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Afca - Evolution of The Run Game PDF
Afca - Evolution of The Run Game PDF
• HOW WE DO IT
WHAT HAS EVOLVED?
• TWO MOST INFLUENTIAL COMPONENTS THAT
EVOLVED IN THE RUN GAME:
• VARIOUS TEMPOS & HOW THEY IMPACT DEFENSES
• THE UTILIZATION OF SPACE AS A RESOURCE
• RULE CHANGES
• 2x2 FORMATION
• 3 DIFFERENT BALL CARRIERS
• 3 DIFFERENT LANES
• 1 BLOCKING SCHEME
• QB DISTRIBUTES THE BALL
• PITCH IS “SHOVELED” NEARBY
“SAME DIFFERENCE”
• 2x2 FORMATION
• 3 DIFFERENT BALL CARRIERS
• 3 DIFFERENT LANES
• 1 BLOCKING SCHEME
• QB DISTRIBUTES THE BALL
• PITCH IS “OVERHANDED” TO SPACE
HISTORY & INFLUENCE
NOISE
1 2 3
DESIGNING & GAME PLAN
• FINITE AMOUNT OF SNAPS IN A GAME
• CANNOT RUN EVERYTHING
• RPOs
• BUILT-IN PERIMETER SCREENS
• TAGGED ROUTES
• ANY SKILL PLAYER CARRIES THE BALL
• COMPLIMENTARY PLAYS
• POWER READ
• MISDIRECTION
• RPO VARIETY
QUANTIFY CORRECTLY
• BALL DISTRIBUTION
• REPETITION & SIMPLICITY IS KEY – THAT WILL NEVER CHANGE
• HARDER TO GAME PLAN AGAINST
• ALLOWS YOU TO CREATE FAVORABLE MATCH-UPS
• B-SPOT
– FIRST LEVEL-2 DEFENDER PLAY-SIDE THE CENTER
• WHAM
– THE BLOCK ON THE PLAY-SIDE C-GAP DEFENDER
• WRAP
– BACK-SIDE PLAYER WORKING UP B-SPOT
GAP SCHEME (1)
RIGHT
“A-SPOT” “B-SPOT”
WRAP WHAM
SINGE BACK GAP GAP
GAP SCHEME (2)
RIGHT
“A-SPOT” “B-SPOT”
WHAM
WRAP
SINGE BACK GAP GAP
GAP SCHEME (3)
RIGHT
“A-SPOT” “B-SPOT”
WRAP WHAM
W M W M
R N T E R T N E
S S
Q Q
T T
ODD STACK
W M W M S
B R N E R N E
S S
Q T Q T
MAN SCHEME
-3 -2 -1 0 1 2
MAN ASSIGNMENTS
PST 2
PSG 1
C 0
BSG -1
BST -2
S BACK-SIDE (DEPENDS ON PLAY)
T J-PATH TO MESH, READ FIRST PLAY-SIDE DL
QB POP & PIVOT – MESH & MAKE READ
MAN
OVER UNDER
-2 0 -1 1
W M W M
-3 -1 1 2 -3 -2 0 2
R N T E R T N E
S S
T T
ODD STACK
-1 1 -2 0 1
M S W M S
3 -2 0 2 -3 -1 2
W R N E R N E
S S
T T
BASE DRILL
• DT
• A-GAP OR B-GAP LB LB
• DE
• TIGHT OR LOOSE
• SQUEEZE OR BRACKET DE DT DT DE
• LB
• A-GAP OR B-GAP
• FLOW TO BACK
• SCRAPE OR RUN THRU
Q
RPO SYSTEM
• SYSTEM
• TERMS
• RULES
BUILT-IN RPOs
• AUTOMATIC ON ANY INTERIOR RUN PLAY
• GOAL IS TO GET THE BALL ADVANCED DOWN THE
NUMBERS
• TYPE OF RPO IS DICTATED BY HOW MANY RECEIVERS
ARE DETACHED
• 1 DETACHED = HITCH/OUT
• 2 DETACHED = NOW/BUBBLE
• 3 DETACHED = BUBBLE
• MOTION = MUBBLE
• SPLITS VARY BASED ON THE SPOT
• CAN TAG ADDITIONAL ROUTES
• LIMIT YOURSELF – EVERYTHING LOOKS GOOD ON PAPER
BENEFITS OF RPOs
• HIDES SPLITS
• FLASH
– WANT TO MANUFACTURE A BETTER LOOK
– PLAY FAKE TO GET THE DEFENDER TO COMMIT
• FOLD
– LEAST COMMON, HIGHEST REWARD
– RUN REGULAR READ PLAY
– THROW COMES OUT LATE
COMPONENT DRILL
X Y
S Z
Q
T
Q Q
QB GAP RT (1) - FLARE
X Y
S Z
Q
T
Q Q
GAP RT (2) – POST
X Y
S Z
Q
T
Q Q
GAP RT (3) – BASE
X Y
S Z
Q
T
Q Q
MAN LT - BASE
X Y
S Z
Q
T
Q Q
MAN LT - BASE
X Y
S Z
Q
T
Q Q
MAN LT - POST
Y S
Z X
Q
T
Q Q
CONCLUSION
• GREAT OFFENSES ARE UTILIZE TEMPO & SPACING
• DON’T LET THE STAT GUY SCARE YOU OFF
CONTACT INFORMATION
MATT DRINKALL
HEAD COACH
COYOTE FOOTBALL
@DrinkallKWU