Professional Documents
Culture Documents
2005 Playbook Airraid
2005 Playbook Airraid
Offense
2005
Spread Offense
Formations
1. Right
2. Doubles
3. Trips
4. Empty
5. Pro
6. Quads
Right
(Middle of Field)
X Y
Z
Q
F R
(Left Hash)
X Y Z
Q
F R
(Right Hash)
X Y Z
Q
F R
Any formation that begins with "Right" will automatically put us under center. In most cases it will allow us
to get into a two back set with three receivers. We can then designate the backfield alignment by tagging
the formation with the following: "I" - "Flip" - "Strong" - "Weak" - "Tight" - etc... And, any combination of
these tags will add additional flexibility in our alignments. For instance, we could call Right/ I, Tight and
then the play. Being able to go under center will be necessary from time to time and especially at the lower
levels.
X-Z at top of numbers (adjust in/out to route)
F one yard outside hash (adjust) Doubles **ALL alignments are adjustable to the
route being called. It is the receiver's
Y one yard inside has (adjust) (Middle of Field) responsibility to know when to
stretch/squeeze his alignment
X Y
F Z
Q R
X Y Z
F
Q R
X Y
F Z
Q R
X split difference between sideline and OT
R opposite trips call
F one yard by one yard off OT
Trips Right
Y one yard outside of hash
Z top of numbers
X Y
F Z
R Q
X Y
Z
F
R Q
X bottom of numbers
R opposite of trips call
F one yard by one yard off OT
Y split difference of Z and OT
Z one yard outside of hash
X Y
Z
F
R Q
X top of numbers
Z split difference of X and OT
F one yard by one yard off OT
Trips Left
R opposite of trips call
Y one yard inside hash
X Y
Z F
Q R
X Y
Z F
Q R
X bottom of numbers
Z split difference of X and OT
F one yard by one yard off OT
R opposite of trips call
Y Split difference of hash and OT
X Y
Z F
Q R
F opposite of R in backfield
outside leg to inside leg of OT
Pro Tag: "Switch" - moves Z to
the left side slot position
"Flip" call
X Y
Z
Z
F Q R
X Y Z
F Q R
X Y
Z
F Q R
R becomes adjusting back. R goes to Empty
call side as the inside slot. Empty Right
Alignment is adjustable to routes called
X Y Z
F R
Q
X Y Z
F R
Q
X Y
Z
F R
Q
Empty Left
X Y Z
F R
Q
X Y Z
F R
Q
X Y
F Z
R
Q
Quads Formation
X Y
R F Z
Q
Y X
Z F R
Q
Motions
1. Back
2. Out
3. Move
4. In
5. Jet
"Back" motion sends the tagged position to a half-back position.
X Y
H R Z
H Q R
X Y
H
Z
Q R
X Y
Z
H Q R
X Y
Z
H
Q R
X Y
H Z
Q R
X Y
H R Z
Q
X Y
Z
H Q R
X Y
Z
H
Q R
R-Back Routes
Option
Cross Angle
Slip
Shoot
X Y
Z
F
R
Swing
Shoot - Sprint for width immediately. Target the numbers at a depth of 3 yards. Expect
the ball quickly from the QB. As soon as you cross the LOS get your head turned
back.
Angle - Make it look like shoot until 3 yards outside the PST. Plant outside foot and break
to open area over the PSG. Expect ball quickly. Get head turned on break.
Swing - Steal 2nd base. Do not belly. Sprint for width. Get head turned after 5th step.
Stay on path to sideline and let the QB lead you upfield.
Slip - Step into "B" gap as if on pass protection. Work to depth of 3-4 yards and break
outside. Stay flat and under coverage.
Option - Release outside the PST to a depth of 3-4 yards. Break in or out based on leverage
of first defender. Stay flat and work to open window versus zone and run versus
man.
Cross - Same as Slip but break across the formation at a depth of 3-4 yards. Expect ball over
the opposite tackle area.
X - Tags
X X X
Skinny - Sprint to close the cushion with the DB. Slide step inside and press vertically. Be
aware of a 2-high or 1-high safety look for how far inside you can go. Keep separation
from the CB and maintain the greatest possible window between you and the nearest
safety. Expect the ball in the window.
Post / Corner - Break post at 8-10 yards for 3-steps. Plant inside toe and break the corner
route at a 45 degree angle. QB will put the ball in the hole.
Go - Sprint to close the cushion with the DB. Shoulder lean inside to bump DB. Slide step
outside and look for ball over outside shoulder. QB key to throw is when receiver is
even with the DB. Adjust your alignment to allow room to throw the ball to the sideline.
Post - Stick outside toe at 8 yards. Break post to middle of a 2-high safety look. Break to
middle of goal post versus a 1-high safety look.
Comeback - Run the "Go" route and break the comeback at 12-14 yards back to 10-12 yards
Expect the ball at the sideline.
Snap - Run a 3-step slant and press inside for 3-5 steps. Stick outside toe and snap back to
the outside. Stay flat on your snap.
Running Game
1. Desert (draw)
2. Bob (wrap, trap)
3. Cougar (ctr. trey)
4. Veer (inside)
5. Lion (speed option)
6. Sabre (sweeper)
Desert
If we tag with a "Quick," we will We'll always keep this an "A" gap play.
not sell pass and hit the fold as
quickly as possible.
S S
C B M B C
E T T E
X Y
Z
F
Seat ball as if throwing and keep chin and shoulders high. Eye ball MLB and
QB- influence him to drop. Handoff to R and sell pass
Slide, slide toward QB as if in pass pro. Eye ball MLB and influence him to drop.
R- Receive handoff and read center's block. Favor right side alignment.
PST- Quick pass set and seal out the first LB to your side
Communicate with OGs to determine who is wrapping. Always back to the shade
C- DT and kick out. No pass set. Two 3 techs, pass set and get to MLB
Quick pass set and seal out the first LB to your side
BST-
Bob 8/9
C C
B B
B B
E T T E
X Y
Z
F
PST- Pass set and draw the DE upfield. Anchor inside foot and kick out. If DE does not work
upfield, kick out on snap of ball.
Make "in" or "out" call for BSG and ball carrier. Down block the 2i or shade defender. If
PSG- run to a 3 tech, you will kick out the 3 tech on snap.
CENTER- You
are back for the pulling guard. Take a flat directional step through the backside
"A" gap to assure the block. If "read" call is made, stay square and anchor back.
BSG- Fast pull and wrap to PSLB. Wrap tight to the down block of Center or PSG. Get second
level and block PSLB. If PSLB blitzes, trap him in the hole.
BST- Zone step and get to nearest LB inside. Maintain contact and drive. This is a difficult reach,
so know where he is.
Sprint downhill path at outside hip of PSG. Stay tight to the wrapping BSG and run to
R- daylight.
QB- Long ride the R-Back and sell keep or boot. Check this play to the shade side.
Notes-
Bob 8/9 Variations
The wrap play is central to our running game. By tagging the run with different calls, we can
give the appearance of being multiple yet maintain the same blocking scheme. Tagging the
wrap play with "1" tells the QB that he is now the ball carrier. It also tells the QB and R-back
that we will run counter action with the play. In other words, the R-back will fake the wrap to
one side and the QB will keep the ball and run the wrap opposite. We can "Lead" out of this
play from a two-back formation such as Pro., or from a one-back we can "Lead" with R and
have the QB run the ball. Any of these plays can be motioned into with "Back" motion.
"Back" motion tells the tagged receiver that he will motion to the second running back
position in the backfield. We will time this up with our cadence.
FS FS
C B B C C C
B B B B
SS SS
T N T B T N T B
Bob 8/9 "Lead" from Pro. Bob 8/9 "Lead" with F as the ball carrier from Pro.
FS FS
C B B C C B B C
B SS B SS
T N T B T N T B
Bob 8/9 with "Back" motion from Empty. Can be Doubles / F-Back / Bob 8/9 "Lead"
run with either R or F. Can motion to "Lead"
position in one-back with F or Z.
FS
FS
C B B C C B B C
B SS B SS
T N T B T N T B
Bob 8/9 Variation Cont.
The "Wrap" play can also hit in "A" gap depending on direction. We want to always be "right"
when this play is called, so it is important that the OGs make the appropriate "In" or "Out" call to
tell both the BSG where to wrap and the ball carrier where to run. A "Check" call will always tell
our QB to run Bob to the shade nose. If no "Check" call is sent in, then we want to run it to the
direction called, whether it hits "A" gap or "B" gap. Any and all formations and motions can be
used.
Bob with an "In" call by the PSG. This will hit "A" 1-Bob with an "In" call by the PSG.
gap.
FS FS
C B B C C C
B B B B
SS SS
T N T B T N T B
FS FS
C B B C C B B C
B SS B SS
T N T B T N T B
FS FS
C B B C C B B C
B SS B SS
T N T B T N T B
Bob "Trap" 8/9
C
C
B B B B
E T T E
X Y
Z
F
PST- First
PSLB.
LB inside unless the PSG has a 3 tech. If there is a 3 tech, combo and chip to
PSG- Down block the 2i or shade defender. If you have a 3 tech, combo and chip with PST.
Make an "us" call.
You are back for the trapping guard. Take a flat directional step through the backside
CENTER-"A" gap to assure the block. If "read" call is made, stay square and anchor back.
BSG- Fast pull and trap the EMLOS. Trap tight to the down block of PSG and PST.
Zone step and get to nearest LB inside. Maintain contact and drive. This is a difficult reach,
BST- so know where he is.
R- Sprint downhill path at outside hip of PSG. Stay tight to the trapping guard. Run to daylight.
QB- Long ride the R-Back and sell keep or boot. May or may not check this play.
Notes-
Bob "Trap" 8/9 Variations
The "Trap" call it basically a tag that changes the blocking scheme at the LOS. It is designed
as a compliment to Bob that takes advantage of DEs that "get up the field" on a pass rush.
Since hard charging DEs are something we want, we need variety in the way we attack them.
The "Trap" can be run by the QB with counter action or to any motion back from Empty. When
two backs are aligned in the backfield, we will add an option pitch look to the play.
1-Bob "Trap" will also run with counter action. 1-Bob "Trap" from Pro. adds an option pitch look to
Backfield action is the same as the wrap. the play.
FS FS
C B B C C C
B B B B
SS SS
T N T B T N T B
We can "Trap" to the "Back" motion side as well. 1-Bob "Trap" from Empty. "Back" motion is called.
FS FS
C C C
B B C B B
SS SS
B
B
T N T B T N T B
FS FS
C B B C C B B C
B SS B SS
T N T B T N T B
Cougar (Counter Trey) 8/9
C C
B B B
B
E T N E
X Y
Z
F
CENTER- Back for pulling BSG. Flat step versus a 3 tech to backside.
Pull and wrap for PSLB. Stay tight to BSG hip, turn up and look inside. Versus "log" take your wrap
BST- outside the PSG's "log" block.
X- Man on
F- Man on
R- Step away from callside and let the QB bring you the ball. Read kickout to wrap - be patient.
Y- Man on
Z- Man on
QB- Use sprint-out action with chin high. Hand to R and carry out fake.
C C
B B B
B
E T N E
X Y
Z
F
X- Man on
F- Man on
R- Step up with inside foot and read PSG's block. Make cut at LOS and under the EMLOS.
Y- Man on
Z- Man on
QB- Step up and ride the R-back. Read the EMLOS for give or keep.
C
B B C
B B
E T T E
X Y
Z
F
PSG- Reach the 3 tech or block down on the shade. If uncovered, combo and chip to BSLB.
CENTER- Zone step and block second level defender if uncovered. If covered, combo and chip
with PSG.
X- Sprint off the ball and sell pass. Settle and block man on.
F- Sprint off the ball and sell pass. Settle and block man on.
If playside, drop step and acquire a 4x4 relation to QB. Expect an early pitch. If backside,
R- cheat motion over the top of QB and establish same 4x4 relation to QB.
Y- Sprint off the ball and sell pass. Settle and block man on.
Z- Sprint off the ball and sell pass. Settle and block man on.
QB- Step at inside shoulder of EMLOS. He is your keep/pitch key. We want to pitch, so expect
an early pitch.
Notes- We want to get the ball to our R-back on the perimeter as quickly as possible, however,
there may be times when our QB gets a "keep" read from the EMLOS.
Lion 8/9 Variations
We will run Lion from any and all formations. We can run from two-back and Empty. "Back"
motion is important to assure a change-up in our look. We can also adjust the perimeter
blocking to a "crack" call if we are getting too much pursuit from the inside. "Leopard" will
be our call when we wish to "load" the option and block the EMLOS. In order to "load," we
must align in a two-back formation or motion to one. The keep/pitch key will now become the
force defender, or the second man from the outside.
Lion 8/9 with "Back" motion. Lion 8/9 with "Back" motion.
FS FS
C B B C C C
B B B B
SS SS
T N T B T N T B
FS FS
C B B C C B B C
B SS B SS
T N T B T N T B
FS FS
C B B C C B B C
B SS B SS
T N T B T N T B
Sweeper
(H / R / Z) "Fly"
Will run from gun or under center. Will run Bob off this with sweeper motion.
F
Alternate blocking scheme when faking Bob is to pull the PSG to seal
the FS or first defender that shows after the EMLOS
C C "G" Call
B B B B
E T T E
X Y
Z
H
QB- Time snap when sweeper is near the backside tackle. Carry out keep fake after handoff.
R- Sprint lateral on snap. Gain outside leverage on CB to playside then turn upfield. Let him come to
you. Take him where he wants to go.
Sprint motion on cadence. Target one yard in front of QB. After handoff, work to R-backs outside
F- hip. Be patient and let the play develop. Make cut off R's block on the CB.
X- Play away, run deep middle cutoff. Play to, man on to crack/seal first LB inside.
Y- Flip alignment when play is to you. Arc release to outside shoulder of CB. Seal or kick out. Play away, run deep middle cutoff.
Z- Play to, block man on to crack/seal first LB inside. Play away, run deep middle cutoff.
PST- Most important block. Reach EMLOS. Must fight for position. You will get help in "Tech" formation.
PSG- Reach to second level and get to a LB. **WE may game plan and pull the PSG when running the Bob fake. "G" call
4 ft. Splits
Inside leg of OT
** All inside runs such as Desert and Bob will require maximum splits of 4 feet. If we have to move our
splits in, we will. We want to stretch the defensive front as much as possible when running inside. All
pass plays will require maximum splits, as well. This will help clear up the "box" reads for our OL and
create great passing lanes for the QB. This will put each of our O-Lineman on an island for pass
protection. We will have to technique this repeatedly in practice.
** All outside runs such as Fly, Rat, Zoom, and Lion will require minimum splits of 18 inches. This will
shorten the distance to "D" gap for our play. There will be cases where we have to "Check" to an
inside or outside run. In this case, we will adjust our splits prior to the play, if possible.
** When the QB is under center, we will be in a three point stance. When in shotgun, we will be in a
two point stance. If there is a situation where a particular O-Lineman is much more comfortable from
one or the other, he may choose or the coach may choose his type of stance.
3-Step Pass Protection
C C
Makes "hard/soft"
B B
B call
B
E T T E
"you/me"
call
Points to edge blitzer
With the pass protection set to the left, the Center or LG will be your uncovered lineman that is
responsible for a double read on the ILB and OLB. He will always check ILB first, as he is pass setting
to get out the back door to the OLB. If the ILB comes, he picks him up in whichever gap he attacks. If
the ILB does not come, the Center's head must be on a swivel to the edge blitz of the OLB. Prior to
this, the uncovered OL will get a call from the LT of "soft/hard" to indicate to the uncovered lineman
how serious the threat of an outside blitz is. This will help deteremine how flat the uncovered lineman
must come out in order to pick up the edge blitz. If the ILB does not come, and he gets a "soft" call (he
still must visually check the edge blitzer), he can help inside with the OG.
We will also blitz control the left/right edge blitzer with our WR. The inside receiver to each side will
always point out to our QB a possible edge blitzer. If he blitzes in normal down and distance, our
receiver will come off his route and run a "hot" route (usually a 45 degree step to the outside and get
numbers to the QB). We also control the middle blitz with a replace route by the inside receiver to the
blitz side. However, most of our routes have a blitz beater built in with someone running through the
middle of the field at LB depth.
The RB essentially has the same responsibility. Check ILB to his side and block in whichever gap he
attacks. If ILB does not come, flare release or run route called. RB must step up into the hole to block
the blitzing ILB.
In this scheme, we can account for six rushers. The QB is responsible for #7, which is usually the OLB
to his right (naturally in his line of sight).
3-Step Pass Pro Cont.
S S
C M
B "Nasty" call
C
E T N E B
When faced with a gapped defender and the possibility of a hard edge blitz, our OT will make a "Nasty"
call to indicate to the R-back that he will now block the EMLOS or edge blitzer. A "Nasty" call by the RT
will require the RG to aggressively down block as well. Remember, our wide splits will negate most
edge rushers, so we must set our protection from the inside/out. Anytime we get the threat of gapped
defenders to both sides, we will "Check" to middle screen (Rain) or option (Lion) NOW!! Even a situation
where a defense overloads only one side of our pass pro, we can check to middle screen to that side.
Note: The defense can always bring one more than we can protect against. It is vital that our QB knows
who the unblocked defender will likely be. The QB can always bring the F-back into the backfield for
maximum protection. This should only be done if we are throwing to the outside 1/3 of the field.
Bringing F into the back field into Pro formation will also bring one more defender into or near the box.
88 / 99 Protection
C B B C
B B
E T T E
X Y
Z
F
Begin sprint out at a 45 degree angle and level. If you break contain,
QB- continue outside. It is OK to set up and throw if you cannot.
Two-steps playside and look for outside rusher. Block first defender that
R- shows. No one shows, look to middle then backside. Protect the QB.
F-
PST- Reach man on. If you cannot reach him, drive to the sideline. Must stay
in contact and push. Anchor the edge!!
PSG- Reach and secure "B" gap. No defender in "B," turn backside.
1. Bear (bootleg)
2. Naked (boot)
Bear
X Y
Z
F
Fake Desert and double distance from ball. Explode eyes on OLB for blitz. Read
QB- Z-Y-F or X-F-Y. If you can gain 5+, run the ball
TAGS- Switch
Inside receiver to call side should run the snap route at 5-6 yards. Stay flat on cut to
sideline. QB will drop the ball to the inside receiver if any pressure develops from the
outside. If no pressure, continue to toll wide and look for backside cross. This is a
run/pass option for the QB. If the QB can gain 10+ yards, he should run.
Naked
X Y
Z
F R
X- Squeeze alignment. Run an 8-10 yard crossing route. Find a window and sit vs-
zone, run vs- man
Y- Block outside shoulder of DE and force him inside. Release on shoot route at 3-4
yards deep to the numbers. Expect the ball quickly
Squeeze alignment. Outside release and run a corner route at 8 yards. Work at an
Z- angle away from coverage
Reverse out. Fake Bob from under center and boot behind PST. Throw to Y
QB- quickly if he is open. Read Y-Z-X-F
TAGS- Pittsburgh
R-back comes underneath the run fake to H. Run the slip route at 3-4 yards and expect
the ball early if pressure comes off the edge. QB should roll over the OT area and peek at
X on the circle-out route. If the QB feels pressure off the edge, he should drop the ball
to R immediately. If no pressure, take time and widen your roll for Y coming across.
This is a run/pass option. If the QB can gain 10+ yards he should run.
3 - Step Combinations
Peek
3
1
X Y
Z
F
Shallow cross. No deeper than 3 yds (heels of defensive lineman). If zone, settle in
F- window outside OT. If man, keep running
Y- 10 yard In route. Settle in open window. Know the under coverage for window
recognition. Do not drift deeper than 10 yards.
** Can run cross and dig from same side as a "follow" type scheme.
Pittsburgh (Base)
Seam "Tag"
1 1
2
2
X Y
Z
F
Corner route. Make break at 8 yards. Stick and separate. Adjust angle to top
F- coverage
Y- Corner route. Make break at 8 yards. Stick and separate. Adjust angle to top
coverage
QB- Best match-up - Corner to hitch to R. With backside slant control, may read MLB
when R is on the seam (this will be game-planned)
Directional call will be made. Will adjust backside routes to slant control. Cover # 2, 4 tags would be "R-Seam/X-Shallow."
Will put a hi-lo bind on the Mike LB and a horizontal stretch on the deep safety to call side.
Miami (Base)
X Y
Z
F
3
Mesh. Underneath Y. Settle in first window past center versus zone. Run versus
X- man
Mesh. Depth at 6 yards underneath LBs. Settle in first window past center versus
Y- zone. Run versus man
TAGS- Miami Z-Post, Miami Wheel, Miami PCP, Miami F-Corner, Miami Double-
Seam, Miami Snap
Carolina (Base)
X Y
Z
F
X- Curl route at 12 to 10. Settle in window one yard inside flat defender
F- Speed out. Cut short and get width to numbers. Expect ball quickly
Y- Inside release. Curl route at 8-15 yards. Get open between the hashes. Sell the
crossing route. Work off Middle LB.
Z- Curl route at 12 to 10. Settle in window one yard inside flat defender
Peek
2
1
X Y
Z
F
X- Curl route 12 to 10 yards. Sit one yard inside the flat defender
F- Wheel. Shorten speed out cut and explode upfield on bottom of numbers
Y- Return route. Get depth at 6 yards over center. Break out when QB eyes you
TAGS-
X Y
Z
F
R 3
X- 5 step slant return. Sit in window if open. When QB's eyes you, break outside
Y- Deep out route at 10 yards. Break flat outside and sit in window vs- zone, run vs-
man
Z- Outside release on vertical and stay on the numbers. Beat defender deep
R- Bubble route to the numbers and sit. Call for ball if you can gain 5+
vs- man
3
vs- blitz
X Y
F Z
5
F- Option route. Depth at 5 yards. Inside turn with numbers to QB. Sit if you are
open. Work outside if covered.
Inside release and work under the first LB and over the second LB to 18-20 yards.
Y- Sit in first window past the center vs-zone. Check blitz and flatten for hot
Z- Run a 15 yard Post Dig route. Sit in first hole vs-zone, run vs-man
R- Bubble route to numbers. Sit and call for ball if you can gain 5+
X Y
Z
F
R 3
Z- Post route at 8 yards. Adjust angle to top coverage. Must stretch safety
R- Bubble route to numbers and sit. If you can gain 5+ call for ball
1. Victor (vertical)
2. Hotel (hitch)
3. Yankee (stick)
4. Whiskey (wheel)
5. Oscar (out)
6. Alpha (out/slant)
7. Bravo (bubble/slant)
8. Delta (corner/drive)
Victor (Base)
C#2 C#2
C#3 C#3
X Y
Z
F
R- Bubble to numbers and sit. Call for ball if you can gain 5+
Best match-up. vs-C#3 look middle safety off and comeback. Will tag post vs-
QB- C#2
Versus C#3, we may adjust the outside receiver routes to hitches in order to keep the CB
from jumping the vertical by the inside receiver. The inside receiver should be aware of a
larger window to the outside. The QB may lead him into this window, or the receiver
may naturally drift to the outside in order to create separation from the FS. The QB
should always look off the FS and throw opposite his reaction.
Hotel (Base)
X Y
Z
F
X- 3 step hitch. Sit inside. Expect the ball quickly. Tight turn to outside after catch
F- Outside release on vertical. After 10 yards sit down if you cannot beat them deep.
Y- Outside release on vertical. After 10 yards sit down if you cannot beat them deep.
Z- 3 step hitch. Sit inside. Expect the ball quickly. Tight turn to outside after catch
R- Run and under route at 3-5 yards over ball. Sit in window
TAGS- Go, B
The QB should check under coverage on the hitch. If the CB is 7+ yards off the outside
receiver, the QB may check to this in normal down/distance situations. The control route
by #2 should be at the inside shoulder of the force defender to get him to sit longer in his
alignment, or to get some vertical reaction from him. . Hotel B will indicate the pass
going to the inside receiver. Anytime the defender over #2 is 10+ yards, the QB may
treat this as an uncovered situation. The QB and inside receiver should always be aware
of the force defenders leverage on the #2 receiver.
Yankee (Base)
Peek
X Y
Z
F
X- 5 step slant return. Sit in window. Work outside when QB eyes you
QB- Read is Y-R. May tag with "F" and read would be F-Y-R
Versus C#3 throw to call side; Versus C#2 read MLB and throw backside slant/sit or callside
stick
Will be called to either side. Read may change for the QB to MLB versus any 41 front.
Throw opposite the MLB reaction. If Yankee 8/Mike is called, the QB will read the MLB
and throw to the stick route or the one-step slant depending on the drop of the MLB.
The #3 receiver to call-side runs the shoot route (it is important the shoot route gets width
immediately to put the force defender in a bind. The shoot route depth should be 3 yards.
In trips, the #3 receiver would be the H-back.
Whiskey
2
1
X Y
F Z
Z- 5 step slant return. Sit in window and work outside when QB eyes you
R- Bubble to numbers. Sit and call for ball if you can pick up 5+
TAGS-
Great check vs-man coverage. Wheel route is different than Carolina Wheel
Great check versus man coverage, especially press. The outside receiver should look
for a rub on the defender over #2 and make him work underneath. The wheel route
should gain width on his defender first, then burst upfield no wider than the bottom of the
numbers.
Oscar (Base)
X Y
Z
F
F- To- run speed out at 5 yards / Away- run one step slant/sit route
Y- To- run speed out at 5 yards / Away- run one step slant/sit route
TAGS-
This is an important route for creating inside leverage on the force defender for our run
game. Anytime the force defender aligns closer to the box in order to defend the run,
we should check Oscar. Oscar is also part of our Washington/Carolina package for
hitting deeper routes based on the reaction of coverage.
Bravo
1
1
On "Cut" call 3
On "Cut" call
X Y
Z
F
2
2
"Cut" - Will throw the quick bubble to inside receiver and cut DE with PST - .
TAGS- #1 stalks outside shoulder of CB. R-Bravo/Cut
1 1
2 2
3
X Y
F Z
TAGS-
"Up"
X Y
F Z
To- One step drive route. Settle over inside receiver's position versus zone.
X- Away- 5 step slant return. Sit in window and work outside when QB eyes you.
To- One step drive route. Settle over inside receiver's position versus zone.
Z- Away- 5 step slant/return. Sit in window and work outside when QB eyes you.
Great complimentary play for Y-Stick (Yankee). This is another way to get a smash
route on the outside 1/3 of coverage. Great for attacking a C#2 with the up tag for Z or
X by creating a scissor type route.
Screens
1. Snow (r-slip)
2. Tornado (now)
3. Rain (rocket)
4. Rita / Lisa (quick)
5. Hurricane (shovel)
6. Blizzard (bubble)
Snow
PSG and Center will be the only releasers in this screen. If we feel like we can release the BSG, we
will adjust. PSG should block first defender to the outside. Center should release wide and pick up
first defender that shows to the inside.
X Y
Z
F
Check release flat - under the pass set by PST. Stay flat and turn upfield after
R- catch
3 step drop and settle. Drift and draw rush upfield. Throw to outside shoulder of
QB- R-back
TAGS- Opposite
X Y
F Z
To- Two steps upfield, plant and come back behind LOS. Catch and get to sideline
X- Away- Dead route
To- Two steps upfield, plant and come back behind LOS. Catch and get to sideline
Z- Away- Dead route
Flash fake Bob and throw to upfield shouder. Throw through receiver. Do not
QB- leave short
TAGS- Go
Rain will be treated as a middle screen that will hit anywhere inside the R-back's block to the
opposite side of the formation. OL should make contact and stop the charge of the DL prior to
releasing. PST should eye any outside defender that is a threat and block him if he shows.
X Y
F Z
To- One step and come back behind and down LOS. Catch and stay tight to kick
X- out on #2 defender / Away- Dead route
To-One step and come back behind and down LOS. Catch and stay tight to kick
Z- out on #2 defender / Away- Dead route
Align to callside and cheat alignment. Sprint and kickout/seal #2 defender from
R- outside
Catch and throw to near shoulder of #1 receiver. Find a passing lane around DE
QB- to callside
B B B
X Y
F Z
** The quick screen should be run to the uncovered receiver. The number one or
two receiver to call-side that is not uncovered, should block man-on. The R-back
should align to call-side and sprint a path that intersects the uncovered receiver
and the defender over him. PST should deep pass set and draw the EMLOS up-
field. The PSG should take a flat path that intersects the uncovered receiver and
the defender over him. If the R-back has secured the block, the PSG should turn
inside looking for the the Safety or any ILB on pursuit. Nice play from trips, as
the # 2 receiver is usually left uncovered.
F
C
B B B
X Y
F
Z
R
Hurricane
E
X Y
Z
F
X- Inside cutoff
F- Inside cutoff
Y- Inside cutoff
Z- Inside cutoff
Step to one yard behind LOS and parallel BSG's pull. Stay tight to BSG and turn up
R- immediately after receiving pass
QB- Step parallel to LOS and draw DE upfield. Get width then sit and flip to R
TAGS-
X Y
Z
F
Catch and throw to lead shoulder of receiver. May go under center if it helps the
QB- overall speed of the play.
TAGS-
FS
C B
B SS B C
T N T B
FS
C B
C
B SS B
T N T B
FS
C C
B B
SS B
T N T B
"Cross" - Break post and corner route at 7 to 8 yards. Versus a one deep
safety, the corner route can stay on a 45 angle. Versus a two deep, the
corner route must flatten out. If inside defenders head is turned away from
QB, throw the corner. If zone, hit post in window.
FS
C B C
B B SS
T N T B
"Slants" - Look for hi-lo window. Receivers should run through versus man
coverage, and settle in window versus zone.
FS
C
C
B
B SS
B B
T N T
"Go-Sit" - Sprint 8-10 yards and turn inside to QB. Sit in window. If ball is
not thrown, drift flat to the sideline. QB look for best match-up and best
window.
FS
C C
B
B SS
B T N T B
"Go-Sit-Go" - Outside receiver runs his sit route and quick turns to the
outside. Do not worry about selling the sit route, quickly turn to the outside
and get vertical on defender. If open deep, hit it. If QB is unsure of Safety
over the top, throw at the back of receiver's head.
FS
C
C
B SS
B B B
T N T
"Gangster" - Inside receiver runs the go off the sit route. Tight outside turn
and get vertical on defender. Same read for QB.
FS
C C
B B B SS
B
T N T
"Falcon" - Inside receiver runs his sit route then gets flat to the sideline.
Outside receiver is on vertical. To trips, Bubble back adjusts route to a
middle seam or hot route.
FS
C C
B SS
B B B
T N T
"Victor" - 4 verticals. Look off and comeback versus one deep safety.
Versus two deep, make callside slot a post route.
FS
C C
B B SS
B
B
T N T
C
C
B B SS
B B
T N T
FS
C C
B SS
B B B
T N T
"Blizzard Q" - Outside receiver take Tornado release and come back
toward QB and behind LOS. Anticipate kickout blocks by #2 and #3 and
PST. Hug the kickouts and get up field.
FS
C C
B B SS
B B
T N T
FS
C C
B B
B SS
B
T N
T
C
C
B B
B SS
B
T N T
"Lobo Package"
1. X-In
2. R-Out
3. Z-In
4. Y-In
5. F-Out
6. R-In (with motion)
7. F-In (with motion)
8. Z-Out (with motion)
**We may tag any receiver with a quick route to change the combinations.
1. QB draw
2. Rat
3. Fly
4. Zoom
FS
C B C
SS
B B
T N T B
FS
C
C
B SS B
B
T N T B
"Blizzard" with R motion. Y seals out defender over #1. F seals out defender
over #2. R motions across and seals out defender over # 3. Z takes two hard
steps upfield and bends back and to the inside to receive ball. Catch and hug
the seal blocks by R and PST. QB is two step and throw. PST quick pass
set and kickout first defender off the LOS to your outside. PSG quck pass
set and get upfield to second level LB to FS. Center quick pass set and get
upfield to second level LB to FS.
FS
C C
B
B SS B
T N T B
"4 Slants" with R motion and tagged on wheel route. Playside receivers
should strive to get defenders heads turned and rub man locked on R. R
should turn upfield on snap. QB if defender is trailing, hit R quickly.
5 - Wide Formations
Empty
Bottom of
Numbers 10 yards 10 yards
Bottom of
Numbers
8 yards
Nasty
Casino (Quads)
Riverboat (Quads)
Formations Cont.
Louisville
FS
SS
C
B B C
B
B
T N T
"Box" - Two inside receivers cross at 5 yds. Weakside slot will "rub"
strongside slots defender. QB take 3 step and look off to strongside then
back to weakside.
FS SS
C B B
C
B B
T N T
C C
B B
B
B
T N T
"Bunch"
"Stack"
"Elbow"
Play: Frisco 88/99
Play: Slants
f Play: Blizzard
ss b
c c
Expectations:
1. Catch everything you get two hands on.
2. Know the difference between Man/Zone for route adjustments and blocking.
3. Recognize a one-high or two-high safety for route adjustment and blocking.
4. Know the QB's read and progression.
5. Be the best blocker on the field. If you cannot block, you cannot play.
6. Run precise routes. (Do the little things)
7. Be unselfish
Routes
"Hitch" 5
WR - Push upfield to 5 yards and tight turn to the inside - pivot on outside foot
QB - Outside arm (away from underneath coverage)
"Fade"
WR - Push upfield to 12 yards planting inside foot and turning back to the outside
at 45 degree angle to 10 yards. Make it feel like fade.
QB - Outside arm (throw to a point at 10 yards)
C.P. - If DB's back is turned to the ball, give hand for fade and break. If DB is
deep, look him in the eyes and break at 12 yards. Eyes must be up - not at cut
area.
"Slant"
** Throttle down and find open window -vs- zone / sprint away
from man coverage.
WR - Push upfield to 4 yards. Head fake and stick tht toe of your outside foot
breaking at 45 degree angle back inside. Break is full speed, then throttle down
after 3rd step. Expect ball around 8-10 yards. If one-step slant is the route, then
your main objective is to beat the defender over you to the inside. Expect the ball
quickly. Run versus man and settle versus zone.
QB - WR's numbers (miss low, not high)
C.P. - Have to get DB turned when in Man. Hand on hip and push by. Rip outside
hand. Run flatter -vs- Man.
"Skinny"
WR - Push upfield threatening the outside shoulder of defender. Once you feel
you can gain inside leverage, shoulder lean outside and stick toe. Slide step
inside and press vertically, keeping DB to outside. Do not float inside to safety.
QB - Upfield shoulder. Hit between DB and FS. Keep ball to the outside and do
not lead the WR into FS.
"Speed Out"
6
5
4
WR - Same path as speed out. Look back to QB and show hands. Turn upfield
at the bottom of the numbers.
QB - Outside shoulder
C.P. - Cheat out on alignment. QB hold ball to determine coverage. Throw ball at
20-25 yards. Keep defender on inside shoulder and allow room to sideline for QB
to bail you out.
"Corner"
WR - Push upfield to 8 yards. Slide step to inside and stick toe of inside foot.
Break hard and explode to corner. Adjust path to number of safeties. One
safety, break at 45 degrees - two safeties, break flatter and over the CB.
QB - Bring reciever back toward sideline according to how deep DB is.
C.P. - vs. man, must have fakes - 20-25 yards. vs. zone, head fake and go.
- vs. zone, beat them up and over. Miss long and deep.
**Great check versus man
"Post / Corner"
WR - Push upfield to 8 yards and stick post route for three steps. Stick toe of
inside foot and break the corner route.
QB - Shoulder fake the post and reset. Put air under the ball and miss wide and
deep.
** Great check to single-receiver side versus man or zone.
"Option"
WR - Push upfield to 6-8 yards and stick inside/outside foot based on leverage
of defender. Break inside/outside 2-3 steps hard and let QB lead you away
from coverage. Inside receiver should break at 6 yards. Outside receiver
should break at 8 yards.
QB - Inside or outside shoulder (lead away from closest defender)
C.P. - vs man, sprint inside/outside away from defender
- vs zone, find open window and sit
"Cross"
WR - Push inside flat to avoid getting jammed on the LOS. Target a depth of 3-5
yards over opposite tackle. Do not settle versus zone. Turn head to QB when
you reach the tackle area and expect the ball.
QB - Lead shoulder. (look off and comeback to cross with soft pass)
C.P. - Depth of receiver must be under the LBs. He must not get jammed.
"Curl"
WR - Push upfield to 8-10 yards. Stick toe of outside foot and turn back to QB.
Set up one yard inside the flat defender. Find the window and sit.
QB - Shoulder away from nearest defender.
C.P. - This is an adjusting route for reciever. Must understand zone windows.
vs man, stay flat and turn into a "dig" route.
B T N T
B B
C
C
FS SS
Offensive Film Break Down
Opponent (Year)_______________________________________