1) Spending PP and Doom Pool points allows heroes and villains to modify dice rolls and gain additional effects during and after rolls.
2) Dice pools include affiliation, distinctions, powers, specialties, stress/complications on opponents, and assets/stunts created.
3) Effects like assets, complications, resources and stunts provide bonuses and can be established through successful rolls. Their duration and usage are defined.
4) Healing follows specific rules for stress, trauma and scenes. Allies can provide medical help with additional rolls.
1) Spending PP and Doom Pool points allows heroes and villains to modify dice rolls and gain additional effects during and after rolls.
2) Dice pools include affiliation, distinctions, powers, specialties, stress/complications on opponents, and assets/stunts created.
3) Effects like assets, complications, resources and stunts provide bonuses and can be established through successful rolls. Their duration and usage are defined.
4) Healing follows specific rules for stress, trauma and scenes. Allies can provide medical help with additional rolls.
1) Spending PP and Doom Pool points allows heroes and villains to modify dice rolls and gain additional effects during and after rolls.
2) Dice pools include affiliation, distinctions, powers, specialties, stress/complications on opponents, and assets/stunts created.
3) Effects like assets, complications, resources and stunts provide bonuses and can be established through successful rolls. Their duration and usage are defined.
4) Healing follows specific rules for stress, trauma and scenes. Allies can provide medical help with additional rolls.
Action Notes Action Notes Prior to Dice Roll: Prior to Dice Roll Push Die Add d6 to pool for 1 PP. Add die to Add a die to pool, remove from pool Doom Pool afterward. Keep die if Add Extra Add extra trait (2 powers from 1 you give 1 PP to player affected. Trait set, 2 distinctions) to die pool. Activate Look to Specific Powers Stunt die Add d8 to pool for 1 PP, make up Villain something cool. SFX Activate Look to specific powers After Dice are Rolled SFX Add Extra Add a die to the total, must be same After Dice are Rolled: die to size as die added or larger. Add extra die to total. Total Add extra effect die. Add Extra Add a die to the Effect, must be Use an effect die from a reaction roll to Effect die same size as die added or larger. inflict stress, complication or asset on Use an Effect die from a reaction roll to attacker. inflict stress, complication or asset on Change Stress to a different type. attacker by spending a D6. Activating Opportunity from Watcher (any During a Scene Watcher dice roll 1) Create a new Scene Distinction, spend d8 or Push Die Add d8 to Pool for 1 PP. greater from pool. Stunt Die Add d10 to Pool for 1 PP. Interrupt action order with a Watcher Step up Asset Step up an Asset you character (Defaults to d6, Shift by 1 for every just created by 1 level of reflexes a hero has) Create Resource Make a resource during Split Hero off from the rest of the situation an Action Scene (altering Affiliation), die must be larger than heros Affiliation die being used. Gaining Plot Points Activate Scene or Event Effects (See specific Action Scene) Use Distinction at d4 Activate Limit on your Power Set Watcher Adds D6 to the Doom Pool when you Gaining Doom Pool Dice roll a 1. Action 1) Add a D6 or step up lowest Doom Pool Dice Pool: die whenever Watcher activates an 1) Affiliation die opportunity when player rolls 1 ona die. 2) One or Two Distinctions, Can use as Multiple opportunities rolled at once either d8 or d4 (+1 PP) with one, must can step up a D6. Give player 1 PP per use one as D8 and the other as D4 (+1 opportunity Activated. PP) if using two, one must be a scene 2) Grandstanding, Villain uses effect die distinction (From Civil War). to add directly to the Doom Pool. 3) One Power die per Power Set 4) One Specialty, d8 for Expert, d10 for Master 5) One of your opponents Stress 6) One of your opponents Complication Dice (Errata from Annihilation) 7) One Asset, if any 8) One Push(d6)/Stunt (d8) die OR Resource die (d6 for Expert, d8 for Master) Effects Type How Established Duration Notes Asset Established with effect die rolled The current Add them to a fellow heros vs. the enemy (if directly targeting action scene, die pool. May be used by a them) or the doom pool (if 1 PP to add 1 fellow hero. targeting the environment) add. action scene. Complication Established with effect die The Current Add them to anyones die pool Action Scene, who opposes the character Spend 1 PP to with a complication. add 1 add. action scene. Resource 1) Established during Transition Lasts until Can only be used by the player Scene by spending 1 PP to make, the next that created the resource. starts at d6 for EXPERT and d8 for Transition MASTER. Scene.
2) Activate an opportunity rolled by
The Watcher to, spend 1 PP to make a Resource during an action scene, D6 for Expert, D8 for Master. Stunt 1) Spend a PP to add a d6 to the die 1 use. You Can only be used by the player pool. This can be increased to d8 if cannot extend that created the stunt. you stunt it, basically come up this. with something cool.
2)If established when you activate a
Watchers opportunity the stunt dice step up by one step to a D8 Push die or a D10 Stunt.
Healing Stress Types of Stress
Transition Scene Step back all stress by 1 die automatically Physical Stress Bodily Injury, toxins, chemicals. Transition Scene Roll Affiliation, Stamina-based power, Physically Stressing Out means w/Medical Help Distinctions, Specialties. Player giving aid blacking out from pain or fatigue. can add in one of their traits too but you Physical trauma includes things like must pay them a PP. serious wounds, broken limbs, system-wide infections. Action Scene 1) Need power that allows you to attempt to heal during an action scene to heal yourself. Mental Stress 2) Ally Makes Action Roll vs. Doom Pool with Confusion, mental fatigue, lack of Effect Equal to stress treated. concentration Success with stress Equal or better Mentally Stressing Out means going than stress, downgrade stress by 1 unconscious from mental strain, level insensate or incoherent. Mental Trauma includes things like Success with effect less than stress, memory lapses, identity crises, nothing happens impaired reasoning. Failure increases stress by 1 level. Emotional Stress Despair, fear, anger or other negative emotional state. Emotionally Stressing Out means Healing Trauma being paralyzed with fear, lost in Roll action roll versus doom pool ones misery, consumed with Success with effect equal or greater than trauma, irrational anger. downgrade trauma by 1 level Emotional Trauma includes things like severe phobias, crippling Success with effect less than stress, nothing changes. depression, persistent rage. Failure increases the stress by 1 level.