Cricketsmart Student Yr7 10 Hpe April 13 2016 Uodate-1
Cricketsmart Student Yr7 10 Hpe April 13 2016 Uodate-1
Cricketsmart Student Yr7 10 Hpe April 13 2016 Uodate-1
Cricket Smart
Student Resource
MOVEMENT AND PHYSICAL ACTIVITY
THROWING – anyone can do it!
The skill of throwing is a key component of many skill of throwing and as such can provide
sporting activities and is also found in many an effective platform for the learning and
personal activities, for example, playing with practise of this skill.
the family dog. If you can throw you can join in
In this unit you will take on many roles,
lots of different activities, helping you to lead an
including that of coach, and participate in
active life.
many activities, all designed to help you
The sport of cricket, Australia’s leading teach yourself and your friends to throw
participation activity, is heavily reliant on the really well.
YEAR 7–10 HEALTH AND PHYSICAL EDUCATION
Student Resource
Unit Expectations
In completing this unit, you will be expected to:
• learn, practise and demonstrate correct techniques/skills/movement patterns for the skill
of throwing
• participate in a range of activities
• look at your own skill set and work out ways you can improve
• demonstrate fair play and cooperation
• work collaboratively to design and apply solutions to address areas you have identified
as requiring work
• apply criteria to make judgments about and refine your own and others’ throwing
• demonstrate leadership across a range of movement and health contexts, including
technique and skill development
• have fun!
This task and the tasks that follow are designed to help you:
• develop an understanding of the skills, technique and movement sequence involved in
the throwing of an object
• self-evaluate those skills, techniques and movement sequences
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• develop a checklist for successful application of those skills,
techniques and movement sequences, and
• design a program to develop those skills, techniques
and movement sequences.
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is still
ad
side on
He
grip
stance
M
modify
A
add
S
size
In other words, everyone can throw, and we can all improve. No matter what the skill, we can
always modify, add and change the size in order to improve.
Based on your MAS you can now develop a training program illustrating the skill component
of throwing you need to work on and the type of activity you will be doing to practise and
improve the skill component. For example, you may feel that you need to modify your stance
in order to get more side on. To do this you have drawn foot images on the floor to show you
where to place your feet when you stand. This is how you will practise getting more side on
when you throw.
Work with a partner to film yourself practising your movements and explaining what you are
doing and why.
Your teacher will give you time to develop, work on and implement
your training program.
Your teacher may also ask you to coach other members of your
team using the training program you have developed. In other
words, you are taking on the role of a personal throwing coach.
This way, you are teaching your team mates the skills of throwing.
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back swing The movement of the arm backward to a position from which the forward
swing is made.
ballistic skill A rapid, all-out, forceful movement that reaches peak acceleration within
milliseconds of its initiation.
follow through To continue the movement of a throw after the point of release.
grip To take a firm grasp of something. In the throwing context the grip should
involve the first and second fingers in conjunction with the thumb holding a
ball or similar object.
gross motor skill Movement that comes from large muscle groups and whole body
movement. Usually involves head to toe actions.
hand-eye The coordinated control of eye movement with hand movement and the
coordination processing of visual input to guide reaching and grasping along with the
use of proprioception of the hands to guide the eyes.
stance Alignment of the feet sideways to the target allowing the use of the body
and hips in the throw and not just relying on the shoulder.
throw Any software or hardware that interacts with real-world locations. To propel
an object forward with force through the air by a movement of the arm and
hand.
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