5e LVL 6 Dwarf Vengeance Paladin
5e LVL 6 Dwarf Vengeance Paladin
5e LVL 6 Dwarf Vengeance Paladin
INSPIRATION
STRENGTH I am intolerant of other faiths and
16 0 25 condemn the worship of other gods.
18 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED I quote sacred texts and proverbs.
+4 PERSONALITY TRAITS
10
0
+2
Dexterity
Constitution
52 top of my faith's religious hierarchy.
15
Acrobatics (Dex) Total 6
0 SUCCESSES I am inflexible of my
+2
0
Animal Handling (Wis) 1d10 FAILURES thinking.
+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+4
Athletics (Str)
12
+2
+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
-Lvl 1, Divine Sense, Action, within 60 feet you know the
location of any celestial, fiend or undead. You can use this 1
Maul +7 2d6+4 + Cha modifier. Long Rest.
+1 ●
+3
Insight (Wis) -Lvl 1, Lay On Hands, Action, you have a healing pool
paladin level x 5. You can
●
+5
Intimidation (Cha) L Hammer +7 1d4+4 touch and heal HP or spend 5 points and cure disease or 1
poison effect.
WISDOM +1
Investigation (Int) -Lvl 2, Fighting Style, Great Weapon Fighting. When you use
a melee 2 handed or versatile weapon, you can reroll the
● +3
Medicine (Wis)
10
+1
Nature (Int)
Maul, Bludgeoning, 2 handed, Heavy, 10 lbs.
damage on the roll of a 1 or 2 and you must take the new
roll.
-Lvl 2, Divine Smite, When you hit a creature with a melee
weapon you use
0 0
Perception (Wis) 2 x Light Hammer, Bludgeoning, 20/60, 2 lbs. a spell slot and add an additional 2d8 radiant damage. Max
Each. is 5d8 using
+2
Performance (Cha) your higher leveled spell slots.
-Lvl 3, Divine Health, You become immune to disease
CHARISMA +2
Persuasion (Cha) Chainmail, AC 16, 55 lbs. damage.
-Lvl 3, Channel Divinity
●
+4
Religion (Int) -Abjure Enemy, Action, Choose one creature within 60 feet
14 0
Sleight of Hand (Dex)
that you can see. That creature needs to make a Wisdom
saving throw unless it is immune to frighten. Fiends and
Undead have disadvantage on the roll. On a failed roll, the
0
Stealth (Dex) creature is frightened for one minute or until it takes any kind
+2 of damage. On a successful save the creatures movement is
0
Survival (Wis) halved for 1 minute or until it takes any kind of damage.
-Vow Of Enmity, Bonus Action, Utter this vow to any
SKILLS ATTACKS & SPELLCASTING creature that you can see within 10 feet. This feature gives
you advantage on all attack rolls against the creature for one
minute or until it drops to 0 HP.
-Lvl 4, Ability Score Improvement +2 Str
10 PASSIVE WISDOM (PERCEPTION) Holy Symbol -Lvl 5, Extra Attack, When you take the attack Action, you
can attack twice instead of once.
CP
5 x Sticks Insense -Lvl 6, Aura of Protection, Whenever you or a friendly within
10 feet of you must make a saving throw, the creature gains
Prayer Book & Vestments a bonus to the saving throw equal to your Charisma modifier
Common Clothed (minimum of 1). You must be conscious to grant this bonus.
Common, Dwarvish SP
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80 4'7 125 lb.
AGE HEIGHT WEIGHT
NAME
SYMBOL
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Paladin
Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Cure Wounds
Bless
4
Shield of Faith
Detect Magic
2 2
● Hold Person - DOMAIN
Find Steed
5
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