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STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple
STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple
Syllaris
_____________________________________________ Sam
______________________________________________
character name
character name player
player
Blood Mage//Warlock 8
_____________________________________________ Human
________________ NE
______________ ______________
®
DEX
dexterity 17 3 AC
armor class 24 = 10+ 6 + 2 + 3 + 0 + 0 + 0 + 3
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 6
CON
constitution 21 5 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
14 2 TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS) 11.0
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 10 0 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 8 = 3 + 5
CHA 18 4
modifier
DEX MISC □ Appraise ■ int ______ 2 8.0
10.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3
3.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 4 11.0
15.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
1 5.0
FORTITUDE
(constitution) 11 = 6 + 5 + 0 + 0 + □ Climb ■ str* 6.0
______ = ______+______+______
□ Concentration ■ con ______ 5
5.0 = ______+______+______
REFLEX
(dexterity) 9 = 6 + 3 + 0 + 0 + □ Craft ■ ( _______________) int ______ 2
2.0 = ______+______+______
2
2.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
6 = 6 + 0 + 0 + 0 + 2
(wisdom) □ Craft ■ ( _______________) int 2.0
______ = ______+______+______
2
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 4 11.0
15.0 = ______+______+______
______
6 RESISTANCE 0 cha
2
0.0 = ______+______+______
□ Disable Device int ______
□ Disguise ■ cha ______ 4
4.0 = ______+______+______
GRAPPLE 7 = 6 + 1 + 0 + 0 3.0 3
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 2
2.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
9.0 4 5.0
□ Gather Information ■ cha ______ = ______+______+______
4
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
0
0.0 = ______+______+______
□ Heal ■ wis ______
3
3.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 4
4.0 = ______+______+______
□ Intimidate ■ cha ______
1
1.0 = ______+______+______
□ Jump ■ str* ______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 2
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 0
0.0 = ______+______+______
3 1.0
4.0 = ______+______+______
□ Move Silently ■ dex* ______
3
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 4
0.0 = ______+______+______
□ Perform (______________) cha ______
4
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
4
0.0 = ______+______+______
______
0
0.0 = ______+______+______
□ Profession ( ___________) wis ______
0
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
3
3.0 = ______+______+______
□ Ride ■ dex ______
7.0 2 5.0
□ Search ■ int ______ = ______+______+______
0
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
3
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 2
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
0
0.0 = ______+______+______
□ Spot ■ wis ______
0
0.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 1
□ Swim ■ str* 1.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Tumble dex* ______
4 11.0
15.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
3.0 3
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Eldritch Blast 3d6
__________________________________________________
Decieve Item
0: ________________________________________________
experience points DR3 __________________________________________________
__________________________________________________
GEAR Detect Magic at will __________________________________________________
__________________________________________________
Beguiling Influence __________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
Swimming the styx __________________________________________________
__________________________________________________
__________________________________________________
Breath Of the night __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
__________________________________________________
Thief Of Time __________________________________________________
__________________________________________________
Blood Magic familiar 2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY Outsourcing
__________________________________________________
__________________________________________________
__________________________________________________
Improved Blood familiar __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
Fell Flight __________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Blood drain - 8d4
__________________________________________________
4th: ______________________________________________
Haematic whip __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Weep Blood __________________________________________________
__________________________________________________
Disolution __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Blood Burst __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
Transfer Time __________________________________________________
Ioun CON - 8000 __________________________________________________
Memory Merchant 6th: ______________________________________________
Anklet of translocation -1400 __________________________________________________
Capture time __________________________________________________
Shadow Cloak 5k __________________________________________________
Luck Transfer __________________________________________________
7th: ______________________________________________
Amulet of tears 2.300 __________________________________________________
Blood Contingency
__________________________________________________
300 g __________________________________________________
Improved Initiative 8th: ______________________________________________
Reinforced leather __________________________________________________
Blood Focus __________________________________________________
+1 Buckler 9th: ______________________________________________
Eldritch armour __________________________________________________
+1 MWK Hood
Vengeful shield
Shadow Sibling SPELL SAVE 19
DC MOD
0 0
2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common + Ogre
5TH
MONEY
6TH
cp — 0
sp — 0 7TH
gp — 0 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.