Codex Astartes - Siege Assault Vanguard V0.3: Detachments
Codex Astartes - Siege Assault Vanguard V0.3: Detachments
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Space Marine armies have a strategy rating of 5. All Space Marine detachments and Titan Legion formations have an
initiative rating of 1+. Imperial Navy aircraft formations have an initiative rating of 2+.
Detachments
Detachment Units Upgrades Allowed Cost
Assault Four Assault units Caestus, Commander, Close Support 150 points
Devastator Four Devastator units and two Caestus, Commander, Siege Devastator, 250 points
Rhinos Razorbacks, Dreadnought, Close Support, Heavy
Support
Predators Tank Squadron Six Predators (any combination Commander, Close Support 375 points
of Annihilators and Destructors)
Siege Assault Six Siege Assault units and two Commander, Land Raider, Close Support, Heavy 400 points
Land Raider Crusaders Support
Siege Dreadnought Talon Six Dreadnoughts (any Commander 250 points
combination of Siege and
Ironclad Dreadnoughts)
Tactical Six Tactical units and three Caestus, Commander, Siege Tactical, Razorbacks, 300 points
Rhinos Dreadnought, Close Support, Siege Mantlets, Heavy
Support
Terminator Four Siege Terminator units Caestus, Commander, Dreadnought, Close Support, 325 points
Heavy Transport, Heavy Support
Thunderfire Defence Battery Four Thunderfire Cannons None 275 points
Thunderhawk One Thunderhawk (Saturation None 250 points
Bombing)
Vindicator Tank Squadron Six Vindicators Commander, Close Support 300 points
Whirlwind Support Squadron Six Whirlwinds Commander, Close Support 400 points
Upgrades
Upgrade Units Cost
Caestus Add the minimum number of Siege Assault Vanguard Caestus Assault Rams required to +125 points
transport the entire formation for 2
+175 points
for 3
Close Support Add up to three (in total) of the following vehicles:
Land Raider Achilles 100 points
Land Raider Helios 75 points
Commander Add one Space Marine Commander Character to a unit in the formation. The Commander may 50 points
be a Captain, Librarian or Chaplain. One Captain in the army may be upgraded to a Supreme
Commander for additional 50 points +50 points
The Supreme Commander's formation can add a Land Raider Prometheus +85 points
Dreadnought Add up to three Vulcan or Hellfire Dreadnoughts or a combination of the two 50 points each
Heavy Support Add one of the following Squadrons:
Three Hunters 150 points
Three Predators (any combination of Annihilators and Destructors) 150 points
Three Vindicators 100 points
Three Whirlwinds 150 points
Heavy Transport Add four transport vehicles which may be any mix of Land Raiders and Land Raider Redeemers 325 points
or two Land Raider Crusader
250 points
Land Raider Replace all Land Raider Crusaders for three Land Raider or Land Raider Redeemer or a 100 points
combination of the two.
Razorback Replace any number of Rhinos with 1-2 Razorbacks each 25 points each
Siege Devastator Replace up to two Devastator units for Siege Devastator units Free
Siege Mantlets Replace all transport vehicles for: All Tactical units gain Reinforced Armour 5+ against shooting 75 points
attacks.
Siege Tactical Replace up to two Tactical units for Siege Tactical units Free
New Units
Note: All units which can transport Assault, Terminator, Tactical and Devastator units can also transport Siege Assault,
Siege Terminator, Siege Tactical and Siege Devastator units.
All units which can transport Tactical or Devastator units can also transport Siege Assault units.
SiegeTerminator
Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 3+ 3+
Weapon Range Firepower Notes
Thunder Hammers (base contact) Assault Weapons Macro-weapon Extra Attack (+1)
2 x Heavy Flamers 15cm AP4+ and Ignore Cover
Small Arms Ignore Cover
Notes: Reinforced Armour, Teleport, Thick Rear Armour. The Heavy Flamers can shoot and be used to confer the Ignore Cover ability to the units
firefight value.
Siege Tactical
Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 4+ 5+
Weapon Range Firepower Notes
Multi-melta 15cm MW5+ and Macro-weapon
Small Arms Macro-weapon
Notes: The Multi-melta can shoot and be used to confer the macro-weapon ability to the units firefight value.
Siege Assault
Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 3+ 5+
Weapon Range Firepower Notes
Chainswords (base contact) Assault Weapons -
Boltpistols (15cm) Small Arms -
Siege Devastator
Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 5+ 4+
Weapon Range Firepower Notes
2 x Multi-melta 15cm MW5+ and Macro-weapon
Small Arms Macro-weapon
Notes: The Multi-meltas can shoot and be used to confer the macro-weapon ability to the units firefight value.
Vulcan Dreadnought
Type Speed Armour Close Combat Firefight
Armoured Vehicle 15cm 3+ 4+ 4+
Weapon Range Firepower Notes
Power Fist (base contact) Assault Weapon Macro-weapon, Extra Attack (+1)
Multi-melta 15cm MW5+ and Macro-weapon
Small Arms Macro-weapon
Notes: Walker. The Multi-melta can shoot and be used to confer the macro-weapon ability to the units firefight value.
Hellfire Dreadnought
Type Speed Armour Close Combat Firefight
Armoured Vehicle 15cm 3+ 4+ 4+
Weapon Range Firepower Notes
Twin Lascannon 45cm AT4+ -
Missile Launcher 45cm AP5+/AT6+ -
Notes: Walker.
Siege Dreadnought
Type Speed Armour Close Combat Firefight
Armoured Vehicle 15cm 3+ 4+ 3+
Weapon Range Firepower Notes
Flamestorm Cannon 15cm AP3+ Ignore Cover
Heavy Flamer 15cm AP4+ Ignore Cover
Assault Drill (base contact) Assault Weapon Macro-weapon, Extra Attack (+1)
Notes: Ignore Cover, Walker.
Ironclad Dreadnought
Type Speed Armour Close Combat Firefight
Armoured Vehicle 15cm 4+ 3+ 4+
Weapon Range Firepower Notes
Hurricane Bolter (15cm) Small Arms -
Seismic Hammer (base contact) Assault Weapon Macro-weapon, Extra Attack (+1)
Notes: Reinforced Armour, Walker.
Thunderfire Cannon
Type Speed Armour Close Combat Firefight
Infantry 10cm 5+ 6+ 5+
Weapon Range Firepower Notes
Thunderfire Cannon 60cm 2 x AP4+/AT6+ Disrupts or Ignore Cover