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Event Master Devices: User's Guide
Event Master Devices: User's Guide
User’s Guide
R5905948/07
26/01/2018
Barco Inc, Image Processing
3078 Prospect Park Drive, Rancho Cordova, CA , 95670, USA
Phone: +1 916 859-2500
Fax: +1 916 859-2515
Support: www.barco.com/en/support
Visit us at the web: www.barco.com
Printed in USA
Changes
Barco provides this manual ’as is’ without warranty of any kind, either expressed or implied, including but not limited to the implied war-
ranties or merchantability and fitness for a particular purpose. Barco may make improvements and/or changes to the product(s) and/or the
program(s) described in this publication at any time without notice.
This publication could contain technical inaccuracies or typographical errors. Changes are periodically made to the information in this
publication; these changes are incorporated in new editions of this publication.
The latest edition of Barco manuals can be downloaded from the Barco web site www.barco.com or from the secured Barco web site
https://www.barco.com/en/signin.
Copyright ©
All rights reserved. No part of this document may be copied, reproduced or translated. It shall not otherwise be recorded, transmitted or
stored in a retrieval system without the prior written consent of Barco.
Trademarks
Brand and product names mentioned in this manual may be trademarks, registered trademarks or copyrights of their respective holders.
All brand and product names mentioned in this manual serve as comments or examples and are not to be understood as advertising for
the products or their manufacturers.
Warning statement:
EMC Registration is done on this equipment for business use only. It may cause interference when the product would be used in home.
TABLE OF CONTENTS
1. Introduction . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 7
1.1 About this guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
1.2 Record of changes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
1.3 Symbols, pictures and fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
1.4 The 4K screen management system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2. Safety . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 15
2.1 General considerations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
2.2 Important safety instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
3. General . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 19
3.1 Event Master devices overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
3.2 Event Master series processors features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
3.3 Event Master controllers features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
3.4 Terms and definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
3.5 Control overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
3.6 Presentation System overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
3.7 Installation requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
3.8 Initial inspection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
3.9 Rack-Mount Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
4. Hardware orientation .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 43
4.1 Front panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
4.2 Rear panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
4.3 SDI Input Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
4.4 Dual Link DVI Input Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
4.5 HDMI/DisplayPort Input Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
4.6 Tri-Combo Input Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
4.7 Quad Channel DisplayPort Output Card. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
4.8 HDMI Output Card. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
4.9 SDI Output Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
4.10 Tri-Combo Output Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
4.11 Expansion Link card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
4.12 VPU card. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
6. EM GUI orientation . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 97
6.1 General requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
6.2 Download of Event Master Toolset Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100
6.3 Software installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .101
6.4 Starting up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102
6.5 Screen layout presentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .103
6.6 Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105
6.7 Configuration Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .106
6.8 Configuration Menu > Network resource area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .108
6.9 Configuration Menu > System diagram area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
6.10 Configuration Menu > System modifier area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
6.11 Configuration Menu > Adjustment area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
6.12 Configuration Menu > Adjustment > Unit Configuration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
6.13 Configuration Menu > Adjustment > Input Configuration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
6.14 Configuration Menu > Adjustment > Background Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .127
6.15 Configuration Menu > Adjustment > Output Configuration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130
6.16 Configuration Menu > Adjustment > Destination Configuration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .138
6.17 Configuration Menu > Linking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .156
6.18 Programming Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .173
6.19 Programming Menu > Resources area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .174
A. Specifications .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 547
A.1 Specifications of E2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .548
C. Troubleshooting . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 579
C.1 Troubleshooting List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .581
E. Warranty . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 585
E.1 About Warranty and RMA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .586
Index. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 587
1. INTRODUCTION
Overview
• About this guide
• Record of changes
• Symbols, pictures and fonts
• The 4K screen management system
Barco provides a 3-year parts and labor warranty for all hardware components. Please refer to the Appendix
B ("Warranty", page 585) for specific details regarding the warranty terms.
A printed copy of Safety Guides and Quick Start Guides is included in the shipping box of the Event Master devices. Please check
online for the other documents.
00 Initial version
01
• Changes initiated by:
- New software version (V2.0).
- S3-4K and EC-50 product releases.
• In the entire of the document, the references to E2 have been replaced by reference to the Event
Master processors.
• A record of changes (this section) has been added.
• S3–4K product has been added. Chapters concerned by this new Event Master processor have
been modified:
- Description in General chapter + How to install S3 in a rack.
- Detailed explanations concerning new hardware in the Hardware Orientation chapter.
• EC–50 product has been added. Chapters concerned by this new controller have been modified
or added:
- Description in General chapter.
- New chapters dedicated to Controller Orientation, Controller Configuration and Controller
Operation.
• A new version off Event Master Toolset is available (V2.0). The GUI orientation chapter and the
System setup procedure have been updated.
• Two units can be linked. A section in the GUI orientation chapter describes how set up a linked
System.
• A new chapter concerning the maintenance of the S3–4K has been added.
• A new chapter concerning the maintenance of the EC–50 controller has been added.
• Annex:
- New section with S3 specifications.
- Remote command ATRN updated.
- New chapter “THIRD PARTY SOFTWARE ACKNOWLEDGEMENTS” added.
02
• Changes initiated by:
- New software version (V3.0).
- EC-200 product release.
• EC–200 product has been added. Chapters concerned by this new controller have been modified
or added:
- Description in General chapter.
- New chapters dedicated to Controller Orientation, Controller Configuration and Controller
Operation.
• The Front Panel Menu orientation chapter has been updated:
- a modification in the front menu panel of the "Event Master Processor" to take into account a
configuration created offline and transferred via USB device.
• A new version off Event Master Toolset is available (V3.0). The GUI orientation chapter has been
partially updated. A more complete update of this chapter will be performed at the next version
of the document.
- Win 10 has been added in the list of Operating Systems that accepts the "Event Master Toolset"
Software.
- A new section describes the Controller menu.
• A new chapter concerning the maintenance of the EC–200 controller has been added.
• Annex:
- New short section with EC-50 specifications.
03
• Changes initiated by:
• Updated RoHS table, taking into account the March 2016 changes.
Revision Changes
04
• Changes initiated by new software version (V4.1).
- “Complete” vs “Relative” Preset configuration, see "Programming Menu > Adjustment area >
Presets configuration", page 210.
- Destination Groups, see "Programming Menu > Adjustment area > Dest Group configuration",
page 203.
- Firmware upgrade for EC-200, see "EC-200 Firmware Upgrade", page 349 and "Settings Menu >
Web App area > Tools > Manage Software", page 236.
- Added “Backgrounds as Inputs.” Refer to "Programming Menu > Resources area", page 174, and
see the “Backgrounds as Inputs” subsection., and see the “Backgrounds as Inputs” subsection.
- Linking Event Master units, see "Configuration Menu > Linking", page 156.
- Added MVR slot configuration. Refer to "Configuration Menu > Adjustment > Unit Configuration",
page 115, and see the Description of the Setup tab..
- Updates to Output configuration and Destination configuration; refer to "Configuration Menu
> Adjustment > Output Configuration", page 130 and "Configuration Menu > Adjustment >
Destination Configuration", page 138.
- Preset Conflict Mode: Off, see "Configuration Menu > System modifier area", page 113.
- Descriptions of the subtabs in the Settings Menu, Resources area, see "Settings Menu", page 225.
- Soft-Off button in the EC-200 GUI, see "How to power down the EC-200", page 350.
- Split-Mode configuration, see "Configuration Menu > System diagram area", page 110.
- Added JSON RPC section to the Remote Control Protocol appendix, see "Event Master series
processor JSON RPC remote control", page 567.
05
• Changes initiated by:
- EC-30 product release
- New software version (4.2).
o EX support for two VPU cards: refer to "Event Master series processors features", page 24 and
see the Program screens table, and see the Specifications table in "VPU card", page 69.
o More Configuration Menu > Linking examples: refer to "Configuration Menu > Linking", page
156 and see "How to Link an E2 Unit and two S3-4K Units" and "How to Link an S3-4K Unit
and an EX Unit with two VPU cards.
o "Basic Mode" and "Expert Mode" for Data-doubling: refer to "Configuration Menu > Adjustment
> Destination Configuration", page 138 and see "Data-doubling submenu—Basic Mode" and
"Data-doubling submenu—Expert Mode."
o Pick Hue: refer to "Programming Menu > Adjustment area > Layer configuration", page 195
and see "Pick Hue."
o Updated Complete and Relative Presets: refer to "Programming Menu > Adjustment area
> Presets configuration", page 210 and see "Presets configuration menu description" and
"Complete vs Relative."
06
• Changes initiated by software updates (versions 4.2 and 5.0):
- Updated the procedure to create and transfer an offline configuration to a live unit: refer to "System
menu > USB device (Backup/Restore)", page 80 and see How to create a configuration offline
and transfer it to a live unit.
- Added instructions for changing the last slot from Multiviewer (MVR) to Output and from Output
to MVR: refer to "Configuration Menu > Adjustment > Unit Configuration", page 115 and see
Last slot as MVR or Output in the simulator.
- Updated Input, Background, and Output menu descriptions with new options: refer to
"Configuration Menu > Adjustment > Input Configuration", page 117, "Configuration Menu >
Adjustment > Background Configuration", page 127, and "Configuration Menu > Adjustment >
Output Configuration", page 130 and see the menu descriptions.
- Added Output rotation icons to the Assign Menu for Destination configuration: refer to
"Configuration Menu > Adjustment > Destination Configuration", page 138 and see Assign Menu.
Revision Changes
Caution
Warning
Picture overview
Images and pictures given in the manual are used as illustration. The content of the images can be slightly different with the reality,
e.g. version numbers, device types, installed modules, form and position of software windows on screen ...
2. SAFETY
About this chapter
Please read this chapter carefully. It contains important information to prevent personal injury while installing and operating Event
Master devices. Furthermore, it includes several cautions to prevent damage to the Event Master devices. Ensure that you un-
derstand and follow all safety guidelines, safety instructions and warnings mentioned in this chapter before you begin installation.
After this chapter, additional “warnings” and “cautions” are given depending on the installation procedure. Read and follow these
“warnings” and “cautions” as well.
Overview
• General considerations
• Important safety instructions
Notice on safety
This equipment is built in accordance with the requirements of the international safety standards IEC60950-1, EN60950-1,
UL60950-1 and CAN/CSA C22.2 No.60950-1, which are the safety standards of information technology equipment including
electrical business equipment. These safety standards impose important requirements on the use of safety critical components,
materials and insulation, in order to protect the user or operator against risk of electric shock and energy hazard and having access
to live parts. Safety standards also impose limits to the internal and external temperature rises, radiation levels, mechanical stability
and strength, enclosure construction and protection against the risk of fire. Simulated single fault condition testing ensures the
safety of the equipment to the user even when the equipment’s normal operation fails.
3. GENERAL
About this chapter
This chapter is designed to introduce you to the Event Master series products.
Overview
• Event Master devices overview
• Event Master series processors features
• Event Master controllers features
• Terms and definitions
• Control overview
• Presentation System overview
• Installation requirements
• Initial inspection
• Rack-Mount Procedure
About E2
Image 3-1
E2
E2 is a modular, scalable digital video processor, designed to manage multiple display destinations and large video walls. The E2
screen management system provides superior image quality and an exceptional input and output density, within a single 4RU rack
mount chassis. Supporting native 4K I/O cards, it is the first and only screen management system on the market that can manage a
4K projector blend with refresh rates up to 60Hz. A truly versatile system, it offers up to 32 inputs and 14 outputs (up-to eight PGM,
four Multiviewer and four scaled Aux outputs) for full show control. Multiple E2 units can be linked in order to achieve a combination of
Layer, Canvas, Input and Output expansion. The control interface is performed through a GUI application running Windows, Linux*
or Mac platforms. E2 covers multiple markets including Rental & Staging, Corporate AV, Simulation, Control Rooms and Broadcast.
Thanks to its modular design, users can also simply add a new input or output card to support future signal interfaces. This modularity
also ensures field serviceability, as users can easily swap a specific input or output card in the case of damage or failures, without
needing to ship or replace the entire box.
About E2 Jr.
Image 3-2
E2 Jr.
The E2 Jr. comes with 16 inputs, 8 outputs, and 8 mixers (or 16 single layers) in the same 4-RU form factor as its bigger brother,
E2. It offers the same performance and features as the E2 offers, but it is ideally suited for applications that require more capacity
than the compact S3–4K but do not require the full capacity of the E2.
E2 Jr. can use the same modular cards as E2 uses, and thanks to its modular design, the E2 Jr. can be upgraded to a fully loaded
E2 system at any time.
About EX
Image 3-3
EX
When linked to the Event Master system (E2 or S3–4K) it acts as an input and/or output expansion box to increase the capacities
available to the system. Via the link cable, a fiber extension can be used to extend the distance between the EX and the E2 or S3
processor. EX allows the user to place the unit close to a large concentration of sources or outputs (for example, on a stage with
demo computers) and use a single cable to deliver the signals to and from the main processor. EX helps reduce the cost in terms
of equipment and labor hours required to set up an event.
The Ex can also be used as a stand-alone unit to scale, switch, and convert video signals to multiple displays. As a stand-alone unit
it can be thought of as a 4x4 scaling matrix.
EX can use the same modular cards as E2 uses.
About S3–4K
Image 3-4
S3
Featuring 12 input channels, 4 PROGRAM outputs, 4 AUX outputs and 2 dedicated Multiviewer outputs, the S3–4K screen man-
agement system is a compact version of the E2. Smaller (only 3RU rack mount chassis), its operation is similar to that the E2, and
it is operated in the same manner.
S3 and E2 use the same modular cards.
Image 3-5
S3–4K Jr.
The S3-4K Jr comes with 8 inputs, 4 outputs, and 2 mixers in the same 3 RU form factor as its bigger brother, the S3-4K. It offers
the same performance and features as the S3–4K offers, but it is ideally suited for applications that do not require the full capacity
of the S3–4K.
S3–4K Jr. can use the same modular cards as E2 uses, and you can upgrade the S3-4K Jr. to a fully loaded S3-4K system at any
time; simply purchase and install additional cards into your system.
About EC-30
Image 3-6
EC-30
The EC-30—the most compact version of the EC-series Event Master controllers—provides instant access to the most crucial fea-
tures for everything from a tradeshow booth to a large corporate event, even a music tour. The EC-30 offers a compact surface,
simplified workflow, and fingertip control where budget and space are the deciding factors. As an extension of the Event Master
toolset, the EC-30 gives you essential selections for sources, presets, layers, and destinations. As a USB peripheral added to your
existing Event Master control computer, the EC-30 is the most cost effective and compact alternative to a full sized controller.
About EC-50
Image 3-7
EC-50
The Event Master EC-50 event controller delivers instant access and great situational awareness for everything from trade show
booths to large corporate events and even music tours. Its small footprint makes it suitable for most control environments, while
simultaneously packing all the power and durability needed for instant access to crucial functions. As an extension of the Event
Master toolset and the EC-200, the EC-50 brings sources, presets, layers, and destination selection at your fingertips, along with
another, touch enabled display.
About EC-200
Image 3-8
EC-200
The Event Master EC-200 event controller is a dedicated hardware console specifically designed to support the Event Master Se-
ries Processors and devices. Based on an industrial operating system with optimized hardware, it runs the Event Master ToolSet
software. Recommended for small events as well as for stadium sized shows, it provides the same functionality as its accessory,
the EC-50 controller, with additional features and capabilities delivered in a compact package. The tactile operation style of the
EC-200 with buttons and touch screens gives the operator plenty of programming room in a effective layout. Expandable with its
large choice of connectivity, the controller can support additional external Event Master compatible devices over USB, Network and
USB. EC-200 is the infrastructure that will keep you in control of Barco Event Master Series Devices, now and in the future.
* All processors support black burst input; EX uses a regenerated genlock output and does not support black
burst output.
Depending on the model, each Event Master processor is shipped with the following input cards:
Outputs
Model E2 E2 Jr. S3–4K S3–4K Jr. EX
Output card slots 3x 3x 2x 2x 2x
Multiviewer card slots 1x 1x 1x 1x NA
The last slot on E2 and E2 Jr. (Slot #14) and on S3–4K and S3–4K Jr. (Slot #9) may be designated as either a Multiviewer (MVR)
card slot or as an Output card slot. See"Configuration Menu > Adjustment > Unit Configuration", page 115 for more details.
The EX expansion box does not ship with cards; cards must be purchased separately. Each EX expansion box has two general
purpose cards slots, each of which may support any E2 input or output card.
Depending on the model, each Event Master processor is shipped with the following output cards:
An EX expansion box supports screen-destination program outputs and auxiliary outputs, up to a maximum total of eight (8) video
links (destinations or inputs) from main processor on a link cable to another expansion box.
User interface
User interface Details
Event Master Console EC-50 and EC-200 Dedicated hardware panels specifically designed to support
Event Master processors
Background mixer
Each PGM screen destination has an unscaled seamless background mixer supporting the full resolution of the destination
• Any live input type can be a background source
• Matte color generator
• Still store as background
Program screens
Layout Mode
Model Max. number of 4K outputs Max. number of Dual-Link outputs Max. number of HD (2K) outputs
E2
• 2x single screens • 4x single screens • 8x single screens
• 1x blended (2 outputs) • 2x blended • 4x 2 output blended (2 output per
blend) up to 8x 1 output blended
Layout Mode
Model Max. number of 4K outputs Max. number of Dual-Link outputs Max. number of HD (2K) outputs
E2 Jr.
• 2x single screens • 4x single screens • 8x single screens
• 1x single screen • 2x blended • 2x 2 output blended (2 output per
(Has only one VPU bank; does not blend) up to 4x 1 output blended
support 4K blending.)
S3–4K
• 1x single screens • 2x single screens • 4x single screens
• 1x blended • 2x 2 output blended (2 output per
blend) up to 4x 1 output blended
S3–4K Jr.
• 1x single screens • 2x single screens • 4x single screens
• 1x blended • 2x 2 output blended (2 output per
blend) up to 4x 1 output blended
EX
• 2x single screens • 4x single screens • 8x single screens
• 1x blended (2 outputs) • 2x blended • 4x 2 output blended (2 output per
blend) up to 8x 1 output blended
The EX expansion box can have a combination of Input and Output cards, or it can have two VPU cards.
Auxiliary Outputs
Layer Mode
Model Max. number of 4K outputs Max. number of Dual-Link outputs Max. number of HD (2K) outputs
E2
• 3x Scaled AUX output • 6x Scaled AUX output • 12x Scaled AUX output
E2 Jr.
• 2x Scaled AUX output • 4x Scaled AUX output • 8x Scaled AUX output
S3–4K
• 2x Scaled AUX output • 4x Scaled AUX output • 8x Scaled AUX output
S3–4K Jr.
• 1x Scaled AUX output • 2x Scaled AUX output • 4x Scaled AUX output
EX
• 2x Scaled AUX output • 4x Scaled AUX output • 8x Scaled AUX output
Multi-viewer
Still stores
User-assigned still stores
• Live capture
• Loaded via PNG file
Presets
1,000 user definable presets
Expandability
Model Chassis per system
E2 2 chassis per system—2x E2s, E2 & S3–4K, or E2 & 8x EX
E2 Jr. Linking is available as an upgrade option.
S3–4K 2 chassis per system—2x S3–4Ks, S3–4K & E2, or S3–4K & 4x EX
1 The E2 Jr. and the S3–4K Jr. do not support linking, although linking is available as an upgrade option for these models.
Chassis
E2 and E2 Jr. S3–4k and S3–4k Jr. EX
User controls
EC-30 EC-50 EC-200
Other
EC-30 EC-50 EC-200
• USB port for connection to host • 1x work light (flexible support) • 2x work lights (flexible support)
computer • 2x flexible ribbon LED (backlight in • 2x flexible ribbon LED (backlight in
• Status LEDs and color coded LCD front face and back face) front face and back face)
displays • Auto-ranging mains input (90-250 • Auto-ranging mains input (90-250
• Auto-ranging 12v, 2.08a power supply VAC) VAC)
(100-250 VAC)
Background (BG)
Typically an unscaled source originating from a computer’s multi-head graphics card, or a frame grab from a scaled source. An
Event Master processor can use any input signal and assign it as a Background source, provided it is at the same resolution as is
the destination. The Background appears at the system’s lowest layer priority and does not use any system scaler resources.
Chroma Key
A type of key where the hole-cutting information is derived from a color rather than from a video level. An common example on
television, is when the weatherman appears to be standing in front of a map. The map itself is a video signal, and the weatherman
is in fact standing in front of a green (or blue) screen. On the switcher, the Chroma Key process electronically subtracts the color
from the foreground image, and replaces it with video from the background image to form a composite image.
Colorspace
All video signals have a colorspace. Versions are RGB, YUV or YrYbYc. They also have a range like 16 -240 = Reduced or Full
0-254.
There is also a color processing scheme that allow bandwidth saving. Full would be 4:4:4 and versions include 4:2:2 and 4:2:0
Computer Video
A generic term indicating video that originates from a computer platform. A progressive scan signal that follows VESA (Video Elec-
tronics Standards Association) standards, with typical resolutions of 800 x 600, 1920 x 1080, UHD and 4K etc.
Crosspoint
Traditionally the button that selects the input required on a particular switcher bus. But in Event Master device the actual backbone
of the processors who routes the internal video signals.
Cut
Cut is an instantaneous switch from one video source to another.
DA (Distribution Amplifier)
A video device that inputs one video signal, and outputs multiple “identical” signals.
Destination (DST)
A Destination is a location to which you can route the output of an Event Master device. A destination can be configured as a group
of one or more outputs that feed the same screen.
A Destination can be a single, widescreen or multi-screen Mixing Layers are assigned to Destinations.
A Destination can transition Backgrounds and Mixing Layers.
Fader
See T-Bar.
Input
The actual input connector of a processor.
Key
An electronic (and visual) process whereby one image is electronically superimposed over another source or background. Keys are
typically used for titles, logos, and banners.
Keyframe
In a PIP “move,” a keyframe is a point where an action or change occurs. For example, when a PIP moves from the upper right
corner to full screen, keyframe 1 is the upper right position, and keyframe 2 is the full screen position of the PIP.
Key Fill
The video which fills the hole cut by the keying circuitry. Typically, switchers provide a variety of choices for the fill source — internal
mattes, external video, or "self" fill are several examples.
Key Mask
A key modification system that protects a portion of the foreground video from being keyed, using the switcher’s internal pattern
system.
Key Signal
Also known as Key Source. The signal that electronically cuts the hole in the background video signal. Key signals typically originate
from external inputs such as character generators or cameras.
Layer
An image display element (such as a PIP, Key or Background) that has an associated visual priority — either in front (or in back) of
another layer.
Linear Key
Linear key is a keying mode in which the edges of anti-aliased key sources (such as character generators) are reproduced clearly.
Typically, two separate signals are required from a linear key source: a cut and a fill.
Menu
A term used to describe buttons and functions on the high-resolution color LCD touch screen.
Mix
Also known as a Dissolve. A transition between two video sources in which one source fades out as the other fades in.
Mixer
Circuitry that enables you to transition (and scale) PIPs and Keys over a background.
MVR (Multiviewer)
A video output that previews sources, backgrounds, destinations and Auxiliaries in scaled down windows with a border and a text.
NTSC
National Television Standards Committee. The oldest standard for color picture broadcasting. NTSC is a standard definition format
that operates at a frequency of 60Hz, with 525 lines, 60 fields and 30 frames per second.
PAL
Phase Alternating Line. PAL is the NTSC equivalent TV standard in Europe. PAL is a standard definition format that operates at a
frequency of 50Hz, with 625 lines, 50 fields, and 25 frames per second.
PGM (Program)
The switcher’s main output signal.
PIP
Picture-in-Picture, an on-screen configuration in which one picture (typically of reduced size) is positioned over another background
image — or another PIP. PIPs can be reduced, enlarged, bordered, shadowed, and mixed on and off Program. PIPs can overlap
each other, depending on their visual priority. In E2, the multiviewer PIPs are not allowed to overlap.
Preset
Storage register in which you can store (and recall) the entire configuration or “look” of your destination(s).
PVW (Preview)
The video that will appear next on program (main) outputs.
RGB
The red, green and blue color signal components.
Scaler
An electronic circuit that reduces or enlarges source images, thus creating PIPs and Keys that can be positioned (and transitioned).
Source file
The adjusted and saved file that describes the settings for the processor to use.
System
A Event Master system is all processors and devices included in one configuration of the control software.
T-Bar
Also known as a Fader, the T-Bar is the lever on a switcher that manually controls the progress of an effect. The position of the fader
controls the amount of the BG (Background) Bus signal and the PVW (Preview) Bus signal that contributes to the mix, wipe or key.
Wipe
A Wipe is a transition between two video sources that uses a selected pattern to determine the edge between the two sources.
Z-order
All layers of a Event Master Processor will have its layers in a z-order. Typically with is BG as the lowest.
Front Panel
The Event Master series processor front panel includes a power switch, a USB port and a dimmable display that works in conjunction
with the ADJUST knob and SEL and ESC buttons. Through the front panel menus you can perform basic system functions such
as factory reset, set network parameters and basic diagnostics. A front-panel USB port is provided for downloading and restoring
logo images and system configurations. Refer to the chapter "Front panel", page 44 for more information about the about the Event
Master Series processor front panel menus.
Web interface
Via the local network and a computer the user can access a web page server running on Event Master series processor. Basic
system functions similar to the ones available from the front panel menus are accessible through the web page server. Refer to the
chapter "Settings Menu", page 225 for more information about the Event Master Series Web interface.
Image 3-9
CAUTION: Let the Event Master devices and their controllers acclimate to the ambient temperature after un-
packing. Ensure that the humidity is within the specification. Neglecting this may result in startup failure of
these devices.
Software package
This version of the User’s Guide is based on software version 03.00.00.
Verify that the Event Master device is loaded with the latest software version available on the Barco web site
(URL:https://www.barco.com/). Refer to the chapter "Updating firmware", page 279 for more information about
the device upgrading software.
• Version 03.00.00
Unpacking
At delivery, Event Master devices are packed in a shipping case. Place the shipping case of the device on a stable (solid), flat and
insulated support during all the unpacking. Open the case from the top. Remove the device that is packaged in an antistatic bag.
Check the box content after unpacking.
After unpacking let the device acclimate to the room temperature which must be higher than 0°C (32°F) and
lower than 40°C (104°F). Neglecting this may result in startup failure of the device.
Save the original shipping case and packing material, these will be necessary if you ever have to ship your
device. For maximum protection, repack your device as it was originally packed at the factory.
When shipping an E2 in a Barco-supplied case, make sure that the rear connector protectors are installed to
prevent damage.
Box content
After unpacking an Event Master device, it is recommended that it be checked to see if all accessories were included.
Depending on the product, the following accessories should be included.
• 1x 90803038EF • US Power Cord NEMA 5/15 (not included with units shipped to China)
(EC-200)
• 1x 14-9750004-90 • European Power Cord CEE7 (not included with units shipped to China)
• 1x B1959865 • China Power Cord GB 2099 (included only with units shipped to China)
• 2x 61100005 • Desk Light
• 1x R9080002 • Dust Cover
• 1x B561132 • USB Thumb Drive (Contains Users Guide, System Software and Control GUI)
• R5906018 • Safety manual
• 60600333 • Quick Start Guide
Mechanical check
This check should confirm that there are no broken parts and the unit is free of dents or scratches. Your Barco Sales representative
should be notified as soon as possible if this is not the case.
Rack-mount procedure is different depending the Event master device type (E2 or S3).
CAUTION: At a minimum, an E2 chassis weighs 31 kg (68 lbs) and a S3 chassis weighs 24 kg (53 lbs). To
avoid injury, it is recommended that two people rack mount these chassis.
Image 3-10
b) Measure the distance between the front and rear rack rails. Remove the four mounting screws that secure each side rail to
the E2, and then adjust the spacing of each side rail as necessary.
Image 3-11
1 Chassis rear
2 Side rail
3 Mounting screws
c) Re-install the mounting screws. When properly adjusted, the end of each side rail will protrude through the slot in the rear
mounting bracket, once the chassis is rack mounted.
Image 3-12
To take advantage of this feature, ensure that there is at least 1/2” of clearance above the chassis.
Image 3-13
2. For the E2’s two keyhole slots, measure and install two rack screws in your equipment rack’s front rails. Allow each screw to
protrude approximately 3/4” from the surface of the rails.
3. Lift the chassis, and while supporting it, slide the side rails through the slots in the rear mounting brackets.
4. While continuing to support the chassis, slide the screws (in the front rails) through the two keyholes, and let the chassis settle
up into the keyhole slots.
5. Tighten the two lower screws, then install and tighten the two uppers screws in the rack rail.
Image 3-14
b) Measure the distance between the front and rear rack rails. Remove the mounting screws that secure each side rail to the
chassis, and then adjust the spacing of each side rail as necessary. The S3 uses four mounting screws on each side rail; the
EX uses two mounting screws on each side rail.
c) Re-install the mounting screws. When properly adjusted, the end of each side rail will protrude through the slot in the rear
mounting bracket, once the chassis is rack mounted.
2. Lift the chassis, and while supporting it, slide the side rails through the slots in the rear mounting brackets.
3. While continuing to support the chassis, install and tighten the two lower screws.
4. Finally, install and tighten the two uppers screws in the rack rail.
4. HARDWARE ORIENTATION
About this chapter
This chapter explains the Event Master series processors hardware in detail.
Overview
• Front panel
• Rear panel
• SDI Input Card
• Dual Link DVI Input Card
• HDMI/DisplayPort Input Card
• Tri-Combo Input Card
• Quad Channel DisplayPort Output Card
• HDMI Output Card
• SDI Output Card
• Tri-Combo Output Card
• Expansion Link card
• VPU card
Image 4-1
E2 and S3 series front panel
1 Chassis handles
2 Barco logo
3 Display screen
4 Menu navigation buttons
5 Power ON/OFF button
6 USB port
Image 4-2
EX front panel
1 Barco logo
2 USB 2.0 port
3 Power light
4 Recessed reset switch
Chassis Handles
Two Chassis Handles are provided for ease of installation and transportation.
When transporting the chassis by its handles, do not set it down with the rear connectors towards the ground.
If you do, you may damage the rear connectors.
Display screen
The 4-line x 24-character screen shows all Event Master processors menus, sub-menus, and messages. The display is dimmable.
At system startup, or when no menu buttons are selected, the screen displays the Status Menu. The following illustration shows
a sample Status Menu. For information about the contents of this menu, refer to the chapter titled "Front Panel Menu orientation",
page 71.
Image 4-3
e.g. E2 display screen.
• Turn the ADJUST knob to scroll through the menu items on the screen.
- Turn the knob counter-clockwise to scroll down.
- Turn the knob clockwise to scroll up.
A navigation cursor (>) to the left of a menu item indicates the position of the scroll bar, as shown in the
following illustration.
Image 4-4
• Press the ESC button to exit a menu without making changes, to cancel an operation, to answer No to
menu queries, or to return to the Status Menu. Each press takes you back up the menu tree one level.
USB port
The USB port is provided to support uploading and downloading system configurations and upgrading Event Master series proces-
sors firmware.
Image 4-5
E2 and S3–4K series rear panels
1 AC connectors
2 RJ-45 connector for 10/100 BaseT Ethernet communications
3 Genlock Input BNC with passive Loop-through
4 S3D In and S3D Out
5 Expansion Link cards
6 VPU cards
7 Input cards (HDMI/DP, SDI, DVI)
8 Outputs cards (DVI, SDI)
9 Multiviewer card (HDMI)
Image 4-6
E2 Jr. and S3–4K Jr. series rear panels
1 AC connectors
2 RJ-45 connector for 10/100 BaseT Ethernet communications
3 Genlock Input BNC with passive Loop-through
4 S3D In and S3D Out
– –
– –
7 Input cards (HDMI/DP, SDI, DVI)
8 Outputs cards (DVI, SDI)
9 Multiviewer card (HDMI)
The S3–4K Jr. comes with a single power supply; a redundant power supply is optional.
Image 4-7
EX rear panel
1 AC connector
2 RJ-45 connector for 10/100 BaseT Ethernet communications
The EX image in image 4-7 is an example only. The EX expansion box does not ship with cards; cards must
be purchased separately.
6 VPU cards NA NA 2 1 NA
7 Input cards (HDMI/DP, SDI, DVI) 8 4 3 2 ≤ 24
output card.
AC connectors
Event Master E2, E2 J., S3–4K, and S3–4K Jr. series processors are equipped with two redundant power supplies. During normal
operation the load is shared equally by both supplies. If one supply fails, the second carries the whole load. Two AC Connector are
provided to connect Event Master series processors to your facility’s AC power source through the supplied power cords.
Input Power Specification: 100-240 VAC, 47-63 Hz
On each power supply there are 3 LED lights that provide status information as follows:
• DC Output Power LED: when Green, the supply is outputting valid DC power.
• Status LED: when amber indicates that an error has occurred.
• AC Input Power LED: when green it indicates that the supply is connected to a valid AC power.
Therefore, during normal operating conditions, the input AC and Output DC LEDs will turn green.
Note that the power supplies are installed upside down in the E2 model, so the silkscreen markings will also ap-
pear upside down. Power supplies in the S3 model are installed in the correct orientation for reading silkscreen
markings.
Ethernet port
One RJ-45 connector is provided for 10/100BaseT Ethernet communications with the Event Master series processor. The port is
used for running the Web Interface and for connection to an external device.
The Ethernet connector is compatible with:
• Standard RJ-45 Ethernet cables
• Neutrik EtherCon® series cables
For pinout details, refer to the section dedicated to the pinout in Appendix A, "Standard connector pinouts", page 561.
1 E2 Jr. and S3–4K Jr. do not have Link cards, but these models can be upgraded with Link cards, which
would go into the same slots as the Link cards on the E2 and the S3–4K.
2 The EX has two (2) Expansion Links integrated in the chassis.
For more details on capabilities of expansion, refer to the section "Expansion Link card", page 68.
VPU cards
VPU (Video Processing Unit) cards are at the heart of the Event Master Series of products. All scaling, layer effects and image
compositing happens within these cards. Each card supports the scaling requirements for the product line with the award-winning
Athena scaling technology at resolutions up to 4K. Due to their reprogrammability any future video processing capabilities will be
implemented in these cards. Current capabilities include:
Input cards
Each input card supports resolutions of up to 4K. The ability of the Event Master processors to support up to 28 inputs (E2) eliminates,
in most cases, the need to have upstream routers or scalers.
Each card slot could accommodate either:
• 4x up-to HD/2K inputs
• 2x 2560x1600 inputs
• 1x 4K input
On an E2 (or an E2 Jr.) processor, slots 3 through 10 are reserved for input cards. On an S3–4K (or an S3–4K Jr.) processor, slots
4 through 6 are reserved for input cards. Both slots of an EX expansion box may hold input cards, but if the EX has both an input
and an output card, the input card should go in slot 1.
The following sections describe each type of card in detail:
• "SDI Input Card", page 51
• "Dual Link DVI Input Card", page 53
• "HDMI/DisplayPort Input Card", page 55
Outputs cards
Event Master series processors support HDMI and SDI output cards. Each output card supports resolutions of up to 4K.
On an E2 (or an E2 Jr.) processor, slots 11 through 13 are reserved for output cards. On an S3–4K (or an S3–4K Jr.) processor,
slots 7 and 8 are reserved for output cards. Both slots of an EX expansion box may hold output cards, but if the EX has both an
input and an output card, the output card should go in slot 2.
Image 4-8
SDI Input Card Rear Panel
1 BNC connector — SDI 1 with an LED that turns on green when a valid sync has been detected
2 BNC connector — SDI 2 with an LED that turns on green when a valid sync has been detected
3 BNC connector — SDI 3 with an LED that turns on green when a valid sync has been detected
4 BNC connector — SDI 4 with an LED that turns on green when a valid sync has been detected
Features
• Provides up to 4 independent signals
• Automatic SD, HD, and 3G SDI Switching
• Single Link SD/ HD/ 3G SDI Input
• Quad Link UHD input as 4x HD/ 3G-SDI Input
• Each input channel includes an LED that turns green when a valid sync is detected.
Specifications
• Supported format:
SDI
Serial Digital Interface (SDI) is a serial link standardized by the Society of Motion Picture and Television Engineers
(SMPTE). SDI transmits uncompressed digital video over 75-ohm coaxial cable within studios, and is seen on most
professional video infrastructure equipment.
Although the DVI-I connectors includes pins that support analog signals, the DVI card doesn’t support analog
signals. If you need to connect an analog signal to the unit, you need to employ an external A/D converter.
The figure below illustrates the dual link DVI input card’s rear panel connectors:
Image 4-9
Dual Link DVI Input Card Rear Panel
1 DVI-I dual-link connector — DVI 1 with an LED that turns on green when a valid sync has been detected
2 DVI-I dual-link connector — DVI 2 with an LED that turns on green when a valid sync has been detected
Features
• Process up to 2 signals independently
• 2x DVI-I dual-link connector
• Support for single or dual-link DVI video signal
• Each input channel includes an LED that turns green when a valid sync is detected.
Specifications
• DVI 1.0 Specification
• Maximum H Active: 4,096, Maximum V Active: 3,072
• Supported format:
- All single link DVI formats up to 165 MHz
- All dual link DVI formats up to 330 MHz
- 4K/UHD Supported:
o 3,840x2,160/ 23.98/24/25/29.97/30 input via 1x DVIDL, 2x DVISL (L and R half) or 4x DVISL (quadrants)
o 3,840x2,160/ 50/59.94/60 input via 2x DVIDL (L and R half) or 4x DVISL (quadrants)
o 4,096x2,160/ 23.98/24/25/29.97/30 input via 2x DVISL (L and R half) or 4x DVISL (quadrants)
o 4,096x2,160/ 50/59.94/60 input via 2x DVIDL (L and R half) or 4x DVISL (quadrants)
o 4,096x2,400/ 23.98/24/25/29.97/30 input via 2x DVISL (L and R half) or 4x DVISL (quadrants)
o 4,096x2,400/ 50/59.94/60 input via 2x DVIDL (L & R half) or 4x DVISL (quadrants)
- EDID version 1.3 compatible
- HDCP version 1.4 compatible
DVI
Digital Visual Interface is a display interface developed in response to the proliferation of digital flat panel displays.
The digital video connectivity standard that was developed by DDWG (Digital Display Work Group). This connection
standard offers two different connectors: one with 24 pins that handles digital video signals only, and one with 29 pins
that handles both digital and analog video. This standard uses TMDS (Transition Minimized Differential Signal) from
Silicon Image and DDC (Display Data Channel) from VESA (Video Electronics Standards Association).
DVI can be single or dual link.
Image 4-10
HDMI/DisplayPort Input Card Rear Panel
1 Displayport connector — Displayport 1 with an LED that turns on green when a valid sync has been detected
2 Displayport connector — Displayport 2 with an LED that turns on green when a valid sync has been detected
3 HDMI connector — HDMI 1 with an LED that turns on green when a valid sync has been detected
4 HDMI connector — HDMI 2 with an LED that turns on green when a valid sync has been detected
Features
• Process up to 4 signals independently
• 2x 19–pin HDMI connector (Type A)
• 2x 20–pin Displayport connector
• Each input channel includes an LED that turns green when a valid sync is detected.
HDMI specifications
• HDMI per 1.4a specifications
• Supported format:
- formats up to 2,560x1,600@60 and 3,840x1,200@60 (30 bits)
- 4K/UHD Supported:
o 3,840x2,160/ 23.98/24/25/29.97/30 input via 1x HDMI, 2x HDMI (L and R half) or 4x HDMI (quadrants)
o 3,840x2,160/ 50/59.94/60 input via 2x HDMI (L and R half) or 4x HDMI (quadrants)
o 4,096x2,160/ 23.98/24/25/29.97/30 input via 1x HDMI, 2x HDMI (L and R half) or 4x HDMI (quadrants)
o 4,096x2,160/ 50/59.94/60 input via 2x HDMI (L and R half) or 4x HDMI (quadrants)
• EDID version 1.3 compatible
• HDCP version 1.4 compatible
DisplayPort specifications
• DisplayPort per 1.1a specifications
• Supported format:
- formats up to 2,560x1,600@60 and 3,840x1,200@60 (30 bits)
- 4K/UHD Supported:
o 3,840x2,160/ 23.98/24/25/29.97/30 via 1x DP, 2x DP (L and R half) or 4x DP (quadrants)
o 3,840x2,160/ 50/59.94/60 via 2x DP (L and R half) or 4x DP (quadrants)
o 4,096x2,160/ 23.98/24/25/29.97/30 via 2x DP (L and R half) or 4x DP (quadrants)
o 4,096x2,160/ 50/59.94/60 via 2x DP (L and R half) or 4x DP (quadrants)
• EDID version 1.3 compatible
• HDCP version 1.3 compatible
HDMI
HDMI (High-Definition Multimedia Interface) is a compact audio/video interface for transferring uncompressed video
data and compressed/uncompressed digital audio data from a HDMI-compliant device ("the source device") to a com-
patible computer monitor, video projector, digital television, or digital audio device. HDMI is a digital replacement for
existing analog video standards.
DisplayPort
Digital display interface developed by the Video Electronics Standards Association (VESA). This royalty-free interface
is primarily used to connect a video source to a display device such as a computer monitor, though it can also be used
to transmit audio, USB, and other forms of data. VESA designed it to replace VGA, DVI, and FPD-Link. Backward
compatibility to VGA and DVI by using active adapter dongles enables users to use DisplayPort fitted video sources
without replacing existing display devices.
Image 4-11
Tri-Combo Input Card Rear Panel
1 DP connector — with an LED that turns on green when a valid sync has been detected
2 HDMI connector — with an LED that turns on green when a valid sync has been detected
3 BNC connector — SDI 1 with an LED that turns on green when a valid sync has been detected
4 BNC connector — SDI 2 with an LED that turns on green when a valid sync has been detected
5 BNC connector — SDI 3 with an LED that turns on green when a valid sync has been detected
6 BNC connector — SDI 4 with an LED that turns on green when a valid sync has been detected
Features
• Provides up to six (6) independent signals
• One channel of DisplayPort video on a full-size DisplayPort connector.
• One channel of HDMI video on a Type A connector.
• Process up to four independent SDI signals with support for SD, HD, 3G, 6G and 12G in Single Link, Dual Link (1.5G) or Quad
Link (3G)
• Each input channel includes an LED that turns green when a valid sync is detected.
Specifications
DisplayPort
• DisplayPort per 1.2 specification
• Pixel clock up to 620 MHz
- Max pixel clock at 24 bits/pixel = 620 Mpix/sec
- Max pixel clock at 30 bits/pixel = 576 Mpix/sec
- Max pixel clock at 36 bits/pixel = 480 Mpix/sec
• Supported formats
- formats up to 4096x2160@60 (30 bits)
- 4K/UHD Supported:
o 3840x2,400/ 50/59.94/60 via 1x DP
o 4096x2,160/ 50/59.94/60 via 1x DP
o 3840x2,160/ 50/59.94/60 via 1x DP
• Supply up to 500 mA @ 3.3V on pin 20
- Allows the DP connector to power an external device
- Overcurrent protection provided by means of a re-settable fuse
• Multi-Stream Transport (MST)—not supported
• EDID version 1.3 compatible
• HDCP version 1.3 compatible
HDMI
• HDMI per 2.0 specification
• Pixel clock up to 600 MHz
- Max pixel clock at 24 bits/pixel = 600 Mpix/sec
- Max pixel clock at 30 bits/pixel = 480 Mpix/sec
- Max pixel clock at 36 bits/pixel = 400 Mpix/sec
• Supported formats
- formats up to 2560x1600@60 and 3840x1200@60 (30 bits)
- 4K/UHD Supported:
o 3840x2400/ 50/59.94/60 input via 1x HDMI
o 4096x2160/ 50/59.94/60 input via 1x HDMI
o 3840x2160/ 50/59.94/60 input via 1x HDMI
• EDID version 1.3 compatible
• HDCP version 1.4 and version 2.2 compatible
SDI
• Supported formats:
DisplayPort
Digital display interface developed by the Video Electronics Standards Association (VESA). This royalty-free interface
is primarily used to connect a video source to a display device such as a computer monitor, though it can also be used
to transmit audio, USB, and other forms of data. VESA designed it to replace VGA, DVI, and FPD-Link. Backward
compatibility to VGA and DVI by using active adapter dongles enables users to use DisplayPort fitted video sources
without replacing existing display devices.
HDMI
HDMI (High-Definition Multimedia Interface) is a compact audio/video interface for transferring uncompressed video
data and compressed/uncompressed digital audio data from a HDMI-compliant device ("the source device") to a com-
patible computer monitor, video projector, digital television, or digital audio device. HDMI is a digital replacement for
existing analog video standards.
SDI
Serial Digital Interface (SDI) is a serial link standardized by the Society of Motion Picture and Television Engineers
(SMPTE). SDI transmits uncompressed digital video over 75-ohm coaxial cable within studios, and is seen on most
professional video infrastructure equipment.
Image 4-12
Quad Channel DisplayPort Output Card Rear Panel
1 DP connector — DP 1
2 DP connector — DP 2
3 DP connector — DP 3
4 DP connector — DP 4
Features
• Four channels of DisplayPort video output, each on a full-size DisplayPort external connector
• Provides up to four (4) independent signals
Specifications
• DisplayPort per 1.2 specification
• Pixel clock up to 620 MHz
- Max pixel clock at 24 bits/pixel = 620 Mpix/sec
- Max pixel clock at 30 bits/pixel = 576 Mpix/sec
- Max pixel clock at 36 bits/pixel = 480 Mpix/sec
• Supported formats:
- formats up to 4,096x2,160@60 (30 bits)
- 4K/UHD Supported:
o 3,840x2,160/ 23.98/24/25/29.97/30 via 1x DP, 2x DP (L and R half) or 4x DP (quadrants)
o 3,840x2,160/ 50/59.94/60 via 1x DP, 2x DP (L and R half) or 4x DP (quadrants, or columns)
o 4,096x2,160/ 23.98/24/25/29.97/30 via 1x DP, 2x DP (L and R half) or 4x DP (quadrants)
o 4,096x2,160/ 50/59.94/60 via 1x DP, 2x DP (L and R half) or 4x DP (quadrants or columns)
• Supply up to 500 mA @ 3.3V on pin 20
- Allows the DP connector to power an external device
• Multi-Stream Transport (MST)—not supported
• EDID version 1.4 compatible
• HDCP version 1.3 supported on connectors 1 and 2
DisplayPort
Digital display interface developed by the Video Electronics Standards Association (VESA). This royalty-free interface
is primarily used to connect a video source to a display device such as a computer monitor, though it can also be used
to transmit audio, USB, and other forms of data. VESA designed it to replace VGA, DVI, and FPD-Link. Backward
compatibility to VGA and DVI by using active adapter dongles enables users to use DisplayPort fitted video sources
without replacing existing display devices.
Image 4-13
HDMI Output Card Rear Panel
Features
• Default slot(s): 11, 12, 14
• Provide up to 4 independent signals
• 4x 19–pin HDMI connector (Type A)
• The two connectors support single link signals up-to 300 MHz.
Specifications
• HDMI per 1.4a Specification
• Supported format:
- formats up to 2,560x1,600@60 and 3,840x1,200@60 (30 bits)
- 4K/UHD Supported:
o 3,840x2,160/ 23.98/24/25/29.97/30 input via 1x HDMI, 2x HDMI (L and R half) or 4x HDMI (quadrants)
o 3,840x2,160/ 50/59.94/60 input via 2x HDMI (L and R half) or 4x HDMI (quadrants)
o 4,096x2,160/ 23.98/24/25/29.97/30 input via 1x HDMI, 2x HDMI (L and R half) or 4x HDMI (quadrants)
o 4,096x2,160/ 50/59.94/60 input via 2x HDMI (L and R half) or 4x HDMI (quadrants)
- EDID version 1.3 compatible
- HDCP version 1.4 compatible
Image 4-14
SDI output Card Rear Panel
Features
• Provides up to 4 independent signals
• Automatic SD, HD, and 3G SDI Switching
• Single Link SD/ HD/ 3G SDI Output
• Quad Link UHD input as 4x HD/ 3G-SDI Output
Specifications
• Supported format:
SDI
Serial Digital Interface (SDI) is a serial link standardized by the Society of Motion Picture and Television Engineers
(SMPTE). SDI transmits uncompressed digital video over 75-ohm coaxial cable within studios, and is seen on most
professional video infrastructure equipment.
Image 4-15
Tri-Combo Output Card Rear Panel
1 DP connector
2 HDMI connector
3 BNC connector — SDI 1
4 BNC connector — SDI 2
5 BNC connector — SDI 3
6 BNC connector — SDI 4
Features
• Provides up to six (6) independent signals
• One channel of DisplayPort video on a full-size DisplayPort connector.
• One channel of HDMI video on a Type A connector.
• Process up to four independent SDI signals with support for SD, HD, 3G, 6G, and 12G in Single Link, Dual Link (1.5G) or Quad
Link (3G)
Specifications
DisplayPort
• DisplayPort per 1.2 specification
• Pixel clock up to 620 MHz
- Max pixel clock at 24 bits/pixel = 620 Mpix/sec
- Max pixel clock at 30 bits/pixel = 576 Mpix/sec
- Max pixel clock at 36 bits/pixel = 480 Mpix/sec
• Supported formats
- formats up to 4096x2160@60 (30 bits)
- 4K/UHD Supported:
o 3840x2,400/ 50/59.94/60 via 1x DP
o 4096x2,160/ 50/59.94/60 via 1x DP
o 3840x2,160/ 50/59.94/60 via 1x DP
• Supply up to 500 mA @ 3.3V on pin 20
- Allows the DP connector to power an external device
- Overcurrent protection provided by means of a re-settable fuse
• Multi-Stream Transport (MST)—not supported
• EDID version 1.3 compatible
• HDCP version 1.3 compatible
HDMI
• HDMI per 2.0 specification
• Pixel clock up to 600 MHz
- Max pixel clock at 24 bits/pixel = 600 Mpix/sec
- Max pixel clock at 30 bits/pixel = 480 Mpix/sec
- Max pixel clock at 36 bits/pixel = 400 Mpix/sec
• Supported formats
- formats up to 2560x1600@60 and 3840x1200@60 (30 bits)
- 4K/UHD Supported:
o 3840x2400/ 50/59.94/60 input via 1x HDMI
o 4096x2160/ 50/59.94/60 input via 1x HDMI
o 3840x2160/ 50/59.94/60 input via 1x HDMI
• EDID version 1.3 compatible
• HDCP version 1.4 and version 2.2 compatible
SDI
• Supported formats:
DisplayPort
Digital display interface developed by the Video Electronics Standards Association (VESA). This royalty-free interface
is primarily used to connect a video source to a display device such as a computer monitor, though it can also be used
to transmit audio, USB, and other forms of data. VESA designed it to replace VGA, DVI, and FPD-Link. Backward
compatibility to VGA and DVI by using active adapter dongles enables users to use DisplayPort fitted video sources
without replacing existing display devices.
HDMI
HDMI (High-Definition Multimedia Interface) is a compact audio/video interface for transferring uncompressed video
data and compressed/uncompressed digital audio data from a HDMI-compliant device ("the source device") to a com-
patible computer monitor, video projector, digital television, or digital audio device. HDMI is a digital replacement for
existing analog video standards.
SDI
Serial Digital Interface (SDI) is a serial link standardized by the Society of Motion Picture and Television Engineers
(SMPTE). SDI transmits uncompressed digital video over 75-ohm coaxial cable within studios, and is seen on most
professional video infrastructure equipment.
CXP
CXP is a copper connector system specified by the InfiniBand Trade Association. It provides twelve 10 Gbit/s links
suitable for single 100 Gigabit Ethernet, three 40 Gigabit Ethernet channels, or twelve 10 Gigabit Ethernet channels
or a single Infiniband 12× QDR link. The connector has 4 rows, each of 21 pin, total 84 pins.
[Note 1]: The C is the Roman numeral for 100.
General
The Link card has 2 CXP connectors which can support up to 12 10-Gbit channels.
The figure below illustrates the Link card’s rear panel connectors:
Image 4-16
Features
• Provide up to 12 10-Gbit channels
• Depending on the Event Master processor model, two, one, or no slots are reserved at left side of the rear panel for Expansion
Link cards.
1 E2 Jr. and S3–4K Jr. do not have Link cards, but these models can be upgraded with Link cards, which
would go into the same slots as the Link cards on the E2 and the S3–4K.
2 The EX has two (2) Expansion Links, but they are not on a swappable card.
Specifications
• CXP Specification
Features
• Support for 2K, Dual Link, and 4K video processing
• Layer compositing over unscaled Backgrounds
• Layer effects, including Borders and Shadows
• Keying effects
• Keyframe effects
Specifications
Each VPU card is a 4K scalar capable of acting as a 4K scalar, or as two (2) Dual Link scalars, or as four (4) 2K HD scalars
The VPU cards are not accessible from the rear panel on E2 and E2 Jr. units. Even though they have no external connections, slots
2 and 3 are reserved for VPU cards on S3–4K and S3–4K Jr. units. The EX expansion box can have a combination of Input and
Output cards, or it can have two VPU cards.
Overview
• Power-up initialization
• Front Panel menu tree
• Using menu system
• About Status menu
• About Setup menu
• About the System menu
• System menu > Black Invalid
• System menu > USB device (Backup/Restore)
• System menu > Ethernet
• System menu > VFD brightness (display brightness)
• System menu > Diagnostics
• System menu > Lock front panel
• Using the Tech Support menu
• Restoring Factory Default Settings
• Firmware Upgrade
• Save All
Image 5-1
System Initialization Message
If under some rare circumstance the system does not fully boot correctly, press and hold the SEL and ESC
keys while applying power to the unit. Release these keys when a menu appears asking to Factory Reset the
unit. Perform the Factory Reset and the unit will boot normally.
Menu tree
Image 5-2
Image 5-3
System menu
The unit’s display screen is four lines high. Throughout this chapter, entire menus are shown for ease of
reference, unless otherwise noted.
Throughout this user’s guide, the term “select” is used as an abbreviation for “scroll to a menu line and press
SEL.”
Example: Select the Ethernet menu to begin configuring network settings.
Exiting a menu
• In the edit mode (i.e., the edit cursor is visible), press ESC to exit a menu without changing the original parameter.
• To navigate back up the menu structure, press ESC again. Each press takes you back up the menu tree by one level.
Image 5-4
Validation error message
Edit name
Sometimes, it is necessary to edit name, like the name of a configuration file, for example. To modify name use the following
procedure:
1. Navigate to submenu (For example, the following illustration shows the USB Backup Config submenu).
Image 5-5
USB Backup Config submenu
Turning the ADJUST knob clockwise once moves to the next letter of the alphabet. If you start with an upper-case letter,
as shown in the preceding illustration, then the next letter is also a capital letter. If you start with a lower-case letter, the
next letter is a lower-case letter:
- F –> G
- f –> g
If you start with a number, the next character is a number.
Continuing to turn the ADJUST knob clockwise at the end of the upper-case alphabet displays a series of punctuation marks
you can use in the format name.
Continuing to turn the knob clockwise at the end of the punctuation marks displays the lower-case alphabet in order.
When you reach the end of the lower-case alphabet, turn the ADJUST knob counter-clockwise to scroll back through
the options in order.
4. Press SEL. The cursor moves to the next character field, which is now blank with an underscore.
5. Repeat the previous steps as many times as needed, pressing SEL for each character selection.
6. When you have selected all the characters, press SEL again to save the name.
Image 5-6
e.g. E2 Status menu
System name
Human readable name of the current system. Particularly useful in the user interface when multiple Event Master system are con-
nected in the same network.
System1 is the default value. This name can be changed in the configuration page of the GUI. For more details please refer to the
section dedicated to the system configuration in the chapter "Configuration Menu", page 106.
Unit ID
ID required to identify different units are acting as a single system in order to expand for Inputs, Outputs or Layers.
This ID can be changed in the configuration page of the GUI. For more details please refer to the section dedicated to the System
configuration in the chapter "Configuration Menu", page 106.
Genlock
This line gives information about the Genlock connection situated at the back of the Event Master unit. For more detail on this
connection please refer to the section dedicated to the Genlock Input BNC in the chapter"Rear panel", page 46.
The user could turn Genlock OFF or ON in the configuration page of the GUI. The Event Master unit will determine what kind of
Genlock is connected and will update the Status field. The status field can say “Locked”, “Lost Lock” or “Free Run”. For more details
please refer to the section dedicated to the Event Master unit configuration in the chapter "System Setup", page 243.
IP address
IP address of the Event Master unit in the local network.
If there is no internet connection, or if a DHCP server has not been found, the IP address is 000.000.000.000. The IP address is
needed for running the Web Interface and for connection to an external device. For more details please refer to the section dedicated
to the setting of Ethernet options in the chapter "About the System menu", page 78
Image 5-7
Setup menu
From the Setup menu, you can configure certain system settings for the Event Master unit, display Technical Support contact infor-
mation, restore factory default settings, and check for available firmware updates. And finally, you can save all the recent changes
to the system.
The following sections describe each Setup Menu option in detail, except for the Code Upgrade feature. For details about that
option, refer to the chapter "Updating firmware", page 279:
Image 5-8
System menu
The flash drive must be formatted to use the FAT32 file system. For formatting instructions, refer to section
Formatting the flash drive in the chapter "Upgrading firmware using the USB port", page 280.
The following illustration shows the USB Backup/Restore submenu, which you access from the System menu.
Image 5-9
USB submenu
Image 5-10
USB Backup Config submenu
3. If you wish to change the default name of the backup configuration, press SEL. Use the ADJUST knob to change the name, as
described in section "Using menu system", page 74. Press SEL again when you complete the name change.
4. Scroll to Backup Config and press SEL.
A confirmation message appears when the backup is complete.
If the backup operation fails, the message shown in the following illustration appears. Check that the flash drive is properly
formatted and installed, and try again.
Image 5-11
The USB Restore Config submenu appears, as shown in the following illustration.
Image 5-12
3. Press SEL and scroll through the list of configuration files. When you locate the file you want, press SEL again.
4. Scroll to Restore Config and press SEL.
A message confirms the restore operation and instructs you to reboot the Event Master unit.
You must reboot the Event Master unit to use the restored configuration file.
Image 5-13
c) Locate in the Barco folder and select the Event Master Toolset folder that corresponds to the current version you are using.
Image 5-14
Image 5-15
Image 5-16
The xml folder contains subfolders for presets, stills, and userkeys, and it contains the configuration settings file for your
simulated system.
f) Create a folder on your desktop called EM, and create a subfolder inside it called Backup.
g) Copy and paste the xml folder from the wvp_9876 folder into the EM\Backup folder.
h) Open the xml folder in the EM\Backup folder.
i) Rename the settings.xml file to settings_backup.xml.
Make sure that you do not change the file extension.
j) Copy and paste the entire EM folder from your desktop to the root directory of a FAT32-formatted USB drive.
Image 5-17
It can take several seconds to obtain an address from the server. During this time, the SEL button remains lit.
When DHCP is off, you can manually enter a static IP address, along with a subnet mask and gateway, in the Set Static IP submenu.
Consult your network administrator for a valid IP address, subnet mask and gateway.
Image 5-18
Set IP Submenu (sample)
If you press ESC at any time before accepting your final change, all your edits will be removed, and the original
values restored.
Image 5-19
The Diagnostics options allow a user to check if the Event Master unit is functioning normally. Front panel and card operations can
be checked. Various system temperatures can be monitored and backup log files can be saved for customer service troubleshooting.
Front Panel
When Front Panel is selected to be tested, the VFD display will initially be blanked. Then the 24 x 4 character grid will start to show
from the dimmest setting to the brightest setting. At this point a user can determine if any of the pixels or if a character segment is
bad in the display.
After several seconds of showing all pixels on at the brightest setting, the system will automatically advance to the ENCODER/BUT-
TON TEST menu (the next menu).
Directly select “Encoder/Button” from the Diagnostic menu will allow the user to test the keys and knob with-
out the need to see the VFD being tested.
Encoder/Button
Image 5-20
The ENCODER/BUTTON TEST menu allow the user to test the keys and knob.
When the knob on the front panel is rotated, a number will be displayed on the encoder line. The larger the number, the faster the
knob was rotated. The number will show as positive or negative depending on the direction the knob was turned.
Pressing any key on the front panel will show the Button Code for the key.
Button Code
ESC 0
PWR 7
SEL 14
Cards
Image 5-21
The Card Slot test will perform a variety of diagnostics for an individual card or for all cards. This is a quick way to determine if a given
card is having a problem. After selecting a Slot number or choosing All cards to be tested, the following message will be displayed.
Image 5-22
Pressing SEL to continue will start the diagnostic testing. The following message will be displayed.
Image 5-23
If only one slot was selected for testing, a simply PASS/FAIL result will be shown for that slot.
Image 5-24
If all slots were selected for testing, the PASS/FAIL result will be shown for all slots.
Image 5-25
If a slot is not populated with a card, the result will show EMPTY.
To see more detailed results of diagnostic testing, run diagnostics from the Event Master Toolset Software.
For details on this fonction, please refer to chapter "Settings Menu > Web App area > Dashboard", page 231
Temperature
Image 5-26
The DIAGNOSTIC TEMPERATURE menu will show real time measurements for the System, Motherboard and all card slots. All
temperatures are shown in degrees Celsius.
FPGA temperatures may reach as high as 85°C under normal operating conditions. Temperatures above 85°C
may affect processing performance.
In the event the log files of the Event Master unit need to be backed up, first install a USB stick in the unit’s
front panel.
When Backup Log Files is selected, the system will immediately write its log files to the USB stick. The following menus will
be shown during this process and the Event Master unit will automatically return to the DIAGNOSTIC menu once this process is
complete.
Image 5-27
Image 5-28
The file name will be “E2LogFiles.tar.gz”, and it can be found on the USB stick under the “E2\backup” direc-
tory.
Image 5-29
Front Panel Locked Message
2. To disable the front panel lock, press and hold the SEL and ESC buttons simultaneously for 3 seconds. When the panel is
unlocked, the display screen displays the Status menu.
Image 5-30
Tech Support Menu
Image 5-31
It is advisable to clear all saved configurations when you use the Event Master unit for the first time, or when
returning an unit from an event.
Image 5-32
“Saving all” message
6. EM GUI ORIENTATION
About this chapter
This chapter provides a detailed description of each section of EM GUI.
About EM GUI
The Event Master (EM) GUI is a UI program that enables users to interface with an Event Master device from a PC or Mac via an
Ethernet connection. The program provides a step-by-step approach to configure, program, setup the dedicated Multiviewer and
manage system functions.
Some screenshots and descriptions provided in this chapter may not accurately reflect the released software.
Barco will update the documentation in a timely manner to mirror the released software
Overview
• General requirements
• Download of Event Master Toolset Software
• Software installation
• Starting up
• Screen layout presentation
• Controls
• Configuration Menu
• Configuration Menu > Network resource area
• Configuration Menu > System diagram area
• Configuration Menu > System modifier area
• Configuration Menu > Adjustment area
• Configuration Menu > Adjustment > Unit Configuration
• Configuration Menu > Adjustment > Input Configuration
• Configuration Menu > Adjustment > Background Configuration
• Configuration Menu > Adjustment > Output Configuration
• Configuration Menu > Adjustment > Destination Configuration
• Configuration Menu > Linking
• Programming Menu
• Programming Menu > Resources area
• Programming Menu > Diagram area
• Programming Menu > Layer Modifier area
• Programming Menu > Adjustment area
• Programming Menu > Adjustment area > Layer configuration
• Programming Menu > Adjustment area > Dest Group configuration
• Programming Menu > Adjustment area > Background configuration
• Programming Menu > Adjustment area > User Keys configuration
• Programming Menu > Adjustment area > Presets configuration
• Programming Menu > Adjustment area > Source adjustment
• Programming Menu > Adjustment area > Global Transition Rate/Trans/Cut
• Multiviewer (MVR) Menu
• Multiviewer Menu > Resource area
• Multiviewer Menu > Multiviewer Layout area
• Multiviewer Menu > Modifier area
• Multiviewer Menu > Adjustment area
• Multiviewer Menu > Adjustment area > Output Color
• Multiviewer Menu > Adjustment area > Window adjustment
• Controller Menu
• Settings Menu
• Settings Menu > Web App area
• Settings Menu > Web App area > Dashboard
• Settings Menu > Web App area > Tools
• Settings Menu > Web App area > Tools > Manage Software
• Settings Menu > Web App area > Tools > Backup & Restore
• Settings Menu > Web App area > Help
• Settings Menu > Web App area > Contact us
• Settings Menu > Web App area > Follow us
Currently the EM GUI is available for PCs with Microsoft Win7 or Microsoft Win10, and Apple MACs with OS
X. The software will run on other Microsoft and Mac operating systems, but currently Barco only supports
software installations with Win7 (or Win10) and OS X computers. Linux version of the software will be available
in a future release.
Software updates
For a new version of the software, download the zip file and follow the instructions as in the first installation. The new version will
be installed on the same location and the previous version will be overwritten.
6.4 Starting up
How to start up
1. Double click on the Event Master Toolset Software icon on your desktop
Or,
click Start → All programs → Barco Folsom → Event Master Toolset Rev x.x (Build xxxxx)
The software starts up with the same look and feel as when it was closed before.
The connection is automatically restored with the Event Master unit if it is still available.
Image 6-1
EM GUI: Configuration Menu
3 Selection area
4 Diagram area
5 Modifier area
6 Configuration area
Title bar
On the top of the working area a title bar indicates the name of the selected page (e.g. System configuration).
Selection area
The selection area allows the users to select the System, Device or inputs that will be used.
Diagram area
In the middle, is the Diagram area where the system, Screens and Multiviewer are represented graphically.
Configuration area
On the right hand side, is the configuration area where users perform all needed adjustments.
6.6 Controls
General
Edit box
Edit box is used to edit the values or names.
Image 6-2
Properties:
• By double clicking, the background changes to a dark blue color indicating that modifications can be made.
• The cursor is placed on the last character.
• The eraser button allows deletion of all the characters in the edit box.
Slider box
The slider allows modification of the value with slider.
Image 6-3
Properties:
• Slide the cursor to modify the value.
• The value can also modified by clicking the + or – symbols.
Drop-down menu
A drop-down menu allows the user to choose one value from a list.
Image 6-4
Inactive drop-down
The active drop-down menu, shown in image 6-5, shows the available choices.
Image 6-5
Active drop-down
Properties:
• When clicking on the + symbol, a drop-down menu appears with the available choices.
• By typing in the space next to the magnifying glass all of the available numbers that match the typed text appear, simplifying
the search effort.
Description
The System configuration Menu is divided in 4 parts:
Image 6-6
System Configuration Menu
1 Network resource area Available resources on the network are listed in this area.
There are 3 tabs in this section:
The following sections describe each part of the System Configuration Menu in detail:
Description
The panel in this area has three tabs:
• Discovered: Lists all of the devices discovered on the local
network, regardless of the selected System.
• In use: Lists the devices in the selected System.
• Comm Setup: If the EM GUI is running on an EC-200
controller, this tab detects and shows if an EC-50 is
connected to the larger controller.
Note: When the Discovered tab is selected, the Event Master
ToolSet Software will continuously send a UDP broadcast over
the network to locate devices (every 5 seconds).
Next to the device name an LED indicates the status of the unit:
• Yellow : Found in network but not assigned
• Green: Assigned and currently has an open or active
communication port
• Red: Assigned but currently has errors trying to communicate
(heart beat communication failure, TCP connection dropped,
etc. )
• Orange: There is a configuration error with the unit:
- Input / Output cards not right justified. Refer to the
corresponding section below of the card placement rules
and error color code.
- Input / Output configuration mismatch with the actual unit.
Refer to the corresponding configuration section of the
card placement rules and error color code.
The small arrow in each device opens a detail menu for the
device, stating most notably the ID of the unit who is used when
units are linked.
In the most of the case, devices are automatically detected and the user just need to add the new device via drag and drop into
the system diagram (see How to add a device into the selected system below). But, under certain circumstances in Network
communication the normal UDP based auto detection of Event Master Compatible Devices might not work. A firewall or a tightly
configured switch are examples. In that case a Manual direct TCP/IP request can be sent to a specific IP Address (see How to
manually add a device into the selected system below).
Image 6-7
Image 6-8
Description
The diagram area graphically represents the devices and destinations that compose the system.
Image 6-9
Diagram area
In this area, the rear panel of the selected system is represented graphically with the cards, and the connectors are color coded to
indicate their status.
The color code is:
• White = Connector available to add and configure.
• Gray = Connector capacity set to NONE and is unavailable to add and configure.
• Purple = Connector capacity set to SPLIT; connector 3 mirrors connector 1 (and connector 4 mirrors connector 2), and connector
is unavailable to add and configure.
Split-mode may be used with the DisplayPort connectors on the quad channel DisplayPort output card and the SDI connectors
on the tri-combo output card.
• Red = Signal unavailable and connector configured into system.
• Yellow = Signal available.
• Green = Signal available and connector configured into system.
On the right hand side of the devices is a list of the created destinations (Screen and Auxiliary).
The tabs on the top allow access to the different systems connected to the EM GUI. The last tab allows the users to create a new
system.
A set of zoom buttons allows the user to reduce or enlarge the view size. This functionality is very useful when the system is
composed of more than one device.
Image 6-10
Image 6-11
Device selected
Image 6-12
Destination selected
Selecting a device or a destination in the Diagram allows the Adjustment area to display to display the pa-
rameters corresponding to the device or destination. See Adjust Tab in the section "Configuration Menu >
Adjustment area", page 114.
Description
Image 6-13
• Preset Conflict: Mode—When using single layers conflicts can arise when a Preset Recall modifies a source layer that is
currently on Program. You may choose from three Preset Conflict Modes to resolve these conflicts.
- Auto—The system performs the necessary actions to gracefully recall the Preset to Program.
- Force Recall—The system recalls the Preset directly to Program. Program is not protected.
- User Confirm—The system presents the user with a pop-up asking what to do when a conflict is detected.
User Confirm options:
o Resolve – All Trans or Cut: Perform the necessary actions to resolve the conflict and perform an All Trans or Cut to
bring the Preset to Program.
o Resolve – Wait: Perform the necessary actions to resolve the conflict and wait for the user to press the All Trans or Cut
manually.
o Cancel: Cancels the entire Preset recall operation.
- Off—The system alerts the user with an error message about any Preset recall conflict, but it does not present a pop-up
menu for resolving the issue.
• Preset Conflict: Time(frame) is the amount of time the system uses when automatically performing an All Trans.
• Native rate: System native rate in Hz (Cycles in second). Available selections:
23.98 30 59.94
24 47.95 60
25 48
29.97 50
The native system rate needs to match the general frame rate in the event where the unit is used.
• Genlock mode: Selects the system genlock mode to Freerun or Lock to External.
• Genlock Status: Reports the system’s genlock mode status: Locked or not Locked.
• H Offset: The H sync can be offset to match a Genlock situation. Adjustment in mS.
• V Offset: The V sync can be offset to match a Genlock situation. Adjustment in mS.
• Master VP: Reports the units IP address in the local network.
• Unit ID: Reports the units ID number. ID required to identify different units are acting as a single or linked system in order to
expand for Inputs, Outputs or Layers.
Description
There are 4 tabs in this area:
• Input: this tab provides a list of all the created inputs. Here
the user can create new entries by associating them with
input connectors. It is also in this tab that the user can
delete unused or obsolete inputs.
• Background: provides a list of backgrounds of the selected
system. Similarly to inputs, the user can add and remove
Backgrounds from the system.
• Output/MVR: the user can add or remove program,
auxiliary and multiviewer outputs in this list.
• Destination: a destination is a location where the user can
route the output of Event Master series processor (screens,
widescreens, monitors etc.). The user could assign the
outputs that are created in the previous tab to destinations,
and deleted unused or obsolete destinations
Always on top:
• Adjustment: in this tab the user performs adjustments
available for the selected item (device, input, background,
output, destination). The content of this tab varies
depending on the selected item. Access to this area is
achieved from the System diagram area (click on device
or on a destination) or in one of the tabs of the Adjustment
area (input, background, output, destination) .
The following sections describe how to perform the configuration of each part of the system in detail:
Description
Settings tab:
• Name: The name of the unit can be edited here.
• Contact info: User information for contact person
responsible for the unit.
• SW Version: Unit’s Firmware version.
• OS Version: Unit’s OS version.
Note: The EM GUI has its Software version shown in the
Settings Page.
• Resets: (If the user selects one of the reset options, a
confirmation pop up appears.)
- Soft: Resets the unit without erasing any stored settings,
similar to a Power Off / On.
- Factory (Save IP & EDID & ID): Full factory reset with
the exception of keeping the Ethernet setup (IP), the
Input EDID settings, and the Unit ID settings.
- Shut down: Powers down the unit.
- Factory (Full): Full factory reset erases all stored
settings.
- Factory (Save IP): Full factory reset with the exception
of keeping the Ethernet setup.
- Factory (Save IP & EDID): Factory reset, but keep IP
and Input EDID settings.
• Ethernet communication setup area.
IP Mode:
Each EMP model has a standard static IP Address.
Image 6-14
E.g. E2 with an empty input-card slot
If the card in the slot is wrong type (e.g. output card in input slot, or vice versa) then the slot in the diagram will be greyed out.
Image 6-15
Image 6-16
Not assigned to any Source or an input, but a signal has been detected
Note: Users can now link more than two E2s, or more than two
S3–4Ks in a single system. In this configuration, only input expansion
is supported. Users can select up to 48 SL inputs for linked E2
systems and 24 SL inputs for linked S3–4K systems to be marked it
as a "Global Input."
Global Input checkboxes are available in the Configuration page,
under the Input and Background tabs for inputs.
inputs will be automatically assigned. The software by default names inputs as “Input 1, 2, 3….”. Input configuration names can be
renamed by double-clicking on the name and turning the box blue.
Image 6-17
Configuration menu, Adjustment area, Input
The auto add feature adds only up to 2K resolution inputs. Any special input like S3D and 4K Inputs need to be assigned manually.
See How to add Input section below.
To stop the add procedure without add new input, just click on the Done Adding button without selecting an
input.
Image 6-18
Accessing the Input Adjust panel
• Main page
• Format & Timing
• Color Adjustment
• Contact Information
• EDID
All inputs can have an EDID (Extended Display Identification Data) set according to its connector capacity. The currently set
EDID is visible in the Current box.
Format: The drop-down menu with its search function provide a way to select any of the available VESA or SMPTE standard
EDIDs as well as a frame rate. Once selected the Apply Button needs to be pressed in order to program the inputs.
• EDID Timing
The EDID timing can be edited into a non standard, or Custom EDID by double clicking on each timing box and inserting a
value. A EDID timing needs to follow the VESA rules, and typically a VESA calculator needs to be used.
Once a value is inserted ENTER needs to be pressed.
Selected EDID or Custom EDID can be applied to all inputs of the same type at once by selecting the checkbox towards the
end of the panel.
• HDCP
Enables the HDCP setting for the selected input.
The default for DisplayPort, DVI, and HDMI inputs is Off. To turn On the HDCP Mode, click on the empty checkbox. When the
checkbox displays a check mark, HDCP Mode is On. HDCP Mode is not applicable to SDI inputs.
• SDI input type
The SDI input configuration menu is similar to the DVI/HMDI/DP menu but without the EDID and HDCP sections. In addition the
SDI menu includes an addition selection regarding the SDI type.
• It is recommended that you turn Off Auto Acquire in applications where you have already configured and saved the system’s
input setup.
• If Auto Acquire is On and a valid input is selected that does not have a saved input associated with it, the system attempts to
detect and acquire the source. This process may take a few moments.
• If Auto Acquire is Off, the system uses the last-known configuration for each input, to the extent possible, comparing the input’s
timing to the configurations in the system’s library. These configurations can be custom files or system default configurations.
• Most users can leave In Auto Acquire on. Advanced users who know the input video timing parameters may choose to turn In
Auto Acquire off and select the parameters manually.
Note: Users can now link more than two E2s, or more than
two S3–4Ks in a single system. In this configuration, only input
expansion is supported. Users can select up to 48 SL inputs for
linked E2 systems and 24 SL inputs for linked S3–4K systems
to be marked it as a "Global Input." Global Input checkboxes
are available in the Configuration page, under the Input and
Background tabs for inputs.
Backgrounds can also be designated as “Global Inputs” by
checking the "Global" checkbox on the Adjust panel for the
Background.
One of the differences between Inputs and backgrounds is in the number of connectors that can be assigned to each one. As it
was presented in the previous section, an input can be defined from 1, 2 or 4 connectors. A background channel, however, can be
defined by any number of connectors between 1 and 8. The same rules apply as in the Input definition: The connectors need be on
the same or adjacent card and be of the same type with the exception of DVI and HDMI that can be defined in the same background.
Backgrounds can be created from all inputs, and as many as you can fit.
Backgrounds can also be inserted through Dual Link capacity, forming a background of one or several 3840x1080 or similar reso-
lutions.
Please note that connector assignments for the backgrounds cannot change from what is shown in the dia-
gram. The system wiring needs to reflect the same order
Image 6-19
E.g. E2 with an empty output-card slot
If the card with the connectors that are part of an output configuration is missing, the card in the unit graphic and the output config-
uration in the configuration list will be grayed out.
Also, if there is an existing output configuration but the card in the slot is of different type, then again the configuration will be greyed
out.
Image 6-20
• 4 x SDI 1920x1080
• 4 x HDMI 1920x1080 or 2048x1080 on 1 card
• 4 x HDMI 1920x1080 or 2048x1080 two cards
• The top 2 x HDMI at 1920 x 2160 or 2048 x 2160 at max 60P
• One of the top HDMI at 3840 x 2160 or 4096 x 2160 at max 30P
Examples of valid 3D Outputs *:
Image 6-21
Image 6-22
Configuration menu, Adjustment area, Output
Since the software assigns automatically only 2K outputs, Dual link or 4K outputs need to be configured manually. See How to add
output section below.
The unit will query the connected device on its output for a preferred EDID and try to assign that as the output resolution and frame
rate. If no devices are connected, a standard HD resolution with the native rate of the EMP is assigned as frame rate.
Next to the configuration name is the name of the Destination where the output is assigned. If the Output is not assigned to any
Destination, then the name will be “N/A”.
The software by default names outputs as “Output 1, 2, 3...” The user can rename each output by double
clicking on the name and type in the new name in the blue box.
You can only delete Output Configurations that are not assigned in Destinations.
Image 6-23
Accessing the Output Adjust panel
• Main page
• Format & Timing
• Connector
The selection of HD (1080i) or 3G SDI (1080P) actually happens when the format type is selected in the main
tab.
Description
Destination configuration menu is accessed by clicking on the Destination tab.
The user can assign Outputs to Output configurations—manually or automatically—and delete Outputs from Output configurations.
Destination formats
Few words about destination formats:
• For Screen Destinations: The format of any Output configuration added to a Screen Destination is updated to match the format
of the Screen Destination. If the first Output configuration in a Screen Destination is deleted and a new Output configuration is
added, then the format of the new Output configuration becomes the format of the Screen Destination.
• For AUX Destinations: An AUX destination always assumes the format of the Output configuration that is assigned to it.
• For Super Destinations: Super Destinations do not have an output format. As Screen Destinations are added to a Super
Destination, the pixels from the Screen Destinations are added together to create the canvas size of the Super Destination.
Screen Destinations of different resolutions can be combined into a Super destination.
The placement of the individual Screen Destinations need not be edge-to-edge. Screen Destinations can be placed in arbitrary
positions, creating a new pixel coordination system and allowing manipulation of Super Layers within that new system.
Rules
The following rules apply when defining a Screen / AUX Destination configuration:
1. Destinations accept only the same Output connector types.
SDI and HDMI connectors cannot be mixed in the same destination.
2. Destinations accept Output configurations only with the same number of Output connectors.
Output configurations with a different number of connectors cannot be combined. For example if the first Output configuration
added is an HDMI output configuration with two (2) connectors (grouped connector), an HDMI output configuration with one (1)
connector cannot be added to the same destination.
3. One cannot add an output configuration to a destination if it is not capable of using the Output format selected. For example:
An Output configuration has a total connector capacity of DL; it cannot be assigned to a 4K destination.
4. Each card can support up to four (4) screen destinations (program outputs), or up to four (4) AUX Outputs, or two (2) AUX and
two (2) Screen Outputs.
5. ALL outputs can be AUX Destinations, and all Outputs can be assigned to Screen Destinations.
6. Screen Destination sizes are determined by the available amount of pixel canvas, not by the number of Outputs assigned to a
Screen Destination.
Image 6-24
Super Destinations on the Configuration Menu
3 Adjustment area
4 Add and delete Destination buttons
• ScreenDest1
• ScreenDest2
7 AuxDest1
8 Drag and drop ScreenDest1 and ScreenDest2 into SuperDest1.
Image 6-25
Super Destination with Screen Destinations Assigned
Image 6-26
Super Destinations on the Programming Menu
The Adjustment area lists Super Layers added to a Super Destination and Screen Layers added to a Screen
Destination in white, and it lists Super Layers added to a Screen Destination through a Super Destination in
blue.
For DL resolutions and above only the two top connectors of each HDMI card work.
Widescreen destinations can be downscaled by the Aux and based on the capacity it can accommodate up to
eight (8) outputs worth of widescreen.
Color codes
Super Destinations, Screen Destinations, and AUX Destinations are represented graphically in the Diagram area.
It is possible that after the unit is turned on, the hardware configuration can be altered making certain Destinations to have invalid
Output configurations.
In this case the Destination in the System Diagram becomes grey and adjustment are disabled. In this case the destination needs
to be deleted and new one created to reflect the existing output configuration.
Image 6-27
Add Destination buttons
If the Add destination button is pressed without selecting an output configuration, the software will automatically assign the first
unassigned output configuration (from left most output card) to a destination. The output configuration format is copied to the desti-
nation output format.
New Screen, Aux, or Super destinations can be added as long as there are unassigned output configurations to destinations.
Alternatively, you assign outputs to destinations by dragging them into the output configuration the Destination block. In the example
below, the output 1 was assigned to ScreenDest1 and the destination format was set to 1920x1080 reflecting the format of output1.
When output 2 is dragged into the same destination, then the format changes to 3820x1080 reflecting a 2x1 setup. When outputs
are dragged into a destination in this manner, the software assumes it is a horizontal setup with 0 pixel overlap. The overlap can
be modified in the Wide menu. If a vertical or grid setup is desired, then the output configuration needs to be setup as such in the
output configuration menus.
Image 6-28
Or,
click in the “x” on the right hand side in the destination configuration list.
Image 6-29
Any output can be deleted from a destination at any time. For example, if the output that is automatically
assigned to a destination is not the desired one, then it can be deleted.
All destinations can be deleted the same time by clicking the “Select All” button.
Image 6-30
• Assign
• Output
• Wide
Assign Menu
An S3–4k has 1 bank of 4 Mixing Layers for a total of 4 Mixing Layers or 8 Single Layers (8L). These 8 Mixing Layers can be assigned
to Destinations, using up to 4 Outputs (1 Bank). An S3–4k Jr. has a single Bank of 2 Mixing Layers for a total of 2 Mixing Layers or
4 Single Layers (4L).
The layer system has been optimized in E2 to allow the maximum available layer count at all times and can therefore be a bit
confusing.
Based on the Layer mode (set in the System Modifier Panel), the number of “Assign Layer to Destination” varies. The table below
shows the maximum number of single layers for each layer mode.
Layers need to be assigned to destinations before sources can be added to the destination.
Output menu
The Output Menu contains four sub-menus: Main, Color, Timing and Connector proprties. Adjustments to the Main, Timing, and
Connector properties are identical with the adjustments to the Main, Timing, and Connector properties in the output configuration
menu. In this destination configuration menu, however, adjustments can be performed on all or on selected outputs that make up
the destination. Individual outputs can be selected by clicking on the corresponding screen. When a screen is selected its outline
turns blue. All outputs can also be selected by clicking on the Select All button.
Image 6-31
Configuration Menu: Destination Adjust—Output (Top of panel)
1 Main
2 Color
3 Timing
4 Connector properties
Operate similar as the Output adjustment panel > Main page. See above.
– RGB/4:4:4/8 – YCbCr/4:4:4/8
– RGB/4:4:4/10 – YCbCr/4:4:4/10
– RGB/4:4:4/12 – YCbCr/4:4:4/12
– YCbCr/4:2:2/12
Feathering submenu
• Canvas shows the actual pixel ratio for the full blend.
• Select the region where feathering will be performed. All
edges can be separately selected and have a different
value of Feather and Gamma. The adjustment can be
made my moving the slider, entering the value manually in
the box or click on the plus and minus.
Note: The Feathering and Gamma sliders are disabled, until
at least one edge that can be feathered is selected. Gray
edges are unselected; blue edges are selected.
• Activate or deactivate the feather for the selected edge by
checking the Feathering checkbox.
• Adjust the Feathering Gamma (shape of the curve) and the
width of the feathering region.
• The icons above are shortcuts for edge selection.
• The Arrow icon allows the small windows representation of
the blend to be copied to the workspace for ease of edge
selection.
After linking chassis, a few menus provide the option of changing between which unit controls you are view-
ing.
From the Menu bar at the top of all pages, you can select which processor’s details you are viewing, by se-
lecting that processor from the pull down menu.
There is no relationship between Unit ID and Master or Slave selection. Either unit can be Master or Slave
in a linked configuration. The only real significance—but totally transparent to users—is the Event Master
Toolset communicates only with the Master unit. The Master unit establishes its own connection and handles
all communications with the Slave.
Certain configuration setups are not allowed. These include spanning input or output configurations between
an E2 and an S3–4K. If your setup requires this kind of configuration, then you must link together two E2 units
or two S3–4K units.
• VP ID 0, Link Card slot 1, Link 1 >> VP ID 1, Link Card slot 1, Link 2 [1]
• VP ID 0, Link Card slot 1, Link 2 >> VP ID 1, Link Card slot 1, Link 1 [2]
• VP ID 0, Link Card slot 2, Link 1 >> VP ID 1, Link Card slot 2, Link 2 [3]
• VP ID 0, Link Card slot 2, Link 2 >> VP ID 1, Link Card slot 2, Link 1 [4]
See image 6-32 for an example of the cabling between two E2 units.
Image 6-32
Cabling between two E2 units
• VP ID 0, Link Card slot 1, Link 1 >> VP ID 2, Link Card slot 1, Link 2 [1]
• VP ID 0, Link Card slot 2, Link 1 >> VP ID 2, Link Card slot 2, Link 2 [2]
• VP ID 0, Link Card slot 1, Link 2 >> VP ID 1, Link Card slot 1, Link 1 [3]
• VP ID 0, Link Card slot 2, Link 2 >> VP ID 1, Link Card slot 2, Link 1 [4]
• VP ID 1, Link Card slot 1, Link 2 >> VP ID 2, Link Card slot 1, Link 1 [5]
• VP ID 1, Link Card slot 2, Link 2 >> VP ID 2, Link Card slot 2, Link 1 [6]
See image 6-33 for an example of the cabling between three E2 units.
Image 6-33
Cabling between three E2 units
Image 6-34
Cabling between an E2 unit and two daisy-chained EX units
An S3-4K can be linked to two daisy-chained EX units. The procedure is the same as the procedure for linking
an E2 to two daisy-chained EX units.
A daisy chain of two EX units cannot have more than two input cards or more than two output cards. Each
EX in the chain can have both input cards, both output cards, or an input card and an output card.
Image 6-35
Cabling between an E2 unit and an EX unit with two VPU cards
Image 6-36
Cabling between an E2 unit and an EX unit with a VPU card
When an EX unit has VPU cards rather than a combination of Input and Output cards, and it is connected to
an E2 processor or to an S3–4K processor, the EX unit an no longer be daisy-chained to another EX unit; both
Link connectors on the EX unit must be connected to the E2 or S3–4K Master unit.
Event Master Configuration for Linking an E2 Unit to an EX Unit with VPU Cards
1. Start the Event Master Toolset version 5.1 or higher.
2. Make sure that both the E2 and the EX are discovered on the network and that they have different Unit IDs.
3. Drop the E2 in the GUI.
If the E2 unit is cabled to an EX unit, the EX unit appears as a grayed-out box below the E2 unit in the Diagram area. In the
grayed-out EX box a blue button allows you to add the EX to the system as a slave.
4. Click the blue add button to add the EX unit.
5. (Optional) At this point it is suggested that you select and name appropriately each unit so that you can identify it in your setup.
How to Link an E2 Unit to Two EX Units, Each with Two VPU Cards
To add up to 16 Single or eight Mixing Layers to a system, an E2 unit can be linked to two EX units, each with two VPU cards. This
adds a total of four VPUs. Each E2 comes equipped with two Link cards, always located in slots 1 and 2. Link cards are identified
by a yellow stripe at the top. Each EX has two Link sockets. Make sure to use the locking mechanism and then push each cable
until it locks in place.
To link an E2 to two EX units, connect the Link cables provided with each unit between the Link connectors as follows:
Image 6-37
Cabling between an E2 unit and two EX units
When an EX unit has VPU cards rather than a combination of Input and Output cards, and it is connected to
an E2 processor or to an S3–4K processor, the EX unit an no longer be daisy-chained to another EX unit; both
Link connectors on the EX unit must be connected to the E2 or S3–4K Master unit.
How to Link an E2 Unit to Two EX Units, Each with a Mixed I/O/VPU Configuration
To add up to eight Single Layers or four Mixing Layers to a system, an E2 unit can be linked to two EX units, each with a single VPU
card. This adds two VPUs. The VPU can be in either slot 1 or slot 2 on the EX unit, and the other slot may contain either an Event
Master Input card or an Event Master Output card. Each E2 comes equipped with two Link cards, always located in slots 1 and 2.
Link cards are identified by a yellow stripe at the top. Each EX has two Link sockets. Make sure to use the locking mechanism and
then push each cable until it locks in place.
To link an E2 to two EX units, connect the Link cables provided with each unit between the Link connectors as follows:
Image 6-38
Cabling between an E2 unit and two EX units, each with a VPU card
When an EX unit has VPU cards rather than a combination of Input and Output cards, and it is connected to
an E2 processor or to an S3–4K processor, the EX unit an no longer be daisy-chained to another EX unit; both
Link connectors on the EX unit must be connected to the E2 or S3–4K Master unit.
Event Master Configuration for Linking an E2 Unit to Two EX Units with VPU Cards
1. Start the Event Master Toolset version 5.1 or higher.
2. Make sure that both the E2 and the EX are discovered on the network and that they have different Unit IDs.
3. Drop the E2 in the GUI.
If the E2 unit is cabled to an EX unit, the EX unit appears as a grayed-out box below the E2 unit in the Diagram area. In the
grayed-out EX box a blue button allows you to add the EX to the system as a slave.
4. Click the blue add button to add the EX unit.
5. (Optional) At this point it is suggested that you select and name appropriately each unit so that you can identify it in your setup.
• E2 VP ID 0, Link Card slot 1, Link 1 >> S3–4K VP ID 1, Link Card slot 1, Link 2 [1]
• E2 VP ID 0, Link Card slot 1, Link 2 >> S3–4K VP ID 1, Link Card slot 1, Link 1 [2]
See image 6-39 for an example of the cabling between an E2 unit and an S3–4K unit.
Image 6-39
Cabling between an E2 unit and an S3-4K unit
• E2 VP ID 0, Link Card slot 2, Link 1 >> S3 VP ID 1, Link Card slot 1, Link 2 [1]
• E2 VP ID 0, Link Card slot 2, Link 2 >> S3 VP ID 1, Link Card slot 1, Link 1 [2]
• E2 VP ID 0, Link Card slot 1, Link 1 >> S3 VP ID 2, Link Card slot 1, Link 2 [3]
• E2 VP ID 0, Link Card slot 1, Link 2 >> S3 VP ID 2, Link Card slot 1, Link 1 [4]
See image 6-40 for an example of the cabling between an E2 unit and two S3-4K units.
Image 6-40
Cabling between an E2 unit and two S3–4K units
• E2 VP ID 0, Link Card slot 1, Link 1 >> S3 VP ID 1, Link Card slot 1, Link 2 [1]
• E2 VP ID 0, Link Card slot 1, Link 2 >> S3 VP ID 1, Link Card slot 1, Link 1 [2]
• E2 VP ID 0, Link Card slot 2, Link 1 >> EX VP ID 2, Link 2 [3A]
• EX VP ID 2, Link 1 >> EX VP ID 3, Link 2 [3B]
• E2 VP ID 0, Link Card slot 2, Link 2 >> EX VP ID 4, Link 2 [4A]
• EX VP ID 4, Link 1 >> EX VP ID 5, Link 2 [4B]
See image 6-41 for an example of the cabling between an E2 unit, an S3-4K unit, and four EX units.
Image 6-41
Cabling between an E2 unit, an S3–4K unit, and four EX units
Event Master Configuration for Linking an E2, an S3-4K, and four EX Units
1. Start the Event Master Toolset version 4.1 or higher.
2. Make sure that the E2, the S3–4K, and the EX are discovered on the network and that they have different Unit IDs.
3. Drop the E2 in the GUI.
If the E2 unit is cabled to an EX unit or a pair of daisy-chained EX units, the EX unit appears as a grayed-out box below the E2
unit in the Diagram area. In the grayed-out EX box a blue button allows you to add the EX to the system as a slave.
4. Drop the S3–4K in the GUI.
You will be presented the option to add as a new system, add as a master, or add as a slave. An S3–4K can be added as a
Master or Slave to an E2.
5. Add the S3–4K as a slave.
6. (Optional) At this point it is suggested that you select and name appropriately each unit so that you can identify it in your setup.
7. Click the blue add button to add the first EX unit.
If the EX is daisy-chained to another EX unit, you must add the first EX in the chain before the second EX in the chain is displayed,
then repeat step 7 to add the second EX in the chain.
8. Click the blue add button to add the second EX unit.
If the EX is daisy-chained to another EX unit, you must add the first EX in the chain before the second EX in the chain is displayed,
then repeat step 7 to add the second EX in the chain.
• VP ID 0, Link Card slot 1, Link 1 >> VP ID 2, Link Card slot 1, Link 2 [1]
• VP ID 0, Link Card slot 1, Link 2 >> VP ID 1, Link Card slot 1, Link 1 [2]
• VP ID 1, Link Card slot 1, Link 2 >> VP ID 2, Link Card slot 1, Link 1 [3]
See image 6-39 for an example of the cabling between three S3–4K units.
Image 6-42
Cabling between three S3–4K units
How to Link an S3-4K Unit and an EX Unit with Two VPU Cards
To add up to eight Single or four Mixing Layers to a system, an S3-4K Unit can be linked to an EX Unit with two VPU cards. This
adds two VPUs. Each S3–4K has a single Link card in slot 1, identified by a yellow stripe at the top. Each EX has two Link sockets.
Make sure to use the locking mechanism and then push each cable until it locks in place.
Connect the Link cables provided with each unit between the Link connectors as follows:
Image 6-43
Cabling between an S3–4K unit and an EX unit with two VPN cards
When an EX unit has VPU cards rather than a combination of Input and Output cards, and it is connected to
an S3–4K processor, the EX unit an no longer be daisy-chained to another EX unit; both Link connectors on
the EX unit must be connected to the S3–4K Master unit.
How to Link an S3-4K Unit and an EX Unit with a Mixed I/O/VPU Configuration
To add up to four Single or two Mixing Layers to a system, an S3-4K Unit can be linked to an EX Unit with a single VPU card. This
adds a single VPU. The VPU can be in either slot 1 or slot 2 on the EX unit, and the other slot may contain either an Event Master
Input card or an Event Master Output card. Each S3–4K has a single Link card in slot 1, identified by a yellow stripe at the top. Each
EX has two Link sockets. Make sure to use the locking mechanism and then push each cable until it locks in place.
Connect the Link cables provided with each unit between the Link connectors as follows:
Image 6-44
Cabling between an S3–4K unit and an EX unit with a single VPN card
When an EX unit has VPU cards rather than a combination of Input and Output cards, and it is connected to
an S3–4K processor, the EX unit an no longer be daisy-chained to another EX unit; both Link connectors on
the EX unit must be connected to the S3–4K Master unit.
Event Master Configuration for Linking an S3-4K Unit and an EX Unit with VPU Cards
1. Start the Event Master Toolset version 5.1 or higher.
2. Make sure that both the S3–4K and the EX units are discovered on the network and that they have different Unit IDs.
3. Drop the S3–4K in the GUI.
If the S3–4K unit is cabled to the EX unit, the EX unit appears as a grayed-out box below the S3–4K unit in the Diagram area. In
the grayed-out EX box a blue button allows you to add the EX to the system as a slave.
4. Click the blue add button to add the EX unit.
5. (Optional) At this point it is suggested that you select and name appropriately each unit so that you can identify it in your setup.
Image 6-45
Cabling between an EX unit with Input and Output cards and an EX unit with a two VPU cards
Image 6-46
Cabling between an EX unit with an Input and a VPU card and an EX unit with a VPU and an Output card
Event Master Configuration for Linking Two EX Units with VPU Cards
1. Start the Event Master Toolset version 5.1 or higher.
2. Make sure that both the EX units are discovered on the network and that they have different Unit IDs.
3. Drop the first EX in the GUI.
If the EX unit is cabled to a second EX unit, the second EX unit appears as a grayed-out box below the first EX unit in the Diagram
area. In the grayed-out EX box a blue button allows you to add the EX to the system as a slave.
4. Click the blue add button to add the second EX unit.
5. (Optional) At this point it is suggested that you select and name appropriately each unit so that you can identify it in your setup.
When linking two E2 Jr. units, the user must buy two Link cards per unit and link the two E2 Jr. units as two
E2 units would be linked. A single Link card per unit is required to link an E2 Jr. with an S3–4K Jr. or to link
an S3–4K Jr. to another S3–4K Jr.
To link an E2 Jr. unit to another E2 Jr. unit, connect Link cables between the Link connectors as follows:
• VP ID 0, Link Card slot 1, Link 1 >> VP ID 1, Link Card slot 1, Link 2 [1]
• VP ID 0, Link Card slot 1, Link 2 >> VP ID 1, Link Card slot 1, Link 1 [2]
• VP ID 0, Link Card slot 2, Link 1 >> VP ID 1, Link Card slot 2, Link 2 [3]
• VP ID 0, Link Card slot 2, Link 2 >> VP ID 1, Link Card slot 2, Link 1 [4]
See image 6-47 for an example of the cabling between two E2 Jr. units.
Image 6-47
Cabling between two E2 Jr. units
To link an S3–4K Jr. unit to another S3–4K Jr. unit, connect Link cables between the Link connectors as follows:
• VP ID 0, Link Card slot 1, Link 1 >> VP ID 1, Link Card slot 1, Link 2 [1]
• VP ID 0, Link Card slot 1, Link 2 >> VP ID 1, Link Card slot 1, Link 1 [2]
See image 6-48 for an example of the cabling between two S3–4K Jr. units.
Image 6-48
Cabling between two S3–4K Jr. units
To link an E2 Jr. unit to an S3–4K Jr. unit, connect Link cables between the Link connectors as follows:
• VP ID 0, Link Card slot 1, Link 1 >> VP ID 1, Link Card slot 1, Link 2 [1]
• VP ID 0, Link Card slot 1, Link 2 >> VP ID 1, Link Card slot 1, Link 1 [2]
See image 6-49 for an example of the cabling between an E2 Jr. unit and an S3–4K unit.
Image 6-49
Cabling between an E2 Jr. unit and an S3–4K Jr. unit
Connection Control
From the configuration page switch from the detail view to the System view and ensure that the status of all connections is good –
Green. If any connections are shown red please check that the cables were connected as described in step b and they were fully
seated.
Programming
Referring to section "System Setup", page 243, you may now proceed with the configuration and programming of the E2 linked
system having full access to all resources from both E2s; a total of 56 inputs, 16 screen outputs, 8 Aux outputs, 4 multiviewer
outputs and up to 32 mixer layers.
Auto Creation
If you choose to auto create your inputs, outputs and MVR outputs they will be created from Unit ID 0 first and then followed by the
ones from Unit ID 1.
Configuration Order
You may proceed with defining your destinations, auxes and assign your layers. It is recommended that you setup all screen desti-
nations and make layer assignment before you setup the Multiviewer.
The Multiviewer and Web App sections of the Event Master Toolset have an additional selection. You may
select whether you are viewing the Master or Slave E2 Multiviewer windows or the Master or Slave E2 Web
App. The selection names correspond to the way you named the units in steps above.
Genlock
When genlocking your system to an external sync you only need to bring the signal into the Master unit and select lock to External
from the Event Master Toolset.
More information
For more information on how to prevent cable and connector damage on the Link Cards for E2 and S3–4K, see InfoT-1294: Cable
and Connector Damage on the Link Cards for E2 Series and S3–4K Series Presentation Switchers on the Technical Downloads tab
on the E2 Full-sized Event Master processor web page (URL: https://www.barco.com/en/Products/Image-processing/Presentation-
switchers/Full-sized-Event-Master-processor.aspx?#!downloads).
For more information on Event Master Link-Cable solutions, see InfoT-1301: Event Master Link-Cable Solutions for E2, S3–4K, and
EX on the Technical Downloads tab on the E2 Full-sized Event Master processor web page (URL: https://www.barco.com/en/Prod-
ucts/Image-processing/Presentation-switchers/Full-sized-Event-Master-processor.aspx?#!downloads).
Description
Image 6-50
Programming Menu Overview
The following sections describe each part of the Programming page in detail:
• Definition: Any video signal connected to the Event Master series processor.
• Features:
- An input signal can be 2K (Single Link), Dual-Link or 4K (Ultra-HD) format.
- Depending on the resolution and type of the input signal, multiple connectors may be required to connect an input signal to
the Event Master series processor. The number of connectors required is listed in the table below.
• Adjustments:
- Name, Colorspace, Connector capacity, Auto Acquire, EDID, Contrast, Brightness, Gamma.
- Adjustments to an input signal have an effect on all sources that are derived from the input signal
Source
• Definition: A video signal created when an input is manipulated to create a desired look.
• Features:
- When an input is created, a source is automatically created with the same attributes as the input.
- Multiple sources can be generated from the same input signal.
- Any source can be dropped into any layer and any destination.
- The same source can be used in multiple layers and multiple destinations.
- It should be noted that if a source is used in multiple layers and a source is modified in one of the layers, it will not be
automatically updated in the other layers. To update the source in the other layers, it needs to be deleted from these layers
and re-inserted from the sources list.
• Adjustments:
- Name, Bind to User Key, Layer Aspect Ratio, Size, Position, Contrast, Brightness and Hue.
Layer
Image 6-51
- The mixing Background layer (BG) has the lowest priority. Any input or inputs can be used as a background. This layer
visually appears behind all other PIPs and keys. The system can transition between any defined background sources.
- On any mixing layer, a PIP layer appears over backgrounds and under other layers of higher priority.
- PIP effects include mixes, smooth moves, resizing, adjustable aspect ratio, borders, mask and drop shadows.
- On any mixer, a Key layer also appears over backgrounds and under other layers of higher priority. Key effects include
luminance keys, split keys (cut and fill), and chroma keys.
The Cut + Fill Key can use PNGs with transparency. The system detects the transparency as the "Cut" signal and the
non-transparent portion of the PNG as the "Fill" input. Any Still that has transparency is marked with a "T" indicator beside
the name of the Still.
• Adjustments:
- Border, Shadow, Layer Size & Position, Source Size & Position and Mask.
• Layer Effects
- Strobe, Flip, Freeze, Layer Color Effects, Monochrome and Invert.
Image 6-52
• Source: Lists Inputs and Sources available in the system. Sources are listed after the input and can be view by clicking on the
arrow next to the Input name. Stills and Destinations can also be used as sources.
• Background: Lists backgrounds and background still stores available for destinations.
For each of these lists two display modes are available. Toggle the view by clicking on appropriate icon:
List View
Thumbnail View
By clicking in thumbnail area images can be imported using the file picker menu. The picker can select pictures with the BMP, JPG
or PNG format.
By clicking in thumbnail area images can be imported using the file picker menu. The picker can select pictures with the BMP, JPG
or PNG format.
Destination
Destination (List view)
The Destinations can be used as a source in Layers provided they have the capacity to fit. Up to 2K resolutions on SL, up to 4096
x 1200 / 2560 x 1600 for DL and 4K / 8192 x 1200 for 4K Scaler Mode.
The Delete Source(s) button turns in red and the delete icon (“x”) appears next to the copy icon on each element of the source
list.
Image 6-53
Delete Selected Input sources
2. Select the sources that you desire to delete and click the Delete Source(s) button.
The selected sources are removed.
Image 6-54
Hide Input(s) checkbox
Background
In this menu, Backgrounds defined in the Configuration menu are assigned to destinations via drag and drop procedure.
Backgrounds and Destinations need to have the same resolution without the Destinations eventual blend overlap. For example, if a
background is defined as an input with 3840 x 1080, then the destination must also have the total resolution of 3840 x 1080.
Thumbnails are added manually and in the future added from the Event Master series processor to the GUI. From Release 1.5 this
works for Stillstores.
By clicking in thumbnail area images can be imported using the file picker menu. The picker can select pictures with the BMP, JPG
or PNG format.
Background Stills
In this menu, Background Stills captured in the Background Source menu are assigned to destinations via drag and drop procedure.
Background Stills and Destinations need to have the same resolution including the Destinations eventual blend overlap. For exam-
ple, if a background Stillstore is captured as 3500 x 1080, then the destination must also have the blend resolution of 3500 x 1080.
Thumbnails are added manually and in the future added from the Event Master series processor to the GUI. From Release 1.5 this
works for Stillstores.
By clicking in thumbnail area images can be imported using the file picker menu. The picker can select pictures with the BMP, JPG
or PNG format.
Backgrounds as Inputs
The Input > Backgrounds subtab allows the Event Master series processor to use Backgrounds as Inputs. This subtab can be used
on any Event Master processor, but it is especially useful on a limited-resource processor, such as an S3–4K Jr. processor. An Input
defined as a Background can now be used as a Background, or as a source on an AUX Destination or Screen Destination layer.
Using a Background as an Input incurs an extra frame of delay. Use normal Inputs if this delay is unacceptable.
Sources dropped into a Layer must be dropped from the Input tab, while sources dropped into a Background
must be dropped from the Background tab.
Description
Each Program/Preview screen can be viewed individually or all of the screens can be shown simultaneously by selecting the corre-
sponding tab on the top of the Program window.
On the top left corner has a label that shows the name of the destination.
Image 6-55
1 Lock icon indicates whether the PGM destination is locked. When locked, the Program screen can only change after a
Mix or Cut transition. When the program screen is unlocked, the user can click on a layer that is on PGM and move or
resize it. The user can also assign a different Source into that layer or adjust the background.
2 Preview screen where the program is composed before is transitioned to program.
3 Users can zoom in / out of the diagram area, in from 25% to 150%, in 25% increments.
4 BG Input tab. This is the menu where users drop the assigned Background inputs preview screens.
5 Selected sources are dropped in the layers defined in the preview screen. A layer can be placed outside or partially in
the preview area.
6 The Destination tab can be clicked to arm the Destination and become part of the next transition.
7 A small arrow on the left hand side of Destination name expands or collapses the Destination view.
8 Users can manually control the transition by clicking on the bar or by sliding the mouse.
9 Select all Destinations allow to quickly select or unselect all Destinations for Transition.
Image 6-56
Next a source from the Input panel on the left hand side can be dragged into the layer.
Image 6-57
Alternatively, an Input or a source can be dragged into the Preview screen directly as long as there are available layers.
Image 6-58
If the available layer is already in Preview, then the source will immediately be assigned to that layer. The layer will be resized
automatically to match the source aspect ratio.
If a layer is available but it hasn’t been placed into the preview screen, then the software will automatically place the layer in the
position where the Source was dropped and allocate the lowest unassigned layer to the source. The source and layer must also
comply with the sizing rule that is explained next.
Rules for assigning Sources into layers
The size of the layer scaler mode has to be greater or equal to the size of the source. For example, if the source is a 2K input, the
layer scaler mode needs to be 2K or more. If the source is a 4K and the layer is only a 2K layer, then the source can’t be placed into
the Layer. If the Source is a 2K input and the layer is a 4K layer, the source can be placed into the Layer.
Scaler mode for layers are set in the Configuration Page, towards the bottom.
Z-Order
The layer priority (z-order) is based by the order they are added in destination menu. The layers that are added first have the lowest
priority. For example; layer1 is lower priority than layer2. Layer2 is lower priority than layer3.
Freeze
A layer can be individually frozen by selection and freeze button in the bottom of the workspace menu.
Note: When a layer is frozen, the outline and the text become
blue and an icon of a snow flake appears in the bottom right
hand corner. Also note that a frozen source will not show the
same indication.
Image 6-59
Description
The area is broken up into several sub areas. The left side is for alignment, priority, size and position of the layer. Middle is for layer
transition. The right is for misc. operations.
Image 6-60
Buttons in this area operate on selected layers in the preview destinations. If no layers are selected, all buttons in this panel is
disabled, except for the “Select All” button. “Select All” selects all the layers in preview for the Destinations in the current view,
regardless whether the Destination is armed or not. The area is divided into several sections. Detail description of each section is
provided below.
Alignment
Image 6-61
5 Align Centers Horizontally to align the horizontal axes of all selected PIPs.
6 Align Centers Vertically to align the vertical axes of all selected PIPs.
7 Space horizontally & uniformly -reference is the horizontal size of the screen.
8 Space vertically & uniformly - reference is the vertical size of the screen.
11 Center Horizontally to center all selected PIPs horizontally, along the destination’s vertical axis. PIPs do not change
vertical position.
12 Center Vertically to center all selected PIPs vertically, along the destination’s horizontal axis. PIPs do not change
horizontal position.
13 Center to center all selected PIPs vertically and horizontally, along the destination’s horizontal and vertical axes.
14 Align all selected PIPs along the destination’s bottom edge.
Priority
Image 6-62
1 Moves the selected layer up in priority and swaps with the layer previously above.
2 Moves the selected layer to the top of the priority and swaps it with the layer previously on top.
3 Moves down in priority and swaps the z-order of the selected layer with the layer previously below.
4 Moves the selected layer to the bottom of the priority and swaps it with the layer previously at the bottom.
Example:
Image 6-63
Only the visual priority (on Preview) of the two layers changes. The layers remain at their current locations
— only the priority changes.
Image 6-64
1 Full Screen Vertical takes the selected PIP(s) to full screen, using the source’s height as the guide. If borders are on,
they will be taken into account so that they are visible.
2 Full Screen Horizontal takes the selected PIP(s) to full screen, using the source’s width as the guide. If borders are on,
they will be taken into account.
3 Fill H/V will stretch the selected layer over the whole destination size not respecting the aspect of the source.
Resize example:
Image 6-65
Match example:
Image 6-66
Transition
Image 6-67
Trans
Preview transitions to Program according at the rate indicated in the rate box following the s-curve pattern. The layer on Program
does NOT fade in preview at the same time. The layer on Program appears in Preview when the transition is completed.
Cut
Instantly transitions the Preview to Program
Move
Enables moves for selected that have one or more keyframes. Move rate is determined in the layer adjustment panel.
S-curve
Four transition types are available: Linear, S-Curve, Logarithmic and Exponential
Image 6-68
Miscellaneous operations
Image 6-69
Freeze
Freezes the image that is displayed in the layer. The layer can still be positioned and sized within the destination. The text of a
frozen layer turns blue and a “freeze” icon (snowflake) appears on the bottom right corner.
Reset
Positions the layer in the center of the destination. Vertical size is set to 500 pixels and horizontal size is set to maintain the layer’s
aspect ratio.
Clear
Removes the selected layer from preview. If the selected layer is on program, this button is disabled unless the Program is unlocked.
Toggle
Enables the sources to toggle back and forth with each transition.
• Toggle on: After a transition is performed, a different source can be selected for preview. Once the first source transitions off
Program, it “flip-flops” to Preview. Subsequent transitions alternate between sources. Another new source can also be selected
in Preview, and as long as Toggle is on, the last two selected sources will alternate.
• Toggle off: The source selected in Preview stays in Preview, once the transition is complete. Here, sources must be changed
manually. If the PIP in Preview has a different source than the PIP in Program, the moment Toggle is turned off, the PIP in
Preview automatically changes its source to match Program.
Match PGM
Match PGM button forces the selected layer on Preview to be in the same location as the layer in Program.
Select All / Unselect All
• Select All:Selects all Layers in Preview. It is equivalent to left clicking on all unselected layers on Preview one at a time while
Mutiple Select is On.
• Unselect All: Unselects all Layers in Preview. It is equivalent left clicking on all selected layers on Preview one at a time while
Mutiple Select is On.
Selection of anything allows the selected objects on Destinations to be armed.
Description
There are several tabs in this area:
• Layers : Provides a list of the destinations. Under each destination a list of assigned layers and the background is provided.
• User Keys : Provides a list of user keys. User keys contains all (or a portion) of the current layer’s attributes (such as border
color, size, effects, etc.). User Keys are not applicable for AUX Destination.
• Presets : List of Presets. Presets contains a group of Destination worth of information.
Note: Not all settings composing a layer is a layer setting, but a Source File setting. Be aware that for desired result a USER
KEY might have to be bound to a preset.
• Adjustment : Based on what is selected in the Preview or Program canvas area, this is the panel where we are adjusting what
is selected. For example if we select Layer1, we will be adjusting Layer1 settings.
• Source Adjustment: This panel is shown on the Adjust panel when a layer with a valid Source is selected.
At the bottom of the area, there is a set of buttons allowing execute transition actions on selected Destinations.
The following sections describe each panel of this area in detail:
• "Programming Menu > Adjustment area > Layer configuration", page 195
• "Programming Menu > Adjustment area > Background configuration", page 206
• "Programming Menu > Adjustment area > User Keys configuration", page 208
• "Programming Menu > Adjustment area > Presets configuration", page 210
• "Programming Menu > Adjustment area > Source adjustment", page 213
• "Programming Menu > Adjustment area > Global Transition Rate/Trans/Cut", page 215
List of destination:
• Destinations: Provides list of all destinations that are available in the Programming page. Each destination can be expanded
to reveal the Background and the layers assigned to them. The “eye” icon replaces or removes the layers from the Preview
destination. This button works in a toggle mode.
• BG and ScreenDest: Backgrounds and Destinations layers can be further expanded to reveal the A and B sources that are
used in the transitions.
• LEDs: The LEDs provide an indication of the “A” and “B” backgrounds or sources.
Note that there is no A or B side of the scaler, only A and B usage, all layers are independent of each other in respect to Z-order.
Image 6-70
Image 6-71
When the layer is selected and is visible on the canvas, it will have a blue highlight around the layer.
2. Click on the Adjust tab that is on the top of the adjustment area.
The layer adjustment panel is displayed.
It is possible to select multiple layers by clicking on the each targeted layer once Multiple Select is set to ON.
Layer adjustments are performed on individual layers. When multiple layers are selected, the adjustments are
disabled.
The lower part of the panel provides menus for layer sizing and color adjustments
Keyframes
In a PIP “move,” Keyframe is a point where an action or a change occurs. For example, a PIP movement is described by two
keyframes. The first keyframe is the state of the PIP at the initial point of the movement. The second keyframe is the point where
the PIP moves to. The size and color attributes can also change during the move.
By default, the initial position and state of the layer is keyframe 1. The user can change the size, and change the border and shadow
parameters before defining Keyframe2. After changes are done to Keyframe1, the second keyframe can be added by pressing
the “Add KF” button. A new position and size can be defined and adjustments to the border and shadow parameters to define the
second Keyframe.
Image 6-72
Once the two keyframes are defined, the PIP can move between the two positions by pressing the green arrow buttons. The rate
for the movement is adjusted by changing the number in the corresponding box.
Any of the two keyframes can be deleted when the keyframe is highlighted and by pressing the “Delete KF” button.
The red LED in the keyframe button indicates the current position of the PIP.
• Range: 0 to 100
• Default: 10
Ramp: This is an angle, also centered around the Hue color. It
must be equal to or larger than the Chroma Clip angle. Inside
the Chroma Ramp angle, the colors keyed out ramp linearly
the closer the foreground color approaches the Chroma Clip
angle. Outside the Chroma Ramp angle, the foreground colors
are not suppressed.
• Range:0 to 100
• Default: 90
Opacity: This allows the key source to become increasingly
transparent with respect to the background source.
• Range: 0 to 100
• Default: 100
Hue: This field selects the color to be removed or keyed out of
the input. While this can be manually adjusted, the "PICK HUE"
feature also changes this number.
• Range: 0 to 100
• Default: 0
Spill: Spill removes unwanted “key” color, which is generally a
result of reflection from the (green or blue screen) background,
on the foreground object.
• Range: 0 to 100
• Default: 0
Shadow: This allows shadows to be preserved or removed in
the foreground image (opposite of Highlight).
• Range: 0 to 100
• Default: 0
Highlight: This allows highlights to be preserved or removed in
the foreground image (opposite of Shadow).
• Range: 0 to 100
• Default: 0
Saturation Clip: This defines the threshold along the Saturation
axis where keying begins.
Below the clip threshold, the colors are not keyed out. Above
the clip threshold, the colors follow the results of Chroma Clip
and Gain, but they depend on the Saturation Gain setting as this
creates a linear key color strength ramp in the key area.
• Range: 0 to 100
• Default: 5
Saturation Gain: This defines the transition along the saturation
axis between keying off and keying on.
• Range: 0 to 100
• Default: 5
Reset:Press to return all clip, gain and opacity settings to their
default values.
Pick Hue
The Pick Hue button allows the user to pick and apply a selected hue from any single Layer.
1. Click on the Pick Hue button.
Clicking on the Pick Hue button for a Layer places a crosshair on the Layer in Preview in the Programming Diagram area.
Image 6-73
The Pick Hue button
Image 6-74
Crosshairs
3. Complete the operation by clicking on the Apply Hue X/Y button, or cancel the operation by clicking on the Cancel Pick Hue
button.
Image 6-75
Apply Hue or Cancel
6.24 Programming Menu > Adjustment area > Dest Group configuration
General
In the Layer menu, users can manage the destination groups and update their attributes.
Save Group
1. Go to the Programming Diagram area and select the Destinations that you want to put in a Destination Group.
2. Go to the Adjustment area and click the Save Group button.
The Destinations in a Destination Group are shown in image 6-76.
Image 6-76
Destinations in a Dest Group
Overwrite Group
This Overwrite Group button is enabled if a Destination Group is selected. Pressing this button overwrites the Group data in the
selected Destination Group, but the name of the Group is not updated.
1. Select the Destination Group to be overwritten.
2. Go to the System Diagram area, and select the Destinations with which you want to overwrite the existing Group data.
3. Click on the Overwrite Group Overwrite Group button.
Delete Group(s)
Selecting the Delete Group(s) button places an x next to the name of each Group in the Group Name list.
1. Select the Delete Group(s) button.
2. Select the x next to the name of each Group in the Group Name list that you wish to delete.
3. Click on the red Delete Selected button.
Delete Destination(s)
Selecting the Delete Destination(s) button places an x next to the name of each Destination in the Group Name list.
1. Select the Delete Destination(s) button.
2. Select the x next to the name of each Destination in the Group Name list that you wish to delete.
3. Click on the red Delete Selected button.
Enable Reorder
This button enables the reordering of the Destination Groups in the list.
1. Select the Enable Reorder button.
The text of the button changes to “Disable Reorder.”
2. Drag and drop any Destination Group to the place where you want to move it in the list.
3. Click on the Disable Reorder button after all the reordering is done.
Apply Selected
1. Select the Group to be recalled from the Group Name list.
2. Click the Apply Selected button to recall the group.
The user can also recall a Dest Group by dragging and dropping it into the Workspace/Programming Diagram area.
The Resources area of the Controller Menu has a Groups tab. Groups can be dragged and dropped from the Resources area to
the System Diagram area and then be recalled from the controller.
Image 6-77
Destination Groups on the Controller menu
Note: In the Programming menu, selecting a Destination Group deselects any previously selected destinations or groups. Hold-
ing the Ctrl key and selecting a Destination Group adds the new group to any previously selected destinations or groups.
On the EC-200 Controller, pressing a Destination Group button deselects any previously selected destinations or groups.
Holding the Barco Eye key and pressing a Destination Group button adds the new group to any previously selected des-
tinations or groups.
Image 6-78
Image 6-79
6.26 Programming Menu > Adjustment area > User Keys configuration
General
The User Key feature enables you to select all (or a portion) of the current layer’s attributes (such as border color, size, effects, etc.),
and store them on a User Key.
These attributes can then be applied to any active layer on Preview via the Apply Selected button or via Drag and Drop.
Image 6-80
Select a User Key
Image 6-81
Delete Selected User Keys
Apply Selected
The selected User Key is applied to the selected layer(s) on Preview and on Program if “Modify on Program is enabled”.
Complete vs Relative
The “Complete” and “Relative” radio buttons do not affect the recall process; they are used only during the save process.
• To save a “Complete” preset, make sure the “Complete” radio button is selected, arm the Destinations to be part of the Preset
and press the “Save from PVW” or “Save from PGM” button. A “Complete” Preset is marked with a “C” in the Presets list.
• To save a “Relative” preset, make sure the “Relative” radio button is selected, arm the Destinations to be part of the Preset,
hide/show the Background/Layers in the destinations and then press the “Save from PVW” or “Save from PGM” button. A
“Relative” Preset is marked with an “R” in the Presets list.
When a “Complete“ Preset is recalled, all Layers of the chosen Destinations are affected. When a “Relative” Preset is recalled,
normal layers are affected, but hidden Layers are not affected.
To hide a Layer, select the Layer in the Programming Diagram area of the Workspace, then select Hide in the System Wide function
are of the workspace. See image 6-82.
Image 6-82
Hiding a Layer
A Layer can also be hidden using the Hide icon in the Programming > Adjust > Layer configuration menu. See "Programming Menu
> Adjustment area > Layer configuration", page 195.
A hidden Layer shows a “hidden” symbol in the lower right-hand corner of the Layer. See image 6-83.
Image 6-83
Hidden Layer with “hidden” symbol
Delete Preset(s)
By pressing this button, the delete “x” marks will appear next to all presets. Select the presets you like to delete and then press the
red “Delete Selected” button.
Recall buttons
They are not enabled unless a Preset is selected from the list.
1. Recall Previous button: Recalls the Previous preset. Not active is the Preset1 is selected.
2. Recall Selected button: Recalls the currently selected Preset.
3. Recall Next: Recalls the next preset. Not active the last preset in the list is selected.
Description
When a layer with a valid Source is selected, 2 adjustment tabs are shown. It defaults to showing the layer adjustments. But the
user can click on the Source adjustment tab to see the adjustments mentioned in this section.
Two Tabs for Source adjustment:
• Main adjustment : Size, position, Aspect ratio, and Bind to User Key.
• Color adjustment: Contrast, Brightness, Gamma, Hue and Saturation
Main adjustment
The following Source Adjustment Menu functions are provided:
(All figures are in pixels)
Color adjustment
6.29 Programming Menu > Adjustment area > Global Transition Rate/Trans/Cut
General
At the bottom of the adjustment panel, is the transition rate and type buttons. These actions are executed for the selected Destina-
tions.
Description
These controls are disabled if no Destination is selected.
Image 6-86
Image 6-87
CUT button
Pressing the CUT button immediately presents the Preview to the Program.
Description
This menu is accessible by clicking the Multiviewer icon in the menu bar on the left side of the UI.
The three drop-down menus in the title bar select the system, unit or layout displayed in the multiviewer. For release one, only one
system and one unit are supported.
The Multiviewer page is divided in four parts.
Image 6-88
The following sections describe each part of the Multiviewer page in detail:
Description
Image 6-89
Image 6-90
Screen Destinations (Program and Preview) can be used up to two times in any Multiviewer Output. The po-
sition of the window for each copy can be different, but the size of the window for each copy is always be the
same."
If inputs, backgrounds or destinations are deleted after they are placed in the MVR, they will also automatically
deleted from the MVR.
Description
The tabs on the top of the layout panel area allow the user to view the two outputs together or individually.
Image 6-91
Users can zoom in / out each output individually, in from 25% to 150%, in 25% increments.
Image 6-92
Multiviewer windows, also called Image windows, are composed from inputs, backgrounds and destination sources. There are 3
elements that make up a multiviewer image window: Content area, border and UMD (Under-Screen-Display).
Image 6-93
Content area
The default content display area has 16:9 aspect ratio. If the source dragged to this area has different aspect ratio, it will be adjusted
horizontally to fit the space.
If the output format of a source is changed after it is placed in the MVR, the change will not follow in the MVR window. The window
will need to be resized manually in the adjustment panel.
UMD
The text tracks the name of the source in the display area. If the resource is renamed, the UMD will also change to the new name.
The UMD can be edited in the adjustment panel.
One line of text is provided. The UMD area provides for 16 characters. If the text is too long it will be terminated with “…”.
The background color is adjustable; the default color is gray. The UMD color will go red in case sync is lost.
Border
The border width is fixed at 5 pixels. Border color is adjustable with the default color blue. The border will go red in case sync is lost.
Description
The area is broken up into several sub areas. The left side is for alignment and position of the window. The right is for misc. controls.
Image 6-94
Miscellaneous Control
Image 6-95
Clear
Removes the selected window from the multiviewer window.
Auto Layout Input
Clears the multiviewer display and places all selected sources and the background from the list in the multiviewer display in the
following arrangement.
Image 6-96
Description
There are several tabs in this area:
• Output colors: Provides 2 tabs (one per multiviewer output) where the user can modify the color attributes of each output.
• Window adjustment: Provides sizing and positioning adjustments for the selected window.
The following sections describe each tab of this area in detail:
• "Multiviewer Menu > Adjustment area > Output Color", page 222
• "Multiviewer Menu > Adjustment area > Window adjustment", page 223
Description
Each output has its own color adjustments. There are 2 buttons to select the output window that the color adjustments are applied.
There are 3 tabs inside the color panel:
Description
The following functions are provided:
Description
Image 6-97
This menu is accessible by clicking the Controller icon in the menu bar on the left side of the UI.
The Controller setup page is divided in two parts. One list of available resources (right side of the page) and one virtual representation
of the selected controller.
The user can assign resources from the list onto controller buttons via drag and drop, or remove incorrect mapping.
Refer to the chapter "Assigning resources to the desk ", page 344 for more information about the Controller Menu setup page.
Description
This menu is accessible by clicking the System Settings icon on the menu bar on the left side of the UI. If there are no System
/ VPs connected in the system, this button is disabled.
Image 6-98
Settings Menu
1 Resources area The Resources area contains the Options, Controller, and
Devices tabs.
5 Device select combo box Informs the user which Device is currently being selected
in the selected system.
6 Web app area Main work area where the different menus are displayed.
Image 6-99
Keyboard shortcuts
Image 6-100
Software subtab
This panel displays the serial number and the software version
for each detected controller.
When the Controller > Software subtab is selected in the
Resources area, the Web App area shows the EC-200 web app.
The user can upgrade the EC-200 software through the EC-200
web app.
Diagnostic subtab
This panel displays test controls for each detected controller.
• LED Test:
- Test Off: LEDs are returned to normal behavior.
- All Blue/Red: Turns on all blue and red LEDs; other
LEDs are turned off.
- All Green: Turns on all green LEDs; other LEDs are
turned off.
• LCD Pixel Test:
- Test Off: LCD text is returned to normal behavior.
- All: All LCD displays are filled (all 256 bits are enabled).
• LCD Backlight Test:
- Test Off: LCD colors are returned to normal behavior.
- Red: Only LCD red color is turned on.
- Green: Only LCD green color is turned on.
- Blue: Only LCD blue color is turned on.
- All: LCD red, green, and blue colors are all turned on.
• Button Test:
- Checkbox checked: The test is on.
When the test is on, do not trigger the behavior of the
button. For example, if a button is mapped to a Preset,
do not recall that Preset.
- Button Scan Code: Pressing a button on the controller
shows the button number returned by the API (in place
Controller tab: Diagnostic subtab of the “NA”).
• T-Bar Test:
- Checkbox checked: The test is on.
- T-Bar Value: Moving the T-Bar shows the number
returned by the API as the T-Bar changes positions.
• Adjustment Wheel Test:
- Checkbox checked: The test is on.
- When the test is on, rotating the wheel shows the
number returned by the API.
Image 6-101
Devices tab
Dragging and dropping any discovered device from the Resources area to the Web App area hosts the device (for example, an
ImagePro II projector) in the Web App area.
Image 6-102
Devices list
All of the functions described in this section can also be performed by launching the web app directly from
the browser outside of the GUI. You need to type the unit’s IP address into your browser’s address bar and
the Web app will appear in the browser.
Description
There are several tabs in this area:
• Dashboard: The four submenus in the Dashboard window provide access to card diagnostics software.
• Tools: This menu allows users to Download software and perform Backup and Restore operations.
• Help: This menu contains a list of frequently asked questions to help you implement your system.
• Contact us: Display information to Barco tech support.
• Follow us: Display links to obtain more information about image processing and Barco.
The following sections describe each tab of this area in detail:
• "Settings Menu > Web App area > Dashboard", page 231
• "Settings Menu > Web App area > Tools", page 235
• "Settings Menu > Web App area > Help", page 240
• "Settings Menu > Web App area > Contact us", page 241
• "Settings Menu > Web App area > Follow us", page 242
• Inputs
• Outputs
• Expansion
• Other
The user can perform the diagnostic of each card separately, or run a full diagnostic of all unit cards.
CAUTION: Running diagnostics will disrupt output videos. Diagnostics should only be run with no inputs or
outputs connected. Do not run diagnostics during live production.
Inputs
The Inputs menu presents a list of the input cards installed in the system. The status column indicates whether any errors have
been detected. Detailed diagnostics tests for each card are performed by selecting the diagnostics button under the action column.
Image 6-103
Dashboard Input
Outputs
This menu presents a list of the output cards installed in the system. The status column indicates whether any errors have been
detected. Detailed diagnostics tests for each card are performed by selecting the diagnostics button under the action column.
Image 6-104
Dashboard Output
Expansion
This menu presents diagnostics for the Expansion card. The status column indicates whether any errors have been detected. De-
tailed diagnostics tests for each card are performed by selecting the diagnostics button under the action column.
Image 6-105
Dashboard Expansion
Other
This menu presents diagnostics for the Motherboard and internal VPU cards. The status column indicates whether any errors have
been detected. Detailed diagnostics tests for each card are performed by selecting the diagnostics button under the action column.
Note that the Motherboard diagnostics test also provides status information for the power supplies.
Image 6-106
Dashboard Other
Diagnostics
Running diagnostics will disrupt output videos. Diagnostics should only be run with no inputs or outputs
connected. Do not run diagnostics during live production.
Select the Run Diagnostic button for any slot, and the unit generates a detailed report with a Pass or Fail indication.
Image 6-107
Sample E2 diagnostic report.
FPGA temperatures may reach as high as 85ºC under normal operating conditions. Temperatures above 85ºC
may affect processing performance.
Description
Image 6-108
• Manage Software: From this menu the user can select, download and install a new software version from the Barco Server.
• Backup & Restore: From this menu the user can backup or restore the system settings.
The following sections describe each submenu in detail:
• "Settings Menu > Web App area > Tools > Manage Software", page 236
• "Settings Menu > Web App area > Tools > Backup & Restore", page 238
6.42 Settings Menu > Web App area > Tools > Manage Software
General
When you select the “Manage Software”, two tabs are presented. The “Software Install” tab and the “Releases” tab.
Although the examples in this section show the E2 processor, the instructions apply to all processors and to
the EC-200 controller.
Releases
From this menu you can select and download a new file from the Barco Server. A dialog box allows you to select the location on
your computer where the file will be stored.
Image 6-109
Software Install
How to upgrade your system:
1. Outside of the GUI open a new window and navigate to the folder containing the file you want to use to upgrade your system with.
2. Select the file and “drag and drop” it on top of the green button. The file is compressed and it has tar.gz extension.
Image 6-110
3. Click on the blue “Upload” button. This action will copy the file from the computer into the Event Master series processor.
4. A green bar appears indicating the progress of the upload process.
5. While the unit updates its software the following message appears:
The system will now restart. Please wait...
Note: The upload process takes several minutes.
6. When the upload is complete, a window appears instructing you to restart the unit.
Image 6-111
7. While the system reboots and installs the new software, the web app displays a message indicating that it can’t communicate
with the unit. This is normal and no action is required on your part.
Image 6-112
6.43 Settings Menu > Web App area > Tools > Backup & Restore
General
In this menu the user can store presets, user keys and other system settings on the computer. The menu also allows the user to
restore a previously stored system file.
Image 6-113
Image 6-114
2. Choose the folder location where you want to store the backed up file.
3. Click on Select Folder.
The Dialog box will close and a new window appears displaying the location and name of the stored compressed file.
Image 6-115
4. Click on OK.
Image 6-116
Image 6-117
Image 6-118
7. SYSTEM SETUP
About this chapter
This chapter outlines procedures for setting up and configuring Event Master series processors.
CAUTION: Before starting to set up your Event Master series processor, please ensure that you are familiar
with front panel menus and Event Master Toolset Software.
Overview
• Setup Prerequisites
• System setup sequence
• Power up and Status check
• Return to factory default
• Communication setup
• Restoring the system
• User preference setup
• Saving the setup
• Backing up the system
• Configuration Menu > Initial Setup
• Configuration Menu > Add Background(s)
• Configuration Menu > Add Inputs
• Configuration Menu > Add Outputs
• Configuration Menu > Add Screen Destinations & Layers
• Configuration Menu > Layer optimization
• Configuration Menu > Add Aux Destinations
• Configuration Menu > Add MVR Outputs
• Programming Menu > Capture Stillstore from Inputs & Backgrounds
• Programming Menu > Select Thumbnails for Backgrounds
• Programming Menu > Select Thumbnails for Inputs
• Programming Menu > Create Sources from Inputs
• Programming Menu > Drop backgrounds into Screen Destinations
• Programming Menu > Drop Sources, Layers into Screen Destinations & Sources into layers
• Programming Menu > Drop Inputs to Aux Destinations
• Programming Menu > Presets And User Keys
• Programming Menu > Destination Transition
• Multiviewer Menu > Drop Inputs, Backgrounds and Destinations
• Ensure that you are familiar with the Event Master devices, including system control means and features. For details, please
refer to Chapter "General", page 19.
• Ensure that you are familiar with front panel menus of the Event Master processors. For details on all menus, please refer to
chapter"Front Panel Menu orientation", page 71
• Ensure that you are familiar with front panel menus and Event Master Toolset Software. For details on Event Master Toolset
Software, please refer to chapter"EM GUI orientation", page 97
• Ensure that the unit is physically secured on a rack or is placed on a flat surface with a stable support. If the unit is installed on
a rack, it is mandatory that the rear brackets are also installed. For details, please refer to chapter "Rack-Mount Procedure",
page 40.
• Ensure that all hardware is properly installed, and that all sources, displays and peripherals are properly connected. For details
concerning Event Master series processor connectors, please refer to the unit rear panel description in the chapter "Rear panel",
page 46.
• Connect the AC power to the unit. If power redundancy is desired, connect power to both power plugs.
• Make sure that the Event Master series processor is connected to the Ethernet local network in order to communicate with the
PC where the control software is installed.
For the optimum Event Master series processor setup, it is recommended that you follow all procedures in
the order outlined below.
Set up from A to Z
1. Power up and Status check. For more information see section "Power up and Status check", page 246.
2. Return to factory default. For more information see section"Return to factory default", page 247.
3. Communication setup allows setup to the Ethernet settings. For more information see section"Communication setup", page
248.
4. Restoring the system procedure restores the system to a previously saved configuration from a USB drive. For more information
see section "Restoring the system", page 249.
5. User preference setup is used to set a variety of important user preferences. For more information see section "User preference
setup", page 250.
6. Saving the setup procedure saves all system setup parameters. For more information see section"Saving the setup", page 251.
7. Backing up the system procedure backs up your system configuration to a USB drive. For more information see section"Backing
up the system", page 252.
8. Configuring Menu > Initial Setup. For more information see section "Configuration Menu > Initial Setup ", page 253.
9. Configuring Menu > Add Background(s). For more information see section "Configuration Menu > Add Background(s)", page
254.
10.Configuring Menu > Add Inputs. For more information see section "Configuration Menu > Add Inputs", page 255.
11. Configuring Menu > Add Outputs. For more information see section "Configuration Menu > Add Outputs", page 257.
12.Configuring Menu > Add Screen Destinations & Layers. For more information see section "Configuration Menu > Add Screen
Destinations & Layers", page 260.
13.Configuration Menu > Layer optimization. For more information see section "Configuration Menu > Layer optimization", page
263.
14.Configuring Menu > Add Aux Destinations. For more information see section "Configuration Menu > Add Aux Destinations",
page 264.
15.Configuring Menu > Add MVR Outputs. For more information see section "Configuration Menu > Add MVR Outputs", page
266.
16.Programming Menu > Capture Stillstore from Inputs & Backgrounds. For more information see section "Programming Menu
> Capture Stillstore from Inputs & Backgrounds", page 268.
17.Programming Menu > Select Thumbnails for Backgrounds. For more information see section "Programming Menu > Select
Thumbnails for Backgrounds", page 269.
18.Programming Menu > Select Thumbnails for Inputs. For more information see section "Programming Menu > Select Thumb-
nails for Inputs", page 270.
19.Programming Menu > Create Sources from Inputs. For more information see section "Programming Menu > Create Sources
from Inputs", page 271.
20.Programming Menu > Drop backgrounds into Screen Destinations. For more information see section "Programming Menu
> Drop backgrounds into Screen Destinations", page 272.
21.Programming Menu > Drop Layers into Screen Destinations & Sources into layers. For more information see section
"Programming Menu > Drop Sources, Layers into Screen Destinations & Sources into layers", page 273.
22.Programming Menu > Drop Inputs to Aux Destinations. For more information see section "Programming Menu > Drop Inputs
to Aux Destinations", page 275.
23.Programming Menu > Presets And User Keys. For more information see section "Programming Menu > Presets And User
Keys", page 276.
24.Programming Menu > Destination Transition. For more information see section "Programming Menu > Destination Transition",
page 277.
25.Multiviewer Menu > Drop Inputs, Backgrounds and Destinations. For more information see section "Multiviewer Menu >
Drop Inputs, Backgrounds and Destinations ", page 278.
Prerequisite
• Ensure that your system is properly installed and cabled.
• Ensure that you are familiar with the System Menu. For details on all menus, please refer to chapter "Front Panel Menu
orientation", page 71.
If you are continuing an event (for example, day two of a three-day event), you do not need to perform a factory
reset. However, if you do elect to perform a factory reset, ensure that you have backed up your system. for
details, please refer to the procedure "Backing up the system", page 252.
Prerequisite
• Ensure that you are familiar with the Reset Menu. For details on all menus, please refer to chapter "Restoring Factory Default
Settings", page 93.
Prerequisite
• Ensure that you are familiar with the Ethernet Menu. For details on this menu, please refer to chapter "System menu > Eth-
ernet", page 84.
Static IP or DHCP?
Use one of the following procedure to:
• turn on the DHCP feature and query the DHCP server to obtain a valid IP address. A DHCP server must be available on the
local network.
• or turn off the DHCP feature and set a static IP address for the Event Master series processor, along with a subnet mask and
gateway.
Define the Ethernet settings to remotely access is mandatory to control the Event Master series processor
via the Event Master Toolset Software or via a web interface. Please contact the manager of the local network
(LAN) to know how configuring your device.
It can take several seconds to obtain an address from the server. During this time, the SEL button remains lit.
This step in the Event Master series processor setup procedure is optional. If there is not backup available or
if you decide to configure your unit from scratch, please move to the next step to continue the procedure.
General
In this procedure, you will restore your system configuration from a USB drive — provided that you previously backed up your system
to a USB drive.
Prerequisite
• Ensure that you are familiar with the USB device (Backup/Restore) Menu. For details on this menu, please refer to chapter
"System menu > USB device (Backup/Restore)", page 80.
You must reboot the system to use the restored configuration file.
At the conclusion of this procedure, your system is completely set up — exactly the way that you left it when
you performed a complete system “backup.” No further setup operations are required.
Prerequisite
• Ensure that you are familiar with the Black Invalid menu. For details on this menu, please refer to chapter "System menu >
Black Invalid", page 79.
• Ensure that you are familiar with the VFD brightness menu. For details on this menu, please refer to chapter "System menu
> VFD brightness (display brightness)", page 86.
Prerequisite
• Ensure that you are familiar with the Save All function. For details on this menu, please refer to chapter "Save All", page 95.
Prerequisite
• Ensure that you are familiar with the USB device (Backup/Restore) Menu. For details on this menu, please refer to chapter
"System menu > USB device (Backup/Restore)", page 80.
Prerequisite
• Ensure that you are familiar with the Configuration Menu. For details on this menu, please refer to chapter "Configuration
Menu", page 106
Setup
1. Connect the PC running the EMTS to the same local network switch that the EMP is connected to. Run the EMTS and the
software should connect to EMP automatically. The unit is listed in the System configuration page under the Discovered tab
with the button on turning yellow.
2. Drag and drop the EMP from the device area into the middle diagram area.
3. If multiple units are connected to the PC, the yellow LEDs next to the system will turn green. You can assign a unique name to
each unit. Confirm that you are connected to the right unit by clicking the arrow in front of EMP to reveal the unit’s IP address.
Verify that this address is the same as the address listed on the unit’s front panel on the top status menu.
Note: If the unit doesn’t connect automatically to the PC, you can type the PC’s IP address in the field under “Manual Connect”.
A reason for this can be the PC´s firewall settings. Be sure to allow full communication for EMTS and EMP.
4. (Optional) Select the EMP´s native vertical refresh rate from the “Native Rate:” drop-down menu. Default value is 59.94Hz.
5. (Optional) Select the EMP´s Scaler capacity from the “Scaler Mode:” drop-down menu. Possible are 2K / DL and 4K setting the
maximum scaling capacity for the Layer. Default value is 2K (HD).
6. (Optional) Select the EMP´s Genlock mode from “Genlock” drop-down menu. Default value is OFF.
Prerequisite
• Ensure that you are familiar with the Configuration Menu. For details on this menu, please refer to chapter "Configuration
Menu", page 106
If more than one background is utilized, repeat the below steps until all backgrounds are added and adjusted.
Add Background
1. Click on the Background tab to select the input that will be assigned as a background.
2. Click on the +Add Background blue button to enter the Add mode.
3. Click on the connector that the background signal is connected to define it as a background. If the background spans into multiple
connectors, click on all connector before you proceed. All connectors can be used as backgrounds, connector type and capacity
needs to match. DVI and HDMI can be mixed.
4. Click on the “Done Adding” button to exit the Add mode.
Prerequisite
• Ensure that you are familiar with the Configuration Menu. For details on this menu, please refer to chapter "Configuration
Menu", page 106
If more than one Input is utilized, repeat the below steps until all Inputs are added and adjusted.
Connector Capacity
Each connector has a capacity setting that assigns internal resources to the connector. Likewise does it also free up resources for
the other connectors. If two Dual Link Connectors is expected on any of the HDMI/DP cards, two other connectors needs to be set
to “NONE”.
If a connector is to be used to accommodate a 4K signal all other connectors on each card needs to be set to “NONE”.
Add Input
This is where you add specific input requirements in order to allow Dual Link inputs of 3840x1080, UHD and 4K.
1. Click on the Input tab to select the inputs that will be defined.
2. Click on the +Add Input blue button to enter the Add mode.
3. Click on the connector that the input signal is connected to define it as an input. Up to 4 connectors can be added into a Connector
Group with a maximum resolution of 4K.
4. Click on the Done Adding button to exit the Add mode.
2. When the area turns blue, click the eraser icon to clear the field.
3. Type a new name.
Note: It is recommended to name inputs based on the actual connection scenario instead of the connected devices function.
This is due to several layers of naming that can be done in the system to simplify understanding during operation.
Prerequisite
• Ensure that you are familiar with the Configuration Menu. For details on this menu, please refer to chapter "Configuration
Menu", page 106
If more than one Output is utilized, repeat the below steps until all inputs are added and adjusted.
Connector Capacity
Each connector has a capacity setting that assigns internal resources to the connector. Likewise does it also free up resources for
the other connectors. If two Dual Link Connectors is expected on any of the HDMI / DVI cards, two other connectors needs to be
set to “NONE”.
If a connector is to be used to accommodate a 4K signal all other connectors on each card needs to be set to “NONE”.
SDI Output can only output UHD/4K over a Quad connection.
Add Output
This is where you add specific output requirements in order to allow Dual Link inputs of 3840x1080, UHD and 4K
1. Click on the Output tab to select the outputs that will be defined.
2. Click on the +Add Output blue button to enter the Add mode.
3. Click on the connector that the display device is connected to add it as an output. 2 or 4 connectors can be added into a Connector
Group with a max resolution of 4K. It is recommended to Group Connectors in this step for UHD / 4K Displaydevices.
Only the two top connectors have highspeed link capability allowing over 2K resolutions.
4. Click on the Done Adding button to exit the Add mode.
Image 7-1
Adjust MVR panel—Main
5. [Timing tab] Read all timing parameters associated with the selected format and make adjustments.
Image 7-2
Adjust MVR panel—Timing
7. [Connector tab] Select Color space and Sample bit depth available as reported from the EDID of the Device.
8. [Connector tab] Change Connector capacity as long as the connector is not included in a Destination.
9. [Connector tab] Select HDCP Mode On or Off.
The default for HDMI outputs is Off. To turn On the HDCP Mode, click on the empty checkbox. When the checkbox displays a
check mark, HDCP Mode is On. HDCP Mode is not applicable to SDI outputs.
Image 7-3
Adjust MVR panel—Connector
Prerequisite
• Ensure that you are familiar with the Configuration Menu. For details on this menu, please refer to chapter "Configuration
Menu", page 106
If more than one Destination is utilized, repeat the below steps until all Destinations are added.
An EMP allows only a certain mix of Screen (Program) Destinations and AUX Destinations. Each card can
support up to four (4) Screen Destinations (Program Outputs), or up to four (4) AUX outputs, or two (2) AUX
and two (2) Screen Outputs. All Outputs can be AUX Destinations, and all Outputs can be assigned to Screen
Destinations. Screen Destination sizes are determined by the available amount of pixel canvas, not by the
number of Outputs assigned to a Screen Destination.
2. See in what order and place the outputs populate the Destination.
3. Select outputs for manipulation.
4. Choose more actions in sub tabs:
- Position:
o Enable Test Patterns with raster box and enable diagonal motion
o Define the Area of interest (AOI).
- Color:
o Perform color adjustments.
- Timing:
o Read the timing parameters associated with the selected format.
- Connector Settings:
o Select SDI type and SMPTE standards.
• Datadouble,
where you can adjust data Doubling parameters based on the selection done in the window below.
Image 7-4
• Feathering,
where you can:
- adjust feathering parameters based on the selection in the window below.
- turn Feather on or off per selection.
Image 7-5
Prerequisite
• Ensure that you are familiar with the Configuration Menu. For details on this menu, please refer to chapter "Configuration
Menu", page 106, as well as previous chapter.
Layer Optimization
E2 has several Banks of VPU‘s and has up to 16 x 2K capable layers available for Destinations. The layers can be assigned freely
between the created Destinations.
However there is a few rules that came with freeing up the banks to allow “up to 16 layers” since the 1.5 software:
Prerequisite
• Ensure that you are familiar with the Configuration Menu. For details on this menu, please refer to chapter "Configuration
Menu", page 106
If more than one Aux Destination is utilized, repeat the below steps until all Destinations are added.
Aux Capacity defines how much resolution, or actually LINKs of data can be inserted into the scaler. Standard setting is DL and
refer to Dual Link as in connector capacity while 4K is the same as 4Links it also refer to the total of the 4K resolution that can
be entered. 8L refer to 8 Links of 2K data.
Each of the settings will allow for different size input / still and destination sources from the Input Resource tab covered in the
Programming Section below.
DL = Max 2560 x 1600 or 4095 x 1200
4K = Max 4096 x 2400 or 8192 x 1200
8L = Max 8192 x 2400 or 16384 x 1200
- Position:
o Enable Test Patterns with raster box and enable diagonal motion
o Define the Area of interest (AOI).
- Color:
o Perform color adjustments.
- Timing:
o Read the timing parameters associated with the selected format. Once a connector is in a connector group, its Timing
Parameters cannot be changed in the Destination
- Connector Settings:
o Select SDI type and SMPTE standards.
o Adjust the Connector Mapping from Horizontal to Vertical or Grid. For outputs bigger than 4K a X by X dialog will be
introduced
• Datadouble,
where you can adjust data Doubling parameters.
• Feathering,
where you can:
- adjust feathering parameters.
- turn Feather on or off per selection.
Prerequisite
• Ensure that you are familiar with the Configuration Menu. For details on this menu, please refer to chapter "Configuration
Menu", page 106
The MVROut1 and 2 have a Unit ID, which is the same as the actual unit, it is there to allow selection in linked
scenarios.
Image 7-6
Adjust tab: Connector Settings subtab
Only a few formats are available for the MVR Outputs as it is not a Program Output
Only Destinations with the same frame rate will be possible to add to the MVR output. More details on this
topic in the Help File in your Event Master Processor.
7.18 Programming Menu > Capture Stillstore from Inputs & Backgrounds
General
In this procedure, you will capture the inputs or background inputs as a Stillstored image.
Prerequisite
• Ensure that you are familiar with the Programming Menu. For details on this menu, please refer to chapter "Programming
Menu", page 173.
Captured Stills are used as thumbnails in general in the interface once they are used in a layer or destination.
Image 7-7
3. The Still Store is now available in the Stills tab of the Input Resource tab.
Prerequisite
• Ensure that you are familiar with the Programming Menu. For details on this menu, please refer to chapter "Programming
Menu", page 173.
Image 7-8
Prerequisite
• Ensure that you are familiar with the Programming Menu. For details on this menu, please refer to chapter "Programming
Menu", page 173.
Image 7-9
Prerequisite
• Ensure that you are familiar with the Programming Menu. For details on this menu, please refer to chapter "Programming
Menu", page 173.
When an Input is created, the software copies the Input to a source. More sources can be created by following
the steps below.
Image 7-10
Image 7-11
Prerequisite
• Ensure that you are familiar with the Programming Menu. For details on this menu, please refer to chapter "Programming
Menu", page 173.
Drop Backgrounds
1. Click on the “Background” tab on the top of the left hand side.
2. Click on either the thumbnail or list icon.
Image 7-12
3. Click in the thumbnail area, even if it is black, or the listed name and drop it into the destination.
7.23 Programming Menu > Drop Sources, Layers into Screen Destinations &
Sources into layers
General
In this procedure, you will drop sources and Layers into Screen Destinations & Sources into layers.
Prerequisite
• Ensure that you are familiar with the Programming Menu. For details on this menu, please refer to chapter "Programming
Menu", page 173.
Input Sources work only with Layers and Auxes, and Background Sources work only for Backgrounds.
As the layer menu allow to hide and show the layer representation in the workspace it is an effective way to
select layers if they are hidden or outside of the workspace.
If the Layers are supposed to toggle between Preview and Program, click the Toggle button in the top of the
Destinations Preview.
A source can be dropped into the Program of an Aux if the Program is Un-Locked. Un-lock the Program by
clicking on the small white lock in the bottom of the Destination.
Now the END state is saved only. The layer can move between the two states by clicking on the green arrows.
To execute the effect you now select the button ARM in the bottom of the workspace.
Keyframe will move the layer from the layers current position in Program to the Keyframed END position. This
allows re-using keyframe moves and other effects from ANY Preset as long as they are on the right layer.
Now you are ready to execute the presets and transition on the desired preview look into Program. Remember
to select the corresponding destinations when you use the Trans All button.
Prerequisite
• Ensure that you are familiar with the Programming Menu. For details on this menu, please refer to chapter "Programming
Menu", page 173.
Prerequisite
• Ensure that you are familiar with the Programming Menu. For details on this menu, please refer to chapter "Programming
Menu", page 173.
Procedure
1. Select the Preview destination screen to transition to program.
2. By clicking the All Trans or Cut button all of the selected Preview screens will be transitioned to Program.
3. You can select background to be transitioned to program by clicking on the background button next to the Screen name in the
preview area.
4. The Destination transition resolve can follow different curves in order to better match camera brightness or after preference.
Default is S-Curve.
5. Time of the Transition is set in frames of the Native Frame rate and is recorded in Presets.
Time Per Destination CAN be set, but only one at the time.
Make sure that you have assigned connectors to MVR outputs before you proceed.
General
In this procedure, you will setup the Multiviewer outputs to the MVR monitors..
Prerequisite
• Ensure that you are familiar with the Multiviewer Menu. For details on this menu, please refer to chapter "Multiviewer (MVR)
Menu", page 216.
8. UPDATING FIRMWARE
About this chapter
This chapter provides a detailed procedure for upgrading Event Master series processor software (firmware).
The Event Master series processor provides two options for upgrading firmware via the front panel menu:
• Using the USB port on the front panel.
• Using the Web Upgrade.
A third solution is available to upgrading the Event Master series processor with the built-in web interface.
For details on the upgrade procedure via the Setting Menu in the Event Master Toolset Software (EM GUI),
please refer to chapter "Settings Menu > Web App area > Tools > Manage Software", page 236
In the event the Event Master series processor gets into a state in which it constantly reboots after a software
upgrade, press and hold the SEL and ESC keys simultaneously until the front panel shows the choice of per-
forming a factory reset or continuing. Performing a factory reset will allow the Event Master series processor
to boot normally.
Overview
• Upgrading firmware using the USB port
• Upgrading firmware using the web Upgrade
CAUTION: Reformatting the flash drive erases existing data. To avoid losing data, download to a computer
or a secure site any files you wish to keep, then format the drive.
Image 8-1
Format Disk screen
5. Select FAT32 as the file system, and Quick Format under Format Options, as shown above in the Format Disk screen illustra-
tion.
6. Click Start.
A message appears, warning that data will be erased during the formatting process.
7. Click OK to continue.
A confirmation message appears after a few seconds. The flash drive is now ready to use
Upgrading software with the USB port requires the “em_update_vp.xx.xx.tar.gz” file to be within a directory
named EM (or E2).
Image 8-2
3. Select USB Code Upgrade. The menu shown in the following illustration appears.
Image 8-3
CAUTION: Do not remove the flash drive or power down the Event Master series processor until the firmware
file is uploaded.
The upgrade operation begins with a step of validation to check if a new version is available.
Image 8-4
Web Firmware Upgrade Submenu
3. Select Check.
A message informs you if a new firmware version is available.
Image 8-5
Firmware Version-Upgrade Message
Or,
If during the “Check” process new firmware is NOT detected, the following message will show:
Image 8-6
No Firmware Available Message
4. Press SEL to start the upgrade. A message will inform the user to “Please wait...”
Image 8-7
Upgrade Wait Message
Image 8-8
Resetting Message
If you are not connected to the internet, a message prompts you to check the connection.
Overview
• Event requirements
• Preliminary
• Control Software Operation
• Configuration Menu
• Programming Menu
• Multiviewer (MVR) Menu
• Two program outputs for the projectors dedicated to the Main screen. Two PIPs are displayed that are equal in size and are
side-by-side. Two looks are desired:
- One look displays the two video clips simultaneously from the KiPROs.
- The other look shows the PowerPoint and the stage camera.
- Background will be provided from a PC dual-head card.
• Single Screen Site Screen: Displays the videos from two KiPROS and two cameras. The images are always full screen and
transition on screen at 0.5 sec.
• A DSM monitor is required for camera adjustments.
Image 9-1
9.2 Preliminary
Application Diagram
Image 9-2
wiring
Connect the input and output devices to the E2 as follows:
Image 9-3
Workflow Diagram
This diagram shows all the steps necessary to setup the system.
Image 9-4
Set up from A to Z
As outlined in the previous chapter the control software is divided in 3 parts:
1. Configuration Menu. In this section users define the system components like inputs, backgrounds, outputs and destinations.
See the detailed procedure in section"Configuration Menu", page 290.
2. Programming Menu. In this page users create sources from inputs, drop layers and backgrounds into screens and create User
keys and presets. See the detailed procedure in section "Programming Menu", page 295.
3. Multiviewer (MVR) Menu is the module used to setup the Multiviewer outputs (on one or two monitors). See the detailed proce-
dure in section "Multiviewer (MVR) Menu", page 306.
Image 9-5
Note: If the unit doesn’t connect automatically to the PC, you can type the PC’s IP address in the field under “Manual Connect”.
4. For this application we will leave the default setting for Native rate: 59.94, Mode: 2K and Genlock: OFF.
Image 9-6
In this application only one background is required, but in applications where more than one background is
required, repeat steps 2 thru 6 until done.
Image 9-7
Image 9-8
Note: The “N/A” at this end refers to the destinations that will be added next.
Image 9-9
Image 9-10
Image 9-11
Image 9-12
P1: You can skip this step if you don’t want thumbnail images to represent the background. In this case, the
background in the destinations area will be black and noted only by the assigned name.
Image 9-13
4. Now, you can navigate the computer to select the desirable pic by clicking in the black square.
5. After a pic is selected, the image will fill the black square as shown below.
Image 9-14
P2: You can skip this step if you don’t want thumbnail images to represent the inputs/sources. In this case,
the layers in the destinations area will be black and noted only by the assigned name.
Image 9-15
As noted previously, a source is generated automatically for each input. For this application, only one source
will be used for each input, so no additional sources need to be created. Therefore, in this example this step
will be skipped.
Image 9-16
P5: Drop Layers into Screen Destinations & Sources into layers
In this step we will add layers into each Destination, assign sources to layers and adjust their size and position parameters.
Image 9-17
4. Select the layer (white box) and then click on the Adjust tab on the top.
5. Select the Window Adjustment Icon and then unlock the aspect ration lock by clicking in the lock icon.
Image 9-18
Image 9-19
Image 9-20
3. Drag Layer1 and Layers 2 anywhere into the preview screen. Two white square boxes will appear.
Image 9-21
4. Click on the Adjust tab on the top and select the “Window Adjustment” Icon.
5. Unlock the aspect ration lock by clicking in the lock icon.
6. Click each layer separately and adjust their sizing parameters as follows. Note: You need to unlock the aspect ratio for each
layer.
Layer1
a) H Size: 1720
b) V size: 970
c) H Pos: 100
d) V Pos: 50
Layer2
a) H Size: 1720
b) V size: 970
c) H Pos: 1920
d) V Pos: 50
7. Click the sources under KiPRO1 and Mac-Power Point and drop them into the perspective layers.
8. Select both layers on the Preview.
9. Transition the layers to program.
10.Drop the KiPRO2 source to the layer on the left.
Image 9-22
Image 9-23
P7: In this application we will not save any user keys. All layers attributes will be saved.
Image 9-24
5. Select the Main screen and select the sources into the two PIPs are the event requirements described in the introduction of the
application note.
6. Save each look into a preset and give it an appropriate name.
Now you are ready to execute the presets and transition on the desire preview look into Program. Remember to select the corre-
sponding destinations when you use the Trans All button.
Image 9-25
Make sure that you have assigned connectors to MVR outputs as outlined in section C7 before you proceed.
Overview
Click on the Multiviewer icon on the left hand side of the screen to reach the Multiviewer Menu, the module used to setup the
Multiviewer outputs to the MRV monitors. You should see two screens since two Multiviewer outputs were declared.
We will setup the top window to display all the inputs and the bottom window to display the Program and preview screens.
Image 9-26
Image 9-27
Image 9-28
Overview
• General description
• EC-30 front panel overview
• EC-30 backside overview
• EC-50 front panel overview
• EC-50 backside overview
• EC-200 front panel overview
• EC-200 backside overview
• Use of color
• Touch screen
• Destinations buttons
• Layer buttons
• Assign buttons with contextual displays
• T-Bar
• Transition buttons
• Future Expansion Button Group (EC-200 only)
• Direct Selection Button Group and Barco Eye Button (EC-200 only)
• System Function Button Group (EC-200 only)
• Syntax Entry Button Group (EC-200 only)
• Contextual Display Button Group (EC-200 only)
• Num Pad Button Group (EC-200 only)
• Live Function Button Group (EC-200 only)
• Trackball (EC-200 only)
• Rotary Encoders (EC-200 only)
• Panel Lock button (EC-200 only)
• Save Button (EC-200 only)
Image 10-1
Controller main components overview
Image 10-2
EC-30 front panel overview
1 T-bar
2 User-assignable contextual display buttons
3 Cut and All Trans buttons
4 12 Destination buttons and a contextual display
showing page of Destinations
5 Layer buttons and a contextual display showing
page of Layers
6 Assign buttons in two identical rows that can host
multiple selections and a contextual display showing
page of the Assign button row
Image 10-3
EC-30 backside overview
1 DC power
2 USB B to Host
3 Strain-relief tabs
4 25W, 12V power supply
Image 10-4
EC-50 front panel overview
1 T-bar
2 Work light (flexible support)
3 Touch screen
4 12 Destination buttons and a contextual display
showing page of Destinations
5 Layer buttons and a contextual display showing
page of Layers
6 Assign Buttons in three identical rows that can host
multiple selections and a contextual display showing
page of the Assign button row
7 Cut and All Trans buttons
8 User-assignable contextual display buttons
Image 10-5
1 Power switch
2 Power connector
3 USB B connector for connection to Host system
4 2x USB A Connectors for USB peripherals, such as
mouse and keyboard
5 DVI Input connector for a standard DVI or VGA
video signal
6 Optional accessory location for future expansions
7 Kensington Lock attachment point
8 Red effects light (located behind rear vent holes)
Image 10-6
Image 10-7
EC-200 backside overview
1 Power switch
2 Power connector
3 PSU fan outlet, not to be blocked.
4 2x DVI Output connector for a standard HD DVI
signal
5 4x USB A connectors for USB peripherals, such as
mouse and keyboard
6 2x Ethernet RJ45 network connectors
7 Optional accessory location for future expansions
8 Kensington Lock attachment point
Button color
• Blue buttons indicate the Freeze function.
• Green buttons indicate a layer selection or an action to a layer selection.
• Red buttons always indicate Transitions.
• Yellow indicate save functionality.
• Black is neutral.
Image 10-8
1 Button
2 LED
Image 10-9
1 12 destinations buttons.
2 Blue LED.
3 Contextual Display (show the range of buttons — e.g. 1–12).
4 Arrow buttons (up and down).
5 Names of destinations written in the bottom of the screen.
Description
The 12 destinations buttons have several pages which allows an operator to define custom orders and layouts of mapped Destina-
tions.
The name of the destination is written in the bottom of the console menu page. It can be shown or hidden on preference.
The Contextual Display above button 12 will show the range of buttons 1 – 12, 13 – 24 etc. Use the Arrow (up and down) to change
the range.
LED color under the Destinations buttons are BLUE. This indicates the Destination is selected when lit.
Image 10-10
1 Background button + 8 Layer buttons.
2 LED (Red or Green).
3 Contextual Display (show the range of buttons — e.g. 1–8).
4 Arrow buttons (up and down).
5 Layer Operator buttons.
Description
There are 9 Layer buttons with as many pages as supported by the system. The red or green LEDs under these buttons indicate
the selection of layers. The first button is ALWAYS background layer and therefore marked BG.
LED color under Layer buttons are RED and GREEN:
Button 2 – 9 is marked 1/8 on top and 9/16 on the bottom of the button.
The contextual Display above the button marked 8/16 will show the range of buttons 1 – 8, 9 – 16 etc. Use the Arrow (up and down)
to change the range.
Layer Operator Buttons
The six larger buttons to the left of the Layer buttons are Layer Executor buttons mapped to the corresponding functions in the
EMTS. These are further explained below in chapter "Controller Operation", page 347.
Image 10-11
1 LED (Red or Green).
2 Three rows of 12 Assign buttons
3 Three rows of 12 displays
4 Three rows of 2 Arrow buttons (up and down).
5 Three displays
6 Three type buttons
Description
The three rows of 12 buttons, each with a dedicated display can be assigned with several types of functions including memories,
Source Files, Presets and UseKeys.
Each row also has an Up and Down arrow buttons which are used to switch between pages per row.
An additional button to the right of the arrow buttons on that row is called BUTTON TYPE. It has a display above it. The button
toggles between assign types with multicolor indication of selected assign button type.
LEDs under the Assign buttons are RED and GREEN:
Function Color
Source Yellow backlight
10.13 T-Bar
EC-50 Overview
Image 10-12
1 T-Bar
R Right Side of the Controller
EC-200 Overview
Image 10-13
1 T-Bar
2 T-Bar disable button
R Right Side of the Controller
Description
A traditional manual transition T-bar is included in the consoles. It’s placed to the rightmost of the console for convenience.
The EC-200 has a T-Bar disable button above to the left. The button has a red led indication who stays lit when the T-Bar is disabled.
The T-Bar will transition from 0 to 100% of the transition for Destinations and will cut Auxiliary at 50%.
In the event of a unknown state a up or down motion of the T-Bar will re-align the T-Bar to 0%. If the unknown state was between 0
and 100% the T-Bar will continue and push the transition thru to 100%.
Image 10-14
1 All Trans
2 Cut
R Right Side of the Controller
EC-200 Overview
Image 10-15
1 All Trans
2 Cut
R Right Side of the Controller
Description
Depending the controller type, two or three buttons are provided for transitional triggering:
All Trans
Preview transitions to Program according at the rate indicated in the rate box following the s-curve pattern. The layer on Program
does NOT fade in preview at the same time. The layer on Program appears in Preview when the transition is completed.
Cut
Instantly transitions the Preview to Program.
Image 10-16
1 Future Expansion Button Group
R Right Side of the Controller
Description
This group of buttons hold a promise for future functions.
10.16 Direct Selection Button Group and Barco Eye Button (EC-200 only)
Overview
These buttons are present only on the large controller.
Image 10-17
1 Selection Button Group
2 Barco Eye button (2x)
R Right Side of the Controller
Description
Image 10-18
Image 10-19
1 System function Button Group
R Right Side of the Controller
Description
Image 10-20
Image 10-21
1 Syntax entry Button Group
R Right Side of the Controller
Description
Image 10-22
These buttons are used in the programming syntax introduced with EC-200. A programming syntax will be necessary in order to
effectively program the Event Master System once its full size becomes available.
When each group of resources can be several hundred, direct select buttons seize to be effective. The syntax allow direct access
with a few keystrokes.
Each button is further explained in the chapter "Controller Operation", page 347,
Image 10-23
1 Contextual Display Button Group
R Right Side of the Controller
Description
Image 10-24
1 Display
2 Button
These 12 Displays with its adjoining button allow different function based on the current programming need or “contextually mapped
functions” and are called Contextual Display Buttons.
The Mapping of these are closely described in "Controller Operation", page 347
Image 10-25
1 Num Pad Button Group
R Right Side of the Controller
Description
Image 10-26
The almost standard layout Numpad buttons resemble a standard numpad from a keyboard or other device.
With its specifically added, Copy, Thru, Page Up and Page Down It is central for the Syntax Entry Programming introduced in EC-200.
The Numpad is used in conjunction with its own buttons or other buttons on the EC-200. Its use is covered in "Controller Operation",
page 347.
Image 10-27
1 Live Function Button Group
R Right Side of the Controller
Description
Image 10-28
The functionality of each of these buttons is more closely described in "Controller Operation", page 347.
Image 10-29
1 Trackball
2 Ring
B1 TL (Top Left ) Button
B2 TR (Top Right) Button
B3 BL (Bottom Left) Button
B4 BR ( Bottom Right) Button
Description
This is a ergonomic control device used with thumb, finger or palm of your hand to move the cursor like with a mouse. Interaction
with other parts of the interface is also possible.
Additional functionality of the Trackball and its modifiers is described in Chapter "Controller Operation", page 347.
Image 10-30
1 Rotary encoders
2 Modifier buttons
R Right Side of the Controller
Description
The 5 rotary encoders to the top left are referred to as wheels or modifier wheels. Wheels are named from left to right WH1 – WH5.
They have one modifier button each.
These encoders are present only on the large controller.
Image 10-31
1 Lock Panel Button
R Right Side of the Controller
Description
Pressing the Panel Lock button will Lock the consoles buttons and touchscreens from entry. To unlock use code 4096 via numpad
or Keyboard.
This button is present only on the large controller.
Image 10-32
1 Save Button
R Right Side of the Controller
Description
This button replicates the Save icon click in EMTS (Event Master Tool Set).
This button is present only on the large controller.
Overview
• General
• EC-30 controller connection
• EC-50 controller connection
• EC-200 controller connection
• Touch screen calibration
• Lights
• Assigning resources to the desk
11.1 General
Overview
The EC-200 is a stand-alone controller that supplies full control over Events Master series devices. In the future, once the software
in charge of this functionality is completely developed, the EC-200 will allow connection to up to two EC-50 wings.
The EC-50 is a wing-concept in the sense that it needs a host computer to work. Host computers specs should follow the outline
for the Event Master Toolset “Preferred” spec.
The EC-30 is a compact version of the EC-series Event Master controller that is added to an existing Event Master control computer
as a USB peripheral. The EC-30 provides essential selections for sources, presets, layers, and destinations.
Verify that the Host computer is equipped with the latest software version available on the Barco web site
(URL:https://www.barco.com/). Refer to the chapters "Download of Event Master Toolset Software", page 100
and "Software installation", page 101 for more information on the software downloading and how install it on
the Host computer.
Connection diagram
Image 11-1
EC-30 connections
Description
1. Connect the Host computer to the USB B connector on the EC-30. Necessary cables are provided in a new system. In the
case that the original cables are missing, simply use standard computer cabling to make these connections.
2. Connect AC power to the power supply, and connect the power supply to DC power on the rear panel of the unit.
Running the power-supply cable through one of the strain-relief tabs on the rear of the unit can help to keep the cable from
pulling out of the DC power connector. Loosen the screw on a relief tab; run the power-supply cable through the tab; tighten
the screw.
You can consume extra cable length, if necessary, by passing the cable through both tabs.
3. Power up the EC-30 control panel, Host computer, and peripherals.
During the Event Master Toolset installation you are asked to add a driver, be sure to answer yes to this ques-
tion in order to use the EC-30 with your host computer. If the driver is not installed the EC-30 will not work.
Verify that the Host computer is equipped with the latest software version available on the Barco web site
(URL:https://www.barco.com/). Refer to the chapters "Download of Event Master Toolset Software", page 100
and "Software installation", page 101 for more information on the software downloading and how install it on
the Host computer.
Connection diagram
Image 11-2
EC-50 connections
Description
Connect the external screen and USB communication from the host computer to the DVI and USB B connector on the EC-50.
Plug the cord to the power outlet.
Necessary cables are provided in a new system. In the case that the original cables are missing, simply use standard computer
cabling to make these connections.
Verify that the EC-200 is equipped with the latest software version available on the Barco web site
(URL:https://www.barco.com/). Refer to the chapters "Download of Event Master Toolset Software", page
100 and "Software installation", page 101 for more information on the software downloading and how install
it on the controller.
Connection diagram
Image 11-3
EC-200 connections
Description
Connect the network outlet 1 to your Event Master Device Network for static IP address and outlet 2 for a DHCP assigned IP address.
Plug the cord to the power outlet. Necessary cables (except a network cable) are provided in a new system. In the case that the
original cables are missing, simply use standard computer cabling to make these connections.
The 4 USB connectors in the back can be used for keyboard and mouse and other supported USB devices. The USB connector in
the middle of the top of the console is on delivery fitted with a USB memory.
Image 11-4
The operating system on the host computer provides this capability as it would for any standard touchscreen. Refer to the OS
manual for the correct procedure.
11.6 Lights
EC-50 Overview
Image 11-5
1 Work Light
2 White Light
3 Red Backlight
EC-200 Overview
Image 11-6
1 2 x Work Light
2 White Light
3 Red Backlight
Description
Work Light
EC-50 and EC-200 controllers are respectively supplied with one and two flexible scriptlight connections equipped with LED light.
Light can be adjusted for brightness in the Events Master Toolset Settings menu page in the tab User Prefs, only available when
hardware is connected.
White light
White light under the hand rest is for reading show scripts. Light can be turned on and off in the Events Master Toolset Settings
menu page in the tab User Prefs, only available when hardware is connected.
Red backlight
The Red backlight indicate that the power is on an is a design element. Light can be turned on and off in the Events Master Toolset
Settings menu page in the tab User Prefs, only available when hardware is connected.
Image 11-7
In the Event Master Toolset, click on the icon to open the controller menu setup page.
Image 11-8
1 Resources
2 Virtual console
3 Console Representation Selection
4 Delete Mapping button
This allow to use the resource assignment page as a second tactical input.
Overview
• General Overview
• EC-200 Firmware Upgrade
• How to power down the EC-200
• How to reboot the EC-200 CPU
• How to select destinations
• How to use the Layer buttons
• What are Layer executers?
• How to use assign Buttons
• How to use the page arrow buttons
• How to use transition buttons
• How to use the T-bar
• How to use the Contextual Display Buttons
• EC-200 Philosophy
• Function Button For Syntax
• Additional direct access and functionality
Image 12-1
Event Master controllers
Description
The power-off soft button is above the save button on the Menu navigation bar. See image 12-2 for the location of the power-off soft
button.
Image 12-2
Soft-Off button on the EC-200 GUI
Image 12-3
EC-200 CPU-reboot key combination
If LIVE mode is activated the above actions happens to the Program instead of the Preview.
Only selected destinations will be concerned. The unselected destinations are not affected by the transition.
Cut
Cut perform the same action as the All-Trans but with zero time.
Only selected destinations will be concerned by the T-bar use. The non selected destinations are not affected
by the transition.
Programming will typically happen on the right side of the desk, and Execution will still be possible to the left,
like selecting Layers and sources and record presets. User is of course free to mix these concepts after own
preferences.
Image 12-4
Button Description
Dest Destination refer to the most downstream location in the chain, usually a screen.
Layer Layer refers to a layer that can hold live video.
Source Source refer to an image source such as a Sourcefile, Still store and more.
Device Device refers to devices in an Event Master System.
Preset Preset refers to Presets stored in Event Master Toolset.
User Key User Keys are building blocks of settings for the Layers.
Time Time refers to the timing parameter of the selected Top Functions.
Cue Cue refers to Cues stored in Event Master Toolset.
With these function buttons a syntax can be applied to make a selection that is then used for further action.
By example, a selection can be made like:
DEST 1 ENTER This syntax will Select the Destination 1, just like
clicking on the Tab in the destination.
Or:
You can probably see how efficient this is when you have lots of destinations.
Your modifiers are:
– , +, Thru to add or subtract from the selected function.
There are several examples below in this manual to understand how this can work in favor of the user.
Numbering
Destination, Layer, Source, Cue, Preset, and Userkey all have a number and a name that are independent from each other. The
Default name include the number, but does not need to remain in order to recall over syntax.
There are further functions that can be controlled with syntax like screens, layouts and such. This is further described below.
There are also a range of combined button presses that is meant to speed up the programming and control.
Contextual Buttons
Image 12-5
The 12 Contextual Buttons to the left of the NumPad is used to add situational functionality to the syntax. Certain button presses
changes the displays naming and the buttons function. They are referred to as CD1 thru 12 per row from the top left.
General rules
Note that all possible syntax is not supported.
A few general rules:
• Any Syntax entry must end with ENTER.
• Any Syntax is max 3 Functions deep before ENTER.
• In the case of unsupported syntax it will just not work or register.
The Syntax Feedback line in the Controller Menu Page is a huge help to understand what is supported and
not.
Image 12-6
Destination refers to the most downstream location in the chain, usually a screen. See the earlier Chapters for the definition of
Destination.
When DEST is pressed it lights its blue LED and opens the syntax entry for numbers and modifiers as per above.
The contextual Buttons to the right of the numpad also light up and is populated with functionality that can be used in the syntax.
These are:
CD9 Empty
CD10 Empty
CD11 Freeze PGM Freezes Program in selected Destinations including Sources and Backgrounds.
CD12 Empty
Layer
Image 12-7
Layer refers to a layer that can hold live video. See the earlier Chapters for the definition of Layer.
When Layer is pressed it lights its blue LED and opens the syntax entry for numbers and modifiers as per below:
CD2 KEY Selects selected Layer as KEY, indicates that by color Red backlight.
CD3 Empty
CD7 Layer Time Assigns transition time for the layer like: Currently selected layers/s is assigned the time,
in frames for a Layer Transition. Ends with Enter.
CD8 Border off / on
CD9 Shadow off / on Toggles Border setting of selected layer on vs off
CD10 Reset Same as Reset in GUI
CD11 Full H Same as in GUI
The Rotary Encoders mapping will continue as suggested above but out of scope for R1.
Arrow Buttons
Image 12-8
Source
Image 12-9
Source refer to an source of image or video such as a Source file, Still store and Destination. See the earlier Chapters for the
definition of Source.
When Source is pressed it lights its blue LED and opens the syntax entry for numbers and modifiers as per above and in detail below:
• SOURCE # ENTER will add Source file # to the selected layer or add a layer, just as dragging it in the GUI.
• SOURCE 1 THRU 4 ENTER will add Source file 1 to the Z-order first selected layer and continue to add source files 2 – 4 to
Z-order layers 2 – 4 or add as many layers needed until no layers are available.
• SOURCE 1 + 5 + 88 ENTER will add Source file 1 to the Z-order first selected layer and continue to add source files 5 and
88 to Z-order layers 2 – 3 or add as many layers needed until no layers are available.
Note: SOURCE syntax support the . (dot) as indicating a source file like 88.5
For live input sources, Source is the actual source file, not the input in number.
The contextual Buttons to the right of the numpad also light up and is populated with functionality that can be used in the syntax.
These are:
CD2 Create Source (file) Creates new source file just like the plus button in the GUI
CD3 SAVE Source Saves the source file
CD4 Sprocket Source Opens the Adjust of the selected source on the Sprocket page.
Adjustment
CD5 Brush Color correction Opens the Adjust of the Color correction of the selected source on the Brush page
CD6 Empty
CD7 Snowflake (Freeze Will freeze the INPUT of the selected source file. If the selected source IS frozen it will
input) be un-frozen.
CD8 Bind Binds Source file to User key per syntax.
SOURCE # (is source file) BIND # (is user key number) ENTER
CD9 Empty
CD10 Empty
Device
Image 12-10
User Key
Image 12-11
User Keys are building blocks of settings for the Layers. See the earlier Chapters for the definition of user Keys.
When User Key is pressed it lights its blue LED and opens the syntax entry for Record and Recall of user keys.
Recording of a Preset is done in conjunction with the Save PVW and Save PGM Buttons like below:
Image 12-12
• SAVE PVW USERKEY # ENTER will save the currently selected layer properties in Preview into the selected number. If the
number exists we overwrite.
• SAVE PGM USERKEY # ENTER will save the currently selected layer properties in Program into the selected number. If the
number exists we overwrite.
• USERKEY ENTER saves next available userkey.
The contextual Buttons to the right of the numpad also light up and is populated with functionality that can be used in the syntax.
These are:
Preset
Image 12-13
Preset refers to Presets stored in Event Master Toolset. See the earlier Chapters for the definition of Presets.
When Pre-set is pressed it lights its blue LED and opens the syntax entry for Record and Recall of user keys.
Recording of a Preset is done in conjunction with the Save PVW and Save PGM Buttons like below:
• SAVE PVW PRESET # ENTER will save the currently selected destination/s into the selected number. If the number exist we
overwrite.
• PRESET ENTER without a # saves next available preset.
The contextual Buttons to the right of the numpad also light up and is populated with functionality that can be used in the syntax.
These are:
Example:
Cue
Image 12-14
Time
Image 12-15
Time refers to the timing parameter of the selected Top Functions. This button will allow entering time for different functions.
Destination has Transition Time, Layer has Layer Transition Time.
Syntax for TIME is:
• DEST # TIME # ENTER will set the Transition time of 60 to Destinations # but not select Destination # further actions.
• DEST 1 + 5 TIME 60 ENTER will set the Transition time of 60 to Destinations 1 and 5 but not select Destination 1 and 5 for
further actions.
• LAYER 1 + 4 TIME 120 ENTER will set the Layer Transition time of 120 to Layer 1 and 4 but not select Layer 1 and 4 for
further actions.
Image 12-16
The HELP / Err button is not functional at this point. Once functional it will open FAQ and such functionality.
Layout
Image 12-17
The Layout function button allows for selection and recall of layouts where applicable.
Multi-viewer, Assign Buttons and Programmer screen & Preset screens are currently implemented.
To select a Layout use syntax like:
• LAYOUT 1 ENTER will recall Layout 1.
The same number of layouts is available as in the GUI. Layout changes also act as they do in the GUI.
When a layout is selected changes are stored for that layout in real time, automatically.
Pressing Layout button will populate the Smart Displays with:
Screens
Image 12-18
The Screens button is used to select the windows of the GUI currently in the displays of the controller. There is 2 internal standard
and 2 external possible.
Screens are named 1 – 4, 1 to the left and 2 to the right with the output 3 and 4 in the back.
When the Screens button is pressed, the contextual displays will be populated with:
CD3 MVR 3 Applies the MVR Setup page to the Left screen of the console
CD4 Config 4 Applies the Config Page to the right screen of the console
CD5 Program 4 Applies the programming page to the right screen of the console
CD6 MVR 4 Applies the MVR Setup page to the Left screen of the console
CD7 Console 3 Applies the Console Setup page to the Left screen of the console
CD8 Web 3 Applies the Web preset page to the Left screen of the console
CD9 Blank
CD10 Console 4 Applies the Console Setup page to the Left screen of the console
CD11 Web 4 Applies the Web preset page to the Left screen of the console
CD12 Dest Show/Hide Reveals or hides the Destination banner in the Left screen
Image 12-19
Once pressed this button latches the function “Save from PVW Mode” and lights its GREEN led. This allow storing 1 or several
Templates / Presets or Cue´s after the syntax from Preview.
When the LED is RED, it indicates that the Save PGM button turned the EC-200 in “Save PGM Mode”.
Example of use:
Image 12-20
Once pressed this button latches the function “Save from PGM Mode”. This allows storing 1 or several Templates / Presets or Cue´s
after the syntax from Preview.
As the Button does not have a LED internally it will light up the LED of the Save PVW button in Red.
Example of use:
As the Button for Save PGM does not have an internal LED the GUI also must indicate that the button is latched. The GUI Button
Save PGM will turn red to indicate the latched record state.
Adjust
Image 12-21
The Adjust button provides a shortcut to and open the Adjust tab of the Selected function.
If nothing is selected that has information that goes in the Adjust tab, it will still open and be empty.
All Dest
Image 12-22
All Dest provides a shortcut to selects all Destinations for further actions. And with Press and Hold have extended function.
A Single press selects all destinations.
When pressed and held and then button CLEAR is tapped, All Destinations are un-selected.
When pressed and held and then button BARCO EYE is tapped, the selection is inverted.
All Layer
Image 12-23
All Layer provides a shortcut to selects all Layers of selected destinations for further actions. And with Press and Hold have ex-
tended function.
A Single press selects all Layers.
When pressed and held and then button CLEAR is tapped, All Layers of selected Destinations are un-selected.
When pressed and held and then button BARCO EYE is tapped, the selection is inverted.
Clear
Image 12-24
The Clear button has many functions and clearing selections and operands are often used in programming. Most of the CLEAR
functionality has been included with each button and is not repeated here. The simplest function of CLEAR is:
• Clears the current selection of the latest selected DEST / LAYER / SOURCE / DEVICE to unselected.
After that it becomes more of a modifier with other buttons.
PVW Trans
Image 12-25
Currently selected layers in Preview will preview its effect (move) without showing on program.
Capture Still
Image 12-26
With the Capture Still Button a Still Store can be captured via syntax. The Source File numbers input will capture.
Syntax:
• SOURCE # Capture Still
Barco Eye
Image 12-27
The Barco Eye button works as a Modifier Button, like Windows/CTRL/Fn button on a keyboard. This is further described in func-
tionality around other buttons.
Image 12-28
Pressing button Unlocks Selected Destinations Program for Edit just as clicking the small lock in Program.
Red LED indicates active.
Image 12-29
T-Bar Disable
Image 12-30
Image 12-31
Image 12-32
To save the show into the current state the user presses this button. It is the same as the Disk button in GUI. Confirmation is given
in the bottom signal bar in red Save Done.
Panel lock
Image 12-33
By pressing the Panel Lock button the user lock´s out the Panel and Touch Screens from input with Request for password to unlock.
Proceed like below:
Keyboard
Image 12-34
Pressing this button enables or disables the On Screen Keyboard. This setting is found in the Settings Menu Page.
The monthly maintenance actions, listed below, may be performed by the user in accordance with the proce-
dures described in the E2 Maintenance chapter.
The yearly maintenance actions, listed below, may be performed by the user in accordance with the proce-
dures described in the E2 Maintenance chapter.
The yearly maintenance actions, listed below, may be performed by the user in accordance with the proce-
dures described in the S3 Maintenance chapter.
The yearly maintenance actions, listed below, may be performed by the user in accordance with the proce-
dures described in the EX Maintenance chapter.
The yearly maintenance actions, listed below, may be performed by the user in accordance with the proce-
dures described in the EC-200 Maintenance chapter*.
14. E2 MAINTENANCE
About this chapter
This chapter describes how to service the E2 by replacing individual components.
Simple servicing
E2 is based on a modular design that ensures easy serviceability. Users can swap most of the E2 components in the case of
damage, without shipping the unit to a Barco service center.
Methodology
Most procedures in these chapters include multiple steps to gain access to the parts requiring service. A workflow flow chart is pro-
vided next indicating all of the procedures and their relationships. Please refer to the chart to familiarize yourself with the sequence
of procedures.
ESD recommendations
The following precautions must be taken:
• Perform the Service procedures only at approved anti-static work station equipped with anti- static mat.
• At all times use a conductive wrist strap attached to a solid earth ground.
• Always discharge yourself by touching a grounded bare metal surface before coming in contact with ESD sensitive electronic.
WARNING: Always switch power off and unplug the cords from the device before performing any mainte-
nance operations described in this chapter.
WARNING: The device can be damaged by electrostatic discharge (ESD). When handling the device and any
of its components, caution must be taken so that damage does not occur. Damage due to inappropriate han-
dling is not covered by the warranty.
Overview
• E2 unit Overview
• Process Overview
• Spare Parts Serviceable by All Users
• Rear I/O and Link Cards
• Rear I/O, VPU and Link card Heatsink Fan
• Front Cover Assembly
• Front Brackets
• 3RU Fan Tray
• 1RU Fan Tray
• VPU Card(s)
• Front Panel Knob
• Front Panel Mount
• Front Panel Board
• VFD Display Assembly
• VFD Display Filter
• Bottom Panel
• Solid-State Memory
• System Battery
• CPU Module
• Power Supply
• System-Power Board
• Genlock Assembly
• USB Cable
• USB Extension Cable
• VFD Cable
• Keyboard Cable
• Genlock Cable
• Ethernet Cable
• 3RU Fan Cable
• 1RU Fan Cable
• Rear Rack Ears
• Front Rack-Ears
• Top Cover
• Top Card Guide
• Motherboard Fan
Image 14-1
Image 14-2
Image 14-3
Overview
Image 14-4
1 Chassis
2 I/O and Link Cards
Concerned parts
R9004740 DVI Input
R9004741 SDI Output
R9004742 SDI Input
R9004743 HDMI Output
R9004744 DP/HDMI Input
R9004745 DVI Output (*)
R9004746 Link Card
R9004785 Tri-Combo Input
R9004786 Tri-Combo Output
Necessary tools
Phillips Screwdriver #2.
Image 14-5
Apply a little pressure on the card until it is fully inserted in the back plane connector.
Image 14-6
Overview
Image 14-7
1 I/O board
2 Heatsink Fan
3 Pins
Concerned parts
R767263K Heatsink Fan
Necessary tools
• 1 x Phillips Screwdriver #2.
• Small fine nose pliers.
How to remove the Rear I/O, VPU and Link card Heatsink Fan
1. After you remove the card from the chassis, unplug the heatsink fan power wire from the PCB connector.
2. Locate the two pins that are located on opposite corners of the Heatsink and secure the fan on to the board.
3. Turn the board over and with small fine nose pliers while bringing together the two sides of the pin push it through the hole.
4. After both pins are pushed through the holes, you can remove the heatsink from the card.
How to install the Rear I/O, VPU and Link card Heatsink Fan
1. Remove the heatsink with the fan from the package.
2. Remove the plastic cover from the bottom of the fan to expose the adhesive material.
3. Align the holes in the board with the pins of the Heatsink.
4. Press firmly the heatsink to the devices below.
5. Plug the heatsink fan power wire to the PCB connector.
Image 14-8
Overview
Image 14-9
1 Front Cover Assembly
2 Front Brackets
3 EMI Filter
4 1RU Fan Tray
5 3RU Fan Tray
6 VPU Cards
The EMI filter is no longer needed, and it can be removed. If the EMI filter is left in place, it requires servicing.
See "E2 maintenance actions", page 374.
Necessary tools
1 x Screwdriver HEX 0.05" 7.05" (Provide by Barco in the original package).
Image 14-10
Image 14-11
2. Pull out the Front cover and lay it flat in front of the unit.
At this point there are still 3 cables connecting the Front cover to the unit.
Image 14-12
1 Front Panel Connector
2 VFD Connector
3 USB Connector
3. Pull the latches away from connectors and gently pull the flat Front Panel away.
4. Remove cables as outlined in the related procedures (VFD, USB and Front Panel connectors).
Image 14-13
Necessary tools
None.
Image 14-14
Image 14-15
Concerned parts
R767271K 3RU Fan Tray
Necessary tools
1 x Phillips Screwdriver #2 (optional).
Image 14-16
Image 14-17
Concerned parts
R767270K 1RU Fan Tray
Necessary tools
1 x Phillips Screwdriver #2 (optional).
Image 14-18
Image 14-19
Caution: Before you completely remove it from the unit carefully push the USB and Front panel cables through the grommet
located on the left hand side.
Image 14-20
2. Make sure that the front panel flat cable goes through the slot located on the right hand side.
3. Line up the connector behind the fan tray and the connector on the bracket behind it and push so the two connectors mate.
Image 14-21
Overview
Image 14-22
1 Chassis
2 VPU cards
Concerned parts
R9004747 VPU Card
Necessary tools
1 x Phillips Screwdriver #2 (optional).
Image 14-23
Image 14-24
Before you proceed removing the Front panel knob you need to remove the Front Cover Assembly as outlined
in the related procedure.
Necessary tools
• Knob removal tool provided by Barco
Image 14-25
Image 14-26
2. Use the knob removal tool provided by Barco to take out the knob. Align the notches on the tool with the grooves in the knob as
indicated below.
Note: If the tool is not available use fine point needle nose pliers to squeeze at knob between the two grooves while pulling it
out.
Image 14-27
Image 14-28
Necessary tools
1 x Phillips Screwdriver #2
Image 14-29
Image 14-30
Concerned parts
R767260K Front Panel Board
Necessary tools
1 x Phillips Screwdriver #2
Image 14-31
2. Move the PCB to the right and then out to release it from the mount.
Image 14-32
Image 14-33
Before you proceed removing the VFD Display mount you need to remove the Front Cover Assembly as out-
lined in the related procedure
Concerned parts
R767241K VFD Display Assembly
Necessary tools
1 x Phillips Screwdriver #2
Image 14-34
Image 14-35
Concerned parts
R767246K VFD Display Filter
Necessary tools
None.
Image 14-36
2. Use alcohol to clean the adhesive residue that held the filter to the metal plate.
Image 14-37
Image 14-38
Before you proceed removing the Solid State Memory you need to remove the Bottom Panel as outlined in the
related procedure.
The solid-state memory can also be replaced after the System Power board is removed from the unit.
Overview
Image 14-39
1 System Power board
2 Solid State Memory card
3 Socket
Concerned parts
R767275K Solid State Memory
Necessary tools
1 x Phillips Screwdriver #2
Image 14-40
Image 14-41
Before you proceed removing the System Battery you need to remove the Bottom Panel as outlined in the
related procedure.
The System Battery can also be replaced after the System Power board is removed from the unit.
Concerned parts
V327007 Battery
Necessary tools
None.
Image 14-42
When a new battery is installed, the user need to place a sticker on the inside of the metal plate (Bottom Panel)
that indicates when the battery was last replaced. The absence of sticker means the battery has never been
replaced. In this case the S/N sticker can be used for the reference date.
Image 14-43
Image 14-44
Before you proceed removing the CPU module you need to remove the Bottom Panel as outlined in the related
procedure.
Overview
Image 14-45
1 Chassis
2 CPU Module
3 Bottom Panel Part 1
4 System Card.
5 Bottom Panel Part 2
Concerned parts
R767264K CPU module
Necessary tools
1 x Phillips Screwdriver #2
Image 14-46
Necessary tools
None.
Image 14-47
2. Pull the Power supply out of its slot by pulling on the handle.
Image 14-48
Before you proceed removing the System-Power board you need to remove the Power Supplies, Bottom Panel
and the CPU board. Follow the instructions provided in these sections.
Overview
Image 14-49
1 Chassis
2 System-Power Board
3 Bottom Panel part 1
Concerned parts
R767261K System-Power Board
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
Image 14-50
3. Remove the 15 screws (6-32x.31 Stainless Steel) that attach the System Power Board to the Mother board.
4. Carefully lift the board up and remove the card from the System. Don’t pull the board too far because there are still 3 cables
attached to the card.
Note: Interposer card(s) may come out. In this case, re-install the boards into the motherboard slots unit.
5. Turn the board over and unplug the Genlock, Ethernet cable and Front panel keyboard cable. Refer to the drawing below (Bottom
side) to locate the cables.
After the system card is removed, you can also replace the System battery or the Solid-State memory. These
items can be serviced without removing the System-Power board as described in other sections of this chap-
ter.
Top side
Image 14-51
Bottom side
Image 14-52
Image 14-53
Overview
Image 14-54
1 Chassis
2 Genlock Assembly
Concerned parts
R9004748 Genlock Assembly
Necessary tools
1 x Phillips Screwdriver #2
Image 14-55
3. Gently pull the Genlock assembly away from the unit . Don’t pull the assembly too far back because there are still 2 cables
attached.
Note: At this point there are still 2 cables connecting the Genlock Assembly to the unit.
4. Unlatch the VFD ribbon cable from the connector and pull it up and away from the Genlock board.
Note: This cable connects the Genlock board to the System-Power board.
Image 14-56
5. Unlatch the Ethernet cable from the connector and pull back and away from the Genlock board.
Note: This cable connects the Genlock board to the System-Power board.
Image 14-57
The USB cable is connected to the USB extension cable (the cable that is connected to the System-Power
board). This procedure provides instructions how to disconnect it from both sides of the cable.
Concerned parts
R767269K Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
• Nut socket.
Image 14-58
7. Remove the plate that has been exposed after the nuts are removed.
8. Remove the three screws that hold the USB cable into the metal plate.
Image 14-59
Image 14-60
The USB Extension cable connects the USB cable to the System Power board. This procedure provides in-
structions on how to disconnect the cable on both sides.
Concerned parts
R767269K Cable Kit Set
Necessary tools
1 x Phillips Screwdriver #2
Image 14-61
4. Turn the unit upside down and remove the bottom panel (Follow the instructions provided in the bottom panel removal section).
5. Locate the USB Extension cable that is plugged on the System-Power board.
Image 14-62
Image 14-63
The flat ribbon VFD cable connects the VFD assembly to the System Power board. This procedure provides
instructions on how to disconnect the cable on both sides.
Concerned parts
R767269K Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
Image 14-64
3. Gently push the cable through the grommet located in the 1RU tray.
Image 14-65
4. Turn the unit upside down and remove the bottom panel (Follow the instructions provided in the bottom panel removal section).
5. Locate the VFD cable that is plugged on the System-Power board.
Image 14-66
Image 14-67
The flat ribbon keyboard cable connects the Front panel board to the System-Power board. This procedure
provides instructions on how to disconnect the cable on both sides.
Concerned parts
R767269K Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
Image 14-68
Image 14-69
The flat ribbon Genlock cable connects the Genlock Assembly to the System-Power board. This procedure
provides instructions on how to disconnect the cable on both sides.
Make sure the latches are fully engaged to prevent the cable from coming loose.
Concerned parts
R767269K Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
Image 14-70
Make sure the latches are fully engaged to prevent the cable from coming loose.
Image 14-71
The Ethernet cable connects the Genlock board to the System Power board. This procedure provides instruc-
tions on how to remove the cable from both sides.
Concerned parts
R767269K Cable Kit Set
Necessary tools
1 x Phillips Screwdriver #2
Image 14-72
Image 14-73
The 3RU cable assembly provides power to the 3RU fans from the System-Power board.
One side of the cable is attached to a metal bracket that is accessible after the 3RU fan tray is removed. The
other side of the cable assembly connects to the System-Power board and is accessible when the bottom
panel is removed
Concerned parts
R767269K Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
Image 14-74
3. Locate the snap lock on the top of the connector and push it back to release the connector from the bracket.
Image 14-75
4. Push the connector up until the slots in the metal bracket align with the flanges on the connectors.
Image 14-76
5. Gently pull the 3RU cable assembly away from the bracket.
Image 14-77
Image 14-78
Image 14-79
The 1RU cable assembly provides power to the 1RU fans from the System-Power board.
One side of the cable is attached to a metal bracket that is accessible after the 3RU and the 1RU fan trays are
removed. The other side of the cable assembly connects to the System-Power board and is accessible when
the bottom panel is removed.
Concerned parts
R767269K Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
Image 14-80
3. Locate the snap lock on the connector and push it back to release the connector from the bracket.
Image 14-81
4. Push the connector to the left until the slots in the metal bracket align with the flanges on the connectors.
Image 14-82
Image 14-83
Image 14-84
Necessary tools
1 x Phillips Screwdriver #2
Image 14-85
When shipping an E2 in a Barco-supplied case, make sure that the rear connector protectors are installed to
prevent damage.
Image 14-86
Concerned parts
R767268K Rack Ears kit
Necessary tools
1 x Phillips Screwdriver #2
Image 14-87
Image 14-88
Necessary tools
1 x Phillips Screwdriver #2
Image 14-89
Image 14-90
Necessary tools
1 x Phillips Screwdriver #2
Image 14-91
When installing the guide make sure you have 2 cards from the rear and two cards from the front (VPUs)
installed before tightening the screws.
Image 14-92
Overview
Image 14-93
1 Motherboard
2 Fan
3 Heatsink
4 Fan power cable
Concerned parts
R767265K Motherboard Heatsink & Fan
kit
Necessary tools
1 x Phillips Screwdriver #2
Image 14-94
15. S3 MAINTENANCE
About this chapter
This chapter describes how to service a S3 series Event Master Processor by replacing individual components.
Simple servicing
S3 series devices are based on a modular design that ensures easy serviceability. Users can swap most of the S3 components in
the case of damage, without shipping the unit to a Barco service center.
Methodology
Most procedures in these chapters include multiple steps to gain access to the parts requiring service. A workflow flow chart is pro-
vided next indicating all of the procedures and their relationships. Please refer to the chart to familiarize yourself with the sequence
of procedures.
ESD recommendations
The following precautions must be taken:
• Perform the Service procedures only at approved anti-static work station equipped with anti- static mat.
• At all times use a conductive wrist strap attached to a solid earth ground.
• Always discharge yourself by touching a grounded bare metal surface before coming in contact with ESD sensitive electronic.
WARNING: Always switch power off and unplug the cords from the device before performing any mainte-
nance operations described in this chapter.
WARNING: The device can be damaged by electrostatic discharge (ESD). When handling the device and any
of its components, caution must be taken so that damage does not occur. Damage due to inappropriate han-
dling is not covered by the warranty.
Overview
• S3 unit Overview
• Process Overview
• Spare Parts Serviceable by All Users
• Rear I/O, Link and VPU Cards
• Rear I/O, VPU and Link card Heatsink Fan
• Front Cover Assembly
• Front Brackets
• 3RU Fan Tray
• Front Panel Knob
• Front Panel Mount
• Front Panel Board
• VFD Display Assembly
• VFD Display Filter
• USB Cable
• USB Extension Cable
• Power Supply
• Genlock Assembly
• Rear Rack Ears
• Front Rack-Ears
• Top Cover
• Top Card Guide
• Motherboard Fan
• Power Interposer Assembly
• Power Supply Guide
• Side support plate
• Link Card Interposer
• CPU Module
• Solid-State Memory
• System Battery
• VFD Cable
• Keyboard Cable
• 3RU Fan Cable
• Ethernet Cable
• Genlock Cable
Image 15-1
Image 15-2
Image 15-3
Overview
Image 15-4
1 Chassis
2 I/O, Link and VPU cards
Concerned parts
R9004740 DVI Input
R9004741 SDI Output
R9004742 SDI Input
R9004743 HDMI Output
R9004744 DP/HDMI Input
R9004745 DVI Output
R9004746 Link Card
R9004758 VPU card S3
R9004785 Tri-Combo Input
R9004786 Tri-Combo Output
Necessary tools
Phillips Screwdriver #2.
Image 15-5
Apply a little pressure on the card until it is fully inserted in the back plane connector.
Image 15-6
Overview
Image 15-7
1 I/O board
2 Heatsink Fan
3 Pins
Concerned parts
R767263K Heatsink Fan
Necessary tools
• 1 x Phillips Screwdriver #2.
• Small fine nose pliers.
How to remove the Rear I/O, VPU and Link card Heatsink Fan
1. After you remove the card from the chassis, unplug the heatsink fan power wire from the PCB connector.
2. Locate the two pins that are located on opposite corners of the Heatsink and secure the fan on to the board.
3. Turn the board over and with small fine nose pliers while bringing together the two sides of the pin push it through the hole.
4. After both pins are pushed through the holes, you can remove the heatsink from the card.
How to install the Rear I/O, VPU and Link card Heatsink Fan
1. Remove the heatsink with the fan from the package.
2. Remove the plastic cover from the bottom of the fan to expose the adhesive material.
3. Align the holes in the board with the pins of the Heatsink.
4. Press firmly the heatsink to the devices below.
5. Plug the heatsink fan power wire to the PCB connector.
Image 15-8
Overview
Image 15-9
1 Front Cover Assembly
2 Front Brackets
3 3RUFanTray
4 Event Master Unit
Necessary tools
1 x Screwdriver HEX 0.05" 7.05" (Provide by Barco in the original package).
Image 15-10
Image 15-11
2. Pull out the Front cover and lay it flat in front of the unit.
At this point there are still 3 cables connecting the Front cover to the unit.
Image 15-12
1 Front Panel Connector
2 VFD Connector
3 USB Connector
3. Pull the latches away from connectors and gently pull the flat Front Panel away.
4. Remove cables as outlined in the related procedures (VFD, USB and Front Panel connectors).
Image 15-13
Necessary tools
None.
Image 15-14
Image 15-15
Concerned parts
R767280K 3RU Fan Tray
Necessary tools
1 x Phillips Screwdriver #2 (optional).
Image 15-16
Caution: Before you completely remove it from the unit carefully push the USB and Front panel cables through the grommet
located between the two fans at left hand side.
Image 15-17
3. Line up the connector behind the fan tray and the connector on the motherboard behind it and push so the two connectors mate.
Image 15-18
Before you proceed removing the Front panel knob you need to remove the Front Cover Assembly as outlined
in the related procedure.
Necessary tools
• Knob removal tool provided by Barco
Image 15-19
Image 15-20
2. Use the knob removal tool provided by Barco to take out the knob. Align the notches on the tool with the grooves in the knob as
indicated below.
Note: If the tool is not available use fine point needle nose pliers to squeeze at knob between the two grooves while pulling it
out.
Image 15-21
Image 15-22
Necessary tools
1 x Phillips Screwdriver #2
Image 15-23
Image 15-24
Concerned parts
R767260K Front Panel Board
Necessary tools
1 x Phillips Screwdriver #2
Image 15-25
2. Move the PCB to the right and then out to release it from the mount.
Image 15-26
Image 15-27
Before you proceed removing the VFD Display mount you need to remove the Front Cover Assembly as out-
lined in the related procedure
Concerned parts
R767241K VFD Display Assembly
Necessary tools
1 x Phillips Screwdriver #2
Image 15-28
Image 15-29
Concerned parts
R767246K VFD Display Filter
Necessary tools
None.
Image 15-30
2. Use alcohol to clean the adhesive residue that held the filter to the metal plate.
Image 15-31
The USB cable is connected to the USB extension cable (the cable that is connected to the Motherboard). This
procedure provides instructions how to disconnect it from both sides of the cable.
Concerned parts
R767283K Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
• Nut socket.
Image 15-32
7. Remove the plate that has been exposed after the nuts are removed.
8. Remove the three screws that hold the USB cable into the metal plate.
Image 15-33
Image 15-34
The USB Extension cable connects the USB cable to the Motherboard. This procedure provides instructions
on how to disconnect the cable on both sides.
Overview
Image 15-35
USB Ext Cable connected to the Motherboard
Image 15-36
USB Ext Cable connected to the USB Cable behind the front panel
Concerned parts
R767283K Cable Kit Set
Necessary tools
1 x Phillips Screwdriver #2 (to remove the front panel assembly)
Image 15-37
4. Remove the 3RU Fan tray in order to access the motherboard (refer to the related procedure).
5. Locate the USB Extension cable that is plugged on the Motherboard.
Image 15-38
Necessary tools
None.
Image 15-39
2. Pull the Power supply out of its slot by pulling on the handle.
Image 15-40
Overview
Image 15-41
1 Chassis
2 Genlock Assembly
Concerned parts
R9004760 GENLOCK/S3D S3
Necessary tools
1 x Phillips Screwdriver #2
Image 15-42
2. Gently pull the Genlock assembly away from the unit . Don’t pull the assembly too far back because there are still 2 cables
attached.
Note: At this point there are still 2 cables connecting the Genlock Assembly to the unit.
3. Unlatch the Genlock ribbon cable from the connector and pull it up and away from the Genlock board.
Note: This cable connects the Genlock board to the Motherboard.
Image 15-43
4. Unlatch the Ethernet cable from the connector and pull back and away from the Genlock board.
Note: This cable connects the Genlock board to the Motherboard.
Necessary tools
1 x Phillips Screwdriver #2
Image 15-44
Image 15-45
Concerned parts
R767281K FRONT RACK EARS S3
Necessary tools
1 x Phillips Screwdriver #2
Image 15-46
Image 15-47
Necessary tools
1 x Phillips Screwdriver #2
Image 15-48
2. Remove the 5 screws (6-32x0.25) located on the top at the back of the chassis.
3. Remove the cover by gently pulling it away from the unit.
Image 15-49
Necessary tools
1 x Phillips Screwdriver #2
Image 15-50
2. Remove the card guide cover by gently pulling it away from the unit.
When installing the guide make sure you have 2 cards from the rear installed before tightening the screws.
Image 15-51
Overview
Image 15-52
1 Motherboard
2 Fan
3 Heatsink
4 Fan power cable
Concerned parts
R767265K Motherboard Heatsink & Fan
kit
Necessary tools
1 x Phillips Screwdriver #2
Image 15-53
Image 15-54
Overview
Image 15-55
1 Power Interposer
2 Power supply guide
3 Side Support Plate
Concerned parts
R767279K POWER INTERPOSER
ASSEMBLY
Necessary tools
1 x Phillips Screwdriver #2
Image 15-56
Image 15-57
Image 15-58
Actually to remove the power supply guide, you must move the entire motherboard mount forward. The rea-
son for this is there is not enough space to get the power supply guide out without moving everything towards
the front of the chassis.
Overview
Image 15-59
1 Power Interposer
2 Power supply guide
3 Side Support Plate
4 Motherboard Mount
Necessary tools
1 x Phillips Screwdriver #2
To remove the power supply guide, the entire Motherboard Mount must be move forward.
Image 15-60
2. Remove the five pan head screws (4-40x0.25 — black) that attach the Power supply guide to the side of the chassis.
3. Remove the twelve flat head screws (6-32x0.25 — black) that attach the Motherboard Mount to the side of the chassis.
4. Remove the five flat head screws (4-40x0.25 — black) that attach the Motherboard Mount to the side of the chassis.
Image 15-61
5. Remove the three pan head screws (4-40x0.25 — Stainless steel) that attach the Power Supply Guide to the side of the side
support plate.
Image 15-62
There are slots cut into the bottom which will make installation of the guide much easier. See detail on the
previous drawing.
Image 15-63
Overview
Image 15-64
1 Power Interposer
2 Power supply guide
3 Side Support Plate
Necessary tools
1 x Phillips Screwdriver #2
Image 15-65
Note: It could be necessary to release the cable tie that maintain the fan power cable in place.
There are key holes cut into the bottom of the Side Support Plate which will make installation much easier.
See detail on the previous drawing.
Image 15-66
Overview
Image 15-67
1 Link Card Interposer
Necessary tools
none
Image 15-68
Overview
Image 15-69
1 CPU module
2 Motherboard
Concerned parts
R767264K CPU module
Necessary tools
1 x Phillips Screwdriver #2
Image 15-70
Install the CPU Module by rocking left and right while applying pressure on the connectors.
Image 15-71
Overview
Image 15-72
1 Solid State Memory card
2 MotherBoard
Concerned parts
R767275K Solid State Memory
Necessary tools
1 x Phillips Screwdriver #2
Image 15-73
Image 15-74
Overview
Image 15-75
Concerned parts
V327007 Battery
Necessary tools
None.
When a new battery is installed, the user need to place a sticker on the motherboard mount that indicates
when the battery was last replaced. The absence of sticker means the battery has never been replaced. In
this case the S/N sticker can be used for the reference date.
Image 15-76
e.g. E2 S/N sticker — Manufacturing date
Image 15-77
The flat ribbon VFD cable connects the VFD assembly (front face) to the Motherboard.
One end of the flat ribbon VFD cable is clamped between the Motherboard and the Motherboard mount. Re-
move this cable requires to separate these parts.
Concerned parts
R767283K S3 Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
Image 15-78
3. Remove the front bracket and the 3RU Fan tray in order to access inside of the unit (refer to the related procedures).
4. Gently push the cable through the grommet located in the 3RU Fan tray.
Image 15-79
Note: From this step, only the other end of the VFD cable stays connected to the motherboard. Unfortunately it is necessary
to remove the motherboard from the motherboard mount to unplug it. (refer to the "Process Overview", page 452).
5. Remove the following parts to access the motherboard :
Image 15-80
Image 15-81
Image 15-82
The flat ribbon keyboard cable connects the Front panel board to the Motherboard. This procedure provides
instructions on how to disconnect the cable on both sides.
Overview
Image 15-83
1 Keyboard cable
2 Front face
Concerned parts
R767283K S3 Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
Image 15-84
During assembly, make sure that the keyboard cable goes through the slot located on the bottom side of the
3RU Fan tray.
Image 15-85
Image 15-86
The 3RU cable assembly provides power to the 3RU fans from the Motherboard.
One side of the cable is attached to a metal bracket that is accessible after the 3RU fan tray is removed. The
other side of the cable assembly connects to the Motherboard.
Overview
Image 15-87
1 3RU Fan cable
2 3RU Fan connector
3 Motherboard
Concerned parts
R767283K S3 Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
Image 15-88
3. Locate the snap lock on the top of the connector and push it back to release the connector from the bracket.
Image 15-89
4. Push the connector up until the slots in the metal bracket align with the flanges on the connectors.
Image 15-90
5. Gently pull the 3RU cable assembly away from the bracket.
Image 15-91
Image 15-92
Image 15-93
The Ethernet cable connects the Genlock board to the Motherboard. This procedure provides instructions on
how to remove the cable from both sides.
This procedure requires to remove the Power supply Guide to unplug the cable from the motherboard.
Overview
Image 15-94
1 Genlock card
2 Genlock cable
3 Chassis
4 Ethernet cable
Concerned parts
R767283K S3 Cable Kit Set
Necessary tools
1 x Phillips Screwdriver #2
Image 15-95
Note: From this step, only the other end of the Ethernet cable stays connected to the motherboard. Unfortunately it is necessary
to remove the Power supply Guide to unplug it. (refer to the "Process Overview", page 452).
3. Follow the steps detailed in other procedures to remove Power supply Guide.
4. Locate the Ethernet cable that is plugged on the Motherboard and push the locking clip on the Ethernet cable so it can be released
from the socket.
Image 15-96
Image 15-97
The Genlock cable connects the Genlock board to the Motherboard. This procedure provides instructions on
how to remove the cable from both sides.
One end of the Genlock cable is clamped between the Motherboard and the Motherboard mount. Remove this
cable requires to separate these parts.
Overview
Image 15-98
1 Genlock card
2 Genlock cable
3 Chassis
4 Ethernet cable
Concerned parts
R767283K S3 Cable Kit Set
Necessary tools
1 x Phillips Screwdriver #2
Image 15-99
Note: From this step, only the other end of the Genlock cable stays connected to the motherboard. Unfortunately it is necessary
to remove the motherboard from the motherboard mount to unplug it. (refer to the "Process Overview", page 452).
3. Remove the following parts to access the motherboard :
- Rear cards (VPU, Link, I/O)
- CPU module.
- Link card interposer.
Note: Refer to the related procedures to remove these parts. Remove these parts requires removing lot of parts from the unit
(Power supply, Power interposer, Power supply guide, Side Support Plate ...)
Note: It is not necessary to remove the solid state memory, the system battery and the other cables to give access to the
motherboard fixing screws.
4. Remove the Motherboard from the Motherboard mount.
a) Remove the three m/f standoffs (4-40 X 3/16” .25” ) that attach the Motherboard to the Motherboard mount.
b) Remove the five m/f standoffs (m2.5 X 8mm) that attach the Motherboard to the Motherboard mount.
c) Remove the sixteen long pan head SEMS screws (4-40x.31” — SEMS refers to an integrate lock washer) that attach the
Motherboard to the Motherboard mount.
Image 15-100
Image 15-101
16. EX MAINTENANCE
About this chapter
This chapter describes how to service the EX expansion box by replacing individual components.
Simple servicing
The EX expansion box is based on a modular design that ensures easy serviceability. Users can swap most of the EX components
in the case of damage, without shipping the unit to a Barco service center.
Methodology
Most procedures in these chapters include multiple steps to gain access to the parts requiring service. A workflow flow chart is
provided indicating all of the procedures and their relationships. Please refer to the chart to familiarize yourself with the sequence
of procedures.
ESD recommendations
The following precautions must be taken:
• Perform the service procedures only at approved anti-static work station equipped with anti- static mat.
• At all times use a conductive wrist strap attached to a solid earth ground.
• Always discharge yourself by touching a grounded bare metal surface before coming in contact with ESD sensitive electronic.
WARNING: Always switch power off and unplug the cords from the device before performing any mainte-
nance operations described in this chapter.
WARNING: The device can be damaged by electrostatic discharge (ESD). When handling the device and any
of its components, caution must be taken so that damage does not occur. Damage due to inappropriate han-
dling is not covered by the warranty.
Overview
• EX unit Overview
• Process Overview
• Spare Parts Serviceable by All Users
• Event Master Cards
• Top Cover
• Power Supply
• CPU Module
• System Battery
• Motherboard
• Motherboard Fansink
Image 16-1
Orientation and main components
T Top 5 Chassis
F Front 6 Motherboard Fan
1 Top Cover 7 Power Supply
2 Event Master Cards 8 CPU Module
3 Interposers 9 System Battery
4 Front Panel 10 Motherboard
Image 16-2
EX service process overview flowchart
Image 16-3
Event Master cards
Overview
Image 16-4
EX chassis: Event Master card location
1 Card slot #1
2 Card slot #2
3 Card thumbscrews
Concerned parts
Spare Part Kit Description
R9004740 DVI Input
R9004741 SDI Output
R9004742 SDI Input
R9004743 HDMI Output
R9004744 DP/HDMI Input
R9004745 DVI Output
R9004758 VPU card
R9004765 DP Output
R9004785 Tri-Combo Input
R9004786 Tri-Combo Output
Necessary tools
None.
You may need to wobble the card a bit to loosen it from the mating connector as you pull it out.
Image 16-5
EX chassis: with Event Master cards removed
Apply a little pressure on the card, until it is fully inserted in the back plane connector. At this point the sheet
metal of the card should contact the sheet metal of the chassis.
Image 16-6
Top cover
Overview
Image 16-7
Removal of EX top cover
Concerned parts
Part Number Description
02-1502002-90 EX Chassis
09-1502016-90 EX Chassis Cover
13-9850011-00 Tamper-evident Label
13-0280606-90 Flat Head, 82° UC, 4-40 Screw
13-0210808-90 Pan Head, 6-32 Screw
Necessary tools
• 1x Phillips Screwdriver #1
• 1x Phillips Screwdriver #2
Image 16-8
Power supply
Overview
Image 16-9
Removal of power supply
Concerned parts
Part Number Description
14-9500030-90 132W, 12V Power Supply
20-1502050-90 DC Power Cable Assembly
20-1502051-90 AC Entry Cable Assembly
13-0080608-90 4-40 x25 SEMS Screws (x4)
Necessary tools
• 1x Phillips Screwdriver #1
• 1x Phillips Screwdriver #2
Make sure that the three rubber bumpons are on the bottom of the power supply before installing the power
supply in the chassis. See image 16-10.
Image 16-10
Power supply bumpons
Image 16-11
CPU module
Overview
Image 16-12
CPU module components
1 CPU module
2 CPU module screws
Concerned parts
Part Number Description
B3248009D Motherboard fansink
Necessary tools
1x Phillips Screwdriver #1
Image 16-13
3. Lift the freed edge of the CPU module, and pull it gently from the CPU-module connector on the motherboard.
4. Remove the CPU module from the chassis.
Image 16-14
System battery
Overview
Image 16-15
System battery removal
1 System battery
Concerned parts
Part Number Description
V327007 System battery
Necessary tools
None.
The + sign, indicating the positive pole of the battery, should face up.
16.9 Motherboard
Flow chart
Image 16-16
Motherboard
Overview
Several items must be removed from the chassis, before the motherboard may be removed. These items fall into two groups:
rear-panel elements and chassis elements. Once these items have been removed, you may remove the motherboard.
Concerned parts
Part Number Description
* Event Master Series card
13-6200003-90 BNC Hex Nuts (x2)
13-6200004-90 BNC Toothed Washers (x2)
13-6200013-90 BNC Insulating Bushing (x1)
B1959987 Slot #1 Edge-card Ribbon Cable
02-1502006-90 EX Interposer (Slot #1)
B1959986 Slot #2 Edge-card Ribbon Cable
20-1502050-90 DC Power Cable
02-1502020-90 Edge-card Guide
B1959991 USB Type B Cable
B1959992 DisplayPort Cable
03-1502005-90 EX Motherboard
B3248009D Fansink
* – Any Event Master series card fits Slot #1 and Slot #2.
Necessary tools
• 1x Phillips Screwdriver #1
• 1x Phillips Screwdriver #2
Rear-panel elements
Image 16-17
Motherboard removal – rear-panel elements
1. Remove the hex nuts and the toothed washers from both Genlock BNC connectors, and remove the insulating bushing from
the Genlock In BNC connector.
Note: Do not forget to install the insulating bushing on the Genlock In BNC connector during re-installation.
2. Loosen the thumbscrews on the Event Master series card in Slot #1, and remove the card from the slot.
Chassis elements
Image 16-18
Motherboard removal – chassis elements
Image 16-19
Motherboard removal – chassis elements removed
The motherboard
Image 16-20
Motherboard removal –motherboard screws
Image 16-21
Motherboard removal – removing the motherboard
Image 16-22
Motherboard fansink
Overview
Because the fansink pins must be removed from the underside of the motherboard, the motherboard must be removed from the
chassis before the fansink can be removed or replaced.
Image 16-23
Motherboard fansink components
1 Motherboard—topside view
2 Motherboard—underside view
3 Motherboard fansink
4 Fansink pins
Concerned parts
Part Number Description
B3248009D Motherboard fansink
R767263K Fansink kit
02-1502005-90 EX motherboard
Necessary tools
None.
Image 16-24
Removal of motherboard fan
1 Fansink 1 Fansink
2 Fansink pins 2 Fansink pins
3 Motherboard 3 Motherboard
Overview
• Servicing
17.1 Servicing
General
The EC-30 controller has no user-serviceable parts.
In the unlikely event your EC series controller requires service, please refer to the Return Material Authoriza-
tion section in this manual prior to sending the unit back to the Barco Service Department.
EC-30 Overview
Orientation and main components
Front:
Image 17-1
EC-30 controller (Front view)
1 Keyboard
2 T-bar
3 25W, 12V power supply brick
Rear:
Image 17-2
EC-30 controller (Rear view)
1 T-bar
2 Strain-relief tabs
3 USB B to Host
4 DC power
5 25W, 12V power supply brick
Overview
• Servicing
18.1 Servicing
General
Given the low failure rate experienced on this device, it is extremely rare to have to change parts on the EC-50 controller.
In the unlikely event your EC series controller requires service, please refer to the Return Material Authoriza-
tion section in this manual prior to sending the unit back to the Barco Service Department.
The only parts that the user may have to change by itself is the work light and power fuse. The work light is a spare part provided
by Barco (see spare parts list bellow). The fuse is not provided by Barco.
EC-50 Overview
Orientation and main components.
Front:
Image 18-1
EC-50 controller (Front view)
Rear:
Image 18-2
EC-50 controller (Rear view)
1 Power switch
2 Power connector + fuse
3 work light connector
4 Communication connectors
Fuse
Specifications:
Size 5x20mm
Amp Rating 5A
Voltage Rating 250V
Location:
The fuse compartment is located above the power supply connector.
Image 18-3
Image 18-4
It is strongly recommended to quickly buy a new fuse when the spare fuse is used.
Image 18-5
Image 18-6
3. Change the fuse. Fuse should be installed in the fuse holder as shown:
Image 18-7
Overview
• Servicing
19.1 Servicing
General
Given the low failure rate experienced on this device, it is extremely rare to have to change parts on the EC-200 controller.
In the unlikely event your EC series controller requires service, please refer to the Return Material Authoriza-
tion section in this manual prior to sending the unit back to the Barco Service Department.
The only part that the user may have to change by himself is the work light . The work light is a spare part provided by Barco (see
spare parts list below).
EC-200 Overview
Orientation and main components.
Front:
Image 19-1
EC-200 controller (Front view)
1 Work lights
2 Touch screens
3 T-bar
4 Mouse + arrow buttons
5 Rotary knobs
6 Function buttons, Top Functions and Numpad
7 Buttons of presentation (Destinations, Layers,...)
8 Front LED Lights
Rear:
Image 19-2
EC-200 controller (Rear view)
1 Work lights
2 Power switch
3 Power connector
4 Rear Fan (Located behind rear vent holes)
5 Rear LED Lights (Located behind rear vent holes)
6 Communication connectors
This symbol on the product indicates that, under the European Directive 2012/19/EU governing waste from electrical and
electronic equipment, this product must not be disposed of with other municipal waste. Please dispose of your waste equipment by
handing it over to a designated collection point for the recycling of waste electrical and electronic equipment. To prevent possible
harm to the environment or human health from uncontrolled waste disposal, please separate these items from other types of waste
and recycle them responsibly to promote the sustainable reuse of material resources.
For more information about recycling of this product, please contact your local city office or your municipal waste disposal service.
For details, please visit the Barco website at: http://www.barco.com/en/AboutBarco/weee
This product contains batteries covered by the Directive 2006/66/EC which must be collected and disposed of separately
from municipal waste.
If the battery contains more than the specified values of lead (Pb), mercury (Hg) or cadmium (Cd), these chemical symbols will
appear below the crossed-out wheeled bin symbol.
By participating in separate collection of batteries, you will help to ensure proper disposal and to prevent potential negative effects
on the environment and human health.
零件项目(名称) 有毒有害物质或元素
Component Name Hazardous Substances or Elements
铅 汞 镉 六价 铬 多溴联苯 多溴二苯醚
Pb Hg Cd Cr6+ PBB PBDE
印制电路配件 X O O O O O
Printed Circuit Assemblies
外接电(线)缆 X O O O O O
External Cables
散热片(器) O O O O O O
Heatsinks
底架 O O O O O O
Chassis
电源供应器 X O O O O O
Batteries
螺帽,螺钉(栓),螺旋( 钉),垫圈, 紧固件 O O O O O O
在中国大陆销售的相应电子信息产品(EIP)都必须遵照中国大陆《电子电气产品有害物质限制使用标识要求》标准贴上环保使用期
限(EFUP)标签。Barco产品所采用的EFUP标签(请参阅实例,徽标内部的编号使用于指定产品)基于中国大陆的《电子信息产品环
保使用期限通则》标准。
All Electronic Information Products (EIP) that are sold within Chinese Mainland must comply with the “Marking for the restriction of
the use of hazardous substances in electrical and electronic product” of Chinese Mainland, marked with the Environmental Friendly
Use Period (EFUP) logo. The number inside the EFUP logo that Barco uses (please refer to the photo) is based on the “General
guidelines of environment-friendly use period of electronic information products” of Chinese Mainland.
10
A. SPECIFICATIONS
About this annex
This chapter gives an overview of the specifications of the Event Master devices.
A.1 Specifications of E2
E2 Specifications
Genlock Analog reference input/loop on BNC connectors; bi-level and blackburst at SD and
tri-level at HD
S3D Sync: 4x input Din connector, 2x output Din connector
Program output 8 program outputs configurable as single screens or tiled/blended widescreens
Dimensions
• Height: 17.8 cm (7.0 in) - 4 RU rackmount
• Width: 43.2 cm (17 in) without chassis handles, 48.3 cm (19 in) with chassis
handles attached
• Depth: 56.9 cm (22.4 in) from front panel to rear panel, 62.2 cm (24.5 in) overall
Weight 31 kg / 68 lbs
Power
• Input power: 100-240 VAC 50/60Hz 700W
• Dual-redundant, hot-swappable power supplies
Environmental temperature 0-40° C / 32-104 F
Environmental humidity 0-95% non-condensing
Warranty 3 years parts and labor
Power
• Input power: 100-240 VAC 50/60Hz 700W
• Dual-redundant, hot-swappable power supplies
Environmental temperature 0-40° C / 32-104 F
Environmental humidity 0-95% non-condensing
Warranty 3 years parts and labor
Dimensions
• Height: 13.26 cm (5.22 in) - 3 rack mount units
• Width: 43.2 cm (17 in) without chassis handles, 48.3 cm (19 in) with chassis
handles attached
• Depth: 54 cm (21.33 in) overall
Weight 24 kg / 53 lbs
Power
• Input power: 100-240 VAC 50/60Hz 700W
• Dual-redundant, hot-swappable power supplies; same as E2 Event Master
processor
Environmental temperature 0-40° C / 32-104 F
Environmental humidity 0-95% non-condensing
Warranty 3 years parts and labor
A.5 Specifications of EX
EX Specifications
Video inputs 2 card slots, which can be either input or output
Image A-1
DisplayPort connector
DisplayPort connector
Image A-2
DVI connector
Pin Signal
1 T.M.D.S. Data 2- 13 T.M.D.S. Data 3+
2 T.M.D.S. Data 2+ 14 +5V Power
3 T.M.D.S. Data 2/4 Shield 15 ground (for +5V)
DVI connector
Pin Signal
4 T.M.D.S. Data 4- 16 Hot Plug Detect
5 T.M.D.S. Data 4+ 17 T.M.D.S. Data 0-
6 DDC Clock 18 T.M.D.S. Data 0+
7 DDC Data 19 T.M.D.S. Data 0/5 Shield
8 Analog Vertical Sync 20 T.M.D.S. Data 5-
9 T.M.D.S. Data 1- 21 T.M.D.S. Data 5+
MicroCross Pins
Image A-3
Ethernet connector
HDMIconnector pinouts
The following figure illustrates the HDMI connector.
Image A-4
HDMI connector
HDMI connector
9 TMDS Data0- 19 Hot Plug Detect (All Versions) and HEC Data+
10 TMDS Clock+
ATRN
• Description: Performs an Auto Transition on the currently active destinations. The currently selected Effect type, rate and edge
width will be used to transition preview to program.
• Command Format: ATRN <transTime>
• Parameters:
<transTime> (optional)
Used to specify a transition time (duration of the transition) in frames. Value ranges from 0 to 1999. A 0 specify a cut transition.
Any non-zero value (within range) will override the transition time in the controller. If this argument is not specified, the current
transition time known by the controller will be used.
• Examples:
> ATRN 200
(Transition Preview to Program on currently active destinations in 200 frames)
> ATRN 0
(Transition Preview to Program immediately. This is a CUT.)
> ATRN
(Transition Preview to Program using the transition time set in the controller)
• Query Format: N/A
• Query Response: N/A
PRESET
• Description: Preset Settings. For parameter details, see below.
• Command Format: PRESET
• Parameters:
-s (save preset, 1-1000)
-r (recall preset, 1-1000)
-a (recall preset and auto transition, 1-1000)
• Examples:
> PRESET -s 1
(Save currently selected destinations to preset 1)
> PRESET -r 10
(Recall preset 10)
PRESET -a 10
(Recall preset 10 and auto transition)
• Query Format: N/A
• Query Response: N/A
Introduction to JSON
JSON is built on two structures:
• A collection of name/value pairs: In various languages, this is realized as an object, record, struct, dictionary, hash table, keyed
list, or associative array.
• An ordered list of values: In most languages, this is realized as an array, vector, list, or sequence.
Here is an example of JSON data:
{
"firstName": "John",
"lastName": "Smith",
"address": {
"streetAddress": "21 2nd Street",
"city": "New York",
"state": "NY",
"postalCode": 10021
},
"phoneNumbers": [
"212 555-1234",
"646 555-4567"
]
}
Postman
Postman is an application that you can use to test the Event Master JSON API.
1. Go to the GetPostman website.
(https://www.getpostman.com/)
2. Download the free Postman app.
3. Install Postman on your machine.
4. Launch Postman and follow these steps to send JSON commands to the Event Master processor.
a) Select POST from the dropdown next to the URL text box.
b) Enter the request URL with port 9999.
c) Type “Content-Type” for header and “application/json” as value of this header.
(See https://www.getpostman.com/docs/requests for more information on sending requests.)
Image B-1
Content-Type and application/json
5. Select Body and click on raw from the buttons available below the URL text box.
6. Write the request in the body.
A request is a call to a specific method provided by a remote system. It must contain three certain properties:
Image B-2
powerStatus API – example
JSON APIs
Here are some of the JSON APIs defined for controlling the Event Master processor. If you have a master / slave Event Master
setup, JSON must be sent to the master unit. For all the requests, this section explains the parameter passed or used in the RPC
calls. If the params object is blank that means that API doesn’t require a parameter.
allTrans
• Definition:
- It executes the “allTrans” command.
• Request:
- params: {} - It doesn’t require any parameter.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params":{}, "method":"allTrans", "id":"1234", "jsonrpc":"2.0"}
cut
• Definition:
- It executes the “Cut” command.
• Request:
- params: {} - It doesn’t require any parameter.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params":{}, "method":"cut", "id":"1234", "jsonrpc":"2.0"}
resetFrameSettings
• Definition:
- Expose ALL reset types on Event Master processor with different options.
• Request:
- params: {"reset":x},
“x” can be 0 – 5
o 0: Soft reset.
o 1: Factory reset.
o 2: Factory reset (save IP).
o 3: Factory reset (save IP/EDID).
o 4: Factory reset (save VPID).
o 5: Factory reset (Power Down).
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params":{"reset": 0}, "method":"resetFrameSettings", "id":"1234", "jsonrpc":"2.0"}
powerStatus
• Definition:
- This queries the power plug status of the Event Master processor. (There can be 1 or 2 power slots in Event Master pro-
cessor).
• Request:
- params: {} - It doesn’t require any parameter.
• Response:
- response: {FrameId1 :{ PwrStatus1, PwrStatus2},{FrameId2 :{ PwrStatus1, PwrStatus2}
o PwrStatus1 gives the power status of the 1st slot in Event Master processor with frame id FrameId1, FrameId2.
o PwrStatus2 gives the power status of the 2nd slot in Event Master processor with frame id FrameId1, FrameId2.
o 0: Power supply module is not present.
o 1: Power supply module is present, but there is no power cable.
o 2: Power supply module is present, and the cable is plugged in, but there is no DC current.
o 3: Power supply module is present, and everything is OK.
- success: (0=success, anything else is an error)
• Example:
- {"params":{}, "method":"powerStatus", "id":"1234", "jsonrpc":"2.0"}
listPresets
• Definition:
- This queries the list of Presets on a particular destination or on the system.
• Request:
- params: {"ScreenDest":x , "AuxDest":x},
“x” can be:
o –2: Do not include any destinations of this type. (Has priority over particular id, if passed as a parameter.)
o –1: Do not care (All presets). (Has priority over particular id, if passed as a parameter.)
o 0–999: want to see the presets with the destination this particular id in it or array of ids. Eg. "ScreenDestination":[{"id":
2}, {"id": 3}]
• Response:
- response: Array of: [{"id": 0, "Name": "Preset3.00", "LockMode": 0, "presetSno": 3.00},
{"id": 1, "Name": "Preset4.00", "LockMode": 0, "presetSno": 4.00}]
o Response contains the array of presets. Above response contains id, name, lock mode preset serial number of the all
the presets.
- success: (0=success, anything else is an error)
• Example:
- {"params":{"ScreenDest": 0}, "method":"listPresets", "id":"1234", "jsonrpc":"2.0"}
listDestinationsForPreset
• Definition:
- Lists the content of a Preset.
• Request:
- params: {“id”:x },
“x” can be:
o –1: List all Presets.
o 0–999: list only that specific Preset.
• Response:
- response: Array of: [{"id": 0, "Name": "Preset3.00", "LockMode": 0, "presetSno": 3.00,
"ScreenDest":[{"id": 0}, {"id": 3}],"AuxDest":[{"id": 0}, {"id": 1}]}]
o Response contains the array of Presets.
- success: (0=success, anything else is an error)
• Example:
- { "params":{"id": 0}, "method":"listDestinationsForPreset", "id":"1234", "jsonrpc":"2.0"}
savePreset
• Definition:
- Creates a Preset on the Event Master processor.
• Request:
- params: {"presetName": "NewPreset", "ScreenDestination":[{"id": 2}, {"id": 3}],"AuxDes-
tination":[{"id": 1}, {"id": 2}]}
o “presetName”—Name of the Preset to save.
o ScreenDestinations—ScreenDest id for the Preset to be created.
o AuxDestinations—AuxDest id for the Preset to be created.
o ScreenDestination, AuxDestinations are optional parameters. If user didn’t provide it, Preset will be saved for selected
destinations.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params": {"presetName": "NewPreset"}, "method":"savePreset", "id":"1234", "json-
rpc":"2.0"}
- {"params": {"presetName": "NewPreset", "ScreenDestination":{"id": 0},"AuxDestina-
tion":{"id": 0}}, "method":"savePreset", "id":"1234", "jsonrpc":"2.0"}
Key points regarding Preset, which are same for rename, activate, and delete:
- “id”—id of the preset.
- “presetSno”—preset serial number. User can provide floating point number if required. Eg. "presetSno": 1.01, "presetSno":
1.00, "presetSno": 1, "presetSno": 1.1, "presetSno": 1.10.
Kindly note that 1.1 and 1.10 or 1.00 and 1 are same.
- “presetName”—Name of the preset.
renamePreset
• Definition:
- Rename a Preset on the Event Master processor. User can rename Preset with id, Preset serial number, or Preset name.
- Send any one of the parameters to rename Preset.
• Request params:
- params: {"id": x, "newPresetName": "NewPresetName"}
- params: {"presetSno": x.y, "newPresetName": "NewPresetName"}
- params: {"presetName": "OldPresetName", "newPresetName": "NewPresetName"}
o “newPresetName”—New Preset name to set.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params": {"id": 0, "newPresetName": " newPresetName "}, "method":"renamePreset", "id":"1234", "jsonrpc":"2.0"}
- {"params": {"presetName": "NewPreset", "newPresetName": "NewPresetName"}, "method":"renamePreset", "id":"1234",
"jsonrpc":"2.0"}
- {"params": {"presetSno": 1.00, "newPresetName": " newPresetName "}, "method":"renamePreset", "id":"1234",
"jsonrpc":"2.0"}
activatePreset
• Definition:
- Recall a Preset on the Event Master processor. User can recall Preset with id, Preset serial number, or Preset name.
- Send any one of the parameters to recall Preset.
• Request params:
- params: {"id": x, "type": x}
- params: {"presetSno": x.y, "type": x}
- params: {"presetName": "PresetName"}
o “type”—0 to recall in preview (default), 1 to recall in program.
This is not a mandatory parameter but should be given when the user wants to recall a Preset in program.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params": {"id": 0, "type": 0}, "method":"activatePreset", "id":"1234", "json-
rpc":"2.0"} //Recall in preview with id 0.
- {"params": {"presetName": "abc" }, "method":"activatePreset", "id":"1234", "json-
rpc":"2.0"} //Recall in preview with preset name “abc”.
- {"params": {"presetSno": 1.00, "type": 1}, "method":"activatePreset", "id":"1234",
"jsonrpc":"2.0"} //Recall in program with presetSno 1.
recallNextPreset
• Definition:
- Recall the next Preset on the Event Master processor.
No parameter is required.
- Make sure that the user has at least recalled one Preset. Web app recalls the next Preset from the last Preset recalled.
• Request:
- params: {}
• Response:
- response: null
- success: (0=success, anything else is an error)
- An error is shown if there was no last recalled Preset or if there is no next Preset in the list.
• Example:
- {"params": {}, "method":"recallNextPreset", "id":"1234", "jsonrpc":"2.0"}
deletePreset
• Definition:
- Delete a Preset on the Event Master processor.
User can delete Preset with id, Preset serial number, or Preset name.
- Send any one of the parameters to delete Preset.
• Request:
- params: {"id": x}
- params: {"presetSno": x.y}
- params: {"presetName": "PresetName"}
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params": {"id": 1}, "method":"deletePreset", "id":"1234", "jsonrpc":"2.0"}
- {"params": {"presetSno": 1.00}, "method":"deletePreset", "id":"1234", "jsonrpc":"2.0"}
- {"params": {"presetName": "Preset 5.00"}, "method":"deletePreset", "id":"1234", "json-
rpc":"2.0"}
listDestinations
• Definition:
- This API lists all the destinations with properties such as layers, outputs, id, size, and name.
• Request:
- params: {"type": x}
o 0—Show all the destinations.
0 is the default value for the type parameter.
o 1—Only screen destinations.
o 2—Only aux destinations.
• Response:
- response: Array of : {"ScreenDestination":[{"id": 0, "Name": "Dest1", "HSize": 3840,
"VSize": 1080, "Layers": 1,"DestOutMapColl":[{"id": 0"DestOutMap":[{"id": 0, "Name":
"Out1", "HPos": 0, "VPos": 0, "HSize": 1920, "VSize":1080, "Freeze": 0},{"id": 1,
"Name": "Out2", "HPos": 1920, "VPos": 0, "HSize": 1920, "VSize":1080, "Freeze":
1}]}]}],"AuxDestination":[{"id": 0, "AuxStreamMode": 4}, {"id": 1, "AuxStreamMode":
4}]}"
- success: (0=success, anything else is an error)
• Example:
- {"params": {"type": 0}, "method":"listDestinations", "id":"1234", "jsonrpc":"2.0"}
listSources
• Definition:
- This API lists all the input sources with properties.
• Request:
- params: {"type": x}
o 0—Show all the input sources.
0 is the default value for the type parameter.
o 1—Only background sources.
• Response:
- response: Array of : {"id": 0, "Name": "InSource1", "HSize": 3840, "VSize": 1080, "Src-
Type": 0, "InputCfgIndex": -1, "StillIndex": 0, "DestIndex": -1, "UserKeyIndex": -1,
"Mode3D": 0, "Freeze": 1, "Capacity": 2, "InputCfgVideoStatus": 4}
- success: (0=success, anything else is an error)
• Example:
- {"params": {"type": 0}, "method":"listSources", "id":"1234", "jsonrpc":"2.0"}
listContent
• Definition:
- This API shows the content of a screen destination.
• Request:
- params: {"id": x}
o “id”—Screen destination index.
• Response:
- response: { "id": 0, "Name": "ScreenDest1""BGLyr":[{"id": 0, "LastBGSourceIndex": 0,
"BGShowMatte":0, "BGColor":[{"id":0, "Red":0, "Green":0, "Blue":0}]}, {"id": 1, "LastBG-
SourceIndex": 0, "BGShowMatte":0, "BGColor":[{"id":0, "Red":0, "Green":0, "Blue":0}]}],(0
= PGM Background, 1 = PVW Background)"Layers":[{"id": 0, "LastSrcIdx": 0, "HPos": 0,
"VPos": 0, "HSize": 400, "VSize": 300, "PvwMode": 0, "PgmMode": 0, "Freeze": 0,
"FlexZOrder": 0,"LayerTrans":[{"id": 0, "TransTime": 30, "TransPos": 0}, {"id": 1,
"TransTime": 30, "TransPos": 0}] , "3D": "Yes", "Freeze": 0, "Capacity": 2}]}]}
success: (0=success, anything else is an error)
o id—index of screen destination.
o Name—Name of ScreenDestination.
o BGLayer—There are 2 bglayer , one in program and one in preview. Hence, showing Index of background on screen
destination.
o LastBGSoureIndex—This is –1 if no background is dropped, else this is index of last background dropped on screen
destination.
o BGShowMatte—This is if BG to be matte or not.
o BGColor—This is background color.
o Layers—Lists layers on screen destination with its properties.
o Transition—This property of screen destination contains the transition time (from time to move from preview to program).
• Example:
- {"params": {"id": 0}, "method":"listContent", "id":"1234", "jsonrpc":"2.0"}
3dControl
• Definition:
- This API provides the option to modify 3d Controls.
• Request:
- params: {“id” : id, "type": x, "syncSource": y, "syncInvert": z}
o id – Index of the input config.
o type – "x" can be: 0 – Type Off. 0 is the default value for the type parameter. 1 – Type Sequentia.
o syncSource – "y" can be: 1 – Mimin Din 1, 2 – Mimin Din 2, 3 – Mimin Din 3, 4 – Mimin Din 4. Default vale is 1.
o syncInvert – "z" can be: 0 – Type Off. 0 is the default value for the syncInvert. 1 – Type Invert.
o To reset, do not provide any parameter except "id".
• Response:
- response: {"id": 0, "Name": "InSource1", "HSize": 3840, "VSize": 1080, "Src-Type": 0,
"InputCfgIndex": -1, "StillIndex": 0, "DestIndex": -1, "UserKeyIndex": -1, "Mode3D":
0, "Freeze": 1, "Capacity": 2, "InputCfgVideoStatus": 4}
- success: (0=success, anything else is an error)
• Example:
- {"params": {"id": 1, "type": 0, "syncSource": 1, "syncInvert": 0}, "method":"3dCon-
trol", "id":"1234", "jsonrpc":"2.0"}
changeContent
• Definition:
- This API changes the content of a screen destination by putting background and layers in it.
• Request:
- params: {"id":0,"BGLyr":[{"id":0,"LastBGSourceIndex":0,"BGShowMatte":0,"BG-
Color":[{"id":0,"Red":0,"Green":0,"Blue":0}]},{"id":1,"LastBGSourceIn-
dex":0,"BGShowMatte":0,"BGColor":[{"id":0,"Red":0,"Green":0,"Blue":0}]}],"Lay-
ers":[{"id":0,"LastSrcIdx":0,"Window":{"HPos":0,"VPos":0,"HSize":400,"VSize":300},
"Source":{"HPos":0,"VPos":0,"HSize":1920,"VSize":1080}, "Mask":{ "Left":0.01,
"Right":10.1, "Top":0.0,"Bottom":0.0},"PvwMode":1,"PgmMode":0,"Freeze":0,"Pgm-
ZOrder":0,"PvwZOrder":0}]}
o id—Screen destination index.
o BGLayer—Background layer index, Last source index of background.
o Layers—Layer information.
o Window—Layer window size.
o Source—Source info and size.
o Mask—Crop the visible part of the layer.
o PvwMode—Set 1 if you want the content in preview. (Default)
o PgmMode—Set 1 if you want the content in program.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params":{"id":0,"BGLyr":[{"id":0,"LastBGSourceIndex":0,"BGShowMatte":0,"BG-
Color":[{"id":0,"Red":0,"Green":0,"Blue":0}]},{"id":1,"LastBGSourceIn-
dex":0,"BGShowMatte":0,"BGColor":[{"id":0,"Red":0,"Green":0,"Blue":0}]}],"Lay-
ers":[{"id":0,"LastSrcIdx":0,"Window":{"HPos":0,"VPos":0,"HSize":400,"VSize":300},
"Source":{"HPos":0,"VPos":0,"HSize":1920,"VSize":1080}, "Mask":{ "Left":0.01,
"Right":10.1, "Top":0.0,"Bottom":0.0},"PvwMode":1,"PgmMode":0,"Freeze":0,"Pgm-
ZOrder":0,"PvwZOrder":0}]}, "method":"changeContent", "id":"1234", "jsonrpc":"2.0"}.
freezeDestSources
• Definition:
- This API Freezes/Unfreezes the sources.
• Request:
- params: {"type": x, "id": y, "screengroup": z ,"mode": 0/1}
o type—type of source.
o 0—Input source.
o 1—Background source.
o 2—ScreenDestination.
o 3—AuxDestination.
o id—Index of the source.
- id—Index of the source.
- Screengroup—For future use. Always set to 0.
- Mode—0 : UnFreeze, 1 : Freeze.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params": {"type": 0, "id": 0, "screengroup": 0 ,"mode": 1}, "method":"freezeDest-
Source", "id":"1234", "jsonrpc":"2.0"}
listStill
• Definition:
- This API lists all the stills with properties such as id, Name, H/V size, LockMode, StillState, PngState, File size.
• Request:
- params: {}
• Response:
- response: Array of : [{"id":0,"Name":"StillStore1","Lock-
Mode":0,"HSize":{"Min":0,"Max":99999,"$t":1920},"VSize":{"Min":0,"Max":99999,"$t":1080},"Still-
State":{"Min":0,"Max":4,"$t":3},"PngState":{"Min":0,"Max":2,"$t":0},"File-
Size":{"Min":0,"Max":100000,"$t":9331.2}}]
o id—Index of still store.
o Name—Name of still store.
o LockMode—For future use. Always set to 0.
o H/V size—Horizontal and vertical size, Min, max and current value. It shows the current value.
o StillState—This tells user if the still is currently being captured or not, or if it is getting deleted.
o PngState—The “PNG” for stills are for the thumbnails we capture for the stills.
o FileSize—Size of the file created in KBs.
- success: (0=success, anything else is an error)
• Example:
- {"params": {}, "method":"listStill", "id":"1234", "jsonrpc":"2.0"}
deleteStill
• Definition:
- This API deletes a still.
• Request:
- params: {“id”: x}
o id—Index of still.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params":{"id": 0}, "method":"deleteStill", "id":"1234", "jsonrpc":"2.0"}
takeStill
• Definition:
- This API creates/overwrites a still.
• Request:
- params: { "type": x, "id": y, "file": z}
o type—0 for input source, 1 for BG source.
o Id—Index of the source. If the source id of the destination is provided, no still is created and an error is shown.
o File—still file id. If you pass “file” : 5, this creates StillStore6.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params":{"type":0 , "id": 1, "file": 5}, "method":"takeStill", "id":"1234", "json-
rpc":"2.0"}
o This creates a still from input source id 1 as StillStore6.
getFrameSettings
• Definition:
- This API shows system information, including all the frames information.
• Request:
- params: {}
• Response:
- {"System":{"id":0,"Name":"System1","FrameCollec-
tion":{"id":0,"Frame":{"id":"00:0c:29:0e:86:d4","Name":"E2","Contact":"","Ver-
sion":"4.2.30738","OSVersion":"NA","FrameType":0,"FrameTypeName":"E2","Enet":{"Dhcp-
Mode":0,"DhcpModeName":"Static","IP":"10.98.0.165","StaticIP":"192.168.000.175","MacAd-
dress":"00:0c:29:0e:86:d4","StaticMask":"255.255.255.000","StaticGate-
way":"192.168.000.001"},"SysCard":{"SlotState":2,"CardStatusID":2,"CardStatusLa-
bel":"Ready","CardTypeID":80,"CardTypeLabel":"System","CardID":0},"Slot":[{"Card":{"Card-
StatusID":2,"CardStatusLabel":"Ready","CardTypeID":70,"CardTypeLabel":"Expan-
sion","CardID":"thisissometextforid0"}},{"Card":{"CardStatusID":2,"CardStatusLa-
bel":"Ready","CardTypeID":70,"CardTypeLabel":"Expansion","CardID":"thisis-
sometextforid1"}},{"Card":{"CardStatusID":0,"CardStatusLabel":"Not
Installed","CardTypeID":255,"CardTypeLabel":"Unknown","Car-
dID":"Undefined"}},{"Card":{"CardStatusID":2,"CardStatus-
Label":"Ready","CardTypeID":1,"CardTypeLabel":"SDI
Input","CardID":"thisissometextforid211"}},{"Card":{"CardStatusID":2,"CardStatusLa-
bel":"Ready","CardTypeID":3,"CardID":"thisissometextforid2"}},{"Card":{"Card-
StatusID":2,"CardStatusLabel":"Ready","CardTypeID":0,"CardTypeLabel":"DVI
Input","CardID":"thisissometextforid4"}},{"Card":{"CardStatusID":2,"CardSta-
tusLabel":"Ready","CardTypeID":2,"CardTypeLabel":"HDMI/DP
Input","CardID":"thisissometextforid5"}},{"Card":{"CardStatusID":2,"CardSta-
tusLabel":"Ready","CardTypeID":2,"CardTypeLabel":"HDMI/DP
Input","CardID":"thisissometextforid7"}},{"Card":{"CardStatusID":2,"CardSta-
tusLabel":"Ready","CardTypeID":2,"CardTypeLabel":"HDMI/DP
Input","CardID":"thisissometextforid8"}},{"Card":{"CardStatusID":2,"CardSta-
tusLabel":"Ready","CardTypeID":2,"CardTypeLabel":"HDMI/DP
Input","CardID":"thisissometextforid9"}},{"Card":{"CardStatusID":2,"Card-
StatusLabel":"Ready","CardTypeID":22,"CardTypeLabel":"HDMI
Output","CardID":"CardID3"}},{"Card":{"CardStatusID":2,"Card-
StatusLabel":"Ready","CardTypeID":22,"CardTypeLabel":"HDMI
Output","CardID":"CardID4"}},{"Card":{"CardStatusID":2,"Card-
StatusLabel":"Ready","CardTypeID":21,"CardTypeLabel":"SDI
Output","CardID":"CardID415"}},{"Card":{"CardStatusID":2,"CardStatusLabel":"Ready","Card-
TypeID":40,"CardTypeLabel":"MVR","CardID":"CardID15"}},{"Card":{"CardSta-
tusID":2,"CardStatusLabel":"Ready","CardTypeID":50,"CardTypeLabel":"VPU
Scaler","CardID":"thisissometextforid501"}},{"Card":{"CardSta-
tusID":2,"CardStatusLabel":"Ready","CardTypeID":50,"CardTypeLabel":"VPU
Scaler","CardID":"thisissometextforid502"}},{"Card":{"CardSta-
tusID":2,"CardStatusLabel":"Ready","CardTypeID":50,"CardTypeLabel":"VPU
Scaler","CardID":"thisissometextforid503"}},{"Card":{"CardSta-
tusID":2,"CardStatusLabel":"Ready","CardTypeID":50,"CardTypeLabel":"VPU
Scaler","CardID":"thisissometextforid504"}},{"Card":{"Card-
StatusID":0,"CardStatusLabel":"Not
Installed","CardTypeID":255,"CardTypeLabel":"Unknown","Car-
dID":"Undefined"}},{"Card":{"CardStatusID":2,"CardStatus-
Label":"Ready","CardTypeID":50,"CardTypeLabel":"VPU
Scaler","CardID":"thisissometextforid505"}},{"Card":{"CardSta-
tusID":2,"CardStatusLabel":"Ready","CardTypeID":50,"CardTypeLabel":"VPU
Scaler","CardID":"thisissometextforid506"}},{"Card":{"CardSta-
tusID":2,"CardStatusLabel":"Ready","CardTypeID":50,"CardTypeLabel":"VPU
Scaler","CardID":"thisissometextforid507"}},{"Card":{"CardSta-
tusID":2,"CardStatusLabel":"Ready","CardTypeID":50,"CardTypeLabel":"VPU
Scaler","CardID":"thisissometextforid508"}}]}}}}}
o System—System name and index.
o FrameCollection—Collection of frames in a system containing frame information.
o Frame—Contains frame information.
o Id—Mac Id of the frame.
o Name—Name of the frame.
o Contact—Contact information.
o Version—Current version of the software installed on the frame.
o OSVersion—Current OS version installed on the frame.
o FrameType—0: E2, 1:S3, 2: Ex.
o FrameTypeName—Type of the frame: E2/S3/Ex.
o Enet—Ethernet settings.
o SysCard—System card information.
o Slot—List of Input/Output/Expansion card information.
- success: (0=success, anything else is an error)
• Example:
- {"params":{}, "method":"getFrameSettings", "id":"1234", "jsonrpc":"2.0"}
listAuxContent
• Definition:
- This API shows Aux destination information.
• Request:
- params: {“id” : x}
o Id—Index of the Aux destination.
• Response:
- response: {"id":0,"Name":"AuxDest1","PvwLastSrcIndex":0,"PgmLastSrcIndex":0}
o id—Index of Aux destination.
o Name—Name of Aux destination.
o PvwLastSrcIndex—Input/Background source index in the preview area.
o PgmLastSrcIndex—Input/Background source index in the program area.
- success: (0=success, anything else is an error)
• Example:
- {"params": {"id": 0}, "method":"listAuxContent", "id":"1234", "jsonrpc":"2.0"}
changeAuxContent
• Definition:
- This API changes the source in the Aux destinations.
• Request:
- params: {"id":x , "Name": "AuxDest1" , "PvwLastSrcIndex": y , "PgmLastSrcIndex": z}
o id—Index of the Aux destination.
o Name—Name of Aux destination. (Optional paramter)
o PvwLastSrcIndex—Input/Background source index to set in Aux destination in the preview area.
o PgmLastSrcIndex—Input/Background source index to set in Aux destination in the program area.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params": {"id":0 , "Name": "AuxDest1" , "PvwLastSrcIndex": 6 , "PgmLastSrcIndex":
1}, "method":"changeAuxContent", "id":"1234", "jsonrpc":"2.0"}
All subscriptions are lost once the Event Master processor is restarted, and they must be subscribed again if
required.
subscribe
• Definition:
- User can use this API to subscribe to change events in the Event Master processor.
- Once subscribed, the API sends a notification in the form of an HTTP Post to the Url: http://hostname:port/.
• Request:
- params: {"hostname": hostname, "port": port, "notification" : notificationType[]}
o hostname—Hostname or IP Address to which the notifications are sent.
o port—TCP port to which the notification are posted.
o notificationTypes—an array of notifications to which a user wants to subscribe.
o ScreenDestChanged
o AUXDestChanged
o FrameChanged
o NativeRateChanged
o InputCfgChanged
o SourceChanged
o BGSourceChanged
o PresetChanged
o StillChanged
o OutputCfgChanged
• Response:
- response: {"method": "subscribe"}
- success: (0=success, anything else is an error)
• Example:
- {"params": {"hostname" : "192.168.247.131", "port": "3000", "notification" : ["Screen-
DestChanged", "AUXDestChanged"]}, "method":"subscribe", "id":"1234", "jsonrpc":"2.0"}
unsubscribe
• Definition:
- User can use this API to remove the subscription for the given hostname, port, and notificationType.
• Request:
- params: {"hostname": hostname, "port": port, "notification" : notificationType[]}
o hostname—Hostname or IP Address from which the subscription is to be removed.
o port—TCP port.
o notificationTypes—an array of notifications to which a user wants to subscribe.
o ScreenDestChanged
o AUXDestChanged
o FrameChanged
o NativeRateChanged
o InputCfgChanged
o SourceChanged
o BGSourceChanged
o PresetChanged
o StillChanged
o OutputCfgChanged
• Response:
- response: {"method": " unsubscribe"}
- success: (0=success, anything else is an error)
• Example:
- {"params": {"hostname" : "192.168.247.131", "port": "3000", "notification" : ["Screen-
DestChanged", "AUXDestChanged"]}, "method":"unsubscribe", "id":"1234", "jsonrpc":"2.0"}
C. TROUBLESHOOTING
After factory reset, the IP address is lost Wrong mode of the factory reset command Use the “Factory Reset, Save IP” choice
was used in the “factory reset” sub-menu when you
perform a factory reset.
Unable to perform web upgrade Unable to perform web upgrade Make sure Event Master unit connection
with the LAN is available.
Make sure there is an internet access in
the LAN
Overview
• Third Party Software list
• Boost: Boost software is distributed under the Boost Software License, Version 1.0, http://www.boost.org/LICENSE_1_0.txt
• Qt: The Qt GUI Toolkit is Copyright (C) 2015 Digia Plc and/or its subsidiary(-ies).
Contact: Digia Plc (http://www.qt.io/about-us/).
Qt is available under the LGPL version 2.1 (GNU Lesser General Public License version 2.1).
• XFree86: is a trademark of The XFree86 Project, Inc.
• X11(TM) and X Window System(TM): is a trademark of The XFree86 Project, Inc.
• Xorg: Xorg is copyright software, provided under licenses that permit modification and redistribution in source and binary form
without fee. Xorg is copyright by numerous authors and contributors from around the world. Licensing information can be found
at http://www.x.org. Refer to the source code for specific copyright notices.
• dfu-util: Licensed under the GNU General Public License, Version 2
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
Source available from http://dfu-util.gnumonks.org/
• lib-usb-1.0.dll: Licensed under the GNU GPL Public License Version 2
A component of MinGW whose license can be found here: http://www.mingw.org/license
• LPCScrypt and image_manager executables: are copyright software, provided under license by NXP SEMICONDUCTORS
USA, INC. that permit redistribution in binary form without fee as part of supporting software for products using devices manu-
factured by NXP.
The source code for the components of the Software and Separate Files are available from NXP and can be obtained from
http://www.lpcware.com/lpcxpresso/downloads/source.
E. WARRANTY
About this annex
This chapter gives an overview of Warranty and conditions of RMA concerning the Event Master devices.
INDEX
A What are Layer executers? 354
About 8 Controller orientation 309–310, 312–335
User Guide 8 Assign buttons with contextual displays 322
About Event Master unit 7 Contextual Display Button Group (EC-200 only) 329
About Setup menu 77 Description 310
About Status menu 76 Destinations buttons 320
About the System menu 78 Direct Selection Button Group and Barco Eye Button (EC-200
About Warranty and RMA 586 only) 326
Add destination 143 EC-200 backside 317
Add Input 121 EC-200 front panel 316
Add Output 133 EC-30 backside 313
Address 545 EC-30 front panel 312
Adjustment area 114 EC-50 backside 315
Adjustment area (Programming) 194 EC-50 front panel 314
Application 1: Double Screen Configuration — Control Software Future Expansion Button Group (EC-200 only) 325
Operation 289 Layer buttons 321
ASCII remote control 566 Live Function Button Group (EC-200 only) 331
ASCII commands 566 Num Pad Button Group (EC-200 only) 330
Introduction 566 Panel Lock button (EC-200 only) 334
Auto add all inputs 120 Rotary Encoders (EC-200 only) 333
Auto add live inputs 120 Save button (EC-200 only) 335
Auto add Outputs 132 Syntax Entry Button Group (EC-200 only) 328
Auto create all inputs 120 System Function Button Group (EC-200 only) 327
Auto create live inputs 120 T-Bar 323
Auto create Outputs 132 Touch screen 319
Trackball (EC-200 only) 332
Transition buttons 324
B Use of color 318
Controls 105
Background configuration 127, 206 CPU Module 521
Configuration Menu (Adjustment area) 127
Programming Menu (Adjustment area) 206
Basic information 7
Black Invalid 79
D
Dest Group configuration 203
Programming Menu (Adjustment area) 203
C Destination configuration 138
Configuration Menu (Adjustment area) 138
Configuration Menu 106, 108, 110, 113–115, 117, 127, 130, 138, Destination groups 203
156 Programming Menu 203
Adjustment area 114 Adjustment area (Dest Group configuration) 203
Adjustment area (Background Configuration) 127 Diagnostics 87
Adjustment area (Destination Configuration) 138 Diagram area (Programming) 187
Adjustment area (Input Configuration) 117 display brightness 86
Adjustment area (Output Configuration) 130 Download of Event Master Toolset Software 100
Adjustment area (Unit Configuration) 115 Dual Link DVI Input Card 53
Linking 156
Network resource area 108
System diagram area 110
System modifier area 113
E
Configuration Menu (Example 1: Double Screen Configuration) 290E2 Maintenance 381, 383–384, 386–387, 389–390, 393–395, 397,
Control overview 34 399, 401–402, 404–407, 409, 411, 413, 415, 419, 422, 425, 427,
Controller configuration 339 429, 431, 433–434, 438, 442–446, 473, 479
EC-30 controller connection 339 1RU Fan Cable 438
Controller Configuration 337–338, 340–344 1RU Fan Tray 395
Assigning resources to the desk 344 3RU Fan Cable 434
EC-200 controller connection 341 3RU Fan Tray 394
EC-50 controller connection 340 Bottom Panel 406
General 338 CPU Module 411
Lights 343 Ethernet Cable 433
Touch screen calibration 342 Front Brackets 393
Controller Menu 224 Front Cover Assembly 390
Controller Operation 347–348, 352–360, 362, 367 Front Panel Board 402
Additional direct access and functionality 367 Front Panel Knob 399
EC-200 Philosophy 360 Front Panel Mount 401
Function Button For Syntax 362 Front Rack-Ears 443, 479
General Overview 348 Genlock Assembly 419
How to select destinations 352 Genlock Cable 431
How to use assign Buttons 355 I/O and Link Cards 387
How to use the Contextual Display Buttons 359 Keyboard Cable 429
How to use the Layer buttons 353 Motherboard Fan 446
How to use the page arrow buttons 356 Power Supply 413
How to use the T-bar 358 Process Overview 384
How to use transition buttons 357 Rear I/O, VPU and Link card Heatsink Fan 389
Programming Menu (Adjustment area) 213 System Setup: Restoring the system 249
Specifications 547 System Setup: Saving the setup 251
Specifications of E2 548 System Setup: Setup Prerequisites 244
Specifications of E2 Jr. 550 System Setup: setup sequence 245
specifications of EC-200 559 System Setup: User preference 250
Specifications of EC-30 557
Specifications of EC-50 558
specifications of EX 556 T
Specifications of S3–4K 552 Terms and definitions 31
Specifications of S3–4K Jr. 554 The 4K screen management system 13
Specifications of standard connections 560 Third Party Software Acknowledgements 583–584
Standard connection specifications 560 List and description 584
Standard connector pinouts 561 Top Cover 517
Starting up 102 Tri-Combo Input Card 57
Symbols 12 Tri-Combo Output Card 65
System Battery 523 Troubleshooting 579
System menu 79–80, 84, 86–87, 91 Troubleshooting List 581
Black Invalid 79
Diagnostics 87
Ethernet 84 U
Lock front panel 91
USB Backup/Restore 80 Unit Configuration 115
VFD brightness 86 Configuration Menu (Adjustment area) 115
System modifier area 113 Unlock front panel 91
System Setup 243 Unpacking 37
System Setup: Backing up the system 252 Updating firmware 279
System Setup: Communication setup 248 Upgrading firmware using the USB port 280
System Setup: Configuration Menu 253–255, 257, 260, 263–264, Upgrading firmware using the web Upgrade 282
266 USB device (Backup/Restore) 80
Add Aux Destinations 264 User keys configuration 208
Add Background(s) 254 Programming Menu (Adjustment area) 208
Add Inputs 255 Using menu system 74
Add MVR Outputs 266 Using the Tech Support menu 92
Add Outputs 257
Add Screen Destinations & Layers 260
Initial Setup 253 V
Layer optimization 263 VFD brightness 86
System Setup: Factory default 247 VPU Card 69
System Setup: Multiviewer Menu 278
Drop Inputs, Backgrounds and Destinations 278
System Setup: Power up and Status check 246 W
System Setup: Programming Menu 268–273, 275–277
Warranty 585
Capture Stillstore from Inputs & Backgrounds 268
Web App area 230–231, 238, 240–242
Create Sources from Inputs 271 Setting Menu > Contact us 241
Destination Transition 277
Setting Menu > Dashboard 231
Drop backgrounds into Screen Destinations 272
Setting Menu > Follow us 242
Drop Inputs to Aux Destinations 275 Setting Menu > Help 240
Drop Sources, Layers into Screen Destinations & Sources into
Setting Menu > Tools > Backup & Restore 238
layers 273
Settings Menu 230
Presets And User Keys 276 Web App area (Setting Menu > Tools > Manage Software) 236
Select Thumbnails for Backgrounds 269
Web App area (Setting Menu > Tools) 235
Select Thumbnails for Inputs 270