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T h e people of Oerth worship many gods, but erence, and all forms of devotion to Powers.

In
after a major war, patterns of allegiance change. uncertain times, mortals turn to the great ones
T h e focus in this section is on the gods of the for succor, protection, and reassurance. Clerics
central Flanaess; those that are exclusively and priests are widely respected and are given
Baklunish, for example, are too distant from the more offerings by even the poorest of their
lives of most Flanaess folk to be considered here. flocks. General superstitiousness is a by-product
of all this.
Second, there are changes in patterns of wor-
ship. Mortals most often revere Powers who
have everyday affairs of mortals as central
concerns-deities of nature, children, health,
T h e Powers of Oerth rarely intercede directly in community, and the like are more widely revered
the affairs of Oerth. They expect their servants to than those of philosophy, arcane knowledge, and
be their right (and left) hands in the world. Clerics, ethics. But on Oerth, Powers of war, healing,
priests, paladins, and less exalted but still valued protection, strength, endurance, and revenge are
souls are the agents of Powers, however minor increasingly turned to for succor. Many people
their deeds may be. The Powers have an implicit who before the war would have given small offer-
understanding that if one of them should act too ings to the goddess Beory (nature, Oerth Moth-
directly, others will act in concert to oppose the er) or Rao (peace and serenity) now turn to a
meddler, for if all acted in such a manner, Oerth deity such as Trithereon (liberty and retribution),
would be destroyed by the Powers. Heironeous (justice and valor), or the rising cult
This helps us understand why the demigod Iuz of Mayaheine (protection and endurance) in-
has been able to effect so much evil in the Fla- stead. There is also an increasing tendency to ap-
naess. T h e Prime Material is his home plane, pease, if not actually revere, deities of fate such
and therefore, he has a direct involvement in its as Istus, and deities of luck such as Ralishaz. Of
affairs that other Powers do not. T h e servants course, this is less true of wise folk and special-
must oppose Iuz, not the Powers themselves. ists who might revere a Power of magic, metal-
One partial exception to this is St. Cuthbert of working, or similar niche.
the Cudgel. Other Powers allow St. Cuthbert to Demihumans are another matter, although dei-
act in limited ways to oppose Iuz. Why they do ties such as Clangeddin Silverbeard, the dwarven
this, and how far St. Cuthbert is allowed to act, is god of battle, have not lost followers in times of
a matter known only to the Powers. conflict. Arvoreen the halfling defender Power
In other respects, the Powers regard mortals receives many offerings and prayers these days.
as they do in almost all worlds. Mortals give rev- Demihuman Powers are addressed following
erence and their clerics and priests receive the Powers of humanity (who may well have
spells. T h e Powers watch with varying degrees some demihuman worshipers).
of involvement. Greater Powers tend to have
less involvement than Lesser Powers, because . - *
-.
.."I
.
Greater Powers are more absorbed in the affairs
of many worlds and transcendent events that are ucIckGJ dLc uIvIuGu lllLu four groups: greater,
far beyond the affairs of mortals. intermediate, lesser, and demipowers. T h e basis
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of this broad distinction is as follows:
Greater Powers: These are distant Powers, far
8, owv7*,-,- - removed from most mortal affairs. Some may be
held to be among the Creator Powers of the
- Powers as they do in most
Mortals regard multiverse or of Oerth. They typically have
worlds: with reverence, awe, fear, attempts at many spheres of concern, or are absolute mas-
placation, and so on. In the Flanaess, however, ters of just one sphere.
special factors are at work after the wars. T h e fol- Intermediate Powers: While lacking the great
lowing is true for the nonevil lands of the central creative force of Greater Powers, they are still
Flanaess: very powerful and hold major sway over one or
.. there is a general increase in prayer, rev-
two spheres of concern. In some nations, they the standard minimum attribute for a member of
may be held as patron Powers, even above a the priest class (a Wisdom score of 9 or higher is
Greater Power. required). Wisdom of 9 + is always required to
Lesser Power: A lesser Power may serve greater become a specialty Priest.
ones as a messenger or aide, may be a cast-out or AL = acceptable alignment(s) for a specialty
solitary Power, or may hold sway over a very nar- Priest of this Power.
row sphere of concern. Some Lesser Powers WP =weapons which specialty priests of this
may be declining from exalted status or may be Power are allowed to use. A designation such as
ascending to greater force. any (mace 1 s t ) means that a Priest may use any
Demipowers: These are the least powerful and weapon, but a mace must be his first weapon
are in many ways similar to Lesser Powers. proficiency (if weapon proficiency rules are
Some may be mortals who have undergone di- used-they are strongly recommended) and
vine ascension (Zagig and Mayaheine being should be the Priest’s first choice unless clearly
prime examples). Some may even be referred to unsuitable. For example, a Priest who must take
as Hero Powers. a sword as a first weapon proficiency is allowed
to use a blunt weapon as a first choice against
skeletons, which suffer only half normal damage
from edged weapon blows. This rule applies
Players who have read the Legends and Lore when a weapon is favored, but not to exclusivity,
hardbound book or the Monster Mythology by a Power as a symbol of the faith.
(DMGR4) accessory will know that Powers can AR = armor restrictions for Priests of the Power.
manifest themselves as Avatars, projections of The following codes are used:
their power on the Prime Material plane. Statis- none = no armor allowed
tics for the Avatar forms of Greyhawk Powers are leather = only leather armor allowed
not given here, because the Powers of Greyhawk nonmetal = any nonmetallic armor allowed
virtually never manifest themselves as such. T h e as thief = only leather or elven chain allowed
only exception here is St. Cuthbert. It is possible chain = only chain mail allowed
that a conflict between his Avatar and Iuz might metal = only metal armor allowed
occur, so the statistics for his avatar are included. any = any armor may be worn
RA = typical raiments worn by Priests on appro-
priate occasions. Be reasonable about this.
Greater and Intermediate Powers can grant Priests aren’t expected to wear unreasonable gar-
spells of any level to their clerics and specialty ments if preparing for war, for example.
priests. Lesser Powers can grant spells of up to SP = spheres of spells to which the deity grants
sixth level, while Demipowers can grant spells access. All Priests have access to the spells listed
only as high as fifth level to clerics and specialty under the All sphere in the Player’s Handbook.
priests. T h e sole exception is Iuz, who is able to Certain spheres are taken from Tome ofA4agic; if
grant spells of sixth level to his clerics and spe- a player does not have this handbook, these
cialty priests, since they are on his home plane, spheres may be ignored.
the Prime Material. A sphere followed by an asterisk ( * ) means
In the entries for individual Powers included in Priests are allowed only minor access to spells of
this section, reference statistics for specialty that sphere. A sphere noted as (rev) means that
priests (as opposed to clerics) are provided. only reversed forms of spells from this sphere
Note: for brevity, the term priest is capitalized may be used. Elemental spells are listed as “all,”
when referring to a specialty priest. This creates “fire onW “fire and earth.” etc: these subdivisions
a distinction between the specialty priest and the
generic term for the character class. this book, it should not be difficult for the DM to
T h e following abbreviations are used: estimate which spells fall into which subdivision
from a perusal of the full Elemental spell list in
AB = minimum ability score(s) required to be- the Dungeon Masters Guide.
come a specialty priest of the Power. Std means
,. priests of this Power. These are documented on AoC: Areas of concern. These are asoects of na-
Reference Cards 5 and 6. ture or life over which the Power exerts influence.
PW = special powers commonly granted to Align: This is the Power’s alignment, with the
Priests (and only specialty priests) by the Power. standard abbreviations C (chaotic), E (evil), G
A granted power preceded by a number is grant- (good), L (lawful), N (neutral). A parenthetical
ed only when the Priest reaches the level of ex- addition such as “LG (LN)” means the Power has
perience indicated by the number; thus, “5) a primary alignment with a secondary tendency;
protection from fire, double duration” means that in this case, the Power is lawful good, tending
when the Priest attains fifth level, he can cast a toward lawful neutral. An entry such as LG/LN
protection from fire spell that will have twice the means that the deity is primarily lawful, with
normal duration. This ability is in addition to the equal tendencies toward good and neutrality.
spells he could normally memorize. Unless WAL: Worshiper’s alignment(s); the alignments
otherwise specified, powers which are bonus which the Power deems acceptable among its
spells (as in the protection from fire example worshipers.
above) can be used only once per day. Sex: This is the gender form in which the Power
Granted powers which are wizard spells are is commonly portrayed or chooses to assume.
specifically noted; for example, “(W3)” means
that the spell is the same as the third level wizard Finally, note that not all of the Powers listed on
spell of the same name. Reference Card 4 are detailed in the text below.
T U = t h e ability to turn or command undead All Greater and Intermediate Powers are cov-
creatures. Some entries read (e.g.), T U turn at - ered, but Lesser Powers and Demipowers are
2 levels.” This means the Priest can turn undead too numerous to be included with the exception
as if he were two levels lower than his actual ex- of Iuz, Mayaheine, and Zagyg, who have particu-
perience level. Priests of Powers of life and death lar importance in the affairs of Oerth.
have the strongest turnlcommand abilities, but
other Priests have some weaker ability in this ar-
ea. These weaker abilities are accommodated
through level differences. Clerics of Powers
whose Priests can turn or command undead can Beory commonly takes the form of a rotund,
also turnlcommand exactly as the Priests do; this
middle-aged, motherly woman with brown hair
is the only special granted power which clerics and weathered skin, and she is sometimes depict-
share with specialty Priests. ed as such. More often, though, the Power of na-
ture, rain, and the very Oerth itself is seen as a
process rather than a being by learned folk, and
Certain Priests are granted unique spells that‘ she is considered very distant by common folk.
are not granted to Priests or clerics of any other T h e worldly doings of humans, demihumans, and
Power, or to clerics of the same Power. These are their kindred are of almost no concern to Beory.
.- Only events which affect the integrity of Oerth as
cited in the text below; full details are on Refer-
ence Cards 5 and 6. an entity concern her. Beory has very few Priests;
those who exist are druids (but they do not have
the Charisma requirement of other druids).
Beory’s Priests
T h e tabular summary on Reference Card 4 us-
Priests of Beory are contemplative communers
es the following entries to describe the Powers:
with nature, using their skills to avoid any change
Race: This refers to the major racial group of the natural balance. They are conservative,
which reveres the Power. 0 = Oeridian, S = Su- cautious folk, loath to take incisive actions.
loise, B = Baklunish, F Flan, C = Common Many are solitary, and the priesthood has little
(widespread reverence/recognition), and organization. Priests treat each other as superiors
U = Unknown or indeterminate origin. This aids on the basis of wisdom and years, not as a result
the DM in understanding which Power is re- of formal titles or higher experience levels.
Requirements: AB Wis 16; AL N; WP as
druid; AR leather; RA green, brown, or gray deformed body, and a nightmarish visage. T h e
plain robe; SP Animal, Charm', Divination, Ele- black-cloaked rider of nightmare steeds has few
mental (all), Guardian', Healing, Plant, Protec- worshipers in the Flanaess, but many seek to
tion', Summoning', Sun, Weather; SPL none; propitiate him with offerings. This is especially
PW as druids; T U nil. true in lands ravaged by famine, where disease
has spread from unburied bodies on battlefields,
and where chronic fear grips the common folk.
T h e scattered priests of this Power have op-
Boccob is the archmage of the Powers. Wheth-
portunities to sway hearts and minds in places of
er or not any serve or revere him seems of no
despair. Incabulos delights in being feared as
importance to him. Throughout the Flanaess,
much as in being revered; he is said to be able to
seers and diviners entreat him for omens, sages
use an almost irresistible sleep spell on victims,
revere him, and those seeking to create new
but he loves to sense their abject fear before he
magical items or spells often seek his aid. Boccob
closes their eyes.
almost never leaves his own halls in the plane of
Those who worship this terrible Power are in-
Concordant Opposition, preferring to send his
tensely secretive. Even other evil priesthoods
demigod servant Zagyg the Mad instead.
hate them. Incabulos's temples are always sub-
Boccob is portrayed as an old man with bright,
terranean affairs in forsaken lands or desolate
intense eyes, clad in garments of purple bearing
places. Services to the Power feature weird hum-
shimmering golden runes. Within his halls, he
ming and droning chants in near darkness, illu-
has at least one example of every magical item
minated only by light from fat, smoky black
ever devised and a copy of every alchemical for-
candles. Followers celebrate multiple iniquities
mula ever scribbled down. He leans upon a staff
with their priests and pray for the arrival of more
of the magi, which also has the functions of a evils into the world.
wand of conjuration.
All times and planes are open to Boccob. He Incabulos's Priests
manipulates the energies of the Positive and The priesthood is highly L1u.C.uCIvu, .L.aL.J

Negative Material planes as he wishes. He ever members are paranoid to the point of insanity.
seeks to learn more of planar structures, the logic Fear and threats are used to maintain secrecy
of magic, and long-lost lore. Services honoring and the obedience ofjuniors. Priests of Incabulos
him involve complex rituals, incense burning, revel in suffering, slow tortures, and inflicting
and recitations from works honoring knowledge. disease and misfortunes.
Requirements: AB Std; AL any evil; WP any
Boccob's Priests
(staff 1st); AR any; RA black robe with orange
Boccob's Priests are expected to be grave, seri-
and green detailing; SP Astral, Divination',
ous folk devoted to the pursuit of knowledge. Healing (rev), Necromantic (rev), Summoning,
They must adventure to recover lost magical Sun (rev); SPL plague; PW 1) 20% immunity to
treasures, tomes of lore, and the like.
all diseases and slimes-increases by 2 % per
Requirements: AB Int 14 or Wis 16; AL N; level thereafter, 5 ) hypnotism (W l), 6) contagion
WP dagger, flail, knife, mace, sling, staff, staff-sling;
(W4), 7) enervation (W4), 8) sleep by touch (af-
AR nonmetal; RA purple robes with gold trim; SP
fects one creature, effect is permanent until mag-
Astral, Charm, Creation', Divination, Elemental'
ically dispelled); T U command.
(all), Guardian', Numbers, Summoning',
Thought, Time'; SPL disc of concordant opposi-
tion; PW 1) cast all divination spells as if two levels
higher, 7) commune, 10) able to use magical items Istus, the Colorless and All-colored, is the
normally usable only by wizards; T U nil. Power of future destinies and oredestination.
She has few true followers, but many call upon
her in time of need or want when they fear the
Incabulos is the Power of evil sendings-
plague, sickness, dfiught, famine, nightmares.
He is hideous in aspect, with skeletal hands, a
. ,

nical rule in places such as Rauxes and the con- through. Nerull is summoner of fiends, coniurer
quered Iron- League states, and by the be- of darkness; his touch withes men and turns
leaguered Bandit Kingdom people). them to dust.
Istus is depicted in one of three ways: as an old T h e worship of N e d always occurs in com-
crone spinning the strands of the Web of Fate; as plete darkness. T h e litany is ghastly, full of death
a noble and haughty woman; or as a cold, young and suffering. Bizarre and terrifying offerings are
maiden. Because Fate has been unkind to so made on altars of rusty-colored stone. Nerull is
many in the Flanaess, offerings of incense, can- known to have hidden temples in the lands of the
dles, and the like are often ambivalent. Istus' former Great Kingdom and in other evil lands. A
priesthood is small, but often sought out by scarce few well-hidden, subterranean temples
rulers and nobles for divinations. may befoul the foothills in more civilized lands.
Even in times of war and death, the common
Istus' Priests folk do not try to appease the Reaper. Any form
Priests of Istus tend toward stoicism. They re-
of beseechment is thought to attract his fell green
gard honesty as an absolute virtue. Many are
eyes to the supplicant, with life-ending results.
cold, unfeeling folk, given the vagaries of Fate,
although a few kinder souls may be found who Nernll's Priests
feel that Fate has been uncommonly generous to Nerull's priests are murderous, psychopathic,
them and wish to serve Istus in return. Divina- cold, cruel, and utterly evil. They are highly se-
tions play a key role in the determination of the cretive, for obvious reasons. Priesthoods tend to
actions of these priests. be individual capsules without an overall hierar-
Requiremente: AB Int 14, Wis 14; AL N; chy, except in evil lands.
W P any nonedged weapon; AR leather or chain; Requirements: AB Std; AL any evil; WP
RA gray or black robes, with web patterns for dagger, knife, great sickle (treat as hook-
priests of level 7 + ;SP Astral, Charm', Divina- fauchard), staff, staff-sling; AR any; RA rust-red
tion, Guardian', Healing', Necromantic, Num- or black garments; S P Astral, Charm', Combat,
bers*, Protection', Thought, Time; SPL Divination', Guardian, Healing (rev), Necro-
enmeshrnenr; PW 1) cast all divination spells as mantic (rev), Sun (rev); SPL none; PW 1) sur-
if two levels higher, 3) auguq 6) divination, 7) prised only on a 1, 6) Eva& black tentacles
strand of binding (l/day, maximum range 40 (W4), 12) destruction (reversed resurrection) I/
yards, one creature affected, saving throw versus week; T U command.
spells negates; affected creature is rendered im-
mobile for 50 rounds, minus 2 rounds per crea-
ture's HD or level; creature can make one
attempt to free itself using half the normal Bend. Pelor is the great Sun God, regarded as the
Bars Yochance to break the strand); T U nil. Creator of much of what is good-a Power of
strength, light, and healing. Pelor flies on a great
ki-rin, summons flights of eagles, and casts down
dark evils with bolts of brilliant sunlight.
Foe of All Good, Hater of Life, Bringer of The nature of Pelor's reverence has changed
Darkness, Reaper of Flesh-Nerull's formal ti- subtly during and since the wars and is still
tles bear eloquent witness to the horror of this changing. His old aspect of a peaceful, gentle
cold, cruel, hateful Power. Nerull is not a god god concerned for the suffering is eclipsed by his
who sees death as ease, release, or quiet passing; more martial aspect as a wrathful Power who
he brings bloody slaughter, and is the deity of drives out the darkness of evil. This is parallel to
many who seek evil for their enjoyment and gain. the cult of Mayaheine, his servitor, a much more
Nerull appears as a skeletal fimre with a dull, martial deitv. As strengthener and healer, Pelor
rusty-red body and a skull-like head adorned
with thick strands of blue-green "hair." His eyes, warriors now turn to his faith.
teeth, and nails are a putrid green. Known to fly Services to Pelor involve hymn singing, commu-
;. at night, black-cloaked and cowled, his terrible nal prayer, and the dispensing of alms to the needy
.':. , ,: reaper's staff-scythe strikes down all it sweeps (and the collection of same from the well-to-do).
Pelor's Priests Requirements: AB Wis 16, Cha 13; AL LG;
Pelor's priests have always worked for the poor WP flail, mace, morningstar, staff, staff-sling; AR
and sick, bringing healing, food, and aid to them. none, or magical chain; RA white robes; SP As-
Their reverence has not changed as swiftly as tral, Charm, Divination, Guardian, Healing,
that of commonfolk. They remain quiet, kindly Law, Necromantic', Numbers', Protection.,
people for the most part, but with some steel as Thought, Wards'; SPL none; PW 1) friends
protection. (Wl), 4) + 2 to all saving throws versus illusions
Requirements: AB Std; AL any good; WP and mind-affecting spells, 7) emotion (calm)
flail, mace, morningstar, staff, staff-sling; AR (W4), 9) true seeing; T U turn at -4 levels.
leather or chain; RA yellow robes, gold-trimmed
for priests of level 7 + ; SP Charm, Creation, Ele-
mental (air), Guardian, Healing, Necromantic,
Protection, Summoning', Sun, Wards'; SPL
none; PW 1) all healing spells do at least median
healing (5 hp for cure light wounds, 9 hp for cure Celestian, the Star Wanderer, is said to be
serious wounds, 16 hp for cure critical wounds, brother to Fharlanghn, the endless wanderer of
heal cures all but 1-2 hp), 5) automatic saves vs. the Prime Material. Celestian wanders the As-
spells that deprive priest of sight (darkness, tral, Ethereal and Inner planes, especially the As-
blindness, etc.), 9) fly (W3); T U turn at + 1 tral. He is depicted as a tall, lean man of middle
level. years, ebony-skinned and dark of eye. His gar-
ments are inky black, but somewhere about him
he has his symbol of seven 'stars" (gems) which
blaze with the colors of far suns. H e has many
Rao is the serene, detached god of reason, in- unique spells unknown to other Powers (save
tellect, and peace. T h e Power does not act on perhaps Boccob). He affects meteors, comets,
the Prime Material directly, but he is known to and similar heavenly bodies. As a form of Sky
have created several powerful magical artifacts God, Celestian has influence over some aspects
which are highly potent against evil (notably the of light and weather.
Crook of Rao), possibly with the aid of Boccob. His worship is confined to a few sages, sa-
Rao is always depicted as a dark-skinned, vants, and like souls, who often worship him pri-
white-haired old man with bright, dark brown vately or through travel to unknown lands and
eyes and long, slender hands; he is smiling and acquisition of knowledge.
serene. Rao's faith is one that does not appeal Celeetian'e Priests
much to commonfolk; he has always had more This small priesthood is very studious and
followers among rulers, diplomats, sages, meditative, and also somewhat secretive and de-
scholars, and philosophers. Clearly, his church is
tached from everyday life. Acquisition of arcane
not exactly overpopulated at present. Those lore and magical items that aid travel are impor-
who seek to find powerful magic to aid the cause tant goals.
of good make him valuable offerings and medi- Requirements: AB Int 15 or Wis 16; AL any
tate on Rao's sacred texts. Services to Rao in- good or true Neutral; WP dagger, knife, long
volve discussions of theology and group bow (and arrows), short sword, spear, staff AR
meditations. nonmetal; RA black robe covered with faint star
Rao's Priests patterns; SP Astral, Creation, Guardian', Heal-
Rao's priests are mediators, and negotiators- ing', Necromantic., Sun, Thought', Travelers,
wise and quiet people. Most are male. Rao's Weather'; SPL meteors of Celestian; PW priests
High Patriarch in Greyhawk was instrumental in of Celestian may use the following wizard spells
the diplomacy that ended the wars.
T h e priesthood is very studious, but one mot- spells) at the listed levels of experience upon at-
to is "there is a time to think, and more rarely to taining those levels: 1) feather fall; 3) jump; 5)
act; but in that time, action is wisdom." These levitate; 7) spider climb; 9) fly; 11) dimension
priests are not wholly pacifistic! door; 16) teleport without error; T U nil.
practical, with attention to detail of everyday life
and the concerns of common people. Since the
T h e Church of St. Cuthbert is of major impor- war, military training and fitness are mandatory,
tance in the Flanaess, with more converts to it much to the discomfiture of the more rotund
every day, despite the zealous and stern nature of members of the priesthood.
many of its priests. There are three orders of the priesthood: the
St. Cuthbert is a Power of dedication, zeal, Chapeaux, who wear crumpled hats and are zeal-
and devotion to the causes of law (primarily) and ots who seek converts to the faith; the Stars, who
good (secondarily). Common sense, truth, and wear a form of the Power’s chest medallion and
forthrightness are his watchwords. He opposes seek to retain doctrinal purity among the faithful;
chaos and evil sternly, with no backsliding or and the Billets, the most numerous, who use a
compromise permitted. This is a stern Power cudgel as a holy symbol and serve as ministers to
who, with his priests, sees matters in black and and protectors of the faithful (some 70% of the
white terms. For many folk living with the threat Billets are lawful good).
of Iuz to the north, this is a very credible world Services in honor of St. Cuthbert are often
view. T h e great enmity between Iuz and St. conducted in the small, wayside shrines and
Cuthbert adds to his popular appeal. St. humble chapels he favors. Singing, prayer, recita-
Cuthbert’s priests are also determined rivals of tion of edifying moral tales, and sharing of simple
the priests of Pholtus. food (bread, milk, and gruel) are common.
St. Cuthbert appears as a red-faced, barrel- Requirements: AB Std; AL LG, LN; WP
chested man of nondescript appearance, even club (Ist), flail, mace, morningstar, staff, staff-
looking like a simple yokel at times. He is fa- sling, sling, warhammer; AR any (plate mail if af-
mous for wearing a crumpled hat and a starburst fordable); RA crumpled hat (Chapeaux), dark
of rubies set in a platinum brooch. green robes with starburst (Stars), or brown and
russet garments (Billets); SP Charm, Combat,
St. Cuthbert’s Avatar Divination, Healing, Necromantic, Protection,
Given the great enmity between Iuz and St.
Wards’; SPL beguiling PW 2) friends (Billets
Cuthbert, the latter’s avatar may possibly appear
only); 3) shillefagh (Chapeaux only); 4) ESP
on the Prime Material to drive Iuz away in con-
(Stars only); 9) true seeing; T U turn at -4
frontations of major import to lawful good. Statis-
levels.
tics for the avatar (a 16th-level cleric) are: AC
-5; MV 18; H D 17; hp 126; #AT 1; Dmg
2 d 4 + 5 or l d 6 + 9 ; Str 18/01, Dex 17, Con 18,
Int 10, Wis 19, Cha 16; MR 40%; SZ M;
Ehlonna has many aspects: huntress, ranger,
THACO 10.
woman of the woods, protector of elves and half-
T h e avatar wears plate mail + 5 and carries
elves, fertility goddess. She is concerned with all
two magical weapons-a cudgel +3 (equivalent
aspects of woodland life including the protection
to a morningstar) which beguiles (as a rod of be-
of good humans and demihumans, especially
guiling) anyone it strikes for 5d4 rounds unless a
(half) elves. She is depicted as a young, lovely
successful save versus spell is made, and a mace
female (human, elven, or half-elven, choosing
of disruption + 5 which can cast bless (on com-
which form she wills). In any form, she is recog-
rnand), know alignment (l/day), tongues (on
nizable by her startlingly deep blue-violet eyes
command) and remove curse (7/week). Finally,
and a very clear and fair complexion.
the avatar cannot be affected by weapons of less
Ehlonna is kind and benevolent, but sternly
than + 2 enchantment.
opposes evil humanoids and marauders who de-
St. Cnthbert’s Priests spoil woodlands. Her faith is strong among the
Priests of St. Cuthbert are stout, stern folk Highfolk (where she is the most widely revered
Power), wood elves in general (especially in Ul-
ek, Celene, and the SusdWelkwoodlGnarley for-
ests), and in many scattered woodland
communities. Services of worship include simple
repasts (often of uncooked, “natural”foods gath-
ered in the woodlands), drinking of wine, and the Requirementtx AB Str 14 or Con 14; A L
playing of flutes, pipes, and lyres. If a bard is at CE, NE; WP any (mace 1st); AR any; RA rust
hand to entertain, so much the better. colored garments, blood-stained robes for cere-
monies; SP Combat, Creation., Healing (rev),
Ehlonna's Priests Necromantic (rev), Protection', Summoning,
Ehlonna's priests are fine woodsmen, with
Sun' (rev), War'; SPL none; PW 4)fear (W4);
males and females equally represented and re- 7) strength (increased by ld8 points as for a war-
garded within loose hierarchies. They are skilled
rior) (We); 9) once per day, the priest may en-
hunters and woodland spies, and work to protect chant an edged weapon for 1 round/level to act
woodlands against evil. as a sword of wounding; T U command at -4
Requiremenh AB Wis 13 or Dex 13 or Cha levels.
13; A L any good; WP dagger, knife, long bow (and
arrows), long sword, spear, staff, staff-sling, sling;
AR leather, padded leather, or elven chain; RA pale
green robes; SP Animal, Charm, Combat', Crea-
tion', Elemental. (air, earth, water), Guardian',
Healing, Necromantic', Plant, Protection', Sun, )wer of travel, distance,
Weather; SPL stalk; PW 1) Tracking proficiency; roads, and horizons. HIS feet are restless ever to
5) move silently as ranger of same level; 7) hide in wander the many worlds of the Prime Material,
woodland (as per hiding in shadows) as ranger of his eyes ever on the horizon.
same level: T U turn at - 3 levels. Fharlanghn is portrayed as a middle-aged man
with weathered and wrinkled brown skin and
bright green eyes. He is plain-clothed and unen-
cumbered, carrying only an iron-shod staff and a
Erythnul is the Power of capricious malice, envy, disc with a curved surface representing the hori-
hatred, and fearful panic. His worshipers include zon. T h e disc is made of many woods and is in-
many humanoids, for Erythnul smiles on fickle, laid with jade and turquoise. A bright golden
wicked deeds from them as much as from humans. sun-disc is set into the object. Fharlanghn is
Erythnul delights in the fear, rout, and terror of bat- known to use the disc for divinations.
tlefields, and is himself depicted terriiingly as a Since travel is perilous in much of the Fla-
seven-foot brute, hairy and red-faced, with mad, naess, more folk now turn to Fharlanghn with of-
staring green eyes. He can change from human to ferings, if not actual worship. His priesthood is
gnoll to bugbear to ogre to troll at will, and he car- small, a wandering fellowship. Services to the
ries a huge stone-headed mace. He is a summoner Power are always outdoors, preferably under a
of creatures of battle, and if wounded, monsters sunny sky, and involve telling of traveler's tales,
spring from his blood. sharing stories of good people, and bestowing
Erythnul is worshiped by evil, embittered, CN- blessings on the worshipers while drinking ale
el creatures. Services to him include playing of and sharing simple food.
shrill and discordant reed instruments, the bang- Fharlanghn's Prieats
ing of gongs, and ritual drumming. Major rites in- This is a small, wandering priesthood, ever ea-
clude burnt offerings. Humanoids of the Bone ger to set foot on the road. T h e priests are practi-
March and the Pomarj include many devotees of cal folk, yet trusting and almost naive in their
Erythnul, as do evilly-inclined bands of bandits faith. Collecting tales of the road, recording
and brigands around the Flanaess. them, or drawing scenes from far lands are the
Erythnd's Priests delight of these priests. They are kindly people
Erythnul's priests include many gnolls, bug- who always offer generosity to other travelers.
bears, and ogres. There is no fuced hierarchy, T h e priesthood does include some urban mem- d
and a junior may demonstrate his fitness to boss bers, but these are often elderly priests whose <
traveling days are done.
his fellows by dispatching an older priest (envy is
a virtue, after all). T h e priests are bullies- Requirementtx AB Std; A L NG, N; WP any 1
hateful backstabbers and wanton killers-acting nonedged weapon (staff 1st); AR nonmetal; RA
on evil impulse and revelling in bloodshed.
S P Combat’, Creation’, Elemental (air, earth), throughout the nonevil lands of the Flanaess.
Healing’, Protection’, Summoning, Travelers, Services to Heironeous include triumphal
Weather; SPL none; PW 1) all MV rates in- singing of battle hymns, offerings made to a cop-
creased by 25%; 3) all ability checks for jogging/ per statue of the Power, (such statues adorn most
running made with +3 bonus; 5) dimension of his finely decorated temples), and sharing of
door (W4); 9) wind walk; T U nil. strengthening foods-meat, full-bodied red wine
(in moderation) and spiced, stewed kara-fruit.
Heironeous’ Priests
Heironeous is the champion of rightful combat This is a warlike priesthood that counts many
and chivalrous deeds. He is the patron Power of elven and half-elven fighterlclerics and many hu-
those who fight for honor, justice, and the fair, man priests who have attained several levels of
good order of things. Clad in chain mail and heft- experience as warriors before becoming priests.
ing a great magical battle axe, Heironeous is por- T h e priesthood has a military organization and
trayed as a youthful, tall man with coppery skin, maintains excellent armories and systems of
auburn hair, and amber eyes, and is unsurpas- communication. Older priests are revered for
singly handsome. He is a “beloved of the Gods”; their strategic skills and as teachers. Opposition
his skin is said to be magically enchanted to of priests of the hated Hextor is mandatory. Pos-
break most weapons striking him, and he has session of magical chain mail andlor a battle axe
many natural gifts given him by the Powers of brings great kudos within the cult.
lawful good. Requirements: AB Str 16 or Dex 16 or Con
Heironeous is typically a Power revered by offi- 16; A L LG; WP any (battle axe 1st); AR chain
cers, leaders, and paladins rather than the common or plate only; RA dark blue robes with silver ttim
warrior, but this is changing. Heironeous is strong (senior priests have more ornate silvering); S P
as a fighter and as a protector, and this duality at- Combat, Guardian, Healing, Necromantic, Pro-
tracts many worshipers. He is widely revered tection, Summoning’, Sun’, War, Wards’; SPL
bolt of glory; PW 1) + 2 to all saves versus fear; Kord’s Priests
4) cloak of bravery; 6) immune to strength- Priests must be strong, well armed and train-
reducing magic (ray of enfeeblement, etc.); 11) ed, and able to maintain fitness and readiness for
power word stun (W7); T U turn at - 2 levels. combat. This is a warrior priesthood, but it does
not have aims of conquest, dominion, or strate-
gic goals, since the Power is chaotic. Possession
of a magical edged weapon is a major goal for
Hextor, Scourge of Battle, Champion of Evil,
many. If nonweapon proficiencies are used,
is patron Power of many evil warriors and a few
those such as swimming, running, jumping, and
humanoids. Hextor is portrayed as a six-armed,
blind-fighting are allowed to this priesthood.
gray-skinned, gray-haired man with fiery red
eyes, although he can assume a more handsome
Requirements: AB Str 16, Con 15; AL CG,
CN; WP any; AR any metal; RA red with white
form. As befits a many-armed warrior Power, he
trappings; SP All, Combat, Creation’, Healing’,
employs a variety of weapons, as do his priests.
Summoning, War ,Weather ; SPL none; PW 1)
Hextor is worshiped by evil warriors and assas-
sins, mercenaries and murderers. His following
+ 2 to saves vs. fear; 4) strength (W2); 7) + 2 to
saving throws versus spells cast by lawful-aligned
has always been strongest within the lands of the
enemies; 9) may use Elemental (earth) spells.
Great Kingdom, where his priests hold sway in
many residual fiefs and attend upon Ivid. Serv-
ices to him include discordant music from wind
instruments, shouting and screaming, and the 1 his very old buel Power is referred to as
striking of iron weapons. T h e greatest temples “Prince of Time and Tedium,” which explains
are built on sites of great battles or bloodshed. why his reverence is almost extinct on Oerth.
Said to be the Creator of the other Sue1 Powers,
Hextor’s Priests Lendor is distant, aloof, and preoccupied with
These priests are skilled combatants and as-
the unfolding of events through time in all the
sassins, cruel and violent, bereft of subtlety while
multiverse.
still being cunning and wily. T h e priestly hierar-
Lendor’s handful of worshipers are sages, old
chy is rigid, dominated by strength and cruelty. men, and others distant from everday concerns.
Requirements: AB Str 15 or Dex 15; AL Services to this Power involve interminable reci-
LE, NE; WP any bow (and arrows or bolts), flail,
tations, officiated by elderly priests who find it
fork, morningstar, scimitar, staff-sling; AR chain
difficult to recruit others to their faith.
or scale; RA black robes adorned with white
skulls or gray visages; SP Combat, Elemental Lendor’s Priests
(fire), Healing (rev), Law, Necromantic (rev), T h e priesthood of Lendor is elderly, rigid, and
Summoning’, Sun’ (rev), War; SPL none; PW uncreative. This priesthood is preoccupied with
1) + 1 bonus to Str; 3) may fight with two- ritual, formalities, and unswerving devotion to
handed weapons with no attack roll penalties; 5) lawful neutrality.
ray of enfeeblement (W2); 9) once per day, dou- Requirements: AB Int 14; AL LN; WP any
ble damage in melee for 1 roundllevel; T U nil. nonedged weapon; AR leather, chain; RA silver
robes adorned with a black circle containing a
crescent moon surrounded by 14 stars; SP As-
tral, Divination, Elemental (air), Guardian’,
Kord the Brawler is a Suloise Power appearing
Law, Numbers’, Thought, Time; SPL none;
in two aspects: as a mighty, sword-wielding bar-
PW 3 ) slow (W3, reversed haste); 7) immune to
barian with powerful weaponry and armor, and as
time-affecting spells (baste, time stop, temporal
a muscular wrestler, brawler, and athlete. He is
stasis, etc.); 12) time stop (W9); T U nil.
thus a Power of combat and strength. Not widely
revered, Kord has a following among the barbari-
an peoples, parts of Ulek, and among Sue1 folk in
Aerdi. Despite his power as a god of struggle and Obad-Hai is an anck:nt Flan nature:deity, whose
strife, few turned to him during the Greyhawk worship has spread througnour me r? rlanaess. He is
Wars, since he has no protective aspect. a lover of wilderness and nature, a patron of druids,
and a friend to those who live in harmony with their strel priests. These priests are not popular with
natural surroundings. Because of his neutrality, lawfully-aligned priests of other Powers because
there is enmity between him and Ehlonna of the of their general irreverence and fondness for up-
Forests. He is most revered by druids who live in setting established order. Olidammara’s priests
very wild places: those of the barbarians and other are required to sing or play a musical instrument.
underpopulated lands. Requirements: AB Dex 13 or Cha 13; AL
Obad-Hai is represented as a lean, weathered CN; WP as thieves; RA robes of green, brown,
man of considerable age, as if a hermit, pilgrim, green and brown, or green and black; S P Cha-
or simple rustic. He can also appear as a gnome, os*, Charm, Creation, Divination., Healing,
dwarf, or halfling, and has his worshipers among Protection, Travelers’; SPL none; PW 1) hide in
those folk; he is also represented in the form of shadows as thief, 5%/level; 5) alter self (WZ); 7)
woodland animals of diverse kind. Shrines of Tasha’s hideous uncontrollable laughter (WZ);
Obad-Hai are usually wooden structures found in 10) confusion;T U nil.
rustic settings. Services to him involve the con-
secration of living flowers, earth, water, and fire.
Obad-Hai’s Priests Yholtus is a Yower with a tured resolve to show
Obad-Hai’s priests are treated as druids. T h e all creatures the One True Path. This “Path” al-
priesthood is non-hierarchical, treating each oth- lows no deviation, but gives absolute assurance
er as equals, irrespective of level. Age is a basis of rightness. Pholtus is the sternest guardian of
for deferment among them. unbending Law, and a defender of rightful and
Requirements: AB Wis 14; AL N; WP as just order. He is portrayed as a tall, slender man,
druids (staff 1st); AR as druids; RA simple russet clad in a white silk robe, with pale skin, flowing
garments; S P Animal, Charm’, Divination., El- white hair, and bright blue eyes that shine with
emental (all), Healing, Necromantic *, Plant, the inner fire of devotion. He holds an ivory staff
Summoning’, Sun, Weather; SPL none; PW as shod with silver and topped with an electrum
druids; T U nil. disc, the Silvery Sun.
Worshipers of Pholtus are often rigid, unbend-
ing folk, and many have taken refuge in a religion
of such certainty after the war. T h e Theocracy of
Olidammara, the Laughing Rogue, is patron
the Pale worships Pholtus in his Lawful Neutral
Power to many thieves and bards. He is portrayed
aspect. There is friction between that nation and
as a wandering minstrel or vagabond, a slim man
its priesthood and those who accept the image of
with chestnut hair and rakish beard, olivetinted
Pholtus as a champion of good. Many paladins
skin, sparkling emerald eyes, and green and gold and some warriors revere Pholtus.
clothing. Delighting in wine, women, and song,
Services to Pholtus take place in consecrated
Olidammara is the eternal prankster and chaotic
buildings decorated in white. They include
spirit. He is a master of disguise.
candle-burning and long sermons. T h e anthem
Olidammara’s cult is steady within the Fla-
of the worshipers is “0Blinding Light.”
naess; in the darkest times, people must have
some form of diversion lest they succumb to de- Pholtus’s Priests
spair, and while they may not worship this This priesthood is most active in urban dis-
Power, they are glad enough if one of his priests tricts. Priests continually seek to reveal the light
or clerics is on hand to bring laughter and song. of Pholtus to unbelievers. They brook no argu-
His temples are not commonly found (neither is ments, of course, and are generally disliked by
his priesthood), but services to him are light- most other priesthoods (especially those of the
hearted affairs, including much singing, chant- rival St. Cuthbert, and chaotic priests). T h e
ing, music, feasting, and ample consumption of priesthood is well organized and strongly hierar-
beers, ales, and wines. chical; priests of levels 1-4 are Glimmering
priests, those of levels 5-8 the Gleaming priests,
Olidammara’s Priests those of levels 9 + the Shining priests.
This priesthood contains both urban priests,
Priests of Pholtus are expected to observe strin-
found mostly in large cities, and wandering min-
gent standards of morality and righteousness. of gamblers and those who take unusual risks.
Requirements: AB Wis 14 or Cha 13; AL LG, Most often, Ralishaz will not reward the latter, but
LN (LN only in the Theocracy); WP flail, mace, if he does, the rewards may be great indeed.
morningstar, scourge, staff (lst), staff-sling, sling, Ralishaz is portrayed in a variety of forms. H e
warhammer; AR any; RA white robes (Glimmer- may appear as an idiot or dolt, a hideously wrin-
ing) with silver (Gleaming) or gold (Shining); SP kled old man, a scabby beggar, or even as a beau-
Charm', Combat, Divination, Guardian, Healing, tiful maid. He employs only wooden weapons,
Law, Necromantic, Protection, Summoning', usually a staff. He is a formidable purveyor of
Sun, War', Wards' ; SPL dispel darkness, glow, re- curses and magical aging, and has a gaze that can
flect; PW 1) dispel darkness; 5) glow; 9) reflect; cause sleep.
12) holy word; T U turn. Victims of misfortune may try to placate Ra-
- l
.
lishaz; gamblers invoke him; those in peril be-
seech him; those planning speculative, high-risk
adventures will make offerings to him. His cult
Procan is the Power of the seas and oceans,
has grown somewhat during and after the war.
weather, and navigation. He is portrayed as a
Services to Ralishaz include playing semi-
muscular, large man with blue-green skin and
random note sequences on musical instruments,
hair and golden eyes, armed with a great spear
babbling paeans, the casting of augury spells, and
from which hangs fronds of seaweed. Procan is
wild interplays of light and darkness, heat and
stormy and impulsive, prone to fits of temper,
and is ever greedy for treasure, hoarding that light, noise and quiet.
which falls to the sea bed and jealous of the Ralishae's Priests
pearls and wonders of his own domain. Priests of this Power are said to suffer misfor-
Fisherfolk and sailors seek to placate Procan. tunes only rarely, but when they do, they are
Small shrines to the Power are found in ports of grave indeed. The priests tend to alternate be-
any size. H e has few worshipers, concentrated tween stoicism and wild endeavor. Casting augu-
among those who live most of their lives at sea. ry spells plays a great role in their lives. They are
Some sentient aquatic creatures worship Procan. often mean-minded or deceitful folk.
Services to Procan are always close to or upon Requirements: AB Std; AL CN, CE; WP
the sea. They include offerings of gold or pearls wooden weapons only (staff 1st); AR leather; RA
cast into the waters, eating of fish and bread, and robes of mixed, clashing colors; SP Chaos,
prayers for safe sea travel. Charm, Combat , Divination, Guardian, Heal-
ing', Numbers, Summoning', Thought'; SPL
Procan's Priests protection from misfortune; PW 3) sleep by
This priesthood is a simple, everyday sort, at-
gaze, range 30 yards, one target creature, dura-
tentive to the lives of those who must earn their
tion 3 turns, save versus spells negates; 5) may
living on the seas. They eschew formal ritual and
reduce damage from one melee blow against the
dress simply. It is considered good fortune by
priest to half; 7) fumble (W4); 9) gain saving ...
seamen to have a priest of Procan aboard ship! -
throw (base 18) versus spells which normally al-
Requirements: AB Con 14; AL CN; WP
IOW no save; I u nil.
r n T T .I

flail, mace, morningstar, net, staff, staff-sling,


spear (lst), trident; AR leather; RA blue or green
robes; SPAnimal', Chaos*, Charm', Combat',
Divination, Elemental (air, water), Healing,
What manner of Power Tharizdu n is is un-
Plant , Protection, Summoning (aquatic crea-
known, although his name is associated with loss
tures only), Weather; SPL none; PW 1) Swim-
of strength and sanity, exhaustion and cold, fa-
ming proficiency; 3) water walk; 6 ) water _I

tigue, mind-bending illusions, depression, cata- "" .'.' . ...:;.


' "
.._..I.
' '
breathing (W4); 8) airy water (W5); T U nil.
tonia, and paralysis. Legend says that Tharizdun
is banished and imprisoned in some unknown
.;.... =a
..
q:
. I

demi-plane, but there are those who strive to .. ..


Ralishaz is the Power of chance, ill-luck, and un- bring their old master forth. What manner of .:. ' . :
expected misfortunes. He is also the patron Power madmen, or which creatures, served him aeons :. .?:-A 1,
, -. -

ago is unknown. T h e Scarlet Brotherhood is said naess, together with that of St. Cuthbert. Serv-
to revere Tharizdun and to seek his release ices to Trithereon include ceremonial flames,
through the use of a mighty artifact of evil. bell-ringing, displays of weaponry, and the trium-
Worship of Tharizdun takes place in unknown phal procession of new converts to the faith.
subterranean temples of chill, darkness, and in-
sanity. Such places are highly secret, and many Trithereon’s Priests
are lost and ruined. Litanies of this Power are In rural areas, the priests are spies and border
skirmishers (where appropriate), and they work
hideous in the extreme. Most folk feel that the
less they know about the Dark God, the better with woodsmen and demihumans to keep vigilant
watch against despots and evil humanoids. In ur-
they like it. Even mention of his dread name is
held to be a danger. ban areas, the priesthood gives training in self-
protection and weapon use, regularly practices
Tharizdun’s Priests battle tactics, and recruits rangers and thieves to
T h e sole duty of this priesthood is to free teach priests the skills of covert conflict.
Tharizdun from his prison. They sacrifice all to Requirements: AB Std; AL CG; WP any
this end. T h e extent and location of the priest- (spear lst, broadsword 2nd); AR chain; RA blue
hood is unknown. robes; SP Astral, Chaos’, Charm’, Combat, I
Requirements: AB Wis 15; AL any evil; WP Guardian, Healing, Necromantic *, Protection,
blunt weapons; AR none; RA black robes; SP Summoning, Sun’, Travelers*; SPL none; PW
Astral, Charm’, Divination, Elemental (all), 3) can backstab with an edged weapon for double
Healing (rev), Numbers, Sun (rev), Thought, damage; 5) may use monster summoning spells
Time, Wards’ (special note: priests may not cur- from the wizard list as if priest spells of the same
rently use spells above 2nd level due to the level; 8) animal summoning I; T U nil.
Power’s imprisonment); SPL none; PW 1) may
use all cold-based wizard spells as priest spells of
same level; 5 ) suggestion with accompanying vis-
ual illusion if appropriate (W3); 9) Oriluke’s UIaa is the patron Power of miners, hillsmen,
freezing sphere (W6); T U command. mountaineers, and quarrymen. She has some fol-
lowing among the demihumans engaged in such
tasks, and is often portrayed as a dwarf or gnome.
In her more typical human portrayal, she is shown
Trithereon is the Power of individuality and as a plain-faced, strong, determined woman with
the right to self-protection. His symbol, a pursuit skin as hard as stone, clad in chain mail and hefting
rune, indicates the need to strive for liberty and a military pick and great warhammer.
to seek to bring an end to those bent on abridg- Ulaa’s following is concentrated in hilly rural
ing life or freedom. lands such as the Kron Hills and Flinty Hills. Near-
Trithereon is depicted as a tall, well-built ly all her temples are underground. Services in-
young man with red-gold hair and gray eyes. H e clude displays of gemstones and tine minerals,
.- wears pale blue garb with golden chain mail, and rythmic hammering on stone, and chanted hymns.
carries a broad-bladed spear, a broadsword, and a
Ulaa’s Priests
scepter. It is said that Trithereon is able to sum-
mon many creatures to aid him in battle. This priesthood is strongly community based.
Trithereon’s aspect as a Power of protection T h e priests watch over the maintenance of
mines and quarries, use spells to ensure the
safety of those who work therein, and work with
priests of other races. A special note regarding
their granted powers: like rangers, priests must
Sterish, Ulek, Shield Land exiles), he has a bur- choose a racial enemy, typically a hill-dwelling
humanoid or giant race (ogres, gnolls, orcs, etc.).
geoning following. Even in a well-ordered land
such as the Yeomanry, this chaotic, freedom- Requirements: AB Str 13 or Con 14; AL
fighting deity finds many passionate converts. LG, LN; WP club, flail, hammer, staff, military
..:.: .. This is the strongest-growing cult in the Fla- pick, sling, warhammer; AR metal; RA brown,
green, or brown-green robes; SP Combat, Divi-
nation, Elemental (earth, fire, water), Guardian,
Healing, Necromantic ,Protection, Wards; SPL
command earth; PW 1) + 1 to damage versus Zilchus is a Power who oversees affairs of
special enemy race per 4 levels of experience money and business, but is also a temporal
(round fractions up), detect invisible (objects) power concerned with prestige and influence.
(We); 4) dig (W4); 7) passwall (W5); 10) trans- Zilchus is a Power revered by those who are fair,
mute stone to flesh (W6); 12) immune to Ele- SCNPU~OUS in their dealings, and honest; shady
mental (earth) attacks; T U nil. merchants do not look to this Power.
Zilchus is portrayed as a middle-aged, smiling
man with thick curly brown hair and brown eyes,
Wee Jas is the Suloise Power of magic and tanned skin, and a dignified demeanor. He is
death. She is portrayed as an attractive, well- richly dressed, but without ostentation or finery.
dressed young woman, but her necklace-an ivo- He carries a purse full of gold, and also a flail with
ry skull set against a ring of fine fire rubies-gives which to chastise the dishonest.
away her nature. Wee Jas is primarily lawful, but Zilchus’s faith has always been widespread
throughout the central Flanaess and remains so,
she inclines toward evil through her preoccupa-
tion with power. for when trade is brisk, honest dealings are more
important than ever. Zilchus’s aspect as a Power
Wee Jas is not widely revered even among Suel
folk, although it is said that some of the Scarlet of prestige and influence is somewhat lessened
by the rise of more martial deities, but his priests
Brotherhood look to her magical powers with de-
votion. However, funeral rites among the Suel, are still listened to by most rulers because of
their honesty and diplomatic skills.
even the barbarians, usually involve a small offer-
ing to her to protect the soul of the departed. She Zilchus remains primarily a Power revered by
the well-to-do and noble, rather than the com-
is a protector of the dead, and her priests are only
rarely allowed to command undead creatures, mon folk. Services to Zilchus involve incense
having to commune with Wee Jas to see if this is burning, small offerings of goods, sermons, and
acceptable to her. homilies.
Services to Wee Jas include the reverent flat- Zilchns’s Priests Many of the priests are
tery of fine icons of her (she is a vain Power), themselves merchants, nobles, or in a position of
offerings of finery and gems, and magical fires. temporal power; this is regarded as a sign of one’s
Wee Jes’s Priests worth. Priests strive hard to mediation and diplo-
Wee Jas’s priests are officiators at funerals, macy, and tend to get on well with priests of Rao
maintainers of graveyards, and ardent students of (who gently chide them for their worldliness).
magic and arcane lore. T h e priesthood has rigid Requirements: AB Wis 13, Cha 13; AL LN;
ordering and demands absolute obedience from WP any blunt weapon (flail 1st) or short sword;
its juniors. AR chain; RA white or gray robes with silver
Requirements AB Int 13; AL LN, L E WP as trim; SP Charm, Divination, Guardian, Heal-
wizards; AR none; RA black (evil) or gray (neutral) ing*, Law, Necromantic’, Protection’, Sum-
moning., Travelers * ; SPL none; PW 1) + 2 to
robes; SP Astral, Charm, Combat’, Divination,
Elemental (all), Guardian, Healing, Law, Necro- saves versus mind-controlling or mind-reading
mantic, Protection, Summoning, Sun’, Thought, spells (ESE hypnotism, magic jar, magic mirror,
Time, Wards’; SPL ability alteration; PW 3) + 1 etc.); 3) know value of goods to within + I - 5%
to saves versus magic: 6) may use 1st- and 2nd- (except for rarities and nonesuch items); 7) + 1
level wizard spells from the EnchantmendCharm to Cha score; 9) true seeing; T U nil.
and Illusion schools as priest spells of same level; 9)
may use wizard spells of 1st through 4th level from
the schools of Alteration, Enchantmendcharm, II-
lusion, and Invocation-Evocation as priest spells of
same level, and may use magical items normally The Cyclopedia of the Flanaess chapter in this ,
only usable by wizards; Tu command (but see
above).
mation for Iuz. Iuz has many magical items looted from the
Iuz can be slain while on the Prime Material Hierarchs, Shield Lands, and elsewhere. His
plane. If this happens, he is banished to the throne has many magical properties, his palace
Abyss where he has a hidden soul gem (other holds a permanent gate to the Abyss, and so on.
Powers cannot be slain on the Prime Material Iuz’s resources are great indeed.
since they appear only in avatar form).
Iuz can appear as a 7’-tall, red-skinned, steely-
1112’s Priests
fingered fiend, or as a shriveled old man five feet This priesthood is cruel, barbaric, and sadistic.
in height (he can take many forms; these are sim- T h e priests revel in cruelty and inflicting fear on
ply his habitual ones). those weaker than themselves, and they forever
try to outdo each other. The more exalted mem-
Statistics (as 16th-level Priest): AC - 4
(-8 with cape); MV 18; H D 36; hp 165; #AT 1 bers of their ranks who become part of the Bone-
heart (three echelons of six members, though not
(2); Dmg ld10+ 12 or l d 4 + 10/1d4+ 10 (tal-
all are priests) keep quiet in Iuz’s presence unless
ons); Str 21, Dex 18, Con 18, Int 18, Wis 20,
Cha 18; MR 45% (65% with cape); SZ L (7’) or commanded to speak. Senior priests are now to-
- M (5’); THACO 10. ken rulers of many provinces of Iuz’s expanded
domain, although Iuz holds them responsible for
In his fiendish, taller form, Iuz usually employs events therein, so this is a mixed blessing.
a two-handed sword +3. In his old man form, he Trophy hunting is important to Iuz’s priests,
attacks with talons and can also generate a dis- and a fine array of stuffed and mounted heads
gusting spittle which he can spit, once per round, brings approval and esteem. Possession of a true
at one target within 10 feet. Any creature hit by work of art (e.g., an embalmed and stuffed pala-
this vile fluid ages ld6 years (no save). Further- din) gains considerable kudos for the owner.
more, the body part struck becomes numb and is Requirements: AB Std; AL CE, N E WP
useless for l d 4 + 1 rounds (roll ld12: 1 =head, club, dagger, flail, knife, mace, staff, staff-sling,
213 = weapon arm, 4/5 shield arm, 617 = right sling, two-handed sword; AR any; RA black or
leg, 8/9=left leg, 10-12=torso. A torso hit bloodstained white robes; SP Chaos, Charm,
makes a character collapse in pain, remaining Combat, Divination ,Healing (rev), Necroman-
conscious but unable to perform actions. A hit to tic (rev), Summoning, Sun (rev); SPL screaming
the head brings unconsciousness. skull, vampiric fog; PW 3) change self (Wl); 5)
In either form, Iuz is unaffected by nonmagical + 2 to saves versus spells cast by good-aligned
weapons. He has 90% ability in all thief skills. N4); 9) enervation (W4);
His magical cloak, of deepest black, is a cloak of evel.
protection + 4 which adds 20% to his magic re-
sistance. He can cast spells from the following
spheres: Chaos, Charm, Creation, Divination,
Elemental (air, fire), Guardian, Healing (rev), I ne cult or mayaneine is one considerably on
Necromantic (rev), Protection, Summoning, the increase in beleaguered, nonevil Flanaess
Sun (rev), War, Wards, Weather. In addition to lands, for Mayaheine is a demipower of protec-
spells, which he casts as a 16th-level priest, he tion and survival. Mayaheine rose from mortal
has the following innate magical abilities: ranks as an epic hero, a paladin of Pelor. She
does not originate from Oerth and has traveled,
At will, luz can cast each of the following, with Pelor’s aid, from some unknown alternate
one per round: finger of death, invisibilitx phan- world in the Prime Material. Flanaess folk see
tasmal force, protection from good 10’ radius, this act as potential salvation and revere her for
wall of force. comine to aid them (Pelor‘s cult has imoroved its
Twice per day each, one per round, he can
cast dispel good, dispel illusion, dispel magic,

skin, with blue eyes and auburn-gold hair. She


cast anti-magic shelf, command (2 round dura- wears silvered plate mail and hefts a magical bas-
..:.: . tion), gate, harm, limited wish, symbol. tard sword. She is a fine warrior, but above all,
she is a protector. Tales of her always involve her took mortal form, or the mortal became a demi-
seeking out protective magical items and giving god, is unknown.
them to others in need, and fighting to defend Zagyg receives small offerings and homages
beleaguered communities. Mayaheine strives to from time to time, from sages and scholars study-
defend the poor and downtrodden. She is a ing difficult and arcane areas of lore. Whether
defender-on-the-ramparts figure, armed with a Zagyg takes any notice of this is unknown.
deadly longbow said to fire almost to the hori-
zon. Her magical shield is said to be capable of
melding into stone and protecting city walls from
fire, frost, and magical assault. In the entries above, some mention has been
Services to Mayaheine include hymn singing made of relations between Powers and their
with the congregation linking arms, consecration priests (such as the enmity between Pholtus and
of weapons, armor, and shields, and collection of St. Cuthbert). T h e most important allegiances
alms for the needy. Her priests are few, since the and oppositions obviously have great impact
cult is young. when priests deal with each other (and when oth-
Mayaheine’s Priests er followers meet). Interpret the guidelines that
This priesthood is still organizing itself, often follow according to the situations; priests of St.
under the auspices of priests of Pelor, to whom Cuthbert may detest those of Pholtus, but if a
Mayaheine’s priests are most respectful. The priest of St. Cuthben finds himself in the Theoc-
priests are often young, and they train for combat racy of the Pale, he isn’t going to announce this
using self-defense exercises. Traveling priests aid loudly. Also, there will be individual differences.
border communities in constructing defenses. Just because priests of Rao and Zilchus generally
Requirements: AB Str 14 or Cha 13; AL get on well, this doesn’t mean they all do. If
LG; WP bastard sword, mace, flail, lance, long- you’re a young priest of Rao and a lively priest of
bow (and arrows), long sword, staff AR chain or Zilchus became engaged to your sister and left
plate; RA white robes with gold trim; S P her standing at the altar, you’re not going to like
Charm’, Combat, Guardian, Healing, Law, him much.
Necromantic., Protection, Sun, Wards; SPL Priests of Beory are well disposed to those of
none; PW 3) protection from evil 10’ radius, Ehlonna and Ulaa. Priests of Incabulos and
double duration; 5 ) cloak of bravery; 9) may use Nerull have a wary respect for each other, but
6th-level spells from spheres of Protection and don’t cooperate unless faced with a common ene-
Wards; T U turn. my of good. Priests of Boccob and Istus tend to
have cool, formal relations with all other priests.
Priests of Pelor and Mayaheine are on excellent
terms; the latter defer to the former, just as May-
aheine serves Pelor. Pelor’s priests have warm re-
Zagyg is the Mad Arch-mage, servitor of Boc-
lations with those of Rao, and in turn, Rao’s
cob, the demipower of humor, eccentricity, and
priests have warm relations with those of
occult studies. He is mad inasmuch as none but
Zilchus. There is some chiding between them,
his master seem to be able to fathom his reason-
for Rao’s priests say that Zilchus’s priests are too
ing and sense of humor. Zagyg has no priests and
materialistic; Zilchus’s priests say that Rao’s fol-
very few worshipers.
lowers are too idealistic. But there is a genuine
Zagyg is rarely portrayed, since he can appear
liking by each for the other.
in any guise he wishes, but the few portraits that
Celestian and Fharlanghn, being brothers, have
exist show a balding, white-haired, portly fellow
priests who actively aid each other and cooperate
with a wide smile and eyes inscrutably closed.
This depiction bears a striking similarity to Zagig extensively. Heironeous and Hextor are likewise
brothers, but there is deep hatred between them
Yragerne, the lunatic of the Free City of
and a priest of one of these Powers will seek to
Greyhawk who initiated the construction of its
slay a priest of the other Power whenever he
infamous Castle. Sages usually consider the two
to be one and the same. Whether the demipower meets him (even if the odds are stacked against
success). Yholtus and St. Cuthbert likewise have Uwarves: Moradin (Creator; smithing, crafts,
enmity, and their priests strive to diminish the in- war), Berronar Truesilver (safety, truth, home,
fluence of the other cult; but, since both Powers healing), Clangeddin Silverbeard (battle, war),
are strongly Lawful, underhanded means are not Dumathoin (mining, exploration), Muamman
acceptable. They will work together against evil Duathal (expatriates, urban dwarves, travelers,
and chaos if they must. exiles), Vergadain (wealth, luck).
Ehlonna and Obad-Hai are rivals, although Gnomes: Gar1 Glittergold (Creator; protection,
their druids and priests tend to live in very differ- humor, gems, smithig), Baervan Wildwanderer
ent areas. T h e priests are cool and formally po- (forests, nature, travel), Baravar Cloakshadow (illu-
lite to each other rather than hostile. Ehlonna is sions, protection, deception, hatred of goblioids),
the Power who has the best relations with the el- Flandal Steelskin (mining, smithing, fitness), Gaer-
ven Seldarine (see below). Trithereon is a law un- dal Ironhand (protection, vigilance, combat), Sego-
to himself and his priests care little for the jan Earthcaller (earth, nature).
attitudes of others. They are suspicious of lawful Halflings: Yondalla' (Creator; protection, fer-
priests, even if lawful good. tility), Arvoreen the Defender (protection, vigi-
Olidammara's priesthood is a group of prank- lance, war); Brandobaris (stealth, thieves,
sters who love making lawful, stuck-up, pom- adventuring), Cyrrollalee' (friendship, trust,
pous priests look foolish. They have no true home), Sheela Peryroyl' (nature, agriculture,
enmities, simply a liking for making everyone re- weather).
alize that life is too important to take seriously.
Priests of Heironeous are uncertain about May-
aheine's cult, since its precepts are similar to
their own, but the prevailing view is that Heiro- Space constraints do not permit details of the
neous is a battle god and Mayaheine is a protec- goblinoid (and giantish) gods to be given here. A
tor, so the roles fit together. full account is given in Monster Mythofom. For
Hextor's priesthood is a hateful one which has reference, a listing of the Powers that have signif-
no respect for any other. Priests of Iuz are feared icant (more than 5% of the race) followings in
by all, and opposed by all other evil priesthoods. the Flanaess is given below. Powers usually por-
The very mention of Tharizdun is enough to trayed as female are marked with an asterisk (*).
make any priest of another Power shudder.
Other priesthoods tend to be indifferent to Ora: Gruumsh (Creator; war, territory),
others because their Power has very specific ar- Bahgtru (strength, combat), Ilneval (warfare, es-
eas of concern (such as Procan or Kord). pecially for leaders), Luthic' (fertility, medicine,
servitude), Shargaas (darkness, thieves), Yurtrus
(death, disease; many placate, few revere).
Goblins and Hobgoblins: Maglubiyet (Crea-
tor; war, rulership), Khurgorbaeyag (slavery, op-
:rs of Oerth are fully docu-
pression, morale, goblins), Nomog-Geaya (war,
mented in the sourcebook Monster Mythofogy
authority, hobgoblins).
It is impossible to give full details of them here.
Bugbears: Hruggek (battle, death), Grankhul
For reference, the demihuman Powers that have
(hunting, senses, stealth).
significant followings (more than 5% of the race
Kobolds: Kurtulmak (Creator; war, mining),
in question) are listed below. Those marked with
Gaknulak (protection, stealth, trickery, traps).
an asterisk ( * ) are female.
Gnolls: Yeenoghu (ghouls, gnolls, paralysis).
Elves: Corellon Larethian (Creator; magic, Ogres (also Hill Giants and Ettins): Gro-
.-.,. ....' arts and crafts. war). Sehanine the Moonbow' lantor (war, pride, force).
(mysticism, dreams, far journeys, death, and
transcendence), Aerdrie Faenya' (air, weather,
birds), Erevan Ilesere (trickster, mischief,
rogues), Hanali Celanil' (romance, love, beau-

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