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Rillaboom (Pokémon)
From Bulbapedia, the community-driven Pokémon encyclopedia.
← Thwackey #811: Thwackey
Pokémon
#813: Scorbunny Scorbunny →
Rillaboom
Drummer Pokémon ゴリランダー
Gorirander
#812
Rillaboom
Rillaboom
Gigantamax Rillaboom
Gigantamax Rillaboom
Images on the Bulbagarden Archives
Type
Grass
Abilities
Overgrow Grassy Surge
Hidden Ability
Gender ratio
87.5% male, 12.5% female
Catch rate
45 (11.9%)
Breeding
Egg Groups
Field and Grass
Hatch time
5140 - 5396 steps
Height
6'11" 2.1 m
Rillaboom
91'10"+ 28.0+ m
Gigantamax Rillaboom
Weight
198.4 lbs. 90.0 kg
Rillaboom
??? lbs. ??? kg
Gigantamax Rillaboom
Base experience yield
265
Leveling rate
Medium Slow
EV yield
Total: 3
0
HP 3
Atk 0
Def 0
Sp.Atk 0
Sp.Def 0
Speed
Shape
Body12.png
Footprint
File:F812.png
Pokédex color
  Green
Base friendship
50
External Links
Artwork on Bulbagarden Archives
Rillaboom (Japanese: ゴリランダー Gorirander) is a Grass-type Pokémon introduced in
Generation VIII.

It evolves from Thwackey starting at level 35. It is the final form of Grookey.

Rillaboom has a Gigantamax form that will appear in The Isle of Armor.

Contents
1 Biology
2 In the anime
2.1 Major appearances
2.2 Minor appearances
3 In the manga
4 In the TCG
5 Game data
5.1 Pokédex entries
5.2 Game locations
5.3 Stats
5.3.1 Base stats
5.4 Type effectiveness
5.5 Learnset
5.5.1 By leveling up
5.5.2 By TM/TR
5.5.3 By breeding
5.5.4 By tutoring
5.5.5 By a prior evolution
5.6 Evolution
5.7 Forms
6 Trivia
6.1 Origin
6.1.1 Name origin
7 In other languages
8 Related articles
9 Notes
10 External links
Biology
Rillaboom is a bipedal, ape-like Pokémon. Its body is mostly mud-brown in
coloration, including its face and body, as well as its thick arms and legs. Its
face has an orange mouth, with a dark brown nose. This dark brown coloration is
also seen on its triangular ears, as well as under its eyes, which themselves have
orange irises and white pupils. Its forehead is a light tan color, as well as its
chest, abs, hands, and feet. It also has a bow-shaped mark of the same color on
each shoulder. Rillaboom also has leaves protruding from its head, creating a thick
bush of hair on its head, with a single vine that falls from its forehead like a
strand of hair. It also has a belt and cuffs made of leaves. Rillaboom always
carries its signature drum with it on its back, and pulls it out when engaged in
battle. This bass drum is crafted from a tree stump, with several thick branch
stumps protruding from it, which form both the legs of the bass drum as well as mid
and high toms.

By drumming, Rillaboom can tap into the power of its special tree stump. The roots
of the stump follow the direction of drumming in battle. A Rillaboom with the best
drumming technique can become the leader of its troop. Due to its kind disposition,
it values harmony within the group. Rillaboom is very sensitive towards discord
that could threaten the group's harmony, so it keeps a strict watch for such
actions. Due to its strong sense of unity, it will ferociously defend its allies
from trouble.[1]

As Gigantamax Rillaboom, its upper body has been fused with its enlarged tree-stump
drum. The stump has changed to resemble a full drum kit. The leaves expands to
become four arms, each holding a drum stick while its single vine stands up and
curls at the tip. Three red clouds float above it.

Rillaboom, as a result of Gigantamaxing, has become more powerful due to fusing


with the drum. It can control the sticks of the drum to perform transcendental
drumming techniques. It is compelled to drum due to its power building up from
inside. The sounds it makes can reach across oceans and other regions. Those who
hear the beat will start to dance uncontrollably.[2]

Rillaboom is the only known Pokémon capable of using the move Drum Beating and
exclusive G-Max Move G-Max Drum Solo.

In the anime
Major appearances
Minor appearances
In the manga
In the TCG
Main article: Rillaboom (TCG)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation VIII.
Generation VIII Galar
#003
Sword By drumming, it taps into the power of its special tree stump. The roots of
the stump follow its direction in battle.
Shield The one with the best drumming techniques becomes the boss of the
troop. It has a gentle disposition and values harmony among its group.

Game locations
This Pokémon was unavailable prior to Generation VIII.
Generation VIII
Sword Shield
Evolve Thwackey

Stats
Base stats
Stat Range
At Lv. 50 At Lv. 100
HP:100
160 - 207 310 - 404
Attack:125
117 - 194 229 - 383
Defense:90
85 - 156 166 - 306
Sp. Atk:60
58 - 123 112 - 240
Sp. Def:70
67 - 134 130 - 262
Speed:85
81 - 150 157 - 295
Total:530 Other Pokémon with this total
Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering
nature.
Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful
nature.

Type effectiveness
Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal 1×
Fighting 1×
Rock 1×
Ghost 1×
Steel 1×
Psychic 1×
Dragon 1×
Dark 1×
Fairy 1×
Weak to:
Flying 2×
Poison 2×
Bug 2×
Fire 2×
Ice 2×
Immune to:
None
Resistant to:
Ground ½×
Water ½×
Grass ½×
Electric ½×
Learnset
By leveling up
Generation VIII
Other generations:
None
Level Move Type Cat. Pwr. Acc. PP
1 Drum Beating Grass Physical 80 100% 10
1 Double Hit Normal Physical 35 90% 10
1 Grassy Terrain Grass Status — —% 10
1 Noble Roar Normal Status — 100% 30
1 Scratch Normal Physical 40 100% 35
1 Growl Normal Status — 100% 40
1 Branch Poke Grass Physical 40 100% 40
1 Taunt Dark Status — 100% 20
Evo. Drum Beating Grass Physical 80 100% 10
12 Razor Leaf Grass Physical 55 95% 25
19 Screech Normal Status — 85% 40
24 Knock Off Dark Physical 65 100% 20
30 Slam Normal Physical 80 75% 20
38 Uproar Normal Special 90 100% 10
46 Wood Hammer Grass Physical 120 100% 15
54 Endeavor Normal Physical — 100% 5
62 Boomburst Normal Special 140 100% 10
Bold indicates a move that gets STAB when used by Rillaboom
Italic indicates a move that gets STAB only when used by an evolution of Rillaboom
By TM/TR
Generation VIII
Other generations:
None
TM Move Type Cat. Pwr. Acc. PP
Bag TM Normal VI Sprite.png TM00 Mega Punch Normal Physical 80 85%
20
Bag TM Normal VI Sprite.png TM01 Mega Kick Normal Physical 120 75%
5
Bag TM Normal VI Sprite.png TM08 Hyper Beam Normal Special 150 90%
5
Bag TM Normal VI Sprite.png TM09 Giga Impact Normal Physical 150 90%
5
Bag TM Grass VI Sprite.png TM10 Magical Leaf Grass Special 60 —%
20
Bag TM Grass VI Sprite.png TM11 Solar Beam Grass Special 120 100% 10
Bag TM Grass VI Sprite.png TM12 Solar Blade Grass Physical 125 100% 10
Bag TM Normal VI Sprite.png TM16 Screech Normal Status — 85%
40
Bag TM Psychic VI Sprite.png TM21 Rest Psychic Status — —% 10
Bag TM Normal VI Sprite.png TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.png TM25 Protect Normal Status — —%
10
Bag TM Normal VI Sprite.png TM26 Scary Face Normal Status — 100%
10
Bag TM Grass VI Sprite.png TM28 Giga Drain Grass Special 75 100% 10
Bag TM Normal VI Sprite.png TM31 Attract Normal Status — 100%
15
Bag TM Fire VI Sprite.png TM34 Sunny Day Fire Status — —% 5
Bag TM Normal VI Sprite.png TM39 Facade Normal Physical 70 100%
20
Bag TM Normal VI Sprite.png TM40 Swift Normal Special 60 —% 20
Bag TM Fighting VI Sprite.png TM43 Brick Break Fighting Physical 75 100%
15
Bag TM Grass VI Sprite.png TM50 Bullet Seed Grass Physical 25 100% 30
Bag TM Ground VI Sprite.png TM53 Mud Shot Ground Special 55 95%
15
Bag TM Bug VI Sprite.png TM56 U-turn Bug Physical 70 100% 20
Bag TM Dark VI Sprite.png TM58 Assurance Dark Physical 60 100% 10
Bag TM Dark VI Sprite.png TM59 Fling Dark Physical — 100% 10
Bag TM Fighting VI Sprite.png TM63 Drain Punch Fighting Physical 75 100%
10
Bag TM Normal VI Sprite.png TM76 Round Normal Special 60 100% 15
Bag TM Flying VI Sprite.png TM78 Acrobatics Flying Physical 55 100%
15
Bag TM Ground VI Sprite.png TM81 Bulldoze Ground Physical 60 100%
20
Bag TM Dark VI Sprite.png TM85 Snarl Dark Special 55 95% 15
Bag TM Grass VI Sprite.png TM88 Grassy Terrain Grass Status — —%
10
Bag TM Normal VI Sprite.png TM94 False Swipe Normal Physical 40 100%
40
Bag TM Dark VI Sprite.png TM97 Brutal Swing Dark Physical 60 100%
20
Bag TM Ground VI Sprite.png TM98 Stomping Tantrum Ground Physical 75
100% 10
Bag TR Normal Sprite.png TR00 Swords Dance Normal Status —
—% 20
Bag TR Normal Sprite.png TR01 Body Slam Normal Physical 85 100%
15
Bag TR Fighting Sprite.png TR07 Low Kick Fighting Physical — 100%
20
Bag TR Ground Sprite.png TR10 Earthquake Ground Physical 100 100%
10
Bag TR Normal Sprite.png TR13 Focus Energy Normal Status —
—% 30
Bag TR Normal Sprite.png TR20 Substitute Normal Status — —%
10
Bag TR Normal Sprite.png TR26 Endure Normal Status — —%
10
Bag TR Normal Sprite.png TR27 Sleep Talk Normal Status — —%
10
Bag TR Normal Sprite.png TR35 Uproar Normal Special 90 100%
10
Bag TR Dark Sprite.png TR37 Taunt Dark Status — 100% 20
Bag TR Fighting Sprite.png TR39 Superpower Fighting Physical 120 100%
5
Bag TR Normal Sprite.png TR42 Hyper Voice Normal Special 90 100%
10
Bag TR Fighting Sprite.png TR48 Bulk Up Fighting Status — —%
20
Bag TR Fighting Sprite.png TR64 Focus Blast Fighting Special 120 70%
5
Bag TR Grass Sprite.png TR65 Energy Ball Grass Special 90 100% 10
Bag TR Ground Sprite.png TR67 Earth Power Ground Special 90 100%
10
Bag TR Grass Sprite.png TR71 Leaf Storm Grass Special 130 90% 5
Bag TR Grass Sprite.png TR77 Grass Knot Grass Special — 100% 20
Bag TR Normal Sprite.png TR85 Work Up Normal Status — —%
30
Bag TR Dark Sprite.png TR93 Darkest Lariat Dark Physical 85 100% 10
Bag TR Ground Sprite.png TR94 High Horsepower Ground Physical 95
95% 10
Bag TR Fighting Sprite.png TR99 Body Press Fighting Physical 80 100%
10
Bold indicates a move that gets STAB when used by Rillaboom
Italic indicates a move that gets STAB only when used by an evolution of Rillaboom
By breeding
Generation VIII
Other generations:
None
Parent Move Type Cat. Pwr. Acc. PP
MeowthMeowthMeowthPersianPersianLombre
LudicoloNuzleafShiftryPurrloinLiepardEspurr
MeowsticMeowsticPerrserker Fake Out Normal Physical 40 100% 10
BulbasaurIvysaurVenusaurOddishGloomVileplume
BellossomSeedotNuzleafShiftryRoseliaRoserade
CherubiCherrimCottoneeWhimsicottMaractusPhantump
TrevenantFlappleAppletun Growth Normal Status — —% 20
RhydonRhyperiorDarmanitanDiggersbyPangoroStufful
Bewear Hammer Arm Fighting Physical 100 90% 10
BulbasaurIvysaurVenusaurRoseliaRoseradeCherubi
CherrimLeafeonCottoneeWhimsicottMaractusPhantump
TrevenantFlappleAppletun Leech Seed Grass Status — 90% 10
LotadLombreLudicoloSeedotNuzleafShiftry Nature Power Normal Status
— —% 20
MudbrayMudsdaleStuffulBewearCufantCopperajah Strength Normal Physical
80 100% 15
BulbasaurIvysaurVenusaurRoseliaRoseradeCherubi
Cherrim Worry Seed Grass Status — 100% 10
Moves marked with an asterisk (*) must be chain bred onto Rillaboom in Generation
VIII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned
the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Rillaboom
in that game.
Bold indicates a move that gets STAB when used by Rillaboom
Italic indicates a move that gets STAB only when used by an evolution of Rillaboom
.
By tutoring
Generation VIII
Other generations:
None
Game Move Type Cat. Pwr. Acc. PP
Sw Sh Frenzy Plant Grass Special 150 90% 5
Sw Sh Grass Pledge Grass Special 80 100% 10
Bold indicates a move that gets STAB when used by Rillaboom
Italic indicates a move that gets STAB only when used by an evolution of Rillaboom
By a prior evolution
Generation VIII
Other generations:
None
Stage Move Type Cat. Pwr. Acc. PP
This Pokémon has no moves exclusive to prior evolutions.
Bold indicates a move that gets STAB when used by Rillaboom
Italic indicates a move that gets STAB only when used by an evolution of Rillaboom

Evolution
810Grookey.png
Unevolved
Grookey
Grass
Rare Candy
Level 16

811Thwackey.png
First evolution
Thwackey
Grass
Rare Candy
Level 35

812Rillaboom.png
Second evolution
Rillaboom
Grass

Forms
Dynamax icon.png
Gigantamax Factor
Rillaboom
Rillaboom
Rillaboom
Grass
Dynamax Band
Dynamax Band


Lasts for three turns
Rillaboom
Gigantamax Rillaboom
Rillaboom
Grass

Trivia
Rillaboom has the highest base Attack stat of all fully evolved starter Pokémon.
Origin
Rillaboom may be based on a gorilla with elements from drummers, most notably Taiko
drummers. Its behavior may reference the fact that gorillas make drumming sounds by
beating their chests to show social dominance. It may also take inspiration from
the belief that music stimulates plant growth.

Rillaboom's Gigantamax form seems to draw inspiration from modern rock drummers.

Name origin
Rillaboom may be a combination of gorilla and boom.

Gorirander may be a combination of gorilla and 乱打 randa (battering).

In other languages
Language Title Meaning
Japan Flag.png Japanese ゴリランダー Gorirander From gorilla and 乱打 randa
France Flag.png French Gorythmic From gorilla and rythmique
Spain Flag.png Spanish Rillaboom Same as English name
Germany Flag.png German Gortrom From Gorilla and Trommel
Italy Flag.png Italian Rillaboom Same as English name
South Korea Flag.png Korean 고릴타 Gorilta From gorilla and 타 (打) ta
Hong Kong Flag.png Cantonese Chinese 轟擂金剛猩 Gwānglèuihgāmgōngsīng From
轟雷 gwānglèuih, 擂 lèuih, 金剛 Gām Gōng, and 大猩猩 daaihsīngsīng
China and Taiwan Flags.png Mandarin Chinese 轟擂金剛猩 / 轰擂金刚猩
Hōngléijīngāngxīng From 轟雷 / 轰雷 hōngléi, 擂 léi, 金剛 / 金刚 Jīn Gāng, and 大
猩猩 dàxīngxīng
More languages

Related articles
Gigantamax
Notes
https://swordshield.pokemon.com/en-us/pokemon-galar-region/rillaboom/
https://swordshield.pokemon.com/en-us/expansionpass/pokemon/gigantamax-rillaboom/
External links
← Thwackey #811: Thwackey
Pokémon
#813: Scorbunny Scorbunny →
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Bulbapedia project that aims to write comprehensive articles on each Pokémon as a
species.
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Categories: Pages with broken file linksGeneration VIII PokémonGrass-type
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