders to keep balls in front of
them. We will only call a no doubles defense in close games in
the last inning(s).
Philosophy
Where is the play is determined by runners on base and the
type of hit.
51
We will set up our basic cutoff/relay positioning based on the
situation.
However, as they play unfolds, we may need to adjustments on
where to throw the ball.
General rules
52
Offensive Signs
For a sign to be on, both the indicator AND the confirmation sign
must be given. The sign is only active with the confirmation sign.
3B coach will always start with right arm extended in the air.
53
WIPE OFF - wipe down either right arm or left arm.
This wipes off any sign that was given.
54
BUNT FOR HIT - RH across belt
55
Bunt Defense Signs
Fielding Plays
Trick Plays/Pickoffs
56
Defense 22 - open arms, number 2 with hands
57
The THIRD sign will be the active play. The catcher
will give 3 signs. The THIRD sign is the active play.
58
Pitch Calling Signs
Pitch-
1 - Fastball
2- Cutter or Curve
3- Change
4 Other
Location-
Coach will give 3 signs. Only the first sign and the
last sign matter.
1 - forehead
60
2 - nose
3 - chin
4 - chest
nose-forehead-right ear
61
Pitch Calling Signs (3)
Example:
Pitching Approach
63
5. Minimize pitch count
Target <15 pitchers per inning
65
Pitching Statistics
66
Hitting Approach
9. A 3-0 count is not an automatic take. The 3B coach will tell you
whether or not to take the pitch. If you swing 3-0, it needs to
be at a pitch that you hit hard.
68
Definition of a Quality At Bat
2. Execute a play - sacrifice, move the runner over, hit & run,
squeeze
3. Walk
Hitting Statistics
On-Base Percentage
Target = 0.500
HITTER GOALS
70
1. I know the fundamentals of being a good hitter
2. I know the strike zone and expect a strike on every pitch
3. I take an aggressive attitude toward hitting
4. I can keep my self-confidence even against good pitchers or
when I'm in a slump
5. I never look at a fastball for a called third strike
6. I keep my weight and hands back as long as possible
7. I think of hitting the ball hard, not far
8. I use batting practice to work on an aspect of hitting, not just
to try to hit the ball far
9. I can lay down the bunt when called upon
10. I have quick hands with good back foot pivot
11. I keep me head on the ball - I try to see the bat hit the ball
12. I want to be the hitter in the clutch situation when the game
is on the line
HITTING
1. STANCE or SET-UP
GRIP- knocking knuckles lined up. Relax hands for maximum
blast.
BALANCE- feet spread wide, length of bat. You will have
better balance and be stronger.
ELBOWS DOWN- Like a fighter.
71
Hands must be kept between the top of strike zone and
bottom of the ear.
Eyes on the pitcher, find his release point. Head horizontal
and level.
Think positive thoughts! Youre always better than his best
stuff.
2. STRIDE
Stride straight toward the pitcher. To do otherwise will
cause you to fly open, or lock up because you are too closed.
Short, controlled stride. Too long of a stride will rob you of
your power base.
Stride TO hit rather than stride AND hit! It is a timing
device used to prepare to hit. It is not part of the swing.
Front foot down before ball is released. Keeping hands and
weight back enables hitter to swing the same on pitches that
have different speeds and location.
Hitter should land on the inside ball of the foot, with firm,
but bent front knee.
3. PIVOT
Back foot explodes to the point of contact. This is used
to generate power from your lower body.
Back heel will be in line with where the ball was hit. This
determines where you turned on the ball, which should be
where it was pitched.
HITTING (2)
72
4. SWING
Drive the back knee inward. This initiates the swing.
Start hip rotation this is where torque is built wing with
hands, not with shoulders or feet.
Let the ball come to you. Trust you bat speed to make a
late decision.
SET UP
Get sign, step in box with back foot and set your foots position.
Step in with front foot and square your eyes to the pitcher.
Start a slow waggle, swinging, or rocking motion to stay loose. A
CONFIDENT LOOK.
73
These two items lead us to CONTACT POINT. A hitters contact
point depends on pitch location. The ball is hit according to where
it is pitched- there is not a different swing for different locations.
TRIGGER
1. Definition: Anything that gets weight back and centered on the
inside of your back foot, with your hands back and in a strong
hitting position.
2. Common triggers are:
Hands go back and up on the stride, with a slight inward
rotation on the front foot.
The front knee initiates an inward rotation of the front side.
3. As you stride your hands move slightly back and up.
4. Your head still remains quiet.
WEIGHT SHIFT
1. On the trigger, weight is shifted to the inside of the back leg.
Back leg is bent, but firm as it catches your weight shift.
2. Weight shift forward stops with the planting of the front heel
and the beginning of the swing.
74
GENERAL PHILOSOPHY
75
D. RHYTHM DRILL- with group, hitters practice all four phases of
the swing.
1) Stance 2) Stride and trigger 3) Pivot 4) Swing
Coach emphasizes this by verbally calling out those four in order.
E. HIP TURN DRILL- with group, hitters place bat behind his back
and pivots. Hitters can imagine pitches in different locations and
visualize that his belly button is taking a picture of each pitch at
contact point.
G. NET DRILL- Hitter gets a bat-length away from a net (or fence)
to belly button. Swings without hitting the net.
B. SOFT TOSS WITH A STRIDE- Tosser shows the ball and when he
brings it back, hitter strides, triggers, and swings.
D. HARD TOSS WITH CHANGE UP- Tosser throws ball hard and
quick, then occasionally loops one. Hitter must keep hands back.
F. BOTTOM HAND- Hitter on one knee, hits with bottom hand only
(can also stand). Will need lighter bat.
77
K. LAG BAT DRILL (WATCHDOG)- Hitter has post on side of him,
if hitter loops he hits the post.
Q. RAPID FIRE DRILL- Partner feeds five (ONLY FIVE) balls to the
hitter in a very fast action, one right after another.
78
TEE DRILLS
D. PULL DRILL- Line up tee with front foot at the stride position
and inner third of the plate.
79
E. EXTENSION DRILL- using a double tee, two tees of the same
height are placed in line. Hitter tries to drive through both balls.
80
Tendency to throw a particular pitch in a particular
count
Notice release point does he change it and when?
2. On Deck Circle
Review mental keys you use: line-drive the other way,
stay balanced
Take practice swings, timing the pitcher
81
Seven Situational Stations for a Hitters
Preparation (2)
83
Making good throws
Hitting cutoff men
Backing up your teammates
10. COMMUNICATION!!!!
FUNDAMENTALS OF INFIELD PLAY
84
1. A sound defensive player:
Expects/ANTICIPATES the ball hit to him every pitch.
Knows/analyzes the situation every pitch.
Fields the ball on the big hop, down hop, and short
hop.
Knows the physical abilities of all opponents.
Uses sound fundamentals in execution of every play.
Makes the routine play every time.
Leaves his offensive game in the dugout.
Always looks for another play.
Always keeps his feet moving.
85
FIELDING GROUND BALLS PROGRESSION:
1. Relax Position
Get a comfortable position. Things to think about:
count, pitch, where to go with ball, all situations!
2. Ready Position
Left foot slightly ahead of right (if right handed).
Athletic position (do not bend back, use legs).
Closer you are to plate, the lower you set up.
Hands out in front with elbow in, palm of glove to sky.
3. Approach
Try to work body momentum in the direction you will
be throwing.
Lower body gradually while approaching the baseball
(flatten back).
4. Fielding Position
Footwork is Right-Left-Field (R-L-Field).
Thigh is parallel to ground.
Bare hand fingers UP!
5. Throw
Footwork is R-L-Throw
If the ball is low stay low; if the ball is high stay high.
Open-Close-Throw.
86
FOUR TYPES OF GROUND BALLS
1. Ground Ball (routine)
Line up off of glove side shoulder on approach.
Keep hands out front with palm of glove to sky.
Glide to the ball keeping head level.
As you approach the ball, shorten your steps.
Feet are outside the shoulder-width, butt is down, back
is flat, glove is out front of toes, and eyes follow ball
into glove.
Set the ball in front with both hands, bring hands to
waist and stay strong to throw. Have top hand fingers
over glove and pointing to the sky until the ball enters
the glove. Make the exchange as soon as possible and
prepare to throw.
Field through the ball, use a two step shuffle pointing
glove side to target and throw.
87
Sink to the ball the last few steps and lead with our
glove. Bend your knees and take the glove out to get
the ball.
Catch the ball outside/in front of your left foot.
Look the ball in to your glove, pivot on the back hip
and point the glove side shoulder to the target and
throw.
88
4. Ground Ball (slow roller)
As you approach the ball, shorten your steps. Line up
ball with left side.
If ball is rolling, use glove, if stopped, use bare hand.
Left foot leads when fielding the ball and throw when
right foot hits the ground.
Throw from where you field the ball and to the
outfield side of first base. The ball will tail back to
the base.
RUNDOWNS
BASIC CONCEPTS
89
Between third base and home, run the runner back to third
base, if possible.
Receiver takes one large step out to the throwing arm side
Better to call for the ball too soon than too late.
Run with your arm up, showing the ball, NEVER fake a
throw!
Throw the ball when the tagger comes up hard toward you
Flick the ball with your wrist, not a full arm motion.
RUNDOWNS (2)
90
MAN RECEIVING THE BALL (TAGGER)
angle.
Defensive Statistics
4. Push leads to the max. Take the extra step if the pitcher is
not holding you.
5. Base-running is situational:
With less than two outs, do not be be over-
aggressive. Trust the batters behind you to
succeed.
With 2 outs, take the extra base aggressively.
Make the opponents throw and catch the ball.
92
Do not make the 1st or 3rd out at third base
7. In all other situations, the base runner needs to find the ball
and make his own decision
8. Slide into the base on 100% of all force out situations at 2B,
3B and Home. NO EXCUSE for not sliding in a force out
situation at 2B.
Base Running
93
In our system, the base runner is ACCOUNTABLE for his
actions and he must use his own JUDGMENT to make good
decisions.
Good base running is a matter of CHARACTER; bad base
running usually is a lack of CONCENTRATION.
There are no excuses for missing a sign. If you missed a
sign, ASK!
As soon as you reach base find the coach for signs.
Look for signs before you step into the batters box.
A move to first does not change or take off the signs.
Home Plate to 1B
94
The rule states that a runner must stay between, or within,
the foul side of the retaining line, when running to first base.
This rule usually comes into play on a bunt, or a slow roller out
in front of home plate that is fielded by the pitcher or
catcher.
You are safe and the ball is still live if the throw hits you
when you are running between the lines.
You are out and all runners go back to their bases if the throw
hits you.
1. BUNT PLAY
Be less aggressive on your secondary lead.
Do NOT anticipate a good bunt; make sure you see the ball roll
down on the ground before you break for second base.
Do NOT crossover with your feet until the ball is on the
ground.
If the hitter makes a bad bunt, youre going to be out at
second.
Make sure you do your job, and do not get doubled up on at
first on a bunted pop-up.
3. SECONDARY LEADS
When the pitcher starts to the plate, bounce three times so
that your weight is on your right foot when the ball is in the
hitting zone. STAY LOW.
Do not cross your feet. Do not swing your arms.
The key is to not attract attention. Same secondary lead
every time.
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Base Running Approach (4)
4. STEALING MOTION
Create a walking lead to start your momentum
Left arm starts with a quick punch forward to turn the upper
body toward second. The left leg drives across the body in a
quick, explosive crossover step. The arms are on time and
working. This immediately puts you into proper running
position.
5. STANCE
Start from the basic athletic position.
Hands are loose and out in front of the body. The arms are
at right (90 degree) angles.
Knees are slightly bent for good balance with your weight on
the balls of your feet.
Feet are approximately shoulder-width apart, with an open
stance facing towards second base. Your front foot is slightly
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open. The back foot points straight ahead and is approximately
a quarter step behind the front.
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First Base Runner/Left-Handed Pitcher
Situations
1. LEAD OFF AND THE SECONDARY LEAD
One way lead. Your secondary lead starts when the LHPs
front foot hit the ground (two shuffles).
High leg kick vs. low leg kick: The pitcher will kick low when he
comes to first base. To get more on his throw to the plate,
he tends to kick higher.
Toe pointing down vs. toe pointing up: Another point to key in
on is the direction the left-hander points his lead foot on his
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kick. If his shoe is pointing down, he is coming to first base.
If his toe is pointing up, he is coming toward the plate.
Erect upper body vs. arching upper body: As the pitcher kicks,
he will tilt his upper body to try to deceive the runner. If his
upper body is erect, he is going to the plate.
Legs spread vs. legs closer together: When the pitcher is coming
to first base, the legs will be spread a little to try to deceive
the runner. When he is going to the plate, he will have his legs
closer together which will enable him to drive toward the plate
better. This gap will be noticed when he kicks straight up. A
good base runner will be able to detect the gap between the legs
and not get picked off First. Then when the legs are closer
together, he will be able to get a good jump toward Second.
Hands higher vs. hands lower: Some pitchers will lift their hands
higher when they throw to first base. When they throw to the
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plate the hands are a little lower and they tend to bring them
back more.
Big lead vs. short lead: One of the best ways to steal on a left
hander is to try to deceive him by getting a big lead (15 feet).
As soon as he kicks, you go back toward first. The next step is
to shorten up and go on his first move. The pitcher usually
thinks that he has you fooled and that you are not going
anywhere. You want to keep running toward Second even if he
throws to First. It will take two throws, two catches, and a tag
to get you out. The only exception would be if the pitcher made
a quick throw to First, then you would read that and get back.
Try to entice the pitcher to throw over when you have the 15-
foot one-way lead. Lefties seldom throw over twice unless they
have an outstanding move.
1. Lifting right heel vs. left heel: If he picks up his right heel he is
coming to first base. If he picks up his left heel, he is going to
the plate.
2. Cap bill pointing down vs. cap bill pointing up: If his cap bill is
pointing down, then he is going to the plate. If his cap bill is
pointing up, he is coming to first base. Also, you will find that
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some pitchers will fake their head up and down several times
before they throw to the plate. If you find them doing a certain
amount every time, then you just count and then go.
5. Shoulder leaner: Usually a pitcher that has a low leg kick will be a
shoulder leaner. As soon as he starts to lean toward the plate,
you can get a great jump toward second. It may be a slight lean
but just enough to get a good jump.
6. Pitcher that throws from the top vs. pitcher that comes set:
The pitcher that throws only from the top of his stretch is an
excellent pitcher to steal on. After he comes set you know that
99% of the time, he never throws over. This allows you as a
base runner to feel very confident; now you can study his moves
toward the plate.
8. Pitcher looking toward third base vs. pitcher looking toward the
plate: Some pitchers will always look toward third base before
they throw to first base. Then they will look toward the plate
and always go to the plate without exception. Sometimes they
will look to the plate and when they want to try to pick-off,
they will look toward Third before coming to First.
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MISCELLANEOUS BASE RUNNING
1. BALL IN THE DIRT
Follow the ball out of the pitchers hand. Read the path of
the ball, ANY pitch that is thrown down near home plate
GO!
You must have a good, aggressive secondary lead. If you do
not, you will not have the momentum youll need to take the
extra base.
ANTICIPATE the ball in the dirt. The countis this a
situation for a breaking ball?
Blocking a pitch, then getting up on his feet quickly, and
making a throw is difficult for a catcher; WE WILL TAKE
ADVANTAGE OF THIS!
2. DELAY STEAL
Do not need a great jump.
Initial lead. When the pitcher goes to the plate, base runner
takes a HOP HOP HOP (3 good hops) and then runs to second
base.
The key is to NOT be too quick on the hops. We play this like
our normal secondary lead, only run after the hops.
If we leave too early, they will throw us out by 10 feet.
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The Second Base Runner
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This is a good spot to READ the pitch. Behind the pitcher,
you can read the ball going in a downward angle. IF you read
the ball in the dirt GO!
KEYS
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4. Suicide squeeze: take normal initial lead. Break for plate when
pitchers front foot is hitting ground towards home plate.
1. Straight Steal
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Runner at 1B steals 2B (optional or mandatory steal).
3B runner extends lead with a 3-step fake break from 3B to
try and freeze catcher.
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Split second of indecision on the part of the pitcher may allow
the runner from 1B to reach 2B and runner from 3B to score.
IF pitcher goes to plate, runner at 3B must stop and retreat
to 3B.
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create a run down situation and get defense to make a mistake
or get an obstruction/interference call.
Runner at 3B looks for the right situation to break for home
during run down. Good time is when 2B or SS release throw
back to 1B man.
Practice Organization
Below you will find a generalized practice plan for a typical Baseball
practice.
1. Announcements
2. Warm-up Routine (see page 7)
3. Throwing Routine (see page 10)
4. Square Drill
5. Basic Throws
Start with catcher (4)
Call out base to throw ball to: C-2-1-4-3-1-2-4-repeat
6. Pre-Game Infield and Outfield
Relay and Cutoff Information
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Relay Man: SS or 2B go into outfield and receive a
throw from OF on an extra base hit and then relay
that throw to 2nd, 3rd, or Home Plate.
Cutoff Man: 1B, 3B, SS, 2nd positions himself 30
70 from the base where the play will occur and be in
line with the throw from the OF. He will cutoff
the throw if it is off target, weak, too late. Then will
complete throw or throw to another base where a
runner is attempting to advance.
7. Rundowns
8. Leads and Breaks
9. 3 line pickoffs (3 pitchers on the mound each going to a
different base)
10. Team Defense
11. Team Offense
13. Closure/Clean-up
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