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The

Player’s Guide to the


®
Forgotten Realms
Campaign
Table of Contents
The Seekers: Who They Are ........................... 6 Barstaag’s Revenge .................................... 61
Bublim Barboast ....................................... 6 The Night of Sharp Teeth ........................... 67
Esta Starchild .......................................... 7 The Black Hood Bandits .............................. 71
Furian Arcanus ....................................... 8 News Spreads to Scornubel ........................... 7 6
Lorrick ................................................... 9 The Star-Spore .......................................... 7 8
Samkin Silvertooth ................................. 10 Empty Purses in High Horn ........................... 8 2
Trothgar ................................................ 11 A Mystery in Arabel .................................... 8 6
The Journey Begins .................................... 12 A Talk with Mother Lledew ........................... 93
On To Neverwinter .................................... 18 Taking Ship from Suzail .............................. 97
Talk of Evermeet ....................................... 23 Lorrick Takes a Quest .............................. 100
Horrors of the High Moor ........................... 2 6 Farewells in Saerloon ................................. 104
A Vision Upon the Hill .............................. 2 8 Thunderholme .......................................... 106
Lost Among the Bones ................................. 31 A Tale of Pirates ....................................... 110
In the Forgotten Forest ................................. 3 4 Crossar’s Tomb ....................................... 113
Elves of the Greycloaks .............................. 37 A Night in Procampur .............................. 116
A Tale of Prince Chelimber ........................... 4 6 News of Impiltur ....................................... 117
The Pegasus Rider ....................................... 4 8 A Death in Damara .................................... 118
Samkin’s Past Catches Up ........................... 51 Clues From the Past ................................. 121
Strangeness in Cloak Wood ........................... 57 At the Shrine .......................................... 124
The Lore of Candlekeep .............................. 5 9 The Last Hope .......................................... 126

Credits ADVANCED DUNGEONS & DRAGONS, AD&D, and FORGOTTEN REALMS


are registered trademarks owned by TSR, Inc.
Original Realms Design: Ed Greenwood The TSR logo is a trademark owned by TSR, Inc.
The Annals of the Seekers Design: Anthony Herring All TSR characters, character names, and the distinctive
likenesses thereof are trademarks owned by TSR, Inc.
Additional Material: Jeff Grubb, Karen Boomgarden,
Copyright © 1993 TSR, Inc. All Rights Reserved. Printed in U.S.A.
Julia Martin, Steven Schend, J. Robert King, Tim Beach
Random House and its affiliate companies have worldwide
Editing: Jonatha Ariadne Caspian distribution rights in the book trade for English language
Product Group Manager: Karen Boomgarden products of TSR, Inc.

Cover Art: Larry Elmore Distributed to the book and hobby trade in the
United Kingdom by TSR Ltd.
Interior Art: Valerie Valusek Distributed to the toy and hobby trade by regional distributors.
Cartography: Dennis Kauth This material is protected under the copyright laws of the United States of America.
Typesetting: Nancy J. Kerkstra Any reproduction or other unauthorized use
of the material or artwork herein is prohibited without
Production: Paul Hanchette the express written permission of TSR, Inc.

2142 ISBN 1-56076-695-6

TSR, Inc. TSR Ltd.


POB 756 120 Church End,
Lake Geneva, Cherry Hinton
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U.S.A. United Kingdom
Introduction
lore’! Welcome to the FORGOTTEN REALMS® World.
If you’re a newcomer, the dozens of novels and game volumes
may seem daunting. Where do you start reading?
Don’t worry. Start here!
The book in your hands is both an introduction to and refer-
ence for the fantasy world beloved to ADVANCED DUNGEONS &
DRAGONS® game players. But you don’t need to know the game to discover
the world within these covers—there’s no jargon or lengthy statistics here.
Journal entries from the Annals of the Seekers, a half-elf’s chronicling of the
many exploits of his adventuring company, allow you to explore the Realms
firsthand. Live their triumphs and dangers! Unravel their mysteries! For the
brave of heart and keen of wit, glory awaits. Safe journey!

What are the


Forgotten Realms?
S ome theorists explain dragons and other fantastic occurrences by postulat-
ing parallel worlds. In times past, they believe, travel between mundane
worlds—like our own—and more exotic locales was easy and frequent. But we
have lost contact, and lost the worlds themselves. Lost, or forgotten.
Abeir-Toril, more commonly Toril, is an Earth-sized planet dominated by a
continent in its northern hemisphere. Called Faerûn in the west, it is here that
the Forgotten Realms lie. Although other large landmasses sprawl across Toril’s
surface, and indeed, other civilizations share the continent with Faerûn, these
regions are merely rumors and legends to most Realmfolk—perhaps known, but
rarely visited. They do not concern us.

Turn Back to Medieval Times

In many ways, the Forgotten Realms are similar to our Earth of the 13th and
14th centuries. Until recently, much of the area was wild forests and unsettled
grasslands.
Civilization is still a novelty. The births of the oldest of cities on the Inland
Sea—even the founding of Waterdeep, now jewel of the North—lie within the
memory of some ancient elves in Evermeet. History is young.
Faerûn’s peoples share the mindsets and advancements of 13th-century
Earth. City-states are common, and organized nations are rising where wilder-
ness is pushed back. Farming and craft-industry skills are widespread. Swords
and heavy metal armor are readily available, and too-often put to use.
Literacy and the quest for knowledge continue to advance civilization. The

2
recent innovation of printed hand-bills has trans-
formed alley walls in Waterdeep. As markets and
resources are discovered, the merchant class grows in
both wealth and power.
Though not as dominant as it was in Europe of this
period, faith is a major force in people’s daily lives, be
they commoner or noble. Realmfolk pay homage to
many gods.

Here Be Monsters
and Magic

There are also tremendous differences between the


world of the Realms and our own. There, monstrous
beasts and evil humanoids prowl the wilderness,
sometimes to the very outskirts of cities and settle-
ments. Travel, whether by land or sea, can be treach-
erous.
Most differently, the Realms have magic.
Some say magic (or the “Art”) was a gift to the
Realmfolk from the goddess Mystra, who later regret-
ted her charity. With or without Mystra’s blessing,
some individuals study the Art. These wizards have
learned the ability to channel magical energies.
And not only wizards handle extraordinary power.
The gods here allow believers to work miracles in
their names. Priests and clerics perform acts of heal-
ing and power our modern world might well call sor-
cery.
In the Realms, such mages and priests can alter the
very face of the world. Indeed, they have done so over
the millennia. Mountains may walk, and hills and
forests appear where none stood before. In the heart
of the Realms, an immense sandy waste spreads south-
ward. An equally relentless glacier advances to its
east.
Kings rise and nations fall. Evil forces gather like
thunderheads. And the need for valiant action calls
the hero forth.

3
4
5
The Seekers:
Who They Are
and caution in dangerous situations. However, he can-
not quite control his obsession for practical jokes, with
Lorrick being his primary target. Through minor illu-
sions and mundane pranks, Bublim loves to get a rise out
of the surly dwarf. One of these days, Bublim will likely
get more than he bargained for (just ask Samkin!).
From what Bublim has told me, he was separated
from his family many winters ago, during an untimely
war—between humans and goblins—that rolled across
his homeland, causing much confusion. Though he
wants to find his family, the gnome does not seem con-
cerned about commencing this personal quest. He has
been with us Seekers from the beginning, and plans to
remain until he has enough good stories to tell his fam-
ily. Then, he will begin the search for them.
Though this seems strange to me, I suppose it is
quite typical of gnomes—they seem to twist whatever
struggle fate brings them into a happy ending. After
all, Bublim will be happy—when he is reunited with
his family. And the stories he will have to tell!

Gnomes

G
nomes are a short, friendly race common in
Bublim Barboast, most of the Realms. Smaller and less stocky
than dwarves, they are thought to be distant relatives
Gnome Illusionist (though among gnomes, only men have beards).
Regardless of age, gnome faces are creased with

F
rom the Annals of the Seekers, as written by smile and frown lines, as if carved from wood.
Furian Arcanus: Their natural skin coloring, from light ash and
Bublim Barboast is one of the most interesting (and maple tones to the warm darkness of varnished
strangest) individuals I have met. In many drinking and buffed oak, increases the tendency to think of
establishments, this friendly gnome is known as “The
gnomes as a woods folk.
Stupendous Bublim Barboast,” a name he considers his
Gnomes seem unbothered by the world, and only
“stage-name.” He amuses patrons by performing feats of
rarely become involved with it. They have no writ-
dexterity, juggling, and tumbling, and by his enchant-
ten history, preferring to keep records only in the
ing illusions, in exchange for an ever-growing bar tab.
memories of the eldest clan members and the songs
When performing, Bublim dresses in blaringly colorful
of legend. Gnomes value their families first, then
clothing ornamented with tinkling bells and various
whatever other relatives they encounter, then other
other trinkets. While adventuring, he has the sense to
gnomes, and finally the world, in that order.
dress appropriately, and displays considerable wisdom

6
Whenever possible she sets out alone upon moonlit
walks, which she calls night-stalks, to commune with
the goddess. Only twice has she invited me to join
her. I cherish the memories of these peaceful walks,
for without them, we are seldom apart from the com-
pany.
Perhaps next walk I will have the courage to tell
Starchild of my love. . .

Elves

T he elves once ruled large portions of the


Realms—after the time of dragons and before
the coming of humans. Elven numbers in the
Realms have since dwindled, as the majority have
retreated before the onslaught of mankind, seeking
quieter forests.
Elves are of human height but much more slen-
der, with light, strong bones. Their delicately
tapered fingers and hands are half-again as long as
those of humans. Elven faces are thin and serene;
their ears are pointed. Elven lifespans are counted
in centuries, not in mere decades.
There are five known elven sub-races in the
Esta Starchild Forgotten Realms, and four of them live in relative
harmony.
Elven Priestess Gold Elves, also called sunrise elves or high
elves, tend to be recognized as the most civilized of

E
sta Starchild is a moon elf. Her skin is the color the elven sub-races and the most aloof from
of snow, and her long hair shimmers an mankind.
enchanting blue-black shade. Motes of gold adorn Moon Elves, often called silver or grey elves, are
her dark blue eyes, like the early morning sky with more tolerant of humans than the other elven sub-
the faintest traces of yellow stars. She possesses a races.
majestic, exquisite beauty that holds my gaze and my Wild Elves, sometimes known as green elves,
heart. Alas, only this journal knows of my true feel- forest elves, or wood elves, are reclusive and dis-
ings for her. trusting of non-elves, in particular humankind.
Starchild chose not to make the Retreat to Ever- Sea Elves, having webbed feet and hands, along
meet with the rest of her family. She has told me that with the ability to breathe water, seldom
the goddess Selûne has other plans for her, and encounter humans within their aquatic domains.
requires Esta to remain in the Realms. This gladdens Dark Elves, also called drow or night elves, are
my heart. Perhaps when the fateful day arrives that the most sinister and evil of the elven races. Most
she must finally depart, I might be allowed to make have been driven underground, and are shunned
the journey with her. I have faith that both Mystra by the other elven sub-races.
and Selûne will hear my prayer.
Starchild is certainly a devout priestess of Selûne.

7
joined the Seekers at her urging (and with the per-
mission of my order, of course). This was without
doubt the wisest decision of my life. Thoughts of the
adventures yet to come (and a future with Starchild)
set my heart ablaze.
I have taken it upon myself to keep a record of our
journey. I believe an accurate accounting is impor-
tant, both as a source of information concerning the
many and varied Forgotten Realms, and as a warning
against their frequent dangers.

Half-Elves

H alf-elves are a mixture of human and elf.


They are more slender than humans yet
stockier than elves. Though they may or may not
have pointed ears, all half-elves have the elf’s
finely-chiseled facial features. It is possible for a
half-elf to pose either as fully human or fully elf,
but usually such a ruse is soon discovered.
Half-elves are not a true race, and as such have
Furian Arcanus, no national or racial heritage beyond that of the
area in which they were raised. A half-elf raised in
Half-Elf Mage- an Elven Court thinks like an elf, while one from
Cormyr, for example, thinks as a human.
Priest Moon Half-Elves tend to be pale with just a
touch of blue around the ears and at the chin.

I
myself am a half-elf, the male child of a female Gold Half-Elves are bronzed of skin.
human and a male moon elf. My skin is pale by Wild Half-Elves are very rare; their bronzed
human standards, with just a hint of blue. My eyes skin is touched with green.
are blue, and my hair as black as night. Sea Half-Elves commonly have a light green
I have never met my father, though I know of him, fleshtone.
and hope to meet him one day. He is an adventurer of Drow Half-Elves are very rare indeed and tend
some renown. Consequently, he is always traveling.
to be dusky-colored with white hair.
Whenever I get close to finding him, he eludes me. I
Half-elves may mate and breed. Such unions
hope this is not intentional. Starchild assures me only
always produce the offspring of the other parent (a
that when the time is right, my path will cross with
half-elf/elf pairing produces elven children, while
that of my father. She gives me hope, but little else.
the children of a half-elf/human pairing are
I was raised by my mother in Waterdeep, the City
human). Second generation half-elves may be
of Splendors. In this fabulous place I learned the Art,
born—but only if two half-elves marry.
and became a priest of Mystra, the Lady of Mysteries.
She is a goddess of magic. I wear her symbol, a blue
star, tatooed upon my brow.
It was also in Waterdeep that I met Starchild, and

8
remember well the day we came upon the den of a
band of goblin cutthroats. Lorrick demanded to enter
alone, and scarcely an hour later he returned, drip-
ping with gore and grinning broadly. Now that I think
upon it, I believe that is the only time I have seen
this fierce dwarven warrior smile.

Dwarves

D warves are a short, stocky people who look


as if they have sprung from the earth itself.
Their skin tones range in shade and hue from a
rich earth-red to a granite-stone grey. Both dwar-
ven males and females have beards, though the
females usually shave.
For ages the dwarves have engaged in wars bor-
dering on the genocidal, fighting against those
races—particularly orcs and goblins—who sought
the same caverns and mines the dwarves consid-
ered their homes. Unlike the goblin races, how-
ever, the dwarves are slow to recover their
populations, and in time their numbers have
Lorrick, diminished greatly.
As a result, dwarves tend to melancholy and
Dwarven Warrior defeatism. However, many find relief in their crafts
or adventuring.

F rom what I have observed in the short time I


have known him, Lorrick is quite typical of his
race—sullen and quick to anger. And yet, beneath
Most dwarves remain secretive about their
homelands. Their small kingdoms are known only
in a general fashion. Commonly, dwarves identify
his stern exterior I have glimpsed the noble heart of a their home as some long-abandoned or enemy-
warrior and a loyal companion. Of all the members of occupied hold, such as the dwarves that were of
this company of adventurers, I would most readily Hammer Hall, or the Iron House, who had been
place my safety in the rugged hands of this quiet driven out of the Mines of Tethyamar.
dwarf. Dwarves remain deeply tied to a sense of family
From the few occasions when Lorrick has told me and nobility. As their race declines, so too do the
of his past, I have learned that his homeland is nobles, who are treated with respect, despite any
Adbarrim, a subterranean realm beneath Citadel long-running feuds between dwarven kings.
Adbar. He became an outcast due to some transgres- Finally, deep beneath the surface of Faerûn
sion or other against the teachings of Moradin Soul- dwells a race of twisted dwarflike creatures called
forger, Ruler of Dwarven Gods. Lorrick will not speak the duergar. Surface dwarves despise them with a
of his wrongful act. I suspect he is innocent, for it is hatred that exceeds even the hatred of elves for
difficult to imagine this noble dwarf committing any the drow.
crimes against his own kind.
However, against his enemies, particularly goblins,
Lorrick’s anger comes quickly, like a roiling storm. I

9
Halflings

H alflings are the smallest of the major races,


and resemble little street urchins, wise
beyond their years. They have a light covering of
hairy down all over their bodies, most noticeably
on the backs of their hands and tops of their bare
feet. Their faces are usually bare, though there are
more than a few fullbearded halflings as well.
Halflings live by an old saying: “First there were
dragons, then dwarves, then elves, then humans.
Now it’s our turn!” This attitude that all will turn
out to their benefit (served up to them on a silver
platter, no less) is typical of the halfling mindset—
cocksure, confident, and with more than a streak
of larceny.
Though halflings look like small human chil-
dren, this belies the fact that their race has the
same basic needs as any other. They live in many
of the same areas as mankind, and may be consid-

Samkin ered a competitor. As opposed to being openly hos-


tile, however, halflings have the smug, far-sighted

Silvertooth, attitude that these lumbering giants (humans) will


eventually leave, destroy themselves, or give them-

Halfling Thief selves up, and that which remains will be theirs.
From this, one should not make the mistake of

S amkin is not so upitty as most halflings are. This is believing halflings to be evil, for they would do
due in part to his acquisition of the name Silver- nothing to harm another unless harm had been
tooth. His front teeth are made of silver. He lost his inflicted on them. Yet the tendency in them to
original teeth to the mouth-smashing fist of an enraged take advantage is strong.
dwarf upon whom he had played an elaborate trick. Halflings are delighted by the concept of money,
Samkin has sworn never to raise the ire of another a human invention which goes a long way toward
dwarf, and often warns Bublim Barboast against teas- redeeming the race in their eyes. They delight in
ing Lorrick. Bublim ignores these pleas. With his gathering bunches of money, but unlike the
everpresent smirk, Samkin awaits the day he helps dwarves and their ancient hordes, halflings do not
pick the gnome’s teeth up off the ground. see the point in keeping it. They would much
Samkin’s talent for surreptitiously gaining wealth rather fritter money away on gifts, parties, and pur-
amazes me. It seems that after every successful adven- chases. For these little folk, money is a way of
ture, the halfling comes away with more than his keeping score on how well you are doing against
share of the booty. This bothers me little, for money is lumbering humans and other races.
not what motivates me. I do not mean to imply that
Samkin overtly steals from us. I suppose he would
describe it as to “discreetly borrow.”

10
advances toward Starchild, and she remains aloof to
him. Even so, I sense a spark between them, a spark I
must somehow extinguish.
Trothgar’s motivation for leading the Seekers seems
to be a desire to gather booty and fame for himself.
(While there is certainly nothing wrong with these
aims, my own goals tend to be less materialistic.)
And yet, I sense a greater substance to Trothgar’s
actions, particularly in regard to his sensitivity for
woodland creatures and the purity of wilderness set-
tings. I suspect he raids the lairs of evil creatures not
merely for their booty, but to cleanse the world of
their presence.

Humans

T he most populous and strongest of the major


races, humans are considered dominant.
Humanity is also one of the most aggressive races,
equal to goblins in ferocity and dwarves in their
singleminded drive when aroused to battle.
Trothgar, There always seems to be someplace in the
North where one group of humans (often with
Human Ranger nonhuman allies) fights another group of humans
(also with nonhuman allies). The dwarves shrug

T rothgar is a burly human with brilliant red hair


and beard. He was born on the Moonshae Isles,
the offspring of a Northman raider and a maiden of
that human lives are so short they do not matter to
them, while the elves say humanity has not yet fig-
ured out how to communicate properly.
the Ffolk. Having lived with each people for a time, Humanity has no subraces, as all nationalities
he displays a strange mixture of the two cultures: the can interbreed without difficulty, and their chil-
ferocity and bloodlust of the barbaric Northmen and dren (unlike the elves) may have traits of either or
the love of nature typical of the gentle Ffolk. both parents. After time, any removed group of
Trothgar is without doubt the leader of our com- humans has its own identity—which changes in a
pany. His wisdom and courage have gotten us out of few generations with the introduction of new set-
many dangerous situations. He can be quite stubborn, tlers or invaders.
however, expecting his orders to be carried out with- Humankind’s attitudes range from the beatific to
out debate. When blows begin to fall, and this huge the diabolic. Its greatest advantages are its persis-
man whom many call the Thunderer shouts a com- tence, adaptability, and potential, which raises the
mand, I find even myself acting without thinking. question: Will there be any room left for the other
Trothgar has a way of instinctively knowing what to races of the Realms?
do, and brings this out in the rest of the company.
Though I respect him for his talents, Trothgar is no
gentleman with regard to women, a trait of his North-
man blood, I am sure. Fortunately, he seldom makes

11
The Journey Begins
rom the Annals of the Seekers: Adventuring Companies
I said my farewells to my mother
this morning. She was tearful and
worrisome. I believe she does not
B ands of adventurers are commonplace in the
Realms. Tolerated (occasionally encouraged)
in most areas, they have a long tradition. Certain
expect to see her son again. Perhaps lands, such as Cormyr, require companies to have
she will not, for the journey ahead is long and no a royal charter if they operate therein. Others, like
doubt dangerous. Amn, forbid adventurers altogether within their
We Seekers plan to travel the Realms extensively, borders.
witnessing as many of its wonders as time and fate will Adventuring groups are established, vanish, and
allow. Our adventuring company is quite new, as such change names and haunts continually. The Seekers
parties go, and we remain untested. I—indeed I are only one band. Others include:
believe I speak for all of us in this matter—feel we The Company of the Wolf: This small band of
have a great potential to leave our names and our adventurers operates out of Nesme in the Ever-
company’s emblazoned upon the history of the
moors of the North. They are expert woodsmen
Forgotten Realms. Glorious deeds await. I look to the
and trackers and know the North well, tangling
future with open eyes and a hungry heart.
often with orcs and wild beasts of the forest.
Though we are untested, we do at least have our
Halfling Inc: One of the few well-known
first commission. Through a friend of a friend, Troth-
groups of non-human adventurers, this party is
gar was able to acquire a contract for us with the
entirely halflings. They have gained notoriety
Highmoon Trading Coster, a merchant company of
throughout the Sea of Fallen Stars for their
good repute. As caravan guards, we are traveling with
adventures and con games. More than one Large
them north to Neverwinter.
Folk has been left holding a gem-bag filled with
While this is certainly no glorious quest, I am
steeled to reality—we desperately need the funds to rocks (their signature).
finance our travels beyond Neverwinter. Besides, the The Knights of Myth Drannor: These adven-
road north is smooth and makes for easy traveling. turers first came to prominence as rulers of
The threat of bandits is great, but an armed caravan Shadowdale, successfully defying the armies of
offers more protection than our little company would Zhentil Keep. They were instrumental in defeating
alone. Of course, we are part of the merchants’ first Lashan of Scardale, and remain able foes of the
line of defense, and have agreed to safeguard their Zhentarim and of the drow beneath the Inner Sea
wares with our very lives. Lands.
Mane’s Band: Originally from Shadowdale,
Samkin, Trothgar, and I spent much of the day pur- this group of 10 adventurers formed around the
chasing the various items the company needs for the charismatic local warrior-hero Mane, a black-
first leg of our journey, including horses, provisions, bearded man of middle years. Over time, one
and basic gear. We have agreed to pay for such things member has deserted the group and two have
out of our company’s group fund. We have also agreed been slain. The band nearly met their collective
to split any magical and monetary treasures we doom in the Yuirwood, scattered by many fear-
acquire on an equal shares basis. With respect to some beasts and their summoner, a Red Wizard of
dividing money, the group fund is considered to have Thay. Almost a year later, the group reformed.
one share, which fund can be used by any member to

12
buy those items useful to the entire company, such as
They are believed to still wander the wilderlands provisions.
east of the Moonsea. As I wandered the streets of Waterdeep with my
The Nine: This powerful, long-lasting band of new friends, going from shop to shop to find the best
adventurers wandered the Realms for over 30 win- prices for the things we needed, a sense of awe filled
ters. The Nine were said to have maintained a my thoughts. I had lived in this city all of my life, and
subterranean stronghold east of Waterdeep, on the now as I prepared to leave, its wonders stood out
banks of Unicorn Run. They were led by the afresh. I felt like a young shepherd from the hills,
mighty mage Laeral, now known for the magical making his first trip to the city.
items she created later in her career. The Nine had I opened my senses to the City of Splendors, and
links to the Harpers and to the Lords of Water- luxuriated in my last hours here. The colors! My
deep, but have not adventured “in public” for eyes were drawn from place to place so rapidly it daz-
many years. They are rumored to be very rich, zled me. Such a kaleidoscope of hues: the brilliant
needing to work only when they please, and hence gowns and sparkling veils of noblewomen; the flut-
have largely vanished from public memory, save tering banners of men of valor and merchant houses;
for Laeral herself. the brightly painted shop windows; and the horses
The Savage Seven: An adventuring band active and carriages of the wealthy dressed in full, colorful
in the North against giants and goblinkin, the Sav- regalia. Even the most common folk wore a dash of
age Seven have undertaken many commissions to color upon their persons: a gay hat, a striped dou-
assassinate this or that orc chieftain, half-orc spy, or blet, a bright-hued cloak, or the rich brown of a
giant ruler on behalf of interested parties in Water- tanned jerkin.
deep. The Seven are renowned for slaying the giant My ears were filled to bursting with the clamor-
ing. Merchants and peddlers of all stripes and sta-
Tyrus of the Peaks near Mirabar.
tions hawked the value of their wares, calling out to
The Swords of Leilon: Based in the small
passersby. Children laughed and cried as they played
coastal town of Leilon on the High Road north of
their games amid the crowds. Carts, wagons, and
Waterdeep, this ragtag band of local toughs has
carriages clattered noisily over the cobblestones. I
done surprisingly well in a brief career: plundering
overheard snippets of talk at every corner and from
at least six of the Mage-Tombs in the mountains
every open window. Waterdeep was alive with con-
east of Leilon, slaughtering a colony of lizard-men
versation.
in the nearby Mere of Dead Men, and guarding a
My nose tingled with tantalizing smells. Sweet-
few caravans for merchants in Neverwinter. Not
meats and pastries mounded in abundance at the
long ago, they lost some of their number in a bloody stalls of street vendors. Aromas from the kitchens of
fight with hobgoblins in Ironford, and are spoiling the finest chefs in the Realms wafted from restaurants
for revenge. and inns, mixing with the salty sea air. The perfumed
The Valiant Warriors: One of the longer-lived scarves of passing maidens left scented trails through
adventuring groups, this band has had a large and the throng, invisible tendrils to tug the heart-strings
ever-changing roster over the years. Based in of lovesick lads.
Telflamm, they have done much to establish trade And yet, my senses were not truly those of the rural
routes and keep the wilderlands north and east of shepherd boy. As my legs grew weary and my patience
the Inner Sea safe for humans, as far as Rashemen’s thinned before the pushing, rushing crowds, I saw the
western borders and beyond Impiltur’s northern city beneath its finery. Without her facial pigments
borders into Damara. Followers of Tymora to a one, and scented veils and ornaments, the true visage of
the Warriors truly live life dangerously, following the worn, old woman was revealed.
the reckless path or “the Lady’s Way.” Beneath the bright colors I saw the decay that
comes with age, on the faces of the weary people and

13
in the dry rot of the buildings. Brackish rivulets of
waste ran along moldy cobblestones. The fringes of
crowds were knotted with homeless people: maimed Waterdeep
veterans of war, diseased folk, cripples, and begrimed
street urchins left to their own devices. Devoid of
pride, these turned their pitiful gazes and raised their
W aterdeep, named for its outstanding natural
deep-water harbor, is the most important
and influential city in the North, perhaps in all of
gritty hands to the masses for succor. Faerûn. More than 100,000 people make their
Waterdeep is a place of garish beauty concealing an homes in Waterdeep. The city hugs the Sword
underlying blemish. I was, after all, ready to be away Coast, and welcomes overland trade on paved,
from her. . . well-patrolled roads.
After making our purchases, we wound our way to Humans and other races come from all over the
the Tipsy Nymph tavern by the docks. Here, we met Realms to earn hard coin in the City of Splendors.
two more of our company—Bublim Barboast and Over the years successful merchants have set up
Lorrick. guilds, and themselves become nobility, supporting
Under an enchantment of levitation, Bublim hov- the secretive Lords of Waterdeep. These lords
ered above the long, ale-stained bar. Spinning head-
police the city fairly, yet with a light hand, sup-
over-tails in midair, the gnome caused chicken
porting a superb city guard (soldiers), city watch
squawks to come from a burly giant of a man sitting
(police), and over 20 black-robed magistrates. As a
nearby. The tavern shook to the timbers, though the
result, Waterdeep is a place tolerant of different
immense sailor seemed little amused.
races, religions, and lifestyles. It has grown into a
Samkin, Trothgar, and I joined Lorrick at a table in
huge, eclectic city.
the back. Sounding basso through the jeering heck-
It is known fact that Piergeiron Paladinson,
lers, the dwarf merely grunted his approval of our pur-
Warden of Waterdeep and Commander of the
chases. I felt a bit miffed. We had done quite well
Watch, whose golden-spired palace dominates the
with the merchants, or I should say, Samkin had
done. The halfling has a gift for haggling. His method center of the city, is a member of the Lords. The
is simple: he bores a merchant to tears telling long- archmage Khelben “Blackstaff” Arunsun is
winded tales with no beginning and no end. All mer- guessed to be a Lord as well, and perhaps chief
chants come to the same realization—it is worth a cut among them. The identities of the rest are pure
in profits to be rid of the bothersome halfling with the conjecture.
silver-toothed grin. The Lords appear only in the Lords’ Court, hear-
Bublim finished his performance by vanishing in a ing all cases of murder, treason, misuse of magic,
cloud of sparkling motes. The sailors banged their and appeals from lower courts. At least four Lords
tankards in approval, and the place grew noticeably sit, sometimes six or seven, and rarely as many as
quiet as all turned to the task of draining their mugs. nine. Piergeiron chairs the Court and asks all ques-
A moment later, the garishly attired gnome tions, for the other Lords speak through him.
appeared out of thin air at our table, a frothy tankard In chambers the Lords all wear the same robes,
in hand. formless and black, with black capes and masks
“A toast to our journey,” he said with a wink and completely covering the head and face. These
a grin. “Then let’s gather Esta and be off to Never- masks have featureless visages with mirrored crys-
winter, for I crave a fresh audience. These Water- tals over the eyes, save for Piergeiron, who has had
dhavian sea-dogs don’t know pure talent when they his mask separated from its helm so the con-
see it!” demned might see his face.
After tipping our tankards back, we were off to the
House of the Moon, where Esta Starchild awaited us.

14
At the Temple of the Moon, we met Esta “I’m meaning no disrespect, noble lady,” spoke
Starchild in a high-walled garden of night-blooming Trothgar, “but the paths we stride are surely of our
flowers and gurgling fountains. She was dressed for own choosing, and we serve only those who have the
the road: high boots of supple doeskin, black leather coin to pay for our services. We are adventurers, not
breeches, deep green jerkin worn over a billowing pilgrims.”
white shirt, light green cloak and matching silk rid- “Though you may choose among many trails,” said
ing hat. the High Priestess, “who is it that places those paths
Her appearance surprised me, for until this moment before you? All that is asked is that you pay heed to
I had only seen her radiant in her fine clerical robes. the council and wisdom of Esta Starchild. The final
Even so, her beauty is such that not even ordinary decision is yours to make. And now, it is time to say
traveling attire can hide it. Esta is an enchanting farewell. May Selûne watch over you and protect you
elven maiden, confident and wise. from the dangers of the land.”
“I am ready to depart,” she said, “but before we go, She turned slightly from us, signaling the end of
the High Priestess has requested an audience with all the interview. Instantly, but not hastily, the High
of us. Will you please follow me into the temple Priestess’ attention fixed on an amber blossom of the
proper?” cascading vine. We were dismissed.
All was quiet in the splendid temple. As I under- I had many questions for the old woman, as I am
stand it, the majority of services to Selûne take place sure we all did, but I held my tongue. We followed
at night, while the shining orb that bears her name Esta out of the temple without saying another word,
crosses the sky. The days, such as this one, are spent not even amongst ourselves. We all had much to
in contemplation and learning. think about. What had—moments ago—seemed like
Esta led us into the central chamber—a huge, a simple journey to see the land and find fortune, now
oval room supported by immense pillars of swirling appeared to have some deeper meaning. What lies
marble. A hole in the ceiling opened upon the sky. ahead that is so important it has drawn the attention
Flowering vines, where song birds nested and bees of a goddess?
buzzed, hung down through this portal into the As we rode through the streets toward the High
chamber itself. Road, some common impulse caused our silence to
The High Priestess was waiting for us. An ancient shatter into a merciless string of questions for Esta
human woman, she was sumptuously dressed in a Starchild.
shimmering gown of silver threads. The symbol of “Why is Selûne interested in us?” asked Trothgar.
Selûne was sewn into the fabric of her gown—a circle “She honors all of us by choosing us to fulfill a vital
of seven stars around a pair of feminine eyes. quest,” Starchild replied.
“Welcome, and peace to you, friends,” she said. “And for what are we searching?” I asked.
As venerable as any person I have met, the High “As yet, I do not know,” she said. “All will be
Priestess possessed as well a beauty time itself could revealed in its proper time. We must have faith
not vanquish. Her white hair hung about her in glori- Selûne will guide us through our journey. One thing I
ous waves, spilling nearly to the tiled floor. And her do know is that something important awaits us atop
emerald eyes! I felt calmly lost in the green depths of the Hill of Lost Souls.”
their soft beauty and confident wisdom. “I thought we were going to Neverwinter!” cried
“You and your journey have the blessing of Samkin. The halfling’s shrill tone sounded to my ears
Selûne,” she continued, “for you shall undertake a like a child denied a sweetroll by its mother. How
great task in her service.” familiar that tone would come to be, I had little
Here was news! I glanced around our party, to see inkling then.
a startled look play across each face in turn. Only “We are,” replied Trothgar firmly. “We have a con-
the elven maid schooled her features to polite atten- tract, and we will not let it be said that the Seekers
tiveness. are untrustworthy. Besides, we need the money.”

15
“I agree,” said Esta. “Perhaps after visiting Never-
winter, and fulfilling our contract, we can travel to
the Hill of Lost Souls. It is a sight worth seeing, is it
Religion in the Realms
not?”
Her suggestion was reasonable. I could see the light
of argument dim among us.
L ike ancient civilizations on Earth, the folk of
the Forgotten Realms worship many different
gods. These deities have unique personalities,
“Aye, it be that,” spoke Lorrick. “Somewhere upon
spheres of influence, and physical powers. The
that hill lies the lost tomb o’ Thelarn, son o’ Mon-
goth. I be hearin’ tales of his adventures since I was a concept of multiple planes of existence allows for
little lad. Indeed I would be likin’ to visit that place other places gods might rule or retreat to when
and to pay homage to the noble dwarven warrior they are not manifest in the Forgotten Realms.
known as Swifthammer.” The gods of the Realms, also called Powers, are
“Anyplace with a name like the Hill of Lost important beings: they grant magical spells to their
Souls sounds like a place to be avoided by the liv- worshippers, involve themselves in worldly deal-
ing,” Bublim countered, not swayed by the dwarf’s ings, and grow or diminish in personal power in
gruff reminiscence. “Why would Selûne send us relation to the number of mortal worshippers they
there?” possess. Priests and priestesses in the service of a
“We will know when we arrive,” replied Esta. god may advance only if they please their deity by
“Aye, if we decide to go there,” Trothgar said point- remaining faithful to the god’s rules and aims, and
edly. “For now, let us concentrate on earning our pay acting as the god wishes.
and arriving safely in Neverwinter.” The plethora of divine beings, even among
With that we rode in silence, out of the city. I did humans, and the wide variance of ideals which
not look back. they represent or epitomize, has led to general,
Along the road, the wagons of the Highmoon Trad- wary tolerance of differences in beliefs and wor-
ing Coster were making preparations to leave. We ship; a willingness to let strangers be. This
joined up with them and were on our way within the extends to all who do not break laws—among
hour. . . on to Neverwinter. the general populace, the Court, and the soldiers
of the King. Human sacrifice is considered mur-
der in lawful realms, and the use of another’s
goods as offerings is both theft and wanton
destruction.
Some individuals of course, particularly but by
no means limited to priests and priestesses (who
generally believe passionately in their own deities),
may not be beneficently all-tolerant of the beliefs
of others. Theological arguments can grow heated,
and there are always bellicose fanatics.
While it is wise to learn the religions of any per-
sons one must trust, do business with, or adventure
with, it is often an affront of the highest order to
ask such information openly. Some people have
been known to attack individuals inquiring as to
their faith.

16
17
On to Neverwinter
s I write this entry, I am riding in when it’s going well it is easy work. The difficulty lies
a bumping, jostling wagon. Please with bandits. . .
forgive my unsteady hand.
There are twelve wagons in our Merchant Companies

T
caravan. This is only a portion of he life-blood of the kingdoms in the Realms
those operated by the Highmoon Trading Coster. The is trade, and it is through trade that many of
majority have remained in Waterdeep, as did the nations have come to be. The keys to this
Guldeph Maremmon, the caravan master himself. trade are the various merchant companies, which
Guldeph’s son, Farlin, is in charge of our expedi- carry, protect, and store goods. The merchant
tion. I suspect this is a test of the young merchant’s companies of the Realms are both numerous and
skill and ingenuity, for Farlin will one day take his ever-changing in roster.
father’s place as caravan master, I am sure. Quite a Most trade goods travel in caravans for safety,
responsibility for such a young man.
and the great majority of caravans are run by inde-
Our cargo consists mostly of exotic spices and blue
pendent caravan masters, who display no badge or
wine, to be traded in Neverwinter for the waterclocks
colors at all. A few caravans are sponsored or
and colored lamps that city is famous for. After doing
directly manned by a city or country, and typically
his trading, Farlin returns to Waterdeep and rejoins
bear the sigils of that place. The caravans of Amn
his father. Of course, we are not accompanying him
are so marked, as are those of the Zhentarim.
on that trip. I am certain Farlin will have little trou-
Large companies, or “Priakos,” are created by
ble hiring trustworthy guards in Neverwinter to
the permanent amalgamation of smaller caravan
replace us Seekers.
companies, usually to control a trading route.
Eighteen other guards share our duties. All are
Alliances of small, independent companies into
human warriors, and seem to have chosen their work
as a career. My companions and I don’t fit in with caravans for safety alone are “Costers.”
their taciturn attention to duty, and are left to our- Dragoneye Dealing Coster: Based in Cimbar,
selves. They are not unfriendly, merely reserved. I with way-bases in Iriaebor and Elturel, this is the
hope we will be accepted among their ranks more as oldest of the costers. It was begun by two merchant
the days pass. brothers who tired of shipping things overland to
This is the first time I have witnessed the workings avoid the Inner Sea pirates—only to lose them to
of a merchant company firsthand, so I will elaborate bandits on the long land routes west of Westgate.
upon our disposition a bit. We guards are split into Highmoon Trading Coster: Headed by Guldeph
pairs, with each pair assigned to a different wagon. Maremmon, this flourishing concern dominates
One guard rides on horseback near the assigned the Sword Coast overland routes from its bases in
wagon, while the other sits next to the driver (as I am Scornubel and in Waterdeep. It carries everything,
sitting now). We are responsible for helping the dri- but has exclusive supply rights to kaorph (“blue
ver to tend the horses, to maintain and repair the wine”) and certain exotic spices of the far south
wagon, and to ensure that the cargo is fastened and east. Its colors are a white crescent on a black,
securely. At odd times during the day, six guards are star-studded oval.
chosen to ride ahead and scout the road—for danger, The Seven Suns Trading Coster: This group’s
to find suitable water and pasture for the animals, or name celebrates the widely-separated partners who
to locate a good campsite for the night. All said,

18
We began to earn our pay in earnest while travel-
converted their own small merchant companies ing along the mountains. The road meandered
into regional bases, providing horses, draft oxen, through wooded hills for a time, before climbing to
and wagons, and hiring local guards. This coster pass alongside a very steep and rocky hillside. It was
provides the leanest guards and the worst wagons, here the ambush was laid for us.
and is inclined to be slow and often bandit-struck It started as a trickle of stones rolling down the
as a result. However, it also undercuts its competi- slope, and suddenly erupted into an avalanche of
tors on most routes. boulders. One of the wagons was swept away. I can
The Six Coffers Market Priakos: Named for still hear the screams of the horses as they tumbled
the six wealthy merchants who sponsored it, this and were crushed. Rolling logs—their branches
Priakos is run by Thelve Baruinheld of Berdusk, shaved to sharp points like spears—followed, blocking
and has “bases” in that city, in Waterdeep, in Sil- the road to the front and rear of the caravan. We were
verymoon, in Priapurl, and in Selgaunt. It is large, suddenly trapped.
efficient, and prosperous, though only four of the I saw Esta scrambling over the loose rocks toward
six original partners are still alive. the crushed wagon. One wrong step and she would
Surefeet Trademasters: Headed by a council of find herself buried or tumble to her death. I jumped
merchants, and based in Scornubel, the Surefeet from my skittish horse and raced to her.
specialize in providing expert guides, escorts, and “What are you doing?” I cried.
guards for all concerns—their own caravans and “Tarkesh is still alive!” she said.
those of any overland traveler. Their rates are Tarkesh was the driver of the doomed wagon. We
high, their men good, and it is rumored they found him buried in the rubble. Indeed, he was still
gained much wealth through several rich tomb and breathing, though his life was swiftly flowing out upon
temple-ruin finds made by guide-members. the rocks. I quickly and carefully uncovered him,
Thousandheads Trading Coster: Run by the while Esta used her healing magic to stop his bleed-
ing. Thanks to Starchild’s bravery, Tarkesh would
former adventurer Bharavan Bhaerkantos from his
live.
stronghold east of Riatavin, this coster operates
We had no time to give thanks, however, for the
only on a single route—from Waterdeep to Hills-
next moment we heard Trothgar bellowing orders:
far, via Scornubel, Berdusk, Iriaebor, Priapurl,
“Dismount! Stand and fight, you dogs!”
Arabel, and Essembra. Its name refers to the “thou-
I looked up beyond the road to see a half-dozen
sands” of small one-to-twelve-wagon outfits that
ogres loping down the steep hillside, led by a lumber-
benefit from this coster.
ing hill giant. Our men heard the wisdom of Troth-
The Trail Lords: A mysterious, pompous outfit
gar’s words and leapt from their horses, which were as
(whom some say are ruled by Thay), the Trail
dangerous to us on the treacherous footing as were
Lords have been known to hire half-orcs and worse
our attackers.
as guards. They are said to be merchant kings “Fire crossbows!” cried Trothgar.
(none has ever seen them) with seemingly bound- The guards responded like seasoned soldiers. A vol-
less funds. ley of bolts whirred into the charging ogres. One of
Trueshield Trading Priakos: Based in Telpir, this the creatures, pierced through both legs, lost its foot-
professional organization builds its own wagons and ing and tumbled down the rocky slope. That ogre did
equips and trains its own guards—and does both of not get up again. All the others were struck with
these very well. Few bandits tangle with its cara- bolts, but kept coming.
vans; even orcs leave them alone on most trips. Its “Draw swords and stand fast!” thundered Trothgar.
rates are expensive, but it almost always delivers, so Once again, the guards responded like veterans, star-
money has been pouring into its coffers. ing bravely into death’s face.
Though we had them outnumbered, ogres are huge

19
brutes, and they crashed into our ranks like jugger-
nauts, the hill giant first among them. Men screamed The Goblin Races
out their dying breaths. The smell of hot blood and
the sounds of clashing steel drove the horses into a
frenzy. With nowhere to go, the wagons became hope-
T he goblin races, also called goblinkin or
goblinoids, include all creatures such as
kobolds, goblins, orcs, and hobgoblins. Some sages
lessly entangled. All was chaos. extend this definition to ogres, bugbears, trolls,
I tried not to let the noise and confusion befuddle and half-orcs. In general, they are uncivilized
me, and concentrated upon a spell. The giant raised bands of sentient creatures that prey on other
his spiked club high, preparing to bring it down beings, raiding and pillaging when they can, steal-
upon Trothgar’s head. I let loose a volley of magical ing quietly when they cannot.
bolts, blasting the giant’s club into shards. Suddenly The goblinkin have existed in the Realms as
disarmed, the huge creature yelled in surprise. Troth- long as the elves, for elven histories mention the
gar took this opportunity to strike a mighty blow, various creatures as brutish invaders harassing the
and the giant bellowed once again—this time out of borders of their realms. The goblin races were
fear and rage. involved in genocidal wars with dwarves for the
Hearing their leader’s cry of pain, the ogres faltered. mountain peaks, and with men for the lowlands.
The guards pressed the attack, and another ogre fell Usually the goblinkin have been repulsed or
to their blades. crushed, but many dwarven halls now molder in
I saw Samkin stumble before a looming ogre, and in orcish hands.
horror I realized there was nothing I could do to help The goblin races are generally under-organized
the halfling. But in the next instant, a stream of and under-equipped, and would have been wiped
sparkling motes passed over Samkin, striking the ogre
out several times over were it not for their rapid
in its face. Bublim! The gnome had been invisible.
breeding cycles and strong instincts for self-preser-
Confused, the creature fell to its knees. Flashing a sil-
vation. Faced with overwhelming odds, most gob-
ver-toothed grin, Samkin was upon the ogre’s back in
linkin waver and retreat. For this, the tag
a heartbeat, driving his dagger deep into its flesh. It
“cowardly” is usually added to their other names.
died swiftly.
The goblin races tend to be cruel, evil, and
Vastly outnumbered, and losing their gusto for the
malicious, aping humans in dress and title, but
fight, the remaining three ogres were slaughtered.
with a slant toward harm as opposed to help. The
Having suffered wounds from Lorrick’s axe and Troth-
greatest orc citadels are governed by a King and
gar’s sword, the hill giant took three strides backward,
Royal Court in a rough travesty of Cormyr. Simi-
and promptly fell on its rump. It sat stunned, bleeding
heavily and breathing hard. Fear swelled its eyes wide. larly, those goblins living near Waterdeep fear
It was a strange moment, standing there watching lords who rule from disguise in the manner of the
the hill giant die. The moans of the injured and the Lords of Waterdeep.
shuffling of the horses seemed distant and quiet. I Despite their history, some members of these
remember the loud, mechanical sound of crossbows races, particularly half-orcs, brave the well-
being wound. deserved hostile attitudes of the rest of the world
And then, in a deep, calm voice, Trothgar the to seek an honest living. These are exceptions to
Thunderer ordered, “Fire.” the general character of these savage creatures,
however.

20
We lost five good men in the battle with the ogres what tomorrow brings. Thank you, Furian Arcanus.”
and hill giant. Thankfully, none of us Seekers was I left Farlin to his thoughts. I hoped my words had
badly injured. My healing magic, and Esta Starchild’s, soothed his sorrow. He is a brave and good-hearted
was put to good use on both men and horses. lad. He will make a fine caravan master, if he survives
The first-hit wagon was damaged beyond repair. We his apprenticeship.
salvaged what cargo we could from it, and made room We made it out of the mountains without further
on the remaining wagons. Several other vehicles incident. Farlin’s morale, and consequently that of
needed repair, but were mobile enough that we could the others, improved greatly. However, danger did
move to a better location before fixing them. It took indeed await us once again, along the vast swamp by
several hours of hard labor to clear the road and bury which the High Road passes.
the dead. I was scouting ahead with five other guards when
We rolled forward in quiet the remainder of the the incident occurred. My adventuring companions
day. The dangers of the wilderness had marked all of remained behind, on duty within the caravan proper.
us. No longer could we cling to the illusion of a It was a fine, warm day full of sun and clouds.
leisurely journey along the High Road. We knew we Swarms of insects buzzed over a ditch of brackish
trekked through hostile lands. I was more eager than water along the road’s western side. Farther west, the
ever to reach Neverwinter. terrain became increasingly soggy. The trees grew
That night I made my way to young Farlin’s wagon stunted and twisted there, and the underbrush stood
before taking my turn with the night watch. All day, in thick clumps atop muddy hillocks. We had seen no
he had appeared withdrawn and sullen. I was worried sign of other travelers or dangerous beasts, and I must
about him, and the effect his mood would have on admit we became lax in our duties, lulled by the
the rest of the men. buzzing insects and the day’s heat.
I found Farlin alone, but for the half-empty bottle We were virtually on top of the creatures before
of blue wine in his hand. noticing them. Their reptilian skins granted them a
“Care for a swallow, Furian?” he said. “My father’s perfect camouflage with the greenish water and
kaorph wine is the finest to be found. And the only to underbrush.
be found, since he’s cornered the market on it!” Eight lizard-men riding giant lizards arose from the
I accepted the bottle and sat down beside him. muck and charged us. I am not a proficient horseman,
“It’s my fault, Furian,” he continued. His words and my startled mount threw me. I landed hard on my
were a bit slurred, and I was surprised to see that he back in the middle of the road. My companions fared
had been weeping. much better, and managed to draw their blades to
“I should have had the road scouted properly. A meet the lizard-men’s charge.
caravan master who leads his cargo into an ambush is I managed to roll away from the stomping horses’
a fool, or a dead man. Those men had families. They hooves and plodding lizards’ feet, and tumbled down
were my friends. I killed them just as surely as those the steep east bank of the road. I quickly regained my
ogres did.” feet, uttering a spell as I rose.
I said, “Aye, they were fine men, and I wish I had Wise that I did, for on the road above me loomed a
known them better. But they knew the dangers. They giant lizard and rider. As the lizard-man raised his
chose to be here. Perhaps the ambush could have been barbed javelin to throw, a bolt of lightning erupted
uncovered, but it wasn’t. What is important now is to from my outstretched hands. The searing arcane
get safely to Neverwinter, for the men who yet live energy slammed into both rider and mount, slaying
have families also. Your responsibility remains with them instantly. The hair on my body stood on end as
the living, and not the dead.” the electricity in the air dissipated quickly. Such
“Aye, we still have far to go,” he said with a sigh, power! I am awed at the gift Mystra has granted her
“and surely more dangers to face. I will not let my priest.
friends down again. I will rest now, to be ready for For an instant, sounds of the battle on the road

21
above, which I could not see, stopped. I could imag- eating everything that passed beneath his nose. Lor-
ine the surprised faces of the combatants as they saw rick was sullen as usual, though I believe I saw him
the bolt of lightning rip skyward above their heads. grin at one of Samkin’s jokes. Bublim entertained all
An instant later, the battle sounds began anew. with his cantrips. And Esta, sweet Starchild, joined us
Rather than rushing into the fray, I decided to find later after bathing and dressing in a silken gown
a vantage point for making better use of my spells. I emblazoned with the symbol of Selûne. Esta stole all
rapidly levitated high into the air, and began conjur- of our hearts tonight.
ing another spell. We have fulfilled our contract and been paid. We
A volley of magical bolts flew from my fingers, now have the funds to travel where we wish. Tomor-
felling a lizard-man, whose mount turned on its for- row we say our farewells to Farlin, and decide which
mer master. The giant reptile devoured the rider path to tread.
where it lay.
My companions slew three other lizard-men, whose
mounts either lumbered off or ate the dead. The
remaining foes spurred their reptilian steeds for the
swamp, raising great spumes of muck as they fled.
We lost no one in the battle. I used the magic
given me by Mystra to heal those who had been
injured, and we made haste to return to the caravan. Neverwinter
As we galloped, I noticed the men keeping their
horses apart from my own. My display of potent magic
has given me greater respect among the guards. Just as
S ituated along the western coast of Faerûn,
Neverwinter is a bustling city. Regarded as a
friendly city of craftsmen, Neverwinter trades
I was beginning to develop friendship with them, it extensively via the great merchants of Waterdeep.
seems I am to remain an outsider. The name refers to the skill of city gardeners, who
We reported what occurred to Farlin. I was proud keep flowers blooming throughout the months of
to see he quickly realized the danger of the lizard-men snow—a practice they continue with pride.
who escaped—they would likely return to the High “By the clocks of Neverwinter” is a watchword
Road with their entire tribe in tow. for accuracy and delicate precision. The water-
We drove the wagons hard on Farlin’s orders, rac- clocks produced here are accurate to within five
ing past the swamp. Either we escaped, or the lizard- minutes a year, provided that sufficient water is
men chose to let us pass, for we did not encounter available. These expensive treasures can be carried
them. by a single man using both hands, and are quite in
My exploits with the lizard-men made for a fine fashion in wealthy households throughout the
tale. The worry and concern in Esta’s eyes made it Forgotten Realms. The craftsmen of Neverwinter
worth every ache and pain. are also renowned for the multi-hued lamps they
produce. Carefully mixed colors and blown glass
We have finally arrived in Neverwinter. Other than
designs create pleasing displays against the walls at
a broken wagon wheel and a lame horse, we had no
night. Such lamps are sold in most cities and towns
further problems after the attack of the lizard-men.
of the Realms.
As I write this, I am sitting comfortably in my room
at an inn called the Weary Traveler (how true!). The
huge feather bed standing nearby beckons, but I wish
to put pen to parchment for a moment.
Farlin was so pleased (and relieved) with our safe
arrival that he treated us all to an immense feast at
this very fine inn. Trothgar made a glutton of himself,

22
Talk of Evermeet
awoke with the dawn in my bed at the
Evermeet
Weary Traveler, and went in search of
food. I found Esta Starchild down- E vermeet is a large island several thousand
miles to the west of the Moonshae Isles, and
of similar size to those islands. Despite this great
stairs, already at her breakfast.
She smiled and said, “Please join me, distance, the island of Evermeet is known to most
Furian. I have more than enough food here for two. knowledgeable persons of the Realms as the final
It’s a beautiful morning, is it not?” home of the Elven Nations.
I agreed to both the food and the weather. We ate Evermeet is a happy realm of deep forests and
quietly for a while, enjoying one another’s company. much laughter. Here golden elves, under the lead-
It is unusual for us to be alone, away from the others. I ership of the Moon Elven Royal House, live in rich
was not sure what to say, but I was certain I didn’t splendor. Art, music, magical research: all peak far
want the moment to end. above achievements reached elsewhere, even in
“The gardens of Neverwinter are said to be splen- Waterdeep the Splendid. All elves save the drow
did,” I ventured finally. “After last night’s feast, I’m and half-elven are welcome, and many sea-elves
sure the others will not be rising for some time. Per- live in the surrounding waters.
haps we can find a nice garden and enjoy the morn- To guard this wondrous realm against men, par-
ing sun.” ticularly the aggressive raiders from Ruathym and
“Wonderful!” she said. “Let’s take our breakfast the Pirate Isles, Evermeet has the mightiest navy
with us and go now.” in the known Realms. Based in the fortress of
The innkeeper’s wife was more than happy to pack Sumbrar, with smaller outposts at Elion and Nim-
a basket for us, and direct us to her favorite garden. lith, the vessels of Evermeet’s fleets patrol from the
“It’s a nice secluded spot,” the woman said with a Wave Rocks to the Gull Rocks and “the Teeth” in
smile. a wide circle of ocean.
Indeed it was. The small garden was surrounded by Boats are built and repaired at Siiluth and call at
a high stone wall covered with all manner of flower- only a few ports in the lands of men: Eskember, the
ing vines. Other than numerous songbirds, we were Moonshae Isles, Neverwinter, and Waterdeep. In
alone. Sitting on the close-cropped grass among beds the past, the ships of Evermeet have fought many
of glorious flowers, we returned to our breakfast. battles with Ruathym, the reavers of the Nelanther
“Have you ever been to Evermeet?” I asked. From Pirate Isles, and Calimshan, hurling back all
the look she gave me, I felt quite the fool.
attempts to seize the island or its treasures.
“No, I have not,” Esta replied. “When I do go, I am
Many of the Elven Nations from the Realms
sure I will never leave. People who make the Retreat
have sought haven in Evermeet, and the navy
seldom, if ever, return to Faerûn.”
ensures safe passage to the island for these peoples.
“Please forgive my ignorance,” I said. “Though I
How those Elven Nations far inland made their
share your elven blood, I was raised by my human
way to Evermeet has not yet been revealed. While
mother in a human city. What I know of our people is
the Elven Court has vanished from Cormanthor,
from tales told by them.”
there are no recorded observations, among humans
“Then it is time you heard of your heritage from
or other races, of what surely must have been a
one of the People,” she said. I settled back in the lush
mass migration by the elves.
grass to listen.

23
“As you likely know,” continued Esta, “Evermeet is
the island kingdom of all the elven race, though drow
are not welcome upon her shores. Half-elves, such as The Retreat
yourself, are seldom welcome either, although excep-
tions are made for those half-elves who show unwa- T he oddest phenomenon of elven life (to
human observers) is the Retreat, which
humans imagine as a lemming-like drive to sail
vering loyalty or perform a great service for the
People. beyond the sea. The Retreat is not some biological
“Do not look so sad, Furian. You have a good heart, drive, however, but rather a conscious decision by
and may one day be greeted by the Queen at Ever- each leader of an elven nation to withdraw to less
meet.” hostile lands. The decision is made after years
I said, “I long to know more. Tell me of the (generations, to humankind) of thought and medi-
Queen.” tation, and once made, is irrevocable.
“Queen Amlaruil has governed alone since the In the case of the recently-voided Elven Court,
death of her husband King Zaor some 30 winters the decision to retreat was reached some 500 years
past,” continued Esta. “She is said to have the wisdom after deliberation began. While humans regard the
of the gods, and I do not doubt this. The Queen is disappearance of the Elven Court as a sudden vac-
assisted in her rule by a royal house of moon elves. uum in the heart of the Realms, for the Court it
The royal family includes six princes and princesses was as inevitable as a merchant moving his shop to
who are all masters of the various professions of war- increase the distance from a competitor.
rior, priest, and mage.” Elves in retreat always make for Evermeet,
“Knowing you are a moon elf,” I said, “I cannot where they in turn strengthen the navy and the
help but ask if you are of the royal house, Esta.” defenses of the island nation that is their races’ last
From the look in her eyes, I knew I had touched on and strongest haven. Whatever nobles led the
a sensitive matter. retreat swear their fealty to Queen Amlaruil.
“My family shares no direct attachments with the Elves on the Sword Coast and others with easy
royal house. All of my family have made the Retreat. access to the sea make the passage to Evermeet by
I am alone in the Realms.” ship. How those farther inland cross is not known,
“Why have you remained behind?” I asked, already for none sees their passage out of the world of
sensing the answer.
humans. Not even everyday elven folk know the
“Selûne has need of her priestess here in Faerûn.
method—by some magic they suddenly awake in
When my work is done, I will sail west, away from the
their new homes.
lands of humans. All of this talk makes my heart grow
The former elven nations of the Realms include
heavy. Let us sit here quietly for a while.”
Illefarn, near Waterdeep; Askaver, now called the
I wasn’t sure what to say. I wanted to know more,
Wood of Sharp Teeth; and the Elven Court, which
but not at the price of Esta’s happiness. All I managed
once ruled Cormanthor, a forest country that ran
was, “Thank you, Starchild.”
from Cormyr to the Moonsea. Current elven
I have so much to learn from Esta. Alas, she does
nations include Evermeet and Evereska, a colony
not speak of these things often because they involve
in the Greycloak Hills. Scattered groups of elves
her family, and are thoughts and memories full of
emotion. remain in the Realms, including wild elves, groups
The calling of Evermeet tugs at Starchild’s heart, without noble rulers, the dark elves, those who
but she is duty-bound to pursue the mysterious quest have found Evermeet not to their tastes and
set before her by the goddess Selûne. One day, when departed, and adventurers.
her trials are done, she will make the Retreat. And I
hope to be with her.

24
After feeding the crumbs of our breakfast to the fact that Corm Orp’s lord, one Dundast Hultel, is
songbirds, Esta and I left our little garden and headed looking to hire adventurers. They said the lord is
for the inn. We spoke no more of elves and Evermeet looking to eradicate bandits operating in the Far
and the Retreat, but made idle talk about the glorious Hills. Apparently, the rogues have had quite a bit of
weather and pointed out the sites of Neverwinter to success in raiding the village and waylaying travelers.
one another. By the time we returned to the Weary I would not be surprised if they have amassed a fine
Traveler, she seemed in much better spirits, much to booty.”
my relief. “That sounds more like the work we want,” rum-
The innkeeper informed us that our companions bled Trothgar. “You remain quiet, Furian. What think
had not yet come down from their rooms. Esta left for you of this?”
her own room in order to pack, and I returned to my “I feel this is of the utmost importance to Esta, and
room as well. I needed to pack, too, but I also wanted she will go with us or without us. And I will not let
to meditate upon the wisdom of Mystra’s teachings her go alone. Rather than splitting the company, I
and beseech her for the spells I might need during our suggest we all make the journey. We lose nothing,
travels. I also took time to study my spell books. since the possibility of a commission in Corm Orp
Several hours later I left my room, and found my sounds promising indeed. And do not forget, some-
friends downstairs finishing a late breakfast. After the thing that has drawn the interest of a goddess awaits
amount of time they spent drinking and eating and atop the Hill of Lost Souls. Can we truly call our-
drinking again last night, I was happily surprised to selves adventurers if we do not investigate this?”
see them so well-rested and in such high spirits. “Well said,” spoke Trothgar. “Then I believe we are
“Is Esta still in her room?” I asked. agreed that we should accompany Esta. And once
Trothgar said, “I suppose. We have yet to see her that is done, we shall travel to Corm Orp and liberate
today.” some bandits of their ill-gotten wealth.”
“She sure is sleeping late,” chirped Samkin. “I’ll Esta Starchild then joined us at our table.
make a halfling of her yet!” “We’re going with you!” cried Samkin.
I smiled, but did not tell them of our trip to the “Then the speech I have spent the last hour prepar-
garden. We had shared a private moment, and I ing to try to persuade you will not be needed,” she
wanted to keep it that way. said with a smile. “Thank you, my friends. I knew you
“While she is not here,” said Trothgar, “I say we would not disappoint me, or the goddess.”
take the opportunity to discuss her idea of journeying We spent the remainder of the morning debating
to the Hill of Lost Souls amongst ourselves. I, for one, the best road to travel. We could ride with Farlin’s
fail to see the advantage in going. What do the rest of caravan back to Waterdeep, then cross the High
you think of it?” Moor to reach the Hill, but we all agreed that this
Lorrick was the first to speak. seemed too much like a step in reverse. We wanted to
“I be likin’ to find the tomb o’ Thelarn, son o’ see as much of the country as possible. Finally, we
Mongoth. I says we go.” decided to follow a trade route south and east that
“Is he buried with treasure?” piped up Samkin Sil- crosses the High Moor. After buying fresh provisions,
vertooth. we rode away from Neverwinter.
“Aye, that he be,” growled the dwarf, “but I’ll be I shall always remember a certain garden in that
takin’ no part in robbin’ the tomb of a noble dwarven city, and the sunny morning I spent breakfasting with
warrior. And be warned, halfling, for I’ll not be Esta Starchild.
standin’ idle while others do so!”
“Just asking, just asking.”
Bublim spoke up.
“The Hill is not far from Corm Orp. Last night I
overheard some grim looking fellows discussing the

25
Horrors of the
High Moor
he trade route we followed out of We followed the trail up and across the rocky
Neverwinter became little more plateau of the High Moor for several days without
than a game trail after several miles. incident. The landscape alternated tall grasses and
After riding for many days along the short, bushy trees. A continuous wet mist made the
twisting path, my skill at horseman- moor seem surreal and moody.
ship improved greatly. I grew to view my horse as The mist and deepening night also concealed the
more than a riding beast, but as a friend, and decided carcasses until we were upon them. Scores of sheep
she deserved a name. I called her Wind, for she was a and goats had been slaughtered and left to rot. Sadly,
swift racer, and had the personality of the wind— among the dead flock we found the corpses of three
calm most of the time, but with the potential to be human boys. All wore primitive garments of sheep-
an angry storm at a moment’s notice. skin, and all had been savagely murdered. It was a
The land we passed through was pleasing to the eye, nightmarish scene of blood-stained grass and buzzing
consisting mainly of light forests, grassy meadows, and clouds of green flies.
low, rolling hills of clover and wildflowers. The weather While I helped bury the dead, Trothgar looked for
was pleasant as well, with only the occasional rainstorm. signs of the boys’ killers.
The journey was easy-going. Our spirits were high, and “A pack of wolves did this,” he said finally. “From
we enjoyed one another’s company. If only we could have the size of their tracks, they must be huge for such
known of the evil awaiting us on the High Moor. creatures. The attack took place early this morning,
before first light. ‘Tis nearly dark now. Leave off with
your digging, and let us be away.”
The High Moor “We can’t just leave them lying here,” said Esta.

T he High Moor is a vast, rocky wasteland rising


to a gorge-scarred plateau cloaked in grass and
scrub trees.
Coldly, Trothgar replied, “Whether the ravens eat
them, or the worms, they are still dead. Even as we
speak, worse creatures are wakening from their day-
Often shrouded in mist, the moor is home to time slumber and crawling from their dens to prowl
many trolls and bugbears, as well as assorted goblin the night. We should go. Quickly.”
races. The monstrous inhabitants often raid the A sudden wolf’s howl to the north made us jump.
roads, so that merchants tend to collect in large Others to the east and west answered its call, and a
caravans and hire additional guards when passing piercing howl to the south, quite close, completed the
through. circle. It was too late to run.
The soil of the moor is too thin for farming and “Furian!” yelled Trothgar. “Build a fire—quickly!
its rock, mostly granite, too poor in valuable ores Lorrick, tie the horses to that tree! The rest of you
to support permanent mining settlements. The light torches and form a circle around the fire. Now!”
barbarian humans found in these lands depend on Lorrick was having trouble with the horses, which
were rolling their eyes with fright and stamping their
herding sheep and goats and overland trading for
feet. Trothgar, Samkin, and Esta helped him tie
their livelihoods. They fight constantly with any
them. I used magic to kindle a nearby bush into
and all goblinoid tribes.
bursting flame, and Bublim helped me to keep the
blaze going by tossing dried branches upon it. We all

2 6
lit torches and formed a ring around the fire, the “I’m starved!”
tree, and our mounts. “You should be. You’ve slept for two days.”
The howls grew in number, and drew closer. We Two days! Suddenly I remembered the poisoned
were on the verge of panic, but held our ground. I barbs of the goblin wolf-riders. I threw off the blan-
stuck my torch in the turf at my feet to free my hands kets to see that all of my wounds had been mended.
for casting spells. Esta did the same, and the others Esta’s healing touch, no doubt.
quietly readied their weapons. “Lie still, Furian,” she said. “Enjoy the ride.”
Suddenly, the howling stopped. All we heard was “Where are we?”
the neighing and stomping of our horses. “Still on the High Moor, but with an escort of
“I saw something in the mist!” cried Samkin. human barbarians. They had gone in search of the
I looked and thought I saw the glow of red eyes for three missing boys, only to rescue us from the goblins
an instant. Then the arrows came. A cloud of in their stead.”
whirring black barbs swept among us. “But I don’t see anyone.”
Two shafts pierced my left arm, and a third entered “They are riding up ahead,” she said. “Seeing the
my right thigh. The pain was intense, and by the way carnage wrought by your lightning—you killed six
it spread through me like liquid fire, I knew the barbs wolves and their goblin riders, by the way—they
were poisoned. Fighting against the hurt, I concen- decided you are a mighty sorcerer. They seem to fear
trated upon a spell and unleashed a flashing arc of magic, and are giving you, and me, a wide berth.”
lightning at the wolf-shapes circling in the mist. From “Let us stop. I want to ride upon Wind’s back, and
the yelps and cries of anguish, I knew I had found my not this infernal litter.”
mark. Alas, before I could conjure more, the poison “A mighty wizard should show no weakness, eh?”
found my heart and I fell to my knees, wracked by she said with a grin.
convulsions. She helped me unhitch the litter. Still weak, I
Someone called my name. I rolled onto my back finally managed to climb upon Wind. I ate as I rode,
and looked to see Samkin running to me. The next and soon felt much better.
moment a huge wolf leapt over me and bowled into As she had said, the barbarians were indeed riding
the halfling, clamping its slavering jaws into his tiny ahead of the group. They wore sheepskin jerkins dec-
shoulder. The beast shook its head viciously, whip- orated with beads and bangles. For weapons, they car-
ping Samkin about like a rag doll. His screams hurt ried spears, short bows, and finely-crafted two-handed
more than the poison in my blood. swords. Though lacking the fineries of city-folk, they
Before I lost my sight, I saw Lorrick. He had been are a proud people.
pierced by several arrows also, and yet fought on. A Esta told me that Samkin and I were the most seri-
wolf leapt in front of him. Clinging to its hairy back ously injured of the company. The halfling nearly bled
was a grinning goblin. In one mighty swipe of his to death before Esta could close his wounds, but he
axe, Lorrick struck the goblin’s yellow head from its recovered quickly thereafter. It seems they all feared
shoulders. the poison would claim me, but once again Esta’s
The poison then clouded my eyes and all was dark- healing magic was successful.
ness and screams and the howls of many, many We would have all been killed if not for the barbar-
wolves. Before I lost consciousness, I thought I heard ians. They agreed to lead us across the High Moor, in
the keening of a distant hunting horn. . . return for a small sum in gold, which Trothgar gladly
paid from the company fund.
I was jostled awake to find myself snuggled under Tomorrow we part company with the barbarians
sheepskin blankets on a primitive litter being pulled at the southeastern edge of the moor, near the Ser-
by my own horse, Wind. Esta rode beside me. I nearly pent Hills. And soon we will reach the Hill of Lost
wept, I was so relieved to see her alive and unhurt. Souls.
“And so the sleeper awakes,” she said. “Feeling better?”

27
A Vision upon the Hill
e crossed the Winding Water It was not long before Samkin returned. “Orcs,” he
and reached the Hill of Lost said. “I counted seventeen of them.”
Souls without mishap. Though Trothgar asked, “What are they doing up there?”
still wilderness, this country was “Dancing about their fires and beating drums,”
much more pleasant than the replied the halfling. “They seem quite drunk. I saw
High Moor. We all agreed we had underestimated the several human bodies, most likely tortured to death. I
dangers of the moor, and the large numbers of evil suppose the orcs are celebrating their victory. The
creatures that stalk its misty terrain—a mistake we biggest and ugliest one was wearing a bronze helm
will not repeat if ever we return. with silver-tipped horns. He also carried a shield
We approached the hill under cover of darkness. emblazoned with what looked like a lightning bolt
Wise that we did, for we soon saw the glow of several and crossed hammers.”
fires and heard the beat of war drums. Samkin agreed “Them be some of the battle-dress o’ Thelarn,
to scout ahead, and Bublim made him invisible, for son o’ Mongoth!” rumbled Lorrick. “These foul
added protection. We settled back to wait, as the creatures’ve plundered his tomb. We must be aven-
halfling’s light steps faded into the night. gin’ this!”
“Let us not be too hasty,” said Bublim. “They out-
Hill of Lost Souls number us by nearly three-to-one.”

O
nce in the years before even the elves lived “If I must be goin’ alone, then so be it,” growled the
in the North, this was an extinct volcano, dwarf, flashing the gnome a steely gaze.
but the passage of many winters has softened its He hefted his axe and strode toward the hill. But
cone to a hill with a cup-like peak. Its sides are Trothgar spoke up.
covered with soft, shiny grass, and only the occa- “Hold a moment, Lorrick. ‘Tis true they are many
sional outcropping of hardened lava or a scatter- and we are few, but orcs are cowardly, even when
ing of obsidian chips advertises its true origin. drunk, and they are not expecting further strife this
These grassy slopes were an armed camp during night. Let us form a plan, and catch them unawares.”
His heart must have yearned for orc blood, but Lor-
the Battle of the Bones. Here the armies of men
rick saw the wisdom in this and rejoined us. Though
raised their standards and tended the wounded. In
he is brave, Lorrick is no fool.
recent times, the peak has been used by rogue
After discussing the layout of the orc camp, we
mages as a meeting-place, and by the Hierophant
gathered our weapons and stalked slowly and quietly
Druid Pheszeltan to work mighty weather magics.
up the slope of the Hill of Lost Souls. We left the
Today the hill is abandoned, save by the spirits of
horses behind, as they would be too noisy and difficult
fallen men and tribes of goblin races.
to control on the steep terrain.
Somewhere on the Hill of Lost Souls is the tomb
Occupied with their drunken revelry, the orcs had
of Thelarn “Swifthammer,” son of Mongoth. This
no idea we were watching them and preparing to
dwarven adventurer is said to lie entombed with
attack. Esta Starchild and I acted first, conjuring
his favored weapon, a mighty war axe named Sky- spells that held six of the creatures immobile.
splitter. The Tomb of Thelarn has not been uncov- Samkin, Bublim, and Trothgar let loose with sling
ered, and at least one group of adventurers—the stones and arrows, felling three more orcs. Scream-
Men of the Blue Blade—has met its end at the ing a dwarven battle cry, Lorrick charged into the
hands of orc bands while looking for it. camp, his axe held high.

28
I suppose the fact that they had just looted a dwarven ently, Lorrick carried Thelarn’s helm and shield into
tomb added to the orcs’ fear of Lorrick. At the sight of the dark tunnel, and we followed quietly, holding
the crazed dwarf, those that could turned and fled. sputtering torches.
I could have slain them all with a bolt of lightning, Once, Thelarn’s remains had lain upon a cairn of
but Lorrick would surely have been struck as well. goblinoid skulls. Now, the dwarf’s bones lay scattered
Instead, I flung a volley of magical missiles, which about the crypt; the result of the tomb-robbing
always strike their mark, killing three of the bellowing humans and orcs, no doubt. There were treasures as
monsters. Another stumbled, and Lorrick was upon it, well—urns filled to overflowing with gold and gem-
his axe biting deep. Four remained, and of these two stones, and a mighty hammer. Strangely, the orcs had
were slain by sling stones and arrows. Only two orcs left these. I suppose they planned to collect them
escaped into the night. after the night’s drunkenness.
We bound the six orcs that had been magically The only thing that appeared untouched was The-
held, and Lorrick questioned them in their own gruff larn’s fabled war axe, Skysplitter. The charred remains
tongue. of an orc lay next to it. Apparently, the magical
“They’re o’ the tribe o’ the Gory Snout,” said Lor- weapon had the means to protect itself, if not its for-
rick. “The large one lyin’ dead yonder, the one that mer master’s remains.
dared to wear the helm o’ Thelarn, is a sub-chief. He As we watched, Lorrick placed the shield and helm
was leadin’ this war party when they came upon them on the cairn. He then gathered Thelarn’s chain mail,
humans.” which still held some of the dwarf’s bones, and put it
I looked over at the corpses. There were eight on the pile. Carefully, he sorted through the scattered
human men. Some appeared to have died in combat. skulls and picked out the rest of Thelarn’s skeleton,
I will not describe how the others were tortured and which he placed on the cairn.
killed, for it is too gruesome for words. From their Then something strange occurred. A bluish light
dress and equipment, they appeared to have been appeared above the cairn, and slowly took the form of
adventurers. a dwarven warrior. The ghost of Thelarn spoke with a
“Them men uncovered the tomb o’ Thelarn,” con- heavy accent.
tinued Lorrick. “Them orcs ambushed ‘em as they “Me rest was disturbed. I thank ye fer returnin’ me
emerged from the tomb, and defeated ‘em swiftly, just to peace once again. In me gratitude, I’ve two gifts fer
as we defeated them orcs in turn. They be sayin’ the ye.
tomb is near, at the top o’ the hill in the depression “Firstly, ye may be sleepin’ safe upon the Hill this
there. I must be returnin’ Thelarn’s things to him, and night. Me spirit, and those o’ the Fallen, shall be
resealin’ the tomb.” guardin’ yer slumber. If ye do this, a great wonder’ll be
“What should we do with our captives?” Samkin revealed.
asked. “Secondly, I be passin’ me weapon unto ye, Lorrick.
“Kill them,” answered Trothgar. “They are murder- ‘Tis called Skysplitter. Wield it with courage, for ‘tis
ers. It would be wrong to give them the chance to kill me favorite. And do not be forgettin’ the deeds o’
again by setting them free.” Thelarn, son o’ Mongoth.”
No one objected. I felt no qualms about killing the With that, the ghost began to diminish. Ere it van-
orcs. In the wilderness, he who bears arms is the law; ished utterly, Skysplitter rose into the air before Lor-
there are no courts and no magistrates. rick. Weeping proud tears, he took it in his scarred
“I’ll be doin’ it,” said Lorrick firmly. The dwarf led hands.
the orcs down the hill, and returned alone. We left the tomb, leaving Thelarn and his treasures
We had no difficulty in finding the tomb behind. I saw Samkin look back at the gold and sigh.
entrance. Using picks and shovels, the deceased I believe he mumbled one word: “Wasteful.”
adventurers had uncovered the tomb’s buried cap- We helped Lorrick return the capstone to its proper
stone, which now lay pushed to one side. Rever- place, then bury it once more. I trust that we con-

29
cealed it well enough that no one will disturb The- motes. It arced through the air, disappearing over the
larn’s rest again. horizon far to the north and east. A terrific thunder-
Using the picks and shovels, we hastily buried the clap echoed across the world, and a sphere of blue
bodies of the orcs and men. The hour grew late, and light grew from where the meteor landed, expanding
we were all exhausted. After a cold meal of bread, to reach the battlefield instantly in a surging wave. It
cheese, and jerky, we settled down to rest, but sleep passed through the goblin hordes, obliterating them,
did not come easily. then through the army of men, and left them
From under his blankets, Samkin said bluntly, “I’m unharmed. I felt its power in my very soul.
scared. I don’t like it here. I don’t want ghosts watch- I was being pulled back into my body. Before I
ing me sleep.” returned to my peaceful slumber, I saw the haggard
“I second the motion,” said Bublim with a nervous soldiers kneeling on the bloody grass, their swords
laugh. raised toward the glowing night-orb named Selûne.
I said, “Thelarn spoke of ‘the Fallen.’ What did he As one they said, “Selûne weeps for us. Woe that her
mean, Lorrick?” tear is lost to the world, as are we.”
“Many brave men died on these slopes durin’ the With the morning, we all awoke feeling refreshed,
Battle o’ the Bones,” he replied. “Their spirits wander and excited. What could it mean?
here, forever lost. ‘Tis why it’s called the Hill o’ Lost “Selûne has sent us a vision,” said Esta. “Long ago,
Souls.” she shed a tear, which fell to the world. I believe we
“I don’t care for this myself,” said Trothgar. “Per- are fated to find it.”
haps we should camp elsewhere.” “What’s so important about a tear?” asked Samkin.
“We have been invited,” said Esta. “You must all “It is not a literal tear,” she replied. “Not salted
have faith no harm will come to us.” water such as we weep, but a piece of Selûne herself—
“Aye,” said Lorrick. “We’re as safe here as in any a stone fallen from the sky. Such a tear can work
king’s castle. Let’s be sleepin’ now, and see what the potent magics.”
night brings.” “But surely the vision is wrong,” Lorrick said, “fer
“I’ll try,” said Samkin. “I hope I don’t have night- there be no tales o’ the goblin army bein’ swept away
mares.” upon a tide o’ blue light. The Hill was used to tend
A dream. At least we agreed later it was. the wounded. The major battle took place further to
I awoke in the night to the sound of war trumpets. the south and east.”
The armies of men were making a stand on the Hill of “Perhaps it was not a vision of the past,” said Esta,
Lost Souls. All around were leering goblin hordes. “but one of the future.”
My friends were with me, but they appeared trans- “This talk is getting us nowhere,” grumbled Troth-
parent, ghostly. I felt as light as air, and looked down gar. “I suppose you wish to go in search of this myste-
in shock to see my body sleeping peacefully. In this rious tear, Esta. From what I saw, it landed far to the
place, we were the ghosts, and the spirits reality. northeast. Crossing the Great Desert would be fool-
With a final trumpet blast, knights in battered ish. Let us continue our original plan and journey
armor charged in a desperate attempt to breach the south to Corm Orp. From there, if we choose, we can
goblin army. They drove deep and killed many, but head west through more hospitable country than the
were soon enveloped and pulled from their screaming desert.”
mounts. The company was agreed. After packing our gear,
The goblins surged up the hill. The soldiers stood we rode south. But we never reached Corm Orp. . .
calmly. Many prayed softly. Death was coming with a
horde of gleaming fangs, glowing eyes, and flashing
blades.
Suddenly, the night sky brightened. A glittering
meteor swept high above, leaving a trail of sparkling

30
Lost Among the Bones
day’s ride southeast of the Hill of floatin’ skull glowin’ with red flames, but were never-
Lost Souls, we came upon a theless defeated. The gorge be deserted now.
peaceful meadow with a small, “‘Tis said much treasure was hurriedly concealed
clean brook. As the sun sank among those many caverns lacin’ the stone walls o’
below the world, we made camp. the gorge. Few who have gone seekin’ it ha’ been seen
Taking his bow, Trothgar strode off. again. I’ve heard it said that fell beasts appear from
“‘Tis time we had a hot meal,” he said. “Get your nowhere to attack travelers in the gorge.”
stew pot bubbling, Samkin. I’ll be back shortly with Lorrick paused once again, and Samkin opened his
fresh meat.” mouth to speak, but Trothgar interrupted.
Indeed, scarcely an hour passed before the ranger “The hour grows late, and we still have far to go. I
returned with three plump hares. Samkin’s stew of will take the first watch.”
wild tubers, onions, and various herbs accepted the
meat. It was delicious. I have yet to meet a halfling
Battle of the Bones
T
who could not turn the simplest fare into a feast wor- his region lies at the midpoint along the
thy of any lord’s table. western edge of the Great Desert, between
With our bellies full and warm, we lounged upon the Evereska to the north and the Sunset Mountains
soft grass. Lorrick produced his pipe, and packed it to the south. Travelers moving into this area first
slowly and methodically. I knew a tale was soon coming. note a withered land with a few stunted scrub
“We’re quite near the site of the Battle o’ the trees. The soil has a dusty, chalky pallor. Nearing
Bones,” he said. “Never been there meself, but I’ve the site of the battle, outcroppings of bone jut
heard it spoken of. A vast army o’ men and dwarves from the soil, until the bones outnumber the rocks
clashed with the Goblin Nations there. Some say the themselves and the adventurer is moving through
ground shook as far away as Waterdeep when those a wasteland of remains.
two juggernauts collided. On this site, in a shallow valley some 200 win-
“The battle were joined for an entire tenday ere the ters ago, a titanic battle erupted between human
goblin races were defeated. ‘Tis said all that remains forces and the various goblinoid races. The Goblin
be a sea o’ white dust and bones. Many, many young Nations, along with orcs, hobgoblins, and their
warriors died heroes that tenday. allies, had overrun the North after the fall of the
“A battle also took place in Skull Gorge, where many Early Kingdoms of humans and the dwindling of
orc and hobgoblin chieftains and shamans had fled.” the dwarven peoples.
The dwarf drew on his pipe. It seemed he had lost After almost a week of continuous fighting, the
interest, but Samkin urged him on. humans triumphed, but at a horrendous cost. So
“What happened at Skull Gorge?” numerous were the dead that even today their
“Ye can be findin’ Skull Gorge south o’ here on the bones are said to cover the ground to a depth of
River Reachin’. Its steep walls run almost to the one foot.
river’s edge, and be riddled with caverns. Most travelers avoid this region because of the
“As I said, ‘twas in this steep-walled valley that the great numbers of undead creatures said to haunt it.
survivin’ orc and hobgoblin leaders gathered followin’ Those who do come this way, seeking a route
the Battle o’ the Bones to stand off the armies o’ man along the edge of the desert, speak of some power
and dwarf. The goblin races summoned aid of a dia- organizing the undead into patrols. No one has yet
bolical origin, includin’ many devils and a great investigated these claims.

31
I awoke several hours later and realized it was past unliving kept coming, intentionally forcing us to
time for me to relieve Lorrick of his turn at the watch. retreat deeper into the bone-covered battleground.
I saw him sitting away from camp, and was surprised We were compelled to dismount, for our horses
to hear him speaking softly. Curious, I crept toward were literally frothing at the mouths with fright. To
him, and before he noticed me I am certain he our shame, we retreated from the poor beasts, who
laughed and said quietly, “I knew the legends were were too horrified to flee for their lives. The undead
true!” swept over our screaming horses, butchering them
I stepped on a twig, and the dwarf whirled around, before our eyes.
clutching a gleaming Skysplitter in his hands. He was Anger burned the common sense from our minds,
alone. and we made a stand. Though we destroyed dozens of
“I thought I heard you speaking to someone,” I skeletons, we were greatly outnumbered. The ghostly
said. forms of more powerful undead began to appear, and
“That I was, me friend,” he said. “I hear Skysplitter’s once again we were forced to retreat.
words in me head. This war axe has a will of its own!” The horror began to unravel the fabric of my very
I was dubious. A talking axe? Lorrick tells many tall mind. I saw, or thought I saw, familiar faces amongst
tales, but he is no liar. the undead—those I have loved and lost, those I have
“What does it tell you?” I asked. fought and killed, and those I have yet to meet. From
“It speaks of its many victories in the hands o’ The- the shocked faces of my friends, they too were experi-
larn, son o’ Mongoth. It tells me it has the power to encing similar visions. I have never felt such fear and
summon lightnin’ from the storm to smash its foes.” utter hopelessness.
“A mighty weapon indeed.” As one, we turned to look behind us, to see where
“Perhaps I’ll share its tales with ye later, Furian.” the undead were driving us like cattle. Rising from
He then walked back to camp—humming a merry this land of ancient remains was a tower made
tune! Curious. entirely of twisting bone. The invisible evil beaming
My watch passed without incident. I woke Samkin from there felt as real and as strong as any unseeable
to relieve me. My sleep was troubled with dreams of a force of nature —the pull of the earth, the heat of the
talking axe and a power-mad dwarf. . . sun, or the might of the wind. I knew then that that is
I was awakened by shouts and screaming horses. A where we would die, only to live again as the undead.
band of orc raiders had made off with two of our pack Crazily, I began to hasten my pace toward that place,
animals. Foolishly, we hastily gathered our weapons for only there would I find a quick end to the terror
and began pursuit at a full gallop. I shall not soon for- and despair gripping my heart.
get that feverish ride through the moonlit landscape. But Starchild began to pray in her sing-song voice,
How we managed to keep from injuring our mounts and my love for her returned to fill my heart. I fol-
or ourselves, and to stay together as a group, I do not lowed her gaze up to shining Selûne. To my joy, bril-
know. liant moondust swept down and around us, banishing
As we were about to give up the chase, our mounts our fear and taking us away. We awoke to the sounds
suddenly stopped dead in their tracks, utterly terrified. of birdsong, miles and miles from the Battle of the
Their stomping hooves stirred up a cloud of chalky- Bones.
white dust. It could mean only one thing—we were at I shall never return there.
the Battle of the Bones!
How far into the region we had come, we could not
say, and had little time to reflect upon, for the wispy
shapes of undead creatures were already encircling us.
Starchild and I presented our holy symbols in an
attempt to destroy the creatures. To our dismay, the
power of our faith had no effect—the horde of the

32
In the Forgotten Forest
t the depth of our dreadful en- alarm, the tree said in a booming voice: “I mean no
counter at the Battle of the harm to the elven maid. Rest here a while. Treat
Bones, we were rescued—whisked yourselves to the korreds’ wine. They will not be back
away by the divine power of for it. I assure you!”
Selune. For reasons unknown to And so we did. After one sip of the tasty vintage, I
me at the time, the goddess swept us to the heart of fell into a luxurious slumber.
the Forgotten Forest. I awoke hours later to find that the tree-that-walks
I had heard many tales of the dangers of this and Starchild had returned. To my relief, I saw that
enchanted forest, and now I have my own tale to tell. she was virtually beaming with joy. In her delicate
Being in the wood is disorienting. Even Trothgar, a hands she held a beautifully carved oaken staff set
talented ranger, did not seem to know north from with a strange crystal.
south, and began leading us in circles, though he was “The crystal is a fragment of the Tear of Selune,” said
too bull-headed to admit it. Starchild. “’Tis why the goddess has brought us here.
Soon, we began to hear a lively tune played on pipes, The powers of the staff will guide us upon our quest.”
drums, and harps. It was glorious music, and before we She introduced the tree-man as Fuorn. He is the
realized it, we had walked into the midst of a celebration. ruler of his kind in the Forgotten Forest. Though
Dancing in a moonlit glade were six very odd crea- gruff, Fuorn is a likeable creature, so long as one
tures, which I later learned are called korred. They means no harm to his kind or the forest. I would not
stand as tall as gnomes, with wildly flowing beards and want to face his wrath!
hair snaking out in all directions. Their small bodies
are likewise hairy, and they have the hoofed legs of
The Forgotten Forest
goats.

N
ear Anauroch, between the Marsh of Che-
The korred danced circles around an ancient,
limber and the Lonely Moor, stands the
gnarled tree. Strangely, their music seemed to mock
Forgotten Forest, a rich, mature wood filled with
the tree, as if attempting to provoke it. Their music
oak, walnut, and shadowtop trees. The foliage is
must have been some sort of enchantment, for we
so thick as to cast the interior in deep shadow.
soon found ourselves joining in the dance, no matter
This forest is the remains of a larger wood that
how hard we struggled to resist.
diminished with the spreading of Anauroch. It is a
Though I must admit the dance was enjoyable at first,
mysterious, deeply overgrown forest of huge trees,
it built in tempo until we were jumping and twisting in
a mania of exertion. The more I struggled to stop, the and travelers who have skirted its edges have
more I felt my very life slipping away. This was no reported seeing sprites, korred, and unicorns
longer a dance of merriment, but a dance of death. within its depth.
Suddenly, the old tree moved. I could then see that The Forgotten Forest is said to have the largest
it had a human-like face, arms, and legs. Shaking its population of treants in the North, ruled by one
branches crazily and stomping about, the tree shooed known as Fuorn. In addition to the treants, the
the korred away, and we were free of their enchant- Hierophant Druid Pheszeltan makes his home
ment. All in the company collapsed to the ground, somewhere in the depths of this land. Travel
utterly exhausted. through the forest is discouraged, and those in the
The tree-that-walks then picked up Starchild in its area are highly encouraged to build their fires only
arm-branches, and started off into the forest with her. using wood from deadfalls.
I tried to stand, but I was so tired. As if sensing my

34
Fuorn offered to lead us out of the forest, and we
gathered our things to leave. We had walked only a
short way, however, when an owl landed among the Druidic Circles
treant’s branches and whispered in his ear.
“Someone of importance in my woods wishes to
speak with the bearer of the Staff of the Shard,” he
I n the northern Realms from the Sword Coast
to Impiltur, druids in lightly settled areas tend
to gather in small groups, often with rangers and
said. “Follow me, and I will take you to him.” other allies. These groups, usually numbering a
“Who is he?” I asked. dozen or fewer druids and 20 or fewer allies, vary
“His name is Pheszeltan,” replied Fuorn. “He is a widely in prominence and working relationships.
holy man whose love of the forest and its creatures Some druids live together in a woodland grove.
equals that of my own. I respect him greatly. It would Others are widely scattered, with non-druid mem-
indeed be wise for you to hear his words.” bers serving as go-betweens. In some groups,
We walked quietly for a time. Esta Starchild’s step druids and rangers deal as equals, and in others the
was light. She smiled constantly like a giddy child. druids are revered by those who work with them.
The staff she carried had given her direction, These groups are known as “Circles.” The term
strength, and hope. The stone set in it gleamed with harkens to the unending cycles of natural
blue sparkles, as if it too were happy to be in her com- processes, and emphasizes that no one creature is
pany. I could no longer contain my curiosity about intrinsically superior to another.
the staff.
In the Dalelands, recent warfare has destroyed
“What do you know of the staff, Esta?” I asked.
the last two known and long-established circles:
“Very little, really. I first learned of it during my
the Circle of Shadowdale and the Battledale
studies at the House of the Moon in Waterdeep. It is
Seven, although a few individuals from each of
ancient by human standards, and was fashioned by
the groups have survived. Many circles still exist
priest-mages shortly after Selûne’s Tear fell. Somehow
elsewhere in wooded areas of the Realms, and
it was lost to the order. No one knew of its where-
these may be of great local importance, often
abouts, until now.”
working with non-human woodland beings to
“You speak the truth, little sprig,” interjected
maintain wilderness areas and keep the peace in
Fuorn. “A woman dressed in shimmering moondust
brought it unto me many winters ago. She bade me to their territories.
keep it safe, for its bearer would one day come for it. In the Realms at large, these circles provide a
And this I did. When I saw you, I knew were the network of communication and aid for those who
bearer, little sprig.” venerate Chauntea and similar Powers. In general,
Esta smiled up at the Treant-King. She turned to druids of the Realms seek balance between man
me and said, “As I remember, it is said to have an and nature, at the expense of neither.
innate connection to the Tear, and draws its power Druids have several major areas of power,
from it. Because of this connection, the staff can lead including the Border Forest, the Forest of Guth-
its bearer to the Tear. I am certain it has other magi- mere, and in particular the Moonshae Isles. In the
cal functions, which will be revealed to me in due last, druids are worshippers of a possible aspect of
time. Is your curiosity satisfied, Furian?” Chauntea known as the Earthmother, and form
“No.” I frowned, and Esta smiled. the native faith. Conflict between these druids and
clerics of the invading settlers’ “new” faiths is more
extreme than normally found in the Realms. The
trouble is as much varying cultures as it is differ-
ences in belief.

35
We soon came to a glade in the woods where a in the eyes of your friends, my question is answered
waterfall crashed and butterflies danced in its rainbow before it is asked. I thank you for coming before me,
spume. Multi-colored fish streaked through a pool of and allowing me to see the staff. Do you know how to
clear water like tiny lightning bolts. use it yet?”
Suddenly, a massive gray wolf jumped out of the “No.”
bushes and stalked to the water’s edge. In one swift “I suspected as much. Seek out the Scribes of Can-
motion, Trothgar readied his bow and took aim, but dlekeep, for in their dusty tomes is written much
Fuorn lowered a branch and spoiled the ranger’s shot. about the history of the Staff of the Shard. Perhaps you
“Have no fear,” said the Treant-King. “Watch and can glean some useful information there.”
learn, for not all things are as they seem in the “I know something of Candlekeep,” I said. “Only
Forgotten Forest.” the most renowned wizards, or those bearing the sigil
I was shocked when the wolf began to change of a prominent mage, may browse the collections.
shape. Its form altered swiftly, and soon an elderly Even then, the gift of a valuable book is expected in
man with a long gray beard stood before us. thanks. We’ll never get through the front door!”
“Well met,” said the shape-changer. “I am Pheszeltan tugged at his long beard and thought for
Pheszeltan. Welcome to my grove. Please, refresh a moment.
yourselves at the pool and relax upon the mosses. Let “I could write you a letter of introduction. I am
us talk in comfort.” known to the scribes, though I must admit that I carry
We did as Pheszeltan suggested. The spring water little weight with them.”
tasted as light as honey mead, and was just as invigo- “Thank you, Pheszeltan, but I do not think your
rating. I felt the fatigue of our trek through the forest intervention necessary,” said Esta. “One of the scribes
sluiced out of my body. is a very dear friend of mine. I suspect he will be eager
Standing on the bank, Fuorn sent his roots snaking to accommodate me.”
down into the water, and sighed heavily. His leaves He? I did not like the sound of that. I already had a
rustled as if tousled by a breeze. rival in Trothgar. I did not want another, especially “a
“’Tis always a pleasure to meet with the Druid very dear friend.”
Pheszeltan,” he said. “Perhaps I will spend a season “Candlekeep lies far to our west,” I tried again.
standing in your grove. I feel as lively as a sapling!” “Surely you can investigate the powers of the staff as
“As always, you and your kind are welcome here, we travel, Esta. It would save us so large a detour.”
Treant-King,” said the old man. Though I glared at him as if to say ‘Shut up, old
Our elven cleric cut to the heart of the matter. “I man!,’ Pheszeltan spoke.
am Esta Starchild, and these are my companions— “To truly bear the staff, you must learn its powers.
Bublim Barboast, Samkin Silvertooth, Trothgar, Lor- The elves of the Greycloak Hills can sell you swift
rick, and Furian Arcanus. We are questing for horses to speed you to Candlekeep.”
Selûne’s Tear, and though we are thankful for your “I agree with Pheszeltan,” Esta said.
hospitality, we have need of haste. If there is—” “And I agree we need horses,” spoke Trothgar. “Let
“You think I do not know this?” interjected us go to the Greycloaks, and there make our final
Pheszeltan with a smile. “For what else would the decision about Candlekeep.”
bearer of the Staff of the Shard search? You have And so, after bidding farewell to Pheszeltan, Fuorn
months of travel ahead, Starchild. Surely you can guided us safely beyond the forest’s boundary, and
spare a few moments to satisfy an old man’s curiosity. once again we were on our way.
Perhaps I can offer something in return.”
“What is it that intrigues you, Pheszeltan?” asked
Esta.
“I was curious to know why the goddess has chosen
you. From the courage behind your eyes, and the love

36
Elves of the
Greycloaks
n the southern edge of the Forgotten We followed Fuorn’s advice and stayed away from
Forest, near where it meets the the Lonely Moor. From what we could see of it at a
Lonely Moor, we parted company distance, it held little appeal, being no more than a
with Fuorn. He seemed truly sad to wasteland of stunted trees and rocks.
see us go, and I will miss him. Perhaps After a long day of marching, we made camp in a
I may return to spend a season dipping my toes in a copse of trees beside a small lake. Our provisions were
gurgling stream with the Treant-King. It harms none running low, and there were still a few hours of light
to dream. remaining, so Trothgar left to hunt.
As we left, Fourn boomed a final warning. “I’ll feed you all well tonight!” he said haughtily,
“Stay clear of the moor! You will only find bandits and strode off. The Great Provider.
after your purses and evil beasts out for your skins upon “I’ll show him!” Samkin said.
the Lonely Moor! Farewell! May the winds be gentle, The halfling took fishing line and hook from his
and the earth moist where you plant your toes!” pack, along with a hunk of bread, and walked down
the lake shore until he was out of sight.
The Lonely Moor The rest of us relaxed under the trees, lost in our own

T his region on the borders of Anauroch is not thoughts: Lorrick mumbled to his beloved axe, Starchild
as great a wasteland as that desert, but similar said a prayer to the rising moon, Bublim had a huge grin
in its desolation. It is a dying, empty land of scrub on his face as he fiddled through his pouch of spell com-
and dust. ponents, and I busied myself with this very journal.
Named for its isolation from civilized areas, this “Shall we dine on fish or meat this night?” I asked.
stretch of moorland is wilderness territory, popu- “Who shall be successful, the fisherman or the hunter?”
lated by fell and dangerous creatures. Even so, the “I’ll eat what I eat,” grumbled Lorrick, as if
region is heavily traveled by men, for the Zhen- annoyed that I had interrupted his conversation with
tarim and others seeking to avoid the normal Skysplitter.
channels of traffic skirt this land en route to the “I’ll wager a gold coin on Trothgar,” said Bublim.
northern town of Llorkh. I agreed to the bet. Esta did not seem to hear our
The Lonely Moor was once the western edge of
talk, for she was either asleep or meditating.
a kingdom that stretched north roughly from
With a mischievous glint in his eye, Bublim looked
Evereska to the Nether Mountains. Known as
at me and said, “Come, Furian, and watch a master
Netheril, the kingdom was said to have been ruled
by mages. Today, little is remembered of the for- prankster at his craft.”
mer realm save that many items of magic were How could I resist? I smiled at the gnome and we
fashioned there. Legends say the Great Desert sneaked down to the lake.
advanced across Netheril despite the effort of its Samkin was not difficult to find. We heard him
wizards. thrashing about and cursing before even we saw him.
The northern ruin of Dekanter is the last “This stupid line has more knots in it than Lorrick’s
known vestige of the kingdom’s cities, and that is beard! Ouch! You stupid hook! You’re for hooking
little more than a set of tumbled stones and crum- fish, not halflings!”
bling pillars. Some say that Dekanter holds the “Perhaps we should up the wager,” whispered
entrance to a vast land beneath Faerûn, but none Bublim. “What say you to five gold coins?”
have admitted to finding such an entrance. “I say I am probably soon to be five coins poorer.”

37
“Now watch this,” giggled Bublim. He conjured a
simple spell, one to make his voice seem to come
Greycloak Hills from the fish.

H igh, rolling ridges of earth, the Greycloaks


are covered by weedy grasses and occasional
patches of small trees. They are considered a
“Oh please, master halfling,” said the Bublim-fish,
“let me go and I’ll make you rich!”
“A talking fish!” cried Samkin. “By my mother’s
northern outpost of the elven homeland of hairy feet, what a catch! Did you say rich?”
Evereska, though they are isolated from it. The “Oh yes, indeed! I nest upon a chest filled with
site was settled less than 30 years past by a contin- gold coins. Remove this painful hook and I’ll take you
gent of elves and half-elves. to it. It lies near the bank. You can wade to it.”
The normal grey garb of these elvish settlers has “I’ll remove the hook, but only after I have the
given the hills their current name. Previously chest. Do you take me for a stupid fool?”
referred to as the Tomb Hills, the region holds the “Oh no, master halfling. I am sure you are a smart
final resting places of long-dead warrior-kings, and one, and I agree to your terms.”
was haunted by banshees. Adventuring companies Samkin tossed the fish back into the lake, and it
once made forays into the area to loot these old tugged hard on his line. He then stepped into the
tombs, but with the current settlement of elves water, and immediately disappeared, only to return a
under the Evereska Charter, such activities have moment later sputtering and thrashing.
ceased. “Help! I can’t swim!”
The elves and half-elves of the Greycloaks are of “This has gotten out of hand,” I said. “I’m going to
silver blood, though there are a few wild elves get him out of there.”
among them. They are friendly with the group “Hold a moment, Furian,” laughed Bublim.
known as the Harpers, but wary of the Zhentarim “Samkin swims like a rat. I’ve seen him.”
and their allies. Sure enough, the halfling pulled himself up onto
The Greycloak elves make musical instruments the bank. He did indeed look like a waterlogged rat.
for trade with men, though they work quietly Miraculously, he still had hold of his line, and pulled
through certain merchants in the town of Hill’s the fish up after him.
Edge to the south. The settlement is ruled by the “You’re a tricky rascal,” he said. “You may have
elven lord Erlan Duirsar, who the women of Hill’s fooled me, but not all of us put together. Just wait
Edge vow to be both very tall and quite handsome. until my friends hear you talk!”
The reason for the new Greycloak settlement is Bublim and I ran back to camp. An excited, drip-
ping halfling soon followed.
unknown, and puzzling considering the general
“Look what I’ve caught! A talking fish! Go on, say
withdrawal of the Elven Peoples from the Realms.
hello to my friends, or I’ll toss you in my skillet lick-
The ruling elves keep their own council, but it is
ety-split!”
surmised there is something in the Greycloaks that
The speckle-fin rolled its eyes, and opened and
the elves wish not to fall into the hands of others.
closed its mouth as a landed fish will do. I couldn’t
hold back any longer. Bublim and I both rolled about,
doubled up guffaws.
The diminutive fisherman finally got his line baited Lorrick caught on. Grinning, he said, “Fer once I’m
and in the water. To my surprise, it was not long not the butt o’ yer jokes, Bublim. I thank ye.”
before he hooked a fish. “Very funny, Bublim,” said Samkin. “But I’ll have
“Yipee! I’ll show that Northman half-breed how to the last laugh. Just wait until I get that gold!”
survive in the wilderness, all right!” He then sloshed off toward the lake. Bublim and I
From behind a bush, we watched Samkin land the burst out laughing anew.
fish, a good-sized speckle-fin. Shortly after dark both Trothgar and Samkin

38
returned to camp. The ranger was empty-handed, and mounted elven warriors. They wore finely-crafted
offered no apologies, only excuses. leather armor studded with silver and bronze, and
“I had a shot at a deer,” he said, “but the poor light delicate silver-plated helms with green plumes. The
spoiled my aim.” warriors were armed with long spears (used as lances,
Samkin, however, was more successful. He returned I suspect), short bows, and long swords. I also
with six large speckle-fins. noticed that they and their horses wore garlands of
“What about the gold?” asked a grinning Bublim fresh leaves and flowers, which seemed odd at the
Barboast. time, considering they were on patrol.
“There wasn’t any, as you well know,” Samkin The elves pulled to a halt, eyeing us warily.
replied. “What is your business here?” asked their leader.
“No, really?” I said humbly. “My name is Esta Starchild. I am a priestess of
“Do you two funny fellows wish to eat fish tonight, Selûne, and have come seeking an audience with
or cold rations?” Lord Erlan Duirsar. If you would—”
We kept our mouths shut, and had a fine meal of “We have gold for horses,” interjected Trothgar
fried speckle-fin. Afterward, I gladly accepted five bluntly.
gold coins from one master prankster. “N’Tel’Quess,” spat the leader.
The journey to the Greycloak Hills proceeded Starchild flashed Trothgar a harsh look as if to say
without further mischief. Along the way, we ques- Shut up and let me do the talking. She then
tioned Esta Starchild about the place, as none of us looked to the elf warrior and smiled her smile.
had been there before. “‘Tis true he is not of the People,” she said. “Please
“Do you have friends in the Greycloaks, Esta?” I forgive his lack of manners. These all are my friends,
asked. “Will we be well-received?” and I shall vouch for them while in your domain. We
“It is possible I have friends who are visiting there, are on a quest for the good of all the People, and it is
but I do not know any of the regular inhabitants. As important that we see Lord Duirsar.”
we come in peace, I am certain we will be welcome, The warrior’s frostiness melted. “Let me be the
however.” first to welcome you, Esta Starchild. My name is
“What sorts of elves live in the Greycloaks?” asked Luirlan Duirsar, eldest son of Lord Erlan Duirsar.
Samkin. The timing of your arrival bodes well, as a celebra-
“The majority are Moon Elves such as myself,” she tion is planned for tonight.”
replied. “We will also see many half-elves of mixed “What is the occasion?” she asked.
blood like Furian. And there are said to be Wood “I have the joy of taking a bride this evening.”
Elves in the settlement as well.” That explained the garlands they wore. We joined
“Tell me of their leader,” said Trothgar. them on their horses, and rode deep into the Grey-
“Erlan Duirsar is an elven lord. He is said to be as cloak Hills.
courageous as he is handsome.” By nightfall we reached the stockade of stone and
Of course, I thought. And he’ll probably fall in love wood that surrounded the main settlement. We rode
with you, Esta. When would these feelings of jealousy in on the cheers of the palisade guards, who greeted
end? Somehow I had to tell Starchild of my feelings Luirlan Duirsar as if he were a returning king.
for her, but the time was not yet right, and the All were happy to see the bridegroom home safe.
thought of rejection made my heart weak. Elf maidens tossed flowers for his horse to tread
The Greycloaks rose before us. Esta pointed to the upon. Garlands strung with blossoms and glowing
clouds and said, “Look there. We have been spotted.” multi-hued lanterns hung between the houses of the
A giant eagle soared high above. I swear I saw a elves. Everywhere were smiles and cheers. The air
rider clinging to its feathery back. was filled with excitement and merriment.
We had just begun to walk through the lowest We dismounted and followed Luirlan into the
hills when we were intercepted by a patrol of Great Hall, where maidens busied themselves with

39
decorations, and halfling cooks—brought from
Corm Orp specifically for the night’s feast—scurried
about. Wines of The Realms
“The ceremony will take place outside under the
light of the stars,” said Luirlan. “Afterward, all will B esides the basic red and white, many other
types of wine are found around the Forgotten
Realms. A few of these include the following:
gather here for the wedding feast. Of course, you are
all invited to dine with us, but please understand Arabellan Dry: This fine red wine is very dry and
that the wedding ceremony is a private affair for should be served at cellar temperature to best
family and dear friends.” exhibit its woodsy undertones and slightly berry-
We thanked him, and followed Luirlan through a like taste.
door at the back of the Great Hall, which opened Berduskan Dark: Berduskan dark wine is a
onto Lord Duirsar’s council chamber. The elf lord heavy, sweet, and burning wine. It is very dark in
stood upon a stool, his arms outstretched. A trio of hue, almost black, and high in alcohol content.
elven maidens bustled about him, pinning and mea- Blood Wine: A product of Aglarond, blood wine
suring a beautiful green robe he wore. He appeared has a heavy body and deep-red tone. The taste is
quite embarrassed. lush and full, with a slight afterbite. The wine
“Um, I see you have brought unexpected guests, comes from shriveled grapes said to be possessed
my son,” said Lord Duirsar. He quickly unbuttoned by those dead who enacted petty cruelties upon
the robe, and the giggling maids scampered from the others while they lived.
chamber with it. Clarry: A blend of table wines sweetened with
“Father, my patrol found these people on the honey and spices, pink clarry is a treat for any
northern border of our realm. They say they have special occasion.
words for you, and request your council in return.” Evermead: This is the elven mead—the one
Luirlan then excused himself, saying that he had to
against which all other meads (and any other
prepare for the coming ceremony.
drink) are compared. A sip is reputed to be a taste
“Then, please be seated at my council table,” said
of the higher planes themselves. Made according
Lord Duirsar, “and tell me what it is that has brought
to closely guarded traditional methods in Ever-
you here this night, if not my son’s wedding.”
meet, and allegedly aged for hundreds of years,
The elf lord himself then dipped flagons of ever-
very few kegs of evermead ever reach non-elven
mead from an urn for us all. The glorious wine tasted
hands.
like a honeysuckle breeze.
Fire Wine: This thick, dark, almost black wine,
made in the Old Empires, is named for the fire it
creates in one’s belly. Fire wine is an extremely
strong and spicy wine, reputed to have medicinal
qualities.
Kaorph: Exclusively imported by the Highmoon
Trading Coster, this fine wine is exceptional for
its clear, tropical blue color. Kaorph’s flavor is
more floral than fruity, making it a ladies’
favorite.
Mead: A delicate, slightly sweet wine made from
honey, mead is slow to ferment and in scarce sup-
ply compared to grape wines or those of other

41
Esta Starchild sipped of her evermead and spoke to
Lord Duirsar.
fruits. Mead from the fantastic honey bees that
“We have set upon a very long and dangerous jour-
inhabit the gardens in Neverwinter is said to be
ney to find Selûne’s Tear. As you can imagine, we are
the finest in the North.
in need of haste, and walking is slow.”
Saerloonian Special Vat: This pale red wine
“Then you need horses,” said the elf lord. “Tomor-
leaves a tingle on the tongue. The recipe for
row you may select from my own stock. Consider this
Saerloonian special vat is rumored to be over half
my contribution to your noble quest. I expect no rec-
raspberry and strawberry, with some grains added
ompense.”
for smoothness and body.
“Thank you, my lord,” she replied. “We respectfully
Saerloonian Glowfire: A pale chartreuse wine accept your gift.”
renowned for its faint luminescence, glowfire is “You are welcome to share the hospitality of my
neither sweet nor very dry, and has a taste remi- house as long as you desire,” he said. “But I can see
niscent of pears. that you are anxious to be away. Tell me, Starchild,
Saerloonian Topaz: A yellow-amber color is what where does your path lead from here?”
lends this wine its name. It is slightly dry and has a “We know the Tear lies somewhere far to the north
nutty quality balanced by bold fruit overtones. and east, but the Druid Pheszeltan has advised us to
Undermountain Alurlyath: A surprisingly sweet seek its lore from the Scribes of Candlekeep, which
white wine with a slightly nutty aftertaste and a journey pulls us west, as I am sure you know.”
prominent silver and green luminescence, this “Pheszeltan is a wise man. I should pay close heed
wine is very rare. It is stored in ceramic bottles to his words, if I were you.”
and kegs to prevent its light from fading during I said, “Perhaps you can save us a trip to Candle-
transport. Without contacts to its secret creators, keep, my lord. If you can instruct Esta on the uses of
one cannot even buy more than a hand keg from the staff, then we have no need of the scribes.”
Skullport, its port of origin. “Alas, I am but a mere warrior who relies upon his
Westgate Ruby: A bold crimson wine with a swordarm and wits, and not a sage of ancient texts or
slightly acid inclination, Westgate ruby is best magics. I will speak to my court wizards on this mat-
served with a hearty stew or beef. ter, though I suspect they know little more about the
Wine, Spiced: Typically from Calimshan and Staff of the Shard than you, Starchild.”
Tethyr, spiced wine is a taste treat and a sovereign There was a knock at the door, and an elf boy
remedy for many ailments, including nausea, entered, carrying the same green robe we had seen
cough, and huskiness of the throat. Raisin, cinna- before.
mon, fennel, anise, nutmeg, and clove varieties “Forgive me for interrupting, my lord,” he said with
are available. a hasty bow. “But your presence is anxiously awaited
Wine, Table: This good wine, red or white, is at your son’s wedding!”
often bought in bulk as provisioning for a tavern, “Has the hour grown so late? Forgive me, my
castle, or manor. It supplies a merry evening and friends, but I must make haste. I trust you will be at
is unfailingly tasty. the feast?”
“I wouldn’t miss it!” said Samkin, licking his lips.
Winter Wine: Indigenous to the North, this
“Maasli,” said Lord Duirsar to the boy, “escort these
unusual wine is a purplish-blue in hue, often lead-
good people to my guest house and let them wash and
ing to jokes that the grapes “caught a chill.” This
rest before the feast.” He hurried off through the
is quite true, as the grapes are allowed to freeze on
Great Hall, donning the green robe as he walked.
the vine. They are then harvested and crushed
The guest house was large, but nearly full due to
while still frozen.
the many people there for the wedding. Esta Starchild
shared a room with three elven women from

42
Evereska, who had not been present when we with smiling, laughing elves and half-elves. Scurrying
arrived, as they were in the wedding party. Samkin halfling cooks brought a never-ending supply of tasty
Silvertooth stayed with the halflings from Corm Orp, delicacies and fine wines.
who were also away, busy in the kitchen of the Great Luirlan Duirsar introduced us to his new wife,
Hall. Lorrick, Trothgar, and I shared a room. Gwynnestri. She was an elegantly beautiful moon elf
We were all weary from the day’s travel. After a adorned in the finest silken wedding gown I have ever
warm bath in scented spring water, I sat upon a com- seen. I doubted that even the dressmakers of Water-
fortable bed, meditating quietly. My mind kept wan- deep could match it, and told them so, which drew
dering to the vision I had had upon the Hill of Lost smiles from them both.
Souls. If what I saw was true, and I had little doubt of Musicians played lively tunes, and we ate, danced,
it, then Selûne’s Tear could be used to wreak horrible and enjoyed ourselves tremendously. To my chagrin,
destruction if it fell into evil hands. Trothgar spent so much time dancing with Esta, it
The importance of our quest began to sink in, and I looked as though I would not get the opportunity
meditated upon this awhile. Esta Starchild needed my myself. Remembering my earlier meditation, I swal-
full support. I could not let my petty jealousies inter- lowed the bitter taste of jealousy, and found my own
fere with her decisions. Going to Candlekeep was the dance partner.
wisest course, for without the staff’s guidance we Hours later, I saw Esta leave the Great Hall alone
would likely never find the Tear. If she still wanted to and followed after her.
go to Candlekeep, I decided to help Esta persuade “Starchild! Hold a moment. Where are you going?
Trothgar. The feast is far from over.”
After an hour or so, Maasli returned and escorted “I have had my fill of merry-making this evening. I
us to the Great Hall. The place was full to the rafters thought I might take a walk under the stars.”

43
“May I join you ?”
“Yes.”
We climbed steps twisting around a tall tower along
Evereska (Eh-ver-EH-ska)
the south wall of the settlement, and gazed out upon
the moonlit landscape. She stood very quiet. I knew
something was making her heart heavy, but I was
E vereska (which means “fortress home” in the
elvish tongue) is a rich and fabled valley nes-
tled in unbreachable mountains, tucked against
patient and held my tongue.
the borders of Anauroch. With the elven court
Finally, she said, “I know it is impossible, but if I
deserted and its inhabitants passing out of the
look hard, with my eyes nearly closed, I think I can
Realms, Evereska is the last large concentration of
see the lights of Evereska. Do you see them, Furian?”
moon elves in the North, possibly in the Realms
“No. Tell me what they look like, Esta. Tell me
themselves.
about Evereska.”
She sighed, and I saw a glittering tear on her soft Its resources are rich and abundant, dwarfing
cheek. the meager resources of the wastes beyond its
“It is my birthplace. It is my home. I miss its many- mountain walls. Elven lore and wisdom are held
colored towers and happy avenues.” in high esteem, and have been cherished down
“It is not too far, Esta. We could stop there on our through the centuries. Temples of all the elvish
way to Candlekeep.” deities may be found within, tended by priests
“I would find only memories there, Furian. My fam- and priestesses of considerable abilities. Evereska
ily has sailed across the sea.” also maintains a college of elven and select half-
She began to weep. I reached out to her, and she elven mages who make their specialty the ethe-
fell into my arms, sobbing. real and astral planes.
“I cannot bear this burden, Furian. The goddess Evereska has been a refuge of the elven peoples
asks too much of me.” for over 7,000 winters, and has never fallen to
“You are our heart, Starchild. If you lose faith, the any outside attack. It is said to be guarded by
Seekers will drift apart, scattering to the winds like Corellon Larethian himself, when that Power is
the seeds of a dandelion. You must be strong, and in the Forgotten Realms. Several times in its long
trust in Selûne’s wisdom, for she surely would not ask history, the mountain fortress has been attacked
of you what you cannot give.” by goblin and orc armies, but these armies have
I cupped her face in my hands and wiped her tears been eradicated by screaming magical bolts from
away. Lost in her sapphire eyes, I kissed her gently. the sky.
She smiled up at me and said, “We should return to Evereska also has other defenses. Its only
the feast. The others will talk.” entrances are either well-guarded and difficult
Let them talk, I thought. I wanted to declare my ascents, or secretive tunnels known to few. Con-
love for all the world to hear but I held my tongue. stant guards and watchposts lace the mountains
surrounding the domain. The elves also maintain
several wings of giant eagles, which are used as
mounts for the more slender members of the race.
Finally, those who seek to enter by magic find all
such magical methods mysteriously foiled. Thus,
the best method of entering Evereska is as an elf
or in the company of elves, in an open and hon-
est manner.

44
Late in the morning following Luirlan and of travel, and we might find the information we seek
Gwynnestri‘s wedding feast, Maasli awoke us with a in one of the eastern cities.”
knock at the door of our guest room. “There is no safe trail across Great Anauroch,”
“Lord Duirsar requests your presence in his coun- replied the elf firmly.
cil chamber, kind sirs.” The boy then left to rouse We arrived at the stable to find our gear stacked
Esta Starchild and Samkin Silvertooth. in neat piles. Maasli was there, holding the reins of
Lorrick, Trothgar, and I were slow to get out of six beautiful white horses.
our beds. We had drunk much elven wine and eaten “They have unicorn blood in their veins,” said
more than is healthy. After splashing cold water in Lord Duirsar proudly. “Treat them with kindness,
my face from a washbasin, and taking a long drink of and they will remain loyal even unto death.” I
evermead (I found a half-full flask in my bed!), I remembered Wind’s pitiful screams, and prayed that
finally felt awake. such an act of loyalty would not be needed.
We all followed Maasli to the Great Hall. Amaz- We thanked him, gathered our things, and rode
ingly, some revelers were still present, sitting and through the gates. Maasli called after us, “Sweet
talking in small groups, or asleep where they had water and light laughter until next!” We waved, and
fallen the night before. Elf boys and girls went about rode on.
the hall, picking up the hundreds of plates, cups, and
utensils quietly so as not to disturb the sleepers.
In his council chamber, Lord Duirsar greeted us
with a weary, yet proud, smile.
“The feast was grand, was it not?” Anauroch (Ann-OAR-ock)
We all agreed to this, and thanked him once again
for allowing us to partake. We seated ourselves at his T his barren wasteland dominates the North, a
huge mass of steppeland, rocky wastes, and
true desert that runs from the Uttermost North
long council table. A smiling maiden served warm
slices of elven bread and cups of hot, spiced wine almost to the Lake of Dragons. The Great Desert
that tasted of cinnamon. was not always so huge, and has grown remarkably
“I spoke to my wizards earlier,” said the lord. “I am in the recent millennia, driving wild men, goblins,
sorry, but they had little to offer. They believe, as do and other evil creatures farther south into the
I, that you will find answers in the libraries of Can- lands of humans. Many human and elven king-
dlekeep.” doms were swallowed by the wastes, and their
“Thank you, my lord,” said Esta. “You have been a ruins remain buried beneath the sands.
gracious host. It saddens me that we must take our The area of the Great Desert is in fact a collec-
leave so soon.” tion of different types of deserts, and includes the
“You are all always welcome here. Take your hot sandy wastes similar to the Dust Desert of Rau-
breakfast with you, and come with me to the sta- rin, rocky badlands with very sparse scrubs and no
bles.” available water, basins filled with salt flats and
We rose to follow Lord Duirsar out of the council prickly cacti, sandstone mountains carved by wind
chamber. Out of the corner of my eye, I saw Samkin into bizarre shapes, and polar steppes and icy
stuff an entire loaf of bread under his Jerkin. He met wastes in the north that rival those of Vaasa. In
my gaze and raised an eyebrow as if to say, ‘He said general, it is as inhospitable a place as can be
to take it!’ found on the surface of Toril.
As we walked across the settlement, a hot wind
blew in from the desert. I looked to see sandy Anau-
roch stretching to the horizon.
Trothgar said, “Do you know of a safe route across
the desert, Lord Duirsar? If so, it would save us weeks

45
A Tale of Prince
Chelimber
s we rode out of the Greycloak
Hills, our conversation turned to Breads of the Realms
the road ahead.
“Where are we going?” asked I f wine is the nectar of the gods, bread is their
staple meal. A few types include:
Blackbread: The sweetest, strongest molasses from
Samkin.
“To C an dl e k e e p ,” I r e p l i e d h a s t i l y . “Bo t h Amn is used in blackbread. Wastel flour, the finest
Pheszeltan and Lord Duirsar advised it, not to men- grind available, forms the basis of these tasty
tion the elf lord’s wizards.” loaves.
“Who put you in charge?” growled Trothgar. Crackers: Delightful with tea or other beverages,
I turned in the saddle to glare at him. these crispy tidbits are flavored with the freshest
“What would have us do, ranger? Crossing the herbs and spices from the Dalelands. Typical fla-
desert is death. You heard what Lord Duirsar said.” vors include onion, garlic, or pepper.
“Stop yer squabblin’,” chided Lorrick. “What’s it Elven Bread: Shipped from legendary Evermeet,
gain’ to be, Starchild? West to Candlekeep, or south this is the lightest, sweetest, finest-grained bread in
to the Far Hills then east ‘round the desert?” the Realms, with extraordinary nutritional value.
She rode silently for a moment, then said, “I am Fruitcakes: Flavored with rum or brandy from the
going to Candlekeep. I hope you all come with me, Pirate Isles of the Inner Sea, and studded with
for I need your strength, especially yours, Trothgar.” dried fruits and nuts, fruitcakes make for a hearty
I was taken aback. That bitter specter of jealousy dessert. Let them age long enough, though, and
began to rise, but before I said something foolish, Esta they also make fine missile weapons, doorstops,
favored me with a furtive glance and a wink, and I paperweights, and ballast.
saw she was adeptly soothing the ranger’s pride with Gingerbread: This bread has a very distinctive fla-
her soft words. vor, and is often served with whipped cream or
Trothgar was actually blushing. rum sauce.
“It would be unwise for us to separate,” he said. “I Hard-Tack: Although it is difficult to understand
why anyone would willingly partake of this dry,
never wanted to travel the desert, anyway. I was only
exploring our options. If Starchild thinks we should bland, flour-and-water, unseasoned biscuit, appar-
go to Candlekeep, then to Candlekeep we go.” ently there are those who became fond of them
during their time at sea.
Bublim argued, “What about the potential commis-
Sourdough: A curious concoction from the Pirate
sion in Corm Orp? I thought you wanted to go there
Isles of the Inner Sea, this bread is made with a bit
as badly as I, Trothgar. What about all that bandit
of dough from the previous batch, left to “go sour”
loot just waiting for us to claim it?”
in order to leaven the next batch. It has a pleas-
“We can still pass through there on our return from
antly heavy texture, and a hard, flaky crust.
Candlekeep,” said Trothgar, ignoring the gnome’s
Tarts: Delightful little pastry shells from the bakers
light jab.
of Waterdeep, these are about a palm’s width
“I’m hungry,” moaned Samkin, but even as he
across, and are shallowly curved to hold jam,
spoke, his nimble fingers denied the complaint. “Hey!
lemon curd, mincemeat, or whatever savories or
My saddlebags are full of elf bread and evermead!
sweets one cares to serve in them.
Bless that Maasli! He’s a fine lad, all right!”

46
Fortified by Maasli’s thoughtfulness, we rode prince’s keep. At a loss, Chelimber summoned an
until dusk without need of a rest. The horses archmage from Iriaebor, one Taskor the Terrible, who
seemed strong enough to ride across the world specialized in killin’ other mages fer a fee.
without a stop. “Taskor and the Wizard o’ the Crag contested on
Traveling southwest, we made camp along the out- Midsummer’s Eve, each raisin’ mighty magics and
skirts of the Marsh of Chelimber one evening. Lorrick counterin’ with spells and elemental forces and
favored us with a tale as the embers glowed. The gist such, and their battle wreaked great destruction.
of it follows: The crag crumbled, and both sorcerers vanished in
“In the early days o’ Waterdeep, before the marsh, the fight. The water elementals the Wizard o’ the
Chelimber the Proud ruled here. Crag kept in his tower ran amok, layin’ waste to the
“When ‘tis said Chelimber was rich, ‘tis usually prince’s land, flooding his keep, and slayin’ Chelim-
added he was rich beyond most kings in gold, in beau- ber himself.
tiful tapestries, and in gold once again. Yet he dis- “And such was the creation of the marsh yonder,
dained all these things for the thrills provided by the which bears the prince’s name. His keep, now called
flask, and blood of the dyin’ boar. the Keep of the Drowned Prince, is lost among the
“In those days, the Winding Water welled up from many trees and hillocks that rise from the marsh’s
the heart of a rocky crag to the south and east of Che- water.
limber’s Keep. One spring, a mage built his tower on “Some whisper that Chelimber still lives by arcane
that crag, usin’ elemental forces and takin’ but a few means, and guards the riches in his sunken keep from
days. Chelimber took up arms to sweep the intruder those who would seek ‘em. As for meself, I’ll believe
from his lands. he lives when me axe bites into his ancient flesh, and
“But the Wizard o’ the Crag turned Chelimber’s me pouches are filled with Chelimber’s gold!”
warriors to stone and flung balls o’ fire into the

47
The Pegasus Rider
e were on the trail several miles Barim Stagwinter and directed us to Aluena’s estate,
south of Boareskyr Bridge when upriver along the southern bank of the Winding Water.
we saw the pegasus crash to the
ground. A pair of shrieking
griffins swooped down to finish Boareskyr (Boar-reh-SKEER)
off their prey, but we managed to drive them away Bridge

T
with a hail of arrows and spells. he bridge is a massive structure crossing the
The pegasus was near death, but Starchild’s gentle Winding Water along the Trade Way from
touch and healing magic were able to keep its life
Waterdeep to Scornubel. Built of gray stone, it is
within its noble body. To our surprise, the animal
wide enough to carry two wains side-by-side in
wore a fine saddle of supple leather. A brief search
either direction. On the southern side of the
turned up no rider, and we decided that perhaps the
bridge sprawls a large encampment of tents and
creature had escaped its owner. We continued on to
wagons.
Boareskyr Bridge. The pegasus remained docile, but
“The Bridge,” as it is familiarly known, is named
would allow only Starchild to lead it.
for a famous adventurer of the early days of human
“A fine animal such as this must be worth quite a
settlement. Boareskyr built the first temporary
sum,” said Samkin, always quick to sense an opportu-
crossing here to rush an army across the river and
nity for coin. “We found it, so let’s sell it to the high-
est bidder once we arrive at the Bridge.” assail an unsuspecting Bloody Tusks tribe of orcs,
“We may have found it, Samkin, but it is not our who were wiped out as a result. Since then, several
property to sell,” replied Starchild. “I’m taking it to its other structures have been erected, the most recent
rightful owner.” being this massive bridge that spans the Winding
Realizing only Starchild could control the beast, Water in five arches of gray stone.
Samkin grumbled and shuffled his hairy little feet. I Boareskyr Bridge has no permanent settlement,
mentioned the prospect of a reward, and he quickly but almost always sports a fluid city of temporary
brightened up into a silver-toothed smile. Halflings! tents and half-loaded wagons, regardless. Caravans
At the Bridge, we found a small city of tents and wag- stop to trade goods; buy mounts, wagons, and nec-
ons. The merchant banners of the Thousandheads and essary provisions; and perform maintenance tasks
Trueshield Trading Costers fluttered brightly, as did the in the relative safety of numbers. The Bridge is the
colors of a variety of independent wagoneers. Nearly last “organized” post on the Trade Way from Scor-
everyone present was either a merchant, or in service to a nubel to Waterdeep, until a traveler reaches the
merchant. I felt the press of a market day before opening. Way Inn.
Our approach, the injured pegasus on lead, caused Law is a rough-and-ready matter at the Bridge,
heads to turn. A burly human with a brisk air of but several powerful adventurers who respect law
authority confronted us. and keep order frequent the tent-city: the fighter
“What are you doing with Aluena’s pegasi?” he Barim Stagwinter, a priest of Tyr named Theskul
asked. Mirroreye, and wizard Aluena Halacanter. The last
Though his manner was gruff, he seemed more con- spends much of her time training pegasi as mounts.
cerned for Aluena’s health than with accusing us of
thievery. After hearing our tale, he gave his name as

4 8
From the size and splendid condition of her estate Although Aluena offered us the use of several
and grounds, it was obvious that Aluena was an influ- pegasi, none of us, not even Trothgar, felt we had the
ential person in the region. We found her in a train- skill to ride the flying beasts. We stuck to our trusty
ing area, schooling a young pegasus in his gaits. At wingless mounts, the proud horses given us by Lord
the sight of the animal we rescued, she was openly Duirsar, and rode into the forest. Aluena joined us on
shocked. the ground at first, though her pegasus longed for
Once again we related our tale. Or rather, Trothgar flight.
did. He had that look about him. The look he gets Somehow, the wizard had communicated with the
whenever he meets a beautiful woman—back wounded pegasus, and led us to the area in which the
straight, gruff voice, and yet, somehow shy. Aluena trainer, Alonn, had been thrown. At last taking to
seemed likewise smitten. She looked only at Trothgar the sky, she scouted the forest canopy for the broken
as she thanked “us” for bringing the injured pegasus branches and torn leaves that would mark the exact
home. location where Alonn had come to earth. She found
However, all was not well, for the winged horse it. But he was not below.
had indeed had a rider. One of Aluena’s trainers had Trothgar, casting about, located Alonn’s trail in the
taken the creature for a flight above the forest east scuffed undergrowth. Aluena again joined us, and we
of the Bridge. He was likely lying injured still, even proceeded.
as we spoke. Trothgar blurted that we would find the Trothgar lead, walking slowly ahead of his horse.
trainer and bring him home as well, or die in the The ranger studied moss and leaves intently, his eyes
attempt, without even consulting the rest of us. I roving restlessly, watching for signs of Alonn’s pas-
wish our glorious leader would think with his head, sage.
and not his. . . The attack came suddenly, catching us off-guard.

49
A giant spider dropped from the leafy canopy above for all of us. I suspect he did not sleep alone that
and landed squarely on Trothgar’s back. From the night.
corner of my eye, I saw a blur of movement and The following morning, after a tasty breakfast of
ducked just in time as another spider, which had honey cakes, we said our farewells to Aluena, who
leapt from the side of a tree, passed over me. Some- gave Trothgar a small wooden disc carved with the
one screamed, as more spiders jumped about on their images of the moon, a harp, and a pegasus.
spindly legs. “If you do not find what you seek at Candlekeep,”
Trothgar was spinning about, trying to get the crea- she said, “show this to Elminster in Shadowdale, and
ture off his back. As I uttered a spell, I saw the spider tell him of me. He is the wisest sage in all the Realms,
sink its fangs into a weak spot of the ranger’s armor. In and owes me a favor.”
the next instant, my spell was complete—I blasted I knew the moon and harp were the symbol of the
the arachnid’s bulbous abdomen into a sticky mess secretive Harpers, and I suspected the pegasus was
with a flurry of magical missiles. Aluena’s own device. I did not ask her of her involve-
But Trothgar fell to the ground, convulsing from ment in that group, however, for to have done so
the spider’s deadly venom. Luckily, that very morning would have been inexcusably rude.
I had prayed to Mystra for a spell to aid those who are We simply thanked her, and rode on.
poisoned. I ran to the ranger’s side, and saved him
from a painful death.
Drawing my long dagger, I stood above Trothgar, The Harpers
prepared to defend us both from further attacks. But
when I witnessed the deadly precision of my friends, I T he Harpers are a mysterious organization of
powerful adventurers, particularly bards and
rangers, who operate in the North. Their exact
knew the fight was all but done.
A gout of flames flew from Aluena’s outstretched numbers and full identities are unknown. Though
hands, searing a spider to ash in mid-leap. their aims are also mysterious, they are known to
Starchild struck a spider with the Staff of the Shard. work for the causes of good, and to oppose the
The staff’s gemstone flashed, producing a deafening Zhentarim and the more aggressive trading king-
thunderclap and blowing the spider into gruesome doms (such as Amn)—any who cut trade routes
pieces. Her eyes huge, Starchild stared at the weapon into wilderness areas, fell trees and mine precious
in her hands with an almost comical look. things with little regard for local nonhuman
Lorrick ripped a horrendous wound in the final spi- inhabitants. They also work to maintain peace
der’s abdomen with Skysplitter, and the battle was over between human kingdoms, and to thwart at every
as swiftly as it had begun. All that remained were turn the burgeoning goblinkin races in the North.
twitching legs and gore-soaked earth. Known Harpers include Alustriel, High Lady of
Though shaky, Trothgar recovered quickly. Alonn Silverymoon; the archmage Khelben “Blackstaff’
was not so fortunate, however. We soon found his Arunsun of Waterdeep; the ranger Dove; the late
body in a hole camouflaged by a trapdoor of webs, witch Sylune; the bard Storm Silverhand; the late
leaves, and sticks. Injured and dazed by his fall, Alonn ranger Ascore of Elventree; and the adventurer
had apparently stumbled into the nest of giant spi- Sharanralee.
ders. The arachnids had already fed upon him—only Some who help the Harpers are not thought to
a withered husk remained. Aluena wept as we freed be members of the organization, but clearly friends
the body of its webbing, blaming herself for the young of powerful position, with similar goals. Known
man’s death. allies include Elminster the Sage; The Simbul,
We returned to her estate, where we buried Alonn
ruler of Aglarond; and Mourngrym, Lord of
in honor.
Shadowdale.
The wizard had rooms to spare in her manse, and
invited us to stay the night. Trothgar heartily agreed

50
Samkin’s Past
Catches Up
fter parting with Aluena, we fol- “Tell us of the Moonshaes, Trothgar,” I said, hoping
lowed a trail south and west from to take his mind away from Aluena. Since becoming
Boareskyr Bridge toward Baldur’s interested in her, Trothgar had hardly looked at Esta
Gate. The land we passed Starchild. I suppose I was feeling guilty of my jealousy
through spread open and rolling toward the ranger earlier.
around us, a land of shepherds and farmers.
As we rode along, Lorrick said, “This whole wide Moonshae (MOON-shay)
region, from the Windin’ Water to the north and the Islands
T
River Chionthar to the south, be called the Fields o’ he Moonshaes are a large collection of islands
the Dead. ‘Twas no less than five-hunnerd winters well west of the Sword Coast, politically
ago, ere the foundin’ of Amn, that this region were a divided into more than a dozen small kingdoms.
favorite battleground for them contestin’ for the lands Those kingdoms in the southern parts of the
north o’ Calimshan. islands are held by the Ffolk, farmers and fisher-
“The bloodshed were continuin’ fer centuries o’ men who are the original human inhabitants of
war-seasons,” he continued. “The land were littered the islands. The kingdoms of the northern regions
with the cairns o’ the dead and the booty o’ the are ruled by the descendants of Northmen raiders.
fallen. I be speakin’ true, when I tell ye that even Blanketed with forests, the islands boast quanti-
today them farmers’ plows turns up skeletons in ties of oak, hickory, birch, yew, and pine. The trees
cling to rocky mountains or skirt low, flat bogs.
rustin’ armor.”
Moonshae beaches run to surf-battered stone, and
“What about the booty?” asked Samkin.
brutal winter storms sweep the islands during the
“Well, now,” answered the dwarf, “where lie the
cold months.
dead o’ war, there oft be treasure as well. I heard o’
The Northmen invaders are descendants of the
more than one humble farmer who give up the fields same stock as the men of Luskan and Ruathym.
for the city after his plow turned up a magical blade or Their depredations gradually claim more and more
bit o’ jewelry. territory from the peaceful Ffolk. Often, the raiders
“Ye be thinkin’ of strappin’ yerself to a plow, then, simply snatch livestock or hostages for slaves, though
master halfling?” occasionally they claim a fertile coast as their own.
“No. I’d rather meet those humble farmers in the The kingdoms of the Northmen are run by war-
city, and invite ‘em to lighten their pockets in a lords—strong and brutal men who have won their
friendly game of chance. Why should I break my posts through a combination of might and cunning.
back, when I have the wits to win what others have?” These kingdoms generate food through agriculture
“Or nimble fingers and a sharp blade for cutting and farming only to a subsistence level. The North-
purse strings,” said Bublim wryly. men feel it more honorable to pillage and plunder for
Trothgar didn’t share our laughter. He had been a living than to till the soil or fish the sea.
sullen all day, glaring broodingly at the wooden disc No single king of the Northmen rules the
others, though the larger an army or fleet a ruler
Aluena had given him.
can muster, the more influence he holds in coun-
“This country reminds me of my homeland,” he
cil. Thelgaar Ironhand, Grunnarch the Red, and
said finally, putting the disc back in his belt pouch.
“I’ve not been away long, yet it seems a lifetime.”

51
Raag Hammerstaad are among the more powerful At my urging, Trothgar told us of his past.
current kings of the Northmen. “I was born during a howling gale on one of the
The Northmen worship a stormy aspect of Tem- southern Moonshaes,” he said. “My mother, who was
pus, God of War, through their own shamans. of the Ffolk, told me later that my cries at birth were
These shamans encourage Tempus’ teachings louder even than the storm. She said she knew then
which support their conception of the world as a that I would be trouble, for the Northman blood
victim, waiting for the raiders’ plundering boots to burned strong in my veins. My father, you see, was a
grind it under their heels. Northman raider, and had killed my own grandfa-
The lands of the Ffolk are also broken into small ther before ravaging my mother and burdening her
kingdoms. Unlike the Northmen’s loose federa- with me.
tion, however, kings of the Ffolk owe fealty to the “The Ffolk treated me well nonetheless. My
High King, who resides in his fortress at Caer Cal- mother was kind, though often sad, for I caused
lidyrr on the island of Allaron. much mischief. The other children learned of fish-
The Ffolk concentrate much more heavily than
ing and farming, but I was not content. I wanted to
their neighbors on the peaceful pursuits of farming,
learn the ways of a warrior. I was big for my age, and
fishing, hunting, and trading. The lands they hold
often found myself starting fights with the older
tend to be more hospitable than the domains of
the Northmen, and consequently provide a wealth boys. Each beating I took only fueled the fire in my
of agricultural produce. They also serve as an ever- blood.
present invitation to the raiders’ greed. “I was only five winters old when the raiders
Traders and able seamen, the Ffolk ply the came again. They burned the village, killing every-
waters of their native islands and the far Sword one, including my mother. Though I fought them
Coast in sturdy vessels. Known for their capacity to tooth and nail, I was spared, for they could plainly
weather the roughest seas, these cargo ships are see my likeness to their bloodlines, and admired my
necessarily slow and ponderous, easily overtaken ferocity.
by raiders’ longships. “For the next eleven winters, I lived among the
The Ffolk worship a goddess visualized as the Northmen, and perhaps guiltily, for the first time in
mother of all life; indeed, of the earth itself. She is my life I felt truly at home. Rorryck Stonefist and his
often referred to as the “Earthmother.” The words wife Sel took me into their home as a son, for they
of the goddess spread through her druids, humans had no children of their own.
who dwell in her wildest and most sacred places,
“Rorryck was a skilled warrior. My guilt faded in
dealing more directly with the earth than with the
the sunshine of his praise. From him I learned of
humans who live upon it.
weapons and fighting, the lore of hunting and
A small portion of the largest of the Moonshae
tracking. I was a hungry pupil. I learned quickly and
Islands, Gwynneth, is still inhabited by the islands’
original residents. Known as the Llewyrr, this elven well.
people’s numbers have shrunk dramatically with “But in the end I dishonored Rorryck. The day
the coming of humans to the Moonshaes. The came for me to sail with the longships and pillage the
Llewyrr have the physical appearance of slender southern isles. But I had vowed I would never spill
gold elves. Their ways and attitudes are more in the blood of the Ffolk. I refused to go. Deemed a cow-
line with wild elves of the continent. ard, I was banished from my home.
The Llewyrr share Myrloch Vale, a broad valley “I sailed to Waterdeep and found work among the
centered around a huge, cold lake, with enchanted ranks of a mercenary company for a time. But my
creatures favored by the Earthmother. These heart still hungered for more, to be a leader and not a
include a unicorn, faerie dragons, and a pack of follower.
wolfdogs said to slumber for decades, only awaken- “I’d heard many glorious tales of adventuring com-
ing when the goddess calls them for some impor- panies, and seen many renowned adventurers spend-
tant task. ing their wealth in the taverns of Waterdeep. I then

52
knew what my heart longed for.” He looked around, After many days, we reached Baldur’s Gate without
pride polishing his features. incident. The road from Boareskyr Bridge had been
“And so, I decided to form my own adventuring long, and we were ready to give up the hard ground
band. And here we are.” for soft beds.
As we rode toward Baldur’s Gate, I kept thinking of We rode through the lower city of Baldur’s Gate,
Trothgar and how it must feel to have no home to past the hovels of the poor, standing rickety and
return to, no family. I knew my own mother would be haphazard on the outskirts, and onward, by the
waiting with open arms upon my return to Water- homes and businesses of those who are neither poor
deep. For the first time since our journey began, I felt nor especially wealthy. Everywhere merchants
homesick. hawked their wares, and common folk bought them.
Farmers driving carts burdened with produce and
shepherds taking their flocks to slaughter clogged
the roadway.
Baldur’s Gate Finally, we made our way through the crowds and

B aldur’s Gate is located 50 miles up the


Chionthar River from where that waterway
enters the Trackless Sea, at the southern reaches
past the northern gate into the city proper. The
upper city is crowded with the establishments of
wealthy merchants, along with many fine inns and
of the Sword Coast. It is situated on the northern taverns.
shore of the river, astride the Trade Way from After leaving our horses and gear with a stable
Amn to Waterdeep. Baldur’s Gate consists of a boy, we decided to wash down the road dust chok-
“lower city” outside the stone walls, and an “upper ing our throats at the nearest tavern. As we
city” within those walls. approached the sign of the Smilin’ Boar, a commo-
This important independent city is known as tion in the street drew our attention away from the
one of the most tolerant, and quietly well-policed, tavern.
places in the western Realms. It is home to many Clanking and jangling down the avenue, riding
adventurers and entrepreneurs as a result. The city slow and proud, three-score knights sat upon heavy
is ruled by the “Four Grand Dukes,” though the war horses. In contrast to our dusty, trail-weary selves,
title of “Duke” is an honorific one taken upon this troop sparkled like an armorer’s dream. Both the
ascending to the Council, and is given even if the warriors and their mounts wore clean, shining plate
candidate is female or of a race that uses other armor. One toward the front carried a tall banner
titles. emblazoned with the sign of a fist surrounded by
The city was originally completely protected by flames.
walls, with gates to the north for the Trade Way At the head of the knights rode an imposing figure
and to the south leading to the docks. With the with piercing gray eyes and jet-black hair. His seat
expansion of foreign markets and the founding of was relaxed in that commanding ease that tells of
Amn, trade has become so profitable in the months, nay, years in the saddle. He carried a plumed
relaxed climate of Baldur’s Gate that the city has helm under one arm. His breastplate was polished
now burst its bounds. The original wall allows mirror-bright, and reflected the sun in brilliant
some minimal demarcation of class lines. The flashes. From his saddle thongs dangled an immense
upper city is both older and of a more permanent warhammer.
nature. It is here that nobles, rising merchants, “That be Duke Eltan,” said an old man who had
emerged from the tavern to watch the procession, a
and newly-wealthy adventuring companies rub
frothy mug still in his hand. “He’ll give ‘em what fer,
shoulders.
all right!”
“I’ve heard of him,” said Trothgar to us, “during my
days as a mercenary. He’s the commander of the finest

53
mercenary company in the Realms, the Flaming Fist,
as you can no doubt see from their banner. He’s also
one of the four Grand Dukes of this city. A noble and Mercenary Companies
skilled warrior is Eltan.”
Obviously, we saw a war party setting out from
home. But we had not heard news of any skirmishes.
T here are a large number of private groups
unaligned to king or crown, who fight solely
for gold and possible loot. These groups, the mer-
“What be the trouble,” barked Lorrick at the old cenary companies, are a common gathering point
man, who jumped as if just realizing he had been for exceptional individuals who may change the
speaking aloud to us before. course of the history of the Realms.
“Well, friend dwarf,” replied the old man after tak- Mercenary companies are long-established and
ing a nervous drink of his ale and wiping the froth on famous institutions in the uneasy Forgotten
his sleeve. “About a tenday ago, a caravan was Realms. However, they are constantly appearing
ambushed at Trollclaw Ford. Them evil creatures and disappearing with the passage of the seasons.
killed every man, and even their poor horses, too. Listed below are some of the more prominent out-
The merchants here abouts have been clammerin’ for fits active in the North, the Inner Sea lands, and
justice ever since. I reckon Duke Eltan got his fill o’ the long trade route between them.
their bickerin’ and decided to do himself a little troll
Blacktalons Mercenary Company: Based in Iri-
huntin’!”
aebor, the Blacktalons do most of their business on
“Where’s Trollclaw Ford?” asked Samkin.
the trade routes east and west of that city, either as
The old man drew a deep breath as if he would
a large and well-armed guard for valuable caravans,
need it for a long-winded reply, but Lorrick cut
or as hired raiders of caravans guarded by someone
him off.
else. There are those who whisper that the Black-
“ ‘Tis a ford across the Windin’ Water, north o’
talons sometimes attack caravans “for free”—just
here along the Trade Way to Waterdeep. I been
to make those who didn’t hire them as guards wish
through there meself once. With steep hills on both
that they had.
banks o’ the river and lots o’ trees fer cover, ‘tis as
Bloodaxe Mercenary Company: Based in Sund-
good a place for an ambush as any rogue could be
hopin’ fer.” abar, the Bloodaxes were founded some 40 winters
Lorrick then looked to Trothgar and said, “Yer ago. A group of dwarves known as the “transgres-
friend’ll be needin’ every one o’ them sixty men, if a sors” for crimes or acts not in keeping with the
troll band has set up an ambush fer him. Now let’s teachings of Moradin Soulforger, they were cast
be gettin’ that drink we come fer. Me throat’s out of Adbarrim (that area of dwarven subter-
parched!” ranean lands beneath citadel Adbar in the North)
Before I stepped into the tavern, I watched Duke and began hiring out as warriors to whomever
Eltan and his brave knights pass through the north would pay them.
gate, to cheers from the guards stationed there. I The Flaming Fist: One of the largest of the
whispered a prayer to Mystra on noble Eltan’s behalf, mercenary companies currently active, the Flam-
and was thankful that I was not accompanying him to ing Fist is usually based in Baldur’s Gate. The Fist
Trollclaw Ford. numbers some 2,000(!) strong, and requires the
We sauntered into the Smilin’ Boar and seated resources of a city (Baldur’s Gate) to keep it in sup-
ourselves at a long, ale-stained table. All we ply when not actively on duty. It is the best orga-
wanted was a quiet drink to unwind the kinks of nized of the companies, including scouts, support,
our journey, before finding a hot meal and warm transportation, and other areas that most compa-
bed for the evening. But our stay was far from nies leave to their employer.
quiet, or peaceful. . .

54
No sooner had we sat down and started on our first
round of drinks at the Smilin’ Boar, than I noticed
Due to its numbers and the fact that even its someone staring at us. At the time, I was not sure if
frontline troops are talented veterans, the Fist is he was human or elven, for he wore a heavy hooded
expensive even by mercenary standards. Only robe (dyed purple-black and trimmed with silver) that
nations or the very, very wealthy (and very, very covered most of his features. From the shadows of his
angry) can afford to hire this company. hood, I could see covetous eyes staring at Esta
Mindulgulph Mercenary Company: Based in Starchild’s staff.
Priapurl, the Mindulgulphs are perhaps the most Sitting with the mysterious robed man was a dwarf,
unique hireswords in the Realms. They are a band who had his back to our table. The dwarf wore spiked
of seasoned warriors of all races, including some plate mail and a helm topped with wickedly pointed
not normally thought of as intelligent, such as cave horns.
fishers and mimics. The robed one nodded toward us, and the dwarf
The leader of this band of misfits is the spun about to have a look. His face was horribly
extremely charismatic Gayrlana, “Lady Blood- scarred, as if it was badly burned at one time. The
sword,” who in addition to her beauty is a tactical scars streaked down his jaw and under his chin, leav-
ing his beard splotchy and misshapen.
genius, exploiting the varied natural talents of her
The dwarf pushed his way through the tables and
troops to the full. Gayrlana is famous for slaying
chairs, knocking to the floor the old man we had ear-
Thongh Mirr, a Red Wizard of Thay, in the streets
lier talked with, and stopped at our table. He
of Teziir in single combat. She explained this feat
slammed a mailed fist right next to Samkin, who was
with the words, “The blade is faster than the Art,”
so shocked, he spilled his drink.
and those words have become a popular saying in
“Be ye recognizin’ me?!” bellowed the dwarf, right
the Realms today.
in poor Samkin’s ear.
The Order of the Blue Boar: Based in Castle
The halfling wheezed like a landed fish before
Spulzeer in Amn, the Order is a group restricted
choking out one word. “Ba-Ba-Barstaag?”
in membership to experienced, veteran fighters “Aye, ‘tis me,” growled the dwarf.
of some wealth, each of whom must be approved Both Lorrick and Trothgar tensed, and Samkin
by the “Boar’s Heads,” or governing council of noticed this. The fear in the halfling’s eyes turned to a
seven warriors. The council maintains a member- mischievous twinkle.
ship roll of “Swords” (approved members), each “I see your beard has grown back. Sort of!” said
of whom they can expel at will for unprofessional Samkin with a silver-toothed grin.
conduct. The dwarf smiled evilly and shook a small leather
Members can elect to participate or not in any bag at his belt, producing a rattling noise.
Order activities. Each member taking part gets a “And I’ve still got yer teeth,” he hissed. “But I be
share of the fee, and can act alone or involve any likin’ them silvery ones better. Let’s see if I can pop
assistants or agents they wish, though they are ‘em out as easy!”
responsible for the deeds, payment, and care of the The dwarf drew back a mailed fist, but before he
hirelings. could smash it into Samkin’s mouth, Trothgar had
The collective experience of the Order’s mem- hold of his wrist. The ranger followed with an elbow
bers has earned it the reputation of being wary, to the dwarf’s bulbous nose, squashing it flat with an
cunning, and alert in its endeavors-for-hire. The awful crunch. Blood ran through the dwarf’s motley
active membership of the Order is known only to beard.
the Heads, although most members in any given Someone cried, “Fight!” and the tavern erupted
into a hailstorm of flying mugs, chairs, and people.
Samkin’s sturdy attacker shook off Trothgar and

55
lunged for the halfling, but nimble Samkin had “Some joke,” I said. “His face was a ruin.”
already ducked under the table. Before the bloodied “I didn’t know the pan had acid in it!” cried
dwarf could follow, Lorrick hit him full tilt, sending Samkin. “I thought it was water. It was an accident, I
him tumbling across the tavern floor and into a wall, tell you!”
where he lay in a heap. “Whatever it is ye done,” said Lorrick, “ye lost yer
All was chaos. “Out the back!” yelled Trothgar, and teeth fer it, and that’s enough for most. But his beard’s
we hurried to the rear exit. a dwarf’s pride, and that Barstaag don’t seem like he’s
I was last out, and stopped to toss the barkeep a ready to be forgettin’ nor forgivin’.”
handful of coins to cover the damages. I also wanted “Who was the robed man?” I asked. “He seemed
to have a last look at the robed man, but he was overly interested in Esta’s staff.”
nowhere to be seen. As town guards crashed through Samkin shrugged his shoulders, and Esta said, “I
the front door, I stepped into the back alley, and we don’t like any of this. I noticed him too, Furian. He
were away into the night. had an evil look about him.”
Several streets from the Smilin’ Boar, we ducked We agreed to leave Baldur’s Gate before first light,
into an inn. After ordering, we had a few questions and took rooms at the inn. After a night’s rest, we
for Samkin Silvertooth. made our way through the quiet streets of early morn-
“Who was that damnable dwarf?” rumbled Troth- ing, and awoke a very drowsy stable boy. The guards
gar. at the south gate hardly raised an eyebrow as we rode
“He’s called Barstaag,” replied Samkin sheepishly. through. We crossed the River Chionthar and were
“I played a little joke on him some time ago.” on our way to Candlekeep once again.

56
Strangeness in
Cloak Wood
e made the mistake of camping Shortly after departing the dead troll’s den,
too near the borders of Cloak unearthly trumpets raised a bleating cacophony
Wood. But we needed fresh water, through the forest. Drawing nearer, they recalled the
and we had found a nice spring tones of common hunting horns, yet were unique.
there, and comfortable grass to Woodland animals crashed through the forest
sleep upon. Oh, well. Learn through living, I always say. toward us, ahead of the mysterious trumpet-blowers.
The nervous stomp and whinny of our horses woke Conjuring his magic, Bublim Barboast concealed all
us. Samkin had been on watch. of us under a spell of invisibility. We waited quietly.
But the halfling was missing. It still seems as a dream, for the beings I saw were
We began a search. It was not long before Trothgar utterly fantastic. There were thirteen of them, and they
found the tracks of a troll. From the signs left in the raced through the trees on horses made of steel. The
soil and grass, the fell creature had crept out of the beings wore armor of a silver-like metal, yet the armor
forest and made off with Samkin. The hapless halfling hugged their humanoid bodies like supple cloth. Their
had no doubt fallen asleep on guard duty. heads were covered with round helms, and their faces
We quickly helped our warriors don their armor, gath- concealed by visors of black glass. The short, metal
ered our weapons, and headed into Cloak Wood. Soon, lances they carried belched beams of red light to deadly
the tracks led to a cave set in the side of a low, rocky hill. effect, slaying the terrified animals running before them.
Approaching, we heard the rumbling voice of the troll. As the silver hunters swept past on their mechani-
“Me like yer shiny teef, little man-thing,” it said. cal mounts, I was gripped with the realization that I
“Me take!” This was followed by a high-pitched squeal was witness to something not of my world. After the
of pain from none other than Samkin Silvertooth. sounds of the strange trumpets grew faint, we made
Rushing into the cave, we caught the troll completely our way out of the Cloak Wood. I don’t think any of
off guard—a mighty hack from the axe of Lorrick, a slash our company slept well that night.
from Trothgar’s blade, deadly spells of flaming missiles by
myself and Bublim, and the troll lay dead. Cloak Wood

T
Samkin was excited to see us, but obviously embar- he Cloak Wood is an old, thickly grown forest
rassed at allowing himself to be featured on a troll’s marking the southern end of the Sword Coast.
menu for a midnight snack. He was unhurt, except for Just south of Baldur’s Gate, the Cloak Wood is a
the fact that one of his silver front teeth had been perilous place, and home to quicklings, satyrs,
yanked from his jaw. stirges, kampfult, and other less common monsters.
With a malicious grin, Bublim called him Samkin This high number of creatures has turned the wood
Gaptooth. ‘Tis the first time I have seen the halfling into a battleground between rival races.
too embarrassed to offer a snappy reply. The sages of Candlekeep have sufficient evi-
Apparently, the troll had made a habit of robbing and dence to indicate at least one gate exits in the
killing travelers on the road. We found an assortment of wood, but the exact number and possible destina-
valuable jewelry amongst the litter of its foul lair. tions of these gates is unknown. They may lead to
However, our troubles in Cloak Wood were just begin- other parts of the Realms, to an alternate material
ning. I have heard of magical gateways to other worlds plane, or to the Beastlands. Few who have investi-
hidden in the forest, and I doubt such tales no longer. gated the matter have returned to report on it.

57
58
The Lore of
Candlekeep
side from the trouble in Cloak friend must certainly have considerable influence
Wood, the journey from Baldur’s among the scribes, for otherwise the requirements are
Gate to Candlekeep ended with- quite stringent: one must bear the seal or sigil of a pow-
out incident. Reaching toward erful mage, and one must gift to the keep a book valued
the sky from atop a high cliff at no less than 10,000 gold pieces.
overlooking the sea, the many towers of Candlekeep As I write this, Starchild and I are sitting at a huge
were an imposing sight. Finally, we had arrived.
The acolytes welcomed us to a generous table set
with common, though delicious, fare. To our surprise, Candlekeep
their chants had predicted the coming of the bearer of
the Staff of the Shard. I believe this is why they wel- C andlekeep is a complex of clustered towers
perched on a spur of volcanic rock overlook-
ing the sea. It lies 120 miles south of Baldur’s
comed us so warmly, for our arrival was confirmation
of their faith and endeavors. Gate. Lights burn in the windows of the keep at
Although they favored us with abundant smiles all times, and travelers approaching the structure
and welcoming nods, the acolytes chose not to engage can hear a low chanting.
us in conversation. In fact, they talked very little This center of learning preserves the predictions
among themselves either, and then only in low whis- of Alaundo the Seer, a singular sage whose prophe-
pers. The reverent quiet was contagious, and I soon cies have all proved correct over the years. Upon
noticed that even we were talking in low voices. his death, his citadel at Candlekeep became a
“Well, what now, Starchild?” mumbled Trothgar haven both for veneration of his prophecies and
quietly. for the accumulation of all knowledge. The
“I suggest you enjoy the hot food,” she replied, “and acolytes of the keep continually chant the remain-
take the opportunity to rest in a comfortable bed. I ing prophecies of Alaundo, which grow shorter
suspect I’ll be haunting the libraries most of the night. over the centuries as they come true and are
There is little for you to do.” retired. Candlekeep boasts one of the finest
Indeed, after the meal, we were escorted to humble, libraries in the Realms.
though comfortable, rooms with a view of the moon- The fortified keep derives much of its income
lit sea. from finding and copying specific passages of infor-
Shortly after I retired, a quiet knock at my door mation from books of lore, magic, and philosophy
woke me. Starchild stood there, her exquisite features preserved there (for clients all over the Realms),
aglow in candlelight. and from issuing new manuscript books for sale in
“I have made arrangements to browse the collec- Waterdeep and Baldur’s Gate. These new manu-
tion,” she said. “Will you help me?” scripts are created by collecting certain passages
How can one refuse the glorious creature who has
from older texts together. The Scribes of Candle-
stolen his heart?
keep also make additional copies of books brought
As I changed out of my nightclothes (with Starchild
to them, but there are others in the Realms who
waiting discreetly outside, of course), I could not help
provide this last service for less severe fees.
wondering how she had managed to gain permission to
browse the keep’s collection of books. Her mysterious

59
table in just one of the many libraries of Candlekeep. “This is what I was hoping to find, Furian,” whis-
Even at this late hour, acolytes move silently around pered Starchild excitedly. “These are the prayers that
us, chanting quietly like murmuring ghosts. evoke the powers of the staff, and guide its bearer to
We have been researching anything relating to the the Tear of Selûne.”
Staff of the Shard for several hours. Merely locating the As I returned the books we borrowed to the stacks,
books we wish to browse among the thousands of Starchild began copying the prayers from the bronze
works on the stacks around us is a tedious task. tome onto a long scroll of parchment.
We had a brief reprieve from our labor a short
while ago when Starchild’s friend, a male moon elf Though I did not get much rest the night Starchild
named Sunbrow, arrived. As I suspected, he is a scribe and I browsed the libraries, I awoke refreshed and invig-
of considerable station here at Candlekeep. orated. I was happy for her, and for all of us. We now
To my relief, I could see by the looks they had the staff’s guidance, and the sense of direction we
exchanged that their friendship was just that. And lacked. I felt as if we were beginning the journey afresh.
only that. After a splendid breakfast, we bade farewell to Sun-
To my surprise, Sunbrow furtively produced from brow and rode away from Candlekeep. I should like to
beneath his robes a small tome bound in bronze plates. return one day, for the history of what has been, and
He set it on the table before Starchild. From what I what might be, is contained in its many towers.
could gather of their whispered conversation (I do speak As we did not have the opportunity to buy the pro-
elvish, though I must admit, interpreting Starchild and visions we needed at Baldur’s Gate, we decided to ride
Sunbrow’s whispers was tricky), Sunbrow had taken this south to Beregost.
bronze book from the keep’s Inner Rooms. If discovered, “I think maybe we should stay away from Baldur’s
he would face serious reprimand. Gate for awhile,” said Samkin shyly.

60
Barstaag’s Revenge
e came to Beregost to sell the between Starchild and myself. We would not have
jewels we liberated from the the pleasure of witnessing the Song of Dawn, for the
troll in Cloak Wood, and to pur- others had come to the attention of the wizard Tha-
chase fresh provisions. The town lantyr, who sent a messenger inviting us all to meet
was bustling, as a large caravan with the mage at his home.
made preparations for an expedition into the south- Alas, Thalantyr was not the only one whose atten-
ern lands of Amn, Tethyr, and Calimshan. It tion we had drawn. . .
appeared we would have little trouble finding a mer-
chant eager to buy our jewels.
As we rode into the town, Starchild pointed out a Beregost (BEAR-eh-gost)
large, scarlet-hued building, which was a temple to
Lathander, the Morninglord.
“Perhaps we should stop and receive their blessing
B eregost lies on the road south of Baldur’s
Gate with Cloak Wood to the northwest and
the Wood of Sharp Teeth to the east. It is a small
for our journey,” she said. town of about 40 central buildings, with several
“Starchild and I have little use for merchants,” I larger estates at a distance from the town center.
said, sensing an opportunity to be alone with her. The town is dominated by a large temple and its
“The rest of you deal with them, while Starchild and I attendant buildings. East, on a low rise overlook-
beseech the followers of Lathander for their blessing.” ing the town, looms the shell of a ruined castle.
I expected resistance from Trothgar—habit, mostly— The town of Beregost is first and foremost a trad-
but his mind remained elsewhere. Starchild and I left ing center, and a jumping-off point for expeditions
them to the merchants, and rode to the temple. into the Southern Kingdoms of Amn, Tethyr, and
The temple complex was quite large, virtually a Calimshan. It is also the home of several notable
fortress. Two hundred men-at-arms protect it and the individuals.
town. The shrine also houses over thirty priests and One of the foremost smiths in the Sword Coast
priestesses. Starchild and I were impressed, but some- area, Taerom “Thunderhammer” Fuiruim, has his
what taken aback by the over-extravagance of the estate and shop here. Beregost is also the abode of
place. Obviously, the wealthy merchants of Beregost the wizard Thalantyr, a mage who specializes in
favored Lathander. magic of the conjuration/summoning type. Finally,
The priests and priestesses were friendly, resplen- Beregost is the home of a large temple to Lath-
dent in their scarlet robes. We gave them a consider-
ander, God of the Morning. The high priest of this
able tithe for the promise that they would pray for all
temple is one Kelddath Ormlyr, once a merchant
of us Seekers. The followers of Lathander then
of note, whose ships plied their trade up and down
invited us to return upon the morning to witness the
the Sword Coast.
Song of Dawn, a ritual praising Lathander and the
On a hill east of town lie the burned ruins of a
coming of a new day. Starchild and I politely left the
school of wizardry, founded some 300 years ago by
temple without committing ourselves to a return visit.
the mage Ulcaster. It was destroyed 80 years later
However, I wanted to accept the invitation, as it
by Calishite mages, who feared the school’s collec-
would have given me a few more precious hours to be
tive power had come to rival their own. Interest-
alone with Starchild. Besides, I did not believe it would
ingly enough, the Ulcasterian school was also a
have threatened my own faith to witness a ritual of the
followers of Lathander. I was curious about the ceremony. school of conjurers and summoners.
Unfortunately, company business once again came

61
The mage Thalantyr welcomed us to his home, an
opulent manse nestled at the base of the hill beneath Mages’ Sigils
the ruined school of wizardry. He was a middle-aged
man with a well-oiled beard, balding head, and
friendly eyes.
M ages of the Realms often develop a “signa-
ture rune,” which they use to identify their
belongings, sign as their name, and mark or warn
After exchanging pleasantries over a glass of fine others. As a mage gains in power, more individuals
Arabellan wine, the wizard came to the point of our recognize the rune and connect it with a mighty
meeting. wizard not to be trifled with. Since some runes are
“I have need of the services of adventurers such as connected with magical spells, this enforces the
yourselves,” he said. “I am prepared to pay your stan- tendency of ordinary people to shy away from such
dard fee, whatever that might be.” magically-marked items.
“We have a long journey ahead,” replied Trothgar,
“and no time for an extended commission.”
“Oh, it is a simple exploration,” said the mage.
“Surely you can spare a day or two?”
“Go on,” said the ranger.
“I recently acquired a map of the school of wizardry,
as it was before it was razed nearly three-hundred win-
ters past.”
Thalantyr waved his hand, and a rolled parchment
appeared in it with a poof! He unrolled the map on
the table before us.
“As you can see,” continued the mage, jabbing a
long finger at the parchment, “a secret door within
the bowels of the ruin is clearly marked on the map. I
require that you discover where that door leads, and
return any intriguing objects to me. You keep any
monetary treasure you uncover.”
“We need some time to discuss this,” said Trothgar.
“We can give you an answer in the morning.”
“That will be fine,” agreed the mage pleasantly.
“Already the hour grows late. Please stay as my
guests.”
We agreed to stay, and Thalantyr showed us to his
guest rooms. He then left us to discuss the matter pri-
vately.
“Does anyone object to taking this commission?”
asked Trothgar.
“I am eager to be away,” replied Esta, “but we could
surely use the money.”
“What’s our standard fee, anyway?” asked Samkin.
“Say one hundred gold per day,” I said.
“Best make it two hunnerd,” said Lorrick. “I’ve got
the feelin’ this here mage has more money than he
knows what to do with.”
“Agreed,” said Trothgar.

62
Early the next morning, we agreed to Thalantyr’s
offer. He provided a copy of his map, and after gather-
ing our gear, we set off for the ruin.
Thalantyr’s map was accurate, for we immediately
found the secret door. Using my magic, I searched the
portal for traps. Wise that I did—for, enhanced by the
spell, I could see a mage’s sigil glowing brightly upon
it. Conjuring further magic, I was able to dispel the
door’s protections, and we entered safely.
Stairs beyond the secret door led deep under-
ground, into darkness.
“Strike torches,” said Trothgar.
“That won’t be necessary,” replied Esta. She
intoned a brief prayer, and the crystal in her staff
flared up, bathing us all (and a wide area around us)
in its soft glow.
We descended the stairs, emerging into a wide
chamber from which passages and alcoves branched
like the spokes of a wheel. As my previous spell was
still functioning, again I scanned the room for traps.
This time I saw none.
A scraping noise alerted us. We turned to see a
towering form emerge from a shadowy alcove—a
stone golem, an enchanted guardian. The living
statue’s eyes glowed green, and my still-enhanced
vision caught, glittering upon its massive chest, the
same sigil as had marked the secret door.
The guardian advanced with thunderous steps.
Both Bublim Barboast and I flung a volley of magical
missiles, but to no apparent effect. Likewise, a sling
stone from Samkin bounced off the thing’s head with
no result. It was nearly upon us.
“Skysplitter!” cried Lorrick, hurling the axe end-
over-end. The weapon tore a large chunk from the
golem’s head, and spinning and flashing in a wide arc,
the axe returned to the dwarf’s hand!
And yet, the enchanted guardian kept coming.
Trothgar banged his broad sword against the crea-
ture, but inflicted no wound. The sword rang and
whined in his hand as if it screamed in pain.
The golem struck out with its rocky fist, glancing a
blow off Trothgar’s helm, and punching a hole in the
wall behind him. The ranger slumped to his knees,
stunned.
Esta Starchild struck next with the Staff of the
Shard. She hit the thing squarely in one arm. The

63
staff’s crystal flashed and thundered, and the golem’s most likely having been abandoned in the attack so
limb exploded into chalky dust. many years ago. I could find it in my heart to feel pity
Possessing the fortitude of an enchanted thing, the for even the most remorseless monster expiring that
golem still had strength to strike a mighty blow at way, without honor, without need.
Esta with its remaining arm. But Lorrick was there, With no obvious exits to explore, we began a sys-
deflecting the attack with his axe, and spinning to tematic search, and succeeded in finding a secret
drive his weapon deep into the creature’s side. alcove. Inside, we were delighted to find a small urn
The stone golem broke under its own weight, like a filled with gemstones.
felled tree, falling in two halves. The green glow The search had taken many hours, and we were
faded from its emotionless eyes. weary. Though I suspected we might have missed a
Esta gingerly removed Trothgar’s helm, and mas- hidden entrance to more of the dungeon, or perhaps
saged the growing lump on his head with her healing even a lower level, we now had enough money to get
hands. Soon, the ranger was fully alert and well. us far across the Realms. We also agreed that we had
“Ye be needin’ magic to slay them golems, North- enough information to satisfy Thalantyr, and decided
man!” said Lorrick. He held Skysplitter before him, to leave.
grinning at it affectionately. We had just returned to the large central chamber
We set about exploring the side passageways, and when Starchild’s staff suddenly winked out. We were
soon discovered that all ended abruptly after traveling engulfed in pitch darkness. Even my infravision was
fifty feet or so. And each was lined with barred cages. useless.
These held withered remains, one or two per enclo- “I can’t see!” cried Samkin.
sure. The hapless creatures—experiments? familiars? “‘Tis a globe of magical darkness!” said Bublim.
spell components?—appeared to have died of neglect, Then all was chaos as missiles whizzed through our

64
ranks. One scraped across my cheek, taking a bit of long pale hands weaving and dancing, drawing magic
my ear with it, I would later discover. in the air.
“Charge!” thundered Trothgar. But I was the quicker. A bolt of lightning streaked
I heard Starchild yell something, and her staff from my palms, slamming the enemy spellcaster
flared once again, banishing the globe of darkness. against the far wall. He fell to the floor, his purple
Our enemies were revealed. robes burning. He did not get up.
His spiked armor clanking and warhammer held I glanced over to see Trothgar had mortally
high, Barstaag the scarred dwarf charged across the wounded one of his opponents, and was faring well
chamber. Five human warriors wielding swords and against the other, even though the ranger was bleed-
axes followed upon the dwarf’s heels. I also noticed a ing from numerous cuts.
slinking figure in the shadows behind our charging Lorrick had made short work of three human
foes, and recognized the purple and silver-trimmed attackers, but Barstaag was proving to be his better.
robes of the mysterious man from Baldur’s Gate. Falling back from a mad flurry of swings from
Both Trothgar and Lorrick had already charged Barstaag’s black warhammer, Lorrick stumbled upon
ahead. As he ran, Lorrick cried “Skysplitter!” and the remains of the stone golem. Grinning evilly, the
flung the axe, cleaving the head of one of the humans scarred dwarf leapt over Lorrick and raised his
from his shoulders. The axe returned just in time to warhammer high to deal the killing blow.
deflect Barstaag’s vicious blow. I watched in horror, for I could do nothing quickly
Trothgar squared off against two humans, defending enough to save my friend.
himself with both sword and shield against their furi- “Arghhh!” cried Barstaag, his arms held high and
ous onslaught. wide, the black warhammer falling from his hand.
Esta, Bublim, Samkin, and I stood at the entrance Samkin Silvertooth suddenly appeared, his dagger
to the chamber, stunned to inaction by the sudden plunged to the hilt in the evil dwarf’s back. In the
battle unfolding before us. I heard Bublim mumbling confusion, I had forgotten that Bublim had made the
something to Samkin, and the halfling suddenly van- halfling invisible. Luckily, he had not been in the
ished. path of my lightning!
“The robed one is back there,” I warned, and began Barstaag fell to his knees and slumped forward,
casting a spell to silence him and prevent him from heaving his last, dying breath.
conjuring more globes of darkness, or something “It was an accident,” whimpered Samkin. “Why
much worse. couldn’t you leave me alone?”
As I finished my incantation, I heard Esta cry out Suddenly, there was the clang of sword-on-sword,
and looked to see that both she and Bublim had been and I whipped around to see Trothgar parry his oppo-
frozen rigidly in place, as if paralyzed. The robed one nent deftly. The ranger followed with a swift back-
had magically held them, and I wasn’t certain if my hand, opening a gash across the man’s throat.
spell had silenced him. The battle was done. All our foes lay dead.
I began casting another spell, one more potent Trothgar dropped to one knee, lowering his head
than mere silence, and scanned the room looking for wearily. He was bleeding heavily.
the robed man. He had moved somewhere, most Lorrick sprawled unconscious. His armor was bat-
likely away from the area of silence I had created. tered from Barstaag’s mighty blows, but he was
Standing next to Starchild’s glowing staff, I felt breathing. In fact, I recognized the saw-blade rhythm
vulnerable, but I could not risk breaking my concen- of a snore!
tration and losing the spell by seeking cover. Besides, I rushed to Trothgar. Summoning the healing
I would not have left her side if all the Nine Hells magic of Mystra, I closed his wounds and gave him
opened up before me. renewed strength.
Suddenly, movement flickered in the corner of my As I cast the same spells for Lorrick, the dwarf
eye. The robed one stepped from behind a pillar, his snapped awake, grasping my throat in his gnarly

65
hands. From the fierce look in his eyes, I feared he
would crush the life from me, but his angry gaze sud-
denly turned to one of confusion, and he released me
with a mumbled apology.
I dispelled the magic holding Starchild and Bublim.
The Seekers were then well and whole. . . and victorious.
“What’ll we do with them?” asked Bublim, pointing The Zhentarim
toward the corpses.
“I says we leave ‘em fer the rats to gnaw,” grumbled T his powerful group, dubbed “The Black Net-
work” by its foes, is a widespread organiza-
tion of evil individuals commanded both by
Lorrick.
“Let us tell Thalantyr of what has occurred, and priests of Cyric and by powerful mages. Not all
leave him to clean up the mess as he sees fit,” said Zhentilar (or Zhentishmen) belong to the Zhen-
Trothgar. tarim. The Network also includes several nonhu-
I could not resist my curiosity, and crossed to the man monsters.
robed corpse to have a look. He was horribly burned, To enrich themselves, the Zhentarim desire to
but I could see that he was indeed human. Under the control the most economical trade routes between
charred remains of his robes, I found a mace and belt the established lands of the Sword Coast and the
pouch filled with platinum and gold coins. The dead rich young kingdoms about the Moonsea, eventu-
man also wore silver bracelets with the symbol of a ally achieving political control of these regions as
skull at the center of a dark sunburst. I took the well. Slaves are an important commodity in which
money, as well as the bracelets and a strip of his robe they already specialize, trading their “wares” with
emblazoned with silver trim, hoping Thalantyr could evil or nonhuman groups, or even sending them
shed light upon his identity. south into the ancient lands of Condath, Uther,
We then made our way back to the wizard’s manse. and Mulhorand.
Though we had uncovered only little of the dungeon, The Network has begun seizing lands along its
Thalantyr seemed not at all disappointed—there are chosen route. From its stronghold at Zhentil Keep,
always more adventurers for hire, I suspect. it has taken Voonlar and ruined Yulash. It rules the
I showed him the bracelets and bit of cloth I had
Stonelands through bandit-allies.
taken from the robed man, and we told him our tale.
The Zhentarim alone have the power to main-
“These are the trappings of a priest of Cyric, a most
tain a trade route through the Goblin Marches.
evil deity,” said the mage. He gave us a concerned
Darkhold, the great Zhentish fortress, commands
look and continued. “I fear you have garnered the
the Yellow Snake, the only pass north of High
enmity of the Zhentarim, for they are the servants of
Horn, and its reach extends throughout the Far
Cyric. You should be away from here swiftly. They are
Hills.
all-but-certain to investigate the disappearance of
In addition, the Zhentarim are in an excellent
their priest. If so, I will see that they do not leave to
position to brave the heart of Anauroch, the Great
follow you!”
We took Thalantyr’s advice to heart, though his Desert, and to discover either a safe trade route
promise seemed more hope than truth. Soon, we were through its depths, or the riches and magic of its
riding east into the wilderness. . . with the Zhentarim lost civilizations.
after us.

66
The Night of
Sharp Teeth
e rode from Beregost, driven by to build the tower. Some say even the caverns runnin’
the irrational fear that the entire through that mountain’re full o’ Durlag’s gold, not
army of the Zhentarim was right just the tower itself.”
behind us. To our chagrin, we “Well, what are we waiting for?” piped Samkin.
left the place in such a hurry “Now, ere ye be gettin’ greedy and headin’ south,”
that we neglected to buy the provisions we needed. replied Lorrick, “hear me out. Ol’ Durlag weren’t no
“I’m hungry,” complained Samkin. “We should’ve damned fool. He was as shrewd as any dwarf, and
bought fresh food. All that’s left is moldy cheese and filled his tower with all manner o’ magical wards and
stale bread.” mechanical traps, as well. Many of the most devious
“Game is plentiful,” Trothgar said. “I shall hunt he designed hisself, ‘tis said.
each night while the rest of you make camp. I’ll fill “Durlag’s been dead fer a long time. Some say he
your bottomless belly, little man!” fell to one o’ his own traps, but I doubt this meself.
Samkin disdained a reply, merely chewing a hard Anyway, lots o’ treasure hunters have gone in, but
bit of bread with a frown. It looked as though he none be comin’ back out. Ye best be steerin’ clear o’
might actually cry at any moment. Durlag’s Tower, halfling!”
“I still have a morsel of elven bread,” I said to him. “Okay,” replied Samkin, as if he had seriously been
“’Tis as fresh as the day it was brought from the oven. thinking of going and suddenly changed his mind.
Maybe it can soothe your aching belly, Samkin.” Halflings!
“And yer bellyachin’!” grumbled Lorrick.
We decided to make for Elturel, north and east of
us. Soon, the tall trees of the Wood of Sharp Teeth
The Wood of Sharp Teeth
appeared on the horizon.
“There’s as vile a place as any,” said Lorrick, as we
T his forest is a maze of undergrowth, tangled
with nettles and thorn bushes. It is named for
its complete wildness and the abundance of crea-
drew nearer to the twisting trees.
tures dangerous to man. Satyrs dwell here in num-
“South o’ here,” continued the dwarf, “stands the tower bers, and there are rumored to be dryads. No elves
o’ Durlag, son of Bolhur. Some called him Trollkiller, fer of any type are believed to make this woodland
he never met a troll he didn’t kill. Durlag amassed such their home, though this belief is fueled more by
treasure as to be legendary, even fer a dwarf.” supposition than investigation.
Lorrick stopped and packed his pipe, spilling quite The wood is most feared for its less intelligent
a bit of pipeweed due to the jostling of his horse. Sev- denizens, which are numerous and savage enough
eral minutes passed, but I knew he wasn’t finished to have discouraged woodcutting and hunting
talking, for when Lorrick brings out his pipe, a tale is among the local citizenry of Baldur’s Gate. Many
soon to follow. valuable duskwood trees can be seen from the
“I be tellin’ ye true,” he continued, “when I say that safety of the road. However none have dared to
ol’ Durlag had so much treasure he had to hire an fell even these tantalizing treasures in years, for
entire clan o’ dwarves to build him a tower to put it in! death comes swiftly to those who pass into the
“Durlag chose a fine spot, too, it bein’ atop a plug o’ trees. Local legend in Baldur’s Gate holds that a
volcanic rock juttin’ up out o’ the ground. Them lost, ruined city lurks in the green reaches of the
dwarves hollowed out that mountain, usin’ the rock forest depths.

67
While the rest of us set up camp several hundred Though surely of a similar kin, these were not
yards away from the edge of the forest, Trothgar left to good-hearted creatures such as Fuorn the Treant-
hunt. It was dark by the time he returned—empty- King. They were not full of life as he had been, but
handed. reeked of rot and evil.
“Looks like cold rations tonight,” said Bublim Bar- Raising their root-like feet in a stomping dance,
boast. the evil treants chanted a litany of “Doom! Doom!
“What?!” cried Samkin, his lower lip trembling. Doom!” They were an awful sight, silhouetted against
“But I’ve got a hot broth of tubers and herbs all ready. the moonlight.
I just need a hunk of meat for a nice stew, and. . .” The one whose root had awakened me bent low, its
“Too bad there’s not a lake nearby,” taunted thorny branches rasping. I rolled onto my back and
Bublim. “You could’ve caught us some more of those hastily intoned a spell. Lightning rushed from my
tasty talking fish!” palms, blasting straight up through the tree’s many
That was it for Samkin. Up-ending the pot like a limbs.
child out of temper, he stomped off. Trothgar brought The creature screamed horribly and caught fire. It
him back shortly. thrashed about, tangling with its fellows and setting
“Listen, everyone,” said the ranger. “I shot a black many of them alight as well.
deer at the edge of the forest. I followed its blood-trail Six flaming trees bolted for the forest fringe. I
into the woods, but I soon heard something huge feared I had made a terrible mistake, for the creatures
crashing through the trees. I had to leave the deer, could have set the entire woods ablaze, but the evil
but I’m certain, had you been there, you would all treants toppled before they reached their goal, burn-
agree a cold meal was preferable to facing that crea- ing fitfully.
ture, whatever it was.” Three remained at our camp, one of them still
“Perhaps we should be movin’ the camp farther clutching Samkin. I didn’t dare unleash my lightning
away,” said Lorrick, shifting his gaze toward the forest again, for fear of catching the halfling in the subse-
and tugging his beard slowly. quent inferno.
“No,” shouted Samkin, stamping a hairy foot. “We Another loomed before Esta Starchild, but she
just got everything set up. I’m tired!” raised her staff and its crystal flared, filling the camp
“If we must stay,” said Trothgar, “I want double with a blue glow. All three of the creatures moaned in
watches tonight.” pain, covering their gnarled faces with wooden fingers
That agreed, we sat down to a cold meal of cheese to ward off the light. They turned and fled, taking
and bread. No one spoke. Morale was at its lowest. poor Samkin with them. Though lumbering trees,
Bublim and I volunteered for the first watch. Mere they were incredibly swift, and soon disappeared into
minutes passed before I heard everyone’s rustling and the night.
breathing settle to the steady rhythms of sleep. “Let’s be gettin’ after ‘em!” bellowed Lorrick, heft-
Both Bublim and I struggled to keep our own eyes ing his axe.
open and focused upon the Wood of Sharp Teeth. But “We can’t ride the horses in there,” said Trothgar.
the night breeze blowing from those trees smelled of “The underbrush is far too thick.”
sweet honeysuckle and warm summer nights. . . Esta cast a spell and spoke to the horses in a tongue
I awoke to a pain in my back. I was sleeping on a I could not comprehend. The animals’ eyes, liquid
large tree root. Suddenly, I realized there were no black, gazed intently.
trees in our camp, and awoke fully. “They will stay,” she said.
“Ouch!” cried Samkin. “Put me down, you over- With that, we were off, running through the grass
grown shrubbery!” toward the forest. All we had to guide us were
A small grove of stunted, twisted trees hovered all Samkin’s fading cries.
around our camp. One of them had picked up the The underbrush was indeed thick, and we soon
halfling, and was holding him in its thorny branches. found ourselves struggling to move forward at all.

68
Samkin’s mournful wails faded altogether. Towering at the center of the pool was an immense
“Strike torches,” said Trothgar as we paused to treant. Its trunk was as far around and as tall as the
catch our wind. He then dipped several arrows into pillars at the House of the Moon. A forest of evil tre-
his flask of oil and wrapped strips torn from the hem ants hugged the edge of the pool, quivering their
of his cloak about them. branches as if in anticipation of ripping us apart.
“If fire’s what they fear, then that’s what we’ll give “Doom to ye, fire-bearers!” boomed the massive tre-
‘em,” said the ranger grimly. ant, its voice echoing through the forest.
“The torches will attract other creatures,” said Esta. Trothgar clenched his broad fists in rage. My own
“I can dim my staff’s light further.” apprehension drowned in a surge of anger.
“We don’t want to burn the forest to the ground,” I “Aye!” I cried. “We bear fire, and have no fear of
added. using it to set this forest ablaze!” I tried to moderate
“We already be makin’ as much noise as an army o’ my voice. It was hard, very hard. “Let us take our
me kin,” said Lorrick. “If anything wants us, it’ll be friend, and we will depart in peace!”
findin’ us whether we have light or no. As fer the for- “Come for it then, and be gone, for its blood is too
est, who in the Nine Hells cares if this evil place sweet and stings my toes!” bellowed the tree.
burns?!” Dared we trust it? The halfling moaned. We had no
I do, I thought. But I realized I would set torch to choice.
the woods myself if it would bring Samkin back safe. “I’ll go,” I said to my friends. “Samkin needs heal-
We plunged onward, steadily heading in the direc- ing quickly.”
tion we had last heard Samkin. The forest was dark I waded through the slimy water to Samkin’s side.
and noisy. Creatures skittered in the underbrush all Before I could take him in my arms, strong tendrils
around, disturbed by our light and noise. Nothing gripped my legs. The treant’s many roots writhed
attacked, however. At least, not right away. around me.
We strode right under the boughs of an evil treant A pair of flaming arrows scorched past above me,
before realizing it was not solidly rooted. It reached sticking into the treant’s trunk. A flask of oil fol-
down and hoisted me up by my arms, whipping at me lowed, which shattered and caught fire, sending flam-
with other wickedly barbed branches. ing streaks down the monster’s side.
Bublim uttered a spell, blinding the creature with a It bellowed and shook its myriad branches, causing
blast of sparkling motes to its face. It thrashed about a rain of strange insects and bracken to fall all about
crazily, twisting me to-and-fro. me. It also loosened its grip. I grabbed Samkin and
I saw Lorrick lunge beneath me. With two swift fled.
chops of his axe, the dwarf cut a massive wedge from We all ran then. I looked back once, to see the
the treant’s side. Bloody sap flowed in a torrent. other treants rushing into the pool. They flung great
Lowering his shoulder, Trothgar charged the trunk. globs of muck at their leader, perhaps attempting to
With a sickening tearing sound, the treant toppled, extinguish the fire consuming their evil king.
broken in two, and dropped me to the ground. We ran all the way back to camp. Samkin had been
We hurried on, fearing other creatures would soon badly cut from being thrown upon the rocks, and had
arrive. Clearing a low hill, we were brought up short lost much blood, but he survived. The healing magic
by a bizarre scene. of Mystra saw to that.
The down slope of the hill sank in a wide bowl-like We rode for the remainder of the night, only stop-
depression. Jagged rocks jutted from a large pool of ping to rest when we were miles away from the Wood
water in the center. Upon the rocks the carcasses of of Sharp Teeth.
many forest animals sprawled. Their blood, flowing
down the stones, gave the pool a sickly pink hue in
the moonlight. Samkin sprawled among them, and he
was not moving!

7 0
The Black Hood
Bandits
ired and hungry, we rode within “All is well,” answered Trothgar. “We’ve seen no
sight of the River Chionthar and sign of your bandits.”
the towers of the city of Elturel. “That does not surprise me,” said the patrol leader,
Since our harrying encounter in the “for we suspect their lair to be somewhere east of this
depths of the Wood of Sharp Teeth, road.”
we had not slept well nor eaten a good meal. Con- “Can we go now?” asked Samkin. “I’m real hungry.”
trary to what Trothgar had promised, the hunting was “That you may, my little friend. I thank you all for
poor. We subsisted mostly on our meager rations, and your honesty. Safe journey.” Almost an afterthought, he
the hope that we would soon find comfort in Elturel. added, “While in Elturel, seek out the Inn of the White
On the road near the south bank of the river, a Gauntlet, and mention my name, Marshal Hern. My
patrol of thirty-two mounted warriors halted us. They brother owns the inn. He has soft beds and brews the
were well-armed and equally well-equipped. The finest ale in all the Realms. Until swords part, friends.”
horse soldiers wore plate mail of crimson and white The patrol rode south down the road at a steady
marked with an upturned crescent. I noticed that one trot, and we traveled north a short distance to the
of them was a priest of Helm, his breastplate being River Chionthar. There, we lead our horses onto a
emblazoned with a great golden eye in the center. wide barge. Two brawny men poled the vessel across
“State your business,” said the leader gruffly. His the river to the docks of Elturel.
plate mail was trimmed with gold filigree. The men
behind him appeared anxious, keeping their hands
near their sword hilts. Elturel (ELL-tur-ELL)
“We have been on the trail many days,” I said, “and
seek only the comforts and hospitality of fair Elturel.”
“Where is it you have come from?” he asked.
S ituated on a bluff overlooking the River
Chionthar, Elturel is divided between a lower
city, known as the Dock District, and an upper
“Beregost,” replied Trothgar. city called the High District. In size and capabili-
“ ‘Tis a long journey indeed,” said the warrior, look- ties it is similar to its upriver rival, Scornubel.
ing toward the priest, who nodded once. All in the This agricultural and trade center is known for
patrol appeared somewhat relieved at this silent its strong, well-equipped mounted troops, “the
exchange. Hellriders,” who patrol and provide caravan escort
“What trouble is it that you must stop friendly trav- from Waterdeep to Iriaebor.
elers wishing only to visit your city and spend their Elturel boasts two major temples and several
coin within its walls?” asked Bublim Barboast. shrines. Helm’s Shieldhall is the most powerful
“Bandits have been plying their trade along this road, church in the city, and stands as one of the most
all the way to Berdusk,” replied the warrior. “We have influential churches of Helm in the North, mainly
orders from Lord Dhelt himself to question all travelers.” due to the patronage of Lord Dhelt. The other
“Surely you have not mistaken us for brigands?” major temple is that of Chauntea, and is called the
asked Esta Starchild with a charming smile. High Harvest Home. Elturel also holds shrines to
“Nay, I have not. My scouts reported your approach Ilmater, Lliira, Tempus, and Tymora.
from the southwest a full day ago. What is the news
out of Beregost?”

71
The Dock District of Elturel was full of fishermen
and the smell of fish. We hoped further progress, into Ales & Beers of the Realms
the High District, might net us fresh breezes and bet-
ter inns. We were happy to find both, including the
sign of the Inn of the White Gauntlet.
N early every dale, village, town, and city in
Faerûn has a brewery that makes a local
concoction of variable quality. Such brews enter-
In the inn we met Marshal Hern’s brother, Taskal tain a following among locals, who seem to take as
Hern, and told him of our encounter with the patrol. much pride in the parochial ale as they do in
“I had heard my brother was patrolling the road to home and country. The list that follows includes
Berdusk,” said Taskal. “Hunting for them Black Hood the most famous and widespread—in actual distri-
Bandits, no doubt. I pray he doesn’t go and get him- bution as well as in reputation.
self killed.” Bitter Black: This hearty stout from Arabel is one
“What do you know of the bandits?” I asked him. of that city’s major exports, and deservedly so. Best
He didn’t seem as driven to apprehend the men- served at cellar temperature (Arabellans sniff at
ace as his brother. It came to me that bandits were
any other way of serving this drink), this stout is
just pub gossip unless they harmed the patrol.
heavy and jet black with a dark brown head of
“They’ve been robbin’ and killin’ travelers on the
foam.
road. Typical bandit fare. But I’ve heard some scut-
Dragon’s Breath Beer: A Sembian brew of
tlebutt that not all of ‘em are human, some of ‘em
strong, harsh temperament, dragon’s breath is
being orcs or goblins or some such. No one’s got a
often served with a platter of dark rye bread and
real good look at their faces, just those evil, shape-
death cheese.
less hoods. That’s why we call ‘em the Black Hood
Elminster’s Choice: Made and shipped from
Bandits.
Immersea, this dark beer, cloudy with yeast and
“Anyway, once they started hittin’ the caravans,
having a heavy head, is of standard quality. Its bit-
Lord Dhelt decided it was time to take serious action.
His men have been stoppin’ everybody on the roads, terness leaves a smoky aftertaste, preferred by
hoping for clues as to where to find the bandits’ hide- adventurers around the Wyvernwater.
away, I reckon.” Golden Sands Brews: Southern brews, including
“We’ve heard that the people of Corm Orp have these Calishite brews, are rare and lighter drinks
been having bandit troubles as well,” said Bublim. known as lager. They are lighter not only in
“I don’t know much about that,” said Taskal, with a taste, but in color and weight, and have more
dismissing shrug. “Care fer a drink? I brew the best ale effervescence. Golden sands brews come in vary-
you’re likely to pass down your throats. I call it Heavy ing types, each with different additives to alter
Hern Stout.” the taste of the base beverage: basic, gold, and
We took Taskal up on his offer. He proudly drew six orange.
tankards of his namesake brew from a huge cask set in Iriaeboran North Brew: Passing fare for tavern or
the wall behind him. home consumption, this dark amber liquid has a
The ale was indeed stout, being as black as night harsh, bitter aftertaste (revered by Iriaeborans as
and as thick as syrup, with a rich brown foam. It was a “the bite of the north wind”) that is, for many, an
hearty drink, and sat well in my belly after such a long acquired taste.
journey without a good meal. I had drunk many tasty Luiren’s Best: Brewed by the Smokardin clan of
ales since leaving Waterdeep, and Taskal’s was indeed coastal Luiren, this hefty stout is as black as ink
the best. and nearly as thick as the snows at the Spine of the
Lorrick belched his approval. Taskal grinned World. Possessed of a sweet flavor and a frothy
proudly. head, this halflings’ brew lives up to its name.
Found easily in Luiren, Halruaa, and the the rest of

72
smoke, his huge hands blackened with soot. He was
the Shining South, it is rarely transported north sitting alone, and invited us to join him.
aside from limited export to Sembia. “My name’s Thom Gestry,” he said. “I heard you
Old One Eye: This beer, its containers stamped talkin’ to Taskal about the Black Hoods. If yer
with a stylized cyclops’ head, is brewed in Llor- thinkin’ about trying for that reward, let me be the
bauth on the southern coast of the Deepwash, just first to warn you against it. If you go stickin’ yer
north of the Thornwood. The local brewer, noses in other people’s business, yer likely to get ‘em
Araneth Idogyr, learned the recipe from a cyclops bloodied.”
he met and, strangely, befriended during the local Lorrick opened his mouth to speak, and I knew no
Goblin Wars of 1358 DR. This relatively new brew kind words would be coming forth.
is akin to the lagers of Calimshan—lighter and less “Thanks for the advice,” I said quickly.
opaque than the standard stouts of the North, but “Just you remember it,” said the smith. “I best be
with a higher alcohol content. Old One Eye’s fiery gettin’ back to work now.”
color comes from its secret brewing process. Its odd With that, the fellow drained his tankard in one
“hot” aftertaste makes this beer a one-of-a-kind large gulp, wiped a streak of soot across his lips with
drink that is growing in popularity with adventur- the back of his hand, and stormed out of the inn.
ers south of Cormyr. “Charming man,” said Esta Starchild.
Shadowdale Ale: This frothy ale is almost sinister “What reward?” asked Samkin, brightening.
in appearance, with pale yellow foam atop a cloudy “Lord Dhelt’s offerin’ a thousand gold coins for
br ow n , b ub b l y l i q u i d . De s p i t e a d a u nt ing news leading to the whereabouts of the Black Hoods,”
demeanor, this ale is excellent, with a light bitter Taskal said, bringing us another round of tankards.
taste. Brewed in Shadowdale, it travels easily, and “I’m too tired to discuss this now,” Trothgar
announced a bit too loudly, with a significant glance
is found as far away as Luiren.
toward the innkeeper. “Do you have rooms available,
“Suzale”: This fine-quality ale is specially prepared
Taskal?”
by the royal brewer of the House of King Azoun IV
“Yep.”
of Cormyr. Though its proper title is Purple
Dragon Ale, the name listed is its most common
We spent two days resting in Elturel. The beds at
appellation. First brewed for the royal servants and
the Inn of the White Gauntlet were indeed soft, and
household of the Palace Royal, suzale now spreads
the food good.
its nutty flavor throughout Faerûn.
We did not speak of the Black Hoods much. We
Tanagyr’s Stout: This product is one of few
were agreed we had enough money. The reward was
exempted from trade embargoes against Zhentil
not worth the time or the risk.
Keep. It is a heavy, pitch-black stout with a low, Instead, we busied ourselves purchasing fresh provi-
rich malt flavor—the richest, smoothest, headiest sions. The hardships of the journey from Beregost to
drink this side of Evermeet. The drink has long Elturel were on our minds. We bought more food
been limited to the Moonsea region, but is expand- than we would likely need, and even had to buy a pair
ing its trade farther south. Still, Tanagyr’s is of pack animals to carry it all. Though it was foolish,
shipped using unmarked barrels to avoid the stigma we were determined to never eat moldy cheese and
of its point of origin. stale bread again. Besides, we couldn’t resist packing
along a small keg of Heavy Hern Stout.
We were standing in the Inn of the White Gaunt- In those two days, we came to know Elturel well. It
let, sipping tankards of Heavy Hern Stout, when is a fine town, well-organized and clean. The people,
someone spoke behind us. who are mostly traders, craftsmen, and farmers, seemed
“Put that on my tab, Taskal,” said a burly man content with their labors, though they appeared much
wearing a smith’s apron. His face was stained with poorer than the working folk of Waterdeep.

73
74
The citizens of Elturel showed open admiration for “I warned you,” Thom growled. “Now you best be
their protectors—the Hellriders. Every inn and tavern leavin’ your purses and keep ridin’ east, away from
seemed to hold its own resident storyteller, eager to Elturel. Don’t make me kill ye.”
relate the tales of the Hellriders’ exploits. It was a tense moment. These were not evil treants
From what I heard, the Hellriders are very loyal to or the hired swords of a priest of Cyric. They were
their leaders (called Marshals) and to each other. common folk who had turned to thievery to put food
They take their name from the story that long ago a on their tables. My stomach tightened.
company of Hellriders rode into Avernus, first of the “They’ve seen our faces, Thom,” said a thin man
layers of the Nine Hells. It is a fascinating tale, but with hawkish features, clutching a loaded crossbow
much too lengthy to be retold in these pages. nervously.
Elturel is governed by High Rider Lord Dhelt, for- “Lord Dhelt’ll have our heads!” cried another.
merly the leader of the Hellriders. I was told that he is Before anyone could reply, the thin man raised and
a bold and proud man who shares the protective fired his crossbow. The bolt bounced harmlessly off of
nature of his men. Lorrick’s helm.
Current scuttlebutt in the taverns was that Lord Suddenly, chaos reigned.
Dhelt had been seeking ways to unseat Scornubel as Other rogues fired crossbow bolts. One plunged
the major trading town on the Trade Way between into my leg, and memories of the poisoned barbs of
Waterdeep and Iriaebor. Of course, the Black Hoods the goblins we fought on the High Moor flashed
have become a thorn in his side, causing merchants to through my mind in the same instant as the intense
steer their caravans well clear of Elturel. The lack of pain and shock of being shot scored my nerves.
trade was showing. “No!” I cried out, as Lorrick raised his axe to hurl
it. The dwarf looked at me as if I were mad, but he
We rode from Elturel early on the morning of the paused a moment.
third day, well before daybreak. We were refreshed, “Hold them with magic, Esta!” I gritted through my
and eager to get moving. teeth.
Traveling along the northern bank of the River The Black Hoods were charging, but Esta and I
Chionthar, we made our way toward Scornubel. Once both conjured similar spells before they closed with
in that city, we would decide upon our next destina- us. Eight of the twelve rogues, including Thom, sud-
tion. denly froze, magically held. The four remaining rob-
We had ridden for only an hour or so, and the sky bers veered off, down the river bank and into the
and the songbirds were just beginning to hint at the water. We did not pursue them, knowing that they
coming of the sun, when a dozen riders stormed up had nowhere to run—their homes and families were
and over the river bank. They pulled up a mere in Elturel.
stone’s throw ahead of us. I knew they had to be des- With grim purpose, we bound Thom and his com-
perate men to ford the swift Chionthar, and indeed rades, and quickly led the procession back to the city.
they were. Though Lord Dhelt greeted us as conquering heroes
I recognized Thom Gestry, the burly smith, imme- (and presented the full reward to us himself), I was
diately. He held a heavy warhammer across his lap. not proud of what we had done. However, I was
With a sick feeling, I noted the black hood hanging relieved that no one had been killed, neither in our
from his saddle. party nor theirs. I had faith Lord Dhelt’s justice would
The bandits didn’t have a secret hideaway after all! be both fair and swift.
They were living right under Lord Dhelt’s nose,
within the very walls of his city. No doubt they were
returning from a night raid when we happened upon
them.

75
News Spreads
to Scornubel
fter the encounter with the Black “I’ve got an idea,” Samkin said with a silvery grin.
Hoods, the journey from Elturel “When we leave, let’s tell the innkeeper we’re going
to Scornubel was uneventful. We to Corm Orp to take care of the bandits there. Then
regained our high spirits along we can backtrack and head in a different direction!”
the way, for we had ample provi- “Well spoken,” said Trothgar.
sions and our money bags were filled to bursting. “All this time,” rumbled Lorrick, “I thought ye
We rode into Scornubel near the docks, at first were only good fer sneakin’ about and eatin’ three
pleasantly shocked to see that some of the people rec- times yer share o’ food. Wonders’ll never cease!”
ognized us. Apparently, news of our victory over the We agreed upon Samkin’s ruse. Though the inn we
Black Hoods, much elaborated upon by many tellings, had chosen stood at the heart of a major city, we set
had arrived ahead of us. Most likely the tale had watches for the night.
spread from the crews of small cargo barges and fish- The following morning during breakfast, we made
ing boats out of Elturel. certain everyone could overhear our plans to travel to
“There go the Seekers!” cried a young boy. “Bane of Corm Orp. We then rode north and east out of Scor-
the Black Hoods! Is that Trothgar I see?” nubel, but we didn’t continue in that direction long.
Grinning broadly, the ranger raised his broad sword
high, twirling it about and making it flash in the sun. Scornubel (SCOR-noo-bell)
“This is not good,” said Esta Starchild.
“Put up yer blade, ye fool Northman,” Lorrick
growled, bringing us all back to reality. “Be ye forget-
S cornubel is a huge, open city set on the north
shore at the confluence of the Chionthar’s
South Fork and the River Reaching. It is an
tin’ the Zhentarim ?” unwalled town buzzing with continual activity.
Travelers wade through a large number of pack
Giving the dwarf a sheepish look, Trothgar
animals, wagons, and a variety of merchant compa-
sheathed his sword. nies’ symbol-blazoned tents. Most buildings are
“We should get out of sight,” I said. “Let’s discuss low—one or two stories—with a smattering of
this matter privately.” larger buildings and towers in the center of town.
We ducked into the first inn we came upon. I can- Scornubel is one of the key cities on the Trade
not remember the name. Luckily, the establishment Way leading from Waterdeep to the lands of the
was equipped with its own stable. The beautiful white Inner Sea. Like its rivals, Elturel and Iriaebor, it is
a town of merchants and those things of concern
horses gifted to us by Lord Duirsar could give us away
to merchants—warehouses, transportation, and
as surely as our own faces. protection (usually from other merchants).
We rented three shabby rooms, and skulked up to The “Caravan City” is ruled by shrewd, elderly
them like thieves on the run. and regal Lady Rhessajan, who was in her time a
“What use are fame and glory when you can’t enjoy daring explorer and wandering trader. She is still
them?” asked Trothgar. famed as “Rhessajan of the Tents.”
No one replied, and I don’t believe the ranger The Lady Rhessajan is supported by three Lord
High Advisors named Burdan, Deep, and Phantar,
expected an answer. He was still embarrassed about
who are all middleaged adventurers and retired
his display at the docks. caravan masters themselves. The Lady and her
“We should be away from here swiftly,” said advisors pass judgments on activities in the city
Starchild. “In any city the size of Scornubel, there are based on one key factor—what is most profitable
certain to be agents of the Zhentarim.” for the city and its merchants.

76
34. Angah Lalla (fence for stolen goods; available for rent, quarters for the local
Key to Scornubel ostensibly a curio trader in items from council and visitors, the city’s emer-
1. Trail Lords (merchant company) head- exotic lands) gency granary and deep wells)
quarters; office and warehouse (A), 35. The Free Traders of Scornubel offices 43. The Raging Lion (inn; tavern and
warehouses (B-E) (run by the city); a registry of unem- rooms at A, stables at B)
2. Highmoon Trading Coster (merchant ployed, casual journeyman drovers, 44. Mother Minx’s (festhall)
company) warehouse (C-J), office and guards, animal trainers, etc., and strong- 45. Thyumdar’s Reliquary & Eremosckh
stronghouse (A), and staff quarters (B, house) (general store for all goods; large and
K, L) 36. Free Traders public warehouse (rental prosperous; Thyumdar (N hm W7)
3. Highmoon Trading Coster stables and storage space guarded by the watch) often uses the wizard eye spell in his
paddock 37. Free Traders public warehouse (rental business dealings)
4. Trail Lords stock pens and stables with storage space guarded by the watch) 46. The Everfull Jug (winery and drinks
paddock 38. Headquarters of the watch (D) with bar- shop)
5. The Stags Caravan Company stables racks (A-C) and enclosed stables (E) 47. Ehaevaera’s Beauty Rooms (hairstyling,
and stock pens, with paddock 39. The Randy Wench (tavern and gaming scented baths, massages, manicures,
6. Ferry dock and route of Southroad Ferry, rooms) body painting, and tattoos for women)
a large barge operated by Burlin (N hm 40. The Jester’s Bells (tavern, festhall, and 48. Ssimbar’s Fine Clothes
F6) and two 3rd-level warrior bravos scented baths) 49. Preszmyr the Herbalist (herbs, drugs,
7. Arkaras the Shipwright 41. Thruu’s Way Rooms and Dining (the phylacteries, perfumes, and scented
8. The Red Shields stables and paddock; “Through-Way”; inn) powders)
office at (A) 42. Scornubel Hall (meeting chambers 50. Far Anchor (inn)
9. Tallahabur the Wagonmaker (sheds
A-D, house E)
10. The Walk (public meeting place and
market)
11. The Windriders Trading Coster stables
(with paddock) and stock pens
12. Surefeet Trademasters (merchant com-
pany) stables with paddock
13. The Purple Sun Trading Coster stable
with paddock and stock pens
14. The Windriders Trading Coster (mer-
chant company) headquarters; office
(F), and warehouses (A-E)
15. Purple Sun Trading Coster warehouse
(A-D)
16. Surefeet Trademasters headquarters;
office and stronghouse (D), warehouses
(A-C)
17. Red Shields warehouses (A-C and D-F)
18. The Stags Caravan Company headquar-
ters: warehouses (A-H)
19. The Jaded Unicorn (tavern and inn of
very low quality)
20. The Thirsty Thunder Beast (tavern)
21. The Dusty Hoof (tavern and inn)
22. Traveler’s Rest (inn)
23. The Fishym & Smoka Inn (the “Fish-
smoke”; tavern and inn of low quality)
24. The Nightshade (festhall and night-
club)
25. Kaerus Thambadar’s smithy (blacksmith
and ironmonger)
26. Fish market
27. The Green (assembly area for outbound
caravans)
28. The North Green (see 27)
29. The East Green (see 27)
30. The Spice & Wine Shop; Ulder
Mooroo (N hm W3), proprietor
31. Malikhar the Outfitter (leather straps,
packs, tarpaulins, weather cloaks, har-
nesses, boots, etc.)
32. Purple Sun Trading Coster (merchant
company) office
33. Purple Sun Trading Coster hirelings’
barracks

77
The Star-Spore
eparting Scornubel, we rode north along We skirted Hluthvar at night. The many lights
the River Reaching for a day, looking all burning in its warm homes beckoned appealingly, but
the while for a suitable point to cross we turned our backs on them and rode on.
the flow. Several times Trothgar had us Several miles south of Hluthvar, we crossed the trade
conceal ourselves off the trail, where we road that leads to Asbravn and eventually Iriaebor.
waited and watched for pursuers. We saw none. Though the road would have made for swifter travel, we
Finally, near dusk we found a spot that looked to did not linger upon it for fear of being spotted by a patrol
have been used as a ford. Crossing the river was from Hluthvar, or even worse, one out of Darkhold.
tricky, but our horses were sure-footed and strong, and By morning we had come to the edge of the Far
got us safely up the east bank. Hills. Beyond them loomed the tall peaks of the Sun-
We headed due east through an immense forest of set Mountains.
tall beech and oak trees. This place was much differ- “We could save weeks of travel by cutting straight
ent from the Wood of Sharp Teeth, for we sensed no through the Far Hills,” said Esta Starchild.
evil presence, only the natural goodness of living “We want to be stayin’ clear o’ them hills,” Lorrick
things. The underbrush was light, and Trothgar soon replied. “Forces out o’ Darkhold stomp all about
found a game trail that made the journey easy. there. The whole region’s no more than rocky upland
We planned to pass near Hluthvar, then ride south full o’ hidden valleys and dense groves o’ trees. Plenty
along the Sunset Mountains. Eventually we would o’ places fer us to be ambushed.”
come upon the road from Iriaebor, which would take “I suppose you are right, my friend,” she said. “We
us north and east into Cormyr. cannot risk letting the Staff of the Shard fall to the
Samkin wanted to stop in Hluthvar for a night in a Black Network.”
warm bed, and Lorrick assured us the people of that “Or our throats,” said Bublim Barboast grimly.
town were notorious for their hatred of the Zhentarim. We rode on for several days, passing around the
But for that very reason we chose to avoid it, for there southern range of the Sunset Mountains and heading
would surely be spies of the Black Network there. in a more southeastern direction toward Easting. All
was well.
“Ah, the Sunsets be a splendid sight,” said Lorrick
Hluthvar (Heh-LUTH-var) whimsically late one afternoon, his gaze toward the

T his circular town stands at the foot of the Far mountains.


Hills, surrounded by a wall of stone. Three “If I listen close,” he continued, “I can hear the
gates pierce the wall to allow travelers entrance hammers of me kin ringin’ in the mountains, diggin’
and egress. The top of the wall is constantly the ore and refinin’ the metals as our grandfathers did
patrolled. Hluthvar’s largest building is a temple to so long ago.”
Helm near the center of town. “Really?” asked Samkin. “Are there dwarves up
The streets of the city radiate from the central there?”
open market like spokes of a wheel, with the “Aye, ‘tis said the Hidden are still there. But ye’ll
largest street being the north-south road that fol- not be finding ‘em, little man, fer they keeps their
lows the Trade Route. At the southern edge of the homes secret. One loose word into one greedy ear and
market stands the local inn, the Watchful Eye. the wonders o’ me kin are once again threatened.”
“I won’t tell,” Samkin said earnestly.
“Do you think it would be safe to stop in Easting,

78
Lorrick?” I asked. I barely have the strength to write this entry.
“Much safer than Iriaebor, I’m certain,” replied the Please, dear reader, forgive my unsteady hand. . .
dwarf. “’Tis less likely there be Zhentarim agents in It was along the southern-most hills of the Sunset
Easting, but I wouldn’t be surprised to find them dev- Mountains, while evading a patrol from Darkhold,
ils under every rock and behind every tree.” that we stumbled upon a strange crater and were poi-
“We have provisions enough to reach Cormyr,” said soned. We had seen a brilliant shooting star the previ-
Trothgar. “Let’s stick to the plan. We bypass Easting ous night, and made the mistake of believing it to be
for Cormyr.” another Tear of Selûne, or perhaps the very Tear we
We all longed for a warm bed, but saw the wisdom were sent to find.
in the ranger’s words. We rode on. We should have paid heed to Starchild’s staff. Its
light never changed, continuing to glow brightest
when pointed half north and half east, as it had
Darkhold always done before. But our curiosity got the better of

T he Darkhold is a high-spired keep of black


stone rising from a bare rocky spur of “the
Grey Watcher,” a mountain among the Far Hills.
us, and we veered north into the hills, the domain of
the Black Network.
Not long after, a patrol out of Darkhold spotted us.
Small figures moving along its battlements give an Perhaps they too had come to investigate the falling
idea of the massive size of the keep. star. Outnumbered by more than four-to-one, we fled.
The stone of this ancient tower is not of local The pack animals lagged too slow, and we were
origin, and has been fused together by some forced to release their reins. Now much less encum-
unknown power into a single piece. Legend says bered, our swift white horses sped us from our pur-
that the tower was constructed by elementals com- suers.
manded by a fell sorcerer in the waning days of Riding pell-mell at night, we came over the lip of a
Netheril. It is also said that the sorcerer, now a lich crater before realizing it was even there. The hole
(or undead enchanter), still inhabits the secret made by the falling star was at least a hundred strides
ways and chambers beneath the keep. across. Pulling our mounts to a halt, we paused to
The keep itself can house 1,000 men-at-arms, have a look. I wish now that we had not.
though its present garrison is likely much less than Amidst the upheaved earth were junks of glittering
that. Tunnels and storage cairns lace the moun- rock covered with a strange mold that glowed yellow
tainside beneath the keep, and a number of escape in the moonlight. It was unlike any fungus I have ever
tunnels have been bored through the living rock seen. Glowing spores formed cloudy wisps in the air.
by various owners. The keep has belonged to many We must have breathed some of these into our bodies,
organizations, wizards, and companies, and was for we quickly became ill.
most recently a bandit-hold before being “appro- We fled the area, and found shelter in a narrow
priated” by its present owners. cave, with room enough for our mounts. Trothgar was
successful at concealing our trail—our pursuers from
The fortress of Darkhold is part of the Black
Darkhold have not found us. Perhaps they too came
Network of the Zhentarim, and is currently the
upon the crater and fell ill.
westernmost established refuge of that organization
Though weakened by nausea and fever, Starchild
and their allies. Caravans controlled or guarded by
and I managed to build a fire and prepare a healing
Zhentarim forces make this place a regular stop
broth. However, all of our remedies, including magi-
when traveling to and from the Sword Coast, and
cal ones, had no effect. Secluded in our tiny sanctu-
representatives of Darkhold can be found in mer-
ary, we all huddled together for a long night of
chant trains from northern Mirabar to southern
feverish sleep and disturbing dreams.
Calimshan, and east to Zhentil Keep itself.
With the morning, I could not rouse Bublim Bar-
boast! I feared him dead, for he was as cold as stone. I

79
80
managed to get some hot broth down his throat. The visited the site of the crater. He gathered samples for
warmth returned to his body, though he remained in a further study. To my dismay, considering the deadli-
deep slumber. ness of the substance, he seemed very excited.
Of the rest of the company, Lorrick and Samkin As far as the rest of us are concerned, we care little
seem better, and complain only of nausea. I attribute about the star-spore, and wish to be on our way. Lor-
this to the stout blood of their races, and not my heal- rick has already purchased fresh provisions and a pair
ing broth. of pack animals to replace those we lost.
Our splendid horses are likewise unaffected. Per- The sage’s studious manner does not make for the
haps this is due to their unicorn blood. best of company anyway, and I fear we have already
For Starchild, Trothgar, and myself, matters are overstayed our welcome, becoming an interruption to
much worse. It will not be long before we lie on the his work.
verge of death, as Bublim already does. Besides, once again the Zhentarim know of our
I can no longer write. I must rest. . . whereabouts. . .

I have sent Lorrick and Samkin to Easting. It is not


far. The sage Rulthaven resides there. He is a master
of herbal lore. Perhaps he can help us. . . Easting

Two days since they left, I think. My sight is nearly S ituated east of Iriaebor, the town of Easting is
a small community. Less than 40 buildings
house the town proper. Easting is typical of little
gone. Can hear Trothgar gibbering madness in a
fevered dream. Starchild and Bublim are asleep. Or villages throughout the Forgotten Realms, with a
dead. . . few exceptions.
The town’s small size, and its convenience to
Blindness. The pounding in my head! Let me sleep! the Sunset Mountains, makes it a preferred meet-
Just let me sleep. . . ing spot for dwarven artisans working out of hid-
den delves in those peaks. Smiths and miners can
This morning I awoke to the smell of frying bacon, grab a meal or an ale without undue notice. Their
and was delighted to feel my stomach rumble hun- smithy-work is above the human average.
grily. As I write this I am lying in a cozy bed in East- Informed individuals wishing to contact such
ing. craftsmen—or indeed, dwarven communities at
Lorrick and Samkin were successful. Whether by large—usually start in Easting.
luck or fate, while still several day’s ride from Easting, Easting is the home of Rulthaven the Sage,
they ran into none other than Rulthaven himself. whose area of expertise lies in the study of plants
The sage had also seen the falling “star-spore” (as he and their uses, including herbs and poisons.
calls it) and was coming to investigate. Rulthaven is neutral both in politics and in reli-
Rulthaven told me he had seen these spores before gion. As a result, the sage’s opinions are sought
and long ago he’d devised an antidote. The sage spec-
alike by priests of good and representatives of the
ulated that the spores fall from the green planet Col-
Darkhold.
iar. He said that the life there (if there is life on that
Finally, Easting is the home of at least four noted
distant orb) is possibly so different from our own as to
horse-breeders, whose stables do a brisk trade in
be poisonous.
remounting travelers heading from the Sword
When Lorrick, Samkin, and Rulthaven found us,
Coast to the Inner Sea.
we were as close to death as one can come and sur-
vive. Though the medicine was given immediately, it
was several days before any of us regained conscious-
ness. During that time, Rulthaven tended us, and also

81
Empty Purses
in High Horn
fter parting with the sage I also found that an outpost of Cormyrian War
Rulthaven in Easting, we followed Wizards makes its base here. To my surprise I recog-
the road north and east into the nized one of their number as a man who attended the
mountains along Cormyr’s west- same school of wizardry as I myself had, in Waterdeep.
ern border. Taking the road was a We spent the evening reminiscing old times over a
gamble, for patrols out of Darkhold could have inter- bottle of Saerloonian glowfire wine.
cepted us. Thankfully, they did not. I was able to glean a bit of information from my old
I suspect—I hope—that the patrol that spotted us friend. When we first arrived at High Horn, all in our
in the foothills of the Sunset Mountains perished company were asked to submit to a search of our per-
from the mysterious star-spore disease which nearly sons and belongings. This seemed quite unusual, as
finished us. They likely died before returning to Dark- travelers in Cormyr are generally treated with less sus-
hold to report our whereabouts. picion than in other nations. Thankfully, they found
nothing incriminating upon us, though the finely cut
We arrived at the fortress of High Horn late this gems we found in the ruins of the school of wizardry
afternoon, just ahead of a tremendous storm. I can in Beregost raised eyebrows.
hear booming thunderclaps as I write this entry. I asked my friend (whose name I have intentionally
The Lord High Commander graciously allowed us deleted from this journal) about the search. He was
to settle in the keep’s guest quarters for the night. reluctant to speak of it at first, but a few mugs of glow-
Though I do not wish to slight my host, this is fore- fire no doubt loosened his tongue.
most a military post—our rooms are not particularly “The King has given orders for his commanders
comfortable. Even so, they are certainly better than to search all travelers in the realm,” he said. “Some-
sleeping in the storm. Besides, with so many armed one is smuggling great fistfuls of gemstones out of
men guarding the keep, we can finally sleep peace- the royal mines near this very fortress. I have heard
fully, without fear of encountering a Zhentarim that gemstones have surfaced as far away as Mul-
patrol. master. The King is in quite a rage. I suggest, my
Earlier, I had time to explore the fortress, and dis- friend, you think twice before purchasing gemstones
covered it manned by some four hundred men-at- from strangers.”
arms and at least forty warriors of rank. The “But we have gemstones on us,” I said. “And the
position of Lord Commander is appointed annually guards appeared merely curious when we showed
by the King, and is currently held by one Thursk them.”
Dembarron, a proud warrior reputed to have great “The gems they search for are uncut,” he replied.
prowess, both tactically and as a fighter in his own “Yours have seen the grinding wheel of a jeweler.
right. Still, I would be reluctant to sell them while in Cor-
There are extensive facilities here, certainly more myr.”
than enough for the forces currently stationed at High Advice well-taken.
Horn. In questioning one of the men, I learned that
this fortress is the wintering quarters for half the Cor-
myrian army, and has the capacity to host both
human and beast through a season-long siege.

82
gems were contraband after all.
High Horn
“The Court is very sensitive to the presence of

H igh Horn is a great, grim fortress of high


curving walls and frowning towers. It is the
center of Cormyr’s military operations.
armed men within the kingdom,” said the comman-
der. “Mercenaries such as yourselves may not gather,
while armed, in groups of more than five in any place
The huge towers of High Horn were once essen- save public markets or inns and taverns. Violators
tial defenses, but in peace are no longer so heavily face immediate disarmament, forfeiture of goods, and
used. The fortress is still the strongest defensive posi- imprisonment at the hands of the local watch or sol-
tion in Cormyr. High Horn guards the road to the diers of the King.”
west, and a strategically important mountain pass. The High Commander gave us all a stern look. I felt
we would find ourselves in the dungeon for certain.
The following morning we were prepared to depart “Of course, there are exceptions to this decree,” he
High Horn. We planned to travel the road due east continued. “I have the authority to grant your com-
through Cormyr to Arabel, then take another road pany a royal charter, which allows you to legally carry
north and east all the way to the Moonsea. Starchild weapons and accept adventuring commissions while
was certain that somewhere in the dangerous lands in Cormyr.” I got a glimmer of his purpose.
north of the sea awaited the Tear of Selûne. “Excuse me, Lord,” I said slowly. “But how much
However, we were detained by the guards at High does such a charter cost?”
Horn. Lord High Commander Dembarron had “One thousand pieces of gold,” he replied. “Of
“requested” an audience with us. We were escorted to course, there is also a tax of three-hundred gold coins
his council chambers by an armed escort, which made per year, with the first year’s tax due upon receipt of
us all a bit nervous. Perhaps they had decided our the charter.”

8 3
“Of course,” grumbled Lorrick, looking toward Before leaving we agreed upon the emblem of the
Samkin, whose mouth had fallen open. Seekers—a circle of six stars with a shooting star through
Purchasing a charter would drain our company the center. Using the bed linens from her room, Esta
fund to nothing, and cut heavily into our own private hastily sewed six badges, and we were on our way.
money. Even though we still had most of the gems
taken from Beregost, we would be left virtually penni-
less once again. Cormyr (Core-MEER)
“We cannot pay the entire amount in coin. Will
you accept gems?” I asked hesitantly, then quickly O ne of the handful of proper nations in the
North, Cormyr straddles the land between
the Dragonmere and Anauroch in the northeast
added, “Cut gemstones, of course.”
“Yes,” he replied with a frown. After the thefts from region of the Sea of Fallen Stars. It was once
the royal mines, I imagined that gems were the last heavily wooded, but is now a region of small
thing Lord Dembarron wanted to see. How embarrass- forests and organized farms.
ing if he should accept payment in the very stones Cormyr, also “the Forest-Country” and “the
stolen from the King. But both he and I knew well Land of the Purple Dragon,” is a rich kingdom. Its
the contraband gems were uncut. southern, eastern, and northwestern areas have
“I have the papers right here,” he continued. “Sign many farms, offering abundant trade goods. The
your names, or make your mark.” This last comment middle of the kingdom is yet wooded and yields
was made with a look toward Lorrick, as if the com- good timber and much game (which all may hunt,
mander assumed the dwarf couldn’t write. if they hunt alone).
Of course, we signed our names, paid him the major- Cormyr is also well-located on overland trade
ity of our wealth, and took the charter. But Lord High routes, connecting it to the cities of the Moonsea
Commander Dembarron was not through with us yet. to the northeast; the Dalelands to the east; the
“There are a few restrictions you should be aware Inner Sea (with two major ports, Suzail and
of,” he said. “Your company may not number more Marsember); and the rich city-states and kingdoms
than thirty persons at any one time. All members of the Sword Coast.
must display the arms or badge of your company at all A wet land, Cormyr receives plenty of rain in the
times when armed in Cormyr. And, finally, any roster growing seasons, and heavy snow in winter. Those
changes must be reported to me promptly.” cold winters stretch long, and summers run short but
“But we don’t have any badges,” Samkin said hot. The moist weather keeps Cormyr’s farms and
meekly. forests green, rich in both yield and splendor. Mists
“Then I suggest you devise some before you leave,” are common along the seacoast, and the High
he said gruffly. “And now I must leave you myself, for Moors, reaching thick tendrils into the pass at High
I have many duties to see to.”
Horn and the gorge north of Eveningstar.
We returned to the guest quarters. Everyone was
Cormyr is a hereditary monarchy. The present
very quiet for a while.
King is Azoun IV, a regal middle-aged man of
“We’ve been swindled, I tell ye!” huffed Lorrick.
sophisticated tastes and keen wits, son of the
“The charter looks to be in order,” I said. “It’s offi-
famed warrior-king Rhigaerd II. Azoun rules from
cial, and legal.”
his hilltop palace in Suzail and in the “Royal
“We’re broke,” whimpered Samkin.
Court” of interconnected public buildings below it.
“Well, maybe we can make use of this charter while
He is rarely, if ever, seen in the forest towns
we are in Cormyr,” Starchild said. I was sure she was
(though the King is rumored to travel in disguise
trying to cheer us, though I could not find much
when he must leave Suzail).
cheer myself.
“Let’s just get moving,” Trothgar replied. “I’ve had Azoun’s banner—a purple dragon on a black
my fill of High Horn’s hospitality.” field—is flown by a strong standing army under the

84
command of the Lord High Marshal of the King-
dom, Duke Bhereu. The king also takes counsel
from the Royal Magician, Vangerdahast, a mage of
renowned power.
Cormyr dates its years from the founding of
House Obarskyr, 1339 years ago. For the bulk of its
history, Cormyr was little more than a single city
(Suzail) and a few fortified outposts. In troubled
years the King might be forced to rule from those
outposts, abandoning the throne. The current King
is the fourth of his name and the 71st of his line.
The land has been officially “at peace” for many
years, since Rhigaerd overthrew the Border Raiders.
Its forces have taken part in actions in nearby
regions, however. They recently mustered against
Gondegal, the rebel of Arabel, and Azoun led a cru-
sade against the Tuigan horde from the east.
Additionally, patrols often skirmish with bandits,
and at present battle orcs and other creatures in
Tilver’s Gap and Daggerdale. Both of these areas are
threatened by evil raiders, who will menace Cormyr
itself if they overrun Tilverton. Cormyr built Castle
Crag to defend against any such attack.
The King rules through his Lords, one in each
town, and by the fealty of rich “merchant lords.”
The merchant lords are too numerous to mention
(at any one time, perhaps 20 hold promi-
nence), and change with the shifts of fortune.
Each local Lord defends the local farms, dis-
penses the King’s justice, keeps the peace, serves as
the King’s eyes and ears, and collects tithes for the
King and for himself or herself.
Each Lord is allowed to maintain personal
troops known as men-at-arms. Volunteer town
guardsmen form “the watch,” and may, upon the
judgment of the Lord, be exempted from tithes if
their service has been valuable.
The Lords are also requested to stable and main-
tain a fit, swift horse of the best quality for use by
the King’s Messengers (who ride fast and far,
changing mounts at every stop). Each Lord also
employs a right-hand man, who serves as a clerk
and record-keeper, and is a trained herald.

85
A Mystery in Arabel
he ride from High Horn toward
Arabel was pleasant. However, the Arabel (AIR-ah-bell)
long journey from Easting to High
Horn had used nearly all of our pro-
visions. We were forced to sell the
A rabel is a mid-sized eastern Cormyrian city, sit-
uated where the East Way meets Calantar’s
Way. Famed for its jewelry, this merchant city boasts
pack animals to help buy food and lodging in Cormyr. several major trading company outposts. Mercenar-
We must find a commission soon, for the trek to the ies can pick up work at any time. The city is also
Moonsea is long indeed, and we need fresh provisions. Cormyr’s main shipping nexus for coal, gathering
Cormyr is the most civilized and orderly realm I the fuel from mines in the Gnoll Pass area.
have visited. The government operates smoothly in For a brief time in recent memory, Arabel was
its dealings with the populace. In return, the people the center of a swordsman’s empire. Gondegal, the
are very loyal to both government and king, and seem Lost King, attempted to carve a kingdom for him-
exceptionally law-abiding and peaceful. The noble self, centered in Arabel and extending north to the
class is strong, the common folk industrious, and the Desertsmouth Mountains, south and west to the
merchant class vibrant. All said, the Cormyreans Wyvernwater and the farms outlying Eveningstar,
seem content. and east to Tilver’s Gap and the mountain passes.
However, Gondegal could not hold against the
We have been in Arabel for a tenday, seeking an might of Cormyr, Sembia, Daggerdale, Tilverton,
employer for our specialized talents. It has been an and several other dales, from all of whom he drew
enjoyable visit.
blood and ire when seizing his throne.
Yestereve, we joined in celebrating the Night of
Gondegal ruled for less than a season (he actu-
Musks, a festival in which everyone dons fanciful cos-
ally reigned for scarcely eight days), spending most
tumes and parades through the city. It is also known
of his days fighting scattered battles against one foe
as the Night of Many Thumbs, as there is much drink-
or another. His treasury of seized goods was small
ing because the local taverns lower the price of a
and soon gone, for his troops were mostly merce-
h an d ke g of al e t o a m e r e c o p p e r p i e c e— o r
naries. ‘Tis said that one night Gondegal’s army
“thumb”—to attract as many celebrants as possible.
simply faded away before the advancing host of
Even the knights of the local lord, a handsome
Cormyr and was gone.
woman named Myrmeen Lhal, took part. In full bat-
tle armor, they rode their prancing mounts through Gondegal’s body was never found. It is believed
the streets. It is customary for young maidens to toss he fled north and then east, where his fate
garlands of flowers, colorful scarves, and other trin- becomes a matter of rumor and legend. Most think
kets for the knights to catch and carry upon their he still lives and holds court with a score of loyal
lances. followers somewhere in the wilds, acting as a care-
The city watch had little time for celebration, how- ful and ruthless bandit.
ever. They had their hands full dealing with drunken Arabel is currently ruled by Myrmeen Lhal, a
revelers. All told, the festival was tame compared to ranger. Her rule turns on the fact that she permits
those I have witnessed in Waterdeep, with the most the traders and merchants to engage in whatever
serious incident being a mysterious fire at the Wink tactics they see fit, so long as no one is hurt and
and Kiss tavern, which nearly burned the establish- the crown not endangered.
ment to the ground.

86
News of a missing caravan spread through Arabel.
Apparently, the entire caravan disappeared some- Cheeses of the Realms
where on the road to Gnoll Pass, north and east of
the city. The name Gondegal was on everyone’s lips,
in phrases such as, “The caravan’s gold’ll soon be gild-
T he cheeses of Faerûn are as diverse as its
cities, with nearly as many varieties. Cheese is
an excellent foodstuff for a long trip. It stores well,
ing Gondegal’s throne.” travels without undue spoilage, and adds flavor to
It was not long before a worried merchant even the most common meal.
approached us with an offer. Chessentan Lotus Cheese: A novelty cheese pop-
“My name is Pekal,” he said. “I have urgent need of ular in Chessenta and the old empires that crouch
your services. You see, my daughter was traveling with on the southeastern side of the Sea of Fallen Stars,
the missing caravan. I’ve also lost a valuable cargo of lotus cheese is flavored with flower petals.
cheese and wine, but that is unimportant. Please, Death Cheese: From the swamps bordering
bring my daughter home. I’ll reward you well.” Sembia and Cormyr, this cheese takes its name
“How well?” asked Lorrick. not from its effect but from the creature it
“I’ll pay you a thousand gold coins for her safe comes from—the deadly catoblepas. This crea-
return,” the merchant replied. Then he sadly added, ture can kill with a glance. The cheese is
“Or half that sum for her body.” reputed to come from the dairies of blind
“Do you have something belonging to your daugh- monks, who locate their herds by sense of smell
ter, a bit of clothing, perhaps?” asked Esta Starchild.
and milk the creatures.
“Why, of course, at my home. Certainly.”
Damarite Red: Bloodcheese from the lands of the
“Go and fetch it,” Esta said, “for we should be leav-
bloodstone, Damarite is made of goat’s milk, giving
ing quickly.”
it a sharper, heartier, more pungent tang. The
“And bring half the fee,” added Lorrick. “We’ll be
cheese travels well in its heavy, black rind.
needin’ it fer food and such.”
Elturian Grey: A heavy, whitish sheep cheese
“Agreed,” Pekal said before hurrying off.
with black veins, Elturian grey is also known as
“Why do you need the girl’s clothing?” I asked
stonework or dwarfcheese. Despite such daunting
Starchild.
names, the premiere cheese of Elturel is a tasty,
“So my staff may lead us to her.”
“Great!” Samkin chimed in, with an almost propri- pungent treat.
etary glance at the staff. “This should be easy!” Farmer’s Cheese: Also called pot cheese or cot-
tage cheese, farmer’s cheese is a simple cheese, lit-
Soon, Pekal returned with the money. Before tle more than aged milk strained through a
departing Arabel, we sent the halfling to buy fresh provi- cheesecloth sieve and drained of most of its whey
sions. Samkin made a glutton of himself by purchas- into large curds.
ing several large wheels of Arabellan cheddar cheese. Green Calishite: Sample at your own risk, for
“Next to halfling’s cheese, this is some of the best the Calishites mix ground curry in with their
cheese I’ve ever tasted,” he said. cheese as a preservative and flavor-enhancer.
Indeed, it was tasty. The orange cheese had a sturdy Many a northern barbarian has been brought
flavor, and the shopkeeper who sold it to him assured low by grabbing a hunk of green, thinking it an
us that it travels very well. I hoped so, for we certainly ordinary cheese, and biting in. The curry gives
had enough of it. Calishite its radiant aquamarine hue, as well as
its very spicy flavor.
Luiren Spring Cheese: Also called halfling’s
cheese, mind cheese, or simply “cheeeese,” this
cheese is available on a limited basis in Waterdeep

87
far from the road.”
only, and then only with the express written per- “Maybe they levitated the wagons,” Bublim Bar-
mission of Lord Piergeiron, Khelben Arunsun, or boast offered.
the patriarch of an established temple. While not “To move such weight would require a powerful
the most pleasing of cheeses to the human palate, wizard, or several wizards,” I said. “When we find the
its effect on halflings is markedly different, induc- bandits, we had best be alert for spellcasters, danger-
ing a state of inebriation similar to that caused by ous ones.”
strong wine. “And just which wizards ain’t dangerous?” Lorrick
Mist Cheese: The Loudwater Vale produces some asked wryly.
of the richest cheeses in the North. The elves call Toward dusk, the wagon tracks (and Starchild’s
this soft white curd the ethereal cheese, for if staff) led us to within sight of three tall hills clustered
sliced thinly it becomes translucent while retain- together.
ing all of its succulent bite. Mist cheese owes its “I’m bettin’ there in them hills,” Lorrick said.
appearance and taste to the practice of ripening “Aye,” replied Trothgar. “We had best go no further
the rounds in caves, and the unique taste of mist until dark.”
has never been duplicated elsewhere. We concealed ourselves in a dense copse of trees,
Turmish Brick: This is a crumbly, square burgundy and waited for night to come. Not daring to risk a fire,
cheese made with the heavy red wine of the we ate our food cold. Samkin didn’t seem to mind, for
region. Made in great platters, the Turmish brick is he happily gorged himself on Arabellan cheddar.
ripened and carved, and each loaf is wrapped in When it was fully dark, we set off once again. As
red wax. the trail climbed into the hills, the ground became
Vilhon Blanc: A light reddish cheese which gains more dry and rocky. We lost the deep grooves of the
its color and complexion from the lighter wines wagon tracks, but Starchild’s staff led us on with its
mixed in during initial straining, Vilhon is a deli- dim glow.
cate cheese in comparison with Turmish brick, In a valley created by the convergence of the three
which uses a heavier wine. hills, Starchild’s keen elven eyes spied a concealed
cave entrance. It was a considerable distance away,
and it took some effort from Starchild to point it out
We traveled north on the road for nearly a day to the rest of us.
before Starchild’s staff directed us to head east. To “See?” she asked, pointing. “Tree branches have
the north loomed mountains, where the road mean- been cut and placed in front of the cave mouth.
dered through Gnoll Pass. Somewhere among those Already their leaves have begun to turn and wither.”
peaks also stood Castle Crag. Only foothills and wild Finally we saw what she meant. Though there were
country lay in the new direction. a number of bushes and trees clinging to the hillside,
Trothgar was dubious, and said so. the clump she pointed out was of a slightly different
“Surely wagon tracks would show in this soft turf. hue, as if the tree had died.
Can the staff be mistaken?” “The entrance looks big enough to allow the wag-
“No,” replied Starchild firmly, guiding her horse off ons inside,” I observed.
the road and into the short grasses. We followed. “There will likely be guards just inside the mouth,
We had traveled about an arrow’s flight from the looking out,” Trothgar said.
road when the wagon tracks Trothgar had expected “Make me invisible, Bublim!” said Samkin. “And
started abruptly. I’ll go have a peek.”
“This is magic!” he said. Nearly an hour passed. We began to worry about
“I suspect you are right,” I replied. “Somehow the halfling.
they moved the wagons through the air to this spot, “The guard was asleep!” Samkin said, making us
probably thinking no one would find the trail this all jump, for he was still invisible and we had not

88
heard his approach. Suddenly, the cavern echoed with an agonized
“So I snuck on inside,” he continued. “Right under scream, followed by the unmistakable sounds of bat-
his nose! And cleaned out his pockets for him on the tle.
way out, too!” “Hey, I didn’t give the signal yet!” cried Samkin.
“That was too risky,” I chided him. “I warned you “I feared this,” muttered Trothgar as he ran forward
against spellcasters. They might have used magic to into the cave. The rest of us followed hard on his
detect you.” heels.
“Well, I thought Lorrick would yell at me if I didn’t The cavern was indeed huge. Lanterns resting upon
find out how many of them are in there.” stalagmites rising from the cave floor created a confus-
“Aye, I probably would’ve,” said Lorrick. “So then, ing contrast of shadows and light. In the center a
how many be in there?” swirling melee raged between the caravan guards and
“I counted twenty-three. All of ‘em sleeping like their former captors. It would have been impossible to
babes. There’s twelve wagons as well, and lots of pris- tell friend from foe, had the guards not still been
oners all tied up.” wearing cloaks adorned with the emblem of their car-
“It must be a very large cave,” I said. avan.
“Aye, it is,” replied Samkin. “The cave mouth goes Lorrick and Trothgar charged into the fray. I lost
in a little way, then it opens into a really big cavern. I track of Bublim Barboast, and of course had no idea
didn’t see any side passages, but I wasn’t really lookin’ where Samkin was, for he was still invisible. Only
for those.” Esta Starchild and I remained near the exit, just
“Do ye think ye could eliminate the guard, quiet inside the great cavern.
like?” Lorrick asked. Three figures rose from the cave floor to float high
“You mean you want me to kill a sleeping man?” above the battleground. From their purple-black robes
said the halfling incredulously. I knew they were followers of Cyric. We were fighting
“That may not be necessary,” Starchild said. “I can members of the Zhentarim!
magically hold the guard.” The three hovering wizards rained a flurry of magi-
“We’ll be heavily outnumbered,” warned Bublim, cal bolts down into the melee, felling several caravan
already reaching for his weapon. guards. They had not yet seen me.
“If Starchild holds the guard,” I said, “then Samkin I concentrated upon a spell and waited for two of
can sneak in and quietly free the prisoners. Surely them to hover close together. Lightning streamed
they will fight to gain their freedom.” from my hands, striking both of them. The bolt con-
“That’s what we’ll do,” Trothgar said. “You will tinued on, slamming into the ceiling and bringing
have to be very quiet, Samkin, and make sure the down a shower of stalactites and rock chips. Though
prisoners don’t get jumpy and attack before they’re all dead, the evil mages’ bodies still remained aloft, spin-
unbound. We’ll be waiting at the cave mouth. Come ning crazily, burning all the while.
and tell us when they’re all free.” I suppose those falling spears of rock gave the
“Okay.” remaining wizard his evil strategy, for he unleashed a
rapid stream of magical missiles into the ceiling above
Esta Starchild successfully immobilized the guard. me. A massive stalactite broke free. Starchild pushed
He never even stirred, though his snoring halted me away, taking the blow meant for me. The stalac-
abruptly. tite hit her squarely on the head and shoulders, pin-
We gathered quietly just inside the cave mouth, ning her to the floor under its great weight.
and waited anxiously for Samkin. Finally, his voice The searing pain of magical missiles peppering my
sounded in our midst. body tore my stunned gaze away from the uncon-
“They’re all free,” whispered the halfling. “I told scious, broken body of Esta Starchild. I magically held
‘em to wait for my signal. I even managed to give a the evil wizard, freezing his hands in the midst of cast-
few of them weapons I found by one of the wagons.” ing yet another spell.

89
90
Key to Arabel 53. Hawk’s Perch Trading House
(pawnshop)
106. The Three Sisters (pawnshop, used and
damaged clothes and goods)
1. Citadel (and jail) 54. Szantel’s Ropes, Cords, Chains, and 107. Nuirouve Dornar, Potter
2. Palace (court, assembly hall) Mesh 108. Fillaro’s Overland Food (barrels of fish,
3. House Marliir (noble family) 55. The Wary Warrior (weapons of all types) etc., from the Sword Coast and Inner
4. The Weary Knight (inn of good quality) 56. The Two-Headed Lion (tavern) Sea)
5. The Lady’s House (temple of Tymora) 57. The Striking Snake (tavern) 109. The Blue Mace (Inn)
6. The Dragon’s Rest (guesthouse and 58. The Coiled Whip (tavern) 110. House of Baerlear Warehouse
barracks, owned by the crown for 59. The Gentle Smile (festhall of good 111. House of Lheskar Bhaliir (owner of the
quartering of its guests) quality) Dancing Dragon and the Dancing
7. The Whistling Wheel (inn) 60. The House of Baerlear (local merchant) Dracolisk taverns, fence of stolen
8. The Traveler’s Banner (inn) 61. The Black Barrel (tavern) goods)
9. The Lamps (hardware store) 62. Hundar’s Fine Carpets, Perfumes, and 112. The Dancing Dragon
10. The Bazaar (market area) Lanterns 113. The Open Casket (pawnshop, used
11. Eastgate 63. Iardon’s Hirelings (rental servants, es- goods, caravan liquidations, and fence
12. The Eastwatch Inn corts, loaders and lifters, mourners, of stolen goods)
13. The Iron Throne yards (merchant message or errand runners) 114. Ghastar Ulvarinn, Stonecutter
company yards) 64. Monument to Dhalmass, the Warrior 115. Baalimr Selmarr, Carpenter
14. Milzar’s Yards (rental stockyards) King 116. Dazniir Relharphin, Wheelwright
15. Thousandheads Trading Coster yards 65. The Silver Stallion tack shop 117. Cheth Zalbar, Purveyor of fine
(merchant company yards) 66. Green Phial medicines & physics shop perfumes, soaps, lotions, dyes, and
16. Dragoneye Dealing Coster yards and clinic cosmetics
(merchant company yards) 67. Mhaes’s (festhall) 118. Bracerim Thabbold, Bedbuilder
17. Elfskull Inn 68. House of Thond rental warehouse 119. The Lamp, Lantern, and Candle Shop
18. Calantar’s Gate 69. Six Coffers Market Priakos warehouse of Nphreg Jhanos
19. Red Raven Mercenary Company HQ (merchant company warehouse) 120. Tamthiir’s Leather Shop (fine clothes
20. The King’s Trading Yards (crown-owned, 70. The Bent Bow (tavern) made to order)
but available for rental) 71. Laeduth’s (boarding house) 121. Psammas Durviir (tailor)
21. Trueshield Trading Priakos yards 72. The Red Sword (tavern) 122. Elhazir’s Exotica (rare and unusual gifts
(merchant company yards) 73. Vaethym Olorar, rental falconer and treasures)
22. The High Horn Gate 74. Saerdar’s Silks and Flowers 123. The Baths (bath house, wrestling gym,
23. The Night Wolf Inn 75. The Hungry Man (restaurant) and beauty parlor)
24. Mother Lahamma’s House (boarding 76. The Chalice (fine brass and metalworks) 124. Wayscross Inn
house) 77. The Net of Pearls (gowns, jewelery, and 125. The Ivory Jack (tavern)
25. Raspral’s Kiss (Festhall) lingerie) 126. Phaesha’s (boarding house)
26. Six Coffers Market Priakos yards 78. Nelzara’s (boarding house) 127. Vondor’s Shoes & Boots
(merchant company yards) 79. Buldo Cravan (butcher) 128. The Feasting Board (eatery)
27. Gelzunduth Warehouse 80. The Eyes and Ears of Arabel (messenger 129. House Hiloar Warehouse
28. Gelzunduth Warehouse service, caravan guard hiring service, fast 130. The Lame Camel (tavern)
29. House of Gelzunduth (local merchant) delivery service within Arabel) 131. Blackhand Lhaol’s smithy
30. Rhalseer’s (boarding house of good 81. Kelsar’s Fowl (live poultry & game birds) 132. House Misrim warehouse
quality) 82. Ssarra’s (restaurant) 133. House of Kraliqh warehouse
31. House of Kraliqh (local merchant) 83. The High Moon Inn 134. The Scarlet Spear (inn)
32. House of Bhela (local merchant) 84. The Orange Banner Inn 135. The Lazy Lizard (tavern)
33. Well 85. The Lady’s Tastes (fine clothing) 136. The Watchful Lynx (inn)
34. House of Misrim (local merchant) 86. Soldiers Boots (tavern) 137. Nyaril warehouse
35. House of Hiloar (local merchant) 87. The Red Stirge (inn) 138. House Misrim warehouse
36. Shassra’s (boarding house of good 88. House Misrim Warehouse 139. The Swinging Gate (inn)
quality) 89. The Velvet Couch (festhall) 140. The Nine Fires (inn)
37. Falcon’s Rest (inn of good quality) 90. The Burning Blade (tavern) 141. The Three Bars (inn)
38. House of Nyaril (local merchant) 91. Nathscal’s (rental) Warehouse 142. The Tired Traveler (inn)
39. The Watchful Shield (rental bodyguards) 92. The Lavender Lion (festhall) 143. The Wink and Kiss (tavern)
40. Dulbiir’s (rental costumes and finery, 93. The Smoky Skull (tavern) 144. Thousandheads Trading Coster
escort service) 94. The Old Warrior (inn) Warehouses (merchant company
41. Mulkaer Lomdath, fine tailor 95. Zelond’s (rental) Warehouse warehouse)
42. The Silver Tankard (tavern) 96. Zelzar’s (pawnshop and used goods) 145. The Pork Market (yards)
43. Mhaer Tzintin, 97. Naneatha’s (festhall) 146. Dragoneye Dealing Coster Warehouse
Moneylender/moneychanger 98. The Dancing Dracolisk (tavern) (merchant company warehouse)
44. Eighlar’s Fine Wines 99. Thael Diirim’s Parchment and Proclama- 147. Ssantusas’s (rental) Warehouse
45. Jhamma’s Silks and Furs tions 148. Dhalgim’s Yard (fuel, such as wood,
46. Dhelthaen (butcher) 100. The Roll Roast (Inn) charcoal, oils, kindling)
47. The Strongwatch (rental warehouse, 101. Daglar Maermeet (armorer) 149. The Copper Cockatrice (hardware
heavily guarded) 102. Orphast Ulbanath (scribe, cartographer, shop)
48. The Pride of Arabel (inn of good quality) genealogist) 150. Irriphar’s Inn
49. Orbul’s Fine Carving & Furniture 103. The Moonlit Touch (nightclub, 151. The Murdered Manticore (inn)
50. Khammath’s Crystal (shop) festhall) 152. The World Serpent (sometimes the
51. The Black Mask (tavern) 104. Quezzo’s (rental) Warehouse Wild Goose; inn)
52. House of Thond (local merchant) 105. Dhaliima’s (boardinghouse)

91
With slow, grim determination (for I wanted the speak with Mother Lledew. It is vitally important to
mage to see my every move and know his doom was our quest.”
upon him), I pulled a scroll tube from my belt. In a “That city is just south of Arabel,” I said. “It should
ringing voice I intoned the words of a spell so horrible be an easy journey.”
I had never until then met a foe deserving of its “We’ll go where ever you wish, Starchild,” said
excruciating pain. All moisture in the wizard’s body Trothgar quietly.
evaporated, leaving him a withered husk. Her near death weighed heavily upon us. As I had
Though I feared it was useless, I used my healing already known, and the others now knew, Esta
magic to stem the flow of blood rushing from Starchild was the heart of our company. Without her,
Starchild’s horribly injured head and neck. I then lev- we would be rudderless, lost.
itated the stalactite just enough to pull her free. After leading the caravan home, we were greeted as
“Is she dead?” someone asked. heroes in Arabel. At the sight of his daughter, Pekal
I looked up to see Trothgar standing there. My eyes broke into tears. Smiling and weeping at the same
froze upon his broad sword. Crimson to the hilt, it time, he paid the remainder of our fee. Several other
dripped bright droplets into the dust. merchants who had friends, relatives, or merchandise
“The battle is won,” he said, having noticed my with the caravan were most gracious, and presented
gaze. us with an additional one-thousand gold coins.
“She’s dying.” My voice was a hoarse croak. Later that evening we met with the lord of Arabel,
“Do something!” he cried at me. “Use your magic! Myrmeen Lhal. She set a fine table for us, and was
Pray to your beloved goddess. . . anything.” also most gracious. We related our tale for her. She
“I’ve done all I can, yet she slips away.” Black was not surprised to hear of the Black Network’s
despair made my movements old and graceless. But I involvement, for the prisoners had already undergone
could not remain still. interrogation. Myrmeen warned us about the Zhen-
I found Starchild’s staff and wrapped it in her bro- tarim, saying there would be a price on our heads.
ken, bloody arms. I turned away, for I could not bear But, of course, there already was. It would only be
to watch her draw her last breath. more substantial now.
“Furian, look!” Samkin’s face held genuine awe. A The next day we rode from Arabel. As Starchild
tinge of blue frosted his sharp features. had foreseen, something important awaited us in
Blue? I turned back. . . Immersea.
The staff’s crystal glowed bright, bathing Starchild
in its blue light. Before our eyes, her twisted limbs
mended, her wounds closed, and her bruises vanished.
Her beautiful eyes flickered open,
“Why is everyone weeping?” she said.

After tending the injured, we helped drive the wag-


ons out of the cavern. We were happy to find Pekal’s
daughter alive and well. Most of the bandits had been
killed, as were, unfortunately, more than half of the
twenty caravan guards. The surviving rogues were
taken as prisoners by their former captives.
Other than Esta Starchild, none in our company
had been seriously injured. On the way back to
Arabel, Starchild had a revelation for us.
“While I was unconscious, I had a vision,” she said.
“I must go to the shrine of Selûne in Immersea. I must

92
A Talk with
Mother Lledew
t was early morning when we arrived at around a mouthful of eggs. “Could you tell us where
Immersea. The journey from Arabel she lives?”
had been a peaceful ride through pleas- “You must mean Mother Lledew, sir,” replied the
ant countryside. blustery woman. “Surely I can direct you to her home,
The Wyvernwater stretched out from but you’ll likely not find her there. She’ll have risen
the docks of the town. At that early hour, mist clung to with the sun and gone off to tend that shrine. Poor
the surface of the water. Bells hanging from the masts woman.” Her tone lowered in commiseration.
of small fishing boats echoed eerily through the fog. “What is so difficult or wrong with caring for a
Looming in the morning mist, a statue of King shrine that you pity her?” asked Starchild irritably.
Azoun III graced the town center. The sculpted king “Don’t get yerself in a huff, missy. It’s just she’s
held his sword high as he sat atop a rearing horse, wastin’ her life on a pile of rocks. There’s more to life,
which in turn trod atop a mound of dead rogues. A ain’t there?”
plaque read: “Azoun Triumphant.” With that she hefted a huge tray of dirty dishes
“I’m hungry,” Samkin said. onto her shoulder and ambled toward the kitchen,
“Stuff some o’ that yeller cheese ye like so much in red-faced and sweaty.
yer mouth,” barked Lorrick. “I can hear yer round Yes, I thought, surely there is more to life.
belly rumblin’ from here!”
“Let’s stop at that inn for a hot breakfast,” contin-
ued the halfling, ignoring the dwarf.
Immersea
“Yes,” Starchild placated the two quarrelers, “let us
go in. I need to find out where the shrine is, anyway.”
P erched on the western edge of the Wyvern-
water, Immersea is an unfortified town of
about 100 structures. Several large manors stand
“From the way you spoke in Arabel, I thought you
to the south and west of the city.
had been here before,” I said to her. Immersea is a way-town on the road, a stopover,
“No. Though I saw it in the vision, I do not know and a fine watering-place for horses and livestock,
exactly where it is. And yet, somehow I know I will as it abuts the endless flow of the Wyvernwater. A
find a woman known as Mother Lledew there.” large inn, the Five Fine Fish, produces a potent
The inn, called the Five Fine Fish, was cozy and and justly-famed ale here.
warm. We ordered an extravagant meal, for we now Southwest of town stands a great manor—
had plenty of money. known as Redstone for its color—which is the
The innkeeper’s wife bustled about our table, bring- ancestral home of the Wyvernspur family, a group
ing steaming plates of eggs and fresh fish. She was a of petty nobles. This castle is also the current
huge woman, and though the day had hardly begun, abode of Samtavan Sudacar, the local lord
she seemed haggard. appointed by the King. Samtavan is neither local
“This is fare fit for the King’s board,” I said to her, (he’s from Suzail) nor a lord, and his main occupa-
while helping myself to another serving of spiced tion is to stay out of the way while his herald han-
sausages. dles the important business of the area.
“And yer a gentleman fit to sit at his table,” she Immersea is also renowned for its colorful “mist-
replied with a gap-toothed smile. “Be there anything fishers,” who seem to float in the morning mists as
else I can do fer you, lovey?” they ply the Wyvernwater with long draglines and
scoopnets.
“We’re looking for Mother Ledo,” Trothgar said

93
Immersea Key 11. Nilil’s farm
12. Gulphet’s farm
1. Redstone (Wyvernspur family 13. The High Common
house) 14. Nazan’s farm
2. Wyvernspur farms (minor 15. The Five Fine Fish (tavern)
nobles) 16. The Mist Runner (tavern)
3. High Towers (Cormaeril fam- 17. Fish-cleaning shed
ily house) 18. Halaband’s Inn
4. Cormaeril farms (minor nobles) 19. The Immer Inn
5. Szalan’s Shipyard 20. Alzael’s (slaughterhouse)
6. Statue: Azoun Triumphant 21. Smithy
(Azoun III with sword raised 22. Stables (rental) run by Dzulas
aloft, on rearing stallion, ban- 23. Mrastos Warehouse (rental)
dits being trampled underfoot) 24. Mrastos Warehouse (rental)
7. The market 25. Nelzol’s (hardware shop)
8. Lluth’s farm 26. Chaslasse’s Fine Clothing
9. Danae’s farm 27. Maela’s (boarding house)
10. Tathcho’s farm 28. Nulahh’s (boarding house)

9 4
Before we left, the innkeeper’s wife shruggingly many ears across the Realms.”
gave us directions to the shrine. We found it easily. “Are we really sailing to Aglarond?” asked Samkin,
Selûne’s shrine was much more than a simple pile but he was ignored again.
of rocks, as the innkeeper’s wife had described it. It “Go on, Mother,” Starchild said, finally giving
was a work of art, a labor of love and devotion. the fidgeting halfling a look as if to say, be quiet and
A life-sized, painted statue of the goddess stood listen.
there. It was unique, however, for it showed two “Nearly two hundred winters ago, Crossar was the
women merged into one, back-to-back. One image leader of a minor cult of Red Wizards in Thay. Some-
was that of a dusky-hued maiden with wide, radi- how, his cult became very important in the politics of
ant eyes and long tresses of ivory-white hair. The that evil nation—virtually overnight. Though ‘tis said
other was of a fair, yet matronly, woman late in her he was a skilled mage, the sudden rise of his cult could
years. not be explained by the wizard’s own talents. There
The statue was obviously meant to stand atop a were rumors that Crossar was aided by a powerful
small stepped pyramid, which was not yet complete. object fallen from the sky.”
Only the final tier of stones remained to be laid. And Mother Lledew paused to let this last bit sink in.
those stones were unique as well, for each was And well it did. Could the Tear of Selûne be within
engraved with the prayers of Selûne’s followers from Crossar’s Tomb?
all across the Realms. “To protect his secret,” the woman continued,
“They send me their prayers,” said a middle-aged “Crossar furtively constructed a small tower within
human woman. She was sitting on the grass carving the swamp between his homeland of Thay and
yet another prayer with a small hammer and chisel. Aglarond. Shortly thereafter, Crossar’s power sud-
On the ground beside her lay an unrolled parchment denly waned, and his cult fell to rival factions. The
weighted down with stones. mage fled Thay, presumably to his stronghold in the
“Greetings, Mother Lledew,” Starchild said. swamp. The tower became known as Crossar’s Tomb,
“I had not expected the Bearer of the Staff for some as the wizard has never been seen since.”
time. I am ashamed I have not yet completed the “Is that where I will find the Tear?” Starchild asked.
shrine. I wanted you to see it whole.” “Aglarond lies far to the south and east. Where
“It is beautiful,” replied Starchild. “And I am glad does the staff guide you, child?”
it is not finished, for if it were, how could you add my “To the north and east.”
prayer to it?” “You must never doubt its guidance, for the Tear
Mother Lledew’s eyes sparkled at this. She smiled indeed awaits you in the north, in a hidden shrine.”
warmly. She held up one rock-chip scarred hand to forestall
“I have something for you, sweet child.” our questions.
The woman went to the pyramid. She pulled away “However, you will need two keys to enter. One
one of the upper stones, and removed a small iron box can be found in Crossar’s Tomb, protected by the dead
from the depression there. Inside was a wooden scroll mage’s magic. It is this which prevents the staff from
tube. guiding you to it. But your staff is not powerless. It can
“This is a map showing where Crossar’s Tomb can guide you to the second key, for that is not so well
be found,” she said. “It lies within the depths of the protected.”
marsh to the east of Aglarond. You’ll be wanting to “Are we sailing on a ship or not?” huffed Samkin.
take a ship.” “Yes, we are,” replied Starchild, taking the map
“A ship?” Samkin cried. from Mother Lledew.
“Mother, who is Crossar?” Starchild asked. “Yippee!”
“I have learned much about him for you, child,”
she replied. Then, waving a hand toward the many
prayers carved into the pyramid, she said, “Selûne has

95
96
Taking Ship from Suzail
urely we will find a ship bound for “They’re smelly, noisy beasts,” said Captain Rye.
Aglarond out of Suzail,” Starchild Captain Rye was a burly, red-nosed man with a
said. burly, red beard. I thought he was a smelly, noisy beast
“A ship!” piped Samkin. “I’ve himself, but I forbore to tell him so.
always wanted to sail the seas. This “Will we see pirates?” Samkin asked.
should be a real adventure!” “I doubt them dogs’ll have much interest in us,”
“There are many who would disagree with you,” I replied Captain Rye with a wink and a grin. “We’re
said to him. “When we are underway, remind me to carryin’ a cargo of coal, wool, and looms. Not exactly
tell you of the pirates.” the royal jewels!
“Aye,” said Lorrick. “I hear them sea dogs have a “We’ll be makin’ stops at Westgate and Saerloon to
taste fer halfling stew!” do a little tradin’. And we set sail with the tide in the
“You don’t scare me, dwarf. I’ve been fed to an evil mornin’. Be here at first light or you’ll find yerselves
treant-king, who didn’t find my taste to its liking. wavin’ at my back from the docks here!”
And I slew the warrior Barstaag, saving your skin, We took rooms at an inn near the docks, and spent
remember? What does the mighty Samkin Silvertooth a pleasant evening seeing the sights of Suzail. Bublim
have to fear of lowly pirates?” Barboast got his chance to perform after all, for the
“Aye, indeed,” mumbled Lorrick with a wry grin. innkeeper was more than happy to have a talented
“Indeed.” illusionist entertain his guests.
Suzail is a tremendous, fortified city bustling with
activity. We entered through the Eastgate, making our
way past the King’s imposing castle to the docks.
Suzail (Soo-ZALE)
Bublim Barboast longed to spend some time in the
city, exploring its many inns and taverns. Both S uzail is the royal capital and richest city of
the kingdom of Cormyr, and home to the
most important merchant houses of Cormyr. The
Starchild and Samkin were eager to be away upon the
sea, however. city is dominated by the fortified castle of King
“Ah, I can smell the coin,” said the gnome. “These Azoun IV, which is set apart from the lower city
people crave entertainment. A talented performer by its splendid gardens, and rumored to harbor
such as myself could make his fortune here, without rich burial grounds beneath.
ever needing to step beyond the city walls.” The city is justly famous for its bazaars, its ivory
“No one is forcing you to come along,” Starchild sculptors, and its clothmakers. Hundreds of win-
said. “No one is forcing any of you to come with me.” ters’ worth of ivory—gleaned from the “Utter
“Your words pain my heart,” replied Bublim. “Surely East” and hot jungles of the South—have found
you know I wouldn’t miss these adventures for all the their way across the Inner Sea in great shiploads
coin in Suzail, nay, nor all the money in the Realms.” of raw tusks and fragments. Here in Suzail, the
“We’re sticking together,” Trothgar said firmly. “I rare substance is fashioned by master carvers into
don’t want to hear any more talk.” inlays and goods for Amn, the North, and the
And he didn’t. . . for a time. Sword Coast cities.
Wool is woven as well in the Sembian city of
At the docks we soon found a vessel bound for Daerlun, but those who work looms in Suzail hold
Aglarond. We paid a modest sum for the voyage. How- that Cormyrian work is finer, and the colors more
ever, we also had to pay for our horses, as the captain true and longer lasting.
was not at all pleased about taking them along.

97
98
Key to Suzail

1. Palace 37. The Winking Eye (tavern)


2. Lake Azoun 38. The Old Dwarf (tavern)
3. The Royal Gardens (or Floral Gardens) 39. The Dragon’s Jaws (tavern)
4. The Promenade (the street running from East- 40. The Weather Eye (tavern)
gate to Horngate) 41. The Golden Goblin (tavern)
5. Eastgate 42. The Laughing Lass (tavern)
6. The Nightgate Inn 43. Zhaelun’s Stockyard
7. The Market Yard 44. The Crying Witch (tavern)
8. Market Hall 45. The Leaning Post (inn)
9. The Lock-Up (city jail) 46. The Six Candles (inn)
10. Citadel of the Purple Dragons (garrison) 47. The Jaws (culvert, taking stream to basin, #16)
11. Royal Docks 48. Thelmar’s Inn
12. Harbor Tower 49. Selavar’s Inn
13. The Field-Gates 50. Zult’s (licensed moneychanger)
14. The Fields of the Dead (burial ground, off-map 51. The Black Rat (tavern)
to west) 52. The Mare’s Tail (tavern)
15. The Market 53. The Courtyard of Zathchos
16. The Basin 54. Taneth’s (festhall)
17. Horngate 55. Sontravin’s Inn
18. Monument: The Purple Dragon 56. Skatterhawk warehouses and dock
19. House of Lord Magister of the City Sthavar 57. Shrine to Tyr
20. The Royal Court (interconnected buildings) 58. The Wailing Wheel (inn)
21. Court Stables 59. Sulchra’s (festhall)
22. Dragoneye Dealing Coster yards (merchant 60. The Warm Bed (inn)
company yards) 61. Skatterhawk family house
23. Thousandheads Trading Coster yards (mer- 62. House of Helver Dhasjarr (LN hm F7)
chant company yards) 63. House of Cormmor Lhestayl (CG hm F8)
24. The Seven Suns Trading Coster yards (mer- 64. House of Lanneth Murg (N hm F11)
chant company yards) 65. Tower of Argul (LN hm W13)
25. The Six Coffers Market Priakos yards (mer- 66. The Purple Scar (festhall)
chant company yards) 67. House of Dolcar Dethanter (CG hf T10)
26. Rheuban’s Stables 68. Danain’s (hardware shop)
27. Iravan’s Rental Yards 69. Kriyeos Lathmil’s stables
28. Trueshield Trading Priakos yards 70. Tower of Laspeera (NG hf W14)
29. Talahon’s Rental yards 71. Wyvernspur Townhouse
30. Shipyards 72. Shrine to Milil
31. The Towers of Good Fortune (temple of 73. Warehouse of Jhassalan (oils and perfumes)
Tymora) 74. Tower of Baskor, the mage (NG hm W9)
32. The Silent Room (temple of Deneir) 75. Warehouse of Faeri (ivory traders)
33. The Royal Smithy 76. Warehouse of Ossper (fine cloth)
34. Shrine to Lliira 77. Vangerdahast’s Tower (royal magician)
35. Shrine to Oghma 78. Blackshield Apartments (court residence)
36. Shrine to Malar

99
Lorrick Takes a Quest
ith the rising sun, we sailed “‘Tis no tool. Can’t ye see the writin’?”
from Suzail out upon the Lake Indeed, carved runes twisted along a spiral toward the
of Dragons. Vessels of many center of the stone’s face. At the middle, the bas-relief
shapes, from lands far and wide, image of a pick and hammer crossed above an anvil. The
rode the waves with us. It was a erstwhile fish-scaler was a dwarven Dethek runestone.
glorious sight.
Happy as a child with a new toy, Samkin Silver- Dethek Runes

D
tooth scampered all about the ship, getting his nose warves almost never write on perishable
into everything, and accosting the crew with a never- materials such as parchment. Occasionally,
ending stream of questions. The sailors took his they stamp or inscribe runes on metal sheets and
curiosity with kindness for a time, but their patience bind those together to make books. Stone is their
soon wore thin. One told the halfling he would find usual medium, however—stone walls in caverns;
himself swimming with the fishes if he didn’t shut his stone buildings; pillars or standing stones; even
yapper. Undaunted, Samkin skipped to the other end cairns. Most often, dwarves write on tablets, which
of the ship, busying himself with something there. are called runestones in the common tongue.
Lorrick was not having such a good time. The rocking A typical runestone is very hard rock, flat and
of the ship made his stomach turn. Though Starchild diamond-shaped, about an inch thick. The face of
gave him an herbal concoction to ward off nausea, it the stone is inscribed with Dethek runes—in ring
seemed to have little effect upon the surly dwarf. or spiral fashion around the edge—which typically
Good weather held, and we reached the docks of surround a central graven picture. Thus, rune-
Westgate as evening waxed. We decided to sleep in an stones are commonly read from the outer edge
inn ashore, much to Lorrick’s relief. Suddenly, the dwarf toward the middle.
stopped to stare at a fisherman cleaning his catch. The relief images can be used as seals, or pressed
“By the Nine Hells!” cried the dwarf. “Where did into wet mud to serve as temporary trail markers
you get that stone, fisherman?” underground.
The wind-worn man was using the edge of a stone To a dwarf, all runestones bear some message.
disc to scale fish. He looked up, wiping a hand across Most are covered with runic script, the most well-
his brow that left a shimmering trail of fish slime. known of which is “Dethek” and translates
“My boy found it by the water,” he said. “Oh, it directly into common. The runes of this script are
must’ve been three seasons ago. ‘Tis fine fer scaling simple and made up of straight lines, for ease in
fish. Never loses its edge.” cutting them into stone.
“I’ll be buyin’ it from ye fer a gold coin,” Lorrick No punctuation is shown in Dethek. Sentences
said. are usually separated by cross-lines of script, words
“Make that five pieces o’ gold, and you’ve got yer- are separated by spaces, and capital letters have a
self a good fish scaler,” replied the fisherman. He gave line drawn above them. Numbers which are
the rest of us a guilty look, as if he felt he was taking enclosed in boxes are dates, with the day preced-
the money of a madman who knew no better. ing the year. There are collective symbols or char-
“Done and done,” the dwarf said, tossing the man acters for identifying peoples (clans or tribes) or
the coins. races. If any runes are painted, names of beings
We followed Lorrick down to the water, where he and places are commonly picked out in red, while
carefully washed his purchase. the rest of the text is colored black or left as
“Why a fish scaler?” Samkin asked. unadorned grooves.

100
“May I see the runestone?” I asked him. It weighed
much less in my hand than I had expected.
“It has a strong magical aura,” I said. “Such rune-
stones aren’t usually magical, are they?”
“Nay, they aren’t,” he replied, taking the disc from Westgate

W
my hand. “This one be special. ‘Tis a key to the door
estgate is an important port and caravan
o’ a long-forgotten mine called Thunderholme. None
transfer-point on the overland route. It
o’ me kin’ve been in those halls fer hunnerds o’
joins the Inner Sea and its lands with the West
years.”
and the Far South. A large, fortified city, Westgate
Turning the disc slowly in his gnarly hands to
includes a smattering of trading companies and
read the runes once again, and without even look-
smaller buildings set up beyond its walls.
ing up, he said, “When we dock in Saerloon, I’ll be
Westgate has fulfilled the role of trading link
leavin’ ye.”
between the Inner Sea (east) and Sword Coast
“What?” cried Trothgar.
“But why?” added Samkin. (west) for as long as humankind has been in the
“I must be knowin’ what became o’ me kin. All I’ve Inner Sea area. Once a simple stopover and
got are legends, fer you see all the entrances to Thun- stockyard, similar to Scornubel or Iriaebor today,
derholme, both above and below, were sealed with Westgate has gained in importance as trade
magic long ago. And this be the key to open ‘em.” increased. The city has been diversifying into ser-
“Why were the doors closed?” Bublim asked. vices such as shipyards and wagon-makers, and
“The dwarves o’ Thunderholme were the finest, sideline industries, such as pottery, scentmaking,
noblest miners and metalsmiths in all the Realms. and winemaking.
They were the favored of Dumathoin, Keeper of Located on the southern side of the long west-
Secrets Under the Mountain. He swept his chil- ern arm of the Sea of Fallen Stars, Westgate lies
dren away to live in paradise with him. In but a across from Cormyr. It is independent of all king-
single day, the halls were empty. But ere they left, doms and outside authority, and considered an
the priests sealed the doors so as none o’ their “open city,” free to all manner of trade from all
wonders could be plundered. I must be seein’ sides.
what’s there.” The local nobility, the Lords of Westgate, are
I realized that for dwarves such as Lorrick, the the heads of rich merchant families. As usual, all
people of Thunderholme are an ideal to be lived up such families have long-standing traditions and
to—good and noble dwarves so adept at mining feuds; run caravan companies and trading fleets on
and crafting metal items as to be cherished by the the Inner Sea; and pursue diverse business inter-
gods. I knew in my heart that he truly meant to ests. Inter-family arguments and secret vendettas
leave us. enliven the local gossip-mongers’ tales, even as
Though Westgate has many wonders, none of us they threaten those of their objects.
were in the mood for revelry that night. No amount Though Westgate is patrolled by a militia,
of persuading could cause Lorrick to change his mind. recent reports speak of strife in the city by night.
Finally, Starchild told us all to leave him be. Whether this is merely an escalation in one fam-
With the morning we set sail for Saerloon. How- ily’s warring against another, or instead an entirely
ever, none in our company, save Lorrick, were looking new organization in the city, is as yet unknown.
forward to our arrival.

101
Westgate Key

1. Dhostar Vale (private park) 36. Vhammos Company sheds (merchant company
2. Castle Dhostar warehouses)
3. The Leaning Man (Inn) 37. The River Gate
4. The Dhostar Yards 38. The Black Boot (inn)
5. The Blind Eye (fence for stolen goods, ostensibly a 39. The River Bridge
tack, harness, and trail goods shop) 40. Vhammos yards
6. Thessar the Warrior’s house (LN hm F10) 41. The Rising Raven (inn)
7. Lilda’s (festhall) 42. Guldar yards
8. The Water Gate 43. Ssemm yards
9. The Shore (drovers/wanderers/journeymen’s 44. East Gate
slum) 45. The Old Beard (tavern)
10. Dhostar Company sheds (merchant company 46. The Harbor Tower (mariners call it the
warehouses) Westlight; a beacon and harbor defenses)
11. The Jolly Warrior (inn) 47. The Gentle Moon (inn)
12. West Gate 48. Shalush Myrkeer’s Shop (the largest shop in
13. Thorsar Company sheds (merchant company Westgate; buys and sells everything)
warehouses) 49. The Black Eye (tavern and festhall)
14. Thalavar Company sheds (warehouse) 50. Urdo shed
15. Castle Ssemm 51. Mulsantir’s Gate
16. Thalavar yards 52. Thorsar yards
17. The Spitting Cockatrice (inn) 53. Castle Athagdal
18. The Empty Fish (tavern) 54. Castle Thalavar
19. The Westward Eye (inn) 55. Castle Malavhan
20. Gatereach (inn of good quality) 56. Malavhan yards
21. Ssemm sheds (warehouse) 57. Malavhan Company sheds (merchant company
22. The Purple Lady (tavern and festhall) warehouses)
23. Guldar Company sheds (merchant company 58. Dhostar docks
warehouses) 59. Thorsar docks
24. Temple of Mask 60. Malavhan docks
25. The South Gate 61. Urdo docks
26. The city watch barracks 62. Thalavar docks
27. The Lords’ Water (pool) 63. Guldar docks
28. Castle Thorsar 64. The watch dock (seized goods, pirate ships, ship
29. Castle Urdo inspections, etc., held here)
30. The House of Silks (fine clothing and jewelry, a 65. Athagdal docks and shipyards
very expensive shop) 66. Vhammos docks
31. The Blue Banner (inn of good quality) 67. Ssemm docks
32. The Tower (serves as a registry office for 68. Ssemm docks
imports/exports, the city watch headquarters, 69. Temple of Umberlee
and a jail, with dungeons beneath it) 70. Temple of Tymora
33. The market 71. Temple of Gond
34. Castle Guldar 72. Temple of Lathander
35. Castle Vhammos 73. City watch barracks
74. City watch (meeting rooms, barracks)

102
103
Farewells in
Saerloon
he voyage from Westgate to Saer- plank, the others quickly gathered our gear. Our
loon passed much like the previous abrupt change of plan lightened all our hearts, but it
day’s journey from Suzail to West- confounded the ship’s captain. He stood at the rail,
gate. The weather remained pleas- bellowing after us.
ant, and the sailing swift. “Don’t be expectin’ yer money back! ‘Tis bad
Saerloon’s harbor was deep enough that we could enough I had them smelly beasts on me ship. Good
tie right to the dock. While sailors lugged kegs and riddance to ye!”
crates up and down the gangplank, Lorrick said his “You’re the smelly beast!” I couldn’t resist laughing.
goodbyes. “With all this water about, one would think you could
“I want to be apologizin’ to ye, Starchild. I said I bathe, dear captain!”
would stick with ye to the end, but here I be, goin’ He just stood there with his mouth open and his hands
back on me word. Can ye be finding it in yer heart to on his wide hips. I had wanted to say that for so long.
forgive an old dwarf?”
“As long as you continue to follow your heart, Lor-
rick, you have no need of apologies. May Selûne bless Saerloon

O
your life’s path.” ne of the original colony cities established in
“I’ll be goin’ then,” he said. “The rest o’ ye take the land that would become Sembia, Saer-
good care of this woman.” loon was known in those ancient days as Chon-
We all wished him well, except Samkin Silver- dathan. The name Saerloon was adopted later,
tooth. The halfling merely shuffled his hairy feet, his after the master merchant Saer, who helped estab-
lower lip trembling. lish the city economically.
Lorrick stomped down the gangplank. Halfway up An old, refined city, Saerloon features exotic
the dock he looked back, holding Skysplitter into architecture of varied tastes. Its buildings are fes-
the air. tooned with all manner of cornices, friezes, carv-
“Axe high, me friends. I go.” ings, and, always, gargoyles.
Grabbing his pack, Samkin blubbered a stream of Lady Merelith of the Guard rules Saerloon in
nonsense through his tears. the name of the Council of Sembia. As in almost
“I’m sorry, Starchild. Everyone. But I saved his life all Sembian towns, however, it is the merchants
once. Remember? Who’s going to watch out for him? I who truly rule. The markets (under the approving
can’t let him go alone. He’ll never survive without me!” gaze of statues of Saer) ring with vendors’ chants
The halfling scrambled down the gangplank, call- and competitive shouts.
ing out to the dwarf. Two powerful magical churches make their home
“Lorrick! Wait a moment! I’m coming! I’ll protect in Saerloon, and aid the merchants with protection
you!” spells and abjuration magics. The temples honor
“What about your horses?” I called after them. The Mystra and Azuth, and count a number of mighty
four of us remaining exchanged speaking glances. wizards in their service. The city also holds shrines
“Bring up all the horses,” Starchild said, smiling. to Lathander, Lliira, Tempus, and Tymora.
“There are other ships to Aglarond.”
I didn’t argue. While I led the horses down the

104
We took rooms in an expensive inn in Saerloon. loon toward the Thunder Peaks. Before leaving, we pur-
However, the innkeeper and his patrons were quite rude chased fresh provisions and adventuring gear. We were
to Starchild at every opportunity, often muttering impo- ready to uncover the mysteries of Thunderholme.
lite comments under their breaths. For a tense moment
it looked as though fists would fly, but Starchild calmed Sembia

S
things down by retiring early to her room. embia is a wealthy merchant kingdom situ-
Trothgar wanted to find another inn. I felt we ated east of Cormyr, on the western shores of
would encounter a similar attitude toward elves the Sea of Fallen Stars. It is a land of rolling farms
everywhere in Saerloon, and the others agreed. The and rich plains, dominated by a handful of large,
ranger relented, and we stayed where we were.
wealthy cities. Sembia is a well-run, organized
Lorrick was in an exceptionally good mood, and
nation which may in time rival the old kingdoms
thanked us heartily for coming along. The dwarf
of the south and east. A vigilant army aims to
promised to show us wonders beyond compare.
keep it so.
“Just where is Thunderholme, anyway?” Samkin
Sembia’s arms feature the Raven and Silver.
asked.
Rauthauvyr “the Raven,” long-ago founder of the
“In the Thunder Peaks,” replied the dwarf. “ ‘Tis not
realm, never ruled Sembia, but instead commanded
far from here, to the north. Let’s drink to Dumathoin!”
its armies for a succession of merchant rulers. The
I left my companions to their revelry. On the way to
silver coin represents Sembia’s trading wealth.
the inn, I had seen a majestic temple honoring Mystra. I
missed the daily rituals and routine of my temple in Rauthauvyr the Raven, ere his death, saw that the
Waterdeep, and decided to visit the temple here to remi- current merchant lord had a strong standing council
nisce and pay homage to the goddess in a proper church. of merchant elders: to advise him, and to ensure that
The temple was indeed splendid and obviously no ruler could hold on to power by force of arms.
well-funded by the merchants of Saerloon. I had the Then this far-sighted man—creator of a nation, now
pleasure of making the acquaintance of one Cadellin half-blind and infirm from old war wounds—rode
Firehands, a human mage of considerable power and north into the elven woods and disappeared. None
influence in the church. know what happened to him or where his bones lie,
“You have elven blood, do you not?” he asked me save perhaps some few elder elves.
at one point. Today, Sembia is a strong kingdom, quick to
“Yes, I do. My father was a moon elf. It seems the defend threats to its sovereignty (such as the rise of
people of Saerloon have little use for elves.” Scardale), and first in wealth of all the western
“Aye, ‘tis true, but you must understand that the his- Inner Sea lands. Its ruler is called the Overmaster,
tory of Sembia is rife with conflicts between man and and is elected to a seven-year term by a council of
elf. I believe there is still a law banning elves from the merchants.
nation, though it is seldom enforced, being used merely The people of Sembia are considered, by other
to irritate elven travelers. You must try to look past their nations, so money-conscious as to be greedy. Their
prejudice, Furian, for they are a good people at heart.” nation lives and dies by trade, and they know it.
I nodded in reply. Sembians toil at their labors late into the
“Now, Furian Arcanus, tell me the tale of your jour- evening, long after other peoples stop. They con-
ney from distant Waterdeep. In return, perhaps I can sider themselves superior to their neighbors because
share a spell or two with you so that you might better they work so very hard toward a good living.
serve the goddess.” A Sembian would likely describe himself or her-
I told Cadellin everything. I had no reason to mis- self as industrious, proud, diligent, cosmopolitan,
trust him, and he did indeed teach me several potent and canny. Cormyreans, Dalesmen, and elves are
spells, for which I was very grateful. not always so kind in their appraisals.
The following morning we Seekers rode from Saer-

105
Thunderholme
orth of Sembia we passed through the
southernmost region of the Dalelands, The Dalelands
a realm of scattered, rural communi-
ties. In the High Dale we purchased
heavy, fur-lined cloaks and gloves to
T he rural communities known as the Dalelands
are the heart of the Heartlands. The region is
loosely defined as the nonforested areas inhabited
protect us from the cold winds of the higher altitudes. by humanity, north of Sembia and Cormyr and
The people of the High Dale were not particularly south of the River Tesh and the town of Voonlar.
friendly, glancing at us with suspicious eyes and low- The Dalelands are the home of many retired
ered heads. I suspect this is the result of living in a adventurers and the birthplace of new heroes and
dangerous country so far away from the protection of heroines. These small farming communities pro-
large cities. duce brave, strong, and free-willed men and
As Lorrick led us high into the mountains, our con- women fit to challenge the forces of evil.
versation turned once again to Thunderholme. Because the natives of the Dales live on the
“How will we find it?” Bublim asked. “Have you frontiers of civilized life, they are often targets of
been there before, Lorrick? marauding bands of goblins, flights of dragons, and
“Nay, I’ve never been. Them doors were closed ere the depredations of other monsters. Dalesmen
I was weaned from me mother’s teats.” value heroism and self-reliance. They tend toward
“A wonderful analogy,” I said with a laugh.
a strong, almost clannish, sense of community.
“As fer as findin’ it,” he continued, giving me a
Dalesmen know only they can guard their own and
sideways glance, “this runestone tells the way.”
protect their homes as these should be protected.
“If the doors were magically sealed, how did the
The local community comes first, then the Dales at
runestone get out?” Samkin asked.
large, and finally the world beyond.
“By the Nine Hells! Yer full o’ questions this day. If
To outsiders, Dalesmen appear closemouthed,
I must answer, I best be havin’ some pipeweed to help
suspicious, and reserved. Responses are kept to a
me recollect.”
civil minimum until a stranger is identified as
Lorrick packed his pipe. He smoked silently for a
friend or foe. Though they are polite, it is an obser-
while, his brows knitted in concentration.
“If I be rememberin’ the legends aright,” he said vant and reserved politeness.
finally, “some of the dwarves o’ Thunderholme didn’t However, once an outsider is accepted, Dales-
want to go with Dumathoin. I reckon they followed men are open and giving, and expect the same in
different gods, but that don’t sound right to me, fer return. Once counted as part of the community,
how can anyone refuse Dumathoin? Anyway, not one is expected to help in its defense. This is espe-
wantin’ to be locked in, they left and took the keys cially true of adventurers, who may suddenly find
with ‘em.” themselves the local lords.
“There was more than one runestone then?” I asked Dalesmen prefer their government far removed
him. from daily life. The local lord should keep out of
“Aye, there be several, but all were lost. Ye see, the trouble, performing only those duties that cannot
Thunderholme dwarves never arrived at any other be done on an individual level, such as organizing
dwarven home. Everyone figured they was dead.” an army or ensuring the grain mill operates at a fair
If only we had known the truth. . . price.

106
Using both the runestone and the magical powers immense halls, and chambers supported by titanic pil-
and ancient intelligence of Skysplitter, his legendary lars cut from the living mountain. Everywhere friezes
axe, Lorrick eventually led us to a sheer rock wall. depicted dwarven nobility and the daily lives of the
“This be it,” he said proudly. common folk. When hammers still rang in these
“The thin air’s addled your brains, Lorrick,” said halls, it must have been splendid.
Samkin. “That’s just a cliff face!” Indeed, there were wonders. . . and there were horrors.
“Think ye Skysplitter don’t know its forging-place?” We were entering a towering chamber that was
The dwarf ran his hands along the rock, scraping once a festhall when the attack occurred. A horde of
away a patch of lichen. He revealed a small depres- skeletal dwarven warriors poured into the hall from
sion shaped like a pick and hammer crossed above an every direction, completely surrounding us. Among
anvil—the same image as on the runestone. their grisly ranks lurched not only the armored
Lorrick pressed his disc against the depression, and remains of warriors, but as well, the bones of dwarven
the magnificent south gate of Thunderholme materi- laborers and common folk.
alized where there had been only solid stone before. The revelation of what I was seeing shook me to
Massive portals swung open, making hardly a sound. my very soul. The dwarves of Thunderholme had not
Stale air rushed out of the dwarven city. It reeked been whisked to a dwarven paradise. They had
of death and made me wretch. walked these cold corridors for centuries as undead!
Just as suddenly, clean mountain air swept into The gates had been sealed not to keep outsiders from
Thunderholme to whistle down the halls. But some- raiding within, but to prevent the horror inside from
thing was not right. This was not the smell one would seeping out.
expect of a place that had been simply abandoned. Controlled like bony puppets by some unseen evil,
Still, we ventured within. We passed through the skeletal horde descended upon us. Lorrick wept

107
108
bitterly as he smashed to dust the animated remains The dwarves are a dying race in the Realms. There
of dwarven men, women, and children. is simply no kind way to say it. And to see an entire
Calling upon our faith, Esta Starchild and I blasted population laid to waste. . . How much horror could
scores of the creatures into the beyond. And yet, they Lorrick take? How much pain?
kept coming. Hundreds of them. And what of Dumathoin’s paradise? How could
“We cannot hope to defeat the entire population of Lorrick’s gods allow this tragedy to occur?
a city!” I cried. I prayed that my friend would not lose his faith, for
“A retreat would be prudent,” Trothgar said while without faith, what have we?
smashing a skull under his boot.
“Who in the Nine Hells be responsible fer this hor-
ror!” roared Lorrick.
“Something terrible,” Starchild replied ominously.
“Something below us. I can feel it. We should be
away. Quickly.”
“I vote for that!” said Bublim and Samkin at the
same time.
“Leave then!” Lorrick barked at us. “I’ll not be
goin’ with ye!”
“The last time you said that we stayed with you,”
said Starchild calmly. “We will again. But do you
want us all to die here, Lorrick?”
She then called upon her staff. It produced a blue-
white glow in a wide radius. The skeletons fell back as
if in great pain. They would not cross into the light.
The stalemate lasted only an instant, though the
underground chill seeped to the very marrow of my
bones. At last, the dwarf dropped his gaze.
“There be only death here,” Lorrick said. “Let us be
away from it.”
Staying within the staff’s light, we hurried toward
the south gate. The skeletons parted before us like a
sea of bones.
Once outside, Lorrick closed the massive portals
with the runestone. The gates faded into a natural
rock wall once again.
Swinging his great axe, the dwarf shattered the
runestone with one angry blow.
“Let us speak only of the legends o’ Thunder-
holme,” he said, “fer the truth honors no one.”
The ride down the mountain was a solemn one.
Lorrick sank into a deep depression, and would not
speak, even when spoken to. I feared for his health.
I tried to imagine what he must have been feeling.
An entire city of his kind were dead. No, not dead.
They were in a state worse than death, for they were
undead.

109
A Tale of Pirates
fter the horrors of Thunder- Though Captain Gerrick’s trained crew and deadly
holme, we returned hastily to weapons made me feel more secure, I, unlike Samkin
Saerloon. We were fortunate to or the lady herself, dreaded an encounter with pirates.
find a ship preparing to sail to On the open sea, with no land about, we could not
Aglarond. And twice fortunate hide or count on aid from shore in the event of an
that her captain was nothing like Captain Rye. The attack. There would be nothing for it but to put up a
commander of this vessel was a handsome, courteous fight, for I was certain any pirates after us would have
woman named Zarla Gerrick. swifter vessels than the heavily-laden Widow’s Ire.
By the time we set sail, Lorrick’s depression had
improved. However, his dislike of the sea merely
made his mood surly rather than sullen. Pirate Isles of the Inner Sea
Our ship, a large merchant galley, was called the
Widow’s Ire. Curious, I asked Captain Gerrick about
the name.
O ne-hundred miles off the coast of Sembia,
the Pirate Isles in the Sea of Fallen Stars are
a large collection of rocky spurs jutting out of the
“I met my husband, Hansun Gerrick, upon these water. Most islets have no formal names, being
very waters,” she said. “I was but a blushing maiden remembered only as pirate dens and havens to
then, with a heart hungry to taste the sea air. He was scavengers.
a good man and a fine captain. He taught me well. Since men first sailed the Inner Sea there have
Hansun was killed by pirate dogs five years ago.” been settlements in this labyrinth of islands and
“I’m sorry,” I said. rocks. While not all of the inhabitants of these
“I miss him still. He left this ship to me, and I’ve islands make their living from piracy, the majority
captained it ever since. ‘Tis what my Hansun do, directly or indirectly. Men living here have
would’ve wanted.” always fished and raided. At its height, such raiding
Samkin Silvertooth joined us. He was excited and reached the nearby island of Presper and even the
smiling broadly. I’ve never met a halfling so eager to Sembian coast, as well as Procampur and Tsurlagol.
sail the sea. With their strategic location, the Pirate Isles can
“Did I hear you say something about pirates?” he command all shipping moving to and from the
asked her. “Will we see any?” Dragon Reach and Westgate—from all other areas
“Nay, I doubt they’ll have much interest in us,” she on the Inner Sea. The isles are largely uncharted
replied. “We’re carrying Saerloonian wine, fruit, and (except by pirates), with corsair vessels lurking
other foodstuffs.” among them.
“Well, how will they know what we’ve got until For nearly 200 years, the pirates have not been
they have a look?” strong enough to openly defy and stand against, or
“They have their spies, little one,” she said to
even attack, the ports of Sembia. But they have
Samkin. “Isn’t a ship leaving harbor on the Sea of
maintained their own defenses. The largest of the
Fallen Stars that pirates don’t know what she’s carrying.
islands, Dragonisle, is solidly fortified. Two secure
I wish they would try for us. I’m ready for them dogs!”
harbors here, defended by castles, boast rare and
For the first time I noticed how much more arma-
wondrous bombards brought long ago from Thay
ment her ship carried, as compared to that of Captain
and the Utter South. There are several secure
Rye’s. The Widow’s Ire boasted four ballistae and a
anchorages in addition to these harbors. Nowhere
catapult. Her crew was also much more disciplined,
else can raiders stand and fight, nor call their own.
and obviously held great respect for the lady captain.

110
Five days out of Saerloon, the weather turned bad. “Urdogen was never found and no man claimed to
Lashing waves and strong winds rocked the Widow’s have slain him, but his vessel, the Raging Tears, was
Ire. Captain Gerrick ordered us all below decks. We never seen again.
were happy to comply. “Oh, the pirates were not wiped out, but it was
Lanterns swinging to-and-fro from the rafters cast many years before the Dragonisle was again openly
eerie shadows. Poor Lorrick was virtually green with held against all sailing by. Then it was one Methlas, a
nausea. merchant of Marsember, who quietly gathered
Soon, the captain joined us. She poured flagons of together a small corsair fleet of skulking sailors.
strong wine for us. “Methlas was murdered by his lieutenant, Thevren,
“Have no fear,” she said, noticing the worried looks ere the fleet was complete. Thevren was impatient for
on our faces. “The Widow’s Ire has weathered worse booty, and promptly launched raids on Selgaunt and
than this little gale! Saerloon. The raids were a surprise, and successful, for
“You are always eager to hear of pirates, little one,” Thevren was astute enough to destroy or seize any
she said to Samkin. “Perhaps a long tale will ease your war-vessels in the two harbors.
worries.” “In the meantime, strife had flared up ashore, and
“Yes!” cried the halfling. no fleet was mustered to strike down Thevren as
“Well, let’s see,” she said, taking a seat upon a large Urdogen had been struck down before him. So the
cask. The rest of us clutched at anything within reach pirates survived and increased their power. Thevren
to steady us against the swaying of the ship, but the could not enjoy his victory, however, for he was poi-
lady captain seemed perfectly at ease. soned by his lady-fair, Thilana.
“The first great pirate leader was Immurk,” she con- “Thilana was far more prudent than her former
tinued, “sometimes called the Invincible, for he was amour. She revived Immurk’s system of informers,
never defeated, and died of heartburst in his sixty-sev- using her female colleagues ashore, and paying well.
enth year. No navies stood against him in those days, The pirates again faded from common view, striking
and though he created the want for warvessels, he only when no attention would be spared for a few lost
also prevented their being built by means of daring vessels.
raids and a wide-spread network of informers ashore. “Thilana spent as much time ashore as on the sea,
Immurk is remembered as a shrewd old fox. working intrigues. In turn she was strangled by
“Immurk’s successors were less able men. The another woman, Laershala of the Emerald Eyes. She
pirates have never had a formal ruler or succession. was a bolder raider than Thilana, but still wise
The strongest would brawl his or her way into domi- enough to keep the pirates low in profile.
nance, and hold that position by ruthless butchery, “Laershala’s reign was not as sturdy as her predeces-
threats, and bribes. They are the lowliest scoundrels sor’s, and since her death in battle with a Cormyrean
you will ever meet, if you are so unfortunate as to freesail, no one person has truly commanded the
make one’s acquaintance. pirates. Instead, various captains ally into factions
“Immurk’s heirs were reckless, roaring fighters, cun- behind an able leader. These factions often war and
ning in their ways, but not the level-headed tactician intrigue amongst themselves, uniting only against
Immurk had been. And so, pirate atrocities grew and naval attacks aimed at the Dragonisle proper.
pirate prudence waned, and at last the rising Inner “As you can see, it is a history full of intrigue,
Sea kingdoms united on the seas against the pirates, treachery, and murder. Do you still want to meet
forming grand fleets of vessels. pirates, little one!”
“The leader of the pirates at that time was one “No, not in the least,” averred the wide-eyed
Urdogen the Red, a hot-headed bear of a man. Urdo- halfling.
gen sailed forth to crush the fleets approaching the
Dragonisle, only to be caught in a trap, as ships
swarmed out of every nearby port to assail his raiders.

111
112
Crossar’s Tomb
nce the weather improved, the
remainder of the voyage to Aglarond Aglarond (AHG-lah-rond)
was pleasant. To everyone’s—even
Samkin’s—relief, we had no trouble
from pirates.
A glarond is a small coastal nation on the Inner
Sea, east of the Pirate Isles. It is bounded
north and west by the Inner Sea, on the south by
Along the way we told Captain Gerrick of our the Yuirwood, and to the east by the nation of
quest and the events of our journey to date. She Thay. It is one of the best-known of the eastern
seemed very enthusiastic, and was an eager listener. I states to inhabitants of the North, primarily for the
believe she felt honored that we had confided our visibility of its ruler—the Simbul—and for its
secrets to her. repeated battles with the Red Wizards of Thay.
“I’ll be sailing to Procampur after Aglarond,” she A small realm that keeps to itself, Aglarond
said. “I would be happy to take you with me. I can get exerts little influence in affairs of state beyond its
you well on your way north. Though I cannot remain borders. It is important in the strategic balance of
anchored off the coast of Aglarond for too very long, I the Inner Sea lands simply because its continued
can surely wait until your return, or until I receive a existence prevents Thay from overwhelming the
message from you instructing me to sail on.” northern region.
“We thank you,” Starchild said. “I believe we can Aglarond’s strength is its current ruler, a female
return to your ship within a tenday, at most two; but archmage of fabled powers, known only as the
do not hesitate to leave if you must.”
Simbul. She is also the nation’s greatest danger, for
I prayed she was correct. If we took too long, and
the neighboring Red Wizards of Thay do not take
Captain Gerrick sailed without us, it might prove
kindly to rivals, and she draws the attention of
very difficult to find another vessel heading north
these beings to the small nation.
from Aglarond. The prospect of trekking north
Travel in Aglarond is accomplished by griffin,
through war-ravaged Thesk and the mysterious Great
ship, or forest trails. The nation trades lumber,
Dale did not appeal to me at all.
gems, and some copper in exchange for glass, iron,
We said our farewells to Captain Gerrick along the
cloth goods, and food when freetrading vessels
far northeastern coast of Aglarond, near where the
come to port. Aglarond, however, sends out no
river bordering that realm spills into the sea. Taking
our horses and gear, we rode a cargo barge from the trading ships of its own.
Widow’s Ire to Aglarond’s shore. Aglarond has no field army of any size, nor a
The people of this rocky, wooded land seemed con- navy, but within its woods the Simbul’s foresters
tent with their humble lives. They are a rustic people, are expert and deadly troops, adept at firefighting
having no large cities. To the traveler willing to work and at using coastboats to raid by night. These
for his breakfast, these simple folk are amiable, if foresters are equally well-trained for traveling in
somewhat reserved. the treetops and fighting amongst the foliage.
We decided it would be foolish to take our horses The foresters’ nature is alert and grim, for the
into the swamp, and found a farmer willing to stable menacing might of Thay is near, and Aglarond’s
them for a small fee. We also purchased a flat skiff, blades are all too few. Skirmishes—with raiders
complete with poles, to make our own progress easier hoping to win glory for Thay, or with mercenaries
in the marsh. From the look in his eyes, the man we hired by Thay—are common.
bought the boat from must have thought us mad.

113
Having a talent for piloting small craft, Trothgar
poled us skillfully and safely up the river to the marsh.
The place was a bug-infested mire of twisted trees and The Red Wizards of Thay
hanging vegetation.
Thankfully, the map given to us by Mother Lledew T hay is a powerful, exotic, magical, and evil
nation lying in the eastern reaches of the
Realms. It is bordered by Aglarond and Thesk in
was both well written and accurate. Still, we nearly
poled past Crossar’s Tomb before spotting it. The the west, Rashemen in the north, the Inner Sea on
tomb, which appeared more as a dome-like tower, the south, and the Sunrise Mountains and Endless
stood upon a wide mound of moss-covered earth. The Waste in the east. The Plateaus of Thay embrace a
building itself was virtually overgrown with vegeta- variety of tablelands and mesas. Best known for its
tion, effectively camouflaging the stones at a distance. rich prosperity, ancient heritage, and byzantine gov-
As it was nearly dark and a storm was brewing, we ernment, this realm is truly a magic-based society.
decided to camp on the mound under the shelter of A loose confederation of powerful mages, collec-
thick vines hanging off the tower. We intended to tively known as the Red Wizards of Thay, controls
look for the tomb’s entrance in the light of day. None the nation. Evil and paranoid to the extreme, this
of us got any rest that night, however. group seeks to maintain power in its own realm
We had not even managed a meal when two-score while undercutting the power of those other realms
ogres charged from the swamp. Among the beasts it perceives as dangerous. Wizards not involved in
stood four mages. From their crimson robes and inhu- this cult (and in particular those mages who partic-
man servants, I knew these to be Red Wizards of ipate in ruling rival nations) are seen as threats to
Thay. be eliminated. The total number of Red Wizards is
Vastly outnumbered, we put our backs to the tomb unknown.
and prepared to make a valiant last stand. Overhead, Thay also has a noble class comprised of thar-
thunder boomed. chions and tharchionesses who govern its
I hurled a ball of fire (one of the spells taught to me provinces under the direction of the Red Wizards’
by Cadellin Firehands) into the charging mass of chosen spokesmen, the zulkirs (the most powerful
ogres, catching two of the Red Wizards in the blast. of their magical brotherhood). Presently, there are
Alas, the magical flames passed over the mages, leav-
believed to be eight zulkirs, although only one is
ing them unharmed. However, eight smoldering ogres
well-known in the Inner Sea lands—Zulkir Szass
fell lifeless upon the wet turf.
Tam.
“Skysplitter!” cried Lorrick, raising the axe high. A
Collectively, the Red Wizards of Thay are
tremendous lightning bolt soared straight down from
devoted to an expansionistic and imperialistic pol-
the thunderheads above, incinerating one of the Red
icy of consuming neighbor states. Internal strife
Wizards as well as four ogres. Though strong, the
among various factions and personality cults
mages’ magical defenses were no match for the dwarf’s
among the Red Wizards has hampered this agenda,
legendary axe.
as has the fact that the cult trusts neither merce-
But the ogres were nearly upon us. Before any of us
naries nor adventurers not of their order.
could do one thing more, the remaining Red Wizards
struck. The falling rain changed to fist-sized hail, pelt- The Red Wizards and their minions use several
ing us mercilessly. Both Bublim Barboast and Samkin badges. That most often seen outside Thay is a
Silvertooth were knocked unconscious by the stones. leaping red flame on a black or deep purple field.
At least they also dropped three of the closest ogres! They have no desire for subtlety, wearing their
In nearly the same instant, paralysis gripped me. I saw crimson robes haughtily in all but the most dis-
that Starchild was likewise magically held. creet situations.
Only Trothgar and Lorrick remained to combat the

114
ogre horde. I knew they would be pulled to the that we did not recognize the name. “There is a great
ground and butchered by the swarm, or the Red Wiz- evil locked inside the tower. You must not be allowed
ards would finish them. All was lost! to free it, for it must never fall into the grasping hands
Suddenly, a peasant woman, bent with age, of the Red Wizards. ‘Tis bad enough that you have led
appeared—from nowhere! She rained down powerful them here.”
magics upon the ogres. Those that were not killed “We believe something vital to our noble quest
outright by her spells fled into the darkness of the waits inside,” Starchild protested.
swamp. “I know this, child. Your minds are open to my
Counterspells cast by the Red Wizards washed over gaze. Your quest is indeed noble. I shall retrieve the
this strange woman like harmless water. Turning her key for you.”
white, pupilless eyes upon them, she sent the mages The crone who named herself Sylva simply van-
screaming to the bosom of their evil god. ished. Moments later she reappeared. In her knotted
The old woman next turned her venerable gaze to hands lay a plain metallic rod.
us, leaning heavily upon her gnarled walking stick “Safe journey,” she said, handing the rod to
amidst the smoldering carnage. A wave of her hand, Starchild.
and we were healed and freed of the Red Wizards’ Her hands held high, Sylva cast a spell. Crossar’s
magic. Tomb sank into the swamp—gone. She vanished as
“You may not enter the tower,” she said. well. And did not return.
“We’ve come a long way,” I said, stupidly. “Who was she really?” Bublim asked.
“Who are you?” asked Trothgar. “Perhaps she was the Simbul,” I said.
“You may call me Sylva.” She seemed not to care “Or a goddess,” added Starchild.

115
A Night in Procampur
fter the nearly disastrous en- “No, no. I really don’t want to see them any more.
counter with the Red Wizards, Honest.”
and the fortuitous intervention of We arrived safely at the docks of Procampur.
the mysterious crone Sylva, we Although he swore otherwise, I believe Samkin was
returned safely to Aglarond. To disappointed that we didn’t at least get a glimpse of a
our relief, the Widow’s Ire still anchored offshore. pirate ship.
We collected our horses from the farmer’s stable. Saying farewell to Captain Gerrick was painful for
He was both surprised and disappointed to see we had us all. She had become a dear friend, and fit in well
survived our trek into the swamp. I don’t think he with our company. Trothgar asked her if she would
expected us to return, and had believed himself to be like to join us as the seventh member of the Seekers,
the proud owner of six very fine horses. but she declined graciously. Her duty lay with the
Captain Gerrick, however, was pleased to see us Widow’s Ire, she said.
hale and hearty. She was eager to hear our tale, and We took rooms in an expensive inn for the night.
we did not disappoint her. It was nice to sleep in a bed that didn’t sway from side
“From what I’ve heard,” said the lady captain, “the to side.
Simbul is a lithe young woman with silver hair, and “Where should we go from here?” Bublim asked.
not an old crone. However, she is an exceptionally “From what the staff’s light has revealed to me, the
powerful archmage and a shape-shifter. It could very Tear lies almost due north of us,” replied Starchild.
well have been she who came to your aid.” “We should take the road north to Mulmaster,”
“Any sign of pirates?” asked Samkin. Trothgar said. “I’ve heard it is still a free city, not yet
“Nay, but we’ll be setting sail for Procampur within under the yoke of Zhentil Keep.”
the hour. Perhaps I can find some for you.” “North of here we will be traveling in very danger-
ous regions,” warned Starchild. “The Black Network
has a strong hold around the Moonsea.”
Procampur (Pro-CAHM-pur)
“Do ye have any idea how fer north we’ll be going?”

A n independent city-state, Procampur lies on


the eastern shore of the Dragon Reach. High
walls divide this sprawling city into districts. The
Lorrick asked her.
“Not really. The staff’s light gets brighter the far-
ther north we travel. We may go as far as Vaasa.”
slate roofs of each district display a different color. “By the Nine Hells!” cried the dwarf. “That be a
Procampur is the richest of the independent horrible place if ever there was one.”
cities of the Inner Sea’s northern coasts. It is a “Let’s just hope we don’t have to go that far,” I said.
place noted for skilled goldsmiths and gemcutters. “Aren’t you all forgetting something?” Samkin
Ruled by a hereditary overlord with the title asked. “Mother Lledew said there are two metal rods.
Thultyrl, Procampur has a strong army and navy to We only have one.”
protect the valuable substances in which it trades “The other lies to the north as well,” replied
from Inner Sea pirates and other nations. It has Starchild. “The staff will guide us.”
defeated Mulmaster and Sembia decisively in past The following morning we rode from Procampur,
conflicts, and is now allied to the neighboring city but we never arrived in Mulmaster.
of Tsurlagol.

116
News of Impiltur
everal days’ ride north of Procampur,
Esta Starchild’s staff led us east, off of
ImpiltuR (IM-pill-tur)
the road. We traveled that direction
for many days, passing through a wide B etween the Earthfast Mountains and Easting-
reach bay, south of Damara, along the Sea of
Fallen Stars, lies Impiltur, a nation of united city-
gap between the mountains that
formed Damara’s southern border and the Earthfast states.
Mountains. We had crossed into Impiltur. There Impiltur came into being some 260 winters past,
were many trails to follow, and the terrain of rolling when the independent cities of Lyrabar, Hlammach,
hills and grassland made for easy riding. Dilpur, and Sarshel were united by Imphras, warcap-
We stopped in many of the city-states comprising tain of Lyrabar, to face the menace of hobgoblin
the nation of Impiltur. The people were generally hordes advancing from the Giantspire Mountains.
friendly, yet wary of strangers, and rightly so, for they Imphras established his line as the royalty of
live in frontier country. The common folk were eager Impiltur; the line continues to this day. Queen Sam-
for news of the world beyond their borders, and in bryl, widow of Imphras IV, is currently the nation’s
exchange told us much about their nation. titular head. Sambryl prefers travel and pomp to the
From the hearsay my hungry ears gathered in the tedious necessity of governing, however. The Queen
inns and taverns, most of Impiltur’s immediate neigh- leaves any real work to the Lords of Imphras II.
bors are friendly and open to its citizens. One is not, These lords, currently twelve in number, form a
however, and another is questionable. behind-the-scenes council of protectors. The
Lothchas the bandit-lord operates in the Desertspire Queen’s trusted advisor Kyrlraun is the most pow-
Mountains and the Ice Gorge to the west, where the erful lord.
hobgoblins lived ere their strength was broken. Our Though largely at peace, Impiltur is a war-ready
informers spoke of Lothchas as a powerful, brutal war- realm on the frontier of civilized lands. It is on
rior with a small but fierce group of followers. His band friendly terms with the neighboring realms of
consists of veteran rogues and killers. Those trespassing Telflamm, Rashemen, Aglarond, and the scattered
on his lands are robbed and slaughtered, and not even states of Damara. Impiltur prefers not to meddle in
the Lords of Imphras II can turn the bandit-lord out. affairs beyond its borders.
The other neighbor is more bewildering. In the During the recent Tuigan invasion, Impiltur did
Great Dale, north and east of Impiltur, in the woods not suffer attack directly, but did offer soldiers to
where Narfell once flourished, dwells the Nentyarch, the alliance. The waves of refugees from the west
a mysterious mage of great power. The Nentyarch is during and after the invasion have had more of an
said to rule grim men and strange beasts. Of course, effect on Impiltur than the Horde itself. Cities
any villager will point out his information is third-
were disrupted by the sudden influx of refugees,
hand at best. No one has ever seen this mage. But he
and only now return to their previous levels of
is not aggressive to his neighbors, living in peace
peace and prosperity.
unless his wood is entered by those not invited. Unin-
Impiltur is still a land of opportunity for the daring
vited guests. . . simply vanish.
and hard-working. Rich new copper, silver, and iron
I prayed our quest would not take us into the domain
lodes have been found north of Lyrabar and near the
of either Lothchas or the Nentyarch, for blood would
High Pass. Trade increasingly reaches out to Rashe-
surely be spilled in either case. The goddess must have
men, Sembia, Procampur, and Bloodstone Pass.
heard me, for the staff led us north into Damara.

117
A Death in Damara
raveling through Damara was very still don’t like it here. It feels dangerous.”
unpleasant. It was a cold journey If only he’d known how right he was. . .
through a desolate realm filled with an
ever-present sense of foreboding and
Damara (Dah-MARR-ah)
loss. The people were likewise morose,
living their meager lives with heads lowered. Damara is
a poor country that has forgotten its past glories.
D amara huddles north of Impiltur and east of
the Moonsea. Like the Dales, the region
holds a large number of petty kingdoms and small
The farther north we traveled, the more cold and rural communities.
miserable the weather became. Chill fogs froze in the Until the most recent generation of humans,
air. Shards of frost clung to twisted, clawlike limbs. Damara rivaled the power and importance of
When the damp wind blew, the ground beneath Impiltur or Sembia. It maintained strong relations
every tree and shrub was haloed with fallen ice crys- with other Moonsea and Inner Sea nations, and
tals like broken dreams. its trade banner and bloodstone trade bars could
While we were able to purchase warm clothing be found throughout the Realms.
from the Damarans, the harsh climate and generally In recent memory, however, Damara was invaded
depressing atmosphere of Damara and its people by Vaasa, its northern neighbor. The war lasted ten
weighed heavily upon us. Morale dropped and our years, until the Witch-King of Vaasa defeated King
pace slowed. Virdin of Damara at the Ford of Goliad, sweeping
“I don’t like it here,” Samkin Silvertooth said. “It’s the last organized resistance from his path and slay-
cold and empty. It feels dead.” ing the cream of the Damaran nobility.
The Vaasan invaders captured and still rule the
“What would ye have us do then?” barked Lorrick.
northern kingdoms of Damara. The southern por-
“Turn back? Give up?”
tions have fallen into small baronies and isolated,
“We’ve been gone so long,” complained the halfling.
quarreling communities. The routes between these
“Why do we need Selûne’s Tear anyway? If she wants it
communities grow less civilized and more danger-
so bad, why doesn’t she just take it back?” ous each year.
“The ways of the goddess are not for us to know, or The land of Damara today is cold, empty, and
to question,” Starchild said. “We must have faith poor. Its once-proud cities sacked and its mer-
that she has good reasons for placing this burden chant class chased to more hospitable climes, little
upon us. I feel certain that all will be made plain remains above subsistence and survival.
when we behold the Tear.” The people of Damara are similar to those of
“Our journey draws near an end,” I said. the Dales in appearance and attitude. It is thought
“Starchild’s staff glows brighter each passing day. ‘Tis that Damarans and Dalesmen spring from the
true this country is cold, the inns filthy, and the food same western-wandering stock.
tasteless, but we must press on. The quicker we get Damarans’ beliefs echo those held throughout
there, the sooner we return to pleasant realms.” the Realms. The locals pay special attention to
“Think of the tales we’ll have to tell,” Trothgar said. Ilmater, God of Endurance and Suffering, and in
“Bards will sing the Ballad of the Seekers in courts all particular venerate the memory of a long-dead
across the Realms. Kings will come seeking the Seek- patriarch of that faith—St. Sollers the Twice-Mar-
ers, asking us to help them hold their thrones and tyred. The symbol designating this sect of Ilmater’s
faith is either a blood-stained rack or Sollers’ own
defeat their foes. We’ll be famous, and rich.”
emblem, the yellow rose.
“That’s all fine and good,” replied Samkin, “but I

118
It was in a small, rocky valley in the mountains in of sackcloth. It then turned its many-eyed gaze upon
the northwestern corner of Damara that we found me, and as my mind began to reel, I realized what our
the hidden cavern— or rather, that the cavern was attacker was—an umber hulk of immense size.
shown to us. The earth trembled and shook mightily My brains addled by the magical gaze of the mon-
for a moment, causing a small mountain of loose rock ster, my body was no longer mine to control, and I
to cascade down the valley wall. Luckily, we were a ran off into the dusty cavern. I can still remember
safe distance away from the avalanche, and managed the anguish I felt as I listened to my friends battling
to keep our skittish mounts under control. the beast, and was helpless to aid them. I became so
There, part way up the cliff wall where the loose confused, I don’t know how long it was before I
rock had been, was a cave mouth. It had to be a sign, regained my wits.
this sudden exposure. We decided to investigate. And when I did regain my senses, the cavern was
Samkin had little trouble scampering up the rocky ominously still—except for the quiet weeping of Esta
slope. Once arrived, he lowered ropes for the rest of Starchild. When I found her, my heart constricted
our company. Starchild stayed with the horses. into a painful knot. She was sitting on the ground,
Part of the cavern ceiling had collapsed as a result cradling poor Samkin in her lap.
of the earthquake. Settling dust obscured our vision. “I heard the fighting and came up to help,” she
The dust cloud also gave the horrid creature lurking moaned through her tears. “I should have been here.
within the opportunity to attack us by surprise. I could have healed him. Somehow he knew Damara
I remember seeing a hulking form nearly ten feet was dangerous for him.”
tall, and perhaps half as wide, seemingly materialize “What’s happened?”
out of the solid rock wall of the cave. The creature “He’s gone, Furian,” Lorrick said, and I saw he,
swatted Lorrick to the side as if the dwarf were made too, was weeping. “Samkin be dead.”

119
NO! It could not be. I would not let it be. We took as much of our provisions and gear from
I quelled the anguish in my heart, and summoned our horses as we could comfortably carry. The splen-
the calm of my spirit. I knelt beside my little friend, did steeds given to us by Duirsar, the elven lord of the
and I prayed. Greycloaks, looked at us with questioning eyes.
I prayed with the fervor of a zealot. I swore such “We can’t just leave them here,” Samkin said.
oaths as it will take a thousand lifetimes for me to “They’ve been so good to us.”
fulfill. “Let us remove their bridles and saddles,” said
And praise be to Mystra and sister Selûne! Starchild. “ ‘Tis time they tasted the wind upon their
Samkin’s eyes fluttered and he was alive! backs.”
He looked wide at all of us. And giggled. So our horses ran free. Their distant neighing rang
“I saw pirates,” the irrepressible halfling said. “And like children’s laughter.
I was their captain!” The umber hulk’s tunnel led us steadily north,
We all laughed like children, relief washing over down and deep into the mountains. Eventually, the
us like a calm tide. hasty exit opened onto a system of natural caverns.
“The goddesses are with us,” Starchild said, her “Is this the Underdark?” Samkin asked with a
eyes wide with awe. slight quiver to his voice.
“Why ye be lookin’ so surprised, Starchild?” said a “Aye, that it is,” replied Lorrick. “Well, the upper-
grinning Lorrick. “Yer the one always talkin’ about most reaches of it anyway.”
faith.” “I hope we’re not going to be down here for very
Being gravely wounded and outnumbered, the long,” Bublim said.
umber hulk had fled through a tunnel of its own cre- We all agreed. But we were destined to see more of
ation. Apparently, its burrowing had caused the the Underdark than we wished. . .
avalanche that uncovered the cave mouth in the first
place.
Fate had brought us here, and nearly done in one
of our party. But we had to make a quick search The Underdark
before retreating. The goddesses had spoken.
From what we found, the cavern had been used as
a secret storehouse for weapons, probably when the
T here is much more to the Realms than what
exists above ground. Twisting beneath the
surface nations’ vastness is a labyrinth of natural
fell forces of Vaasa had invaded Damara. We found a caverns, connected by tunnels carved by races
wide assortment of weapons and armor, all rusted long dead and nations long forgotten. This is the
beyond salvage except for one. Underdark, a region as deadly as any surface
Trothgar pulled a broadsword from the pile. When wilderness.
he unsheathed it, all could see that its blade was free Numerous races thrive in this maze of eternal
of rust and its edge as keen as the day it was forged. night. Some of these include: dark elves, known as
Runes running along its length glowed with a dim the drow; duergar, an evil subrace of dwarves; the
blue light. goblin races, which prefer to occupy caverns near
“‘Tis magic for certain,” said the ranger excitedly. the surface; illithids, creatures with deadly mental
“Aye, that it is,” I said. “The runes name it as Ice- powers; and beholders, perhaps the most intelli-
fang.” gent and evil of all subterranean threats.
“Look!” Samkin cried. “Did you see that?”
For an instant, as Starchild walked past the umber
hulk’s escape tunnel, her staff glowed bright. She
returned to stand before the opening. The staff flared.
“This is the way we must go,” she said.

120
Clues from the Past
rom the once-hidden cavern in cliff, with towering mountains to our backs. North
northwestern Damara, Starchild’s and west stretched the vast steppelands of Thar.
staff led us deep into the Underdark.
We hiked through natural caverns, Thar

T
some immense and others quite nar- har, also called the Great Grey Lands, is a
row. Several times we used ropes to cross underground desolate, uncivilized region stretching north-
rivers and yawning chasms. Although we faced many ward from the Moonsea. Its rising steppelands end
tunnel intersections and cavern branches, Starchild’s at the Great Glacier Pelvuria. A land of nomad
staff never failed to choose our path. raiders, Thar is also home to the beast-men
“We be headin’ steady west,” Lorrick said. (ogres), as well as bands of orcs.
No one argued. So far underground, I had no sense Rumors fly that these creatures summon diabol-
of where we were, let alone which direction was west. ical entities by their evil magery, to aid their
Instead, I strove not to think of the tons and tons of causes. These tales, Vaasa’s proximity, and the
rock above us. nearness of the great dragons, make Thar the gate-
We trekked through the Underdark at least five days way to “The Evil of the North.”
(without the sun, I had only the rumbling of my belly Of old, Thar was an ogre kingdom. The Tharkul,
to keep track of time). We saw numerous harmless or ogre king, commanded the loyalty of his own
creatures that make the caverns their home, including kind, along with that of yeti, trolls, and other fear-
giant white crickets feeding upon huge mushrooms. some creatures. Both cunning and mighty, the ogres
Whether by chance, or the guidance of the staff, we were responsible for many foul deeds, including stir-
encountered none of the more hostile denizens of the ring up dragons and calling together their beast-
Underdark. However, we did see signs of them. man shamans to sink Northkeep.
At one intersection, just within a passage sloping Seventy winters ago, the last Tharkul, Maulog,
steeply downward, a plain metal plate had been was slain by the human Beldoran, and the ogre
spiked to the wall. kingdom crumbled. Now that Beldoran is dead,
“What’s that ?” asked Samkin. the ogres await the day when a new Tharkul arises
“Shield the lanterns a moment,” Esta said. to unite them.
We did as she asked, and were enveloped in utter Human activity in Thar is becoming more com-
darkness. However, my infravision soon adjusted, and mon. Glister, a heavily armed encampment in the
I could see that the metal plate was glowing red.
heart of the Great Grey Lands, reigns as a base
“It is as I suspected,” Starchild said. “The plate is a
camp for prospectors, traders, and adventurers.
boundary marker of the drow. No doubt, that tunnel
A fortune in mineral wealth lies beneath the
leads to their domain.”
West Galena Mountains north of Thar. Every
“I see nothing,” Trothgar said. Of course he didn’t,
miner and dwarf in the region knows these peaks
for as a human, he lacks the infravision that allows
are part of the same mountain range that once
the rest of us to distinguish heat from darkness.
offered up the bloodstones of Damara. Traders
“We best he movin’ on quick,” warned Lorrick. “If
often find isolated communities of skilled dwarves
them drow catch wind of us in their tunnels, there’ll
with whom they can exchange southern goods for
be blood a spillin’.”
fine creations in stone and iron. As for adventur-
We did just that. A day later, the staff led us
ers, they’ll brave any rumor to discover lost, non-
upward. At last we saw a shaft of glorious sunlight.
human kingdoms—even giants and orcs and ogres.
We emerged from a narrow cleft in the side of a high

121
The glowing crystal set in Starchild’s staff led us stronghold, to the last of the cave paintings. We saw
north through the steppelands of Thar. Though we that disaster had befallen the ogre tribe. A beast had
traveled safely, we often came across signs marking risen up from below, depicted in their primitive art as
the recent passage of large bands of ogres and orcs. a many-legged reptile belching lightning from its
At one point, a small army of orcs riding shaggy mouth. Lorrick recognized the monster—he called it
ponies swept around us. We prepared ourselves for the behir.
the fight of our lives, but the orcs merely sat on their The behir had slain many ogre warriors. In an
mounts a safe distance away, glaring menacingly. effort to appease the creature, the ogre shaman had
The orcs seemed somehow curious, as if they had left the captured human priests as an offering to it.
come to have a look at these strange travelers in The Behir was not satisfied, however, and had con-
their land. Surprisingly, considering their great num- tinued to prey upon the ogre tribe. Weakened at the
bers, they moved on, and so did we. loss of their bravest warriors, the tribe had fled the
I began to have the feeling that our progress was caverns, abandoning their ancient home to the vic-
being closely watched, and it was an ominous, torious behir.
unwholesome feeling. Perhaps we are being allowed Driven now, we continued still deeper. Soon, we
to pass safely through Thar, I thought, which would came upon the spot the priests had been left to face
explain the strange behavior of the orc horde. their grisly doom.
Using the powers of the staff, Starchild led us to a In the center of the long, dark cavern stood a
hidden, shadowy cleft in the mountains of northern primitive stone altar honoring some unspeakable
Thar. From the simple tools, weapons, rotted furs, ogre god. Bones, no doubt those of the hapless
and cave paintings in that system of caverns, it was priests, still hung loosely from shackles fixed to the
obviously a long-abandoned ogre stronghold. altar. Other humanoid bones, these much larger, lit-
Starchild was enthralled by the cave paintings, tered the cave floor all about.
and asked me to help decipher their primitive sym- Foolishly, we had assumed the behir had died years
bols. We learned much indeed. ago, or moved on to more fruitful hunting grounds.
The paintings clearly depicted a Tear of Selûne We were mistaken!
falling to earth one fateful night untold years ago. The behir skittered out of the darkness on its many
Figures we interpreted as human priests were shown legs, with a swiftness belying its tremendous size. It
ceremoniously carrying the Tear from its landing site spat a bolt of sizzling lightning at Samkin. The nim-
near the ogres’ cave to a shrine. Starchild and I ble halfling dodged most of the strike, though his legs
agreed that the shrine was located in the mountains and feet were badly singed.
farther north, in Vaasa. In the next instant, the behir was upon Trothgar,
As we traced the fascinating paintings along the biting deep into his shoulder and coiling its long, ser-
wall, deeper into the cavern, we came upon a scene pentine body around the ranger. In horror, I watched
depicting battle. The ogres of this place had set forth its scaly muscles ripple as it began to squeeze the very
and attacked the shrine. Though they were driven life out of the northman.
off, the ogres captured several priests, one of whom While Starchild dragged Samkin to safety, Bublim
was shown holding a glowing rod—the second key. and I blasted the creature with magical missiles, sear-
The ogres seemed to have had no clue as to the rod’s ing holes through its scales and into the soft flesh
purpose, for they did not enter the shrine. Or perhaps beneath.
they did not have the first key. Axe high, Lorrick charged the monster’s rear. In
Assuming the fell forces of Vaasa never discovered one massive blow, he severed its long tail from its
the hidden shrine, the Tear would still be there. We body, drawing forth a great gout of boiling blood.
became convinced that the second key was some- The monster loosened its hold on Trothgar, who
where near. managed to free an arm, the one holding Icefang. He
Recklessly, we searched deep into the ogres’ former drove the magical blade deep into the behir’s eye.

122
The bane of the ogres spasmed crazily, then died. him quiet.
We tended our wounded, and—more cautiously— “How may I give you rest?”
continued our search of the cavern. Among the “Take our bones with you,” intoned the third.
many shards of ogre bones, we uncovered a short “Take them to the shrine,” the first spirit agreed.
metal rod. We had found the second key. Smiling warmly, the three ghosts of the dead
Before departing, Starchild and I solemnly gath- priests began to fade. Before they vanished utterly,
ered the remains of the priests. We planned to bury they spoke once again, their voices becoming even
them properly upon the steppelands of Thar, but that more distant.
was not to be. “All shall be revealed by Selûne’s light. . . the rods
Three ghostly figures congealed from the shadows are one. . . may her will be done. . .”
to stand before us. We had no fear of them. Their “What did they mean?” Samkin asked after the
expressions, and the feeling we had at beholding spirits had gone.
them, were of peace and goodwill. “I am uncertain,” replied Starchild. “All will be
“We have waited many years for the Bearer of the revealed in time.”
Staff to give us rest,” said one in a faint, wispy voice. I helped Starchild gather the bones into a pack,
“Who are you?” asked Trothgar. along with the two metal rods. Her staff then led us
“Our bones lie before you, Companion,” replied deeper into the caverns. . . toward Vaasa.
another. The ranger started to object, but Esta waved

123
At the Shrine
he caverns of the ogres’ long-ago the Witch-King was vanquished and drained of
stronghold eventually gave onto power by the hero Gareth Dragonsbane.”
tunnels delving into the Underdark.
Once again we trod the strange
Vaasa (VAH-sah)
grottoes and passageways of that
dangerous subterranean realm.
Esta Starchild’s staff led us steadily north and east.
F or years, Vaasa was the name of that
unclaimed waste beyond the northern bounds
of Damaran patrols, in much the same way that
Somehow it knew the safest route, for we encountered
Thar begins where the swords of the Moonsea
no hostile denizens of the Underdark, which is quite
cities no longer hold sway. Vaasa is a cold, wintery,
unusual from what I had heard, and surely a blessing.
unpleasant land of rolling moors and tundra,
Eventually the passageways began to angle upward.
which becomes a hazardous bog during the weeks
We emerged from a cave along the mountains of
of high summer.
northwestern Vaasa.
Some twenty years ago, on a lonely crag near
Pulsing brilliantly, Starchild’s staff seemed eager to
the Damaran border, arose a huge edifice of dark
guide us to the shrine where the Tear of Selûne
stone bound in iron. One night it was not there—
waited. Under its guidance, we continued north
the next, it was. From this Castle Perilous,
along the mountains. The land was wild and empty.
Zhengyi the Witch-King declared mastery over all
Still, I felt we were being watched. Starchild
the lands of Vaasa.
sensed the presence also. It was an evil presence.
Intent on making good his claims, Zhengyi soon
Near dusk one evening, we finally crept within
recruited a vast army of men, bandits, inhuman
view of a settlement. Though a good distance away,
tribes, and mystical beasts, and swept through
my keen eyes could make out the forms of wretched
Vaasa into its neighboring land of Damara.
half-human, half-beast women and children forced
Through strength of arms and treachery, Zhengyi
to tend the needs of orcs, ogres and other foul crea-
defeated the Damaran armies at the Ford of
tures. The stench from their huge cast-iron cook
Goliad. He slew the majority of their rulers,
pots filled my nose. It sickened me to think of what
including the last King of Damara, Virdin Blood-
boiled within those foul cauldrons. Vaasa is truly a
feathers. Some say Zhengyi accomplished this task
horrible place.
with the aid of a powerful assassin operating from
“Ere Zhengyi, the Witch-King of Vaasa, was
a secret base in the Galena Mountains.
defeated,” Starchild recounted later, well away from
Years later, Gareth Dragonsbane and other
the grimy settlement, “many more humans lived in
heroes defeated the Witch-King, and his magical
these scattered communities. His mercenary forces
fortress toppled in upon itself. Vaasa returned to
swelled the kingdom in those days. Evil faiths found
its original state, a wasteland held by hostile non-
eager ears here as well. The Witch-King’s closest ser-
human tribes.
vants and priests were said to wear goat-headed head-
But perhaps matters are not entirely as they
dresses, though their true faith was never revealed.
were before. Dragons have been reported nesting
“Zhengyi himself was a recluse. He would accept
in what remains of Zhengyi’s keep. And rumors
no envoys from other nations—or faiths. ‘Tis said a
sketch a wild-eyed priest seeking to unite the gob-
contingent of Red Wizards who sought to force an
lin tribes, claiming to be the son and heir of
audience with him were swallowed whole by the
Zhengyi the Witch-King.
earth on the steps of Castle Perilous. But in the end,

124
Guided by the Staff of the Shard, we at last found the hole. The door swung silently open. Cushioned
the shrine in a hidden vale. It could have stood by velvet, the Tear of Selûne winked from a silver
undisturbed for centuries. carrying-chest! It was truly the teardrop of a goddess.
The shrine was oval, ornately carved from a single, Starchild spoke in a strange, distant voice, her face
massive boulder. I felt certain we would find a pair of glazed with rapture. “Behold my boon. Use its power
holes among the engravings, but we searched in vain. wisely. Though it is a tear of joy, it may also cause
We pried into “keyhole” after hole. Deciphering great woe.”
the glyphs was beyond us. Starchild’s staff offered no The elf was once again herself. She closed the
further guidance. Tear’s carrying-chest, and Trothgar stepped forward
With the setting sun, a deep foreboding fell upon to heft it by its handles.
the company. We all sensed the evil presence then. “Where now?” I asked of her.
Something was coming. Starchild’s smile made my heart sputter.
“Glorious Selûne!” beseeched Starchild. “Come with me into Retreat and be my husband,
The moon rose, its mystical light bathing the Furian, for my quest is done and my love for thee is
shrine. The outline of a door and a single hole freed. All that remains is for us to present the Tear of
became plain. A growing urgency drove us—but Selûne to Queen Amlaruil. She will welcome all of
there was only one keyhole. us to Evermeet, I am certain.”
“The spirits said something about the rods being as My fondest dreams answered! I do not recall what
one,” I recalled at last. I replied. I only hope I did not appear too much the
Starchild placed the metal staves end-to-end. Blue heart-struck fool.
light flared. They merged into one! Our joy was too-soon eclipsed. . .
Carefully, she inserted the rod into the depths of

125
The Last Hope
n si de t h e S h r i n e o f t h e Te a r, all been healed, so that I might make a healthy speci-
seemed right and good in the world. men for interrogation, I am certain. Thankfully, my
Little did we know that outside, armies torturers have allowed me to keep this journal (after
collided. scribes had copied every word, of course). My con-
Somehow forces of the Zhentarim stant scribbling seems to amuse them.
had been following us, possibly since before we crossed What of the Tear of Selûne? I can only assume the
the border into Thar. Then too, a power in Vaasa, per- worst—that the Black Network has it and will use its
haps that rumored successor to the dead Witch-King, awesome magics to wreak destruction and spread their
took note of their presence, and sent his own force. evil.
As we emerged from the shrine, the two fell armies Perhaps, even though I am their prisoner, I can
tore into one another like ravening wolves after the still thwart them. Yestereve, I so angered a drunken
same prize—and that prize was the Tear of Selûne! guard that he threw his empty wine bottle at me in
Escape was impossible. We retreated back into the my cell. If I remove some of the pages from this jour-
shrine, praying its magic would protect us. Outside, nal, I think I can squeeze it inside the bottle. I have
the battle raged. improvised a watertight (hopefully) stopper. There is
We were trapped. Neither Selûne nor Mystra a small refuse chute in my cell, which empties into a
heard our pleas, for we were not whisked to safety stream of sewage flowing beneath the keep, and then
this time, as we had been at the Battle of the Bones. on to the Moonsea (I pray).
Though my faith remains strong to this day, I cannot Perhaps some humble fisherman will haul this bot-
understand why they have guided us so far, only to tle in with his catch, and pass it on to someone of
abandon us now. noble heart, such as you, dear reader. . .
All in the company were strangely calm. We spent
our remaining time talking quietly among ourselves, Zhentil (Zz-HENT-ill) Keep

S
expressing our love and friendship for one another prawling at the western end of the Moonsea,
through tales of our past adventures. Zhentil Keep is a large, walled city and one of
I finally found the courage to tell Starchild I loved the major ports on that body of water. It is domi-
her. She kissed me sweetly, and I held her close. nated by a large temple complex dedicated to Cyric.
I have not seen Esta Starchild since that fateful
Zhentil Keep is the base of the Zhentarim,
day in the Shrine of the Tear. . .
though the city and its populace are not entirely
under the yoke of the Black Network. Other fac-
As I write this last entry, I am a prisoner in the deep-
tions are abroad in this city. Friction between them
est, dankest dungeon beneath Zhentil Keep. Whether I
is intense, and night-borne fighting makes venturing
have been here weeks or months, I am not certain.
out after dark an especially dangerous affair.
The forces of the Black Network defeated those of
Zhentil Keep is ruled in name only by Lord
Vaasa at the shrine, though we did not know it at the
Chess, a foppish, vain, overlord with a taste for
time. All I remember is the shrine exploding around us.
gluttony. Chess is a gossipy blunderer, and though
Before I lost consciousness, I believe I saw Samkin Sil-
the Zhentarim have used him in the past as an
vertooth and Bublim Barboast slain outright. But I
ally, they do not consider him a member of their
remain hopeful that all of the Seekers yet live.
As for myself, I suspect I was kept in a drugged organization.
slumber, for I awoke here in my cell. My injuries had

126
127
T
he FORGOTTEN REALMS® Campaign setting is a richly
detailed fantasy continent, known as Faerun, on a fantasy
planet called Abeir-Toril. Now that you’ve read this intro-
duction to the setting, how can you start playing in the Realms?

First, you’ll need the FORGOTTEN REALMS Campaign Set-


ting, the two-inch boxed set containing three booklets, four full-
color poster maps, six card sheets showing various signs, symbols,
and sigils to add depth to the campaign, and eight sheets detailing
monsters of the Realms. One of the booklets is just for the
DUNGEON MASTER™: Running the Realms. Another is for ev-
eryone: A Grand Tour of the Realms. The third focuses on one
town, Shadowdale, home to the sage Elminster, spokeswizard of
the Forgotten Realms, and the perfect home base for a new group
of characters; with this book, your campaign begins!

Where do you go from here?

Well, once you’ve explored Shadowdale and its immediate surround-


ings, there are several options. If you are
interested in underground adventure and
dealings with drow, the dark elves, you will
want to explore Menzoberranzan.
This most famous of drow
cities and its best known
resident Drizzt
Do-Urden, has
its origins in
the novels of
R.A. Salvatore: the Icewind
Dales trilogy (The Crystal Shard,
Streams of Silver, and The Halfling's
Gem), and later the Dark Elf trilogy (Homeland,
Exile, and Sojourn), followed by two hardcover
novels, The Legacy and Starless Night. Its popularity
led to the production of a boxed set of game material (the aforemen-
tioned Menzoberranzan), written by Mr. Salvatore, Ed Greenwood,
and Douglas Niles. Also in this branch of Realms product is
Drow of the Underdark,
an accessory usable in
any campaign. It is
not necessary to own
Drow of the Underdark
in order to use the
Menzoberranzan boxed
set, but it would help.
If you’d rather stay out of caves and drow cities, and see more of the continent above ground, choose
City of Splendors*. This boxed set details Waterdeep, the largest and grandest city in Faerun. Its four
booklets and six maps provide many years’ worth of game information: how the Lords of Waterdeep
operate, who's in charge (and who’s really in charge), what each ward of the city contains (and how they
take to adventurers wandering about), and much much more. Related to this is the Avatar trilogy of
novels and adventures, which share the same titles: Shadowdale, Tantras, and Waterdeep. These detail
the Godswar that shook the very foundations of the Realms: the conflict in which deities died and new
deities were created. Two more novels that have ties to Waterdeep are Elfshadow and Elfsong*, both by
Elaine Cunningham.

For the discerning adventurer, who wants to know where


the very best fried sea snake is served (The Fiery Flagon,
of course) or where to find rare
maps, charts, and books (Serpentil
Books and Folios), a copy of Volo's
Guide to Waterdeep is a must. Writ-
ten in a charming, off-handed,
knowledgeable style by Volothamp
Geddarm, a well-traveled roguish
fellow, it is an indispensable pocket
guide to the City of Splendors.

Don't think for a minute, however, that Waterdeep has no


dungeons! Beneath the bustling city lie the Ruins of Undermoun-
tain, detailed in a boxed set of the same name. Built long, long
ago by Halaster, a crazy wizard (who still wanders its halls, they
say), it beckons to all who yearn for adventure and treasure. This
is expanded on in its sequel, Ruins of Undermountain II: The Deep
Levels*. In this set, you’ll also find adventure and treasure aplenty,
to be sure, in Trobriand’s Graveyard. (But perhaps I’ve said too
much already.)
Also related to this branch is another trilogy of adventures:
“Marco” Volo: Departure, “Marco” Volo: Journey, and “Marco” Volo:
Arrival*. In these adventures, characters will get a whirlwind tour
of the Realms, led by “Marco” Volo: yet another of those likeable rogues, but most definitely not the
Volo of guidebook fame! The saying holds true everywhere: “It takes one to know one.”

Still another direction presents itself to readers who are intrigued by the mentions of the Harpers, that
mysterious, loosely-allied group who permeates the Realms and the material written on it. Members of
a highly secret society, they are agents of balance: neither wholly good nor wholly evil. (“Working for
good and maintaining balance are often matters of small degrees. If you wish to shape a bush, you must
prune it gently, not take a scythe to it.” —Danilo Thann)
The bulk of material available on this group is in the form of novels. The Harpers books form an

open-ended series, currently com-


prising six titles: The Parched Sea,
Elfshadow, Red Magic, The Night
Parade, The Ring of Winter, and
Crypt of the Shadowking. More
Harpers novels are in the works.
Gaming material on the Harpers
includes Anauroch, an accessory on
the Great Sand Sea that lies just
south of the Great Glacier; Jungles
of Chult, an adventure exploring an
area written about in detail in the
novel The Ring of Winter, and featur-
ing dinosaurs (!); and Code of the Harpers, an accessory usable in
any campaign, detailing the society of Those Who Harp, their
membership requirements, their history, their magic, their ballads,
and much more.

For those who want to stay in the Shadowdale area, and expand
farther into the Dales, there are these accessories: Dalelands and
Cormyr*, each covering its area in detail, and each with a full color
poster map. Also useful for this expansion is the Ruins of Myth
Drannor boxed set, detailing the fabled City of Song and Wonder
that now lies broken in the forest of Cormanthor. This once-grand
center of civilization, where humans, elves, and dwarves lived in
happiness and harmony, has become a deadly ruin filled with hor-
rors unspoken; within its mythal border of living magic, spells
often “go wrong” for no apparent reason. It’s not a place for the
novice adventurer; indeed, many seasoned veterans have crossed
the mythal, and have never been heard from again.
Also supporting this branch of the Realms are the Avatar trilogy
of novels and modules, mentioned earlier in this article; Code of the
Harpers, detailed in the previous section; Haunted Halls of Evening-
star and Doom of Daggerdale, two low-level adventures perfect for
beginning players and DMs, and many novels. The Finder’s Stone
trilogy, Azure Bonds, The Wyvern's Spur, and Song of the Saurials; the
Pools trilogy, Pools of Radiance, Pools of Darkness, and Pools of Twi-
light; and two standalone books, Realms of Valor (an anthology of
short stories) and Prince of Lies (a novel following the story of
Cyric, a man raised to godhood in the Avatar Conflict, a man now
gone mad with power and the desire for revenge), all provide in-
valuable background information for any campaign set in the cen-
tral lands of Faerun. The novels Spellfire and Crown of Fire* also
hold much of interest to those campaigning in this area.
Additionally, this general area is the setting for computer games
from SSI: their Gold Box series, and “Eye of the Beholder III.”

Game material not directly connected to any specific branch in-


cludes:
Aurora's Whole Realms Catalogue, a volume filled with everything
an adventurer (or a homebody!) could possibly need. Aurora is an
entrepreneur, who opened her catalogue outlets throughout
Faerun; she has many exclusive agreements for special materials,
like elvenbread from Evermeet and cocoa beans from Maztica.
The Catalogue is a ready reference tool, as well, for those times
when someone asks, “But what does a water clock look like? And
where can I find one?”

Now, it’s up to you. Choose your starting point, and begin the
adventure!
* denotes 1994 product releases
® designates registered trademarks owned by TSR, Inc.
™ designates trademarks owned by TSR, Inc.
©1993 TSR, Inc. All Rights Reserved.

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