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Rifts (R) Bestiary Volume 1 Sneak Preview PDF
Rifts (R) Bestiary Volume 1 Sneak Preview PDF
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Stephen Schneider (Order #19360614)
Warning!
Violence, War, Magic & the Supernatural
The fictional worlds of Rifts® are violent, deadly and filled with aliens, war and supernatural mon-
sters. Other-dimensional beings often referred to as “demons” torment, stalk and prey on humans. Alien
life forms, monsters, vampires, ghosts, ancient gods and demigods, as well as magic, insanity, psychic
powers and combat are all elements in this book. All of it is fiction.
Some parents may find the violence, magic and supernatural elements of the game inappropriate for
young readers/players. We suggest parental discretion.
Please note that none of us at Palladium Books® condone or encourage the occult, the practice of
magic, the use of drugs, or violence.
The cover, by Charles Walton Jr. and Eduardo Dominguez S., depicts a furious Corrival Battler giving chase to a pair of adventurers,
praying on the run that their teammates come to their rescue. Fast.
No part of this publication may be scanned, OCRed, reproduced or distributed in any way for electronic publication on the web/
internet or any other medium.
All rights reserved, worldwide, under the Universal Copyright Convention. No part of this book may be reproduced in part or whole,
in any form or by any means, without permission from the publisher, except for brief quotes for use in reviews. All incidents, situations,
institutions, governments and people are fictional and any similarity, without satiric intent, of characters or persons living or dead, is
strictly coincidental.
Rifts®, The Rifter®, Megaverse®, The Mechanoids®, The Mechanoid Invasion®, Phase World®, Splicers®, Chaos Earth®, Coali-
tion Wars®, Dead Reign®, After the Bomb®, RECON®, Nightbane®, The Palladium Fantasy Role-Playing Game®, Powers Unlim-
ited®, and Palladium Books® are registered trademarks owned and licensed by Palladium Books Inc. and Kevin Siembieda.
Alien Rex, Archie-Bot, Archie Three, Arzno, Bandito Arms, Biomancy, Biomancer, Bio-Wizard, Black Faerie, Blind Warrior Wom-
en, ‘Bot, ‘Borg, ‘Burb, Burrower Bruin, Brodkil, Cerebro-Scrambler, Chatterling, Chi-Town, City Rat, Coalition States, CS, Coalition
State of El Dorado, Colorado Baronies, Combat Cyborg, Coming of the Rifts, Corrival Battler, Crazies, Cyber-Doc, Cyber-Knight,
Darkhound, Dead Boy, Death Springer, Devilsaurus, Devil Eel, Devil Serpent Tongue, Devil Unicorn, Dinostang, Dinosaur Swamp,
Doc Reid, Dog Boy, Dog Pack, Dream Butcher, Dragon-Ape, Dragonfish, Dragon Wasp, Ee-Bee Gee-Bee, E-Clip, Elemental Fusion-
ist, Eeracrech Riding Lizard, Emperor Prosek, Erin Tarn, Federation of Magic, Free Quebec, Field Reaper, Frostweaver, Fury Beetle,
Gargoyle Empire, Glitter Boy, Great Cataclysm, Headhunter, Horune Pirates, Iron Heart, Ironwing, Juicer, Kittani, Lazlo, Lemurian,
Ley Line Walker, Lord Splynncryth, Magic Zone, Manistique Imperium, Megaverse Armaments, MercTown, Metztla, Mind Bleeder,
Mind Melter, Minion War, Naruni, Naruni Enterprises, Naut’Yll, NGR, New German Republic, New Navy, Northern Gun, NG, Pe-
cos Empire, Psi-Hound, Psi-Stalker, Psyscape, Reid’s Rangers, Rifts Earth, Secondary Vampire, SAMAS, Shemarrian, Shifter, Silent
Shadow, Simvan Monster Rider, Skelebot, Splynn Dimensional Market, Splynn, Splugorth, Minions of Splugorth, Splugorth Slavers,
Stone Magic, Stone Masters, Tattooed Man, Techno-Wizard, Thundercaster, Tolkeen, Triax, True Atlantean, Undead Slayer, Vampire
Kingdoms, Rifts® Game Master Guide, Rifts® Book of Magic, Rifts® Atlantis, Wilk’s, Witchling, Xiticix, Mega-Damage, M.D.C.,
S.D.C., I.S.P., P.P.E., and other names, titles, initials, characters, character likenesses, and slogans are trademarks owned and licensed
by Kevin Siembieda and Palladium Books Inc.
Rifts® Bestiary™ Volume One – A Rifts® sourcebook. Published by Palladium Books Inc., 39074 Webb Court, Westland, MI
48185-7606. Printed in the USA by Bradford & Bigelow, Newburyport, Massachusetts.
Editors:
Alex Marciniszyn
Wayne Smith
Interior Artists:
Robert Atkins
Nick Bradshaw
Wayne Breaux Jr.
Kent Burles
Michael Dubisch
Scott Johnson
Jim Lawson
Kevin Long
Martin McKenna
Michael Mumah
Apollo Okamura Based on the RPG rules, writings, characters, settings,
Ramon K. Perez Jr. concepts and Megaverse® created by Kevin Siembieda.
R.K. Post
Jeffrey Russell
Special thanks to everyone who contributed to this mas-
Kevin Siembieda
sive tome, past and present, in one way or another. That
Charles “Chuck” Walton Jr.
includes an army of artists and writers, Scott Gibbons who
Michael Wilson
helped gather the creature files in the early stage, Chuck
Cover Illustration: Walton for his encouragement, suggestions and writing as
Charles “Chuck” Walton Jr. well as his artwork, Eduardo Dominguez S. for his beauti-
Eduardo Dominguez S. ful digital painting over Chuck’s pencils, and to the Pal-
ladium beast masters on staff, Alex, Wayne, Kathy, Julius,
Art Direction: Kevin Siembieda Chuck, and Matthew, you are the best of the best. So many
Typography and Layout: Wayne Smith people have been involved, my apologies if I accidentally
Maps: Wayne Smith and Kevin Siembieda left anyone out. – Kevin Siembieda, July, 2019
3
10
11
The Rifts
new to the gaming table. Beasts that fit into an ecosystem and offer
® a wide range of uses and adventure opportunities. Monsters and
animals that wow and grab your imagination by the throat. I think
we’ve accomplished that. You be the judge. And enjoy.
13
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Black Bear
Alignment: Considered to be Anarchist.
Attribute Note: Speed Running: 20 mph (32 km) and can be
maintained for an hour. 35 mph (56 km) in short bursts lasting
1D4+4 minutes. A comfortable trot is 8-10 mph (12.8 to 16
km). Walking speed is 3-5 mph (4.8 to 8 km), the same for its
swimming speed.
Hit Points: 1D4x10
S.D.C.: 1D6+20
A.R.: 5
Horror Factor: 8
Size: 5-5½ feet (1.5 to 1.7 m).
Weight: 250-320 pounds (112 to 144 kg).
Average Life Span: 20-30 years.
P.P.E.: 2D6+2
Disposition: Black Bears tend to be laid back and easy going, even Brown Bear
playful, attacking people only when it feels threatened or cor- Alignment: Anarchist or Miscreant depending on the individual
nered. animal.
This creature feeds largely on leaves, roots, fruit, nuts, Attribute Note: Speed Running: 25 mph (40 km) for as long as
honey, insects, fish, small mammals, and carrion. They are twenty minutes. 37 mph (59 km) in a short burst lasting 1D4+1
solitary beasts are most active during the night. In autumn they minutes. A comfortable trot is 8-12 mph (12.8 to 19 km) and
consume large quantities of food to fatten up for their winter can be sustained for as long as 5-6 hours. Walking speed is 3-5
hibernation. Litters of 1-4 young are born in February after a mph (4.8 to 8 km). 4 mph (6.4 km) swimming.
gestation of 7 months. The young remain with their mother for Hit Points: 1D6x10
about one year. S.D.C.: 3D6+22
Equivalent Skill Abilities: Climbing 85% (likes to climb trees A.R.: 6
and climbs them whenever frightened or in danger, and some- Horror Factor: 10
times to sleep), Land Navigation 65%, Prowl 35%, and Swim- Size: 5-6 feet (1.5 to 1.8 m).
ming 80% (a good swimmer). Weight: 600-1,000 pounds (270 to 450 kg).
Natural Abilities: Digs and burrows a den to hibernate in the cold Average Life Span: 20-30 years.
winter months, can hold breath underwater for up to two min- P.P.E.: 2D6
utes, nightvision 120 feet (36.6 m), and track by smell 66% Disposition: Brown Bears are much more aggressive and prickly
(+14% to sniff out food up to a mile/1.6 km away). than its smaller Black Bear cousins. It may attack people when
Attacks per Melee: Two. it feels threatened, cornered, annoyed and to take (or keep) food.
Damage (S.D.C./Hit Points): Bite: 1D6+2 S.D.C. damage. Head This creature feeds largely on leaves, roots, fruit and nuts,
Butt: 1D4 S.D.C. Claw Strike Restrained: 1D6 S.D.C. Claw but is known to kill and eat deer, elk, bison and small animals as
Strike, Full Strength: 1D6+6 S.D.C. Body Block: 2D6 S.D.C. well. If the brown bear feels threatened or is angered, it does not
Charging Body Block: 3D6 S.D.C., but counts as two melee back down from humans, will attack, and may fight to the death.
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Dragon Ray
and services, serve as a diplomatic liaison, and most of all, tell
stories and entertain people.
Dragon Rays seem to have an unlimited library of yarns about
By Kevin Siembieda the sea and waterways, exotic lands, and sea creatures as well as
Dragon Rays are sentient beings with intelligence on par with stories, legends and rumors about Lemurians, the Naut’Yll, Whale
humans. They are included in the Rifts® Bestiary because of their Singers, the Lord of the Deep, and epic adventures on land and sea.
animal appearance and nomad ways of the wandering hunter. The Some stories are humorous, some dramatic, others scary, and some
creature can be any alignment, but the vast majority seem to be are life’s lessons, but they are always entertaining, though seldom
good or selfish. The creature is a large, elegant and graceful being very informative. Most Dragon Rays love to chat and tell stories so
of air and water. It resembles a serpentine dragon with leathery much, that they cheerfully do so at the drop of a hat. The slightest
wings for arms and a snaking body instead of hind legs. A bony amount of encouragement can keep these affable creatures talking
ridge runs along the spine from the back of the head to the tip of and spinning yarns for hours. This can be fun and entertaining, but
the tail, and ends in a flat, spatula shaped fin. The underside of the also a problem when the creature is supposed to be on guard duty
tail is rimmed with a pair of similar bony protrusions which helps or doing some other time sensitive or important chore. Telling sto-
to dissuade giant predators from taking a bite out of it. ries or listening to them from other people, makes the Dragon Ray
The Dragon Ray has adapted well to life on Rifts Earth which easily distracted and forgetful.
is very similar to its alien homeworld. Despite its aquatic nom de For anyone who spends any amount of time with a Dragon Ray,
plume, the Dragon Ray is equally at home underwater, soaring in it becomes clear that they are prone to exaggeration and extrapo-
the air, and on dry land, but usually lives underwater or near a body late upon their stories for dramatic effect. However, they spin such
of water so that it can elude trouble on dry land. spellbinding tales that anybody seldom cares if the story is only
On land they can “snake” along the ground with relative ease, half true. Telling tall-tales for laughs and amusement is one thing,
their wings folded and tucked behind them. Or the creature may but some, especially Dragon Rays of Anarchist or evil alignments,
pull itself along by its wingtips like a bat. Their wing-arms are can turn into compulsive liars. The most cunning and foul-hearted
surprisingly strong and articulated with a single, pointed tip on may be confidence artists, thieves, pirates, spies, and assassins
each wing that can be used like a powerful finger. This “finger” can who use their masterful storytelling abilities and natural charisma
be used to operate computers and machines – Dragon Rays love to win people’s trust so they can trick them, rob them, hurt them,
electronics and computers – and are also strong enough to enable take advantage of their kindness, and talk themselves out of trou-
the beast to climb or perch on a branch, cliff, rooftop or the side of ble or weasel themselves out of work.
a building like a giant bat. Underwater, the wings and tail are used Evil Dragon Rays may conquer and rule a community through
to glide on water currents, swim and dive with the same grace and lies and deceit or via treachery and fear. Weaving stories about
speed as a manta-ray. And though the Dragon Ray sometime pre- monsters and dangers that do no exist, but which make people
tends they are only able to pull themselves along the ground and kowtow to their demands or hire them as their protector. Masters
when swimming, especially if the creature is a con artist or thief, of gab and bluffing, a conniving and scheming Dragon Ray can be
they can fly and soar through the sky with the skill and control of quite convincing and threatening when it wants to be. A Dragon
an eagle. Ray may prefer to work alone, looking for power and/or wealth for
The ever curious Dragon Ray is a friendly and social creature itself, or happily work with brigands such as bandits, pirates, mer-
fascinated by other sentient beings, especially humans and D- cenaries, monsters, and demons. In most cases, the Dragon Ray is
Bees. In fact, the creature likes to join adventurers and heroes on either the person in charge or the one pulling the strings.
their travels to see the world, meet new people and to share adven- This is an intelligent, social, Mega-Damage creature that pos-
tures. Dragon Rays have excellent memories and dramatic speak- sesses great respect for other life forms, particularly fellow sentient
ing voices which they use to exchange stories and information. beings. In the wild, they hunt fish, sea mammals, and small- to
The beast loves to hear stories almost as much as they like to tell medium-size animals. And yes, they usually eat them raw, like an
stories. The intelligent creature has no aversion to physical labor animal. That said, Dragon Rays only hunt and eat what they need,
and is happy to contribute to its “team” or any community that and generally try to live in harmony with their environment and
welcomes it into their fold. The creature almost always seems to other people. As omnivores, the beast can eat prepared, cooked
become an active and well-liked resident of the places where they and processed foods from meats to fruit, salads and seaweed, to
put down roots. Fishing villages, seafarers and coastal communi- cakes and processed grain. However, the Dragon Ray’s favorite
ties frequently and happily adopt one or a few of these gregari- food is fish, squid, crustaceans/shellfish, seaweed, and fresh caught
ous creatures. What better towns-person to have than one that can animals.
help find the best places to fish, scout ahead, guide vessels through While some people mistake Dragon Rays to be small dragons,
treacherous waters and through fog, fly up into the sky ahead to and the ignorant and fearful might think they are baby dragons,
watch for storms or pirates and other dangers, assist in searches they are not. And though some Dragon Rays learn to wield magic
and rescue missions, pull small boats and rafts in distress to safety, – a rarity, as most Dragon Rays are too laid back, undisciplined
192
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195
Dragon Wasp
Note: Originally appeared in Rifts® World Book 7: Rifts® Un-
derseas™, page 20.
Notes for using the Dragon Ray as a Non-Player Character or
NPC Villain: The Dragon Ray is one of those “animals” that By Greg Diaczyk and Kevin Siembieda
does not quite fit the definition of animal, nor does it fit the defi- The Dragon Wasp is one of many notable insects from another
nition of D-Bee, a bipedal, sentient humanoid. It may resemble dimension that has found a place in Rifts Earth’s ecosystem. First
a dragon, but it is not a creature of magic. Yes, it looks like an discovered by Christine Stevens, they get their name because they
animal and hunts, but it has human-level intelligence, similar somewhat resemble a dragon, especially while flying, and the fact
emotions and desires, can speak and likes the company of oth- that their venom burns like dragon fire. Dragon Wasps normally
ers. Thus, it makes for a strange and fun non-player character to measure one foot to one and a half feet (0.3 to 0.46 m) long. Their
encounter, or a possible ally and resource for the player group. wings resemble those of a dragon complete with a pair of spikes
In the alternative, a selfish and conniving Dragon Ray could that resemble the claws or fingers on the wings of bats and some
become a trouble-making con artist or affable scoundrel who dragons. Their long, curved toes also bring to mind the clawed feet
tricks and uses your heroes for its own gain. of dragons and the underside of the abdomen is a different color
An evil Dragon Ray might become a reoccurring villain and from the rest of the insect, again, reminiscent of the belly of a
adversary. Perhaps a member of the Black Market, or the leader dragon. When flying, long, white or bluish-white hairs rise up from
of a gang of bandits or raiders, or a treacherous trickster and its back in clusters to create the illusion of fins or spikes that run
opportunist who cheats and robs the ... well, everyone, rich and down the spine of many dragons. The fine hairs are longest toward
poor, the player characters included. A rare evil Dragon Ray the end of the wasp’s body, so when it takes flight they trail behind
might be a spy or thief or bounty hunter working for anyone and rather resemble the long tail of a dragon. Coloration is vari-
from the Federation of Magic or the Black Market, or the Splu- ous shades of red or orange with black markings, and a yellow or
gorth to Northern Gun or a powerful and ruthless power mon- cream colored underbelly, reddish-black eyes, and white or bluish-
ger, mercenary company, pirates, merchant, madman, or would white hairs along its back and rump. The insect’s jagged wings are
be king. Or function as the henchman of a nefarious monster. transparent with a bit of a blue or violet tint.
Can a Dragon Ray be a player character? Yes, provided There is one more reason for the Dragon Wasp’s name: when
the Game Master is comfortable with the character and allows it is found along ley lines or at nexus points, where the wasps of-
it in his or her game. If a dragon hatchling can be a player char- ten makes their nests, the insect is able to grow to giant-size (4-6
acter, a Game Master may want to allow a Dragon Ray as well. feet/1.2 to 1.8 m long), and becomes an M.D.C. creature! Nobody
However, unlike a dragon which can use its power of Metamor- understands exactly how this is possible. Thankfully, the Dragon
phosis to change its size and appearance to fit in among ordi- Wasp only grows giant when angry, threatened or it or the hive is
nary people, the Dragon Ray cannot. It is what it is, and there is attacked. That’s good news for people, because at giant-size the
no easy way to conceal its appearance and identity. That alone S.D.C. insect becomes an M.D.C. monster able to inflict Mega-
can make it very difficult to run as a player character and for the Damage with its bites and stings.
player to stay in character. Such a large, dragon-like creature Fast and agile fliers, just like their terrestrial wasp cousins,
cannot remain inconspicuous, and is likely to be a target for Dragon Wasps can hover stationary and fly with considerable
196
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