Ravage Rulebook V1.2
Ravage Rulebook V1.2
2
1
Component List
42 Seek Glory Cards 4 Room Layout 9 Sequence Cards 1 Sneaky Goblin 4 Hero Boards
Cards Character Card
4 Summon Undead 42 Boss Power Cards 28 Skill Cards 12 Treachery Skill 12 Adventurer Power
Cards Cards Cards
4 Teef Tracker 4 Energy 4 XP Tracker 4 Health 4 Treachery 3 Trap Tokens 11 Fire / Acid
Token Tracker Token Token Tracker Token Tracker Token Tokens
Head Token 6 Poison 1 Enervate 2 Durability 1 Hex Token 1 Totem Token 6 Egg Tokens
Tokens Tokens Token
Ravage - Dungeons of Plunder is a game for 1-5 players, with multiple ways to play.
Adventure
Play through quests in co-op mode, with or without an Evil Overlord. See page 15
Solo
One player against the dungeon, trying to survive... See page 16
Treachery
Every player for themselves. Play as an Orc and an Evil Overlord. See page 15
Setup 5. Place the Start Delve card in the centre of the table. The
room layout cards are needed for certain quests.
The following setup rules cover the Adventure mode of
play without an Evil Overlord. For Solo or Treachery, or 6. Take the Plunder tokens and turn them all face down, mix
Adventure mode with an Evil Overlord please see pages 15 them up, and create 2 piles to draw from during the game.
and 16.
7. Organise all the other tokens into piles, within reach of all
1. Choose a Quest: If this is your first game, we recommend players.
you start with quest one. Note any special setup rules in the
quest which may affect the following instructions. 8. Take a number of Resurrection tokens equal to the number
of players minus 1 and place them on the table. Return any
2. Separate out the Sneaky Goblin cards, shuffle them and extra Resurrection tokens back to the box.
place them face down as the Sneaky Goblin deck on the table.
9. Each player chooses a Hero board corresponding to the
3. Separate out the Seek Glory cards, shuffle them and place caste they want to play and places it dark side up in from of
them face down as the Seek Glory deck on the table. them.
Note: When you are first learning the game, we recommend
removing the Adventurers from the Seek Glory deck before
shuffling it.
4. Separate out the Delve cards and remove the Start card,
Boss Delve card and any room layout cards. Shuffle the Cultist Shaman Berserker Head Hunter
remaining Delve cards and place them face down.
7
4
3 5
2
12
8
9
10
11
Phase 1 - Delve Delve cards may not overlap each other. Black edges are walls
First, check to see if your Hero can Delve. and are impassable sections of the dungeon.
Check to see if there is at least 1 white
arrow on an existing Delve card which
meets all of the following criteria:
• The arrow is either the card you
are currently on, or an adjacent
card.
• The arrow must not lead to an Resurrection Healing Energy Spider
existing Delve card. Circle Fountain Shrine Nest
• There must be space for a new Delve card to
be placed there. Some Delve cards contain special tiles. If one of
these is revealed, refer to the Appendix for more
For example, at the details.
start of the game, Boss Delve
when the Heroes are Card
on the Start card, Impossible Delve
there are 6 legal Very rarely you might encounter a bad Delve. If you pull a
arrows. Delve card but cannot place it on the table, put that card back
on the top of the Delve deck and skip the Seek Glory phase.
Later in the game,
if this is the Room Cards
situation... Some quests have room cards. When you draw a room card,
it will have a name on it. Separate all room cards with that
name from the room deck and arrange them as shown on the
In this image,
Delve card, connecting them to a legal white arrow.
there are 3 legal
arrows.
If there is no
legal arrow
that can be
chosen, skip
the rest of this phase and phase
2. Proceed directly to Phase 3 - Ravage.
Monsters
If you draw a Monster
card, place its
corresponding standee on
any of the empty tiles on
the Delve card you just
Monster Trap
placed.
Use the standee that matches the illustration and level of the
Monster.
Traps
Follow the instructions on
the Trap card. Traps are
often triggered by rolling
a Trap on the Trap Die. If a
trap is drawn that requires the
placement of a Trap token and
there is already a token on the
Hero’s tile replace the old token
with the new one and apply the
new effects.
Phase 3 - Ravage
On your turn perform up to
two of the following actions.
Put the Monster card in your Monsters Track (above your Unless otherwise noted, the
Hero board). If there are any Monster cards already in your same action can be performed
Monster Track, place new ones to the left of existing ones. more than once.
• Move
• Attack
• Pick up an item
• Trade an item
• Blood Tribute
• Search for Plunder (Only once per
turn)
Movement
Each movement action allows a Hero to move up to 4 tiles.
Orthogonal and diagonal movement is allowed. You can
move through tiles occupied by Monsters or Heroes, but
you cannot end your action on such a tile. If you are moving
through a Monster’s tile, then before you move onto its
tile, the Monster gets to perform an Attack of Opportunity
(see Appendix). If that Attack of Opportunity succeeds,
your action immediately ends. Otherwise, you can carry on
moving.
Phase 4 - Bloodshed
During this phase, all the Monsters on your Monster Track
are activated, starting with the one on the left and
proceeding to the right. When a Monster activates,
it performs a move action, followed by an attack
action. Monsters cannot move twice or attack
twice.
Defeat
Phase 5 - If a Hero is killed and there
are no Resurrection tokens
Gather Strength remaining, the quest has
This phase consists of two steps. failed, and all players
immediately lose the
First, if your XP Tracker is full (you have 4 game.
XP), you may level up a skill card. Flip any
one of your Level 1 Hero skill cards over to
Level 2 and reduce your XP to 0.
Note: If you levelled a skill up you can not use its level 1
ability again. See Energy and Experience in the Appendix.
Remove all the Adventurers from the Seek Glory deck, and
shuffle them into the top 12 cards. Count 3 cards per player
from the Delve deck and insert the Unearthed room card
below them. When the unearthed room is found take 4
Plunder tokens and shuffle them together then place them on
the chest on the unearthed room.
Once your hero has escaped the dungeon skip all phases
except the Bloodshed phase, your Monsters will continue to
chase you to the exit, making Attacks of Opportunity
10 Copyright Beardy Brothers - www.beardybrothers.com - v1.2
Quest 2 - The Serpent’s Pit Once the Hero with the head has
dropped it in the circle no more
The Chieftain has been listening to his Master Shaman. In Delve or Seek Glory cards will be
order to bring the tribe extra ferocity in the coming raids, played and they may now fight.
he requires the heart of a Cave Serpent for his ritual. The
Shaman knows of one hidden deep within a cavern under
Claw Spire. Your mission is to find and summon the Cave
Objective
Drop the head in the ritual circle.
Serpent and bring it’s heart back for the Shaman.
Once all players have made their Count 3 cards per player from the Delve deck and insert the
offering, the Cave Serpent is summoned. Vines of Galmera room card below them.
Place the Cave Serpent in the pit. The last player
to make their offering encounters the boss first. Once the Vines are revealed you may only attack the Heart of
the Vines of Galmera shown below to deal damage.
Objective
Summon and defeat the Cave Serpent.
Objective
Defeat the Vines of Galmera and exit
the dungeon.
You must get the head to the ritual card. Once it is revealed,
draw 2 Monsters per Hero from the Seek Glory deck. Place
each Monster on the edge of their assigned Hero’s tile.
Objective
Survive.
In the Seek Glory phase of your turn, draw a Seek Glory card
regardless of whether you are near a playable edge. Draw
cards from the Seek Glory deck until you draw a Monster.
Discard any other card.
After the 6th round, skip phases 1 and 2 and kill all remaining
Monsters. Use the Tracker above to track how many rounds
have elapsed. The Goblin’s turn is at the end of each round.
He cannot attack but may move up to 4 tiles. His monsters
activate on his turn. He skips the Delve or Seek Glory phases.
Each turn a Delve card will be placed and a Seek Glory card
Objective
drawn, regardless of whether you are within 2 cards of a
Kill all Monsters. The Sneaky Goblin and you
playable edge. The Boss activates after the first round.
must Survive for 6 rounds.
Objective
Defeat the Warlock and escape.
Traps
Any Traps that are drawn from the Seek Glory deck are
immediately played on an opponent.
Promotions
If you kill a player with
a trap or a Monster, gain
one promotion . Use the
Treachery Tracker to keep
track of your kills.
Use the Treachery Tracker token to keep score starting at
peon. Sneaky Goblin
On the Gather Strength phase
Attacking of your turn, take 1 Sneaky
You cannot engage the other players Goblin card for free. You may
in direct combat. You must use the also buy more cards if you can
dungeon traps and Monsters to afford it by choosing from the
slaughter each other. top three cards.
Delve Death
Delve cards can be placed on ANY Resurrections are infinite. If you die place your
playable edge on the map. Use Loot token.
them on your opponents to pull
as many Monsters to them as Objective
possible. Kill the other Heroes. Each kill earns you a
treachery point. Gain 5 kills (promotions)
to become the War Chief.
Copyright Beardy Brothers - www.beardybrothers.com - v1.2
15
Solo Mode Objective
This is a one player mode. Play the dungeon Defeat the Boss and exit the
and try to survive 10 rounds and defeat the dungeon to win.
boss.
Difficulty
The Hero does not to get to resurrect in this If you like a challenge, add the
mode. Remove the Adventurers from the Seek Adventurers back into the Seek Glory
Glory deck. deck.
Place the Boss Delve card in the Delve deck 10 cards down.
When the Boss Delve card is revealed, select a card at random Solo Quest Mode
from the Boss deck. Place the Standee on the Boss Icon on You may play the Quests solo-able, but you would need to
the Boss Delve card. play as 2 heroes.
Kickstarter Backers
Nick Welford, Onyx, Keith Schleicher, slickerdrips, Thomas
Muys, DaveMann812, Simon O’Hagan, MrJuggles, Hannah
Javid, David Hunt, Ceri Schünmann, Martyn poole, Richard
Stephens, Servus, Ana Crisan, Juben Dayis,
Den Karaffa,
Robin Fordham, Andrew Frazier, Neil Thomson, TeamAD, DwarvenTaz, Gub, Phlio, Steve Rideout, Terry F. Oldsman,
Greg Murphy, Mark Kidwell, John Roberts, Mitch Rockidge, Herbert Seifert, Astor Sigma, Charles Rhoden, Daron Brechbiel,
Jean Ferreira, Dylan Russell, Philip ‘cheese steak’ Davey, Philipp Becker, Jason Seddon, WeAreGeek, janklow, Zlurpcast
Tommy108168, Sean, Pete Gerasia, Patrik Broden, Damon Studios, Jason MacMillan, Joshua G Burt, Jay T, Oren Douek,
Schünmann David Cornelius, Malrik, Stefan Stoeckl, Thomas Mazzitelli,
Sebastian WERENOTWIZARDS, Beck, Orolan Stormbringer, Geoff Bland, B. Ernesto Johnson, Clayton Gerrian, Nicholas
Zamslam, Hubert Põldsam, Paul Kellett, Lord Morbo, Joel Berg “Ziggy” Elsey, Kevin Harvey, Kevin Clark, John ‘johnkzin’ Rudd,
von Linde, Scott M Petty, John Fink, Marco Pacchiarini, Mark Joshua Rios, anty jerome, Shane Williamson, Brad Culbertson,
Rodriguez. Tanuki McFuhao, Jason Dettman, Aaron Dalton, Jon T Robson,
Martin Gallo, Eva Regine Schäfer, Herr Unterdampf, Dean
Kirkpatrick, James Patrick Parks, SlashAxl, LaRon Roberts,
Ryan Orr, Roger Guest, Thupamart, David, Mareike, Charlotte, James Bieneman, Jim Bailey, Garvin Tam, Luke Sharp, Rillaith,
Katrina, and Malia, John Humpage, Joshua D. Sliker, Luke adel10, Chris McConnell, BardicKnowledge, x-treeme, Thom
Allport, Sasria, Maxim ‘Chompy’ Sucharski, Timothy P. Mann, Baguley, Mark Jonny Konrath, Dennis Reed, Heath Robinson,
Copyright Beardy Brothers - www.beardybrothers.com - v1.2
17
Dan Kearns, Ollie Fournier, Stefan Bettels, Marco Gapp, Sir Thomas DeLong, Jason Flowers, Jeff Coquery, Andrew
Jonathan Ovenden, Gentleman Baxter, Martin Towell & Jamie- Morris, Jen Smith, Klibos Cgy., Mark Platte, Ron Silva,
Lee Wilcock, The Blackchapel, Ryan Maxwell, Hans De Rijk, everjammin, Steven Sartain, Jonas Pauquet, Nelly & Nicolas,
Nikko & Mel Psychlone, Josh and Maria Wheat, Joshua Kim, Mathias Uldack, Don “Quixote” Eisele, Tezza, Josh Henderson,
Toni Rautio. Michael Miles, Robin Lange, Stephen Bilyeu, Daniel Daly,
Richard Burris, Samuel “Ramon” Tissier, Savas Ziplies, Steve
Ruth Roulston, Rory J. Somers, Samuel Parton, Nicole Winter, Irvine, Andrew J. Mellor, Fx ‘Alliora’ Martin, Yeenaru, Erik
Justin Martin, James Froude, Gray Board Gamer, DC and Volkert, CPTDR34D, Eric Reithel, Rami the Chihuahua, Peter
Jess Carl, Paul Martin Böer, Will Stephens, John L. Vogt, Scott Gibbons, Egg the Dragon, Bob Patterson, Matthew Brown,
Dan Procaccini, Smorpheus Games Laboratory, Jason Horne, Martin Tomov, Jonathan Hunter, Tom Pettigrew, Zach Stephen
Michael & Elsa Bagur, ionas, BoneManPlaya72, Tomasvdv, Coote, Joshua Hebert, Daniel Arvidsson, Christopher Pearson,
Carlos Rosa, Ben Head, Paulius Pankevicius, Kirk “Mr. Tayters” Sorescott.
Huber, Cheri Fuller, Victor Sanchez Jr., Peter F. Guenther,
Stefan Lütjen, Michael Jones, Wade Beidelschies, Adrian Owens, Ryan Sharp, Han Marshall, Gregory Prowse, Axaireutos,
C. Vedovato, Matthew Fausto, Raimund Ruppel, Dalton Ozmun, Kogline, Colin Oaten, Cristovão Neto, Gareth J. Coster, Tom
Erin Patterson, Peter Knebel, Nutmeg, CNL Weaver, Neil Moore, Musco, Elathril, Jim Depies, Daniel Andres, Robin Mayenfels,
Alex Cross, Mike Houser, James Jarrett, Edwin Polese, Jason Craig Campbell, Scott R., HaiKulture, Roboticus, Barry Eye,
Connerley, Stay_Frosty75, Anthony Balkwill, DennisP, Malifer Strahleo, Steve Bodnum, Nick Brooker, George M.F. McLeod,
San Tommaso da Bologna, Daniel Pablo Lopez Rodriguez, Jesse
Chris Westerkamp, Shane Parfitt, Furymaniac, Jan-Dominic Bingham, Wyvernsrose, The Naturat, Dave Bennett, Brian Hunt,
Virgien, Enamel Robo, Steve Lord, Chris M. Jacobson, Peanut, Stocky, Tor Egil Solberg, Arguset, Munuel, Jacob and Keith
Nicolas CHAMONTIN, Toby Morton, peter knowlden, Tan (SG), Shree Madavan, Thomas Neidigk, Ben Croton,
Alec Martin, Jeremy Norton, That Dude Billy Y. from Kapl0w, Galen Monticue, Barry Buchanan, Christian
Plymouth., /dev/null. Balk, Oscar & Charlotte Allen
Elite Monsters
Elite Monsters have special Health Potion
attacks detailed on their Cure 1 health point on yourself
cards. or on an adjacent creature.
Play this token anytime in or
Enervate Token out of your turn. This is not counted
See Description on Cultist’s as an action. Discard after use.
Enervate Skill Card.