A Rapid Fire 2 Scenario V1.0 (28/8/08) by Brad Smith
A Rapid Fire 2 Scenario V1.0 (28/8/08) by Brad Smith
Background
In early 1945, while Soviet forces were closing on Berlin, IV SS Panzer Corp was tasked with retaking Budapest in
Hungary. Spearheading the attack was SS Kampfgruppe Ney, supported by the 5th SS Panzer Division Wiking. As Axis
foces neared the town of Biscke, they were confronted with a powerful blocking force built around the 18th Tank Corps.
German armour and motorised infantry advance across the light snow
(Figures and vehicles from collection of Tim O’Connor, photos by Andrew Wheeler)
Points are awarded for eliminating enemy forces (destruction, rout or surrender) as follows:
Type Points
Aircraft, JSII, Panther 10
Panzer IV, Hetzer 8
Su76, Sdkfz 141/1, Lynx 6
Truck, ATG, HT, S/car, A/car 4
Car 2
Infantry 1
To win the German forces must inflict at least 120 casualty points and have at least 50 points “worth” of combat capable
forces beyond the line A-B at the end of the game. To win, Soviet forces must inflict at least 120 casulaty points and
have at least 50 points “worth” of combat capable forces beyond the line C-D at the end of the game. If both sides
achieve their objective, or neither side does, it is a draw.
Sources
Battle for Budapest (Part 2) – Darren Makepeace and Richard Marsh
http://www.rapid-fire.uk.com/budapest2.pdf
- 1 -
Soviet JSII heavy tanks (foreground) counterattack towards German held territory (background)
(Figures and vehicles from collection of Tim O’Connor, photos by Andrew Wheeler)
Reconnaissance Platoon
White S/car (.50 cal), 4 figures
[off-board arillery]
Guards Mortar Battalion (regular)
2 x Katyushas (off-board), 2 figure OP team, car
[air-support]
- 2 -
Axis Order of Battle - all regular except where noted
elements Kampfgruppe Ney and 5th SS Panzer DivisionWiking
[air support]
Messerschmidt BF 109G (2 x HMG, 30mm cannon)
- 3 -
Battle Map: Biscke
- 4 -