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Student

Activity Cards
Learning Names

Getting to Know Each Other

Working Together

Group Fun
336 Bon Air Center #436, Greenbrae, CA 94904
(415) 256-9095
[email protected]
beyonddifferences.org
Alliteration Introduction
1. With everyone in a circle, a player starts the game
by introducing himself by making a gesture and
using alliteration with an adjective and his name
to describe himself, e.g., “I’m wonderful Wendy”
or “I’m smart Steve.”
2. The next player points to the first player, repeats
the previous player’s name, attribute and gesture,
and does then introduces herself the same way.
3. This continues until the first player has another
turn, and says every other player’s gesture,
attribute and name.
Name Toss
1. Arrange the group in a circle.
2. One person starts off by saying the name of
someone else in the circle, and tossing a ball to her.
3. That person then in turn says the name of someone
who has not yet received the ball, and tosses the
ball to him.
4. This continues until everyone has received the ball
once.
5. The objective is to pass the ball around the circle
without dropping it. If the ball is dropped, the
group restarts until the game is completed without
a drop.

You can increase the speed of the ball and then add a
second one to keep things moving!

Requirements: A ball
Peek-A-Who
1. Split the group into two equal teams.
2. Each team sits behind one side of a sheet or blanket
held up between them, so that players of one team
can’t be seen by the other.
3. Each team sends one team member to the sheet or
blanket wall. Everyone else waits behind her or him
in a line.
4. On the count of 3, drop the sheet or blanket. When
the sheet is lowered, the individuals facing the
sheet (now each other) shout out the name of the
person across from them. The first person to say
the name of their challenger wins. The loser then
moves to the winning team. The game ends when
everyone is on the same side.

Once everyone knows everyone else’s name, add


another detail, such as their favorite color, artist or
band. At the end, instruct everyone on one team to
stand up … see if the other team can say everyone’s
names as quickly as possible!

Requirements: sheet or blanket


You, Me, Left, Right
1. Have the group form a circle with the facilitator in
the middle of the circle serving as the first caller.
2. Ask the participants to introduce themselves to the
people directly on their left and right sides. Explain
to the group that the person in the middle will
point to someone in the circle and say either “you”
“me” “left” or “right” and then count to five.

“You” is the person being pointed at.


“Me” is the caller.
“Left” is the person to the left of the person
being pointed at.
“Right” is the person to the right of the person
being pointed at.

3. The person being pointed at must correctly name


the person called before the caller gets to five. If
the player succeeds, the caller moves to a different
player of the caller’s choice. If the player does not
succeed, she becomes the new caller.
Silent Interviews
1. Divide the group into pairs. Try to create pairs who
don’t know each other well.
2. Ask the participants to introduce themselves to
their partner.
3. Tell the group that from this point forward,
speaking is not allowed. This includes whispering,
mouthing words, and making sounds!
4. Inform the group that they must tell their partner,
without speaking, three things about themselves,
similar to playing charades. The three things cannot
be physical characteristics.
5. Once all of the partners have finished miming to
each other, call everyone back into a circle.
6. Ask each pair to verbally introduce their partner
to the group, including the three things that they
learned (or think they learned).
The Toilet Paper Game
1. Ask each player how many squares of toilet paper
they want, but don’t tell them why. Set a limit from
five to 50.
2. Count out the toilet paper squares and give each
player the requested number.
3. Repeat until all the participants have desired
amount.
4. Go around the room and have each person say one
thing about themselves for each square until they
are finished. Everyone should say their name as the
thing they share for the first square.

Requirements: A roll of toilet paper and a group of


participants with really good attitudes!
Beach Ball
1. Use the beach ball provided in your Beyond
Differences package for this fun “getting to know
you” game.
2. Take a Sharpie and write down between eight and
10 introductory questions all over the ball. Some
examples include:
• If you could have a superpower, what would
it be?
• Describe your ultimate birthday party.
• What three animals combined would you be?
3. Once you have written the questions on the ball,
have everyone stand in a circle.
4. Toss the ball to someone in the circle and have him
answer the question his right thumb lands on.
5. Keep throwing the ball and answering the
questions until everyone has had a few turns.

Requirements: The beach ball provided in your


Beyond Differences package and a Sharpie
Birthday Line Up
1. Have the group get in a line.
2. Tell them they must, in silence, get in birth date
order. You can substitute height or the first letter
of their name for birth date.
3. Debrief with the whole group on what made this
activity more or less challenging. Did someone take
the lead? How did the group communicate?

Bunny
1. Get everyone in a circle.
2. Have one player become the body of a bunny by
holding both arms in front of their chest, elbows
touching rib cage, and letting hands hang.
3. Have the players on both sides of her become the
ears of the bunny by waving a hand next to the
middle player’s ears.
4. All three say “bunny bunny bunny” together, until
the first player pretends to toss a bunny to another
player in the circle. This player becomes the bunny
body, and his neighbors get to do the ears.
Play this game at a high speed. Having everyone say
“bunny bunny” gives a nice energy boost.

B U N N Y VA R I AT I O N S

1. Play in slow motion


2. Players can create a different object, as long as they
invent a sound along with it. Try:
• a car with two wheels and a set of windshield
wipers, saying “vroom vroom”
• a cow with an udder and two horns, saying
“moo moo”
• a washing machine, with two players building
a box with both arms, and the middle player
waving her arms in a circle in front of her. All say
“rumble rumble”
• an elephant, with two big ears and a trunk,
making an elephant sound (if you don’t know
what an elephant sounds like, just invent a
sound).
Concentration
1. Everyone sits in a circle.
2. One person is designated as the leader and he/she
sets the pace for the rhythm, as fast or slow as
desire. The rhythm for the game is slap, slap (on
the knees), snap, snap (one on each hand, right,
and then left).
3. The leader begins the rhythm and says his/her first
name on the first snap and the name of someone
else in the group on the second snap. (There is no
speaking during the slaps. The names MUST always
be said on the two snaps.)
4. The person whose name is said must respond on
the next set of slaps and snaps by saying his/her
own name and then someone else’s on the first and
second snaps, respectively.
5. If the player does it correctly, the game continues.
If the player does not do it quickly enough, he/she
moves to the seat to the right of the leader and
the rest of the group moves up a seat, toward the
leader’s spot, to fill in the seats.
6. The object of the game is to get to the leader’s spot
and learn everyone’s name.
Hog Call
1. Divide players into pairs and have each pair think
of a compound word (e.g., peanut butter, fire truck,
jelly fish).
2. One person agrees to be the first part of the word
(e.g., “peanut”) and the other person is the second
part (e.g., “butter”).
3. Pairs go to opposite ends of a field and are
blindfolded.
5. They must find their partner by calling out only
their word and listening for their partner to
respond with their word.
6. Go around first and make sure there are no
duplicate words. Tell players that when they seek
their partner, there is no running!

Requirements: blindfolds for all players


Human Sculptures Game
GUESSING GAME VERSION

1. Divide players into groups of equal numbers.


2. Give a pen and pencil to one person on each team
who will act as the team’s leader.
3. The facilitator announces a category (e.g., famous
movies, famous songs, famous books).
4. Have each group brainstorm about an idea that fits
the topic and then have each team leader write the
idea on a sheet of paper.
5. The facilitator confirms that all of the chosen ideas
are appropriate.
6. Have each group take turns creating a sculpture of
their idea using their bodies. Every member of the
group should form a part of the entire sculpture.
7. After a predefined time limit, the group freezes in
their sculpture’s positions.
8. Each of the other teams is allowed two guesses
about what the sculpture is.
9. The group whose guess is closest to the actual
sculpture subject wins.
Human Sculptures Game
NONCOMPETITIVE VERSION

1. Announce that the group will participate in a


“human sculpture” activity.
2. Ask players to create their own interpretation of a
category suggested by the leader. Some examples:
• A topic related to specific subject matter learned
in the classroom
• An important event or experience
• An important event in history
• A famous scene from a movie
• A line from a famous song
3. Have each group take turns creating a sculpture of
their idea using their bodies. Every member of the
group should form a part of the entire sculpture.
4. The leader can demonstrate first, to help put the
players at ease, especially those who might be
reluctant to act out.
Band-Aid Tag
1. Choose one person to be “it.”
2. Each time someone is tagged by “it,” the person
who got tagged must hold their hand (which we’ll
call the “band-aid”) on the spot where they were
tagged. The game then continues.
3. When someone runs out of “band-aids” (on the
third time they get tagged), they are frozen until
two other people come over to them and “operate.”
(The “operation” is when two people tag the frozen
person at the same time and count to five.)
4. The game continues as long as it remains exciting
and fun.
5. Be sure to often switch the person who is “it.”
Celebrity ID Game
1. Write the name of different famous people or
characters (e.g., Tom Hanks, Mickey Mouse, Derek
Jeter) on labels. Prepare enough for each player;
don’t let them see the labels!
2. Sticks one label on each person’s back.
3. Have all of the players mingle, introduce
themselves with their real name, and then ask each
person they meet “yes” or “no” questions to gain
clues about the name on their back.
4. When a person correctly identifies the name on
their own label, he or she removes the label and
continues to mingle.
5. The group leader can decide when to end the
game.
Follow Your Nose
1. Have everybody mill around the room and shout
out the name of a body part.
2. Have players then start moving around as if they
are led by that body part.
3. Continue with another body part.
4. End the game on a really silly note by having the
players move as if they are being led by an internal
organ.
I Love My Neighbor
1. Have the players form a circle with one person in
the middle.
2. Place Post-it notes, backpacks, or pieces of paper
to mark the spot of each person in the circle. The
place for the person in the middle should not be
marked.
3. The person in the middle says, “I love my neighbor
because they .” They can fill in that
blank by saying, “are wearing blue,” “have blonde
hair,” or whatever they choose.
4. Everybody in the circle who is, for example,
wearing blue gets up and moves around the circle
to the next available place marker (e.g., Post-it note)
where no one is sitting.
5. The person who does not find a marker to sit on
goes in the middle and becomes the next caller.

Requirements: Enough of an item (such as Post-it


notes, backpacks, or pieces of paper) to mark the
spaces of every player in the game.
Protector/Defender
1. This game is a great warm-up for a group of seven
or more people.
2. Each player picks one person to be their bodyguard
and a different player to be their assassin.
3. The players shouldn’t say out loud who they have
picked.
4. Once the game starts, everyone tries to protect
themselves from their assassin by trying to keep
their bodyguard between their body and their
assassin.
5. After several minutes of chaos, have everyone
reveal their assassin and their bodyguard.
Ro-Sham-Bo
Championship
1. If players don’t know how to play rock-paper-
scissors, teach them.
2. Divides the group into pairs.
3. Have each pair battle simultaneously for one round
of rock-paper-scissors.
4. Then have every winning player find another
winning player to battle in the next round.
5. All of the losing players stand behind the player
who defeated them and becomes their cheer
squad, chanting their name as they battle their next
opponent.
6. Encourage the participants to cheer loudly and
remind them before you play that the real winners
are those who play fairly and have fun.
7. Play continues in this fashion until the group is
divided in two with half the group behind one
player chanting their name and the rest behind the
other remaining player chanting their name.
8. When only one player remains, he/she is declared
the “Ro-Sham-Bo Champion.”

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