Apoc Datasheet Adeptus Astartes Web PDF
Apoc Datasheet Adeptus Astartes Web PDF
DEFENDERS OF MANKIND
These datasheets allow you to fight Apocalypse battles with your Space Marines miniatures. Each
datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and
special abilities it may have.
KEYWORDS
Throughout these datasheets you will come
across the <Chapter> keyword. This is
shorthand for a keyword of your choosing, as
described below.
<CHAPTER>
All Space Marine units are drawn from a
Chapter. Some datasheets specify what Chapter
the unit is drawn from, but where a datasheet
does not, it will have the <Chapter> keyword.
When you include such a unit in your army,
you must nominate which Chapter that unit is
from. You then simply replace the <Chapter>
keyword in every instance on that unit’s
datasheet with the name of your chosen Chapter.
M WS BS A W Ld Sv
Tactical Squad (5 models) 6" 3+ 3+ 1 1 6 6+
Close Combat
Melee Melee User 7+ 9+ -
Weapons
WARGEAR OPTIONS
• If this unit contains 10 models, it can also be equipped with one of the following (Power
Rating +1): 1 Grav-cannon; 1 Heavy Bolter; 1 Lascannon; 1 Missile Launcher; 1 Multi-melta;
1 Plasma Cannon.
M WS BS A W Ld Sv
Scout Squad (5 models) 6" 3+ 3+ 1 1 6 8+
WARGEAR OPTIONS
• This unit can also be equipped with one of the following (Power Rating +1): 1 Heavy Bolter;
1 Missile Launcher.
• Instead of Scout Weapons and Combat Knives, this unit can be equipped with Sniper Rifles
and Close Combat Weapons (Power Rating +1). If it is, it has the following additional
abilities: Stealth.
ABILITIES
Infiltrators
M WS BS A W Ld Sv
Captain 6" 2+ 2+ 1 1 7 5+
WARGEAR OPTIONS
• This unit can have one of the following:
-- Jump Pack (Power Rating +2). If this unit has a Jump Pack, it:
-- Has a Move characteristic of 12".
-- Has the following additional abilities: Deep Strike.
-- Has the following additional keywords: Jump Pack, Fly.
-- Terminator Armour (Power Rating +2). If this unit has Terminator Armour, it:
-- Has a Move characteristic of 5".
-- Has a Save characteristic of 4+.
-- Has the following additional abilities: Deep Strike.
-- Has the following additional keywords: Terminator.
-- Bike (Power Rating +1). If this unit has a Bike, it:
-- Has a Move characteristic of 14".
-- Has the following additional keywords: Biker.
-- Loses the following keywords: Infantry.
ABILITIES
Rites of Battle: Re-roll hit rolls of 1 for attacks made by friendly <Chapter> units whilst they are
within 6" of this unit.
M WS BS A W Ld Sv
Primaris Captain 6" 2+ 2+ 1 1 7 5+
WARGEAR OPTIONS
• This unit can have one of the following:
-- Phobos Armour (Power Rating +2). If this unit has Phobos Armour, it:
-- Has the following new abilities: Infiltrators, Stealth.
-- Has the following additional keywords: Phobos.
-- Gravis Armour (Power Rating +1). If this unit has Gravis Armour, it:
-- Has a Move characteristic of 5" and Save characteristic of 4+.
-- Has the following additional keywords: Mk X Gravis.
ABILITIES
Rites of Battle: Re-roll hit rolls of 1 for attacks made by friendly <Chapter> units whilst they are
within 6" of this unit.
M WS BS A W Ld Sv
Librarian 6" 3+ 3+ 1 1 7 6+
WARGEAR OPTIONS
• This unit can have one of the following:
-- Jump Pack (Power Rating +2). If this unit has a Jump Pack, it:
-- Has a Move characteristic of 12".
-- Has the following additional abilities: Deep Strike.
-- Has the following additional keywords: Jump Pack, Fly.
-- Terminator Armour (Power Rating +2). If this unit has Terminator Armour, it:
-- Has a Move characteristic of 5".
-- Has a Save characteristic of 4+.
-- Has the following additional abilities: Deep Strike.
-- Has the following additional keywords: Terminator.
-- Bike (Power Rating +1). If this unit has a Bike, it:
-- Has a Move characteristic of 14".
-- Has the following additional keywords: Biker.
-- Loses the following keywords: Infantry.
M WS BS A W Ld Sv
Techmarine 6" 3+ 2+ 1 1 6 4+
WARGEAR OPTIONS
• This unit can have one of the following:
-- Jump Pack (Power Rating +2). If this unit has a Jump Pack, it:
-- Has a Move characteristic of 12".
-- Has the following additional abilities: Deep Strike.
-- Has the following additional keywords: Jump Pack, Fly.
-- Bike (Power Rating +1). If this unit has a Bike, it:
-- Has a Move characteristic of 14".
-- Has the following additional keywords: Biker.
-- Loses the following keywords: Infantry.
• This unit can have a Servo-harness (Power Rating +1). If this unit has a Servo-harness, it:
-- Has an Attacks characteristic of 2.
-- Is also equipped with 1 Flamer & Plasma Cutter.
ABILITIES
Blessing of the Omnissiah: At the end of the Action phase, this unit can attempt to repair one
friendly <Chapter> Vehicle unit in base contact with it. If it does, roll one D6; on a 4+ remove one
damage marker from that Vehicle unit. Only one attempt to repair each unit can be made each turn.
M WS BS A W Ld Sv
Servitors (4 models) 5" 5+ 5+ 1 1 4 8+
WARGEAR OPTIONS
• This unit can also be equipped with up to two of the following in any combination (Power Rating
+1 per weapon): 1 Heavy Bolter; 1 Multi-melta; 1 Plasma Cannon.
ABILITIES
Mindlock: Change this unit’s Weapon Skill and Ballistic Skill characteristics to 4+ whilst it is within
6" of at least one friendly <Chapter> Techmarine.
M WS BS A W Ld Sv
Chaplain 6" 2+ 3+ 1 1 7 5+
WARGEAR OPTIONS
• This unit can have one of the following:
-- Jump Pack (Power Rating +2). If this unit has a Jump Pack, it:
-- Has a Move characteristic of 12".
-- Has the following additional abilities: Deep Strike.
-- Has the following additional keywords: Jump Pack, Fly.
-- Terminator Armour (Power Rating +2). If this unit has Terminator Armour, it:
-- Has a Move characteristic of 5".
-- Has a Save characteristic of 4+.
-- Has the following additional abilities: Deep Strike.
-- Has the following additional keywords: Terminator.
-- Bike (Power Rating +1). If this unit has a Bike, it:
-- Has a Move characteristic of 14".
-- Has the following additional keywords: Biker.
-- Loses the following keywords: Infantry.
ABILITIES
Litanies of Hate: You can re-roll hit rolls for attacks made with melee weapons by friendly
<Chapter> units whilst they are within 6" of this unit.
Spiritual Leader: Friendly <Chapter> units can use this unit’s Leadership characteristic instead of
their own whilst they are within 6" of this unit.
M WS BS A W Ld Sv
Apothecary 6" 3+ 3+ 1 1 6 6+
WARGEAR OPTIONS
• This unit can have a Bike (Power Rating +1). If this unit has a Bike, it:
-- Has a Move characteristic of 14".
-- Has the following additional keywords: Biker.
-- Loses the following keywords: Infantry.
ABILITIES
Narthecium: At the end of the Action phase, this unit can attempt to heal one friendly <Chapter>
Light unit in base contact with it. If it does, roll one D6; on a 4+ remove one damage marker from
that Light unit. Only one attempt to heal each unit can be made each turn.
M WS BS A W Ld Sv
Primaris Lieutenant 6" 2+ 3+ 1 1 6 6+
WARGEAR OPTIONS
• This unit can have Phobos Armour (Power Rating +2). If this unit has Phobos Armour, it:
-- Has the following new abilities: Infiltrators, Stealth.
-- Has the following additional keywords: Phobos.
ABILITIES
Company Heroes: Each HQ slot in a Detachment allows you to take up to two of this unit in your
army, instead of one. Each unit taken for a single HQ slot must be placed at the same time and
within 6" of each other unit taken for the same slot the first time they are set up.
Tactical Precision: Re-roll wound rolls of 1 for attacks made by friendly <Chapter> units whilst
they are within 6" of this unit.
M WS BS A W Ld Sv
Company Ancient 6" 3+ 3+ 1 1 6 6+
WARGEAR OPTIONS
• This unit can have a Bike (Power Rating +1). If this unit has a Bike, it:
-- Has a Move characteristic of 14".
-- Has the following additional keywords: Biker.
-- Loses the following keywords: Infantry.
ABILITIES
Astartes Banner: Morale tests taken for friendly <Chapter> units are automatically passed whilst
they are within 6" of this unit.
M WS BS A W Ld Sv
Primaris Ancient 6" 3+ 3+ 1 1 6 6+
ABILITIES
Astartes Banner: Morale tests taken for friendly <Chapter> units are automatically passed whilst
they are within 6" of this unit.
M WS BS A W Ld Sv
Company Champion 6" 2+ 3+ 1 1 6 5+
WARGEAR OPTIONS
• This unit can have a Bike (Power Rating +1). If this unit has a Bike, it:
-- Has a Move characteristic of 14".
-- Has the following additional keywords: Biker.
-- Loses the following keywords: Infantry.
ABILITIES
Honour or Death: You can re-roll wound rolls for attacks made with melee weapons by this unit
that target Character units.
M WS BS A W Ld Sv
Company Veterans (5 models) 6" 3+ 3+ 1 1 7 5+
WARGEAR OPTIONS
• This unit can have Bikes (Power Rating +2). If this unit has Bikes, it:
-- Has a Move characteristic of 14".
-- Is equipped with Twin Boltguns instead of Special Weapons.
-- Has the following additional keywords: Biker.
-- Loses the following keywords: Infantry.
ABILITIES
Command Squad Bodyguard: At the start of the Damage phase, you can select one friendly
<Chapter> Light Character unit that has at least one blast marker next to it and is within 6"
of this unit. Remove up to D3 blast markers from that Character unit and place them next to
this unit.
M WS BS A W Ld Sv
Intercessor Squad (5 models) 6" 3+ 3+ 1 2 6 6+
M WS BS A W Ld Sv
Centurion Assault Squad (3 models) 4" 3+ 3+ 1 2 6 4+
WARGEAR OPTIONS
• For each model this unit contains, it must also be equipped with one of the following: Paired
Flamers; Paired Meltaguns.
• For each model this unit contains, it must also be equipped with one of the following (Power
Rating +2 per Hurricane Bolter): 1 Hurricane Bolter; Centurion Assault Launchers.
M WS BS A W Ld Sv
Sternguard Veteran Squad (5 models) 6" 3+ 3+ 1 1 7 6+
WARGEAR OPTIONS
• This unit can also be equipped with up to two of the following in any combination (Power
Rating +1 per weapon): 1 Grav-cannon; 1 Heavy Bolter; 1 Heavy Flamer; 1 Lascannon; 1 Missile
Launcher; 1 Multi-melta; 1 Plasma Cannon.
M WS BS A W Ld Sv
Vanguard Veteran Squad (5 models) 6" 3+ 3+ 1 1 7 6+
WARGEAR OPTIONS
• This unit can have Jump Packs (Power Rating +2 for 5 models, or Power Rating +4 for
10 models). If this unit has Jump Packs, it:
-- Has a Move characteristic of 12".
-- Has the following additional abilities: Deep Strike.
-- Has the following additional keywords: Jump Pack, Fly.
M WS BS A W Ld Sv
Dreadnought 6" 3+ 3+ 2 2 6 6+
WARGEAR OPTIONS
• I nstead of 1 Assault Cannon, this unit can be equipped with one of the following: 1 Heavy Plasma Cannon;
1 Multi-melta; 1 Twin Autocannon; 1 Twin Heavy Bolter; 1 Twin Heavy Flamer; 1 Twin Lascannon.
• Instead of 1 Dreadnought Combat Weapon and 1 Storm Bolter, this unit can be equipped with 1 Armoured Feet
and one of the following: 1 Missile Launcher; 1 Twin Autocannon.
• Instead of 1 Storm Bolter, this unit can be equipped with 1 Heavy Flamer.
M WS BS A W Ld Sv
Venerable Dreadnought 6" 2+ 2+ 2 2 6 6+
WARGEAR OPTIONS
• Instead of 1 Assault Cannon, this unit can be equipped with one of the following: 1 Heavy Plasma
Cannon; 1 Multi-melta; 1 Twin Heavy Flamer; 1 Twin Lascannon.
• Instead of 1 Dreadnought Combat Weapon and 1 Storm Bolter, this unit can be equipped with
1 Armoured Feet and one of the following: 1 Missile Launcher; 1 Twin Autocannon.
• Instead of 1 Storm Bolter, this unit can be equipped with 1 Heavy Flamer.
ABILITIES
Ignore Damage (6+)
M WS BS A W Ld Sv
Contemptor Dreadnought 9" 2+ 2+ 2 2 6 5+
Dreadnought
Melee Melee User 6+ 6+ -
Combat Weapon
WARGEAR OPTIONS
• Instead of 1 Kheres-pattern Assault Cannon, this unit can be equipped with 1 Multi-melta.
M WS BS A W Ld Sv
Ironclad Dreadnought 6" 3+ 3+ 2 2 6 5+
Ironclad Combat
Melee Melee User 6+ 6+ -
Weapon
WARGEAR OPTIONS
• Instead of 1 Ironclad Combat Weapon and 1 Storm Bolter, this unit can be equipped with
1 Hurricane Bolter.
• Instead of 1 Storm Bolter, this unit can be equipped with 1 Heavy Flamer.
• Instead of 1 Meltagun, this unit can be equipped with 1 Heavy Flamer.
• This unit can have Ironclad Assault Launchers (Power Rating +1). If this unit has Ironclad Assault
Launchers, it has a Weapon Skill characteristic of 2+.
ABILITIES
Wrecker: Re-roll hit rolls of 1 for attacks made by this unit with melee weapons if it is equipped with
2 Ironclad Combat Weapons.
M WS BS A W Ld Sv
Terminator Squad (5 models) 5" 3+ 3+ 1 2 7 4+
WARGEAR OPTIONS
• For every 5 models this unit contains, it can also be equipped with one of the following (Power
Rating +1 per weapon): 1 Assault Cannon; 1 Cyclone Missile Launcher; 1 Heavy Flamer;
1 Reaper Autocannon.
ABILITIES
Deep Strike
M WS BS A W Ld Sv
Terminator Assault Squad (5 models) 5" 3+ 3+ 1 2 7 4+
WARGEAR OPTIONS
• Instead of Lightning Claws, this unit can be equipped with Thunder Hammers and have Storm
Shields (Power Rating +1). If this unit has Storm Shields, it has a Save characteristic of 3+.
ABILITIES
Deep Strike
M WS BS A W Ld Sv
Redemptor Dreadnought 8" 3+ 3+ 2 3 6 6+
Heavy Onslaught
Heavy 30" 4 7+ 9+ -
Gatling Cannon
Macro Plasma
Heavy 36" 2 5+ 6+ Supercharge
Incinerator
Onslaught Gatling
Heavy 24" 2 7+ 9+ -
Cannon
Defensive
Small Arms 24" 2 7+ 9+ -
Weapons System
WARGEAR OPTIONS
• Instead of 1 Heavy Flamer, this unit can be equipped with 1 Onslaught Gatling Cannon (Power
Rating +1).
• Instead of 1 Heavy Onslaught Gatling Cannon, this unit can be equipped with 1 Macro
Plasma Incinerator.
• This unit can also be equipped with 1 Icarus Rocket Pod (Power Rating +1).
M WS BS A W Ld Sv
Bike Squad (3/4 models) 14" 3+ 3+ 1 1 6 5+
WARGEAR OPTIONS
• If this unit has an Attack Bike, it:
-- Adds 1 to its Wounds characteristic.
-- Is also equipped with one of the following: 1 Heavy Bolter; 1 Multi-melta.
M WS BS A W Ld Sv
Assault Squad (5 models) 6" 3+ 3+ 1 1 6 6+
WARGEAR OPTIONS
• This unit can have Jump Packs (Power Rating +2). If this unit has Jump Packs, it:
-- Has a Move characteristic of 12".
-- Has the following additional abilities: Deep Strike.
-- Has the following additional keywords: Jump Pack, Fly.
• For every 5 models this unit contains, it can also be equipped with 1 Eviscerator.
M WS BS A W Ld Sv
Land Speeders (1 model) 16" 3+ 3+ 1 1 5 6+
Typhoon Missile
Heavy 48" 2 7+ 7+ -
Launcher
Close Combat
Melee Melee User 9+ 10+ -
Weapons
WARGEAR OPTIONS
• For each model this unit contains, it must also be equipped with one of the following: 1 Heavy
Bolter; 1 Multi-melta.
• For each model this unit contains, it can also be equipped with one of the following: 1 Assault
Cannon; 1 Heavy Flamer; 1 Typhoon Missile Launcher.
M WS BS A W Ld Sv
Attack Bike Squad (1 model) 14" 3+ 3+ 1 1 6 5+
Close Combat
Melee Melee User 9+ 10+ -
Weapons
WARGEAR OPTIONS
• For each model this unit contains, it must also be equipped with one of the following: 1 Heavy
Bolter; 1 Multi-melta.
M WS BS A W Ld Sv
Scout Bike Squad (3 models) 16" 3+ 3+ 1 1 6 7+
M WS BS A W Ld Sv
Inceptor Squad (3 models) 10" 3+ 3+ 1 2 6 5+
WARGEAR OPTIONS
• Instead of Assault Bolters, this unit can be equipped with Plasma Exterminators.
ABILITIES
Deep Strike
M WS BS A W Ld Sv
Devastator Squad (5 models) 6" 3+ 3+ 1 1 6 6+
Close Combat
Melee Melee User 7+ 9+ -
Weapons
WARGEAR OPTIONS
• This unit can also be equipped with up to four of the following in any combination (Power
Rating +1 per weapon): 1 Grav-cannon; 1 Heavy Bolter; 1 Lascannon; 1 Missile Launcher;
1 Multi-melta; 1 Plasma Cannon.
• If this unit contains 10 models or is not equipped with any Heavy weapons, it is also equipped
with Boltguns.
M WS BS A W Ld Sv
Centurion Devastator Squad (3 models) 4" 3+ 3+ 1 2 6 4+
Armoured
Melee Melee User 7+ 9+ -
Gauntlets
WARGEAR OPTIONS
• For each model this unit contains, it must also be equipped with one of the following (Power
Rating +1 per Hurricane Bolter): 1 Hurricane Bolter; 1 Centurion Missile Launcher.
• For each model this unit contains, it must also be equipped with one of the following: 1 Twin
Heavy Bolter; 1 Twin Lascannon; 1 Grav-cannon.
M WS BS A W Ld Sv
Hellblaster Squad (5 models) 6" 3+ 3+ 1 2 6 6+
M WS BS A W Ld Sv
Thunderfire Cannon 3" 3+ 3+ 1 1 6 4+
M WS BS A W Ld Sv
Hunter 10" 6+ 3+ 1 2 6 5+
M WS BS A W Ld Sv
Stalker 10" 6+ 3+ 1 2 6 5+
M WS BS A W Ld Sv
Whirlwind 12" 6+ 3+ 1 2 6 6+
M WS BS A W Ld Sv
Predator 12" 6+ 3+ 1 2 6 6+
WARGEAR OPTIONS
• Instead of 1 Predator Autocannon, this unit can be equipped with 1 Twin Lascannon.
• This unit can also be equipped with one of the following (Power Rating +2): 2 Heavy Bolters;
2 Lascannons.
M WS BS A W Ld Sv
Vindicator 10" 6+ 3+ 1 2 6 5+
WARGEAR OPTIONS
• This unit can have a Siege Shield (Power Rating +1). If this unit has a Siege Shield, it has a Save
characteristic of 4+.
M WS BS A W Ld Sv
Land Raider 10" 5+ 3+ 2 3 7 4+
WARGEAR OPTIONS
• This unit can also be equipped with 1 Multi-melta (Power Rating +1).
TRANSPORT
This unit can transport up to 10 friendly <Chapter> Infantry models. Each Jump Pack or
Terminator model takes the space of 2 other Infantry models, and each Centurion model
takes the space of 3 other Infantry models. It cannot transport Primaris units.
M WS BS A W Ld Sv
Land Raider Crusader 10" 5+ 3+ 2 3 7 4+
Twin Assault
Heavy 24" 4 6+ 8+ -
Cannon
Frag Assault
Melee Melee User 7+ 8+ -
Launchers
WARGEAR OPTIONS
• This unit can also be equipped with 1 Multi-melta (Power Rating +1).
TRANSPORT
This unit can transport up to 16 friendly <Chapter> Infantry models. Each Jump Pack or
Terminator model takes the space of 2 other Infantry models and each Centurion model
takes the space of 3 other Infantry models. It cannot transport Primaris units.
M WS BS A W Ld Sv
Land Raider Redeemer 10" 5+ 3+ 2 3 7 4+
Twin Assault
Heavy 24" 4 6+ 8+ -
Cannon
Frag Assault
Melee Melee User 7+ 8+ -
Launchers
WARGEAR OPTIONS
• This unit can also be equipped with 1 Multi-melta (Power Rating +1).
TRANSPORT
This unit can transport up to 12 friendly <Chapter> Infantry models. Each Jump Pack or
Terminator model takes the space of 2 other Infantry models and each Centurion model
takes the space of 3 other Infantry models. It cannot transport Primaris units.
M WS BS A W Ld Sv
Rhino 12" 6+ 3+ 1 2 6 6+
TRANSPORT
This unit can transport up to 10 friendly <Chapter> Infantry models. It cannot transport
Primaris, Terminator, Centurion or Jump Pack units.
M WS BS A W Ld Sv
Razorback 12" 6+ 3+ 1 2 6 6+
WARGEAR OPTIONS
• Instead of 1 Twin Heavy Bolter, this unit can be equipped with one of the following: 1 Twin
Assault Cannon (Power Rating +1); 1 Twin Lascannon.
TRANSPORT
This unit can transport up to 6 friendly <Chapter> Infantry models. It cannot transport
Primaris, Terminator, Centurion or Jump Pack units.
M WS BS A W Ld Sv
Drop Pod - - 3+ - 2 6 6+
WARGEAR OPTIONS
• Instead of 1 Storm Bolter, this unit can be equipped with 1 Deathwind Launcher.
ABILITIES
Deep Strike
Drop Pod Assault: After this unit is set up on the battlefield, units embarked aboard it must
immediately disembark, and units cannot embark aboard it for the rest of the battle. Units
disembarking from this unit cannot be set up within 9" of any enemy units. If a unit embarked
aboard this unit cannot disembark, it is destroyed.
Immobile: This unit is never Out of Command: an Out of Command marker is never placed next
to it.
TRANSPORT
This unit can transport up to 10 friendly <Chapter> Infantry models. It cannot transport
Primaris, Terminator, Centurion or Jump Pack units.
M WS BS A W Ld Sv
Land Speeder Storm 18" 3+ 3+ 1 1 5 8+
Close Combat
Melee Melee 1 10+ 10+ -
Weapons
ABILITIES
Open-topped
TRANSPORT
This unit can transport up to 5 friendly <Chapter> Infantry Scout models.
M WS BS A W Ld Sv
Repulsor 10" 5+ 3+ 3 3 7 5+
WARGEAR OPTIONS
• I nstead of 1 Twin Heavy Bolter, this unit can be equipped with 1 Twin Lascannon.
• Instead of 1 Las-talon, this unit can be equipped with 1 Heavy Onslaught Gatling Cannon (Power Rating +3).
• Instead of 1 Ironhail Heavy Stubber, this unit can be equipped with 1 Onslaught Gatling Cannon (Power
Rating +1).
• This unit can also be equipped with 1 Ironhail Heavy Stubber.
ABILITIES
Hover: Distances are measured to and from this unit’s hull, even though it has a base.
TRANSPORT
This unit can transport up to 10 friendly <Chapter> Primaris Infantry models. Each Mk X Gravis model
takes up the space of 2 other models. It cannot transport Jump Pack units.
M WS BS A W Ld Sv
Stormhawk Interceptor 20-60" 6+ 3+ 1 2 6 6+
Skyhammer
Heavy 60" 1 8+ 6+ Anti-air
Missile Launcher
Typhoon Missile
Heavy 48" 2 7+ 7+ -
Launcher
Armoured Bulk Melee Melee User 11+ 11+ -
WARGEAR OPTIONS
• Instead of 2 Heavy Bolters, this unit can be equipped with one of the following: 1 Skyhammer
Missile Launcher; 1 Typhoon Missile Launcher.
• Instead of 1 Icarus Stormcannon, this unit can be equipped with 1 Las-talon.
ABILITIES
Supersonic
M WS BS A W Ld Sv
Stormraven Gunship 20-45" 6+ 3+ 1 3 7 6+
WARGEAR OPTIONS
• I nstead of 1 Twin Assault Cannon, this unit can be equipped with one of the following: 1 Twin Heavy Plasma
Cannon; 1 Twin Lascannon.
• I nstead of 1 Twin Heavy Bolter, this unit can be equipped with one of the following: 1 Twin Multi-melta;
1 Typhoon Missile Launcher.
• This unit can also be equipped with 2 Hurricane Bolters (Power Rating +4).
ABILITIES
Supersonic
Hover Jet: At the start of the Action phase, you can declare that this unit will hover. If it does, then until the end of
the phase, its Move characteristic changes to 20" but it loses the Supersonic ability.
TRANSPORT
This unit can transport up to 12 friendly <Chapter> Infantry models and 1 friendly <Chapter>
Dreadnought. Each Jump Pack or Terminator model takes the space of 2 other Infantry models, and each
Centurion model takes the space of 3 other Infantry models. It cannot transport Primaris units.
M WS BS A W Ld Sv
Stormtalon Gunship 20-50" 6+ 3+ 1 2 6 6+
WARGEAR OPTIONS
• Instead of 2 Heavy Bolters, this unit can be equipped with one of the following: 2 Lascannons;
1 Skyhammer Missile Launcher; 1 Typhoon Missile Launcher.
ABILITIES
Supersonic
Hover Jet: At the start of the Action phase, you can declare that this unit will hover. If it does, then
until the end of the phase, its Move characteristic changes to 20" but it loses the Supersonic ability.
M WS BS A W Ld Sv
Primaris Librarian 6" 3+ 3+ 1 1 7 6+
WARGEAR OPTIONS
• This unit can have Phobos Armour (Power Rating +2). If this unit has Phobos Armour, it:
-- Has the following new abilities: Infiltrators, Stealth.
-- Has the following additional keywords: Phobos.
M WS BS A W Ld Sv
Infiltrator Squad (5 models) 6" 3+ 3+ 1 2 6 6+
ABILITIES
Infiltrators
Omni-scramblers: Enemy units cannot be set up within 12" of this unit during the Set Up
Reinforcements step.
M WS BS A W Ld Sv
Suppressor Squad 12" 3+ 3+ 1 2 6 6+
ABILITIES
Deep Strike
M WS BS A W Ld Sv
Eliminator Squad 6" 3+ 3+ 1 2 6 6+
Close Combat
Melee Melee User 7+ 9+ -
Weapons
WARGEAR OPTIONS
• Instead of Bolt Sniper Rifles, this unit can be equipped with Las-fusils.
ABILITIES
Infiltrators, Stealth
M WS BS A W Ld Sv
Repulsor Executioner 10" 5+ 3+ 3 3 7 5+
WARGEAR OPTIONS
• Instead of 1 Macro Plasma Incinerator, this unit can be equipped with 1 Heavy Laser Destroyer.
• This unit can also be equipped with 1 Ironhail Heavy Stubber (Power Rating +1).
ABILITIES
Hover: Distances are measured to and from this unit’s hull, even though it has a base.
Aquilon Optics: When this unit makes a Shoot action, if it has remained stationary or moved a distance less than
half its Move characteristic this turn, double the Attacks characteristic of its Heavy Laser Destroyer and Macro
Plasma Incinerator for that action.
TRANSPORT
This unit can transport up to 6 friendly <Chapter> Primaris Infantry models. Each Mk X Gravis model takes
up the space of 2 other models. It cannot transport Jump Pack units.
M WS BS A W Ld Sv
Primaris Chaplain 6" 2+ 3+ 1 1 7 5+
ABILITIES
Litanies of Hate: You can re-roll hit rolls for attacks made with melee weapons by friendly
<Chapter> units whilst they are within 6" of this unit.
Spiritual Leader: Friendly <Chapter> units can use this unit’s Leadership characteristic instead of
their own whilst they are within 6" of this unit.
M WS BS A W Ld Sv
Primaris Apothecary 6" 3+ 3+ 1 1 6 6+
ABILITIES
Narthecium: At the end of the Action phase, this unit can attempt to heal one friendly <Chapter>
Light unit in base contact with it. If it does, roll one D6; on a 4+ remove one damage marker from
that Light unit. Only one attempt to heal each unit can be made each turn.
M WS BS A W Ld Sv
Lieutenant 6" 2+ 3+ 1 1 6 6+
WARGEAR OPTIONS
• This unit can have a Jump Pack (Power Rating +2). If this unit has a Jump Pack, it:
-- Has a Move characteristic of 12".
-- Has the following additional abilities: Deep Strike.
-- Has the following additional keywords: Jump Pack, Fly.
ABILITIES
Company Heroes: Each HQ slot in a Detachment allows you to take up to two of this unit in your
army, instead of one. Each unit taken for a single HQ slot must be placed at the same time and
within 6" of each other unit taken for the same slot the first time they are set up.
Tactical Precision: Re-roll wound rolls of 1 for attacks made by friendly <Chapter> units whilst
they are within 6" of this unit.
M WS BS A W Ld Sv
Reiver Squad (5 models) 6" 3+ 3+ 1 2 6 6+
Close Combat
Melee Melee x2 7+ 9+ -
Weapons
WARGEAR OPTIONS
• Instead of Heavy Bolt Pistols and Reiver Blades, this unit can be equipped with Bolt Carbines and
Close Combat Weapons.
• This unit can have Grav-chutes (Power Rating +1). If this unit has Grav-chutes, it has the
following additional abilities: Deep Strike.
• This unit can have Grapnel Launchers (Power Rating +1). If this unit has Grapnel Launchers, it
has the following additional abilities: Infiltrators.
ABILITIES
Terror Troops
M WS BS A W Ld Sv
Aggressor Squad (3 models) 5" 3+ 3+ 1 2 6 5+
Flamestorm
Small Arms 8" x3 7+ 9+ Inferno
Gauntlets
Fragstorm Grenade
Small Arms 18" x2 7+ 9+ -
Launchers
Aggressor
Melee Melee x2 6+ 7+ -
Gauntlets
WARGEAR OPTIONS
• Instead of Auto Boltstorm Gauntlets and Fragstorm Grenade Launchers, this unit can be equipped
with Flamestorm Gauntlets.
M WS BS A W Ld Sv
Imperial Space Marine 6" 3+ 3+ 1 1 6 6+
M WS BS A W Ld Sv
Honour Guard 6" 3+ 3+ 1 1 7 4+
ABILITIES
Honour Guard: At the start of the Damage phase, you can select one friendly <Chapter> Light
Character unit that has at least one blast marker next to it and is within 6" of this unit. Remove
up to D3 blast markers from that Character unit and place them next to this unit.
M WS BS A W Ld Sv
Chapter Ancient 6" 3+ 3+ 1 1 7 4+
ABILITIES
Chapter Banner: Morale tests taken for friendly <Chapter> units are automatically passed whilst
they are within 9" of this unit.
M WS BS A W Ld Sv
Chapter Champion 6" 2+ 3+ 1 1 7 4+
ABILITIES
Honour or Death: You can re-roll wound rolls for attacks made with melee weapons by this unit
that target Character units.
M WS BS A W Ld Sv
Roboute Guilliman 8" 2+ 2+ 2 2 8 3+
ABILITIES
XIII Primarch: You can re-roll hit rolls and wound rolls for attacks made by friendly
Ultramarines units whilst they are within 6" of this unit.
Armour of Fate: The first time the number of damage markers next to this unit equals its Wounds
characteristic, roll a D6; on a 4+ this unit is not destroyed, and one damage marker is removed
from it.
Master of Battle: Once per Action phase, when you select a Detachment from your army led by an
Imperium Commander to carry out its order, but before any units in that Detachment make an
action (excluding free actions) that phase, you can replace that Detachment’s order with Advance,
Aimed Fire or Assault.
Author of the Codex Astartes: If this unit is on the battlefield at the start of the Generate Command
Assets step, you generate one extra Command Asset.
M WS BS A W Ld Sv
Marneus Calgar 6" 2+ 2+ 1 2 7 4+
ABILITIES
hapter Master: You can re-roll hit rolls for attacks made by friendly Ultramarines units whilst
C
they are within 6" of this unit.
Grand Strategist: If this unit is on the battlefield at the start of the Generate Command Assets step,
roll one D6; on a 4+ you generate one extra Command Asset.
M WS BS A W Ld Sv
Victrix Honour Guard 6" 3+ 3+ 2 2 7 4+
ABILITIES
Honour Guard of Macragge: At the start of the Damage phase, you can select one friendly
Ultramarines Light Character unit that has at least one blast marker next to it and is within
6" of this unit. Remove up to D3 blast markers from that Character unit and place them next to
this unit.
M WS BS A W Ld Sv
Chaplain Cassius 6" 2+ 3+ 1 1 7 5+
ABILITIES
Litanies of Hate: You can re-roll hit rolls for attacks made with melee weapons by friendly
Ultramarines units whilst they are within 6" of this unit.
Spiritual Leader: Friendly Ultramarines units can use this unit’s Leadership characteristic
instead of their own whilst they are within 6" of this unit.
Inspired Retribution: Each time a blast marker is placed next to a friendly Ultramarines unit
within 6" of this unit as a result of an attack made by an enemy unit with a melee weapon, roll one
D6; on a 6, that friendly unit can fight with one melee weapon it is equipped with. These attacks
must target that enemy unit.
M WS BS A W Ld Sv
Captain Sicarius 6" 2+ 2+ 1 1 7 4+
ABILITIES
Rites of Battle: Re-roll hit rolls of 1 for attacks made by friendly Ultramarines units whilst they
are within 6" of this unit.
Battle-forged Heroes: Add 1 to hit rolls for attacks made with melee weapons by friendly
Ultramarines Tactical Squad units whilst they are within 6" of this unit.
M WS BS A W Ld Sv
Sergeant Chronus 6" 3+ 2+ 1 1 6 6+
ABILITIES
Ultramarines Tank Commander: Instead of being set up on the battlefield during deployment, this
unit must begin the battle commanding a tank. When mustering your army, choose one friendly
Ultramarines Vehicle unit from the following list for Sergeant Chronus to command:
• Rhino • Hunter
• Razorback • Stalker
• Predator • Land Raider
• Vindicator • Land Raider Crusader
• Whirlwind • Land Raider Redeemer
Whilst a Vehicle unit is being commanded by Sergeant Chronus, it has a 2+ Ballistic Skill and
gains the Character and Sergeant Chronus keywords. In addition, at the start of the Action
phase, you can remove one damage marker from that Vehicle unit. Whilst commanding a tank,
Sergeant Chronus cannot attack with his servo-arm.
If a Vehicle unit being commanded by Sergeant Chronus is destroyed, set this unit up within 6" of
that Vehicle unit in the same manner as a unit disembarking from a Transport.
M WS BS A W Ld Sv
Sergeant Telion 7" 3+ 2+ 1 1 6 8+
ABILITIES
Infiltrators, Stealth
Voice of Experience: Add 1 to hit rolls for attacks made by friendly Ultramarines Scout units
whilst they are within 6" of this unit.
M WS BS A W Ld Sv
Pedro Kantor 6" 2+ 2+ 1 1 7 4+
ABILITIES
Chapter Master: You can re-roll hit rolls for attacks made by friendly Crimson Fists units whilst
they are within 6" of this unit.
Oath of Rynn: Add 1 to hit rolls for attacks made with melee weapons by friendly Crimson Fists
units whilst they are within 6" of this unit.
M WS BS A W Ld Sv
High Marshal Helbrecht 6" 2+ 2+ 1 1 7 4+
ABILITIES
Chapter Master: You can re-roll hit rolls for attacks made by friendly Black Templars units
whilst they are within 6" of this unit.
Crusade of Wrath: Add 1 to the wound rolls for attacks made with melee weapons by friendly
Black Templars units whilst they are within 6" of this unit.
M WS BS A W Ld Sv
The Emperor’s Champion 6" 2+ 3+ 1 1 6 5+
ABILITIES
Slayer of Champions: You can re-roll hit rolls and wound rolls for attacks made with melee weapons
by this unit that target Character units.
M WS BS A W Ld Sv
Chaplain Grimaldus 6" 2+ 3+ 1 1 7 5+
ABILITIES
Litanies of Hate: You can re-roll hit rolls for attacks made with melee weapons by friendly Black
Templars units whilst they are within 6" of this unit.
Spiritual Leader: Friendly Black Templars units can use this unit’s Leadership characteristic
instead of their own whilst they are within 6" of this unit.
Unmatched Zeal: Once per battle, in the Action phase, when you select this unit’s Detachment to
carry out its order, but before any units in that Detachment make an action (excluding free actions)
that phase, you can replace that Detachment’s order with Assault.
M WS BS A W Ld Sv
Cenobyte Servitors 5" 5+ 5+ 1 1 4 8+
ABILITIES
Relics of Helsreach: Morale tests taken for friendly Black Templars units are automatically
passed whilst they are within 12" of this unit.
Mindwiped: Change this unit’s Weapon Skill and Ballistic Skill characteristics to 4+ whilst it is
within 6" of a friendly Grimaldus unit.
M WS BS A W Ld Sv
Crusader Squad (5 models) 6" 3+ 3+ 1 1 6 6+
Crusader Squad (10 models) 6" 3+ 3+ 2 2 6 6+
Crusader Squad (15 models) 6" 3+ 3+ 3 3 6 6+
Crusader Squad (20 models) 6" 3+ 3+ 4 4 6 6+
WARGEAR OPTIONS
• This unit can also be equipped with one of the following (Power Rating +1): 1 Grav-cannon;
1 Heavy Bolter; 1 Lascannon; 1 Missile Launcher; 1 Multi-melta; 1 Plasma Cannon.
M WS BS A W Ld Sv
Kor’sarro Khan 6" 2+ 2+ 1 1 7 5+
ABILITIES
Rites of Battle: Re-roll hit rolls of 1 for attacks made by friendly White Scars units whilst they are
within 6" of this unit.
Headhunter: Add 2 to wound rolls for attacks made with melee weapons by this unit that target
Character units.
For the Khan!: Add 1 to wound rolls for attacks made with melee weapons by friendly White
Scars Light units whilst they are within 6" of this unit.
M WS BS A W Ld Sv
Vulkan He’stan 6" 2+ 2+ 1 1 7 3+
ABILITIES
Forgefather: Whilst they are within 6" of this unit, add 1 to wound rolls for attacks made with Small
Arms weapons by friendly Salamanders units that target enemy units within half the weapon’s
maximum range.
Rites of Battle: Re-roll hit rolls of 1 for attacks made by friendly Salamanders units whilst they
are within 6" of this unit.
M WS BS A W Ld Sv
Kayvaan Shrike 14" 2+ 2+ 1 1 7 5+
ABILITIES
Deep Strike, Infiltrators, Stealth
Chapter Master: You can re-roll hit rolls for attacks made by friendly Raven Guard units whilst
they are within 6" of this unit.
M WS BS A W Ld Sv
Tyrannic War Veterans (5 models) 6" 3+ 3+ 1 1 7 6+
ABILITIES
Avenge the Fallen 1st: You can re-roll hit rolls and wound rolls for attacks made by this unit that
target Tyranid Hive Fleets units.
M WS BS A W Ld Sv
Land Raider Excelsior 10" 5+ 3+ 2 3 7 4+
WARGEAR OPTIONS
• This unit can also be equipped with 1 Multi-melta (Power Rating +1).
ABILITIES
Data Augurs: Change this unit’s Ballistic Skill characteristic to 2+ whilst it is within 6" of any
friendly <Chapter> Rhino Primaris units.
Rites of Battle: Re-roll hit rolls of 1 for attacks made by friendly <Chapter> units whilst they are
within 6" of this unit.
TRANSPORT
This unit can transport up to 10 friendly <Chapter> Infantry models. Each Jump Pack or
Terminator model takes the space of 2 other Infantry models, and each Centurion model
takes the space of 3 other Infantry models. It cannot transport Primaris units.
M WS BS A W Ld Sv
Rhino Primaris 12" 6+ 3+ 1 2 6 6+
Rapid Fire,
Twin Plasma Gun Small Arms 24" User 8+ 8+
Supercharge
ABILITIES
Servo-skull Hub: At the start of the Damage phase, you can remove one small blast marker from
one friendly <Chapter> Vehicle unit within 6" of this unit.
TRANSPORT
This unit can transport up to 6 friendly <Chapter> Infantry models. It cannot transport
Primaris, Terminator, Centurion or Jump Pack units.
M WS BS A W Ld Sv
Damned Legionnaires (5 models) 5" 3+ 3+ 1 1 8 5+
WARGEAR OPTIONS
• This unit can also be equipped with one of the following (Power Rating +1): 1 Heavy Flamer;
1 Multi-melta.
ABILITIES
Deep Strike
Unyielding Spectres: Roll D12s when making saving throws for this unit, irrespective of the size of
the blast markers next to it.
M WS BS A W Ld Sv
Chief Librarian Tigurius 6" 3+ 3+ 1 1 7 6+
ABILITIES
Master Psyker: Once per battle, at the end of the Orders phase, you can look through your
Command Asset deck and draw either one Adeptus Astartes Command Asset of your choice that
is a psychic power, or the Deny the Witch or Adamantium Will card. Add the drawn card to your
hand, then shuffle the Command Asset deck and place it face down.
M WS BS A W Ld Sv
Captain Lysander 5" 2+ 2+ 1 1 7 3+
ABILITIES
Deep Strike
Rites of Battle: Re-roll hit rolls of 1 for attacks made by friendly Imperial Fists units whilst they
are within 6" of this unit.
Icon of Obstinacy: At the start of the Damage phase, you can remove one small blast marker from
one friendly Imperial Fists unit within 6" of this unit.
M WS BS A W Ld Sv
Incursor Squad (5 models) 6" 3+ 3+ 1 2 6 6+
ABILITIES
Infiltrators
Multi-spectrum Gunsights: Do not apply negative modifiers to hit rolls for attacks made with
ranged weapons by this unit.
Haywire Mine: Once per battle, at the end of the Fight phase, you can select one enemy unit within
3" of this unit. If the selected unit is a Vehicle or Building, place two blast markers next to it;
otherwise, place one blast marker next to it.
M WS BS A W Ld Sv
Captain Tor Garadon 5" 2+ 2+ 1 1 7 4+
ABILITIES
Rites of Battle: Re-roll hit rolls of 1 for attacks made by friendly Imperial Fists units whilst they
are within 6" of this unit.
Siege Captain: Whilst they are within 6" of this unit, you can re-roll wound rolls for attacks made by
friendly Imperial Fists units that target Vehicle or Building units.
M WS BS A W Ld Sv
Adrax Agatone 6" 2+ 2+ 1 1 7 4+
ABILITIES
Rites of Battle: Re-roll hit rolls of 1 for attacks made by friendly Salamanders units whilst they
are within 6" of this unit.
Unto the Anvil: Add 1 to wound rolls for attacks made with melee weapons by friendly
Salamanders Light units and friendly Salamanders Dreadnought units whilst they are
within 6" of this unit.
M WS BS A W Ld Sv
Iron Father Feirros 5" 3+ 2+ 1 1 7 4+
ABILITIES
Ignore Damage (6+)
Rites of Tempering: Add 1 to saving throws made for friendly Iron Hands units whilst they are
within 6" of this unit. This cannot improve a saving throw roll beyond 4+..
Blessing of the Omnissiah: At the end of the Action phase, this unit can attempt to repair one
friendly Iron Hands Vehicle unit in base contact with it. If it does, roll one D6; on a 4+ remove
one damage marker from that Vehicle unit. Only one attempt to repair each unit can be made
each turn.
M WS BS A W Ld Sv
Invictor Tactical Warsuit 10" 3+ 3+ 2 3 6 6+
WARGEAR OPTIONS
• Instead of 1 Incendium Cannon, this unit can be equipped with 1 Twin Ironhail Autocannon.
ABILITIES
Infiltrators
M WS BS A W Ld Sv
Impulsor 14" 6+ 3+ 1 2 6 6+
Impulsor Defensive
Small Arms 24" User 7+ 9+ -
Weapons System
WARGEAR OPTIONS
• This unit can either have a Shield Dome (Power Rating +1) or also be equipped with one of the following (Power
Rating +1): 1 Orbital Array; 1 Impulsor Missile Array; 1 Ironhail Skytalon Array. If this unit has a Shield Dome, it
has a Save characteristic of 5+.
ABILITIES
Hover: Distances are measured to and from this unit’s hull, even though it has a base.
TRANSPORT
This unit can transport up to 6 friendly <Chapter> Primaris Infantry models. It cannot transport Jump Pack
or Mk X Gravis units.
M WS BS A W Ld Sv
Terminus Ultra 10" 5+ 3+ 2 3 7 4+
WARGEAR OPTIONS
• This unit can also be equipped with 1 Multi-melta (Power Rating +1).
ABILITIES
Power Overload: When resolving a Shoot action with this unit, if you roll three or more hit rolls of
1 for attacks made with this unit’s Lascannons or Twin Lascannons, place two blast markers next to
this unit.