Warlock Patron The Symbiont (5e)
Warlock Patron The Symbiont (5e)
The Symbiont
A subclass for the 5th edition Warlock
Introduction:
You are infected with a powerful extraplanar symbiont for good or ill. It
aids you by strengthening your body and granting you access to powerful
magic, but your goals may not always align and it can be cruel and
uncaring. Thankfully it needs you to survive, so for the foreseeable
future you are stuck together.
by Michael Richter
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The Symbiont Bioelectricity/Morphing
Starting from 1st level, you know either the Shocking
You have willingly or unwillingly been infested with
Grasp cantrip as well as the Witch Bolt spell, or you
an extraplanar symbiont, which is now part of your
know the Thorn Whip cantrip as wells as the Arms of
body. The creature's survival is tied inherently to your
Hadar spell. These spells do not count towards your
own and its main goals are survival and acquisiton of
limit of spells known.
power, in that order.
The symbiont is an unempathic entity without any
true concerns for others, although it may decide to Regeneration
fake such feelings. It will not shy away from severely Starting at 6th level, you gain the ability to greatly
harming you if it decides that this would be in its own enhance your metabolism and heal yourself. As an
best interest. action, you can regain hit points equal to three times
your Warlock level. You must finish a long rest before
Based on the nature of your union, it will usually be a
you can use this feature again. This can be used to
helpful companion though, trying to make you
restore lost limbs, eyes, etc.
stronger by strengthening your connection and
protecting you as effectively as possible. Your own
favor and happiness is in its concern only so far as Purity
that it makes you more likely to comply with its own From 10th level onward, your immune system is
wishes. impeccable, making you immune to all diseases and
The symbiont's ultimate goal is a powerful host and if poisons.
possible immortality, although it can't survive in an
undead host.
Eldritch Flight
The appearance and physical nature of the symbiont At 14th level, you grow a pair of wings from your back,
is up to you and your DM to decide. It might just in- gaining a flying speed equal to your current speed.
habit one of your arms and appear as an eyeball or These wings inhibit the use of armor, unless the
face on the back/inside of your hand, or perhaps it is armor is made to accommodate them. The wings
a swarm of worms that are spread throughout your have an appearance that you consider most fitting for
entire body. Maybe a second face on the back of your your Symbiont (e.g. bat wings, feathered wings,
head? insect wings or something more alien).
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must grow a new one. Alternatively you may choose to have
your body itself be the book, the secrets inside being etched
onto your skin in a code that only you can read, although they
are still visible to others. This way you cannot lose the tome,
but it might draw unwanted attention. Any attempts to destroy
the writing on your skin is futile. It will reappear after 1d4
days.
Pact of the Chain. The familiar grows from your body and may
return to it. It's appearance may reflect this but doesn't neces-
sarily have to.
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