Professional Documents
Culture Documents
Bard Charlatan Human CN: Strength
Bard Charlatan Human CN: Strength
Human CN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
15 +4 30
8 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
-1 PERSONALITY TRAITS
18
●
+7
+2
Dexterity
Constitution
60
CURRENT HIT POINTS IDEALS
+1
Intelligence
+4 +1
Wisdom
● +7
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14
+4
Acrobatics (Dex) Total SUCCESSES
+2
+1
Animal Handling (Wis) d8 FAILURES
+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)
12 ●
+10
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+1
History (Int) -Second identity with
Rapier +7 1d8+4
+1 +1
Insight (Wis) documentation, acquaintances
+4
Intimidation (Cha) Dagger +7 1d4+4 and disguises. You can also
WISDOM +1
Investigation (Int) forge documents as long as you
+1
Medicine (Wis) have seen an example of the
12 +1
Nature (Int) document/handwriting you're
+1
●
+4
Perception (Wis) copying
●
+7
Performance (Cha) -you can add half your
CHARISMA +4
Persuasion (Cha) proficiency to anything you
+1
Religion (Int) aren't proficient in
18 ●
+7
Sleight of Hand (Dex) -play soothing music during
●
+10
Stealth (Dex) short rest, teammates get 1d6
+4 extra hit points
+1
Survival (Wis)
-Inspiration: 4 times/rest, d8
SKILLS ATTACKS & SPELLCASTING
-regain all expended uses of
bardic inspiration after a rest
14 PASSIVE WISDOM (PERCEPTION)
-you can start a performance
CP Fine clothes
disguise kit that lasts until the end of your
SP deck of marked cards next turn. During that time, you
Disguise Kit and any friendly creatures within
belt pouch
Forgery Kit 30 feet of you have advantage
EP
Leather armor
Light armor on saving throws against being
**instrument
Simple weapons, hand GP 15 frightened or charmed.
*diplomat's pack
crossbows, longswords, -when you hit creature with
(maybe buy) weapon, you can use bardic
rapiers, shortswords PP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
-Speak to humanoid alone for 1 minute, target makes wisdom check against your spell
DC - if they fail, they're frightened of you (or another creature) for 1 hour (or until attacked
or damaged, or its allies)
-When a humanoid dies within 30 feet of you, you can magically capture its shadow using
your reaction. You retain this shadow until you use it or you finish a long rest. You can use
the shadow as an action. When you do so, it vanishes, magically transforming into a
disguise that appears on you. You now look like the dead person, but healthy and alive.
This disguise lasts for 1 hour or until you end it as a bonus action. While you’re in the
disguise, you gain access to all information that the humanoid would freely share with a
casual acquaintance. Such information includes general details on its background and
personal life, but doesn’t include secrets. The information is enough that you can pass
yourself off as the person by drawing on its memories. Another creature can see through
this disguise by succeeding on a Wisdom (Insight) check contested by your Charisma
(Deception) check. You gain a +5 bonus to your check. Once you capture a shadow with
this feature, you can’t capture another one with it until you finish a short or long rest.
*add feat.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
18 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 3 6
Vicious Mockery Sending
Blade Ward
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Detect Magic
Cure Wounds
4 2
Hideous Laughter
Thunderwave Polymorph
SPELLS KNOWN
2 3
Shatter
Detect Thoughts
Locate Object
5
Knock
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.