Aby 150 Draft
Aby 150 Draft
The sport of badminton has its origins in ancient civilizations in Europe and Asia.
The ancient game, known as Battledore (bat or paddle) and Shuttlecock, probably
originated more than 2,000 years ago, when the ancient Chinese played “ti jian zi”. In
the 1600s, Battledore and Shuttlecock was an upper class pastime in England and
many European countries. Battledore and Shuttlecock was simply two people hitting a
shuttlecock back and forth with a simple bat for as many times as they could without
allowing it to hit the ground.
Contemporary Badminton
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(men, women), and mixed doubles. In later Commonwealth Games, the Teams Event
was also included in the program.
Court
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Dimensions of badminton court in units of centimeter. The length of the court is
13.40 m, and the width is 6.10 m for singles and 5.18 m for doubles. The diagonal of the
full court has a length of 14.723 m, and that of the half court has a length of 8.469 m for
singles and 9.061 m for doubles. All lines have a thickness of 4 cm and are considered
interior during play. The net has a height of 1.550 m over the sidelines for doubles and
of 1.524 m at the center of the court. The blue and green rectangles indicate service
courts for singles and doubles, respectively. Due to symmetry of the court, there are
four possible service courts for both singles and doubles.
Simplified Rules
Similar to any other sports, there are rules governing the game of badminton.
Scoring System
When the leading score reaches 11 points, players have a 60-second interval.
A 2-minute interval between two games is allowed.
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In the third game, players change ends when the leading score reaches 11
points.
Singles
At the beginning of the game (0-0) or when the servers score is even, the server
serves from the right service court. When the servers score is odd, the server
serves from the left service court.
If the server wins a rally, the server scores a point and then serves again from
the alternate service court.
If the receiver wins a rally, the receiver scores a point and becomes the new
server. They serve from the appropriate service court – left if their score is odd,
and right if it is even.
Doubles
Lets
If a let is called, the rally is stopped and replayed with no change to the score.
Lets may occur because of some unexpected disturbance, such as a shuttle from
a neighboring court landing on the court or the shuttle touching an overhead rail
(commonly seen in small halls).
If the receiver is not ready when the service is delivered, a let shall be called;
yet, if the receiver attempts to return the shuttle, the receiver shall be judged to
have been ready.
The Badminton World Federation (BWF) is the international governing body for
the sport of badminton recognised by the International Olympic Committee (IOC).
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Founded in 1934 as the International Badminton Federation (IBF) with nine member
nations (Canada, Denmark, England, France, Ireland, Netherlands, New
Zealand, Scotland and Wales), the BWF has since expanded to 176 member nations
around the world. On 24 September 2006, at the Extraordinary General Meeting
in Madrid, it was decided to adopt the new name Badminton World Federation (BWF).
Its head office was located in Cheltenham, UK since its founding, but on 1 October
2005, was relocated to Kuala Lumpur. Its current president is Poul-Erik Høyer Larsen.
International Events
Badminton had its debut at the 1992 Summer Olympics and has been contested
in 6 Olympiads. 63 different nations have appeared in the Olympic badminton
competitions, with 19 appearing all 6 times. It is governed by the BWF. The 1972
Summer Olympics in Munich saw the first appearance of badminton, as a
demonstration sport. Two decades later the sport debuted in competition at the
Barcelona 1992 games, where 4 events were held, with singles and doubles events for
both men and women. Four medals were awarded in each event, including two bronzes.
The next Olympics, Atlanta 1996, had 5 events with the addition of mixed doubles.
There was also a playoff between the two semifinal losers to determine the sole winner
of the bronze medal. This format has continued to 2016. The BWF’s world ranking list is
used to determine qualification for the Olympic tournament. For singles, 29 competitors
are selected. For doubles, 19 pairs are selected. The general method of selection is by
ranking, but the selection process stops once all qualification positions are filled. All
players or pairs from the top 16 places on that list qualify, but each National Olympic
Committee (NOC) can send a maximum of three players/pairs. Players and pairs
through the 64th place on that ranking qualify, with the caveat that each NOC can send
only two players/pairs from that portion of the list. Players and pairs ranked below that
only qualify if they are the highest ranked competitors from their nation. In addition, one
place in each of the singles events is awarded by the Tripartite Commission. There are
also regulations on minimum representation. Each continent must have at least one
player/pair. This is the highest ranked player/pair from that continent if none have
qualified through the standard selection process. The host nation, if it has not already
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qualified two competitors, receives two slots as well, either two singles players or one
pair. China, Denmark, Great Britain, Indonesia, Japan, and South Korea are among the
countries that have sent most badminton competitors to the Summer Olympics. Olympic
badminton consists of a single-elimination tournament. Each match is played to the best
of three games. Games are to 21 points. Rally scoring is used, meaning a player does
not need to be serving to score. A player must win by two points or by being the first
player to 30 points.
The BWF World Junior Championships (also known as the World Junior
Badminton Championships) is a tournament organized by BWF since 1992 to crown the
best junior badminton players (under 19 years old) in the world. The title winners are
considered world junior champions. Some successful junior players continue to be
successful in the adult stage. China, Malaysia, South Korea, and Thailand are the most
successful countries in terms of winning medals in the BWF World Junior
Championships.
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Thomas Cup
The Thomas Cup (also known as the World Men’s Team Championships) is an
international badminton competition among teams representing member nations of the
BWF. The championships have been conducted every two years since the 1982
tournament, amended from being conducted every three years since the first
tournament held in 1948-1949. The Thomas Cup is named after Sir George Alan
Thomas, a highly successful English badminton player of the early 1900s, who
proposed the idea of holding the “Thomas Cup”, as a result of inspirations by the
tennis’s Davis Cup and football’s (or soccer’s) World Cup first held in 1930. The final
phase of the tournament involves twelve teams competing at venues within a host
nation and is played concurrently with the final phase of the world women’s team
championships, the Uber Cup (first held in 1956–1957). Since 1984, the two
competitions have been held jointly at the various stages of play. Of the twenty-eight
Thomas Cup tournaments held since 1948–1949, only four nations have won the title.
Indonesia is the most successful team, having won the tournament thirteen times.
China, which did not begin to compete until the 1982 series, follows Indonesia with nine
titles, while Malaysia has won five titles. Thomas Cup and, to a lesser extent, Uber Cup
are possibly the world’s “biggest” and most prestigious regularly held badminton events
in terms of player and fan interest. For many they trump major tournaments for
individual competitors such as the venerable All England Championships, the BWF
World Championships, and even the badminton competitions at the Summer Olympics.
Japan became the fourth nation to win the Thomas Cup after beating Malaysia 3-2 in
the 2014 finals. The 2016 tournament was held in Kunshan, China.
Uber Cup
The Uber Cup (also known as the World Women’s Team Championships) is a
major international badminton competition contested by women’s national badminton
teams. First held in 1956–1957 and contested at threeyear intervals, it has been
contested every two years since 1984 when its scheduled times and venues were
merged with those of the Thomas Cup (the World Men’s Team Championships). The
Uber Cup is named after a former British women’s badminton player, Betty Uber, who in
1950 had the idea of hosting a women’s event similar to that of the men. She also made
the draw for the 1956–1957 inaugural tournament, which took place at Lytham St.
Annes in Lancashire, England. The cup follows a similar format to that of the men’s
competition of the Thomas Cup. As of the 2014 tournament, China is the most
successful country, having won the Uber Cup thirteen times. Japan is the second,
having won it five times, followed by Indonesia and United States, each having won
three times. The 2016 tournament was held in Kunshan, China.
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Sudirman Cup
The Sudirman Cup is the World Mixed Team Championships, which takes place
every two years. There are five matches in every round: men and women’s singles, men
and women’s doubles, and mixed doubles. The Sudirman Cup is named after Dick
Sudirman, a former Indonesian badminton player and the founder of the Badminton
Association of Indonesia (PBSI). The first Sudirman Cup tournament took place in Bung
Karno Stadium, Central Jakarta, Indonesia in May 24–29, 1989. Until 2003 the
Sudirman Cup always took place alongside the World Badminton Championships
(Individuals) before becoming a stand alone Championships for the first time in
Eindhoven, Netherlands in 2003. There is no prize money in Sudirman Cup; players
play for their respective countries and to earn BWF world ranking points and national
prestige. The Sudirman Cup is an international competition that does not stage a
qualification round. The competing teams are divided into 7 groups based on their
performances. Only teams in group 1 will have a chance to lift the trophy as the teams
in the other groups fight for promotion. The teams who finish last in the group will be
relegated to the lower group, except the final group. Indonesia initially won the
tournament in 1989. Throughout the history of the tournament, seven countries have
reached through to the semifinal round in all tournaments of the Sudirman Cup,
including China, Denmark, England, Indonesia, Korea, Malaysia, Thailand, and Japan.
Open Events
Badminton open events are divided into seven categories, namely, the Superseries
Premier, Superseries, Grand Prix Gold, Grand Prix, International Challenge,
International Series, and Future Series. They are discussed below following an order of
decreasing number of World Ranking points awarded to them.
The BWF World Ranking and BWF World Junior Ranking are introduced to determine
the strength of the badminton players. The BWF World Ranking is used to determine
the qualification for entry and seeding for the BWFsanctioned tournaments. The points
awarded are based on the final results of each tournament participated the players
during the past 52 weeks. The BWF World Junior Ranking is for players under 19 years
old. These ranking systems encourage players to play more tournaments and remain
active all the time. They are reasonable in the following two aspects. First, they ensure
a prosperous badminton field as well as the entertainment for the audience. It seems
true that people without passion are by human nature lazy. They would do nothing or go
along the least resistive path, unless there are some irresistible incentives or
unbearable pressure. With the current ranking systems, if a player stops playing
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tournaments for a few months, his/her rank will likely go down, no matter how well the
player played in the past. Second, this ranking system promotes the growth of young
players, especially when they are competing with more senior players. Otherwise, if the
rank is based on all the accumulated points of the players, young players will have to
play and wait for a much longer time to be ranked among the top. A detailed description
of the rules related to the badminton world ranking system is available in Appendix B. It
is seen that the points from tournaments at different levels differ greatly and that the
points awarded to different players (e.g., the winner, runner up, 3/4, 5/8, etc.) differ
greatly as well. This point system results in a many-level pyramid or hierarchy of the
badminton players — those best players play top-level tournaments, earn the most
points, and remain top in the ranking list, while other players play appropriate
tournaments and earn the corresponding points based on their levels of skills. This
situation is similar to that in academia, where the best researchers publish in top
journals and have large impacts, while the other researchers publish in the numerous
other journals and make minor or incremental (but important) contributions.
EQUIPMENTS
Shuttle
hit back and forth in badminton between the two half courts separated
by a net. In general, there are two types of shuttles, namely, feather shuttle
and nylon (or plastic) shuttle, as shown in Figure 2.1 (a) and (c). Feather shuttles are
widely used by players at all levels, while nylon shuttles are mainly used by some
amateur players in casual play. In the later part of this section, a comparison of these
two types of shuttles is given. The specifications of feather shuttles are shown in Figure
2.1(b), which are extracted from Item 2 of the Laws of Badminton (Appendix A). A
feather shuttle is mainly composed of 16 pieces of duck or goose feathers and a cork
base, which is usually made of soft wood and covered with a thin layer of leather. The
mass of a shuttle is between 4.74 and 5.50 g. The geometric features are: L = 62–70 mm,
D = 58–68 mm, and d = 25– 28 mm. Another characteristic of shuttle is the nominal speed,
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which is usually indicated with a number between 75 (slow) and 79 (fast). These numbers have
nothing to do with the actual flying speed of shuttles (in units of m/s); instead, they are just a
representation of the relative flying speeds of shuttles. Shuttles of different nominal speeds are
used in different places, because the actually flying speed of shuttle depends on the
atmospheric pressure and humidity, with a higher shuttle speed under a lower atmospheric
pressure or humidity. For example, shuttles used in Singapore should have a higher nominal
speed than those used in Beijing, because of the higher atmospheric pressure and humidity in
Singapore.
feathers, with straight, stiff feathers indicating good quality and curved, flexible feathers
indicating poor quality. For nylon shuttles, they are mainly composed of a skirt and a
cork base. For both feather and nylon shuttles, there is a color band at the top of the
cork (near the base of the feathers or skirt), which indicates the shuttle speed as
follows: green — slow speed, blue — middle speed, and red — fast speed [27]. Those
color bands also adjust the shuttles’ center of mass. The major differences between
feather and nylon shuttles are: (1) under the same impact, a feather shuttle has a higher
initial speed, flies higher, and decelerates faster than a nylon shuttle (in other words,
nylon shuttles have flatter trajectories than feather shuttles), as shown in Figure (2)
nylon shuttles are more economic because of their better durability than feather
shuttles; (3) badminton strings typically last longer when played with feather shuttles
than with nylon shuttles.
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Flying trajectories of feather and nylon shuttles in (a) a clear shot and (b) a lift shot.
Under the same impact, a feather shuttle has a higher initial speed, flies higher, and
decelerates faster than a nylon shuttle (in other words, nylon shuttles have flatter
trajectories than feather shuttles) shuttles, especially when the focus was not on playing
games but on training or exercising.
Badminton shuttles have a magic yet essential characteristic. That is, regardless of its
initial orientation after being hit by the racket, a shuttle will turn to fly cork first and
remain in the cork-first orientation. An example time evolution of a shuttle after being hit
by a racket is shown in Figure 2.4, where the shuttle first flips, then oscillates a little bit,
and finally stabilizes to fly in the cork-first orientation. Although the actual time evolution
of a shuttle after being hit by a racket could vary depending on many factors, such as
the hitting power, hitting angle, shuttle quality, wind speed, and so on, in the end, the
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shuttle will turn to fly in the cork-first orientation until redirected by another stroke. In
fact, this characteristic is essential for badminton play and shuttle durability. Otherwise,
playing badminton would be much harder and less predictable, and shuttles would
break much easier due to being hit on the feathers instead of the cork, which is
commonly done by many beginning badminton players.
Racket
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Comparison of two types of badminton racket heads: (a) Traditional oval head, (b)
Isometric head. The rounded square head provides an approximately 26% larger sweet
spot than the traditional oval head. The isometric head provides a slightly larger sweet
spot than the rounded square head.
Strings
String is installed in the racket head and makes direct
contact with shuttle. Badminton strings typically have
a diameter of 0.65–0.70 mm and a length of 10 m (for
one racket). They could come with different colors.
Badminton strings usually consist of three parts: a core, a middle layer, and a coating
layer. Different badminton strings differ mainly by the middle and coating layers,
particularly the latter. According to the structure of the coating layer, badminton strings
can be divided roughly into three types: (a) those with a medium color coating, (b) those
with a thick coating (usually metal, e.g., Titanium), and (c) those with a thin color
coating, as shown in Figure 2.8. The roughness of the string surfaces increases in the
order: (b) < (a) < (c). With a string of a rougher surface, players feel a better “grab” of
the shuttle, which is particularly good for slicing shots. With a string of a smoother
surface, players feel a better “bounce” of the shuttle, which is particularly good for clear
shots. Overall the difference between rough and smooth strings is small, and only those
who have excellent control of shuttle can appreciate the subtleties.
Commonly seen badminton strings are from Yonex, Gosen, Ashaway, or Alpha, among
which Yonex is probably the most popular brand. Figure 2.9 shows 14 types of strings
from Yonex, including Aerosonic, BG 65, BG65 Titanium, BG66, BG66 Force, BG66
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Ultimax, BG68 Titanium, BG70 Pro, BG80, BG80 Power, BG85, Nanogy 95, Nanogy
98, and Nanogy 99. Each type of string has some unique features.
Another topic about badminton string is the string tension, which is expressed in
units of pounds (lb), such as 22, 25, 28, and 32 lb. A larger number means a higher
tension. With a high tension, the resilience of the string bed becomes worse, but one
gains better control of shuttle. A general guideline is as follows: 20–22 lb for beginners,
22–24 lb for intermediate players, 24–27 lb for high-level amateur players, and 28+ lb
for professional players. To handle a string with a high tension, the player is required to
have good wrist strength; otherwise, the quality of the shots could be deteriorated, and
the player’s wrist could even get injured. In addition, a string with a higher tension
usually lasts shorter than that with a lower tension. This should be taken into
consideration when choosing the string tension.
Overgrip
Overgrips are wrapped around the racket handles to allow players to grip the
handles with comfort and to improve the performance of badminton play. Generally
speaking, overgrips have five functions, as follows.
(1) They increase the friction between the hand and the handle- Overgrips
are normally slip resistant. This feature ensures that the racket does not fly
off the hand during play, which is important for both badminton
performance and safety.
(2) They allow an easy and comfortable gripping of the racket- Overgrips
are usually made of soft materials. This makes gripping the racket much
more comfortable than gripping the handle directly.
(3) They absorb sweat from the hand- During badminton play, one’s hand
sweats, which reduces the friction between the handle and hand. With an
overgrip, the sweat can be absorbed, thus providing a better gripping of the
racket.
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(4) They protect the handle- As a layer covering the handle, an overgrip
provides a protection to the handle, for example, against the handle’s
colliding with the floor or the wall. Usually, badminton handles are covered
with an innergrip and an overgrip. The innergrip prevents sweat from
sipping into the wood handle. Otherwise, the sweat would make the handle
easy to break. The overgrip provides an additional layer of protection.
(5) They adjust the handle size-Badminton racket handles usually come in
one of the five sizes, which are denoted as G1, G2, G3, G4, and G5, as
shown in Figure 2.11. The larger the number, the smaller the handle. The
circumferences of the five handle sizes, including the original grip, are 4.00,
3.75, 3.50, 3.25, and 3.00 in, or 10.16, 9.53, 8.89, 8.26, and 7.62 cm,
respectively. (Note that some brands may use G1 to represent the smallest
handle size and G5 the largest handle size.) Commonly seen rackets have
a handle size of G3 or G4. Because the handle sizes are not continuous,
overgrips can be used to adjust the handle sizes to fit the hands of different
players.
In terms of materials, there are mainly two types of overgrips, namely, PU
overgrips and towel overgrips. PU overgrips are widely used by amateur players
because they are economic, durable, and easy to use. They have good anti-slip
features, although their sweat-absorbing capabilities are less satisfactory than
towel overgrips. PU overgrips can have sticky or dry surfaces; they can also have
varying thicknesses, colors, and levels of corrugations. Towel overgrips are
mainly used by professional players because of their better sweat-absorbing
capabilities. They need to be used together with grip powder to achieve the best
performance. They also need to be replaced frequently, which costs time and
money. Commonly seen brands of overgrips include Alpha, Kimony, Yonex, Li-
Ning, Wilson, Kason, Victor, and Ashaway. Figure 2.12 shows some example
overgrips on the market, including both PU overgrips and towel overgrips. When
deciding which overgrip to use, usually one needs to consider the following
aspects.
(1) Thickness- If the handle is small with respect to a player’s hand, a thick
overgrip should be used. Otherwise, a thin overgrip should be used.
Compared to a thin overgrip, a thick overgrip adds more weight to the racket
and moves the balance point of the racket toward the handle. This
consideration is important because control-type players would prefer a balance
point closer to the handle while power-type players would prefer a balance
point closer to the racket head.
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(2) Surface condition- The surface of overgrips could be sticky or dry and flat or
corrugated. Overgrips with sticky surfaces provide better anti-slip features than
those with dry surfaces. Overgrips with corrugated surfaces are generally
thicker and provide slightly better anti-slip features than those with flat
surfaces.
(3) Budget- It is recommended that amateur players consider PU instead of towel
overgrips, because PU overgrips are more economic and much easier to use.
Depending on the quality, the price of a PU overgrip could vary from less than
$1 (USD) for those poor quality ones to more than $5 (USD) for those good
quality ones. Since this cost is little as compared to that of rackets and shuttles
and one overgrip could usually last for one or two months or even longer
depending on how frequently one plays badminton, the cost of overgrips is
often not a critical concern. It is recommended that players use good quality
over grips.
Badminton Shoes
Badminton shoes deserve a separate consideration. They
improve the performance of badminton play, reduce the
possibility of injuries, and
wear much slower than other types of shoes
(e.g., casual walking shoes and running shoes).
While it is generally fine to wear any type of
T-shirt or shorts, badminton shoes are believed
to be a must, especially if one plans to play badminton for a long time or play
badminton games. Badminton shoes are generally characterized by three
features, namely, the anti-slip capability, shock absorbing capability, and weight.
Common brands of badminton shoes include Yonex, Li-Ning, Victor, Mizuno,
Nike, and Adidas, as shown in Figure 2.15. Because Yonex, Li-Ning, and Victor
are the largest providers of badminton related products, their badminton shoes
are generally believed to have better quality than those from Mizuno, Nike and
Adidas, which are not specialized in badminton products. A pair of badminton
shoes of good quality could cost $150 (USD) or more, whereas a pair of
badminton shoes of normal quality could cost less than $60 (USD).
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Accessories
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(6) Protective and balance tape
As the name suggests, protective and balance tapes are used to protect
the racket head and move the balance point closer to the racket head.
These tapes are usually longer than those balance weights and have
larger weights (around two grams).
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SERVICE
Service represents the start of play. Although it may seem trivial or simple, its
importance cannot be over-emphasized. A good serve lays the foundation for the
following shots, which could lead to the final win of a point, whereas a bad serve
immediately puts the server at a disadvantage, which could result in the final loss
of a point. In this section, we discuss some rules and strategies for badminton
service.
Rules
To prevent the serving and receiving players from gaining obvious advantages
from service, there are some rules governing the badminton service, as detailed in
Item 9 of the Laws of Badminton. Some key points are as follows.
(1) The server and receiver shall stand within diagonally opposite service courts
without touching the boundary lines of the service courts.
(2) The server shall not serve before the receiver is ready.
(3) Some part of both feet of the server and the receiver shall remain in contact
with the surface of the court in a stationary position from the start of the
service until the service is delivered.
(4) The service shall be completed with one movement of the server’s racket
without delay.
(5) The shaft and head of the server’s racket shall be pointing downward at the
instant of hitting the shuttle.
(6) The whole shuttle shall be below the server’s waistline at the instant of being
hit by the server’s racket. The waist shall be considered to be an imaginary
line around the body, level with the lowest part of the server’s bottom rib.
(7) The server’s racket shall initially hit the base of the shuttle.
(8) 8 In doubles, during the delivery of service, the partners may take up any
positions within their respective courts, provided that they do not unsight the
opposing server or receiver.
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TYPES OF SHOTS
1. Defensive Badminton Clear/Lob
This is the most basic badminton shot. Every beginner should first master this.
The pictures above show you the flight trajectory of the defensive badminton clear. This
shot can be performed using the badminton overhead stroke and the underarm stroke.
In the picture above, you’ll realise that the shuttle travels high up and deep into your
opponent’s baseline.
The defensive clear keeps the shuttle in the air for quite a while.
This gives you some extra time before your opponent is able to hit it.
Make use of this “extra” time to reorganize your footwork and get back into position.
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2. Badminton Drop Shot
The drop shot, on the other hand, maintains the pace of the game.
If you can’t keep up with your opponent’s pace, clear (or lob) the shuttle instead.
Click here for the tutorial page for badminton drop shot.
3. Badminton Smash
The smash is often known as the ‘winning shot’ in badminton. It’s used with the intention
to end a rally.
The smash is one of the most powerful badminton shots (apart from the jump smash)
that is fired from a steep angle.
However, when you decide to smash, you’re taking a risk. Smashing causes you to lose
a certain degree of balance.
Thus, make sure that your smash will win you a rally point, or at least force a very weak
return from your opponent.
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In order to minimise your risks and ensure your smash works towards your advantage,
you should:
1. Get behind the shuttle as early as possible so that you are able to hit the shuttle
when it is still high up. This allows you to smash the shuttle at a steep angle.
2. Maintain extremely good body balance before you smash.
3. Make sure that your opponent is off-guard. This means that your opponent is not
ready to retrieve the smash.
If you do not satisfy the conditions above, hit the drop shot instead and wait for another
chance.
You’ll be taking unnecessary risks if you fire a smash without satisfying the conditions
above.
Without you knowing, you may be giving your opponent the chance to counter your
smash!
4. Jump Smash
This is a more powerful version of the badminton smash. It is also one of the hardest
badminton shots to perform.
To hit this shot, you will simply need to jump and hit the smash in mid air. This will:
The badminton jump smash is the most powerful offensive shot in badminton.
You’ll need to satisfy those conditions before performing the jump smash.
Badminton shots along the net (known as “net shots”) are used to create opportunities
and dominate the front of the court.
A tumbling net shot enables the shuttle to tumble across just slightly above the net.
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A tight spinning net shot will force your opponent to lift to the mid court area.
An extremely good net shot (shuttle lands on the top of the net and then drops to the
other side) can sometimes be the ‘killer shot’.
6. Net Kill
The net kill is a useful skill to end a rally when if your opponent
executes a poor quality net shot (net shot that is too high).
When your opponent plays a net shot that is too high, strike with a net kill!
The picture above shows you the flight trajectory for the badminton net kill.
7. Net Lift
In some instances, your opponent might be very good at net play. They may perform
extremely good badminton shots along the net.
When you’re finding it difficult to retrieve your opponent’s badminton shots along the
net, perform the defensive net lift.
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The net lift sends the shuttle high up to your opponent’s baseline.
It is similar to the underarm defensive clear but the net lift is
usually performed very closely to the net.
Therefore it is important that you practise to lift the shuttle high enough so that the
shuttle won’t hit the net.
8. Drive
Drives are fast and furious badminton shots exchanged horizontally across the net. One
of the main reasons to hit the drive is to increase the pace of the game.
Use this only when you’re comfortable with the pace of the rally.
If for some reasons you are not performing well or making many unforced errors, DO
NOT play drives with your opponent.
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Training techniques for Badminton
The type of training used by badminton players is generally related to the
standard of the player. For younger players with less well-developed skill levels, most
training is likely to be devoted to playing games. With higher skill levels should come
greater dedication to the game and increased use of the many potential types of training
that will help competitive performance.
Simply, Badminton training can be initially categorized into on-court and off-court
work. On court work would mean training with badminton movements with a racket and
usually (although not always) with a shuttle. Off-court work is usually additional work
that has the aim of enhancing some particular aspect of fitness. After an initial section of
warm up and warm down, the purpose of this section is to outline types of training, while
a later section will give examples of how these techniques can be used to enhanced
fitness.
Any exercise is a considerable stress on the human body and the body should be given
time to adapt to exercise and also to recover from exercise. Warm-up and warm-down
are similar in principle and similar exercises can mostly be used for both purposes.
Warm-up and warm-down are easily ignored as they may not appear to have a direct
bearing on the training session in hand but both elements should be part of every
training session and time should be allocated (at least 10 minutes each) to allow this to
happen.
A warm-up has psychological and physiological goals. Firstly, it should involve dynamic
movements that help to increase body temperature. This is initially achieved by general
activity such as gentle jogging for around five minutes. Secondly, it should involve some
stretching which will help to prepare the muscles for the stresses ahead. After jogging,
some stretching should be performed. This should particularly concentrate on muscles
that are to be used in the activity. Stretching in a warm-up should involve some dynamic
flexibility work– i.e., movements through a complete range of motion. Finally, warm-up
has psychological advantages as it should allow the player to mentally prepare for
subsequent training or competition.
Games
Playing games will nearly always have some fitness benefit as well as the obvious
technical and tactical benefits. But it should be appreciated that sole use of games will
not be effective in promoting one specific area of fitness.
Because shadow play is not concerned with the outcome of a shot, shadow movement
routines are often used to work on footwork or fitness.
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Players are required to move around the court for ten seconds at their maximum speed.
This is then followed by around 40-50 seconds recovery. This routine can be repeated
for 10 – 20 minutes.
Multifeed
A feeder begins with many shuttles, ready to hit or throw (‘feed’) them to a player.
Shuttles are quickly directed to different positions around the court. Like shadow play,
multifeed routines can be used to stress many different aspects of fitness (and other
requirements for the game, generally).
Feeder feeds 30 shuttles to random positions around the court. Player must return each
shuttle before moving straight onto the next shuttle. A 30-second recovery is given
before the next set of 30 shuttles is fed. Such a routine would be extremely hard, if done
correctly, and it is unlikely for such a routine to last more than 10 – 15 minutes.
Conditioned games
Rally length could be artificially lengthened by making players hit 10 shots each before
playing out the point in the usual way. This could be an effective way of improving
specific Badminton endurance and consistency of shot production.
Conditioned drills
This would be any drill with a specific aim using principles not covered already.
Such drills would be more specific than shadow play or multifeed work but less specific
than a conditioned game mentioned above.
One player plays rallies against two players on the other side of the net. The two
players usually cover half a court each playing ‘side by side’. The lone player will be
forced to move more quickly in this condition. Such a session with three players could
involve rotation of players playing alone against the pair.
Strength Training
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movement style and then go on to cause injury. Good muscle strength will also help to
protect joints and, thus reduce the risk of injuries. At international level, all elite players
perform strength training and the benefits are also likely to transfer to players of a lower
level of ability. One common concern about weight training is that it will cause excessive
increase in muscle mass (‘bulking up’). This is extremely unlikely to occur if a player is
performing an otherwise well-rounded Badminton training programme.
Weight training should only be undertaken under the supervision of qualified instructors.
Players who are still growing should not normally undertake weight training.
Aerobic training
The purpose of aerobic training is to develop the ability to transport oxygen and
food energy around the body (i.e., cardiovascular fitness). Aerobic activity is quite
simply any exercise that raises the heart rate significantly for fairly prolonged periods of
time. Badminton itself is an aerobic activity and using games as aerobic training is
totally acceptable. However, aerobic training should also be done away from the court.
Any activity which uses large muscles (e.g., legs, arms) will help aerobic fitness
provided that total exercise duration is above about 20 minutes. Suitable activities would
include running, swimming cycling and many fitness classes.
Speed and agility are quite closely linked to strength. Speed, in particular is
usually improved when strength and power are enhanced. Both speed and agility are
vital to Badminton performance. A successful player must move quickly when
necessary but changes in direction are equally important in the game due to the nature
of the movements required in a rally. While some people seem to be naturally fast and
agile, these are both skills that can be acquired. It is important to remember that speed
and agility will not be improved if a player is training while tired. Speed and agility must
be trained when a player is relatively fresh, but after a good warm up.
Flexibility Training
This is essential for our sport and good flexibility is both a requirement for
success in the sport but is also likely to be related to a reduced risk of getting injured.
Flexibility training involves stretching a joint through its whole range of motion. This can
be done using slow movements where a stretch is held for a period of time up to 30
seconds. This kind of stretching (‘static’) is performed at the limit of a muscle’s range of
motion. Alternatively, flexibility can also be performed using dynamic movements. Both
of these types of flexibility training should be incorporated into every player’s regular
training schedule.
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Core Stability Training
Core stability refers to strength of the postural muscles in the torso. These
muscles help to stabilise the spine, pelvis and shoulders. Although these areas may not
appear to be directly responsible for dynamic movements in badminton, strength here
promotes effective movements in connected areas (i.e., arms, lower body). A ‘strong
core’ can be likened to the foundations of a house. If the core strength is good then the
quality and power of other movements in the arms, trunk and legs will be increased.
Core stability training will help to promote overall balance and muscle control as well as
reducing injury risk and muscle imbalances. The training procedures for core stability
usually involve slow, often static, muscle contractions which may involve some use of
additional equipment such as gym balls. Muscular contraction with an emphasis on
control is the key to successful core stability training.
Circuit Training
Circuit training is a general term used that describes training where different
exercises are performed at high intensity for quite short periods, followed by quite short
rest periods. Circuit training is excellent for badminton fitness as it can be used to
increase muscle strength, endurance and aerobic fitness. Circuit training can be
performed using weight training exercises or by using one’s own body weight to create
a resistance. Additionally, movement drills (sprints, shadow play etc.) could be adapted
to form a part or the whole of a circuit training session. Typical work duration would be
30 seconds, with an intervening rest period of 30 seconds. With a range of exercises
(jumps, sprints, court drills, weights, sit-ups, press-ups) many different activities can be
performed one after the other to form a whole circuit training session which could last
around 20 minutes or more.
Badminton Drills
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Stroke Drills: Overhead Clear
Preparation Phase
Front foot pivot inward, heel facing side
Torso turn to the side.
Both hands raising up.
Eyes on the shuttle.
Contact Phase
Elbow rotates.
Arm close to head.
Stroke Drills: Overhead Drop
Drop Shot
Same technique as overhead clear.
Instead of using elbow, focus on wrist pushing/slicing/hitting the tip of
the shuttle.
Shot types (Front, Diagonal)
Slicing
Hitting
Pushing
Hitting Sequence
Rotate body, slicing the shuttle without using excess force of elbow,
focus only on wrist follow through with back leg.
Overhead Clear Drill
Overhead Clear
Hitting the shuttle back and forth
Overhead Drive
Hitting the shuttle back and forth
Overhead Smash and Return
Practice recovery and defense
Overhead Drop and Return
Overhead drop near the net and clearing the shuttle for a return
Net Play Drill
Net Play: redirect shots
Net drop in place.
Diagonal Net Hook.
Net Clear.
Net Push/Kill : toward body or the court.
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Advanced Skill Practice
Half Court Badminton
Accuracy and half court control.
Front and Backcourt Drill
Trainer drop shots the shuttle towards front court and clears the shuttle
by sending to the backcourt.
Athlete has to hit the shuttle back to the trainer.
Modification
Hit back to the trainer as he/she moves.
Aim for four different angles as the trainer maintain dropping the shuttle
front and back the court.
Badminton Etiquette
(1) Safety first. Always keep the racket in hand and never let it fly off. In
situations where hitting a shuttle could cause injuries to the partner or
opponent(s) or cause a collision between rackets, the best option would be
letting the shuttle go. For amateur players, losing one point is much better
than causing injuries or breaking a racket (or even worse, breaking two
rackets at one time).
(2) Share the cost of the court and shuttles. Compared to some other sports
(e.g., running, swimming, soccer, basketball, table tennis, squash, etc.),
badminton is a relatively expensive sport. The racket, string, over grip,
badminton shoes, and other accessories could all be expensive.
Furthermore, it is repetitive investments to rent a badminton court and buy
shuttles, which are often the largest expenses in the badminton sport.
Thus, it would be good if all players can share the cost of the court and
shuttles.
(3) Actively pick up the shuttle when it falls on your side and deliver it to the
appropriate player.
(4) Take turn to play when there are other players waiting, particularly when
we are playing on a public court.
(5) Do not hit the shuttle into an opponent’s body intentionally and apologize
immediately when it happens. Although body shots are sometimes very
effective in earning points, they could possibly irritate the opponents and
result in unhappy experiences. So try to avoid playing them especially in
casual plays, where there is no incentives of prize money or title.
(6) Be on time. In this busy world, every one lives a busy life. When we have
an appointment with somebody, we should try to show up on time. In order
to avoid being late or letting the appointment occupy our schedule (more
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exactly, our mind), we may consider going to the badminton court alone
and find some one to play with.
(7) Try to avoid borrowing racket from others. The author once checked out a
racket from CoRec. It was broken during his play, and the staff at CoRec
asked him to pay $15. He argued that the racket had been used by many
players before he checked it out and that it just happened to break in his
hand. In the end, he was fortunate to be exempted from the payment. It
seems this argument applies to almost all situations, in which we borrow
something that has been used from others and unintentionally break it
while using it. To avoid unhappy experiences in playing badminton, the
best way would be avoiding borrowing rackets from others, particularly if
one plans to play badminton repeatedly (i.e., not just for one or two times).
(8) Clap or shake hands after playing a game and have a talk. In badminton,
the competing players are separated by a net, which limits the
communication between/among the players. As a result, the after-game
talks are good opportunities to exchange experience of playing badminton,
offer each other suggestions for mutual improvement, share recently lives,
and build friendship.
Psychology in Badminton
There has been a long debate about the influence of psychology in the matches
between Lin Dan and Lee Chong Wei. It is generally agreed that Lee Chong Wei has
some psychological burden when playing with Lin Dan, because he lost in most of the
matches played with Lin Dan in the past, particularly in many important matches, such
as the Olympics and World Championships finals. Although we, as amateur players, are
not playing badminton at such a high level or with so much pressure, psychology does
play an important role. Some specific aspects are as follows.
(1) Be confident and believe we will win when playing badminton matches.
Confidence has a close relationship with the quality of shots. Oftentimes,
we see a positive chain effect, that is, being confident → playing high
quality shots → being more confident → playing higher quality shots → · · ·
, or a negative chain effect, that is, being unconfident → playing low quality
shots → being more unconfident → playing lower quality shots → · · · .
Confidence matters a lot. Aiming to win is the spirit of all sports; it drives us
to improve our skills so that we can become faster, higher, and stronger
(i.e., the Olympic motto).
(2) Control the pace of the game. Every player has an intrinsic, optimal pace of
play. When the pace of a game matches the optimal pace of a player,
he/she is more likely to have the best performance.
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(3) Deal with frustrations properly and play in a positive manner consistently.
Occasionally the opponents are able to return the shuttle no matter how
well our shots are played. This could easily cause frustrations or other
negative effects in the following points. Probably, the best way to deal with
this kind of situations is to treat every point as an independent, new start,
play with more patience and a more positive attitude, plan the shots more
carefully, and seize the opportunities to win points when they come.
Oftentimes, how a player deals with frustrations greatly affects his/her
performance and thus the result of the match. It takes time to learn dealing
with frustrations with patience and a positive attitude. This is also one of
the biggest differences between experienced players and novices.
Prevention of Injuries
No matter for professional or amateur badminton players, injuries are disastrous. Due to
the high intensity of badminton, injuries are not uncommon. The body parts that are
prone to injuries in badminton include ankles, knees, waist, shoulder, elbow, wrist, and
fingers, most of which are joints of our body. Among all injuries, knee pain is probably
the most common one, particularly for the knee on the racket-hand side. A few
suggestions to prevent injuries are as follows.
(1) Build a stronger body through physical training exercises, as discussed in
Chapter 4, and improve badminton skills so as to use less footwork and hit
the shuttle with less pain during play. This is the most useful and long-
lasting way to prevent injuries.
(2) Warm up sufficiently before playing games.
(3) Limit playing with those who have much better skills but do not adjust their
skills according to the opponent’s skills. Challenging those high-level
players may seem interesting and rewarding, but the chance of getting
injured is much higher because we are playing at a state that is close to or
even beyond our limit.
(4) Wear protective equipment (e.g., knee brace, elbow brace, wrist brace,
etc.). Although the effectiveness of those braces is hard to evaluate, they
should be somewhat beneficial.
(5) Do some stretches and take time to cool down after play before taking a
shower or going outside. This is particularly important if the indoor and
outdoor air temperatures differ greatly. Going into a much hotter/colder
environment after play with a sweating body could easily cause
heatstroke/a cold, respectively.
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