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FILIPINO TRADITIONAL GAMES

Filipino culture has many traditional games the children play in their neighborhood. Larong
Pinoy is creating games that don’t need gadgets or other expensive things. It can be played indoors
and outdoors. And they can be played by anyone of any economic status.

TUMBANG PRESO

Tumbang Preso or Tumba Lata is one of the popular games play in the
Philippines. This game is mostly played on backyards, open areas, and most commonly
streets. Tumbang Preso which directly translates to “fallen prisoner.” There is no known
creator or identified date as how this game came to be. Children would just gather with
what limited resources they had and start playing. The game calls only for the use of an
empty tin can which serves as the preso, a pamato or throwing object such as a flip-flop
or tsinelas for each player, and finally a circular barrier around the can which can be
drawn on the ground with a chalk, charcoal or directly into dirt.
The equipment needed is an empty milk can or any kind of can or bottle, and a
slipper or a piece of flat stone as a pamato for each player. To make the game enjoyable
and exciting, there should be no more than nine players. One player guards the milk can
(the "It") while the others stay behind the toe-line with their pamato. The objective is for
the players to hit and knock down the milk can with the pamato, and for the It to put back
the can inside a small circle a few meters away from the toe-line. When a player is tagged
while recovering their pamato, they become the It.
The mechanics of tumbang preso are somewhat similar to Duck on a Rock:
1. An It, the one to guard the tin can is chosen by throwing the pamato to the toe-line by
all the players. Whoever's pamato is farthest from the toe-line is the It.
2. The hitters will get ready at the back of the toe-line and at a signal from the It, game
starts.
3. The pamato must be retrieved immediately once the can is knocked down; the It will
start putting it up inside the circle, the one tagged becomes the It.
4. When the can is hit and falls outside the circle but remains standing, the It has the
right to tag the hitter once the hitter leaves the toe-line.
5. The can may be kicked or knocked down under when it is outside the circle.
6. If a hitter is not able to retrieve his/her pamato, the others can save him/her by hitting
the can.
This variation is played on narrow streets or sidewalks. The same rules apply except
for some changes:
1. Two toe-lines are drawn, on opposite sides and are closer to the circle.
2. The number of hitters will be divided on opposite sides.
3. The milk can may also be flattened a little to make it harder to topple. This can be
done by slightly hitting the sides of the can with a blunt object until it folds, then
stepping on the can carefully.
4. When the hitters run out of pamato, the game turns into a chase. Players on one side
will act as bait while those on the other side will try to kick the can, all while trying to
avoid being tagged.
5. After the can falls down, the game is paused and all pamato is retrieved.

https://www.awitatlaro.com/tumbang-preso-game
https://philippines.fandom.com/wiki/Tumbang_Preso
PATINTERO

Patintero is derived from Spanish word tinte ("tint" or "ink") in reference to the


drawn lines. Another name for it is tubigan, tubiganay, or tubig-tubig ("water game"),
due to the fact that the grid lines are also commonly drawn by wetting the ground with
water. It is also known as harangang-taga or harang-taga ("block and catch"), referring
to the game mechanics. Other names for the game include lumplumpas (Igorot),
sabatan (Kapampangan), sinibon or serbab (Ilokano) and tadlas (for four players)
or birus-birus (for six players) in eastern Visayas.
The game will measure the speed, agility and witty attention of players, and their
ability to play, not as separate individuals but as a united team. The game is usually
composed of 5 runners against 5 taggers, but there could be less or more than 5 runners as
long as there would also be the same number of taggers against the number of runners.
Extensive space is needed in this game. A s q u a r e o f   length 6 linear meters and 4
horizontal meters must be marked to an even split in three dimensions.
Aside from yourself and the playground area, there are no more other materials
used during the game. But in official patintero games, the players use different colored
chalks placed on the palm of the taggers to leave marks on the bodies of the tagged
runners and serves as a basis that the tagging was valid. There will only be two minutes
for each team accumulates their points during the game. Five line referees to do
the watch, one referee per line. One person to compile and record the scores and at the
same time watch the clock for the time.
Rules of the Game:
1. The game is started with toss of a coin. Whoever wins becomes the passer.
2. A time limit of two minutes is given to each team to score.
3. Once the limit elapses, the line guards assume the positions of the passer, and vice-
versa.
4. Passers are supposed to cross the lines from the starting point and back.
5. Four line guards are positioned on the vertical line and one on the horizontal line of
the court. Their feet should always be on the line.
6. Line guards tag the passer with powered hands.
7. If any of the passer is tagged, the line guard immediately assumes the position of
passer even if the 2-minute limit has not elapsed.
How to Play:
Two teams are needed, each with around two to six players.
1. Decide which team will acts as the taggers and which team will acts as the runners by
a game of rock–paper–scissors (jak-en-poy) or a coin toss.
2. One tagger is usually assigned per crosswise line. Taggers can only move along their
respective lines, with the exception of the tagger on the first line who is regarded as
the team leader (patotot).  
3. Unlike the other taggers, the patoto can also move along the central lengthwise line.
4. Taggers can tag runners at any time, including those already past them, but both of
their feet must always be on the lines. Tagging a runner when none or only one foot is
contacting the line is not counted.
5. Runners can cross at any time and to any adjacent square, however, they can only exit
the playing rectangle at both ends of the rectangle.  
6. Once a runner is tagged, they are out and will sit out the match until the next game.
7. Teams score points when they complete isang gabi ("one night"), a full circuit of the
playing rectangle, from one end to the other and back again.
8. Once all the runners have been tagged, the teams reverse roles, with the taggers now
becoming the runners and vice versa.
https://www.scribd.com/doc/43395819/Pinoy-Games-PATINTERO-D
https://brainly.ph/question/1300588
LUKSONG BAKA

Luksong Baka originated from the province of Bulacan, in the Central Luzon


Region of the Philippines. This game involves a minimum of 3 individual boys and a
maximum of 10. Its objective is for players to successfully jump over the baka (cow),
also called the tayȃ or “it”, without hitting any part of the latter’s body or falling over
him.
No equipment is required in playing luksong baka, except for these three skills:
 Mobility or the player’s ability to move easily and freely. The more agile
the player is, the higher he can push himself up.
 Stability – it’s the player’s ability to keep his body parts steady, especially
on his waist.
 Strength – once the player is stable, he can jump as high as possible
without hitting the baka
These skills are a player’s “POWER”, enabling him to successfully jump over
even at the highest level of the game.
How to Play:
1. In choosing the first “baka”, all players must place a hand over another
(palms down), and at the count of three, they release their hands
simultaneously, either showing palms up or down. The player who displays a
different position of the hand from the rest should be the first baka or “it”.
2. The baka then assumes his position at a designated “jump over” spot. On the
first level, he takes a crouching position and the rest of the players jump over
him – one after another. When all the players have jumped over,
the baka raises his position a bit higher for the next level. He repeats this
process until he reaches the standing position or until a jumper errs.
3. The jumpers must spread their legs wide apart to avoid hitting the baka when
they jump.
4. The jumper who hits the baka will take the place of
the baka,  and the baka now becomes a jumper.
5. When the level goes higher, the jumper may use his hands for balance by
putting them together over the baka. 

https://nilaeslit.wordpress.com/2019/06/29/traditional-filipino-games-series-03-luksong-baka/
PIKO

This traditional game of "Piko" or "Hopscotch" is among the popular street games
during 80's. Piko is a game that joins all children of the world together wherever they live,
whenever they lived. Piko is unbelievably old. When ancient Roman cities were dug up,
drawings of hopscotch lines were found on the stone floors. Everywhere it is played for one aim:
to win a place to call one's own. In the Philippines, the game is also known as kipkip, pikuba,
laban ang segking.
Playing court can be a stone floor drawn with chalk, charcoal on the ground-drawn with a
sharp stick (in this event, masking tape) 5 rectangles arranged vertically, rectangles 3 and 5 are
divided equally (3a and 3b; 5a and 5b): number 6 is a drawing of a half moon. And the Pamato
(maybe a flat stone, a brick chip, the bottom piece of a clay pot or a smooth chunk of window
glass)
MECHANICS:
1. The players stand in front of a rectangle no.1. Each player takes turn in tossing his
pamato inside the 4th rectangle's dividing line. The player who tosses his pamato
closest to this line gets to play first. This is called manohan.
2. Only hops and skips are allowed using either the left or the right foot. Landing on
both feet is only allowed in the area or areas considered as home or "bahay" of a
certain player who has earned it after successfully finishing the game. No other
player can step on this area.
3. The 1st player tosses his pamato to rectangle no.1. Neither the 
player nor the pamato must touch the line otherwise the player losses his turn.
4. The player then tosses his pamato to rectangle no.2, 3a, 3b, 4,5a, 5b and 6.
5. The player then plays the game all over again this time starting from rectangle
number 5.
6. After he has played in the entire rectangle, he tosses the pamato strong enough to
pass over rectangle no. 1. Hops passing rectangle no. 5 to 1 then jumps over the
pamato.
7. Player picks up the pamato. With his back turned against the rectangular play area,
he tosses his pamato towards the direction of the play area. Where the pamato
lands, that area becomes his home or bahay.
8. The game starts all over again for the 1st player. The rest continues with the game
they have left off.
9. The player with the most number of homes wins.

https://www.onestopby.com/piko.htm
http://noypicollections.blogspot.com/2011/07/larong-piko-or-hopscotch.html

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