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Zhange Wei,

Human Peacekeeper &


Paladin of the Celestial Emperor.
The Iconic Human Paladin

The world of alessia was imagined


by Jere Manninen
And brought to life
by Jaye Sonia

1
ZHANGE WEI, BACKGROUND (CADET)
HUMAN PALADIN Born and raised inside the Empire of Xian, you
spent most of your life training for what you
“He’s one of the good ones. He’s young,
knew was your destiny – to stand as a Guardian
eager, and smart, too. Those are
qualities you need to push back the of the Light, a Champion of the Celestial Emper-
darkness” or. After overcoming countless challenges and
tests, you were admitted and trained at the Acad-
—Pathex, Ish’ra Blade Master emy of Ascension in the capital. You’ve recently
been ordered to Qingshan and are excited to be
touching down. You’ll be working alongside your
beloved companion, Ferrix, keeping the streets
of Qingshan safe from rogues, pirates, and the
darkness in their hearts.

STUNTS
In addition to his normal array of abilities and pow-
ers, Zhang Wei knows the following stunts: Shield &
Drone, Sprint, and Takedown. They are described
below.

Shield & Drone You can quickly deploy an automated


ally. You can spend your reaction to deploy your
3xDS. Once deployed, this drone grants you damage
resistance thunder (it absorbs all the damage it reduc-
es) and increases your total AC by 1. Once the drone
has intercepted, absorbed, or suffered 30 points of
damage, it ceases to function. You must complete a
short rest to reset and repair the drone before de-
ploying it again.

Safe Sprint When you take the Dash action, you gain
a +2 to your AC until the beginning of your next turn.
You must complete a short rest before you can use
the Dash action to Sprint again.

Takedown You gain advantage on the first Strength


(Athletics) check you make to grapple a target. You
must move 10 or more feet before using this stunt.
You must complete a short rest before using it again.

RESOLVE Resolve 3

Zhang Wei begins each day with three points of


resolve. Any time Zhang Wei succeeds on an action
that protects, safeguards, or helps a citizen of Xian, he
gains an additional point of resolve.

2
ZHANG WEI, PEACEKEEPER & PALADIN OF
THE LIGHT (IMPERIAL WHISPERER)
Medium humanoid (human), lawful neutral
Armor Class 15 (t. armor) Initiative +1
Hit Points 20 (3d8+3) Proficieny Bonus +2
Speed 30 ft. Bonus Shield & Drone
STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 14 (+2) 12 (+1) 15 (+2) 14 (+2)
Saving Throws Wisdom +4, Charisma +4
Skills Athletics +5, Insight +4, Medicine +3, Religion +3
Damage Resistances thunder
Senses darkvision (HUD) 60 ft., divine senses,
passive Perception 14.
Languages Human, Trade Tongue, Xian
Challenge ½ (450)

The Law In the Empire of Xian, Zhang holds the rank


of a 2nd Lieutenant. He understands the legal codes
and the empire’s laws well, too. When discussing
legal matters, Zhang gains advantage on Charisma
(Intimidation) checks.
Stun & Suppress The Academy of Ascension trains all
of its cadets to deploy nonlethal tactics against oth-
er sentient life whenever possible. Whenever Zhang
declares his attacks are doing nonlethal damage, he
gains advantage on his attack rolls. Zhang may not
move more than 5 ft. while making an attack in this
fashion.

ACTIONS
Imperial SRx17 Ranged Weapon Attack +3 to hit,
range 300/600 ft., one target. Hit 5 (1d8) points of
fire. On a critical hit, the target must succeed on a
DC 13 Constitution save or gain the stunned condi-
tion for 1d4 rounds.

Imperial Baton Melee Weapon Attack +5 to hit, range


5 ft., one target, Hit 8 (1d8+3) point of bludgeoning
damage. On a critical hit, the target takes double
damage and makes a DC 13 Dexterity save or gains
the prone condition.

Imperial War Blade Melee Weapon Attack +5 to hit,


range 5 ft., one target, Hit 11 (2d6+3) point of slash-
ing damage. On a critical hit, the target takes double FLAW
damage.
Naíve Zhang Wei is still relatively new to the Peace-
FERRIX keepers and has a lot to learn. Because he’s prone
to rushing into things, he suffers a disadvantage on
Zhang Wei’s companion, Gerrix, is an Imperial War Cat Wisdom (Insight) rolls to identify an ambush.
that was trained in the Capital City. Ferrix uses the
statistics provided for the tiger in the Dungeons &
Dragons Monster Manual.
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FEATURE WHAT IS ALESSIA?
Imperial Privilege The world of Alessia is a world of high fantasy that
While actively serving the Empire of Xian, you receive combines Wuxia, science fiction, and magic-driven
a monthly stipend, in addition to a small apartment, technology. It is a massive world where magic and
access to imperial services (accounting, dining, and technology coexist, impacting every aspect of life,
medical facilities anywhere in the empire). You can from the Healing Houses of Sillias to the great Tow-
easily secure a hot meal, as well as lodging in most ers of Xin. It is a land where Fyrean Genies meet with
cities supporting an Imperial outpost. Asrian Wardens and The Gangs of Khatu push their
Drifters across the desert sands, seeking resources
and victims of every kind.
WHO ARE THE Alessia is a world where the gods,

PEACEKEEPERS? in an act of unification, merged


into a singular pantheon – forming
The Path of Light. It is a land where
The Celestial Emperor charges each graduating class medical advancements, evolution, and ki energy form
of Imperial Peacekeepers with a single mission; to not only a methodology to achieve progress, but
stand watch over the Light that infuses and watches instead form a way of life. For the people of Alessia,
over the Empire. Deployed all over Alessia and oc- the path to success is girded with honor, hard work,
cupying thousands of roles, Peacekeepers do every- bravery, and a need to do good.
thing from patrol the streets to special operations in
remote, shadow-touched lands. Oathbound to the Em- Alessia is a land at the height of its glory, held aloft
pire of Xian and dedicated to the Celestial Emperor in by the Four Pillars of Light – Mercy, Truth, Hope, and
word and deed, Peacekeepers have kept the empire Courage. Its churches largely unified and its clergy
stable for over three centuries. working in unison, the people of Alessia enjoy what
others think is only an illusion – a slowly blossoming
utopia. But Alessia is not without its challenges. Having
suffered an ecological disaster that would have ended
smaller planets, it’s taken the people of Alessia near-
ly a thousand years to pull themselves up from the
viscera of the War of the Sovereigns; from
the decaying Galgaræ to the Shad-
ows of Venn, the once-vanquished
forces of darkness creep again,
slowly pushing against the Ring of
Heaven, hoping to find purchase in
Alessia once more.

Today, the Empire of Xian and its Imperial Peace-


keepers stand the watch, fulfilling their ancient
compact with the citizens of Alessia. Working in unison
with most of the Path of Light, these two forces
have set out to keep Alessia safe, sound, and a
bastion of hope for another millennium
– no matter what.

The Prophet of Light,


Astarra

LEARN MORE AT WWW.STORMBUNNY-


STUDIOS.COM/ALESSIA
4
THE CADET (BACKGROUND)
You are a new cadet, one of the elite few capable to withstand the rigorous training of the Academy of Ascen-
sion, where you learned of your true destiny in the service to the light. After years of training, you’ve been
paired with a trusted companion, instructed in the use of your gear, and deployed to the edges of the Empire
of Xian.

Skill Proficiencies Insight, Religion


Tool Proficiencies none
Equipment Cadets begin play with three sets of work uniforms, a service weapon (an energy pistol of choice),
a set of medium tactical armor (AC 14), a light melee weapon of your choice, a 3xDS (Deployed Defensive
Drone), and one set of urban response gear.
Special If you retire from duty, you are expected to turn over all of this issued armor, weapons, and gear. You
begin play with 500 credits.

Specialty
Cadets graduating from the Academy of Ascension depart with not only the official blessing (and authority) of
both the Empire of Xian and the Emperor, but also learn a valuable skill that furthers the empire’s agenda in the
region. Choose one of the following specialties for Zhang Wei, or roll a d12 on the table below:

D12 SPECIALTY D12 SPECIALTY


1 Pilot (dasher) 7 Psy Ops
2 Pilot (drifter) 8 Special Tactical Response
3 Intelligence 9 Command
4 Logistics 10 Diplomacy
5 Engineering 11 Regional Field Ops
6 Arcanist 12 Global Field Ops

Feature Imperial Privilege


While actively serving the Empire of Xian, you receive a monthly stipend, in addition to a small apartment, ac-
cess to imperial services (accounting, dining, and medical facilities anywhere in the Empire). You can easily
secure a hot meal, as well as lodging in most cities supporting an Imperial outpost.

Suggested Characteristics
How you choose to represent the Empire of Xian is entirely up to you. Some individuals may play dour, lawful,
and tired officers walking their beat, counting the days until their retirement, while others might play the cheer-
ful, optimistic rookie – diving headlong into the parts of town the older officers knows better than to ask ques-
tions about. Remember – as a representative of the Empire of Xian, your word carries a lot more weight with
citizens.
WANT TO KNOW MORE?
CREDITS
Lead Developer Jaye Sonia
Additional Development Jere Manninen
Writer Jaye Sonia
Editing Nerine Dorman, Aric Wieder If you’re interested in learning more
about the World of Alessia, consid-
Cover Artist Angel Huerta, J. Olofsson
er following us on the social
Interior Artist Angel Huerta, media channels above! And
Domeano of course, look for our
Kickstarter in May of 2018!
Graphic Design Kaeti McNeil,
Jaye Sonia
Layout Jaye Sonia
5
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and includes the methods, procedures, processes and
The following text is the property of Wizards of the
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LEARN MORE AT WWW.STORMBUNNYSTUDIOS.COM/ALESSIA

Pathex, Ish’ra Blade Master


6
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6. Notice of License Copyright: You must update James Wyatt, Robert J. Schwalb, Bruce R. Cordell,
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