Rune Factory 3
Rune Factory 3
BoardsGuide Cheats
Harvest Moon Walkthrough | FAQs
by Freyashawk
http://runefactory3freyashawk.blogspot.com
http://harvestmoonforever.blogspot.com
Table of Contents
Introduction
Request System
Free Items
Basic Farming
Shara's Farming Tutorial
Farming Controls
Basic Farm Tools
Introduction to Cooking
The Fruits of any Harvest
Energy Recovery
Early Exploitations
Initial Priorities
Social Interactions
The Value of Gifts
Advice from Subsidiary Characters
Poison Squares and Neutral Agent
Befriending Monsters with Cooked Dishes
Festivals
Calendar of Festivals and Birthdays
Introduction to Fishing
Friendship and Social Interactions
Your Introduction to Combat
Access to Weapons and Equipment
Combat Strategies
Basic Rules of Dungeons
Walkthrough: Privera Forest
Initiation into Monster Transformation
Building a Monster Barn
Walkthrough: Sol Terrano Desert
Univir Settlement
Expansion of the Sharance Tree
Walkthrough: Skelafang and Second Orb
2nd Expansion of Sharance Tree
Furniture at the General Store
Walkthrough: Oddward Valley
Sakuya and the Howling Food Stealer
The Twin Dragons and the Third Orb
Walkthrough: Vale River
Walking on Water
Sinister Laughter
Basic Descriptions of the Seasonal Dungeons
Privera Forest
Sol Terrano
Oddward Valley
Vale River
Monster Behaviour Guide
Ranch Products and Gifts
Working with Monsters
Dungeons and the Four Seasons
Transport Monsters
Monster Lists
Privera Forest Bestiary
Sol Terrano Bestiary
Oddward Valley Bestiary
Vale River Bestiary
Dragon Cave
Items from Dungeons
Ores and Gems
War Trophies
Local Shop Menus
Diamond General Store
Fantastic Flowers
Blacksmith's
The Witch's Cauldron
Evelyn's Clothing Store
The Miyako Inn
Paradise Bathhouse
Gift Shop
Blaise's Diner
Carlo's Resort
A Guide to Fishing
Fish List
A Guide to Cooking
Easy Dishes for an Aspiring Chef
Quality and Value
Kitchen Cookbooks
Forging in Rune Factory 3
Forge Recipes
Workbench Recipes
Pharmacy Recipes
Items Lists
Weapons, Equipment and Accessories
Crops
Foraged Items
Ingredients from Shops
Rune Skills
Special Items: Presents
Introduction
Rune Factory, at its inception, was part of the Harvest Moon series and
in fact
had 'A Fantasy Harvest Moon' appended to the title. Some reviewers of
the
game referred to it as 'Harvest Moon with a sword'. In fact, it quickly
developed into a series that, while sharing the fundamental philosophy
of life
with Harvest Moon, was unique.
Rune Factory 3 is the third Rune Factory game made for the DS platform.
It has
much in common both with Rune Factory 1 and Rune Factory 2 but will
delight
fans of the series with surprising new aspects that have been added to
the
game.
As with any Rune Factory game, there is a strong plot that will unfold
as your
Character attains higher levels of success, unlocks new areas and
achieves
close relationships with every member of the community. Requests given
by
other Characters can result simply in a material Reward or can advance
either
Romance or the Main Story.
Essentially, all Rune Factory games are based on farming and combat
together as
a means by which ingredients can be obtained to create items in many
different
categories: Medicines, Cooked Dishes, Weapons, Equipment and
Accessories.
As in other Rune Factory games, items have more than one Level. One
goal when
farming is to obtain higher levels of Crop Seeds in order to grow better
Crops. Your Character will be able to forge his own Weapons and
Accessories,
upgrading them by using higher levels of ingredients. War Trophies
taken from
defeated Monsters are essential ingredients in creating Weapons,
Equipment and
Accessories.
Requests System
Players of Rune Factory 2 will be familiar with the Request System but
its
operation is slightly different in Rune Factory 3. Although Requests do
appear on the Bulletin Board outside the Flower Shop, you will be able
to find
them in your postbox and obtain them from an Owl. In Rune Factory 2,
you
could choose often between more than one Request. This is true in Rune
Factory 3 as well.
As in all Rune Factory games, you will be given most of your basic
tools if you
are patient and satisfy the requirements of the giver. Watering Pot
and Hoe
are given by Shara as soon as she introduces you to your new home in the
Sharance Tree. Sickle, Axe, Hammer and Fishing Rod follow when you
accept
Requests from villagers.
Shara will make the very first Request, asking you to introduce
yourself to
every one in the village. This follows the pattern established in
games such
as Animal Crossing where your Character will familiarise
himself/herself with
the map and with all residents of the village by meeting and greeting
each
one. Note that meeting an individual outside will not satisfy the
requirement. You must experience every Introduction Event that occurs
inside
a Building AND properly introduce yourself to each Character. When
you have
completed this 'Request', she will ask you to ship one item. You can
ship
anything you wish. Return to her and she will give you four Pink
Turnip
Seeds.
Items given to you in Rune Factory 3 will be thrown onto the ground
inside
wooden Chests. Access the Chest and the contents will pop out onto the
ground. Always remember to take the Item (s) that you are given!
Note that you often will be able to find Chests randomly on the ground
in the
dungeons. The items these Chests contain are random but can consist of
Seeds,
Medicines, Crops or even Accessories.
In the next two Requests, you will be given a farm Tool that will allow
you to
perform the Request.
Sherman will ask you for 9 Wood. He will give you an Axe so that you
can chop
branches or stumps into Wood.
When you complete his Request, you will be given 3000 Gold as well as
the Axe
that you used to perform the task.
Gaius will ask for a piece of Iron Ore and will give you a Hammer so
that you
can smash the Rocks that contain Ores. He will not give you any reward
per
se, but you will be allowed to keep the Hammer.
Evelyn next will request a piece of Scrap Metal. Like her father, she
is
generous and will give you 2000G when you hand the Scrap Metal to her.
The next Request is made by Carmen. She will ask you to meet her for
lessons
in fishing. When you do so, she will give you a Fishing Rod and
request that
you catch any Spring Fish. When you give her the Fish, she will give
you a
Sardine.
Next to the Bulletin Board is another board that provides Request Tips
as
follows: Simple Requests and Battle Requests are requests that you can
complete many times. Once you complete them, people will usually
repost them
soon. Simple Requests usually involve fetching certain items. Battle
Requests will require you to defeat certain monsters. The Items that
are
given as Rewards for completion of Simple Requests often are chosen
randomly
from a group of Items. For example, if the Reward is a bag of Seeds
and a
Formula, you may receive a different bag of Seeds and a different
strength of
Formula if you reload and try the Request again. Ordinary Requests, on
the
other hand, tend to have set Rewards that will not vary.
Although you cannot accept a Request from another location while any
Request
remains pending, once a Request is completed, you will be able to
accept a
Request from each of the other locations. The limit is one Request per
location per day. Note, however, that once a Request is accepted from
any
location, you will not be able to take another Request from THAT
location on
the same day even if you abandon the first Request.
Free Items
Basic Farming
Veteran players of the Rune Factory series will be familiar with the
basic
rules of farming. Crops remain seasonal as in any Harvest Moon game,
but in
Rune Factory, fields can be found somewhere on the map that are ruled
by each
of the four Seasons. Fields that are ruled by a specific season
throughout
the year are located in the Dungeons in any Rune Factory game.
In Rune Factory 3, the four Seasonal Dungeons will be accessible from
the start
of the game. The Spring Dungeon, Privera Forest, is populated with the
least
powerful Monsters and therefore should be the first that you explore.
The
Main Plot requires that you face a Boss Monster in Privera Forest to
regain
your powers of Tranformation as well. You therefore will find yourself
in a
position where the first Dungeon Fields that you can till will be those
ruled
by the current Season at the start of the game, which is Spring.
Crop Seeds are sold at the General Store by Hazel and her lazy daughter
Karina,
but all Flower Seeds are sold by Shara at the Flower Shop. In Spring,
she
will offer Flower Seeds for all Seasons. It would be a good idea to
purchase
a few Moondrop Seeds, but you need not purchase Toyherb Seeds.
The Seeds that are found in this manner are not linked to the identity
of the
item you harvested or collected. In other words, you can find Pink
Turnip
Seeds when you collect a Black Grass or other Item.
Another way in which Rune Factory differs a little from previous games
is in
the way Crops grow as well as the quality of the soil. Crops can turn
brown
even if you have tended them properly, but it would be a mistake to
think that
they therefore will not mature. As in Grand Bazaar, you simply need to
water
them in order to restore them to health.
You may wish to wait until afternoon before you water your Crops as a
passing
shower may water them for you, saving you time and energy.
At the start of the first Spring, Formula A and B are sold by local
merchants
but it is not necessary to use them as there are other more pressing
needs
that will require money. Purchasing defensive equipment for combat and
Utensils for cooking are far more important.
In dungeon areas, you will find the usual seasonal array of coloured
Grasses,
Medicinal Herb and Antidotal Herb as well as Branches, Rocks and Weeds
on the
Fields, but often Items can be found as well along the edges of any
screen.
Investigate wherever you see a red arrow to find Crops, Flowers and even
Cooked Dishes!
After you save your game for the first time during the tour of your
home, Shara
will take you to your Fields. You have two Fields at the foot of the
Sharance
Tree. Both will be filled with coloured Grasses, Medicinal Herb,
Antidotal
Herb, Branches, Weeds, Rocks, Stumps and Boulders.
Once the Monster situation has been resolved, whether by the defeat of
the two
Monsters or the defeat of three additional Monsters, Shara will offer
to give
you a Farming Tutorial. It is your choice whether to accept or not.
If you
accept, you will gain a number of advantages, even if you know how to
farm!
When you accept the offer, she will place 9 Weeds on the Field in a
single plot
and tell you to clear the plot. This is an opportunity to clear both
Fields
entirely. Note that you cannot harvest any Bamboo Shoots at this point,
however, as Shara will tell you to 'stop fooling around' if you attempt
to
equip any Tool or Weapon! You can harvest all Wild Grasses as well as
Medicinal Herbs, Antidotal Herbs and, if you wish, all Branches and
Stones.
If you wish to clear both Fields, you should not collect the Weeds she
placed
until all other Items have been collected as, when the ninth Weed has
been
collected, she will tell you to equip your Hoe.
You now will be told to till 9 squares in the plot where the Weeds had
been
placed. When this has been done, Shara will give you 9 Toyherb Seeds
to sow.
After the Seeds have been sown, Shara will place six Withered Grass and
three
Toyherbs on the Field to the right in another square. You will be told
to
harvest both the Flowers and the Withered Grass. This will give you
three
Toyherb and six Withered Grass to use or ship.
She will point out the location of the Wood Shed and place a piece of
lumber on
the ground for you to collect and deposit there.
Shara finally will give you three Toyherb Seeds and take her leave.
If you refuse her offer of a Tutorial, you will receive only three
Toyherb
Seeds and the clock will begin to run when she takes her leave
afterwards.
Farming Controls
You can harvest ripe Crops as Crops or cut them with a sickle to obtain
higher
level seeds. B Button tills land, uses weapons and tools. A picks up
items
and talks to people.
Shara will give you a basic Watering Pot and Hoe at the start of the
game.
When you complete Well's first Request, he will give you a basic
Sickle.
Accepting Sherman's first Request will allow you to obtain a basic Axe
and
when you accept Gaius' first Request, you will be given aa basic
Hammer. When
Carmen's first Request appears, accept it to obtain a basic Fishing
Rod. In
many of these cases, the Farm Tool is not the actual reward for
completing the
task but a necessary item if you wish to perform the Request.
The initial Requests that allow you to obtain your Basic Farm Tools,
including
the Fishing Rod, appear in a set order, beginning with Well's Request
(with
gift of Sickle) and ending with Carmen's Request (with gift of Fishing
Rod).
When you have completed Carmen's Request, she will tell you:
Carmen: (!) Oh wait a second! have you been looking in your mailbox?
My mailbox...?
Yeah! You know, the mailbox next to your front door! As you get to
know the
people around here better and better, they'll send letters to your
mailbox!
Oh really?
Note that all the basic Farm Tools that are given to you are sold by
Raven at
the Weapons Shop. If you 'lose' any Tool, therefore, you can replace
it by
purchasing another. In Rune Factory 3, Tools can be shipped. Remember
that
you can accept only one Request from each Location daily. If, then,
you wish
to be able to fish immediately, purchase a Cheap Fishing Pole from
Raven at
the Smithy and then ship it when you find Carmen's Request on the
Bulletin
Board.
You can find Tools, Weapons, Equipment and Accessories in the Dungeons.
A
Wooly in Privera Forest dropped a pair of Clippers as a War Trophy, and
Freyr
found a Cheap Hammer in a Treasure Chest on the same screen. Cheap
Bracelets
often are dropped by Orcs in Privera Forest as well.
Introduction to Cooking
Kitchen items from Blaise are delivered instantly to your House and
installed
in your Kitchen.
You can buy 3 to 5 loaves of Bread per day from Blaise. The Recipes
contained
in these loaves of Bread appear to be loaded into the game at the
moment of
consumption. You therefore can save your game before you eat any and
then
reload if you obtain no useful knowledge from the Recipe Bread.
There are superior Breads in the form of Recipe Bread + that will teach
two
Recipes instead of one. When Blaise announces that the loaf he baked is
particularly 'delicious', it denotes Recipe Bread +.
You actually can make Cooked Dishes without having the Recipe for them,
but if
you have been 'taught' the Recipe, your chances of success will be
greater.
As in other Rune Factory games, you must Cook frequently and make the
same
simple Dishes again and again in order to raise your Skill Level in
Cooking to
allow you to make more complex Dishes.
Refer to the detailed sections on Cooking and Recipe Lists for more
information.
Wells: When you pick crops from your field, runes and rune spirits
might pop
up. If you get a rune, it will replenish some RP and raise a skill
level.
If you get a rune spirit, it will replenish some RP and raise one of
your
stats a bit. If you don't pick them up quick, they'll disappear, so
keep an
eye out for them.
For players new to the series, Runes are tiny shining orbs of white
light that
hover over your field at a location where a Crop has ripened. In RF3,
they
appear only AFTER you harvest the Crop. Rune Spirits resemble the
Runeys in
Rune Factory Frontier, as they are tiny carrot-shaped ghostly creatures
that
appear over a square where you have harvested any Crop. Their
appearance in
RF3 appears to be utterly random.
Another source of Runes incidentally are the Rune Flowers that can be
found in
dungeons. Use your Sickle to cut them. Once cut, you will be required
to
wait until the next day for their reappearance.
Blue Rune Crystals can be found in the dungeons and when smashed with
your
Hammer, will yield a Rune.
Bags of Seeds can appear randomly whenever you harvest either a Crop or
a Wild
Item on your Field or on a Field in any Dungeon. They are not specific
to the
Season that rules the Dungeon in the same way that Seeds found in
Treasure
Chests in a Dungeon can be Seeds for ANY Season.
Lumber
Lumber or Wood always is a vital Item in Harvest Moon and Rune Factory,
as it
is required for any construction projects, including building
expansions and
new building projects.
A Monster Barn requires 40 Wood but has no other cost. Your next
projects will
be to create a Forge, Workshop and Pharmacy. The costs of these are:
You will be able to build a Monster Barn once you have defeated the
Raccoon in
Privera Forest. This does not require a high level of Skill, actually
and you
should be able to defeat him and move forward into the Sol Terrano
Desert at
the end of the first week of Spring without any difficulty. If you
wish to
move the plot forward, simply dash through the screens in the Desert
until you
find the Univir Settlement in the north. Once you have spoken to
Kuruna about
the history of the enmity between Monsters and Humans, the Sharance
Tree will
expand to allow you to build a Forge, Workshop and Pharmacy.
The initial Barn will have a single room with space for four Monsters.
You can
order additional 'barns' or chambers from Raven.
When you have tamed Monsters, setting them to work in different
quadrants of
your Field will allow them to chop Wood for you as well as watering
your Crops
and collecting wild Items. If you set them to sow Seeds, you will be
required
to pay for the privilege, but they will collect the Seeds that are
obtained
during harvests and sow them. If you do not set them to sow the Seeds
and you
do not collect them yourself, you will find that you have lost a useful
asset
in terms of Seeds for new plantings.
Energy Recovery
Your Character should awaken each morning at 6.00 a.m. with full HP and
full
RP. Staying awake through a night is possible but will sap your
Character's
resistance and he usually will catch a Cold at 6.00 p.m. if he has not
gone to
bed.
You need not sleep a set number of hours, however, and it appears that
going to
bed close to 5.00 a.m. even with both HP and RP severely depleted will
not
affect your chance of awakening fully refreshed.
Cold Medicine is one of the Items that can be found randomly in Chests
in the
Dungeons. It would be a good idea to keep one on hand in case of
emergencies.
As in other games, your RP gauge can reach zero without causing your
Character
to pass out. It is when your HP gauge reaches zero that your Character
will
faint. Whenever this occurs, he will find himself in Marjorie's hands
at the
clinic. She will inform you of a random amount as her fee to restore
you to
consciousness but usually will waive the fee. Passing out will not
cause you
to lose any time at all, unlike other games where you will be forced to
rest,
often through an entire day.
There are many methods by which you can recover both HP and RP during
the day.
All Wild Grasses have some restorative powers. Medicinal Herb restores
HP
while coloured Grasses restore both HP and RP in most cases. Antidotal
Herb,
incidentally, will stop the course of poison if you have been poisoned.
Use of any Magical Spells apart from Teleport requires RP. If your RP
gauge is
empty, you will not be able to perform any offensive magic. You will
be able
to teleport out of any Dungeon or from any location back to your home
even if
your RP gauge is empty.
The power to Transform that you have will remain inert until you have
defeated
the Raccoon in Privera Forest and touched the magical orb on the Dais
there.
Once you have the power of transformation, your Character will be able
to set
it to the X or Y Button.
The first Magical Spell you should purchase is Cure, which will be sold
by
Marian from the start of the game. Cure will restore some HP to your
Character, but you will need some RP to use it.
If you go to the Bathhouse, you can pay Pia to use the Men's Bath.
This will
replenish your Energy.
Note that Marjorie will not charge for your Recovery until you have met
the
Univir Tribe in Sol Terrano Desert.
Recovery Items
A simple Medicinal Herb will restore +20 points of HP. Any coloured
Grass will
restore +3 HP and +3 RP. This may appear insignificant at first
glance, but
the key to good health in Rune Factory is never to allow your RP gauge
to fall
to zero. As previously discussed, with RP at zero, your HP begins to
decrease
drastically. It therefore will help if you eat one coloured Grass if
your RP
reaches zero BEFORE you undertake any action, whether to till or water a
square in a Field or to cook a Dish.
Bamboo Shoot is one of the best of the Items you can find on the Fields
in the
first season of your game, as its values are:
Bamboo Shoot: HP Rec +5, RP Rec +15, HP Max +3, RP Max +3, STR +1, VIT
+1.
Eat a Bamboo Shoot to restore RP, then eat Medicinal Herb to fill your
HP
gauge again if it has decreased.
Cooked Dishes always provide better Recovery than raw Items and where
RP is
concerned, one of the best Items you can make fairly early is Medium
Cheese.
Medium Cheese is made in a Mixer, using any size of Milk and one Yellow
Grass.
You do have to have some Cooking Skill to make it but it is worth the
effort
as you can see. Most of the other Recipes that you can make early in
the game
restore more HP than RP and HP can be restored by eating the humble
Medicinal
Grass that grows everywhere. Furthermore, as discussed earlier, you
can use
the Cure Spell to restore HP but only if you have some RP!
The Cooking section of this Guide gives more suggestions for some easy
Dishes
for a player in early Spring.
Early Exploitations
On your very first day in Sharance, you can collect many of the 'free'
Items
stashed throughout the village. Their locations are given in another
section
of this Guide. Make certain that you ship them before 5.00 p.m. if you
wish
to have more income than the initial 500G that you have in your
inventory.
Go into Privera Forest even if your Level is low, saving your game
before you
enter the Dungeon. There often is a Chest on the first screen that can
contain two to four random Items, including Crops, Cooked Dishes,
Ingredients
or Accessories. Exit and re-enter the Forest again and again to find
these
Chests. Ship the Items that you find for early profits in order to be
able to
purchase basic defensive equipment, Cooking Utensils and Ingredients
from the
General Store.
Save your game BEFORE you go to the Smithy for the first time. Go to
the
Smithy and ask about the Special Deals for the day. If the Item or
Items you
seek are not included in the day's Menu, reload your game and try again.
Initial Priorities
It is when you defeat the Raccoon in Privera Forest that the plot will
move
forward. Moreover, all Shops will display an expanded Menu after this
Event.
More Seeds will be sold at the General Store, more Weapons and
Accessories
will be sold at the Smithy and more Spells will be sold at the Chemist.
Most
importantly, a Monster Barn can be built and Monsters tamed. There is
no
real reason to rush forward, however. Requests should be fulfilled,
one day
at a time while you divide your time equally between farming, fishing
and
exploring the Dungeons.
Social Interactions
When you speak to any Character, you may learn important information as
well.
In Rune Factory 3, there are two basic types of Characters. There are
Main
Character with whom social interactions have value in terms of
Friendship
Points and there are Subsidiary Characters who simply impart important
tips
with respect to every aspect of gameplay.
Speak to every one, therefore, whenever you encounter some one anywhere
on the
Map.
There are two ways of going about any research of Favourite Gifts. You
can
perform your social rounds armed with a few stacks of inexpensive
coloured
grasses, giving one to each Individual you encounter and noting their
Responses. Birthdays often will be forthcoming as well.
For example, when Freyr gave Wells a Pink Turnip, it elicited a green 6
and the
following Response:
Wells: This isn't a bad gift, but to be honest, I'd rather have a rice
ball.
Only one Gift per day will 'count' in terms of raising or lowering
Friendship
Levels.
Evelyn: I heard that if you propose under the Sharance Tree, that love
will
blossom. ... Maybe I should try it.
Shino: Here's atip for when you get tired fighting in the dungeons...
Look
for some blue flowers or crystals. If you cut the flowers or break the
crystals, you'll find runes that will replenish your RP.
Some of the tips that you can obtain from Subsidiary Characters include:
Zod: I stepped on a poison puddle the other day. Next time, I'll use
Neutral
Agent on it!
Poison Puddles or Poison Squares are deep purple in colour and can be
found
randomly on any Field in a Dungeon. Your Character will be poisoned if
he
steps in one. More annoyingly, perhaps, is the fact that you will not
be able
to till the square until the Poison Puddle is removed. The only way to
accomplish this is by dumpiing Neutral Agent on the Poison
Puddle/Square.
Your primary Save Point is in the 'Diary' at your bedside table but
there are
Save Points at the entrance to each of the Dungeons. You will find
another
Save Point in any Dungeon near the chamber where a Boss Monster is
located.
Save Points are purple Crystal Pyramids. In Rune Factory 3, you
actually can
practice your Combat Skills on them and raise your Skill Levels. When
smashed, they will reappear when you exit the screen and re-enter.
Sho: There are some people who fight monsters with farm tools. I
don't get
it.
This hint refers to the fact that every Item has its own unique Stats.
Of
course, as Shara told you to defeat the first Monster you ever
encountered
with a Hoe, your Character will be well-aware of the ability to use
Tools as
Weapons.
Festivals
Festivals serve many purposes in Rune Factory and Harvest Moon. They
are an
opportunity to socialise with other individuals. It always is a good
idea to
attend any Festival even if you cannot participate. In Rune Factory 3,
many
of the Festivals are Contests that will award special prizes if you win
but
offer consolation prizes in the form of Recipe Bread if you simply
participate.
Even if you fail to win, you will be given 3 Cooking Recipe Breads for
participating in the Contest.
Unlike most other Harvest Moon and Rune Factory games where Events
usually
cannot occur on a Festival day, in Rune Factory 3, you can accept and
complete
Requests as well as experience key events even in the middle of a
Festival!
The Calendar on the Wall of your chamber in the Sharance Tree will be
marked
with the dates of the Festivals but will include only a couple of
birthdays as
Birthdays information must be given to you by some one in the village
before
it will appear on the Calendar. Shara will inform you of her Birthday
and
Raven's Birthday, so you will find them on the Calendar but you will
need to
engage in regular social interactions with other Characters if you wish
to
have all Birthdays added.
Seasonal Information:
Marjorie: The items you can forage in your field change with the
seasons. You
can get Bamboo Shoots in Spring, and Blue Grass, Green Grass, Purple
Grass and
Indigo Grass in summer. White Grass only grows in winter, so it's not
easy to
gather it.
Spring Season:
Wild Items found on Fields: Bamboo Shoots, Red Grass, Yellow Grass,
Orange
Grass, Black Grass
Spring Fish: Masu Trout, Gibelio, Needlefish, Lover Snapper, Cherry
Salmon,
Squid and Lamp Squid
Summer Season
Wild Items found on Fields: Medicinal Herb, Antidotal Herb, Blue Grass,
Green
Grass, Purple Grass, Indigo Grass
Summer Fish: Sardine, Char, Chub, Turbot, Sunsquid, Shrimp, Crucian
Carp,
Lobster, Lover Snapper and Squid
Autumn Season:
Wild Items found on Fields: Medicinal Herb, Antidotal Herb, Red Grass,
Orange
Grass, Black Grass
Autumn Fish: Skipjack, Salmon, Squid, Mackerel, Pike, Snapper, Fall
Floudnder
and Lover Snapper
Winter Season
Introduction to Fishing
Although you can purchase a basic Fishing Rod as well as any basic Tool
from
Raven from the very start of the game, you should wait as you will
receive all
of these in the course of performing Requests for Villagers. Your
Fishing Rod
will be given to you by Carmen when you agree to perform her Request,
which is
purely and simply to catch any Spring Fish for her and deliver it to
her. You
will be given a Sardine as a 'Reward' but being allowed to keep the
Fishing
Rod is the real reward for this act.
Most Fish are seasonal, but in any Rune Factory game, you can catch Fish
restricted to each of the Seasons by finding the right location in a
Dungeon.
All four Seasonal Dungeons will be unlocked at the very start, although
Monsters will be progressively powerful and difficult to defeat in the
Dungeons ruled by the later Seasons.
Fishing Controls: Use the B Button to equip, B to cast and B when the
fish
bites to reel it in. Do not hit the button when the fish first
nibbles on
the bait. It may nibble three or four times before it actually takes
the
bait!
Any one familiar with Rune Factory 2 will realise at once how critical
Friendship Levels are in this game as the Requests that appear are
linked to
the Friendship Levels of the Characters who make them. Romance is one
of the
pursuits as well and knowing what gifts and cologne an Eligible Girl
likes as
well as her Birthday will advance your cause considerably. Remembering
every
one's Birthday in fact is important to your success in life in any
Harvest
Moon or Rune Factory game.
Give any Item to a Character and he/she usually will tell you what Item
would
be preferred. Characters are very forthcoming about their Likes and
Dislikes
in Rune Factory 3.
You will be directed to use your Hoe to defend yourself against the
first
Monster but when two more Monsters appear, Gaius will arrive and offer
to give
you a Weapon.
Use shortsword!
Use longsword!
Use spear!
Use hammer!
Use axe!
Use Staff!
Use dual blades!
If you choose any weapon, you will see a prompt that gives you a little
information about the style of attack that the weapon type offers:
Combat Strategies
In Rune Factory 3, you can set the difficulty level of the game by
visiting the
Trophy Room, accessed through the stairway on the right in your Home.
If you
brag to Shara that the two Monsters you defeated during the Farming
Tutorial
were fairly weak, the game will set your Difficulty Level to Hard
automatically but this can be changed at any time if you wish.
Dungeons in Rune Factory are places that are ruled by specific Seasons
inhabited by Monsters. Players familiar with the series will find Rune
Factory 3 similar to previous games in most respects.
Monsters are screen-specific for the most part in Dungeons and are
spawned by
Generators on the same screen. In Rune Factory 3, these Generators can
be of
different colours. When you destroy them, you can obtain an Item
randomly.
The items obtained from destroyed Generators are elemental Crystals.
The
colour of the Generator will indicate the Element that rules it and any
Crystal obtained will correspond with the same Element.
Gaius: Sometimes you can find crystals when you destroy those portal
things
that the monsters come out of. And you can get different crystals
depending
on the colour of the portal you destroy.
Whenever you leave a Dungeon screen and then re-enter, both Monsters and
Generators will respawn.
Freyr: Wells?
Freyr: Wells...
I'll do it.
Sounds too tough for me.
Wells: Really?!
Wells: Thank you. Glad to hear it. The monsters in Privera Forest
aren't too
tough if you're ready for them. Just don't try exploring any other
areas yet.
Wells: On the west side of town are entrances to Vale River and Sol
Terrano
Dessert. On the east side, you'll find Oddward Valley. The monsters i
n
those places are a lot more dangerous than the ones you'll find in
Privera
Forest. So you'd better stick to Privera Forest until you've got a lot
more
epxerience fighiting monsters.
Wells: I shoudl also tell you about Teleport. You can use Teleport
when you
need to get home fast. If you're i a doungeon, it'll take you to the
entrance. if you're in town, it'll take you straight to the Sharance
Tree.
Open the quick equip menu with L and equip the spell to X or Y. It
doesn't
use any RP, so you can use it any time. Teleport is a special ability.
You
can't removed it, so you'll always have it with you.
Wells: (!) And don't you go bringing any monsters back into town! I
hate
those danged things!
It is not the two Statues on the same side of the river that need to
face one
another, but the two matching Statues of each pair. One will be found
on
either side of the river. Turn each Statue therefore so that its face
gazes
across the river. When this is accomplished, a stairway will open on
both
sides of the river.
You now need to descend each stairway to discover that the bridge to
which they
lead is broken on both sides. You will be required to find some one
who is
able to fix the bridge.
If you speak to Wells, he will recommend both Gaius and Daria for the
task.
When you speak to Gaius, he will tell you to ask Daria for help.
Daria will agree to perform the task and will create a Rainbow Bridge
instantly
in an Event. You now can cross the bridge on either side to a small
platform. A set of stairs can be found on the right of the platform.
It will
lead you to the Raccoon.
You then will be directed to explore an area to the east where you will
find a
glowing orb on a dais. Press A to touch the Orb and you will regain
your own
powers of transformation.
Your Character now will have the power to transform himself into a
Wooly during
battles. When in Monster form, he will be able to execute special
moves using
the A, B, X and Y Buttons.
It is only when you have defeated the Raccoon in Privera Forest that
you will
be given the opportunity to build a Monster Barn.
When you speak to Raven at the Smithy after defeating the Raccoon, you
will
experience a dialogue with her as follows:
Freyr: Well, it seemed like it was causing problems for every one. I
really
wish I hadn't had to...
Freyr: Well, it's not like all monsters are bad or anything...
Raven: I see.. We can build you a monster barn if you give us some of
your
wood.
Raven: What?
Now when you speak to her, a new option will appear in the Menu:
Raven: Now you can befriend monsters you find in the dungeons and take
them
back with you. Monsters will come home with you if you give them food.
Raven: But they won't befriend you if they think you are weaker than
they
are... So don't get eaten by mistake...
The range of Weapons and Equipment that she sells will be expanded as
well and
some Items that only appeared randomly prior to this as Special Deals
now will
be added to each of the Categories.
When you have met the members of the Univir Tribe and the Sharance Tree
is
expanded, her Menu will expand again.
Wells will approach you at the entrance to the Desert, warniing you not
to
enter. Obviously, the Desert is the next destination for you if you
wish to
make progress in the main Plot!
Univir Settlement
When you begin to explore the Sol Terrano Desert, you should experience
an
Event when you first arrive at a narrow defile in the north. Here is
the
entrance to the Univir Settlement, a fabled tribe of creatures who, led
by the
'Horned Girl' Kuruna, have declared unrelenting war against humanity.
You will be unable to enter the Settlement, in fact, until you have
transformed
into your Wooly persona. When you have done this, you will be welcomed
warmly
and urged to join their cause.
Karuna is the 'Elder' and leader of the Univir. You need to speak to
her in
order to experience the following dialogue:
Kuruna: Do you know the town nearby? The people there ran us univir
out of
their town! (with cross hurt)
Freyr: Really?
Freyr: ...
Kuruna: i don't know the reason. It was before I was born. But we
were
exiled, and now we live here. They are all savages! So you should be
careful
not to wander too much outside. The humans might do something to you.
Freyr (She really hates them. I wonder what happened...) (Maybe Wells
knows
something.)
When you return to the Sharance Tree, you will experience an Event with
Wells.
Wells: Have you been feeding the Sharance Tree a special fertiliser or
something?
Freyr: Um, Wells. Did you know about the univir's camp?
Wells: Yes.
Freyr: Is that why you told me not to go into the desert?
Wells: Yes, I didn't want you to run into that camp of human-hating
monsters.
I'll bet their elder kicked you out the second she laid eyes on you.
Freyr: Huh? Oh, yeah! S-She sure did. Because I looked totally
human, of
course.
Freyr: Thought the elder did say something about how the univir lived
in this
town until they were chased out. Do you know anything about that?
Wells: All I know is that happened a long, long time ago. There
aren't any
records of what happened or why.
Freyr: I see...
Wells: Freyr...
Freyr: Yes?
Freyr: What?
Freyr: But...
Wells: Humans and monsters were never meant to live together. It's
just not
natural.
He walks off.
Freyr: Wells hates the univir just as much as they hate humans. But
why do
they hate each other so much? Maybe I should go talk to Kuruna again.
Before doing so, you can enter your home to discover how an upper floor
has
been added. Shara now will appear, whatever the hour to suggest that
the
empty room upstairs could be a perfect work area where a forge,
pharmacy and
workshop could be installed. You now will have the ability to craft
items
after visiting Raven's Smithy to order a Forge or Workshop. When you
visit
the Chemist to speak to Marian, the option to build a Pharmacy will be
added
to her Menu.
Incidentally, the only item in the new room upstairs will be a Storage
Chest.
Sad to say, it is the same Storage Chest that you have in your original
chamber and no new slots will have been added to it.
Raven: I see... Gaius said that if you wanted, we could put a forge
and
workshop in your house...
Raven: Well, as long as you have enough gold and wood... Just be
careful...
Gaius may make it look easy, but forging is a lot of work...
Raven: Don't mention it. Let us know when you'd like them built...
Now a new option will appear when you access her Menu:
I want a Forge/Workshop:
Forge:
Cost: 5000G, 100 Wood
Workshop:
Cost: 3000G, 50 Wood
When you next speak to Marian at the Apothecary Shop, she will offer a
new
option to create a Pharmacy.
If you wish to move the story forward, you need to return to the Univir
Settlement to receive instructions from Kuruna. Note here that there
is a
primary Quest for Kuruna which must be distinguished from the Owl
Requests
initiated by Kuruna as well as Zaid and Ondorus.
The primary Quest by Kuruna requires that you accompany Zaid to two new
areas
in the desert to obtain special items. The first item consists of
Dragon
Bones from an area in the southeast. When you give the Dragon Bones to
Kuruna, she then will direct you to obtain a Cactus Flower in an area
in the
southwest.
Both of these areas have voracious carnivorous plants in the sand that
can
damage your Character severely if his levels are low and he is not
equipped
properly for defence. Zaid will fight the Monsters in the area with
you, but
if his Energy Bar reaches zero, he will fall to the ground until you
have
defeated all Monsters on the screen.
When you have obtained the Cactus Flower, return to the Settlement to
experience an Event. While you were on your expedition, a Monster
attacked
and the Univir Tribe fear that it will be only a matter of time until
the camp
is overrun.
You will volunteer to fight the Monster and Kuruna will open the gate
north of
the Settlement.
The Desert is strewn with dinosaur bones but the Dragon Bones that you
obtained
initially for Kuruna are quite different from the Dragon Bones obtained
as a
War Trophy after defeating Skelafang. The former falls into the
category of a
'Present' while the latter can be used to upgrade Items.
When you have collected the War Trophies from Skelafang, go north to
find a
second Orb similar to the one you found in Privera Forest after
defeating the
Raccoon. When you activate the Orb, you will recover a few more
memories.
Make certain that you give the Cactus Flower to Kuruna before you
return to
the Sharance Tree.
When you return to the Sharance Tree, you will experience a little
Event with
Sakuya. She will offer to give you some 'lunch' if you come to the Inn
to
collect it later. When you enter the screen of the Inn, you will
experience
an Event that will lead you ultimately to the next Dungeon.
When you attempt to visit the Inn next, you will experience an Event
with
Sakuya. You will find her on the ground. Evidently, a large shadow
stole the
lunch she had intended to give to you and has made off with it.
When you enter the Diner, you will experience an Event with Collette and
Blaise. Once again, the Monster came to the village because it was
attracted
to Salted Char. The message is clear. If you wish to confront the
Monster,
you need to prepare Salted Char yourself and take it to the clearing in
Oddward Valley.
In case you did not recognise the connection, however, you will
experience one
more Event when you approach the entrance to Oddward Valley. Carmen
will run
towards you to announce that HER Salted Char was stolen by a lion-like
Monster
in Oddward Valley.
Catch a Char, prepare Salted Char and gird your loins for battle. If
you do
not know how to make Salted Char, Blaise will be more than happy to
instruct
you if you speak to him after the Event with Carmen at the entrance to
the
Valley.
When you enter the Oddward Valley with your Salted Char, you will be
able to
advance unimpeded until you reach the Bamboo Cliffs. Here, two gates
will
slam shut, trapping you temporarily. Four Monsters of different
varieties now
will appear. You will be required to defeat them all before the gates
will
open for you to allow you to go to the next screen in the west.
On this screen, two gates will slam shut, preventing your escape and
this time,
five Monsters of different varieties will appear. Once you have
defeated all
of them, the gates will open, allowing you to enter the screen with the
new
save point.
Save your game and advance north to the little clearing to place your
Salted
Char in the centre of the circle where you collected the Super Fail Dish
previously.
When the Red one is defeated, he will drop Red Lion Fur. When the Blue
one is
defeated, he will drop Blue Lion Fur and Quality Fur. You now will be
able to
go north to another clearing with a dais in the centre. An orb floats
there.
When you investigate the Orb, you will experience more of your hitherto
lost
memories and discover that you came to Sharance in fact on the trail of
five
Monsters. So far, you have encounted and defeated four of them... One
remains.
A Research Lab?
When you next speak to Marian after defeating the twin Lion Monsters,
she will
remark:
Marian: Your home got bigger... So you have room for a research lab...
Freyr: What?!
Sinister Laughter
When you approach the entrance to the Winter Dungeon for the first time
after
defeating the twin Lions, you will experience a little Event.
Obviously, you can purchase a Magic Lily Pad Seed from the Flower Shop.
There
are some Water Shoes at the Smithy in the Special Deals section
occasionally
at this point that will allow you to cross water as well. The list of
Items
offered as Special Deals is generated randomly so if you wish to own
the Water
Shoes but have not obtained the Recipe yet to make them yourself,
simply save
your game before you visit the Smithy and, should the Menu not include
them,
reload your game.
You will be required to cross the river more than once in the Vale River
Dungeon.
In order to pursue the source of the sinister laughter, you must cross
the
water of the Vale River Dungeon and then continue north through a
tunnel in
the ice.
When you enter the Crystal Cave area, your Character will halt to
remark:
Yikes! That eerie cackling again! Looks like the road ahead's
protected by a
powerful wind... Do I have to defeat all the monsters in this area...?
The pillar of ice will fall, creating a bridge to the western side of
the
screen.
The enemies from the other side of the area can move freely back and
forth now
as well. You will be required to defeat all enemies on either side of
the
water as well as the two Monster Generators in order to be able to move
forward. When this has been accomplished:
Freyr: It feels like the gusts have died down. I'll try moving ahead
now.
To move forward, you need to exit the Crystal Cave at the northeast
corner.
When you enter the next screen, which is the Icy River:
Freyr: Ack! Again with the cackling! The gusts are knocking me back
again.
And who... or what... is behind all the laughing?
Freyr: Hmm... I'm getting a bad feeling from over in that area. If I
defeat
all the monsters in the cave, I might be able to move on.
You now need to defeat a pack of Silver Wolves, Little Wizards and more
Dark
Slimes in order to clear the area. Once again, there are two
Generators and
one will be found on either bank of the river. There is no way to
create a
bridge here, however, and you therefore will need either to have the
ability
to walk on water or to float across on a leaf. Although you need to
clear the
area on the west bank of the River, the path to the source of the
laughter
will be in the northeast corner again.
Privera Forest:
Difficulty: 1 Star
Suggested Level: 1
But lately, some new statues have been added to the scenery.
Mineable Items Here: Scrap Metal, Iron, Bronze, Earth Crystal, Amethyst
Monsters: Wooly, Orc, Orc Hunter, High Orc, Orc Archer, Elephant, Giant
Beetle,
Hercules Beetle, Flower Blossom, Spider, Ant, Killer Ant, Buffamoo,
Chipsqueek, Leaf Ball, Big Mushroom, Planhoa, Onion Ghost, Orc Rider,
Pomme
Pomme
Most people stay away from this area, unless they have a very good
reason to
visit it. So do you have a good reason to be here, or are you some
kind of
weirdo?
Or are you here to visit the Hidden Univir Settlement deep in the
desert?
Mineable Items here: Scrap Metal, Iron, Bronze, Silver, emerald, Ruby,
Fire
Crystal
A terribly cold region where the snow never thaws. The harsh
temperature
allows only the toughest monsters to survive. An ice-cold river
divides the
land. You'll need to find a way to cross it.
FONT COLOR=#5555CC>
Monster Behaviour Guide
One could devote an entire book to Monsters and their habits and
indeed, they
are an important aspect of any Rune Factory game. Monsters are your
antagonists in the Dungeons and in DEFeating them, your Character will
increase his Skill Levels in Combat as well as obtaining important
Items as
War Trophies. When tamed, Monsters serve the purpose of Ranch Aniimals
and
Farm Workers. You can obtain products from them and set them to tasks
on your
Fields.
You will not be able to tame any Monsters until you have a Monster
Barn. The
option to build one will be added to Raven's Menu only after you defeat
the
Raccoon in Privera Forest. There is no cost apart from supplying 40
Wood for
the project.
When the Barn has been ordered, it will be completed instantly. You
therefore
can go directly to any Dungeon to tame your first Monster! In Rune
Factory 3,
you do not use a 'Pet Glove' to tame Monsters. Instead, you need to
ply the
Monster with Food. The number of Items required to tame the Monster
appears
to depend partly on the Monster's Strength or Level and on the food
Item used.
A simple Medicinal Herb or coloured Grass CAN be used to tame a
Monster, but
you have to give it quite a few before it will be persuaded to come
home with
you.
When the Monster has been tamed, you will be asked to choose a name for
it and
you then can keep it with you in the Dungeon or send it to the Barn
immediately.
As soon as you arrive at the Barn after taming your first Monster, you
will
receive a visit from Gaius, who will give you a tutorial about Monster
Care as
well as 9 Grass.
Grass is the ordinary Feed for Monsters in Rune Factory 3. Grass Seeds
can be
purchased from the Flower Shop from the very start of the game and as
Grass is
a Multiple Harvest Crop, you can plan ahead by growing some even before
you
have the ability to tame and house Monsters. Use your Sickle to cut
ripened
Grass for Monster use.
Ride.
Send back to the barn.
If the Monster is one that can be used for Transport, choosing 'Ride'
will
allow you to mount. If the Monster cannot be used for Transport, you
will
receive a prompt to that effect. In RF3, any Monster who is being used
for
Transport can follow you into buildings and when you speak to villagers
while
mounted, they will ignore the Monster completely! Furthermore, whether
mounted or not, if a Monster Companion follows you into your home and
you go
to sleep, it will be waiting next to your bed when you awaken.
If you choose:
Help on the farm.
Let it decide
Upper Left
Upper Right
Lower Left
Lower Right
Note that only one Monster can be set to any quarter of a Field. You
will be
cautioned not to set two Monsters to work in the same area as they then
may
fight. If a Monster has been set to work in a particular quarter, that
area
will not appear in the Menu when choosing an area for another Monster
to tend.
When you have made the assignment for the Monster you will see a new
option:
I can ask it to sow the fields if I pay for the seeds and work. What
should I
do?
This is an option with respect to the Seeds that are obtained from
harvested
Crops. If you neither set your Monster to sow Seeds nor harvest your
own
Crops, you will lose a valuable asset in terms of the Seeds dropped
randomly
whenever a Crop is harvested.
Once a Monster is set to work, you will see the following if you speak
to it:
The monster is currently assigned to work the upper right of the field.
Choices now:
Make certain that you have enough Grass as Feed in the Barn for all your
Monsters. They will organise their own Feed if the Barn is stocked.
Brush
each Monster daily and, to raise Heart Levels, feed it a Cooked Dish
manually.
Note that Monsters set to work in your Fields will tire after a couple
of days.
You do need to feed them Cooked Dishes in order to restore their Energy
Levels! Grass in the Barn will not be sufficient for this purpose.
For example, a tame Chipsqueek will leave Fur on the floor of the Barn
and a
Wooly will leave a Small Fleece, even though you can obtain more Small
Fleece
from your Woolies by shearing them.
When you have asked about every aspect of Monsters that interests you,
Gaius
will give you a Brush as well as 9 portions of Grass. If you have
tamed a
Wooly, he will provide you with a pair of Clippers as well.
Gaius: Raven told me that if you give gifts to monsters, it'll make
them
stronger. Different presents have different effects, though. For
example, if
you give them a nice dish you've cooked, that works great.
Gaius: Uh... I dunno. Ask the monster, I guess. Only the first gift
you give
them is effective, though.
Gaius: Raising your friendship with monsters is just like raising your
friendship with people. It takes effort. Make sure to feed your
monsters
every day. Your monsters won't like you if you don't feed them, after
all.
Besides that, if you don't feed them, their health won't recover, so
they
won't do any work. Also, they'll be deprived of important nutrients if
you
don't feed them. So, for example, a wooly won't grow wool.
Freyr: So, how much food should I give them per day?
Gaius: One piece of grass is enough for one room. Just place the Grass
in the
ffed slot on the front of the barn. You can also put it in the box
inside the
barn that's on the right side, just as you enter. Check the notebook
for the
amount of food you need and the food you have. Basically, monsters
will be
happy if they're well-fed, and they'll begin to trust you more. And
don't
just give them feed... Cook food for them from time to time. They'll
appreciate it.
Gaius: Take your monsters outside, and they'll follow and fight
alongside you.
Some monsters even let you ride them, so you should try it out.
You should give your monsters daily chores to do as well. Sowing seeds,
watering crops, harvesting... Your monsters can help you with a variety
of
chores. But if you want them to sow seeds, it'll cost you money,
though.
Freyr: Why does it cost money for the monsters to sow seeds?
Gaius: No idea. Also, if you assign two monsters to work in the same
section
of your fields, they'll fight. So, be sure to keep them apart. Your
fields
are very large, though, so it should be okay. Just use the notebook.
Your
monsters will work hard for you. And the stronger your bond with them,
the
harder they'll work for you.
Gaius: It's a Brush and Clippers. They're for taking care of your
monsters.
Gaius: The Brush is used for brushing your monsters, and the Clippers
are for
shearing fur from woolies.
Rune Factory 3 is different from prior games in the series where Forging
Weapons, Tools and Accessories is concerned. In previous games, there
were
set ingredients that had to be used to make any new Item or to upgrade
an
existing Item. In Rune Factory 3, there are set Recipes to create NEW
Items
but where Upgrades to existing Items are concerned, any War Trophy can
be
used. This is the case both with respect to Items upgraded at the
Forge and
those that are upgraded at the Workbench.
When you access the list of War Trophies, you will find that each has
its own
unique characteristics and these will affect any upgrade made using
that Item.
Any Item used to upgrade an existing Weapon or Accessory will have an
effect
on one or more of the following: Attack, Defence, Magic Attack, Magic
Defence,
Strength, Vitality and Intelligence. Most effects are positive but a
few are
negative!
Items can be upgraded only to Level 10, so make certain that you choose
your
upgrade materials wisely as you will be able to use only 9 ultimately.
Dungeons and the Four Seasons
Poison Squares or 'Puddles' are deep purple and can be found randomly on
tillable Fields in the Dungeons. Use Neutraliser purchased at the
Clinic to
dissipate a Poison Square,Puddle.
Where forging Weapons and Accessories are concerned, there are no set
ingredients for Upgrades. Instead, you can choose the Item that you
wish to
use based on its stats. Weapons strong in Attack can be upgraded with
Items
that give Defence or Magical Defence, for example, if you feel that you
need
more defensive power. Each Item that can be used in Upgrades has
specific
stats. These are included in the War Trophies List.
In the following Monster Lists, you will find the name of the Monster
with its
official description, the Combat Level at which it can be tamed, its
Stats in
terms of HP, Attack (ATK), Defence (DEF), Magic Attack (MGC ATK), Magic
Defence (MGC DEF), Strength (STR), Vitality (VIT) and Intelligence
(INT), the
War Trophies that it may 'drop' when defeated and the Item that it
'gives'
when tamed. The specific screen or screens in any Dungeon where the
Monster
can be found is included as well.
For example, the first screen in Privera Forest is the Lightway, where
both
Pomme-Pommes and Woolies appear. Whenever you enter the area, you can
find
two Monsters. They may be two Pomme-Pommes, two Woolies or one Pomme-
Pomme
and one Wooly.
The Gifts that a Monster leaves on the floor of the barn each day may
or may
not be one of its War Trophies. For example, in the case of the
Chipsqueek,
the Gift that it leaves for you on the floor of the Barn is Fur, which
is one
of its War Trophies. In the case of the Wooly, however, its Gift is
Small
Fleece, which is the item that you will obtain when you use the
Clippers, but
NOT one of its War Trophies.
Monster Health
In the same way that soil must rest in Rune Factory 3 in order to
continue to
produce high quality Crops, tame Monsters must rest from time to time
or they
will become tired or ill. If a Monster displays any of the status
ailment
icons, the gift of a Cooked Dish usually will cure it, but you may wish
to
rotate your Monsters in their chores as well. A Monster who is not in
peak
condition will not leave a Gift on the floor of the Barn.
Transport Monsters
Many of the Monsters that you tame in Rune Factory 3 can be used for
Transport.
Whenever you interact with a Monster, you will have access to a prompt
to
'Ride' it. If it is a Monster that can be used for Transport, you will
be
able to mount it by using that option. If it is NOT a Monster that can
be
used for Transport, attempting to use the option will result in a
message to
the effect that you will not be able to ride this particular Monster.
Some of the Monsters that you should be able to use for Transport are as
follows:
Buffalo
Dorado
Duck
Elephant
Hercules Beetle
Hunter Wolf
Penguin
Silver Wolf
Sky Fish
Tricky Mushroom
Privera Forest:
Difficulty: 1 Star
Suggested Level: 1
But lately, some new statues have been added to the scenery.
Mineable Items Here: Scrap Metal, Iron, Bronze, Earth Crystal, Amethyst
Monsters: Wooly, Orc, Orc Hunter, High Orc, Orc Archer, Elephant, Giant
Beetle,
Hercules Beetle, Flower Blossom, Spider, Ant, Killer Ant, Buffamoo,
Chipsqueek, Leaf Ball, Big Mushroom, Planhoa, Onion Ghost, Orc Rider,
Pomme
Pomme
Ant
Ant:
Lv.: 6 (tiny EXP)
HP: 164
ATK: 9
DEF: 8
MGC ATK: 1
MGC DEF: 3
STR: 9
VIT: 8
INT: 8
Description: Wanders around aimlessly, sometimes remembering to ATK.
Location: Crescent Path, Green Path,The Eye
War Trophies: Speckled Skin, Wood
Big Mushroom
Big Mushroom
Lv.: 7 (tiny EXP)
HP: 131
ATK: 10
DEF: 9
MGC ATK: 7
MGC DEF: 12
STR: 12
VIT: 19
INT: 13
Description: A gigantic mushroom as tall as a person. Emits poison
powder if it
senses danger.
Location: Green Path
War Trophies: Spore, Poison Powder
Buffamoo
Buffamoo
Lv.: 6 (tiny EXP)
HP: 240
ATK: 21
DEF: 8
MGC ATK: 1
MGC DEF: 5
STR: 21
VIT: 8
INT: 17
Description: Gentle and calm. It doesn't usually ATK people, but try
not to
make it mad.
Location: The Pupil
War Trophies: Small Milk , Medium Milk
Chipsqueek
Chipsqueek
Lv.: 9 (tiny EXP)
HP: 240
ATK: 19
DEF: 9
MGC ATK: 1
MGC DEF: 3
STR: 19
VIT: 10
INT: 21
Description: A charming little creature. It is always eating something.
Location: The Pupil
War Trophies: Fur, Quality Fur, Branch
Gives: Fur
Elephant
Elephant:
Lv.: 8 (tiny EXP)
HP: 200
ATK: 12
DEF: 20
MGC ATK: 1
MGC DEF: 2
STR: 12
VIT: 20
INT: 10
Description: A giant monster with a large nose. It can shoot jets of
water.
Location: The Eye , The Pupil
War Trophies: Watering Can, Fur, Quality Fur
Flower Blossom
Flower Blossom
Lv.: 6 (tiny EXP)
HP: 180
ATK: 10
DEF: 10
MGC ATK: 10
MGC DEF: 22
STR: 10
VIT: 10
INT: 14
Description: It fires seeds from its mouth and is very sensitive to
sound.
Location: The Pupil , Crescent Path
War Trophies: Root, Plant Stem
Giant Beetle
Giant Beetle
Lv.: 11 (tiny EXP)
HP: 250
ATK: 14
DEF: 14
MGC ATK: 1
MGC DEF: 2
STR: 14
VIT: 14
INT: 10
Description: Lifts and throws enemies with its horns. Its aim is to
DEFeat a
Hercules Beetle in a fight.
Location: Ruins , The Eye
War Trophies: Hard Horn, Insect Skin
High Orc
High Orc:
Lv.: 8 (tiny EXP)
HP: 270
ATK: 12
DEF: 11
MGC ATK: 1
MGC DEF: 7
STR: 12
VIT: 11
INT: 7
Description: Very cautious, lives deep in the woods. Highly territorial
and
aggressive.
Location: The Eye , Green Path , Ruins
War Trophies: Cheap Bracelet, Cheap Cloth
Killer Ant
Killer Ant:
Lv.: 7 (tiny EXP)
HP: 170
ATK: 9
DEF: 9
MGC ATK: 1
MGC DEF: 8
STR: 9
VIT: 9
INT: 8
Description: The ant chief. Can even chrew through rocks with its
fearsome
jaws.
Location: Crescent Path , Green Path
War Trophies: Wood, Speckled Skin, Insect Skin
Leafball
Leafball:
Lv.: 12 (tiny EXP)
HP: 268
ATK: 13
DEF: 12
MGC ATK: 12
MGC DEF: 15
STR: 13
VIT: 12
INT: 11
Description: A floating plant monster. It likes sunny places.
Location: Ruins , The Pupil , The Eye
War Trophies: Strong Vine, Plant Stem, Root
Onion Ghost
Onion Ghost
Lv.: 8 (tiny EXP)
HP: 220
ATK: 11
DEF: 14
MGC ATK: 5
MGC DEF: 58
STR: 11
VIT: 14
INT: 15
Description: Onion-headed ghost. Be sure to eat your vegetables, or
they will
haunt you!
Location: The Pupil
War Trophies: Onions, Onion Seeds
Orc
Orc
Lv.: 4 (tiny EXP)
HP: 122
ATK: 8
DEF: 7
MGC ATK: 1
MGC DEF: 1
STR: 8
VIT: 7
INT: 9
Description: Not very bright, but curious and active. May visit the
town out of
curiosity.
Location: Stoneway
War Trophies: Cheap Bracelet, Cheap Cloth, Glue
Orc Archer
Orc Archer:
Lv.: 5 (tiny EXP)
HP: 116
ATK: 7
DEF: 7
MGC ATK: 1
MGC DEF: 2
STR: 7
VIT: 7
INT: 9
Description: Calm and laid back personality. Works at one speed: Slow.
Location: Stoneway , The Pupil
War Trophies: Arrowhead, Gunpowder, Recovery Potion
Orc Hunter
Orc Hunter:
Lv.: 9 (tiny EXP)
HP: 254
ATK: 10
DEF: 10
MGC ATK: 1
MGC DEF: 8
STR: 10
VIT: 10
INT: 10
Description: Forest hunter. Very few creatures can evade an Orc
Hunter's arrow.
Orc Rider
Orc Rider:
Lv.: ???
HP: ???
ATK: ???
DEF: ???
MGC ATK: ???
MGC DEF: ???
STR: ???
VIT: ???
INT: ???
Description: N,A
Location: The Eye , The Pupil
War Trophies: Proof of Warrior, Cheap Cloth, Cheap Bandage, Glue
Pomme Pomme
Pomme Pomme
Lv.: 2 (with little EXP)
HP: 58
ATK: 4
DEF: 5
MGC ATK: 1
MGC DEF: 2
STR: 4
VIT: 5
INT: 5
Description: Sometimes it looks just like an apple with its round body,
but
it's too big…
Location: Lightway
War Trophies: Apple
Spider
Spider
Lv.: 6 (tiny EXP)
HP: 160
ATK: 8
DEF: 8
MGC ATK: 7
MGC DEF: 4
STR: 8
VIT: 8
INT: 9
Description: Scurries about quickly, overcoming its prey with speed and
ferocity.
Location: Crescent Path
War Trophies: Strong String, Sparkle String, Insect Jaw
Wooly
Wooly:
Lv. 1 (with 50% EXP)
HP: 52
ATK: 4
DEF: 5
MGC ATK: 1
MGC DEF: 2
STR: 4
VIT: 5
INT: 7
Description: If you try to cut its fur in winter, it pleads you not to
with its
big, round eyes…
Location: Lightway
War Trophies: Wooly Furball, Shears
Gives: Small Fleece
Most people stay away from this area, unless they have a very good
reason to
visit it. So do you have a good reason to be here, or are you some
kind of
weirdo?
Or are you here to visit the Hidden Univir Settlement deep in the
desert?
Mineable Items here: Scrap Metal, Iron, Bronze, Silver, emerald, Ruby,
Fire
Crystal
Monsters Here: Duck, Piney, Tomato Ghost, Slime, Monster Box, Scorpion,
Death
Stalker, Ignis, Goblin Gangster, Goblin Pirate, Goblin Captain, Goblin
Don,
Shadow Panther, Weegull, Flower Lion, Tricky Mushroom, Troll, Titan,
Hammer
Troll, Master Troll, Big Duck
Fish caught in Summer: Sardine, Char, Chub, Turbot, Sunsquid, Shrimp,
Crucian
Carp, Lobster, Lover Snapper and Squid
Wells will approach you at the entrance to the Desert, warniing you not
to
enter. Obviously, the Desert is the next destination for you if you
wish to
make progress in the main Plot!
Univir Settlement
When you begin to explore the Sol Terrano Desert, you should experience
an
Event when you first arrive at a narrow defile in the north. Here is
the
entrance to the Univir Settlement, a fabled tribe of creatures who, led
by the
'Horned Girl' Kuruna, have declared unrelenting war against humanity.
You will be unable to enter the Settlement, in fact, until you have
transformed
into your Wooly persona. When you have done this, you will be welcomed
warmly
and urged to join their cause.
After you encounter Kuruna and the Univir Tribe, the Sharance Tree will
grow,
giving you an upper floor where a Forge, Workbench and Pharmacy can be
placed.
Raven will offer the Forge and Workbench while Marian will offer the
Pharmacy
option.
Death Stalker
Lv.: 25
HP: 451
ATK: 42
DEF: 58
MGC ATK: 1
MGC DEF: 70
STR: 42
VIT: 38
INT: 31
Description: Captures its prey in its claws, then kills it with its
poisonous
sting.
Location: Sand Sea , Cactus Cove , Hardlands
War Trophies: Scorpion Pincer, Scorpion Tail, Speckled Skin, Insect
Skin
Duck
Duck
Lv.: 13
HP: 271
ATK: 32
DEF: 14
MGC ATK: 1
MGC DEF: 48
STR: 17
VIT: 14
INT: 11
Description: Waddles about cutely. It is faster than it looks.
Location: Bone Bridge
War Trophies:
Default Name: Dox
Gives:
Flower Lion
Flower Lion
Lv.: 18
HP: 315
ATK: 22
DEF: 30
MGC ATK 15
MGC DEF: 85
STR: 22
VIT: 30
INT: 30
Description: Sprouts impressive leaves that look like a lion's mane.
Location: Open Dunes, Hardlands
War Trophies: Plant Stem, Strong Vine, Root
Goblin Captain
Goblin Captain
Lv.: 22
HP: 380
ATK: 34
DEF: 34
MGC ATK: 1
MGC DEF: 46
STR: 34
VIT: 34
INT: 23
Description: A tough goblin leader. Skillful at using two knives.
Location: Cactus Cove , Sand Sea
War Trophies: Skull, Wine, Quality Cloth
Goblin Don
Goblin Don
Lv.: 13
HP: 273
ATK: 28
DEF: 20
MGC ATK: 1
MGC DEF: 35
STR: 19
VIT: 13
INT: 13
Description: Looks like a pineapple, bites like a monster.
Location: Sand Sea
War Trophies: Cheap Bandage, Quality Cloth, Skull, Wine
Goblin Gangster
Goblin Gangster
Lv.: 16
HP: 251
ATK: 22
DEF: 22
MGC ATK: 1
MGC DEF: 30
STR: 22
VIT: 22
INT: 15
Description: A crazy rascal who flings around knives, and tries to pick
fights.
Location: Sandpit
War Trophies: Quality Cloth, Skull, Oil, Cheap Bandage
Goblin Pirate
Goblin Pirate
Lv.: 15
HP: 240
ATK: 28
DEF: 23
MGC ATK: 1
MGC DEF: 20
STR: 23
VIT: 23
INT: 18
Description: Thinks he's the strongest. Actually weaker than Goblin
Captain.
Location: Rock Valley , Sandpit
War Trophies: Quality Cloth, Silk Cloth, Oil, Skull
Hammer Troll
Hammer Troll
Lv.: 21
HP: 648
ATK: 52
DEF: 20
MGC ATK: 1
MGC DEF: 4
STR: 38
VIT: 20
INT: 18
Description: Swings a huge hammer and hates anything that is immune to
being
smashed.
Location: Open Dunes
War Trophies: Giant's Fingernail, Giant's Glove
Ignis
Ignis
Lv.: 27
HP: 616
ATK: 18
DEF: 38
MGC ATK 35
MGC DEF: 155
STR: 16
VIT: 38
INT: 47
Description: Creates heat. It can be used during winter to heat your
home.
Location: Hardlands , Cactus Cove
War Trophies: Fire Crystal, Magic Crystal
Monster Box
Monster Box
Lv.: 23
HP: 314
ATK: 34
DEF: 40
MGC ATK: 11
MGC DEF: 120
STR: 34
VIT: 40
INT: 41
Description: A monster shaped like a treasure chest. Lures in
adventurers, then
attacks.
Location: Sand Sea , The Fossil , Hardlands
War Trophies: Broken Box, Broken Hilt, Failed Dish, Super Fail
Piney
Piney
Lv.: 13
HP: 273
ATK: 28
DEF: 20
MGC ATK: 1
MGC DEF: 35
STR: 19
VIT: 13
INT: 13
Description: Looks like a pineapple, bites like a monster.
Location: Bone Bridge
War Trophies: Pineapple
Default Name: Plono
Scorpion
Scorpion
Lv.: 19
HP: 370
ATK: 35
DEF: 31
MGC ATK: 1
MGC DEF: 40
STR: 35
VIT: 31
INT: 27
Description: Hides in the sand to hunt its prey. Stores a powerful
poison in
its tail.
Location: Rock Valley , Open Dunes
War Trophies: Scorpion Tail, Scorpion Pincher, Speckled Hide, Insect
Hide
Shadow Panther
Shadow Panther
Lv.: 22
HP: 369
ATK: 32
DEF: 54
MGC ATK: 1
MGC DEF: 92
STR: 32
VIT: 34
INT: 23
Description: A rare beast that can walk on two legs. Skillfully uses
its front
legs to eat.
Location: Open Dunes , The Fossil , Sand Sea
War Trophies: Panther Claw, Fur
Slime
Slime
Lv.: 14
HP: 171
ATK: 38
DEF: 32
MGC ATK: 38
MGC DEF: 48
STR: 22
VIT: 12
INT: 12
Description: A gelatinous monster. Its jelly-like body protects its
core.
Location: Bone Bridge
War Trophies: Ruby, Emerald
Titan
Titan
Lv.: 26
HP: 650
ATK: 51
DEF: 40
MGC ATK: 1
MGC DEF: 6
STR: 49
VIT: 40
INT: 25
Description: Their punches can break through steel and will cause you
more than
just a bump.
Location: Cactus Cove
War Trophies: Giant's Gloves, Giant's Fingernail
Tomato Ghost
Lv.: 20
HP: 394
ATK: 34
DEF: 31
MGC ATK: 7
MGC DEF: 132
STR: 28
VIT: 24
INT: 30
Description: Tomato-headed ghost. Disappears, then throws tomatoes when
it
reappears.
Location: Open Dunes , The Fossil
War Trophies: Tomato seeds, Hood
Tricky Mushroom
Lv.: 24
HP: 460
ATK: 37
DEF: 39
MGC ATK: 22
MGC DEF: 180
STR: 37
VIT: 39
INT: 32
Description: Monster mushroom that glows fluorescent. Glowing is the
way it
communicates.
Location: Sand Sea
War Trophies: Spore, Poison Powder, Plant Stem
Troll
Troll
Lv.: 17
HP: 277
ATK: 38
DEF: 32
MGC ATK: 1
MGC DEF: 3
STR: 32
VIT: 32
INT: 12
Description: Massive creatures of enormous strength. One punch can
smash nearly
any enemy.
Location: Rock Valley
War Trophies: Giant's Fingernail, Giant's Gloves
Weegull
Weegull
Lv.: 24
HP: 520
ATK: 37
DEF: 36
MGC ATK: 34
MGC DEF: 68
STR: 37
VIT: 36
INT: 38
Description: It hunts its prey from high above and can kill swiftly
from the
sky.
Location: Hardlands , Cactus Cove
War Trophies: Branch, Bird Wing
Big Monsters
Big Duck
Big Duck
Location: The Fossil
Master Troll
Master Troll
War Trophies: Hammer Piece, Formuade
Location: Sand Sea
Blackbird
Blackbird
Lv. 32
HP: 616
ATK: 58
DEF: 57
MGC ATK: 39
MGC DEF: 200
STR: 58
VIT: 57
INT: 42
Description: Thought black like the night, its poor vision keeps it
active
during the day.
Location: Flooded Valley , Windy Wetlands , Forest Path
War Trophies: Bird Wing, Branch
Gives: Bird Wing
Buffalo
Buffalo
Lv. 29
HP: 556
ATK: 52
DEF: 44
MGC ATK: 1
MGC DEF: 24
STR: 52
VIT: 44
INT: 38
Description: A beast known for charging when irritated. Can be ridden.
Location: Windy Cave , Tempest River
War Trophies: Bull Horn
Cluckadoodle
Cluckadoodle
Lv. 10
HP: 100
ATK: 21
DEF: 5
MGC ATK: 1
MGC DEF: 6
STR: 21
VIT: 5
INT: 20
Description: Makes a loud cry early in the morning, so its been used as
an
alarm for ages.
Location: Windy Cave
War Trophies: Small Egg
Fairie
Faerie
Lv. 39
HP: 525
ATK: 51
DEF: 73
MGC ATK: 36
MGC DEF: 380
STR: 51
VIT: 73
INT: 70
Description: A small and quick fairy. Especially good at playing tag.
Location: Bamboo Cliffs
War Trophies: Prelude to Love, Fairy Dust
Gives: Fairy Dust
Flower Lily
Flower Lilly
Lv. 37
HP: 960
ATK: 31
DEF: 36
MGC ATK: 38
MGC DEF: 148
STR: 28
VIT: 36
INT: 45
Description: A monster with lovely blossoms containing a very sweet
nectar.
Location: Windy Hill
War Trophies: Root
Gives: Root
Furpuff
Furpuff
Lv. 37
HP: 398
ATK: 68
DEF: 87
MGC ATK: 1
MGC DEF: 70
STR: 68
VIT: 47
INT: 53
Description: Its long, thick fur has a great texture. Just petting it
will make
you happy.
Location: Windy Hill
War Trophies: Fur, Quality Fur, Branch
Gives: Fur
Gigantus
Gigantus
Lv. 43
HP: 966
ATK: 88
DEF: 90
MGC ATK: 1
MGC DEF: 21
STR: 88
VIT: 70
INT: 65
Description: Their unique style of swinging means nothing gets away
from them.
Location: Bamboo Cliffs , Archway
War Trophies: Hammer Piece, Giant's Gloves, Giant's Fingernail
Goblin
Goblin
Lv. 31
HP: 573
ATK: 57
DEF: 47
MGC ATK: 1
MGC DEF: 72
STR: 57
VIT: 47
INT: 39
Description: Sly little monsters that like to sneak behind and ATK from
the
rear.
Location: Tempest River , Flooded Valley
War Trophies: Proof of Warrior, Glue, Rice Ball, Cheap Bandage
Goblin Archer
Goblin Archer
Lv. 31
HP: 489
ATK: 53
DEF: 46
MGC ATK: 1
MGC DEF: 90
STR: 53
VIT: 46
INT: 46
Description: It lacks composure and tends to drop its arrows
everywhere.
Location: Tempest River , Flooded Valley
War Trophies: Arrowhead, Cheap Bandage, Gunpowder
Goblin Sniper
Goblin Sniper
Lv. 36
HP: 518
ATK: 65
DEF: 63
MGC ATK: 1
MGC DEF: 192
STR: 65
VIT: 63
INT: 56
Description: Unmatched marksmanship. Never lets a target get away.
Location: Forest Path , Windy Hill
War Trophies: Gunpowder, Recovery Potion, Arrowhead, Cheap Bandage
Hell Spider
Hell Spider
Lv. 35
HP: 387
ATK: 66
DEF: 69
MGC ATK: 20
MGC DEF: 126
STR: 66
VIT: 69
INT: 53
Description: Lounges about among the tree branches on a hammock made of
spider
thread.
Location: Forest Path , Windy Hill
War Trophies: Strong String, Sparkle String, Insect Jaw
Gives: Strong String
Hercules Beetle
Hercules Beetle
Lv. 38
HP: 874
ATK: 71
DEF: 76
MGC ATK: 1
MGC DEF: 30
STR: 71
VIT: 76
INT: 59
Description
Location: Windy Hill
War Trophies: Hard Horn, Insect Skin
Gives: Hard Horn
Hobgoblin
Hobgoblin
Lv. 34
HP: 585
ATK: 67
DEF: 61
MGC ATK: 1
MGC DEF:160
STR: 67
VIT: 61
INT: 41
Description: Looks that can scare a devil. It's simply terrifying.
Location: Windy Wetlands , Forest Path
War Trophies: Glue, Rice Ball, Proof of Warrior
Hornet
Hornet
Lv. 33
HP: 380
ATK: 63
DEF: 52
MGC ATK: 62
MGC DEF: 40
STR: 63
VIT: 52
INT: 52
Description: Works feverishly for the queen bee. Relentlessly stings its
enemies.
Location: Flooded Valley , Windy Wetlands
War Trophies: Insect Jaw, Speckled Skin, Insect Skin
Gives: Honey
Minotaurus
Minotaurus
Lv. 41
HP: 920
ATK: 74
DEF: 77
MGC ATK: 1
MGC DEF: 8
STR: 74
VIT: 77
INT: 45
Description: A huge monster with a huge axe, but too big to make small
movements.
Location: Bamboo Cliffs , Archway
War Trophies: Hammer Piece, Devil Horn, Protein Boost
Moppe Moppe
Moppe Moppe
Lv. 29
HP: 330
ATK: 50
DEF: 62
MGC ATK: 1
MGC DEF: 120
STR: 50
VIT: 42
INT: 36
Description: A close cousin of the Pomme Pomme.
Location: Windy Cave
War Trophies: Grapes
Pepper Ghost
Pepper Ghost
Lv. 40
HP: 567
ATK: 67
DEF: 74
MGC ATK: 46
MGC DEF: 188
STR: 67
VIT: 74
INT: 80
Description: Green pepper-headed ghost. Another reason to eat your
veggies.
Location: Bamboo Cliffs
War Trophies: Green Pepper Seed
Planchoa
Planchoa
Lv. 30
HP: 608
ATK: 66
DEF: 39
MGC ATK: 24
MGC DEF: 266
STR: 66
VIT: 39
INT: 64
Description: Smarter than it looks. It can understand human language.
Location: Windy Hill
War Trophies: Strong Vine, Plant Stem
Gives: Plant Stem
Sky Fish
Sky Fish
Lv. 31
HP: 641
ATK: 51
DEF: 42
MGC ATK: 35
MGC DEF: 202
STR: 51
VIT: 42
INT: 60
Description: A mysterious fish that floats in the sky. Blows a powerful
water
blast.
Location: Tempest River
War Trophies: Rare Can, Can, Fish Fossil
Dark Slime
Dark Slime
Lv. 49
HP: 737
ATK: 88
DEF: 112
MGC ATK: 88
MGC DEF: 68
STR: 88
VIT: 72
INT: 40
Description: Body color darkens to protect its core. Can it really see
from
inside there?
Location: Crystal Cave
War Trophies: Small Crystal
Gives: Small Crystal
Dorado
Dorado
Lv. 56
HP: 732
ATK: 101
DEF: 154
MGC ATK: 43
MGC DEF: 453
STR: 101
VIT: 74
INT: 100
Description: Can live on land or in water. Too heavy to catch with a
fishing
pole.
Location: Cracked Ice
War Trophies: Fish Fossil
Flower Crystal
Flower Crystal
Lv. 47
HP: 684
ATK: 72
DEF: 128
MGC ATK: 71
MGC DEF: 305
STR: 30
VIT: 50
INT: 68
Description: This mysterious plant has transparent leaves that look like
crystals.
Location: Frozen Shore , Ice Valley
War Trophies: Root, Strong Vine, Plant Stem
Ghost
Ghost
Lv. 53
HP: 951
ATK: 97
DEF: 124
MGC ATK: 10
MGC DEF: 300
STR: 97
VIT: 84
INT: 95
Description: The ghost suddenly appears from behind, surprising its
prey.
Location: White Tree, Cathedral Cavern
War Trophies:
Hunter Wolf
Hunter Wolf
Lv. 52
HP: 1075
ATK: 115
DEF: 142
MGC ATK: 1
MGC DEF: 416
STR: 105
VIT: 102
INT: 78
Description: Its dazzling fur catches the eye. You'll feel like a
prince riding
it!
Location: Windless Cave , Silver Spring
War Trophies: Fur, Quality Fur, Wolf Fang
Gives: Wolf Fang
Little Wizard
Little Wizard:
Lv. 51
HP: 720
ATK: 72
DEF: 68
MGC ATK: 40
MGC DEF: 504
STR: 72
VIT: 78
INT: 87
Description: Prankster wizard. Good at water magic. He squirts
travelers with
his water gun.
Location: Icy River
War Trophies: Magic Powder, Magic Crystal, Small Crystal, Medicine
Bread+
Mammoth
Mammoth
Lv. 59
HP: 1782
ATK: 122
DEF: 133
MGC ATK: 1
MGC DEF: 98
STR: 122
VIT: 133
INT: 90
Description: Can weather extreme cold. Very tough and will shrug off
most ATKs.
Location: Cracked Ice , Windless Cave , Silver Spring
War Trophies: Fur, Quality Fur, Old Waterpot
Necro
Necro
Lv. 60
HP: 1072
ATK: 119
DEF: 142
MGC ATK: 15
MGC DEF: 344
STR: 110
VIT: 102
INT: 127
Description: A face hidden behind a mask… No one knows its true face.
Location: Windless Cave , Silver Spring
War Trophies: Skull, Hood
Ogre Viking
Ogre Viking
Lv. 48
HP: 721
ATK: 80
DEF: 91
MGC ATK: 1
MGC DEF: 250
STR: 80
VIT: 91
INT: 74
Description: Hurls two hand axes, but doesn't have very good control.
Location: Frozen Shore , Ice Valley
War Trophies: Shoulder Piece, Glue
Orc Viking
Orc Viking
Lv. 48
HP: 814
ATK: 84
DEF: 93
MGC ATK: 13
MGC DEF: 175
STR: 84
VIT: 93
INT: 72
Description: A brutal orc warrior. Acts violently for his own
satisfaction.
Location: Frozen Shore , Ice Valley , Crystal Cave
War Trophies: Shoulder Piece, Wine, Glue
Penguin
Penguin
Lv. 46
HP: 687
ATK: 77
DEF: 87
MGC ATK: 1
MGC DEF: 292
STR: 77
VIT: 84
INT: 53
Description: A bipedal monster that lives in cold regions. It can run
over ice.
Silver Wolf
Silver Wolf*
Lv. 21
HP: 953
ATK: 103
DEF: 108
MGC ATK: 1
MGC DEF: 268
STR: 103
VIT: 108
INT: 76
Description: Wolf that lives in cold areas. Hard to tame due to its wild
nature.
Location: Icy River, White Tree
War Trophies: Wolf Fang, Fur, Quality Fur
Gives: Wolf Fang
*The Silver Wolf has been Freyashawk's beloved companion throughout all
Rune
Factory games.
Snowy
Snowy
Lv. 45
HP: 573
ATK: 86
DEF: 86
MGC ATK: 1
MGC DEF: 290
STR: 80
VIT: 78
INT: 42
Description: It looks like a snowman, but it's surprisingly fluffy.
Location: Frozen Shore , Ice Valley
War Trophies: Orange
Tundra
Tundra
Lv. 55
HP: 939
ATK: 90
DEF: 142
MGC ATK: 63
MGC DEF: 402
STR: 70
VIT: 80
INT: 115
Description: Can move even if its body is frozen. Hates hot spots where
it will
evaporate.
Location: White Tree, Cathedral Cavern
War Trophies: Water Crystal, Magic Crystal
Turnip Ghost
Turnip Ghost
Lv. 50
HP: 824
ATK: 85
DEF: 101
MGC ATK: 24
MGC DEF: 350
STR: 83
VIT: 101
INT: 109
Description: Turnip-headed monster. It can use sonic wind, but
sometimes hits
itself.
Location: Crystal Cave
War Trophies: Turnip Seed, Turnip
Boss Monsters
Octopirate:
An ancient friend of the ocotopirate. It's very tough, but a little
weak
against magic.
War Trophies: Ammonite
Greater Demon:
War Trophies: Chest Hair, Fur
Chimera:
War Trophies: Chimera Tail
Dragon Cave
Aerian
Aerian
Lv.70
HP: 1245
ATK: 119
DEF: 221
MGC ATK: 54
MGC DEF: 448
STR: 80
VIT: 95
INT: 165
Description: Appears with the wind, and leaves just as suddenly.
Location: Pebble Pass , Winter Way
War Trophies: Wind Crystal, Magic Crystal
Arch Demon
Arch Demon
Lv.67
HP: 1327
ATK: 140
DEF: 166
MGC ATK: 32
MGC DEF: 240
STR: 140
VIT: 126
INT: 121
Description: Incredible skill with the spear. It has a heart of ice and
shows
no mercy.
Location: Guardian Way , Needle Path , Fall Way , Old River
War Trophies: Devil Horn, Devil Blood
Blood Panther
Blood Panther
Lv.65
HP: 1754
ATK: 152
DEF: 131
MGC ATK: 1
MGC DEF: 320
STR: 133
VIT: 131
INT: 90
Description: Has powerful hind legs. Can close the distance to its prey
in one
leap.
Location: Rock Pass , Rock Wall , Cavern , Summer Way , Guardian Way ,
Hallway
War Trophies: Panther Claw, Quality Fur, Devil Blood
Gives: Panther Claw
Claw Dragon
Claw Dragon
Lv.70
HP: 1749
ATK: 240
DEF: 160
MGC ATK: 89
MGC DEF: 600
STR: 160
VIT: 160
INT: 70
Description: Has sharp claws and scales. It can't be fought with normal
weapons.
Location: Pebble Pass , Twin Columns , Winter Way
War Trophies: Dragon Tooth, Small Crystal
Dark Faerie
Dark Faerie
Lv.69
HP: 950
ATK: 116
DEF: 151
MGC ATK: 80
MGC DEF: 750
STR: 116
VIT: 151
INT: 180
Description: A fairy that induces nightmares. One whisper from its lips
is all
it takes.
Location: Old River , Twin Columns
War Trophies: Fairy Dust, Love Potion
Gives: Fairy Dust
Demon
Demon
Lv.61
HP: 1236
ATK: 115
DEF: 154
MGC ATK: 25
MGC DEF: 220
STR: 115
VIT: 114
INT: 106
Description: A sly demon who specializes in hit and run tactics.
Location: Entrance , Spring Way
War Trophies: Devil Blood, Devil Horn
Faust
Faust
Lv.64
HP: 1353
ATK: 121
DEF: 149
MGC ATK: 18
MGC DEF: 430
STR: 121
VIT: 109
INT: 133
Description: Known as the Grim Reaper, he visits people who are close
to death.
King Minotauros
King Minotauros
Lv.63
HP: 2016
ATK: 205
DEF: 155
MGC ATK: 1
MGC DEF: 30
STR: 149
VIT: 153
INT: 122
Description: The ramming power unleashed from its huge body could
uproot a
large tree.
Location: Old River , Pebble Pass
War Trophies: Protein Boost, Hammer Piece, Devil Horn
Little Emperor
Little Golem
Little Golem
Lv.70
HP: 2028
ATK: 168
DEF: 362
MGC ATK: 1
MGC DEF: 1
STR: 145
VIT: 159
INT: 30
Description: It can separate its hands from its body to grab something
far
away.
Location: Fall Way , Needle Path
War Trophies: Silver, Platinum, Diamond, Gold
Little Mage
Little Mage
Lv.62
HP: 1044
ATK: 93
DEF: 80
MGC ATK: 42
MGC DEF: 535
STR: 93
VIT: 100
INT: 120
Description: Tiny Wizard, Good at fire magic. He loves to use his
powers to
grill fish.
Location: Entrance , Water Pass , Spring Way , Rock Pass
War Trophies: Small Crystal, Magic Crystal, Magic Powder, Medicine
Bread+
Mimic
Mimic*
Lv.???
HP: ???
ATK: ???
DEF: ???
MGC ATK: ???
MGC DEF: ???
STR: ???
VIT: ???
INT: ???
Description: N,A
Location: Rock Wall , Cavern , Summer Way
War Trophies: Broken Box, Super Fail, Broken Hilt, Failed Dish
*No numbers appeared during combat
Queen Bee
Queen Bee
Lv.63
HP: 1029
ATK: 119
DEF: 123
MGC ATK: 114
MGC DEF: 180
STR: 119
VIT: 123
INT: 160
Description: A ferocious queen bee. Gracefully buzzes through the air.
Location: Rock Pass , Rock Wall
War Trophies: Honey, Insect Jaw, Insect Skin
Gives: Honey
Transport Monsters
Aerian, Blood Panther, Claw Dragon, Faust, King Minotauros, Little
Golem, Necro
Boss Monster
Aquaticus
What a strange fellow for coming all this way for no reason...
Goods
Ores, Gems and War Trophies all fall into the Category of Goods in Rune
Factory
3.
Ores and Gems can be found by smashing Rocks in any Dungeon. Some Ores
and
Gems are dungeon-specific but others, including Scrap Metal and Iron,
can be
found in all areas. Ores and Gems can be dropped as War Trophies by
defeated
Monsters as well. Elemental Crystals are found most often when a
Monster
Generator is destroyed. The colour of the Generator will determine the
nature
of Elemental Crystal that can be obtained randomly when it is smashed.
Scrap Metal: 60G
Has very limited use, so it doesn't fetch much of a price.
Sell: 20G
ATK -4, DEF -2
Iron: 200G
A metal ore used to make weapons and accessories. Can be found in
abundance
anywhere.
Sell: 50G
ATK +2, DEF +1
Upgrade Difficulty 14
Silver: 1040G
A metal ore use dot make weapons and accessories. Very versatile and
can
sell for a lot.
Sell: 260G
ATK +4, DEF +2
Upgrade Difficulty 30
Gold: 1720G
A metal ore used to make weapons and accessories. Very versatile and
can
sell for a lot.
Sell: 430G
ATK +6, DEF +4
Upgrade Difficulty 52
Platinum: 3000G
A metal ore used to make weapons and accessories. Very rare and hard
to
obtain.
Sell: 750G
ATK +7, DEF +5
Upgrade Difficulty 83
Amethyst: 1200G
A jewel said to have mysteirous power since ancient times.
Represents 'inner
peace'.
Sell: 300G
MGC ATK +2, MGC DEF +1
Upgrade Difficulty 11
Aquamarine: 3000G
A deep blue jewel, reminiscent of the sea. Represents 'equanimity'.
Sell: 890G
MGC ATK +5, MGC DEF +3
Upgrade Difficulty 40
Diamond: 5600G
The 'King of Precious Stones'. Extremely hard, it represents purity.
Sell: 1800G
MGC ATK +7, MGC DEF +5
Upgrade Difficulty 72
Emerald: 1800G
An eye-catching green gem. The less flaws the stone has, the more
it's
worth. Represents 'happiness'.
Sell: 580G
MGC. ATK +2, MGC DEF +3
Upgrade Difficulty 22
Ruby: 2300G
A crimson jewel. The most valuable ones create a star of refracted
light
inside. Represents 'passion'.
Sell: 550G
MGC ATK +4, MGC DEF +1
Upgrade Difficulty: 22
Sapphire: 3600G
A jewel of many colours, not just pink but blue, yellow and green.
Represents 'benevolence'.
Sell: 1100G
MGC ATK +6, MGC DEF +5
Upgrade Difficulty: 56
War Trophies
Arrowhead: 300G
Rusted through and pretty much useless. May shine if polished up,
however.
Sell: 80G
ATK +1, DEF +1
Upgrade Difficulty 22
Fairy Dust:
Powder gathered from fairies. Glows at night. Increases magic
defence
Fur: 280G
Rough, coarse hide. Upgrades resist knockouts a little.
Sell: 160G
DEF +3
Dropped by a Chipsqueek
Upgrade Difficulty: 17
Glue: 500G
Made by soaking hides in water then boiling them. Resists criticals,
but
weak against poison.
Sell: 180G
DEF +3, MGC DEF +2
Upgrade Difficulty 48
Gunpowder: 640G
Very dangerous, explodes if exposed to fire. Requires very careful
handling.
Sell: 250G
MGC ATK +5
Upgrade Difficulty: 39
Hood: 1660G
A hood that conceals the face. Upgrades allow HP drain but leave you
vulnerable to criticals.
Sell: 490G
ATK +5, MGC. ATK +4, MGC DEF +2, INT +1
Upgrade Difficulty: 61
Root: 740G
The root of a tree. When used to upgrade, resists poison, paralysis
and
seal.
Sell: 260G
M. ATK +2, INT +1
UPgrade Difficulty 22
Shoulder Piece:
A crude wooden shoulder piece. Use in upgrades to resist knockouts
and
critical hits.
Skull: 2480G
A creepy skull that's used as an accessory. Upgrades increase
chance of
one-hit kills.
Sell: 300G
STR -4, VIT -4, INT -4
Upgrade Difficulty: 70
Spore: 260G
A mushroom spore. When used to upgrade, can sometimes poison enemies.
Sell: 180G
DEF +2, M. DEF +2
Upgrade Difficulty: 26
Wolf Fang:
An incredibly sharp fang. Can take out prey in a single strike.
Ammonite: 16800G
Sell: 3800G
VIT +16, INT -5
Obtain from Octopirate
Chimera Tail:
The snake tail of a Chimera. Its tail has its own brain. Upgrades
deal
paralysis and poison.
ATK +9, MGC ATK +8, STR +4, INT +8
Obtain from Chimera
Local Shops
Spring seeds
Summer seeds
Fall seeds
Winter seeds
Items and General Ingredients
Seed Menus:
The variety of Seeds sold for each Season will increase first when you
have
defeated the Raccoon in Privera Forest and then, after you defeat the
Skelafang in the Desert:
Spring Seeds
After you defeat the Raccoon in Privera Forest, the following will be
added:
After you defeat the Skelafang in the Desert, the following will be
added:
Summer Seeds
When you have defeated the Raccoon in the Forest, the following Seeds
will be
added::
When you have defeated the Skelafang in the Desert, the following will
be
added::
Formula A: 600G
Sprinkle on soil to shorten growth time. Crops will be a little more
resilient.
Sell: 300G
Secret Medicine
Autumn Seeds
When you have defeated the Raccoon in the Forest, the following Seeds
will be
added:
When you have defeated the Skelafang in the Desert, the following will
be
added:
Formula A: 600G
Sprinkle on soil to shorten growth time. Crops will be a little more
resilient.
Sell: 300G
Secret Medicine
Winter Seeds
When you have defeated the Raccoon in Privera Forest, the following
Seeds will
be added:
When you have defeated the Skelafang in the Desert, the following Seeds
will be
added:
Formula A: 600G
Sprinkle on soil to shorten growth time. Crops will be a little more
resilient.
Sell: 300G
Secret Medicine
General Ingredients do not vary and are available from the start.
Items will
become available as you ship them, but the actual selection will be
chosen
randomly on a daily basis from the list of Items shipped:
General Ingredients
Rice: 100G
A beloved staple of the dining table. Goes well with all other foods.
Sell: 50G
HP Rec +30, HP Max +5
Effect: 6 Hours
Chocolate: 450G
Smooth and sweet. The standard by which all other sweets are judged.
Can
also be bitter.
Sell: 150G
RP Rec +10%, INT +2
Effect: 3 Hours
Wine: 1600G
An alcoholic beverage made from grapes. an old standard. Helps you
resist
critical hits.
Sell: 800G
HP Rec +100, RP Rec +40, STR - 3, VIT -2, INT -2
Effect: 3 Hours
Flour: 250G
Powder made from wheat. A vital ingredients in a large number of
dishes.
Sell: 125G
HP Rec -20, HP Max +1
Effect: 3 Hours
Oil: 500G
Mainly used when frying foods to prevent burning or sticking. Makes
you
vlunerable to fire damage.
Sell: 250G
HP Rec -50% RP Rec -25%, VIT +5
Effect: 3 Hours
Items
This is simply an example of Items that probably will appear very early
in
Spring as they will be among the first that you can ship:
N.B. The Items that are sold, such as Turnips and Bamboo Shoot, appear
when
you have shipped them yourself!
Furniture Menu
When you have defeated the Skelafang in the Desert, a new option will
be added
to the Menu:
N.B. If you order the Storage Box, Hazel will respond: Let's see, for
the
bookshelf, I'll need 6000 gold and 160 pieces of wood. Do not be
dismayed,
however. You will have a larger Storage Box when you complete the
order,
despite her confusion.
Fantastic Flowers
Fantastic Flowers
Open 9.00 a.m. - 6.00 p.m.
Flower Seeds:
Flower Seeds
Formula A: 600G
Sprinkle on soil to shorten growth time. Crops will be a little more
resilient.
Sell: 300G
Secret Medicine
Magic Seeds
When you have defeated the Raccoon in Privera Forest, two more Magical
Seeds
will be added to the Menu:
When you have defeated the Skelafang in the Desert, five more Magic
Seeds will
be added:
Buy Flowers:
Weeds: 10G
A plant disliked by many. has an uncanny ability to survive in any
condition.
When the Menu is expanded after the defeat of the Raccoon, you will
find:
Withered Grass: 8G
Dried-up produce and grass. Also poisonous. Till into the ground to
improve
soil quality.
Sell: 1G
Toyherb: 1260G
A medical herb said to be good for your health. Can be tricky to
grow.
Sell: 207G
Moondrop: 4200G
A mysterious flower that grows by moonlight. Shines as though it
fell from
the moon.
Sell: 600G
Shara: People who like cooking or eating will like this one.
Shara: Today's scent is... Magic Musk. It's perfume made from magic
powder.
People who like magic are sure to love it.
Freyr: F-Fish?!
Shara: (Very nice.) Sure! Now any one who loves fish will also love
you.
Blacksmith's
Blacksmith's
Open 9.00 a.m. to 6.00 p.m.
Your choices:
I've come to talk.
I've come to buy.
Never mind.
If you choose: I've come to buy:
Swords/Shields
Spears/Axes/Hammers
Farm tools
Hats/Shoes/Accessories
Special Deals
Swords/Shields
Broadsword: 630G
A light, easy-to-use sword. Recommended for beginners. So
versatile, some
also use it as a chopping knife.
Claymore: 960G
A longsword that's easy to swing. Its decorative rings can be toyed
with to
pass the time.
Spears/Axes/Hammers
Spear: 900G
A simple spear. Perfect for the beginner. So simple, that it has
been used
as a food skwer in the past.
Farm Tools
Brush: 2400G
An item used when caring for monsters. Capable of grooming even the
coarsest
of fur.
Clippers: 1900G
Used to trim and clip monster fur. Designed so that it's impossible
to cut
or hurt the monster.
Hats/Accessories
Special Deals:
Note that Special Deals are randomly chosen and you can reload your
game before
you visit the Shop for the first time on any given day to find a
different
selection of items that can include Weapons, Equipment and Accessories.
Items
can be the same as those offered in the specific categories. Items NOT
offered in the regular Menu until you have defeated the Raccoon but
that may
appear at the start of the first Spring as Special Deals include:
Steel Sword:1010G
A shortsword forged from steel. Its long blade gives it extended
reach.
Sell: 210G
ATK +10
Cutlass: A sword used by pirates and brigands long ago. Now is worn
like a
good luck charm by sailors.
Buy: 3580G
Sell: 480G
ATK +32
Zweihander: 1800G
A two-handed sword. Nothing remarkable. Just don't get cocky and try
swinging it one-handed.
Sell: 460G
L. Sword
Bronze Shield: A simple shield made frm bronze. Now wider, this
shield has a
better chance of stopping attacks.
Buy: 1210G
Sell: 320G
Silver Hammer: Reinforced with silver. Now very tough, it can break
large
rocks as well as be sued to flattan land.
Buy: 29610G
Sell: 3370G
Battlescythe: 1800G
A very sharp axe. It's sharper and larger than a farming sickle.
Rod: 1080G
A staff that boosts magical power. Was not designed to be used as a
weapon
itself.
Emerald Ring: A ring with a glittering emerald that will make your
finger
sparkle. Halves wind damage.
Buy: 2180G
Sell: 640G
Dekash: Smells very fishy and may attract felines. Makes it easier to
knock
out foes.
Buy: 11360G
Backscratcher: 2000G
the cure for itchy backs everywhere. Messes with enemy minds, and
it's
eaiser to knock them out.
ATK from 5 to 27, MAG ATK from 0 to 48, price: 2000G
Charm: 420G
A charm that protects from misfortune. Immunity from receiving
Critical
hits.
When you have defeated the Raccoon in Privera Forest, the option to
build a
Barn will be added to Raven's Menu.
I want a Barn.
Cost: 40 Wood
The initial Barn will be a single chamber with space for four Monsters.
Once
you have ordered it, you will be able to order expansions in the form
of more
'Barns' or chambers from Raven. Each expansion will be completed
immediately,
allowing you to order another if you wish. Each successive expansion
is 40
Wood more than the previous one.
Defeating the Raccoon in Privera Forest will expand Raven's Items Menu,
placing
Weapons and Equipment that formerly were found only randomly in Special
Deals
in the regular Menu and making it possible to find even more powerful
Items in
Special Deals.
In the Swords/Shields Category, new additions include:
Cutlass: 3560G
A sword used by pirates and brigands long ago. Now is worn like a
good luck
charm by sailors.
Sell: 480G
ATK: +32
Aquasword: 4700G
A sword imbued with the power of water magic. Its blade is
constantly wet.
Sell: 590G
Zweihander: 1800G
A two-handed sword. Nothing remarkable. Just don't get cocky and try
swinging it one-handed.
Sell: 480G
ATK +22
Greatsword: 4270G
A longsword treated to prevent it from becoming dull. Its balance
has been
tweaked so it's easy to use.
Sell: 1010G
ATK +52
Spears/Axes/Hammers
Lance: 1480G
Has a unique triangular shape. Said to have been the main weapon of
a large
empire, long ago.
Sell: 320G
ATK +14, DEF +5
Poleaxe: 3750G
An axe with a crrescent blade. Has a spiked head that can also be
thrust
like a spear.
Sell: 1530G
ATK +47
When you have defeated the Skelafang in the Desert, new Weapons and
Equipment
will be added as follows:
Swords and Shields:
Defender: 10040G
A sword created to be used with a shield. Greatly improves chances of
avoiding incoming attacks.
Sell 1020G
ATK +63, DEF +15
Shortsword
Spears/Axes/Hammers
Corsesca: 9080G
A spear with a wide blade. A focus on accuracy led to the creation
of this
design.
Sell: 2680G
ATK +79, DEF +15
Farm Tools:
Hats/Shoes/Accessories:
Sell: 530G
MGC DEF +52
Sneakers: 4010G
Shoes to help you practice walking. Give them a try.
Sell: 230G
DEF +32
When you have defeated the twin Lions in the Oddward Valley, new
Weapons and
Equipment will be added. In the Swords/Shields category, you will find:
Sakura: 15200G
A cursed crimson sword. Though its name is beautiful, its edge is
laced with
poison.
Sell: 3300G
ATK +89
Type: Darkness
Shortsword
Katana: 26620G
A sword from the far east. Beauty, sharpness and strength combine
into this
professional's choice.
Sell: 6580G
ATK +192
Longsword
Rampage: 13000G
Named for its firepower and fury. Makes it eaiser to land critical
hits.
Sell: 3020G
ATK +96
Dual Blades
Spears/Axes/Hammers
Tomahawk: 13060G
A single bladed, easy to use axe. The cluster of adornments on its
tip
constantly blow in the wind.
Sell: 4100G
Type: Wind
ATK +130, MGC ATK +60
Strong Stone:5210G
A big hunk of metal connected ot the blade. Its weight is the reason
for the
high attack.
Sell: 2120G
ATK +58
Hammer
Corsesca +: 11000G
A Corsesca strengthened by a mysterious power. Now half the weight,
it is
much easier to use than before.
Sell: 2800G
ATK +105, DEF +20, MGC ATK +25
Spear
Salamander; 11100G
Dual blades that burn red. Will burn at a mere touch.
Sell: 2820G
ATK +88, MGC ATK +45
Type: Fire
Dual Blades
When you have introduced yourself to the Univir Tribe, the Sharance
Tree will
'grow' to give you an upper chamber where a Forge, Workshop and
Pharmacy can
be placed. Raven's Menu then will be expanded to include the following:
I want a Forge/Workshop:
Forge:
Cost: 5000G, 100 Wood
Workshop:
Cost: 3000G, 50 Wood
Marian's Clinic:
I've come to talk
I've come to buy
What do you want?
Herbs/Medicine
Magic Tomes/Staves
Never mind.
Herbs/Medicines
Para-Gone: 700G
Medicine that cures paralysis of the body. Also makes you resistant
to
paralysis for a time.
Sell:150G
HP Rec +500
Effect: 3 Hours
Roundoff: 700G
Medicine that cures the sealed status. Also makes you resistant to
seal for
a time.
Sell: 150G
HP Rec +500
Effect: 3 Hours
Neutraliser: 40G
The best way to deal with poison in the fields. Sprinkle to
neutralise.
Sell: 20G
Secret Medicine
Formula B: 2200G
Sprinkle on soil to shorten growth time. Crops will be more
resilient.
Sell: 500G
Secret Medicine
Greenifier: 3000G
Raises the quality of crops when they are harvested.
Sell: 880G
Secret Medicine
Any other Items are added according to the list of items that you ship:
Weed: 10G
A plant disliked by many. Has an uncanny ability to survive in any
condition.
Sell: 1G
When the Raccoon in Privera Forest was defeated, the following were
added:
Neutralizer: 40G
The best way to deal with poison in the fields! Sprinkle to
neutralise.
Sell: 20G
(Secret Med)
Greenifier: 3000G
Raises the quality of crops when they are harvested.
Sell: 880G
(Secret Med)
Staves/Magic Tomes
Staves
When the Raccoon in Privera Forest was defeated, the following was
added:
Staff: 3580G
A simple magical staff. Give this rod a try to see if you have any
magical
skill or not.
Sell: 1120G
Type: Earth
ATK +6, MAG ATK +32
Magic Tomes:
Fireball: 2200G
Hurl small balls of fire. Can hurl up to 3 in a minute.
Sell: 1100G
Cure: 1200G
Recover HP. Doesn't recover much, but RP consumption is reasonable.
When the Raccoon in Privera Forest was defeated, the following were
added:
Medipoison: 1800G
Cures poison. Cleanses the body of poison with a purifying light.
Sell: 800G
Adding a Pharmacy
Marian: Oh, I saw that the Sharance Tree grew bigger, but did the
rooms get
bigger, too?
Freyr: Yeah.
Freyr: What?
Marian: Alright! So get the gold and wood together! ASAP!! I'll let
my
grandma know, too. So just come see us when you're ready!
Freyr: What?!
Marian: When you get it ready, come talk to me when I'm in the
examining room.
Buy a Pharmacy.
You'll need 2000 gold and 40 wood!
In Evelyn's Shop
Buy Clothes:
Swimsuit: 3000G
You need a swimsuit for summer. I hope you get a chance to swim.
When you have defeated the Raccoon, her Menu will expand to include:
When you have defeated the Skelafang, new outfits will be added:
Once the Lion appears in Oddward Valley, Evelyn will begin to sell
Furniture.
Chair/Table:
Table: 2000G
Chair: 1000G
Potted Plant:
Spring Plant: 700G
Summer Plant: 700G
Fall Plant: 700G
Winter Plant: 700G
Cactus Plant: 700G
When you have defeated the twin Lions, she will add a new Category:
Stuffed Animals:
For the Silver Wolf Toy, Evelyn will declare: A stuffed silver wolf...
It's
very manly. The price is 1200G.
Note that the Stuffed Animals sold by Evelyn are nothing more than cute
decorative objects that can be used to decorate your house. There is
another
category of Toys that can be made at your Workbench and actually are
Shields
that can be used in battle.
Miyako Inn
Paradise Bathhouse
Open 10.00 a.m. to 10.00 p.m.
Gift Shop
Open 10.30 a.m. to 6.00 p.m.
Reservations:
Iris Room: Booked
Bellflower Room: Booked
Peony Room: Available
Miyako Inn
Miyako Inn
Paradise Bathhouse
Open 10. a.m. to 10 p.m.
Gift Sho[p
Open: 10.30 a.m. to 6.00 p.m.
Gift Shop
The Items that appear on Sakuya's Menu are chosen randomly on a daily
basis
from the list of Goods that your Character has shipped. If you ship no
Goods,
Sakuya will have nothing to sell.
Paradise Bathhouse
At the Bathhouse Counter, Pia sells Skills. The following are available
initially:
Gust: 2600G
Weapon: Dual Blades
Perform a great leaping attack. Also great at dogding attacks
Sell: 1300G
.When you have defeated the Raccoon in Privera Forest, the following
will be
added to the Menu. The selection appears to vary, so you may not find
all of
these on any given day:
Mindthrust: 2800G
Weapon: Shortsword
Lunge at your foe. Can sometimes inflict a status ailment.
Sell: 1400G
Storm: 4500G
Weapon: Dual Blades
Perform a flurry in the air. Continually press the button to keep
attacking.
Sell: 2250G
When you have defeated the Skelafang in the Desert, the following will
be
added:
Bath Option
If I choose to:
Take a Bath.
It's 300 gold. Do you want to take one?
Blaise's Diner
Blaise's Diner
Open 9.00 a.m. - 6.00 p.m.
Blaise: When you eat recipe bread, you'll learn a recipe depending on
wha kind
of recipe bread you ate. I can bake 5 more for you today.
When you eat Medicine Bread, you'll learn recipes that you can use in
your
pharmacy. That'll be 160 Gold. Is that okay?
Cooking Bread: When you eat Cooking Bread, you'll learn recipes that
you can
use in your kitchen. That'll be 200 gold. Is that okay?
When you eat Farming Bread, you'll learn recipes you can make farm
tools
with at your forge. That'll be 450G
When you eat Weapons Bread, you'll learn recipes that you can use at
your
forge. That'll be 350G
When you eat Accessory Bread, you'll learn recipes that you can use in
your
workshop. That'll be 300 gold.
When you access the Kitchen Appliances for the first time:
Kitchen Appliances:
Blaise: You wanna cook? Then lemme give ya this Kitchen Counter!
Freyr: Uh, aren't you gonna need that?
Nah, I got plenty of spares. Gotta get my practice in, right? But
just to
clarify, you can only cook with your bare hands on a Kitchen Counter.
Freyr: What if I want to cook more complex dishes?
You'll need other cooking appliances. You'll have to buy those
separately.
Freyr: I'll have to keep an eye out for those, then!
Blaise: Okay, I'll deliver the Kitchen Counter to your house!
As soon as he announces this, you will find the three Basic Kitchen
Appliances
in the menu.
After that, if I choose Cooking Appliances:
Blaise: Let me show you some basic cooking appliances, which one would
you
like?
Knife: 1200G
Frying Pan: 2600G
Mixer: 500G
When you have purchased all three Basic Appliances, he will declare:
Blaise: You already have all the basic appliances. Let me show you the
advanced ones.
Oven: 10000G
Steamer: 5600G
Pot: 8800G
You can cook a lot of interesting dishes with a pot. That'll be 8800
gold.
Expand Refrigerator.
Blaise; If you expand your refrigerator, you can store more food
inside. Is
30000 gold okay?
Carlo's Resort
Let's seel...
Well, in spring, you can catch Masu Trout, Gibelio, Needlefish, Lover
Snapper,
Cherry Salmon, Squid and Lamp Squid.
In Summer, you can catch Sardine, Char, Chub, Turbot, Sunsquid, Shrimp,
Crucian
Carp, Lobster, Lover Snapper and Squid!
Flea Market
Collette's Kitchen:
Baked Rice Ball: 90G
Tempura Bowl: 5150G
Curry Rice: 860G
Evelyn: Ah, Freyr! Just the man I wanted to see! If you give me a
Cabbage,
I'll let you take your pick of the following:
Formula C
Raccoon Leaf
Platinum
N.B. All three of the Items that Marjorie desires can be obtained
through
purchase or trade with other Characters during the Flea Market.
Invinciroid
is the most valuable Item that she has.
Blaise:
Turbot Sashimi: 300G
Pizza: 4810G
Mixed Juice: 5475G
Top Gift? This is... This is really good! It's 500G (Freyr obtained
Cherry
Sashimi, Level 7)
Wells:
Greenifier: 440G
Lamp Grass Seed: 24G
Salmon Rice Ball: 950G
Sherman: Chef prepared Royal Curry for me... But I would actually
spurn
Ultimate Curry, young squire.
Give Ultimate Curry.
Don't give.
If you give the Ultimate Curry to Sherman, he will give you Royal
Curry, which
is worth far more.
Fish
Generally, the 'Buy' Price for any Fish, even when no local merchant
sells it,
is ten times higher than the 'Sell' or 'Shipping' Value.
Boot: 60G
A boot, lost in the water somehow. Very battered and old.
Sell: 30G
Can: 5G
An empty can that some one tossed away. You must not follow their
example.
Sell: 1G
Char: 2000G
A commonly sought-after catch by fishermen everywhere. Likes cold
waters.
Sell: 200G
Gibelio: 2900G
Very few males of this fish exist. Lives in calm areas with little
current.
Sell: 290G
Girella: 1100G
A winter, salt water fish. A popular, easy to hook catch. Puts up a
bit of
fight when reeling in.
Sell: 110G
Rockfish: 990G
An unusual fish that swims in the sand. Has an extremely hard head
that
crushes rocks.
Sell: 99G
Salmon: 1600G
Live most their lives in the ocean, but famously swim upriver to
breed.
Used in many dishes.
Sell: 160G
Autumn Dungeon
Sardine: 1400G
A relatively easy fish to catch. Swim in breathtaking, perfectly
coordinated
schools.
Sell: 140G
Summer Dungeon
Shrimp: 1800G
A type of crustacean, encased in a hard shell. Trivia: It has 13
pairs of
legs.
Sell: 180G
Summer Dungeon
Snapper: 4800G
Thought to bring good luck. Has been served at festivals and on
special
occasions since ancient times.
Sell: 480G
Autumn Dungeon
Squid: 800G
A mollusk that is active at night. Uses the fins on its body to
seeminly fly
through the water.
Sell: 80G
Autumn Dungeon
Sunsquid: 74000G
A squid washed in from southern seas. Swims close to the surface, so
is
often sunburned.
Sell: 7400G
Tuna: 61000G
These large fish are popular for their delicious taste. They are very
expensive.
Sell: 6100G
Yellowtail: 45000G
The name yellowtail is actually used for a number of fish. This
variety is
said to bring good luck.
Sell: 4500G
With the Kitchen Counter alone, you will be able to create 'No Utensil'
or
'Hand' Dishes. Learning an actual Recipe will increase your chances of
success with any specific Cooked Dish but is not a requirement. You
can use
the old 'trial-and'error' method or use this Guide to create new
Dishes.
Whenever a new Dish is created successfully, the Recipe will be added
to your
Cookbook. The difference between this method and the purchase and
consumption
of Recipe Bread is that eating Recipe Bread will add the Recipe to your
Cookbook whether or not you have or can make the Dish successfully.
In Rune Factory 3, you will not have a Pet Glove to tame Monsters. If
you wish
to tame any Monster, you must give it Food. Cooked Dishes again have
far more
value than raw Items in terms of persuading Monsters to surrender and
accompany you back to the Monster Barn. In like fashion, a favourite
Cooked
Dish often will raise the Friendship Levels of human Characters faster
than
any raw Items.
When the actual Cooked Dish has been obtained but the Recipe has not
been
acquired, the entry will not display the ingredients. Those will be
added as
soon as they are confirmed. Item information for any Cooked Dish when
accessed in-game does not include Skill Level requirements or the list
of
Ingredients.
Tip: When you wish to discover the actual Energy and Status Effects of
any food
Item, press L and a detailed description of the Item with all Energy
and Stat
Effects will be displayed.
Kitchen items from Blaise are delivered instantly to your House and
installed
in your Kitchen.
As soon as you have the Kitchen Counter, the three basic Cookware items
will be
available from Blaise. These are as follows:
My choices:
I've come to talk.
Buy Recipe Bread.
Cooking appliances.
Expand refrigerator.
Never mind.
Blaise: You wanna cook? Then lemme give ya this Kitchen Counter!
Blaise: Let me show you some basic cooking appliances, which one would
you
like?
Knife: 1200G
Frying Pan: 2600G
Mixer: 500G
When you have purchased all three Basic Appliances, he will declare:
Blaise: You already have all the basic appliances. Let me show you the
advanced ones.
Oven: 10000G
Steamer: 5600G
Pot: 8800G
You can cook a lot of interesting dishes with a pot. That'll be 8800
gold.
You can buy 5 loaves of Bread per day from Blaise. The actual Recipe
that is
contained in the Recipe Bread will be random. If, therefore, you are
given a
Recipe that is fairly useless, you can reload and try again.
Note, however, that you will be unable to access the Recipe you have
'consumed'
and learned unless you have the appropriate workspace or Cooking
Appliance.
In other words, you can purchase and 'learn' Forge Recipes by consuming
Weapon
Bread, but you will not be able to access these Recipes until you have
a Forge
of your own.
From time to time, Blaise will announce that the Recipe Bread you have
purchased is particularly delicious. These superior Bread loaves will
contain
two Recipes instead of one.
Another simple Dish that requires no Utensils is Rice Ball, made with
the
Cooked Rice that you can purchase at the General Store.
Cooked Rice is one of the Items that can be purchased at the General
Store.
With this, you can make a Rice Ball.
Flour is another Item that can be purchased at the General Store and
Bread can
be made without any Cookware. It does require a little more Skill than
a Rice
Ball or Pickled Turnips, however.
Bread: 660G
A staple of cooking. Can be toasted or filled and used in a variety
of
dishes.
Ingredients: Flour
Sell: 330G
HP Rec +50%, RP Rec +20%, HP Max +10
Skill Level 9
You should be able to harvest your first Pink Turnips within a couple
of days
and you then can make:
Pickled Turnips are one of the easiest Dishes to make. Making Pickled
Turnips
from the Pink Turnips that you harvest is advantageous for a number of
reasons. Level 1 Pickled Turnips ship for 480G while a raw Pink Turnip
ships
only for 200G. You therefore can double your income by cooking and
increase
your Skill Level at the same time.
Once you have raised your Skill Level in the Kitchen, you should be
able to
make:
Bamboo Shoots are plentiful in Spring in your own Fields. You can use
any
sharp Tool to harvest them but if you use your Hoe, you will till a
square of
land at the same time, allowing you to plant Seeds afterwards.
To prepare the Apples, you will need a Mixer, but the Mixer is the least
expensive of the Basic Cooking Appliances sold by Blaise. With a
Mixer, you
can make:
Apple Juice: 166G
Fresh apple juice. Allows the natural taste, colour and flavour of
apples to
be completely enjoyed.
Sell: 84G (Lv. 2)
Skill Level 8
HP Rec + 20%, RP Rec +30%, STR + 1, INT +4
In Harvest Moon, unless you have a Greenhouse, you are fairly limited
in the
Ingredients you can obtain in any given Season, especially at the start
of any
game. In Rune Factory, this is not the case, as there are Dungeons
that are
ruled by each of the four Seasons. You are limited only by your skill
in
exploration and combat. If you can run fast, you can find Items in
Dungeons
at the start of the game in Rune Factory 3 even if you would be defeated
instantly if you were to be forced to fight any of the Monsters there.
Failures
Pickles: 500G
Cucumber pickled for a short period. Very popular to munch on.
Ingredients: Cucumber
Sell: 250G
HP Rec +50, RP Rec +35%, HP Max +50
Level 6
Bread: 660G
A staple of cooking. Can be toasted or filled and used in a variety
of
dishes.
Ingredients: Flour
Sell: 330G
HP Rec +50%, RP Rec +20%, HP Max +10
Skill Level 9
Salad: 7920G
A combination of raw vegetables. Very, very nutritious.
Ingredients: Boiled Egg, Cucumber, Daikon Radish, Tomato, Cabbage
Sell: 390G
HP Rec +40%, RP Rec +40%, HP Max +100, RP Max +50, STR -4
Effect: 3 Hours
Skill Level 16
Sandwich: 6960G
Veggies and other fillings placed between slices of bread. Can be
eaten with
just one hand.
Ingredients: Pink Cat, Tomato, Cucumber, Boiled Egg, Bread
Sell: 3480G
HP Rec +50%, RP Rec +50%, HP Max +125, RP Max +110, STR -3, VIT +2
Effect: 6 Hours
Skill Level 18
Knife Dishes
Croquettes: 3220G
Potatoes mashed, then made into small cakes and fried. Loved by the
masses
for their simplicity and taste.
Ingredients: Oil, Potato, Small Egg
Sell: 1610G
HP Rec +240, RP Rec +40%, HP Max +80
Effect: 6 Hours
Skill Level 14
Croquettes: 3220G
Potatoes mashed, then made into small cakes and fried. Loved by the
masses
for their simplicity and taste.
Ingredients: Oil, Potato, Medium Egg
Sell: 1610G
HP Rec +240, RP Rec +40%, HP Max +80
Effect: 6 Hours
Skill Level 16
Cornflakes: 2360G
Corn, flattened and then baked. High in nutrition, it's manly eaten
at
breakfast.
Ingredients: Corn, Small Milk
Sell: 1180G
HP Rec +45%, RP Rec +60%, STR +3
Effect: 6 Hours
Skill Level 17
Croquettes: 3220G
Potatoes mashed, then made into small cakes and fried. Loved by the
masses
for their simplicity and taste.
Ingredients: Oil, Potato, Large Egg
Sell: 1610G
HP Rec +240, RP Rec +40%, HP Max +80
Effect: 6 Hours
Skill Level 18
Cornflakes: 2360G
Corn, flattened and then baked. High in nutrition, it's manly eaten
at
breakfast.
Ingredients: Corn, Medium Milk
Sell: 1180G
HP Rec +45%, RP Rec +60%, STR +3
Effect: 6 Hours
Skill Level 20
Pancake: 8020G
Often eaten at breakfast. Makes you resistant to poison, paralysis
and
sleep.
Ingredients: Flour, Honey, Sweet Powder, Medium Milk, Medium Egg
Sell: 4010G
Skill Level 22
Cornflakes: 2360G
Corn, flattened and then baked. High in nutrition, it's manly eaten
at
breakfast.
Ingredients: Corn, Large Milk
Sell: 1180G
HP Rec +45%, RP Rec +60%, STR +3
Effect: 6 Hours
Skill Level 23
Pancake: 8020G
Often eaten at breakfast. Makes you resistant to poison, paralysis
and
sleep.
Ingredients: Flour, Honey, Sweet Powder, Large Milk, Large Egg
Sell: 4010G
Skill Level 24
Gyoza: 6760G
A meat and vegetable mix wrapped in a thin piece of dough. Can be
either
fried or boiled.
Ingredients: Oil, Flour, Onion, Cabbage.
Sell: 3380G
HP Rec +30%, RP Rec +40%, HP Max -40, STR +4, VIT +1, INT +2
Effect: 6 hours
Skill Level: 25
Popcorn: 1200G
Corn kernels heated until they pop. Generally eaten salted, but
sugar or
even caramel will work.
Ingredients: Corn
Sell: 610G
VIT +2
Skill Level 27
Omelet 2420G
A standard, plain omelet. Makes you a bit resistant to critical hits.
Ingredients: Small Milk, Small Egg
Sell: 1210G
HP Rec +45%, RP Rec +50%, STR -4, VIT +9, INT +4
Skill Level 32
Omelet 2420G
A standard, plain omelet. Makes you a bit resistant to critical hits.
Ingredients: Medium Milk, Medium Egg
Sell: 1210G
HP Rec +45%, RP Rec +50%, STR -4, VIT +9, INT +4
Effect: 6 Hours
Skill Level 34
Donuts: 5620G
Flour and butter shaped into a ring, then baked. Resistant to seal
and
sleepiness.
Ingredients: Oil, Flour, Butter, Medium Egg
Sell: 380G
HP Rec +20, STR +2
Effect: 3 Hours
Skill Level 35
Omelet 2420G
A standard, plain omelet. Makes you a bit resistant to critical hits.
Ingredients: Large Milk, Large Egg
Sell: 1210G
HP Rec +45%, RP Rec +50%, STR -4, VIT +9, INT +4
Skill Level 36
Donuts: 5620G
Flour and butter shaped into a ring, then baked. Resistant to seal
and
sleepiness.
Ingredients: Oil, Flour, Butter, Large Egg
Sell: 380G
HP Rec +20, STR +2
Effect: 3 Hours
Skill Level 37
Risotto: 7780G
Rice and sauce in wonderful harmony. Halves all types of damage.
Ingredients: Oil, Rice, Onion, Tomato, Toyherb
Sell: 3980G
HP Rec +40%, RP Rec +40%, VIT -50%
Effect: 12 Hours
Skill Level 39
Tempura 9180G
Various foods coated in flour and egg, then fried.
Ingredients: Oil, Onion, Shrimp, Medium Egg.
Sell: 4590G
HP Rec +30%, RP Rec +40%, HP Max -25%, RP Max +50%, STR +8
Skill Level 40
Mixer Dishes
Butter: 620G
Churned milk. Unlikely to be eaten alone, generally used as an
ingredient in
recipes.
Sell: 310G
HP Rec +20%, RP Rec +15%, VIT +4
Skill Level 9
Butter: 620G
Churned milk. Unlikely to be eaten alone, generally used as an
ingredient in
recipes.
Ingredient: Medium Milk
Sell: 310G
HP Rec +20%, RP Rec +15%, VIT +4
Skill Level 18
Ketchup: 3240G
A condiment made from tomatoes. Goes well with eggs, potatoes and
hamburgers!
Ingredients: Tomato, Onion
Sell: 1620G
HP Rec +25%, RP Rec +20%, HP Max +18
Skill Level 23
Butter: 620G
Churned milk. Unlikely to be eaten alone, generally used as an
ingredient in
recipes.
Ingredient: Large Milk
Sell: 310G
HP Rec +20%, RP Rec +15%, VIT +4
Skill Level 27
Pot Dishes
Marmalade: 780G
A sweet preserve made from oranges. The peels are also grated up and
included.
Ingredients: Orange x 3
Sell: 390G
HP Rec +30%, RP Rec +40%, STR -2%, INT +10%
Effect: 3 Hours
Skill Level 24
Udon: 24200G
Thick, wide noodles. Slippery to pick up, but go down easily.
Ingredients: Pink Turnip, Carrot, Flour, Mixed Herbs
Sell: 12100G
HP Rec +60%, RP Rec +60%, HP Max +30%
Skill Level 29
Steamer Dishes
Dumplings: 120G
Small balls of sweet rice paste on skewers. Cures poison and highly
resists
critical hits.
Ingredients: Dumpling Powder
Sell: 60G
Skill Level 11
Pudding: 1100G
A wobbly, quivering dessert. Cures fatigue and colds and resists
allstatus
effects.
Ingredients: Small Egg
Sell: 550G
HP Rec +40%, RP Rec +80%, HP Max -20%, VIT +10, INT +8%
Skill Level 31
Pudding: 1100G
A wobbly, quivering dessert. Cures fatigue and colds and resists all
status
effects.
Ingredients: Medium Egg
Sell: 550G
HP Rec +40%, RP Rec +80%, HP Max -20%, VIT +10, INT +8%
Skill Level 33
Steamed Bread: 4640G
Bread that's been steamed. Makes you a bit resistant to all status
ailments.
Ingredients: Flour, Honey, Small Egg
Sell: 2320G
HP Rec +40%, RP Rec +45%, HP Max +80, STR -5, VIT +2
Skill Level 33
Pudding: 1100G
A wobbly, quivering dessert. Cures fatigue and colds and resists all
status
effects.
Ingredients: Large Egg
Sell: 550G
HP Rec +40%, RP Rec +80%, HP Max -20%, VIT +10, INT +8%
Effect: 3 Hours
Skill Level 35
Poundcake: 2300G
A sweet, square cake. Cures paralysis and fatigue and makes you
resistant to
all status ailments.
Ingredients: Flour, Small Egg
Sell: 150G
HP Rec +50%, RP Rec +50%, HP Max +30%, VIT +18
Effect: 6 Hours
Skill Level 48
Poundcake: 2300G
A sweet, square cake. Cures paralysis and fatigue and makes you
resistant to
all status ailments.
Ingredients: Flour, Large Egg
Sell: 150G
HP Rec +50%, RP Rec +50%, HP Max +30%, VIT +18
Effect: 6 Hours
Skill Level 54
Oven Dishes
Cookie: 1800G
Simple, baked flour mix cookie. Crisp and obviously handmade, it
makes the
perfect gift.
Ingredients: Flour, Small Milk
Sell: 900G
HP Rec +15%, RP Rec +40%, STR -12, INT +8
Effect: 3 Hours
Skill Level 12
Toast: 1000G
Beautifully browned bread. Fights daily with cereal for the title
'King of
Breakfast'.
Ingredients; Bread
Sell: 500G
HP Rec +50, HP Rec +55, RP Rec +20%, HP Max +50, STR +8, VIT +4
Skill Level 14
Cookie: 1800G
Simple, baked flour mix cookie. Crisp and obviously handmade, it
makes the
perfect gift.
Ingredients: Flour, Medium Milk
Sell: 900G
HP Rec +15%, RP Rec +40%, STR -12, INT +8
Effect: 3 Hours
Skill Level 15
Cookie: 1800G
Simple, baked flour mix cookie. Crisp and obviously handmade, it
makes the
perfect gift.
Ingredients: Flour, Large Milk
Sell: 900G
HP Rec +15%, RP Rec +40%, STR -12, INT +8
Effect: 3 Hours
Skill Level 18
Pizza: 19240G
Various toppings placed on round dough, then baked. There are
literally
unlimited variations.
Ingredients: Ketchup, Eggplant, Flour, Onion, Medium Cheese x 2
Sell: 9620G
HP Rec +20, RP Rec +30, HP Max +5
Effect: 3 Hours
Skill Level 44
Gratin: 10840G
Sauce and cheese mixed and baked in a dish. Slightly increases
chance of
criticals.
Ingredients: Flour, Onion, Orange Grass, Medium Cheese x 2
Sell: 5240G
HP Rec +80%, RP Rec +50%, HP Max +38%, RP Max +60, VIT +16
Effect: 12 Hours
Skill Level 51
Pharmacy Dishes
Formula A: 600G
Sprinkle on soil to shorten growth time. Crops will be a little more
resilient.
Ingredients: Green Grass x 2, Red Grass x 2
Sell: 300G
HP Rec +3, RP Rec +3
Skill Level 11
Para-gone: 700G
Medicine that cures paralysis of the body. Also makes you resistant
to
paralysis for a time.
Ingredients: Yellow Grass x 2
Sell: 150G
HP Rec +500
Skill Level 14
Roundoff: 700G
Medicine that cures the sealed status. Also makes you resistant to
seal for
a time.
Ingredients: Purple Grass, Blue Grass
Sell: 5G
HP Rec +3, RP Rec +3
Skill Level 16
Neutraliser: 40G
The best way to deal with poison in the fields! Sprinkle to
neutralise.
Ingredients: Charm Blue, Antidote Herb
Sell: 20G
Type: Secret Medicine
Skill Level 17
Formula A: 600G
Sprinkle on soil to shorten growth time. Crops will be a little more
resilient.
Ingredients: Moondrop Flower
Sell: 300G
HP Rec +3, RP Rec +3
Skill Level 22
Neutraliser: 40G
The best way to deal with poison in the fields! Sprinkle to
neutralise.
Ingredients: Antidote Herb x 3
Sell: 20G
Type: Secret Medicine
Skill Level 29
Para-gone: 700G
Medicine that cures paralysis of the body. Also makes you resistant
to
paralysis for a time.
Ingredients: Cherry Grass
Sell: 150G
HP Rec +500
Skill Level 31
Roundoff: 700G
Medicine that cures the sealed status. Also makes you resistant to
seal for
a time.
Ingredients: Lamp Grass
Sell: 150G
HP Rec +500
Skill Level 76
Invinciroid: 136860G
Become invincible! Heals all status ailments and grants immunity to
them.
Sell: 45620G
HP Rec +100%, RP Rec +100%, HP Max +25%, RP Max +25%, STR +10%, VIT
+25%, INT
+10%
In Rune Factory 3, War Trophies have specific Stats that will affect
any Item
to which they are added in order to upgrade it.
Make Item
Upgrade Item
If you choose the Option to Make an Item, you will be able to make it
by using
the required Ingredients, and the Recipes that you have learned will be
displayed.
If you choose to Upgrade an Item, you will see two slots to the right:
Material
Item
Below them:
Will Make:
Aquasword: 4700G
A sword imbued with the power of water magic. Its blade is
constantly wet.
Sell: 590G
Stats: ATK +41, MGC ATK +24
If you wish to raise the Magic Attack as well as Magic Defence of the
Aquasword, you can add a Plant Stem.
There will be a difficulty rating for each upgrade Item as well. For
the Plant
Stem, the Difficulty rating is 19.
With a successful upgrade that adds the potency of the Plant Stem to an
ordinary Aquasword, you will have the following:
As you can see, the Magic Attack and Magic Defence possessed by the
Plant Stem
were incorporated into the upgraded Aquasword.
With the addition of a Hard Horn, Freyr further augmented the power of
his
Weapon:
Each Upgrade raises the Level of the Weapon. Do not forget that
forging like
cooking requires Energy. You must pay attention to your Energy Gauges
if you
do not wish to find yourself at the Apothecary!
Forge Recipes
When the Sharance Tree has been expanded, you will be able to order a
Forge
from Raven for 100 Wood and 5000G. It will be completed instantly and
she
will give you 9 Weapon Bread to help you begin your new craft. It is a
quality of Weapons Bread that you must be within a certain Skill Level
to be
able to obtain a specific Recipe. At least half of the Weapons Breads
that
Raven gives will be advanced Recipes that you will not be able to
'learn'.
It may be best to save your game before you consume the Weapons Bread
and then
save only when the Recipe is one that you can learn. Store the rest of
the
Weapons Bread until you have spent some time at the forge.
Rod: 1080G
A staff that boosts magical power. Was not designed to be used as a
weapon
itself.
Ingredients: Iron, Amethyst
Sekill Level 4
Claymore: 960G
A longsword that's easy to swing. Its decorative rings can be toyed
with to
pass the time.
Ingredients: Iron x 3
Sell: 190G
Skill Level 5
Battleaxe: 1300G
An axe with a wild, uncontrolled swing. Handle with care.
Ingredients: Iron x 4
Sell: 280G
ATK +10
Skill Level 6
Spear: 900G
A simple spear. Perfect for the beginner. So simple, that it has
been used
a food skewer in the past.
Ingredients: Iron, Wood
Skill Level 6
Staff: 3580G
A simple magical staff. Give this rod a try to see if you have any
magical
skill or not.
Ingredients: Rod, Iron, Strong Vine
Sell: 1120G
Skill Level 10
Axe: 2100G
A fierce axe now stripped of its farming power.
Ingredients: Rusty Axe, Arrowhead x 2
Sell: 400G
ATK +28, MGC ATK +20
Skill Level 12
Bat: 2750G
Wooden stick for a game. Not sure how it's used. Easier to knock
foes away.
Ingredients: Cheap Cloth, Quality Cloth, Wood
ATK +36
Skill Level 13
Zweihander + : 3020G
A Greatsword strengthened by a mysterious power. Makes it easier to
knock
foes out.
Ingredients: Zweihander, Iron x 2
Sell: 460G
ATK + 36, MGC ATK +5
Cutlass: 3560G
A sword used by pirates and brigands long ago. Now is worn like a
good luck
charm by sailors.
Ingredients: Broadsword, Bronze, Quality Cloth x 2
Sell: 480G
ATK +32
Skill Level 16
Backscratcher: 2000G
The cure for itchy backs everywhere. Messes with enemy minds, and
it's
easier to knock them out.
Ingredients: Branch
Sell: 30G
ATK +26, MGC ATK +48
Skill Level 20
Aquasword: 4700G
A sword imbued with the power of water magic. Its blade is
constantly wet.
Ingredients: Broadsword, Bronze, Quality Cloth
Sell: 590G
ATK +41, MGC ATK +24
Skill Level 22
Windsword: 8400G
A sword imbued with the power of wind magic. Each swing is said to
send out
a gust of wind.
Ingredients: Broadsword, Iron, Scorpion Pincer
Sell: 900G
ATK 56, MGC ATK 28
Skill Level 26
Corsesca: 9080G
A spear with a wide blade. A focus on accuracy led to the creation
of this
design.
Ingredients: Spear, Silver x 2, Bull Horn
Sell: 2680G
ATK +79, DEF +15
Skill Level 27
Wind Edge: 9260G
The two swords summon the wind to slice through enemies.
Sell: 1160G
Type: Wind
ATK +66, MGC ATK +30
Skill Level 28
Dekash: 11360G
Smells very fishy and may attract felines. Makes it easier to knock
out
foes.
Ingredients: Tuna
Sell: 4000G
Type: Water
ATK +76, MGC ATK +72
Skill Level 29
Defender: 10040G
A sword created to be used with a shield. Greatly improves chances of
avoiding incoming attacks.
Ingredients: Broadsword, Bronze x 2
Sell: 1020G
ATK +83, DEF +15
Skill Level 29
Basket: 19000G
A basket that can hold more than it seems. Don't forget to take out
your
lunch first.
Ingredients: Strong String, Speckled Skin, Strong Vine x 2
Sell: 2780G
Type: Earth
ATK +50, MGC ATK +102, VIT +20
Skill Level 29
Spoon: 10140G
Cursed weapon that gives those who equip it an insatiable craving for
pudding.
Ingredients: Iron, Sparkle String
Sell: 440G
ATK +50, MGC ATK +98
Shortsword
Skill Level 34
You can obtain Recipes for Farm Tools by eating Farming bread:
Charm: 420G
A charm that prevents from misfortune. Immunity from receiving
critical
hits.
Ingredients: Cheap Cloth, Strong String
Sell: 60G
Skill Level 3
Pin: 770G
A snazzy-looking pin. Some people like to collect them. Raises
vitality a
little.
Ingredients: Iron
Sell: 60G
VIT +10
Skill Level 6
Umbrella: 3990G
A luxurious umbrella meant to shield you from the harsh sunlight.
Ingredients: Iron x 2, Speckled Skin, Strong Vine, Bird Wing
Sell: 3780G
DEF +8, MGC DEF +20
Skill Level 17
Sneakers: 4010G
Shoes to help you practice walking. Give them a try.
Ingredients: Speckled Skin x 2, Spore, Strong Vine
Sell: 230G
DEF +32
Skill Level 18
Hachimaki: 6360G
The Far East equivalent of a bandana. Resists paralysis.
Ingredients: Cheap Cloth, Quality Cloth, Bandage x 2
Sell: 480G
ATK +20, DEF +32, MGC DEF +27
Skill Level 32
Farm Aids
Formula A: 600G
Sprinkle on soil to shorten growth time. Crops will be a little more
resilient.
Sold at the General Store.
Formula B: 2200G
Sprinkle on soil to shorten growth time. Crops will be more
resilient.
Sold by the Chemist.
Neutralizer: 40G
The best way to deal with poison in the fields! Sprinkle to
neutralise.
Sell: 20G
(Secret Med)
Sold by the Chemist.
Greenifier: 3000G
Raises the quality of crops when they are harvested.
Sell: 880G
(Secret Med)
Sold by the Chemist.
Clothing
Swimsuit: 3000G
You need a swimsuit for summer. I hope you get a chance to swim.
Table: 2000G
Chair: 1000G
Potted Plants:
Stuffed Animals:
Players of RF2 will be familiar with the Weapons and Equipment in RF3.
There
is one essential difference, however, in terms of the Plus Weapons such
as
Steel Sword +, which were available only to players who traded via Wi-
Fi in
RF2. In RF3, they are offered for sale at the Smithy as Special Deals
on a
random basis.
Swords/Shields
Shortswords
Broadsword: 630G
A light, easy-to-use sword. Recommended for beginners. So
versatile, some
also use it as a chopping knife.
Sell: 60G
ATK +5
Cutlass: 3580G
A sword used by pirates and brigands long ago. Now is worn like a
good luck
charm by sailors.
Sell: 480G
ATK +32
Aquasword: A sword imbued with the power of water magic. Its blad is
constantly wet.
Buy: 4700G
Sell: 590G
Sakura: 15200G
A cursed crimson sword. Though its name is beautiful, its edge is
laced with
poison.
Sell: 3300G
ATK +89
Type: Darkness
Shortsword
Durandel: 27720G
The entire blade glows white, distracting the foe with its beauty.
Use that
moment to strike!
Sell: 6120G
ATK +133, DEF +30
Shortsword
Longswords
Claymore: 960G
A longsword that's easy to swing. Its decorative rings can be toyed
with to
pass the time.
Sell: 190G
ATK +11
Zweihander: 1800G
A two-handed sword. Nothing remarkable. Just don't get cocky and try
swinging it one-handed.
Sell: 480G
ATK +22
Greatsword: 4270G
A longsword treated to prevent it from becoming dull. Its balance
has been
tweaked so it's easy to use.
Sell: 1010G
ATK +52
Sea Cutter: 4880G
As its name suggests, a longsword that can cut the seas. Listen, and
you can
also hear the waves.
Sell: 1620G
ATK +58, M. ATK +25
Dekash: 11360G
Smells very fishy and may attract felines. Makes it eaiser to knock
out
foes.
Sell: 4000G
ATK +76, MGC ATK +72
Type: Water
Katana: 26620G
A sword from the far east. Beauty, sharpness and strength combine
into this
professional's choice.
Sell: 6580G
ATK +192
Longsword
Dual Blades
Rampage: 13000G
Named for its firepower and fury. Makes it eaiser to land critical
hits.
Sell: 3020G
ATK +96
Dual Blades
Shields
Spears/Axes/Hammers
Spears
Spear: 900G
A simple spear. Perfect for the beginner. So simple, that it has
been used
as a food skwer in the past.
Sell: 110G
ATK +7, DEF +2
Lance: 1480G
Has a unique triangular shape. Said to have been the main weapon of
a large
empire, long ago.
Sell: 320G
ATK +14, DEF +5
Lance +: 3850G
A Lance strengthened by a mysterious power. The weapon is now a
beautiful
golden hue.
Sell: 810G
ATK +27, DEF +10, M. ATK +5
Pitchfork: 8280G
Based on the eating utensil, the fork. Now if only you could find a
cake of
proportionate size.
Sell: 780G
ATK +68, DEF +18
Corsesca: 9080G
A spear with a wide blade. A focus on accuracy led to the creation
of this
design.
Sell: 2680G
ATK +79, DEF +15
Brionac: 27670G
Capable of piercing anything. Even said to have once made a hole in a
ountain in a single blow.
Sell: 6870G
ATK +172, DEF +25, MGC ATK +85
Hammers
Bat: 2750G
Wooden stick for a game. Not sure how it's used. Easier to knock
foes away.
Sell: 410G
ATK +36
Axes
Poleaxe +: 7800G
A Pole Axe strengthened by a mysterious power. Easier to use,
offering
greater accuracy than before.
Sell: 3100G
ATK + 63, M. ATK +15
Battlescythe: 1800G
A very sharp axe. It's sharper and larger than a farming sickle.
Sell: 440G
ATK +19
Tomahawk: 13060G
A single bladed, easy to use axe. The cluster of adornments on its
tip
constantly blow in the wind.
Sell: 4100G
Type: Wind
ATK +130, MGC ATK +60
Lollipop: 32000G
A candy weapon. Makes it easier to knock out foes.
Sell: 7800G
ATK +192, VIT +50
Axe
Farm Tools
Old Waterpot: 900G
A battered waterpot; can water the fields. Press the B Button
repeatedly to
water on the move.
Ingredients: Scrap Metal, Iron
Sell: 130G
Type: Water
MGC ATK +2
Skill Level 5
Brush: 2400G
An item used when caring for monsters. Capable of grooming even the
coarsest
of fur.
Clippers: 1900G
Used to trim and clip monster fur. Designed so that it's impossible
to cut
or hurt the monster.
Silver Hammer: Reinforced with silver. Now very tough, it can break
large
rocks as well as be used to flattan land.
Buy: 29610G
Sell: 3370G
Accessories
Charm: 420G
A charm that protects from misfortune. Immunity from receiving
Critical
hits.
Sell:60G
Emerald Ring: A ring with a glittering emerald that will make your
finger
sparkle. Halves wind damage.
Buy: 2180G
Sell: 640G
Dekash: Smells very fishy and may attract felines. Makes it easier to
knock
out foes.
Buy: 11360G
Charm: 420G
A charm that protects from misfortune. Immunity from receiving
critical
hits.
Sell: 60G
Hachimaki: 6360G
The Far East equivalent of a bandana. Resists paralysis.
Sell: 480G
ATK +20, DEF +32, MGC DEF +27
Sneakers: 4010G
Shoes to help you practice walking. Give them a try.
Sell: 230G
DEF +32
Staves/Magic Tomes
Rod: 1080G
A staff that boosts magical power. Was not designed to be used as a
weapon
itself.
Type: Fire
MAG ATK +18
Staff: 3580G
A simple magical staff. Give this rod a try to see if you have any
magical
skill or not.
Sell: 1120G
Type: Earth
ATK +6, MAG ATK +32
Lightning Staff:
Fireball: 2200G
Hurl small balls of fire. Can hurl up to 3 in a minute.
Cure: 1200G
Recover HP. Doesn't recover much, but RP consumption is reasonable.
Medipoison: 1800G
Cures poison. Cleanses the body of poison with a purifying light.
Sell: 800G
Crop Seeds
Spring Seeds
Summer Seeds
Autumn Seeds
Winter Seeds
Flower Seeds
Magic Seeds
Gust: 2600G
Weapon: Dual Blades
Perform a great leaping attack. Also great at dogding attacks.
When you have defeated the Raccoon in Privera Forest, the following
will be
added to the Menu. The selection appears to vary, so you may not find
all of
these on any given day:
Mindthrust: 2800G
Weapon: Shortsword
Lunge at your foe. Can sometimes inflict a status ailment.
Sell: 1400G
Storm: 4500G
Weapon: Dual Blades
Perform a flurry in the air. Continually press the button to keep
attacking.
Sell: 2250G
When you have defeated the Skelafang in the Desert, the following will
be
added:
In other Rune Factory games, these Items were known as Curios. In RF3,
they
fall into the Category of Presents. They are Items without any Shipping
Value. If you ship them, they will be returned to you.
Strange Pendant:
A pendant from Sofia. It's hard to imagine any one would wear it
with its
'unique' look.
Details: One of Karina's Requests
Dragon Bones:
A very fragile-looking dragon bone, but it's managed to withstand
wear and
tear.
Details: 1st Item requested by Kuruna, found in southeast corner of
Desert
(There is another Dragon Bones that you will obtain later when you
defeat
Skelafang.)
Shade Stone:
A mysterious stone that absorbs light.
Details: One of Evelyn's Requests
Special Mediciine:
Secret medicine that you were supposed to give Collette. It smells
very
tropical.
Detail: One of Marian's Requests
Cactus Flower:
A giant cactus flower. It's very pretty, but also very big.
Detail: Obtain for Karuna
Crops
Withered Grass: 8G
Dried up produce and grass. Also poisonous. Till into the ground to
improve
soil quality.
Sell: 1G
RP Rec -50%*
*Note that you lose half your total RP when you consume this item. Its
best
use is as fertiliser!
Onion: 3120G
Crisp when raw, mellow when fried. Chopping it doesn't make your eyes
water.. it makes you stronger.
Sell: 780G
HP Rec +20, RP Rec +30, HP Max +5
Tomato: 900G
Shiny and red, like the summer sun. Packed with nutrition and highly
versatile.
Sell: 300G
HP Rec +15, RP Rec +10
Effect: 3 Hours
Corn: 1320G
Vegetable with plenty of tiny yellow kernels. But which side do you
start
from?
Sell: 440G
HP Rec +25, RP Rec +10, HP Max +10, RP Max +10
Effect: 3 Hours
Pumpkin: 4960G
A popular type of squash. You can hollow it out to turn it into a
spooky
lantern.
Sell: 1240G
HP Rec +50, HP Max +30, VIT +3
Effect: 3 Hours
Potato: 840G
A beloved veggie that can be anything from a food staple to a hors
d'oeuvre.
Sell: 280G
HP Rec +5, RP Rec +5
Carrot: 1770G
A long, orange vegetable. Said to increase motivation if dangled in
front of
you.
Sell: 590G
RP Rec +15
Effect: 3 Hours
Eggplant: 1040G
this purple vegetable actually has nothing to do with eggs!
Sell: 480G
HP Rec +15, RP Rec +10, VIT +5
Spinach: 340G
Green and highly nutritious. Canned spinach has been known to
provide super
strength among sailors.
Sell: 140G
HP Rec +5, RP Rec +10, HP Max +3, STR +3, VIT +1, INT -2
Effect: 3 Hours
Yam: 440G
Packed with fibre, this vegetable will give your insides a thorough
cleaning
out.
Sell: 140G
HP Max +10, VIT +5
Effect: 3 Hours
Leek: 1500G
A staple of winter hot-pots. Also used to identify allies during
battle.
Sell: 500G
HP Rec +5, RP Rec +10, STR +2
Turnip: 1260G
The king of all farm cops. Lovingly rasied across the entire world
to this
very day.
Sell: 420G
HP Rec +10, RP Rec +5, STR -2, INT +3
Effect: 3 Hours
Flowers
Moondrop: 4200G
A mysterious flower that grows by moonlight. Shines as though it
fell from
the moon.
Sell: 600G
RP Rec +15%, INT +6%
Fireflower: 8400G
A uniquely shaped flower. Often called 'the fireworks of the wild'.
Sell: 1200G
RP Rec +15%, STR +10%
Foraged Items
Fruits
Strawberry: 2160G
Red and petite. Its sweet, tangy taste and bite-sized shape just beg
to be
devoured.
Sell: 720G
RP Rec +6%, INT +1
Pineapple: 6000G
Spiky on the outside, sweet on the inside. Just smelling it is
enough to
invoke the feeling of summer.
Sell: 1200G
Grape: 180G
A small, round, purple fruit. Eat a bunch of 'em at once, and it's
like
having a carnival in your mouth.
Sell: 90G
RP Rec +15, INT +3
Effect: 3 Hours
Orange: 160G
Balances the taste of both sweet and sour more than any other fruit.
Sell: 80G
RP Rec +20, INT +4
Wild Grasses
:
Mushroom: 100G
Wild mushroom. Is it safe to eat? You never know.
Sell: 10G
HP Rec +100, RP Rec +50
Other
Branch: 40G
A wooden branch, blown iin from somewhere. Can be chopped up to make
wood
with an axe.
Sell: 20G
Rock: 10G
A rock, nothing more. Can be smashed with a hammer.
Sell: 2G
Wood: 80G
Wood needed to make buildings. Gather it up for a rainy day, as it's
sure to
come in handy.
Sell: 40G
Stumps and Boulders cannot be removed from the ground and thus are not
items.
Any Stump when chopped will make 10 Wood. Boulders when smashed will
make
Rocks occasionally.
Ranch Products
:
Honey: 1000G
Honey gathered for the queen bee. Its nutritional value along with
natural
sweetness make it a hit.
Sell: 680G
HP Rec +35%, RP Rec +20%, STR -4, VIT -2
Effect: 3 Hours
General Ingredients:
The following are sold by the Diamond General Store from the start:
Rice: 100G
A beloved staple of the dining table. Goes well with all other foods.
Sell: 50G
HP Rec +30, HP Max +5
Effect: 6 Hours
Chocolate: 450G
Smooth and sweet. The standard by which all other sweets are judged.
Can
also be bitter.
Sell: 150G
RP Rec +10%, INT +2
Effect: 3 Hours
Wine: 1600G
An alcoholic beverage made from grapes. an old standard. Helps you
resist
critical hits.
Sell: 800G
HP Rec +100, RP Rec +40, STR - 3, VIT -2, INT -2
Effect: 3 Hours
Flour: 250G
Powder made from wheat. A vital ingredients in a large number of
dishes.
Sell: 125G
HP Rec -20, HP Max +1
Effect: 3 Hours
Oil: 500G
Mainly used when frying foods to prevent burning or sticking. Makes
you
vlunerable to fire damage.
Sell: 250G
HP Rec -50% RP Rec -25%, VIT +5
Effect: 3 Hours
Farm Tool
Fish
Fish
Generally, the 'Buy' Price for any Fish, even when no local merchant
sells it,
is ten times higher than the 'Sell' or 'Shipping' Value.
Boot: 60G
A boot, lost in the water somehow. Very battered and old.
Sell: 30G
Can: 5G
An empty can that some one tossed away. You must not follow their
example.
Sell: 1G
Char: 2000G
A commonly sought-after catch by fishermen everywhere. Likes cold
waters.
Sell: 200G
Gibelio: 2900G
Very few males of this fish exist. Lives in calm areas with little
current.
Sell: 290G
Girella: 1100G
A winter, salt water fish. A popular, easy to hook catch. Puts up a
bit of
fight when reeling in.
Sell: 110G
Rockfish: 990G
An unusual fish that swims in the sand. Has an extremely hard head
that
crushes rocks.
Sell: 99G
Salmon: 1600G
Live most their lives in the ocean, but famously swim upriver to
breed.
Used in many dishes.
Sell: 160G
Autumn Dungeon
Sand Flounder: 500G
An unusual fish that swims in the sand. Feeds on rocks and ores.
Sell: 50G
Caught in Desert Sands
Sardine: 1400G
A relatively easy fish to catch. Swim in breathtaking, perfectly
coordinated
schools.
Sell: 140G
Summer Dungeon
Shrimp: 1800G
A type of crustacean, encased in a hard shell. Trivia: It has 13
pairs of
legs.
Sell: 180G
Summer Dungeon
Snapper: 4800G
Thought to bring good luck. Has been served at festivals and on
special
occasions since ancient times.
Sell: 480G
Autumn Dungeon
Squid: 800G
A mollusk that is active at night. Uses the fins on its body to
seeminly fly
through the water.
Sell: 80G
Autumn Dungeon
Sunsquid: 74000G
A squid washed in from southern seas. Swims close to the surface, so
is
often sunburned.
Sell: 7400G
Tuna: 61000G
These large fish are popular for their delicious taste. They are very
expensive.
Sell: 6100G
Goods
You will find the lists of War Trophies, Ores and Gems in the sections
of this
Guide that deal with the Dungeons.
Credits
I owe a great debt of gratitude to Mars Frog and Nathan without whom the
Monster Lists would not be as comprehensive as they are at this stage.
My
thanks to Cherie for her help with all aspects of the game and for her
moral
support.
Submitted by Freyashawk - Created 11/10/10 (Last Modified 12/23/10)
See All Rune Factory 3: A Fantasy Harvest Moon Walkthroughs and FAQs
Share |